2 * @brief モンスターからプレーヤーへの直接攻撃処理
7 #include "monster-attack/monster-attack-player.h"
8 #include "cmd-action/cmd-attack.h"
9 #include "cmd-action/cmd-pet.h"
10 #include "combat/attack-accuracy.h"
11 #include "combat/attack-criticality.h"
12 #include "combat/aura-counterattack.h"
13 #include "combat/combat-options-type.h"
14 #include "combat/hallucination-attacks-table.h"
15 #include "dungeon/dungeon.h"
16 #include "effect/effect-characteristics.h"
17 #include "main/sound-definitions-table.h"
18 #include "mind/mind-ninja.h"
19 #include "mind/mind-samurai.h"
20 #include "monster-attack/monster-attack-describer.h"
21 #include "monster-attack/monster-attack-effect.h"
22 #include "monster-attack/monster-attack-switcher.h"
23 #include "monster-attack/monster-attack-util.h"
24 #include "monster-race/race-flags1.h"
25 #include "monster-race/race-flags3.h"
26 #include "monster/monster-description-types.h"
27 #include "monster/monster-describer.h"
28 #include "monster/monster-status.h"
29 #include "monster/monster-info.h"
30 #include "monster/monster2.h"
31 #include "monster/smart-learn-types.h"
32 #include "object/object-hook.h"
33 #include "pet/pet-fall-off.h"
34 #include "player/player-damage.h"
35 #include "player/player-effects.h"
36 #include "player/player-move.h"
37 #include "player/player-skill.h"
38 #include "realm/realm-hex-numbers.h"
39 #include "spell-kind/spells-teleport.h"
40 #include "spell-realm/spells-hex.h"
41 #include "spell/process-effect.h"
42 #include "spell/spells-type.h"
44 static bool check_no_blow(player_type *target_ptr, monap_type *monap_ptr)
46 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
47 if (r_ptr->flags1 & (RF1_NEVER_BLOW))
50 if (d_info[target_ptr->dungeon_idx].flags1 & DF1_NO_MELEE)
53 if (!is_hostile(monap_ptr->m_ptr))
60 * @brief プレーヤー死亡等でモンスターからプレーヤーへの直接攻撃処理を途中で打ち切るかどうかを判定する
61 * @param target_ptr プレーヤーへの参照ポインタ
62 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
63 * @return 攻撃続行ならばTRUE、打ち切りになったらFALSE
65 static bool check_monster_attack_terminated(player_type *target_ptr, monap_type *monap_ptr)
67 if (!monster_is_valid(monap_ptr->m_ptr))
70 if (monap_ptr->method == RBM_NONE)
73 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
74 if (is_pet(monap_ptr->m_ptr) && (r_ptr->flags1 & RF1_UNIQUE) && (monap_ptr->method == RBM_EXPLODE)) {
75 monap_ptr->method = RBM_HIT;
76 monap_ptr->d_dice /= 10;
79 if (!target_ptr->playing || target_ptr->is_dead || (distance(target_ptr->y, target_ptr->x, monap_ptr->m_ptr->fy, monap_ptr->m_ptr->fx) > 1)
80 || target_ptr->leaving)
87 * @brief 対邪悪結界が効いている状態で邪悪なモンスターから直接攻撃を受けた時の処理
88 * @param target_ptr プレーヤーへの参照ポインタ
89 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
90 * @return briefに書いた条件+確率が満たされたらTRUE、それ以外はFALSE
92 static bool effect_protecion_from_evil(player_type *target_ptr, monap_type *monap_ptr)
94 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
95 if ((target_ptr->protevil <= 0) || ((r_ptr->flags3 & RF3_EVIL) == 0) || (target_ptr->lev < monap_ptr->rlev) || ((randint0(100) + target_ptr->lev) <= 50))
98 if (is_original_ap_and_seen(target_ptr, monap_ptr->m_ptr))
99 r_ptr->r_flags3 |= RF3_EVIL;
102 if (monap_ptr->abbreviate)
105 msg_format("%^sは撃退された。", monap_ptr->m_name);
107 monap_ptr->abbreviate = 1; /* 2回目以降は省略 */
109 msg_format("%^s is repelled.", monap_ptr->m_name);
115 static void describe_silly_attacks(monap_type *monap_ptr)
117 if (monap_ptr->act == NULL)
120 if (monap_ptr->do_silly_attack) {
122 monap_ptr->abbreviate = -1;
124 monap_ptr->act = silly_attacks[randint0(MAX_SILLY_ATTACK)];
128 if (monap_ptr->abbreviate == 0)
129 msg_format("%^sに%s", monap_ptr->m_name, monap_ptr->act);
130 else if (monap_ptr->abbreviate == 1)
131 msg_format("%s", monap_ptr->act);
132 else /* if (monap_ptr->abbreviate == -1) */
133 msg_format("%^s%s", monap_ptr->m_name, monap_ptr->act);
135 monap_ptr->abbreviate = 1; /*2回目以降は省略 */
137 msg_format("%^s %s%s", monap_ptr->m_name, monap_ptr->act, monap_ptr->do_silly_attack ? " you." : "");
142 * @brief 切り傷と朦朧が同時に発生した時、片方を無効にする
143 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
146 static void select_cut_stun(monap_type *monap_ptr)
148 if ((monap_ptr->do_cut == 0) || (monap_ptr->do_stun == 0))
151 if (randint0(100) < 50)
152 monap_ptr->do_cut = 0;
154 monap_ptr->do_stun = 0;
157 static void calc_player_cut(player_type *target_ptr, monap_type *monap_ptr)
159 if (monap_ptr->do_cut == 0)
163 int criticality = calc_monster_critical(monap_ptr->d_dice, monap_ptr->d_side, monap_ptr->damage);
164 switch (criticality) {
169 cut_plus = randint1(5);
172 cut_plus = randint1(5) + 5;
175 cut_plus = randint1(20) + 20;
178 cut_plus = randint1(50) + 50;
181 cut_plus = randint1(100) + 100;
192 (void)set_cut(target_ptr, target_ptr->cut + cut_plus);
195 static void calc_player_stun(player_type *target_ptr, monap_type *monap_ptr)
197 if (monap_ptr->do_stun == 0)
201 int criticality = calc_monster_critical(monap_ptr->d_dice, monap_ptr->d_side, monap_ptr->damage);
202 switch (criticality) {
207 stun_plus = randint1(5);
210 stun_plus = randint1(5) + 10;
213 stun_plus = randint1(10) + 20;
216 stun_plus = randint1(15) + 30;
219 stun_plus = randint1(20) + 40;
230 (void)set_stun(target_ptr, target_ptr->stun + stun_plus);
233 static void monster_explode(player_type *target_ptr, monap_type *monap_ptr)
235 if (!monap_ptr->explode)
238 sound(SOUND_EXPLODE);
239 if (mon_take_hit(target_ptr, monap_ptr->m_idx, monap_ptr->m_ptr->hp + 1, &monap_ptr->fear, NULL)) {
240 monap_ptr->blinked = FALSE;
241 monap_ptr->alive = FALSE;
245 static void describe_attack_evasion(player_type *target_ptr, monap_type *monap_ptr)
247 if (!monap_ptr->m_ptr->ml)
250 disturb(target_ptr, TRUE, TRUE);
252 if (monap_ptr->abbreviate)
253 msg_format("%sかわした。", (target_ptr->special_attack & ATTACK_SUIKEN) ? "奇妙な動きで" : "");
255 msg_format("%s%^sの攻撃をかわした。", (target_ptr->special_attack & ATTACK_SUIKEN) ? "奇妙な動きで" : "", monap_ptr->m_name);
257 monap_ptr->abbreviate = 1; /* 2回目以降は省略 */
259 msg_format("%^s misses you.", monap_ptr->m_name);
263 static void gain_armor_exp(player_type *target_ptr, monap_type *monap_ptr)
265 if (!object_is_armour(&target_ptr->inventory_list[INVEN_RARM]) && !object_is_armour(&target_ptr->inventory_list[INVEN_LARM]))
268 int cur = target_ptr->skill_exp[GINOU_SHIELD];
269 int max = s_info[target_ptr->pclass].s_max[GINOU_SHIELD];
273 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
274 DEPTH targetlevel = r_ptr->level;
276 if ((cur / 100) < targetlevel) {
277 if ((cur / 100 + 15) < targetlevel)
278 inc += 1 + (targetlevel - (cur / 100 + 15));
283 target_ptr->skill_exp[GINOU_SHIELD] = MIN(max, cur + inc);
284 target_ptr->update |= (PU_BONUS);
288 * @brief モンスターから直接攻撃を1回受けた時の処理
289 * @return 対邪悪結界により攻撃が当たらなかったらFALSE、それ以外はTRUE
290 * @param target_ptr プレーヤーへの参照ポインタ
291 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
292 * @details 最大4 回/モンスター/ターン、このルーチンを通る
294 static bool process_monster_attack_hit(player_type *target_ptr, monap_type *monap_ptr)
296 disturb(target_ptr, TRUE, TRUE);
297 if (effect_protecion_from_evil(target_ptr, monap_ptr))
300 monap_ptr->do_cut = 0;
301 monap_ptr->do_stun = 0;
302 describe_monster_attack_method(monap_ptr);
303 describe_silly_attacks(monap_ptr);
304 monap_ptr->obvious = TRUE;
305 monap_ptr->damage = damroll(monap_ptr->d_dice, monap_ptr->d_side);
306 if (monap_ptr->explode)
307 monap_ptr->damage = 0;
309 switch_monster_blow_to_player(target_ptr, monap_ptr);
310 select_cut_stun(monap_ptr);
311 calc_player_cut(target_ptr, monap_ptr);
312 calc_player_stun(target_ptr, monap_ptr);
313 monster_explode(target_ptr, monap_ptr);
314 process_aura_counterattack(target_ptr, monap_ptr);
319 * @brief 一部の打撃種別の場合のみ、避けた旨のメッセージ表示と盾技能スキル向上を行う
320 * @param target_ptr プレーヤーへの参照ポインタ
321 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
324 static void process_monster_attack_evasion(player_type *target_ptr, monap_type *monap_ptr)
326 switch (monap_ptr->method) {
339 describe_attack_evasion(target_ptr, monap_ptr);
340 gain_armor_exp(target_ptr, monap_ptr);
341 monap_ptr->damage = 0;
348 static void increase_blow_type_seen(player_type *target_ptr, monap_type *monap_ptr)
350 if (!is_original_ap_and_seen(target_ptr, monap_ptr->m_ptr) || monap_ptr->do_silly_attack)
353 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
354 if (!monap_ptr->obvious && (monap_ptr->damage == 0) && (r_ptr->r_blows[monap_ptr->ap_cnt] <= 10))
357 if (r_ptr->r_blows[monap_ptr->ap_cnt] < MAX_UCHAR)
358 r_ptr->r_blows[monap_ptr->ap_cnt]++;
361 static bool process_monster_blows(player_type *target_ptr, monap_type *monap_ptr)
363 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
364 for (monap_ptr->ap_cnt = 0; monap_ptr->ap_cnt < 4; monap_ptr->ap_cnt++) {
365 monap_ptr->obvious = FALSE;
367 monap_ptr->damage = 0;
368 monap_ptr->act = NULL;
369 monap_ptr->effect = r_ptr->blow[monap_ptr->ap_cnt].effect;
370 monap_ptr->method = r_ptr->blow[monap_ptr->ap_cnt].method;
371 monap_ptr->d_dice = r_ptr->blow[monap_ptr->ap_cnt].d_dice;
372 monap_ptr->d_side = r_ptr->blow[monap_ptr->ap_cnt].d_side;
374 if (!check_monster_attack_terminated(target_ptr, monap_ptr))
377 if (monap_ptr->method == RBM_SHOOT)
380 power = mbe_info[monap_ptr->effect].power;
381 monap_ptr->ac = target_ptr->ac + target_ptr->to_a;
382 if ((monap_ptr->effect == RBE_NONE)
383 || check_hit_from_monster_to_player(target_ptr, power, monap_ptr->rlev, monster_stunned_remaining(monap_ptr->m_ptr)))
384 if (!process_monster_attack_hit(target_ptr, monap_ptr))
387 process_monster_attack_evasion(target_ptr, monap_ptr);
389 increase_blow_type_seen(target_ptr, monap_ptr);
390 check_fall_off_horse(target_ptr, monap_ptr);
391 if (target_ptr->special_defense & NINJA_KAWARIMI) {
392 if (kawarimi(target_ptr, FALSE))
401 * @brief 呪術「目には目を」の効果処理
402 * @param target_ptr プレーヤーへの参照ポインタ
403 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
406 static void eyes_on_eyes(player_type *target_ptr, monap_type *monap_ptr)
408 if (((target_ptr->tim_eyeeye == 0) && !hex_spelling(target_ptr, HEX_EYE_FOR_EYE)) || (monap_ptr->get_damage == 0) || target_ptr->is_dead)
412 msg_format("攻撃が%s自身を傷つけた!", monap_ptr->m_name);
414 GAME_TEXT m_name_self[80];
415 monster_desc(target_ptr, m_name_self, monap_ptr->m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
416 msg_format("The attack of %s has wounded %s!", monap_ptr->m_name, m_name_self);
418 project(target_ptr, 0, 0, monap_ptr->m_ptr->fy, monap_ptr->m_ptr->fx, monap_ptr->get_damage, GF_MISSILE, PROJECT_KILL, -1);
419 if (target_ptr->tim_eyeeye)
420 set_tim_eyeeye(target_ptr, target_ptr->tim_eyeeye - 5, TRUE);
423 static void thief_teleport(player_type *target_ptr, monap_type *monap_ptr)
425 if (!monap_ptr->blinked || !monap_ptr->alive || target_ptr->is_dead)
428 if (teleport_barrier(target_ptr, monap_ptr->m_idx)) {
429 msg_print(_("泥棒は笑って逃げ...ようとしたがバリアに防がれた。", "The thief flees laughing...? But a magic barrier obstructs it."));
431 msg_print(_("泥棒は笑って逃げた!", "The thief flees laughing!"));
432 teleport_away(target_ptr, monap_ptr->m_idx, MAX_SIGHT * 2 + 5, TELEPORT_SPONTANEOUS);
436 static void postprocess_monster_blows(player_type *target_ptr, monap_type *monap_ptr)
438 revenge_store(target_ptr, monap_ptr->get_damage);
439 eyes_on_eyes(target_ptr, monap_ptr);
440 musou_counterattack(target_ptr, monap_ptr);
441 thief_teleport(target_ptr, monap_ptr);
442 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
443 if (target_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !target_ptr->current_floor_ptr->inside_arena)
446 if (monap_ptr->m_ptr->ml && monap_ptr->fear && monap_ptr->alive && !target_ptr->is_dead) {
448 msg_format(_("%^sは恐怖で逃げ出した!", "%^s flees in terror!"), monap_ptr->m_name);
451 if (target_ptr->special_defense & KATA_IAI)
452 set_action(target_ptr, ACTION_NONE);
456 * @brief モンスターからプレイヤーへの打撃処理 / Attack the player via physical attacks.
457 * @param m_idx 打撃を行うモンスターのID
458 * @return 実際に攻撃処理を行った場合TRUEを返す
460 bool make_attack_normal(player_type *target_ptr, MONSTER_IDX m_idx)
462 monap_type tmp_monap;
463 monap_type *monap_ptr = initialize_monap_type(target_ptr, &tmp_monap, m_idx);
464 check_no_blow(target_ptr, monap_ptr);
466 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
467 monap_ptr->rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
468 monster_desc(target_ptr, monap_ptr->m_name, monap_ptr->m_ptr, 0);
469 monster_desc(target_ptr, monap_ptr->ddesc, monap_ptr->m_ptr, MD_WRONGDOER_NAME);
470 if (target_ptr->special_defense & KATA_IAI) {
471 msg_format(_("相手が襲いかかる前に素早く武器を振るった。", "You took sen, drew and cut in one motion before %s moved."), monap_ptr->m_name);
472 if (do_cmd_attack(target_ptr, monap_ptr->m_ptr->fy, monap_ptr->m_ptr->fx, HISSATSU_IAI))
476 if ((target_ptr->special_defense & NINJA_KAWARIMI) && (randint0(55) < (target_ptr->lev * 3 / 5 + 20))) {
477 if (kawarimi(target_ptr, TRUE))
481 monap_ptr->blinked = FALSE;
482 if (process_monster_blows(target_ptr, monap_ptr))
485 postprocess_monster_blows(target_ptr, monap_ptr);