2 * @brief モンスターからプレーヤーへの直接攻撃処理
7 #include "monster-attack/monster-attack-player.h"
8 #include "cmd-action/cmd-attack.h"
9 #include "cmd-action/cmd-pet.h"
10 #include "combat/attack-accuracy.h"
11 #include "combat/attack-criticality.h"
12 #include "combat/aura-counterattack.h"
13 #include "combat/combat-options-type.h"
14 #include "combat/hallucination-attacks-table.h"
15 #include "dungeon/dungeon.h"
16 #include "effect/effect-characteristics.h"
17 #include "inventory/inventory-slot-types.h"
18 #include "main/sound-definitions-table.h"
19 #include "main/sound-of-music.h"
20 #include "mind/mind-ninja.h"
21 #include "mind/mind-samurai.h"
22 #include "monster-attack/monster-attack-describer.h"
23 #include "monster-attack/monster-attack-effect.h"
24 #include "monster-attack/monster-attack-switcher.h"
25 #include "monster-attack/monster-attack-util.h"
26 #include "monster-race/monster-race.h"
27 #include "monster-race/race-flags1.h"
28 #include "monster-race/race-flags3.h"
29 #include "monster/monster-description-types.h"
30 #include "monster/monster-describer.h"
31 #include "monster/monster-status.h"
32 #include "monster/monster-info.h"
33 #include "monster/smart-learn-types.h"
34 #include "object-hook/hook-armor.h"
35 #include "object/item-tester-hooker.h"
36 #include "pet/pet-fall-off.h"
37 #include "player/player-damage.h"
38 #include "status/action-setter.h"
39 #include "player/player-move.h"
40 #include "player/player-skill.h"
41 #include "player/special-defense-types.h"
42 #include "realm/realm-hex-numbers.h"
43 #include "spell-realm/spells-crusade.h"
44 #include "spell-kind/spells-teleport.h"
45 #include "spell-realm/spells-hex.h"
46 #include "spell/process-effect.h"
47 #include "spell/spell-types.h"
48 #include "status/bad-status-setter.h"
49 #include "view/display-messages.h"
51 static bool check_no_blow(player_type *target_ptr, monap_type *monap_ptr)
53 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
54 if (r_ptr->flags1 & (RF1_NEVER_BLOW))
57 if (d_info[target_ptr->dungeon_idx].flags1 & DF1_NO_MELEE)
60 if (!is_hostile(monap_ptr->m_ptr))
67 * @brief プレーヤー死亡等でモンスターからプレーヤーへの直接攻撃処理を途中で打ち切るかどうかを判定する
68 * @param target_ptr プレーヤーへの参照ポインタ
69 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
70 * @return 攻撃続行ならばTRUE、打ち切りになったらFALSE
72 static bool check_monster_attack_terminated(player_type *target_ptr, monap_type *monap_ptr)
74 if (!monster_is_valid(monap_ptr->m_ptr))
77 if (monap_ptr->method == RBM_NONE)
80 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
81 if (is_pet(monap_ptr->m_ptr) && (r_ptr->flags1 & RF1_UNIQUE) && (monap_ptr->method == RBM_EXPLODE)) {
82 monap_ptr->method = RBM_HIT;
83 monap_ptr->d_dice /= 10;
86 if (!target_ptr->playing || target_ptr->is_dead || (distance(target_ptr->y, target_ptr->x, monap_ptr->m_ptr->fy, monap_ptr->m_ptr->fx) > 1)
87 || target_ptr->leaving)
94 * @brief 対邪悪結界が効いている状態で邪悪なモンスターから直接攻撃を受けた時の処理
95 * @param target_ptr プレーヤーへの参照ポインタ
96 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
97 * @return briefに書いた条件+確率が満たされたらTRUE、それ以外はFALSE
99 static bool effect_protecion_from_evil(player_type *target_ptr, monap_type *monap_ptr)
101 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
102 if ((target_ptr->protevil <= 0) || ((r_ptr->flags3 & RF3_EVIL) == 0) || (target_ptr->lev < monap_ptr->rlev) || ((randint0(100) + target_ptr->lev) <= 50))
105 if (is_original_ap_and_seen(target_ptr, monap_ptr->m_ptr))
106 r_ptr->r_flags3 |= RF3_EVIL;
109 if (monap_ptr->abbreviate)
112 msg_format("%^sは撃退された。", monap_ptr->m_name);
114 monap_ptr->abbreviate = 1; /* 2回目以降は省略 */
116 msg_format("%^s is repelled.", monap_ptr->m_name);
122 static void describe_silly_attacks(monap_type *monap_ptr)
124 if (monap_ptr->act == NULL)
127 if (monap_ptr->do_silly_attack) {
129 monap_ptr->abbreviate = -1;
131 monap_ptr->act = silly_attacks[randint0(MAX_SILLY_ATTACK)];
135 if (monap_ptr->abbreviate == 0)
136 msg_format("%^sに%s", monap_ptr->m_name, monap_ptr->act);
137 else if (monap_ptr->abbreviate == 1)
138 msg_format("%s", monap_ptr->act);
139 else /* if (monap_ptr->abbreviate == -1) */
140 msg_format("%^s%s", monap_ptr->m_name, monap_ptr->act);
142 monap_ptr->abbreviate = 1; /*2回目以降は省略 */
144 msg_format("%^s %s%s", monap_ptr->m_name, monap_ptr->act, monap_ptr->do_silly_attack ? " you." : "");
149 * @brief 切り傷と朦朧が同時に発生した時、片方を無効にする
150 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
153 static void select_cut_stun(monap_type *monap_ptr)
155 if ((monap_ptr->do_cut == 0) || (monap_ptr->do_stun == 0))
158 if (randint0(100) < 50)
159 monap_ptr->do_cut = 0;
161 monap_ptr->do_stun = 0;
164 static void calc_player_cut(player_type *target_ptr, monap_type *monap_ptr)
166 if (monap_ptr->do_cut == 0)
170 int criticality = calc_monster_critical(monap_ptr->d_dice, monap_ptr->d_side, monap_ptr->damage);
171 switch (criticality) {
176 cut_plus = randint1(5);
179 cut_plus = randint1(5) + 5;
182 cut_plus = randint1(20) + 20;
185 cut_plus = randint1(50) + 50;
188 cut_plus = randint1(100) + 100;
199 (void)set_cut(target_ptr, target_ptr->cut + cut_plus);
202 static void calc_player_stun(player_type *target_ptr, monap_type *monap_ptr)
204 if (monap_ptr->do_stun == 0)
208 int criticality = calc_monster_critical(monap_ptr->d_dice, monap_ptr->d_side, monap_ptr->damage);
209 switch (criticality) {
214 stun_plus = randint1(5);
217 stun_plus = randint1(5) + 10;
220 stun_plus = randint1(10) + 20;
223 stun_plus = randint1(15) + 30;
226 stun_plus = randint1(20) + 40;
237 (void)set_stun(target_ptr, target_ptr->stun + stun_plus);
240 static void monster_explode(player_type *target_ptr, monap_type *monap_ptr)
242 if (!monap_ptr->explode)
245 sound(SOUND_EXPLODE);
246 if (mon_take_hit(target_ptr, monap_ptr->m_idx, monap_ptr->m_ptr->hp + 1, &monap_ptr->fear, NULL)) {
247 monap_ptr->blinked = FALSE;
248 monap_ptr->alive = FALSE;
252 static void describe_attack_evasion(player_type *target_ptr, monap_type *monap_ptr)
254 if (!monap_ptr->m_ptr->ml)
257 disturb(target_ptr, TRUE, TRUE);
259 if (monap_ptr->abbreviate)
260 msg_format("%sかわした。", (target_ptr->special_attack & ATTACK_SUIKEN) ? "奇妙な動きで" : "");
262 msg_format("%s%^sの攻撃をかわした。", (target_ptr->special_attack & ATTACK_SUIKEN) ? "奇妙な動きで" : "", monap_ptr->m_name);
264 monap_ptr->abbreviate = 1; /* 2回目以降は省略 */
266 msg_format("%^s misses you.", monap_ptr->m_name);
270 static void gain_armor_exp(player_type *target_ptr, monap_type *monap_ptr)
272 if (!object_is_armour(target_ptr, &target_ptr->inventory_list[INVEN_RARM]) && !object_is_armour(target_ptr, &target_ptr->inventory_list[INVEN_LARM]))
275 int cur = target_ptr->skill_exp[GINOU_SHIELD];
276 int max = s_info[target_ptr->pclass].s_max[GINOU_SHIELD];
280 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
281 DEPTH targetlevel = r_ptr->level;
283 if ((cur / 100) < targetlevel) {
284 if ((cur / 100 + 15) < targetlevel)
285 inc += 1 + (targetlevel - (cur / 100 + 15));
290 target_ptr->skill_exp[GINOU_SHIELD] = MIN(max, cur + inc);
291 target_ptr->update |= (PU_BONUS);
295 * @brief モンスターから直接攻撃を1回受けた時の処理
296 * @return 対邪悪結界により攻撃が当たらなかったらFALSE、それ以外はTRUE
297 * @param target_ptr プレーヤーへの参照ポインタ
298 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
299 * @details 最大4 回/モンスター/ターン、このルーチンを通る
301 static bool process_monster_attack_hit(player_type *target_ptr, monap_type *monap_ptr)
303 disturb(target_ptr, TRUE, TRUE);
304 if (effect_protecion_from_evil(target_ptr, monap_ptr))
307 monap_ptr->do_cut = 0;
308 monap_ptr->do_stun = 0;
309 describe_monster_attack_method(monap_ptr);
310 describe_silly_attacks(monap_ptr);
311 monap_ptr->obvious = TRUE;
312 monap_ptr->damage = damroll(monap_ptr->d_dice, monap_ptr->d_side);
313 if (monap_ptr->explode)
314 monap_ptr->damage = 0;
316 switch_monster_blow_to_player(target_ptr, monap_ptr);
317 select_cut_stun(monap_ptr);
318 calc_player_cut(target_ptr, monap_ptr);
319 calc_player_stun(target_ptr, monap_ptr);
320 monster_explode(target_ptr, monap_ptr);
321 process_aura_counterattack(target_ptr, monap_ptr);
326 * @brief 一部の打撃種別の場合のみ、避けた旨のメッセージ表示と盾技能スキル向上を行う
327 * @param target_ptr プレーヤーへの参照ポインタ
328 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
331 static void process_monster_attack_evasion(player_type *target_ptr, monap_type *monap_ptr)
333 switch (monap_ptr->method) {
346 describe_attack_evasion(target_ptr, monap_ptr);
347 gain_armor_exp(target_ptr, monap_ptr);
348 monap_ptr->damage = 0;
355 static void increase_blow_type_seen(player_type *target_ptr, monap_type *monap_ptr)
357 if (!is_original_ap_and_seen(target_ptr, monap_ptr->m_ptr) || monap_ptr->do_silly_attack)
360 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
361 if (!monap_ptr->obvious && (monap_ptr->damage == 0) && (r_ptr->r_blows[monap_ptr->ap_cnt] <= 10))
364 if (r_ptr->r_blows[monap_ptr->ap_cnt] < MAX_UCHAR)
365 r_ptr->r_blows[monap_ptr->ap_cnt]++;
368 static bool process_monster_blows(player_type *target_ptr, monap_type *monap_ptr)
370 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
371 for (monap_ptr->ap_cnt = 0; monap_ptr->ap_cnt < 4; monap_ptr->ap_cnt++) {
372 monap_ptr->obvious = FALSE;
374 monap_ptr->damage = 0;
375 monap_ptr->act = NULL;
376 monap_ptr->effect = r_ptr->blow[monap_ptr->ap_cnt].effect;
377 monap_ptr->method = r_ptr->blow[monap_ptr->ap_cnt].method;
378 monap_ptr->d_dice = r_ptr->blow[monap_ptr->ap_cnt].d_dice;
379 monap_ptr->d_side = r_ptr->blow[monap_ptr->ap_cnt].d_side;
381 if (!check_monster_attack_terminated(target_ptr, monap_ptr))
384 if (monap_ptr->method == RBM_SHOOT)
387 power = mbe_info[monap_ptr->effect].power;
388 monap_ptr->ac = target_ptr->ac + target_ptr->to_a;
389 if ((monap_ptr->effect == RBE_NONE)
390 || check_hit_from_monster_to_player(target_ptr, power, monap_ptr->rlev, monster_stunned_remaining(monap_ptr->m_ptr)))
391 if (!process_monster_attack_hit(target_ptr, monap_ptr))
394 process_monster_attack_evasion(target_ptr, monap_ptr);
396 increase_blow_type_seen(target_ptr, monap_ptr);
397 check_fall_off_horse(target_ptr, monap_ptr);
398 if (target_ptr->special_defense & NINJA_KAWARIMI) {
399 if (kawarimi(target_ptr, FALSE))
408 * @brief 呪術「目には目を」の効果処理
409 * @param target_ptr プレーヤーへの参照ポインタ
410 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
413 static void eyes_on_eyes(player_type *target_ptr, monap_type *monap_ptr)
415 if (((target_ptr->tim_eyeeye == 0) && !hex_spelling(target_ptr, HEX_EYE_FOR_EYE)) || (monap_ptr->get_damage == 0) || target_ptr->is_dead)
419 msg_format("攻撃が%s自身を傷つけた!", monap_ptr->m_name);
421 GAME_TEXT m_name_self[80];
422 monster_desc(target_ptr, m_name_self, monap_ptr->m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
423 msg_format("The attack of %s has wounded %s!", monap_ptr->m_name, m_name_self);
425 project(target_ptr, 0, 0, monap_ptr->m_ptr->fy, monap_ptr->m_ptr->fx, monap_ptr->get_damage, GF_MISSILE, PROJECT_KILL, -1);
426 if (target_ptr->tim_eyeeye)
427 set_tim_eyeeye(target_ptr, target_ptr->tim_eyeeye - 5, TRUE);
430 static void thief_teleport(player_type *target_ptr, monap_type *monap_ptr)
432 if (!monap_ptr->blinked || !monap_ptr->alive || target_ptr->is_dead)
435 if (teleport_barrier(target_ptr, monap_ptr->m_idx)) {
436 msg_print(_("泥棒は笑って逃げ...ようとしたがバリアに防がれた。", "The thief flees laughing...? But a magic barrier obstructs it."));
438 msg_print(_("泥棒は笑って逃げた!", "The thief flees laughing!"));
439 teleport_away(target_ptr, monap_ptr->m_idx, MAX_SIGHT * 2 + 5, TELEPORT_SPONTANEOUS);
443 static void postprocess_monster_blows(player_type *target_ptr, monap_type *monap_ptr)
445 revenge_store(target_ptr, monap_ptr->get_damage);
446 eyes_on_eyes(target_ptr, monap_ptr);
447 musou_counterattack(target_ptr, monap_ptr);
448 thief_teleport(target_ptr, monap_ptr);
449 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
450 if (target_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !target_ptr->current_floor_ptr->inside_arena)
453 if (monap_ptr->m_ptr->ml && monap_ptr->fear && monap_ptr->alive && !target_ptr->is_dead) {
455 msg_format(_("%^sは恐怖で逃げ出した!", "%^s flees in terror!"), monap_ptr->m_name);
458 if (target_ptr->special_defense & KATA_IAI)
459 set_action(target_ptr, ACTION_NONE);
463 * @brief モンスターからプレイヤーへの打撃処理 / Attack the player via physical attacks.
464 * @param m_idx 打撃を行うモンスターのID
465 * @return 実際に攻撃処理を行った場合TRUEを返す
467 bool make_attack_normal(player_type *target_ptr, MONSTER_IDX m_idx)
469 monap_type tmp_monap;
470 monap_type *monap_ptr = initialize_monap_type(target_ptr, &tmp_monap, m_idx);
471 check_no_blow(target_ptr, monap_ptr);
473 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
474 monap_ptr->rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
475 monster_desc(target_ptr, monap_ptr->m_name, monap_ptr->m_ptr, 0);
476 monster_desc(target_ptr, monap_ptr->ddesc, monap_ptr->m_ptr, MD_WRONGDOER_NAME);
477 if (target_ptr->special_defense & KATA_IAI) {
478 msg_format(_("相手が襲いかかる前に素早く武器を振るった。", "You took sen, drew and cut in one motion before %s moved."), monap_ptr->m_name);
479 if (do_cmd_attack(target_ptr, monap_ptr->m_ptr->fy, monap_ptr->m_ptr->fx, HISSATSU_IAI))
483 if ((target_ptr->special_defense & NINJA_KAWARIMI) && (randint0(55) < (target_ptr->lev * 3 / 5 + 20))) {
484 if (kawarimi(target_ptr, TRUE))
488 monap_ptr->blinked = FALSE;
489 if (process_monster_blows(target_ptr, monap_ptr))
492 postprocess_monster_blows(target_ptr, monap_ptr);