2 * @brief モンスターからプレーヤーへの直接攻撃処理
7 #include "monster-attack/monster-attack-player.h"
8 #include "cmd-action/cmd-attack.h"
9 #include "cmd-action/cmd-pet.h"
10 #include "combat/attack-accuracy.h"
11 #include "combat/attack-criticality.h"
12 #include "combat/combat-options-type.h"
13 #include "combat/hallucination-attacks-table.h"
14 #include "monster-attack/monster-attack-describer.h"
15 #include "monster-attack/monster-attack-effect.h"
16 #include "monster-attack/monster-attack-switcher.h"
17 #include "monster-attack/monster-attack-util.h"
18 #include "combat/aura-counterattack.h"
19 #include "dungeon/dungeon.h"
20 #include "effect/effect-characteristics.h"
21 #include "main/sound-definitions-table.h"
22 #include "mind/mind-ninja.h"
23 #include "mind/mind-samurai.h"
24 #include "monster/monster-status.h"
25 #include "monster/smart-learn-types.h"
26 #include "pet/pet-fall-off.h"
27 #include "object/object-hook.h"
28 #include "player/player-damage.h"
29 #include "player/player-effects.h"
30 #include "player/player-move.h"
31 #include "player/player-skill.h"
32 #include "realm/realm-hex-numbers.h"
33 #include "spell/process-effect.h"
34 #include "spell-realm/spells-hex.h"
35 #include "spell-kind/spells-teleport.h"
36 #include "spell/spells-type.h"
38 static bool check_no_blow(player_type *target_ptr, monap_type *monap_ptr)
40 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
41 if (r_ptr->flags1 & (RF1_NEVER_BLOW))
44 if (d_info[target_ptr->dungeon_idx].flags1 & DF1_NO_MELEE)
47 if (!is_hostile(monap_ptr->m_ptr))
54 * @brief プレーヤー死亡等でモンスターからプレーヤーへの直接攻撃処理を途中で打ち切るかどうかを判定する
55 * @param target_ptr プレーヤーへの参照ポインタ
56 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
57 * @return 攻撃続行ならばTRUE、打ち切りになったらFALSE
59 static bool check_monster_attack_terminated(player_type *target_ptr, monap_type *monap_ptr)
61 if (!monster_is_valid(monap_ptr->m_ptr))
64 if (monap_ptr->method == RBM_NONE)
67 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
68 if (is_pet(monap_ptr->m_ptr) && (r_ptr->flags1 & RF1_UNIQUE) && (monap_ptr->method == RBM_EXPLODE)) {
69 monap_ptr->method = RBM_HIT;
70 monap_ptr->d_dice /= 10;
73 if (!target_ptr->playing || target_ptr->is_dead || (distance(target_ptr->y, target_ptr->x, monap_ptr->m_ptr->fy, monap_ptr->m_ptr->fx) > 1)
74 || target_ptr->leaving)
81 * @brief 対邪悪結界が効いている状態で邪悪なモンスターから直接攻撃を受けた時の処理
82 * @param target_ptr プレーヤーへの参照ポインタ
83 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
84 * @return briefに書いた条件+確率が満たされたらTRUE、それ以外はFALSE
86 static bool effect_protecion_from_evil(player_type *target_ptr, monap_type *monap_ptr)
88 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
89 if ((target_ptr->protevil <= 0) || ((r_ptr->flags3 & RF3_EVIL) == 0) || (target_ptr->lev < monap_ptr->rlev) || ((randint0(100) + target_ptr->lev) <= 50))
92 if (is_original_ap_and_seen(target_ptr, monap_ptr->m_ptr))
93 r_ptr->r_flags3 |= RF3_EVIL;
96 if (monap_ptr->abbreviate)
99 msg_format("%^sは撃退された。", monap_ptr->m_name);
101 monap_ptr->abbreviate = 1; /* 2回目以降は省略 */
103 msg_format("%^s is repelled.", monap_ptr->m_name);
109 static void describe_silly_attacks(monap_type *monap_ptr)
111 if (monap_ptr->act == NULL)
114 if (monap_ptr->do_silly_attack) {
116 monap_ptr->abbreviate = -1;
118 monap_ptr->act = silly_attacks[randint0(MAX_SILLY_ATTACK)];
122 if (monap_ptr->abbreviate == 0)
123 msg_format("%^sに%s", monap_ptr->m_name, monap_ptr->act);
124 else if (monap_ptr->abbreviate == 1)
125 msg_format("%s", monap_ptr->act);
126 else /* if (monap_ptr->abbreviate == -1) */
127 msg_format("%^s%s", monap_ptr->m_name, monap_ptr->act);
129 monap_ptr->abbreviate = 1; /*2回目以降は省略 */
131 msg_format("%^s %s%s", monap_ptr->m_name, monap_ptr->act, monap_ptr->do_silly_attack ? " you." : "");
136 * @brief 切り傷と朦朧が同時に発生した時、片方を無効にする
137 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
140 static void select_cut_stun(monap_type *monap_ptr)
142 if ((monap_ptr->do_cut == 0) || (monap_ptr->do_stun == 0))
145 if (randint0(100) < 50)
146 monap_ptr->do_cut = 0;
148 monap_ptr->do_stun = 0;
151 static void calc_player_cut(player_type *target_ptr, monap_type *monap_ptr)
153 if (monap_ptr->do_cut == 0)
157 int criticality = calc_monster_critical(monap_ptr->d_dice, monap_ptr->d_side, monap_ptr->damage);
158 switch (criticality) {
163 cut_plus = randint1(5);
166 cut_plus = randint1(5) + 5;
169 cut_plus = randint1(20) + 20;
172 cut_plus = randint1(50) + 50;
175 cut_plus = randint1(100) + 100;
186 (void)set_cut(target_ptr, target_ptr->cut + cut_plus);
189 static void calc_player_stun(player_type *target_ptr, monap_type *monap_ptr)
191 if (monap_ptr->do_stun == 0)
195 int criticality = calc_monster_critical(monap_ptr->d_dice, monap_ptr->d_side, monap_ptr->damage);
196 switch (criticality) {
201 stun_plus = randint1(5);
204 stun_plus = randint1(5) + 10;
207 stun_plus = randint1(10) + 20;
210 stun_plus = randint1(15) + 30;
213 stun_plus = randint1(20) + 40;
224 (void)set_stun(target_ptr, target_ptr->stun + stun_plus);
227 static void monster_explode(player_type *target_ptr, monap_type *monap_ptr)
229 if (!monap_ptr->explode)
232 sound(SOUND_EXPLODE);
233 if (mon_take_hit(target_ptr, monap_ptr->m_idx, monap_ptr->m_ptr->hp + 1, &monap_ptr->fear, NULL)) {
234 monap_ptr->blinked = FALSE;
235 monap_ptr->alive = FALSE;
239 static void describe_attack_evasion(player_type *target_ptr, monap_type *monap_ptr)
241 if (!monap_ptr->m_ptr->ml)
244 disturb(target_ptr, TRUE, TRUE);
246 if (monap_ptr->abbreviate)
247 msg_format("%sかわした。", (target_ptr->special_attack & ATTACK_SUIKEN) ? "奇妙な動きで" : "");
249 msg_format("%s%^sの攻撃をかわした。", (target_ptr->special_attack & ATTACK_SUIKEN) ? "奇妙な動きで" : "", monap_ptr->m_name);
251 monap_ptr->abbreviate = 1; /* 2回目以降は省略 */
253 msg_format("%^s misses you.", monap_ptr->m_name);
257 static void gain_armor_exp(player_type *target_ptr, monap_type *monap_ptr)
259 if (!object_is_armour(&target_ptr->inventory_list[INVEN_RARM]) && !object_is_armour(&target_ptr->inventory_list[INVEN_LARM]))
262 int cur = target_ptr->skill_exp[GINOU_SHIELD];
263 int max = s_info[target_ptr->pclass].s_max[GINOU_SHIELD];
267 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
268 DEPTH targetlevel = r_ptr->level;
270 if ((cur / 100) < targetlevel) {
271 if ((cur / 100 + 15) < targetlevel)
272 inc += 1 + (targetlevel - (cur / 100 + 15));
277 target_ptr->skill_exp[GINOU_SHIELD] = MIN(max, cur + inc);
278 target_ptr->update |= (PU_BONUS);
282 * @brief モンスターから直接攻撃を1回受けた時の処理
283 * @return 対邪悪結界により攻撃が当たらなかったらFALSE、それ以外はTRUE
284 * @param target_ptr プレーヤーへの参照ポインタ
285 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
286 * @details 最大4 回/モンスター/ターン、このルーチンを通る
288 static bool process_monster_attack_hit(player_type *target_ptr, monap_type *monap_ptr)
290 disturb(target_ptr, TRUE, TRUE);
291 if (effect_protecion_from_evil(target_ptr, monap_ptr))
294 monap_ptr->do_cut = 0;
295 monap_ptr->do_stun = 0;
296 describe_monster_attack_method(monap_ptr);
297 describe_silly_attacks(monap_ptr);
298 monap_ptr->obvious = TRUE;
299 monap_ptr->damage = damroll(monap_ptr->d_dice, monap_ptr->d_side);
300 if (monap_ptr->explode)
301 monap_ptr->damage = 0;
303 switch_monster_blow_to_player(target_ptr, monap_ptr);
304 select_cut_stun(monap_ptr);
305 calc_player_cut(target_ptr, monap_ptr);
306 calc_player_stun(target_ptr, monap_ptr);
307 monster_explode(target_ptr, monap_ptr);
308 process_aura_counterattack(target_ptr, monap_ptr);
313 * @brief 一部の打撃種別の場合のみ、避けた旨のメッセージ表示と盾技能スキル向上を行う
314 * @param target_ptr プレーヤーへの参照ポインタ
315 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
318 static void process_monster_attack_evasion(player_type *target_ptr, monap_type *monap_ptr)
320 switch (monap_ptr->method) {
333 describe_attack_evasion(target_ptr, monap_ptr);
334 gain_armor_exp(target_ptr, monap_ptr);
335 monap_ptr->damage = 0;
342 static void increase_blow_type_seen(player_type *target_ptr, monap_type *monap_ptr)
344 if (!is_original_ap_and_seen(target_ptr, monap_ptr->m_ptr) || monap_ptr->do_silly_attack)
347 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
348 if (!monap_ptr->obvious && (monap_ptr->damage == 0) && (r_ptr->r_blows[monap_ptr->ap_cnt] <= 10))
351 if (r_ptr->r_blows[monap_ptr->ap_cnt] < MAX_UCHAR)
352 r_ptr->r_blows[monap_ptr->ap_cnt]++;
355 static bool process_monster_blows(player_type *target_ptr, monap_type *monap_ptr)
357 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
358 for (monap_ptr->ap_cnt = 0; monap_ptr->ap_cnt < 4; monap_ptr->ap_cnt++) {
359 monap_ptr->obvious = FALSE;
361 monap_ptr->damage = 0;
362 monap_ptr->act = NULL;
363 monap_ptr->effect = r_ptr->blow[monap_ptr->ap_cnt].effect;
364 monap_ptr->method = r_ptr->blow[monap_ptr->ap_cnt].method;
365 monap_ptr->d_dice = r_ptr->blow[monap_ptr->ap_cnt].d_dice;
366 monap_ptr->d_side = r_ptr->blow[monap_ptr->ap_cnt].d_side;
368 if (!check_monster_attack_terminated(target_ptr, monap_ptr))
371 if (monap_ptr->method == RBM_SHOOT)
374 power = mbe_info[monap_ptr->effect].power;
375 monap_ptr->ac = target_ptr->ac + target_ptr->to_a;
376 if ((monap_ptr->effect == RBE_NONE) || check_hit_from_monster_to_player(target_ptr, power, monap_ptr->rlev, MON_STUNNED(monap_ptr->m_ptr)))
377 if (!process_monster_attack_hit(target_ptr, monap_ptr))
380 process_monster_attack_evasion(target_ptr, monap_ptr);
382 increase_blow_type_seen(target_ptr, monap_ptr);
383 check_fall_off_horse(target_ptr, monap_ptr);
384 if (target_ptr->special_defense & NINJA_KAWARIMI) {
385 if (kawarimi(target_ptr, FALSE))
394 * @brief 呪術「目には目を」の効果処理
395 * @param target_ptr プレーヤーへの参照ポインタ
396 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
399 static void eyes_on_eyes(player_type *target_ptr, monap_type *monap_ptr)
401 if (((target_ptr->tim_eyeeye == 0) && !hex_spelling(target_ptr, HEX_EYE_FOR_EYE)) || (monap_ptr->get_damage == 0) || target_ptr->is_dead)
405 msg_format("攻撃が%s自身を傷つけた!", monap_ptr->m_name);
407 GAME_TEXT m_name_self[80];
408 monster_desc(target_ptr, m_name_self, monap_ptr->m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
409 msg_format("The attack of %s has wounded %s!", monap_ptr->m_name, m_name_self);
411 project(target_ptr, 0, 0, monap_ptr->m_ptr->fy, monap_ptr->m_ptr->fx, monap_ptr->get_damage, GF_MISSILE, PROJECT_KILL, -1);
412 if (target_ptr->tim_eyeeye)
413 set_tim_eyeeye(target_ptr, target_ptr->tim_eyeeye - 5, TRUE);
416 static void thief_teleport(player_type *target_ptr, monap_type *monap_ptr)
418 if (!monap_ptr->blinked || !monap_ptr->alive || target_ptr->is_dead)
421 if (teleport_barrier(target_ptr, monap_ptr->m_idx)) {
422 msg_print(_("泥棒は笑って逃げ...ようとしたがバリアに防がれた。", "The thief flees laughing...? But a magic barrier obstructs it."));
424 msg_print(_("泥棒は笑って逃げた!", "The thief flees laughing!"));
425 teleport_away(target_ptr, monap_ptr->m_idx, MAX_SIGHT * 2 + 5, TELEPORT_SPONTANEOUS);
429 static void postprocess_monster_blows(player_type *target_ptr, monap_type *monap_ptr)
431 revenge_store(target_ptr, monap_ptr->get_damage);
432 eyes_on_eyes(target_ptr, monap_ptr);
433 musou_counterattack(target_ptr, monap_ptr);
434 thief_teleport(target_ptr, monap_ptr);
435 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
436 if (target_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !target_ptr->current_floor_ptr->inside_arena)
439 if (monap_ptr->m_ptr->ml && monap_ptr->fear && monap_ptr->alive && !target_ptr->is_dead) {
441 msg_format(_("%^sは恐怖で逃げ出した!", "%^s flees in terror!"), monap_ptr->m_name);
444 if (target_ptr->special_defense & KATA_IAI)
445 set_action(target_ptr, ACTION_NONE);
449 * @brief モンスターからプレイヤーへの打撃処理 / Attack the player via physical attacks.
450 * @param m_idx 打撃を行うモンスターのID
451 * @return 実際に攻撃処理を行った場合TRUEを返す
453 bool make_attack_normal(player_type *target_ptr, MONSTER_IDX m_idx)
455 monap_type tmp_monap;
456 monap_type *monap_ptr = initialize_monap_type(target_ptr, &tmp_monap, m_idx);
457 check_no_blow(target_ptr, monap_ptr);
459 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
460 monap_ptr->rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
461 monster_desc(target_ptr, monap_ptr->m_name, monap_ptr->m_ptr, 0);
462 monster_desc(target_ptr, monap_ptr->ddesc, monap_ptr->m_ptr, MD_WRONGDOER_NAME);
463 if (target_ptr->special_defense & KATA_IAI) {
464 msg_format(_("相手が襲いかかる前に素早く武器を振るった。", "You took sen, drew and cut in one motion before %s moved."), monap_ptr->m_name);
465 if (do_cmd_attack(target_ptr, monap_ptr->m_ptr->fy, monap_ptr->m_ptr->fx, HISSATSU_IAI))
469 if ((target_ptr->special_defense & NINJA_KAWARIMI) && (randint0(55) < (target_ptr->lev * 3 / 5 + 20))) {
470 if (kawarimi(target_ptr, TRUE))
474 monap_ptr->blinked = FALSE;
475 if (process_monster_blows(target_ptr, monap_ptr))
478 postprocess_monster_blows(target_ptr, monap_ptr);