2 * @brief モンスターからプレーヤーへの直接攻撃をその種別において振り分ける
5 * @details 長い処理はインクルード先の別ファイルにて行っている
8 #include "monster-attack/monster-attack-switcher.h"
9 #include "inventory/inventory-slot-types.h"
10 #include "mind/drs-types.h"
11 #include "mind/mind-mirror-master.h"
12 #include "monster-attack/monster-attack-status.h"
13 #include "monster-attack/monster-eating.h"
14 #include "monster/monster-status.h"
15 #include "monster/monster-update.h"
16 #include "player/player-damage.h"
17 #include "player/player-status-resist.h"
18 #include "spell-kind/earthquake.h"
19 #include "spell-kind/spells-equipment.h"
20 #include "status/bad-status-setter.h"
21 #include "status/base-status.h"
22 #include "status/element-resistance.h"
23 #include "status/experience.h"
24 #include "system/object-type-definition.h"
25 #include "view/display-messages.h"
29 * @param target_ptr プレーヤーへの参照ポインタ
30 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
32 * @detail 減衰の計算式がpoisではなくnukeなのは仕様 (1/3では減衰が強すぎると判断したため)
34 static void calc_blow_poison(player_type *target_ptr, monap_type *monap_ptr)
36 if (monap_ptr->explode)
39 if (!(target_ptr->resist_pois || is_oppose_pois(target_ptr)) && !check_multishadow(target_ptr)
40 && set_poisoned(target_ptr, target_ptr->poisoned + randint1(monap_ptr->rlev) + 5))
41 monap_ptr->obvious = TRUE;
43 monap_ptr->damage = monap_ptr->damage * calc_nuke_damage_rate(target_ptr) / 100;
44 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
45 update_smart_learn(target_ptr, monap_ptr->m_idx, DRS_POIS);
48 void switch_monster_blow_to_player(player_type *target_ptr, monap_type *monap_ptr)
50 switch (monap_ptr->effect) {
52 monap_ptr->obvious = TRUE;
53 monap_ptr->damage = 0;
55 case RBE_SUPERHURT: { /* AC軽減あり / Player armor reduces total damage */
56 if (((randint1(monap_ptr->rlev * 2 + 300) > (monap_ptr->ac + 200)) || one_in_(13)) && !check_multishadow(target_ptr)) {
57 int tmp_damage = monap_ptr->damage - (monap_ptr->damage * ((monap_ptr->ac < 150) ? monap_ptr->ac : 150) / 250);
58 msg_print(_("痛恨の一撃!", "It was a critical hit!"));
59 tmp_damage = MAX(monap_ptr->damage, tmp_damage * 2);
60 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, tmp_damage, monap_ptr->ddesc, -1);
65 case RBE_HURT: { /* AC軽減あり / Player armor reduces total damage */
66 monap_ptr->obvious = TRUE;
67 monap_ptr->damage -= (monap_ptr->damage * ((monap_ptr->ac < 150) ? monap_ptr->ac : 150) / 250);
68 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
72 calc_blow_poison(target_ptr, monap_ptr);
75 if (monap_ptr->explode)
78 if (!target_ptr->resist_disen && !check_multishadow(target_ptr)) {
79 if (apply_disenchant(target_ptr, 0)) {
80 update_creature(target_ptr);
81 monap_ptr->obvious = TRUE;
85 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
86 update_smart_learn(target_ptr, monap_ptr->m_idx, DRS_DISEN);
90 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
91 if (target_ptr->is_dead || check_multishadow(target_ptr))
94 for (int i = 0; i < 10; i++) {
95 INVENTORY_IDX i_idx = (INVENTORY_IDX)randint0(INVEN_PACK);
96 monap_ptr->o_ptr = &target_ptr->inventory_list[i_idx];
97 if (monap_ptr->o_ptr->k_idx == 0)
100 if (process_un_power(target_ptr, monap_ptr))
107 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
108 if (monster_confused_remaining(monap_ptr->m_ptr))
111 if (target_ptr->is_dead || check_multishadow(target_ptr))
114 monap_ptr->obvious = TRUE;
115 process_eat_gold(target_ptr, monap_ptr);
119 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
120 if (!check_eat_item(target_ptr, monap_ptr))
123 process_eat_item(target_ptr, monap_ptr);
128 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
129 if (target_ptr->is_dead || check_multishadow(target_ptr))
132 process_eat_food(target_ptr, monap_ptr);
136 monap_ptr->o_ptr = &target_ptr->inventory_list[INVEN_LITE];
137 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
138 if (target_ptr->is_dead || check_multishadow(target_ptr))
141 process_eat_lite(target_ptr, monap_ptr);
145 if (monap_ptr->explode)
148 monap_ptr->obvious = TRUE;
149 msg_print(_("酸を浴びせられた!", "You are covered in acid!"));
150 monap_ptr->get_damage += acid_dam(target_ptr, monap_ptr->damage, monap_ptr->ddesc, -1, FALSE);
151 update_creature(target_ptr);
152 update_smart_learn(target_ptr, monap_ptr->m_idx, DRS_ACID);
156 if (monap_ptr->explode)
158 monap_ptr->obvious = TRUE;
159 msg_print(_("電撃を浴びせられた!", "You are struck by electricity!"));
160 monap_ptr->get_damage += elec_dam(target_ptr, monap_ptr->damage, monap_ptr->ddesc, -1, FALSE);
161 update_smart_learn(target_ptr, monap_ptr->m_idx, DRS_ELEC);
165 if (monap_ptr->explode)
167 monap_ptr->obvious = TRUE;
168 msg_print(_("全身が炎に包まれた!", "You are enveloped in flames!"));
169 monap_ptr->get_damage += fire_dam(target_ptr, monap_ptr->damage, monap_ptr->ddesc, -1, FALSE);
170 update_smart_learn(target_ptr, monap_ptr->m_idx, DRS_FIRE);
174 if (monap_ptr->explode)
176 monap_ptr->obvious = TRUE;
177 msg_print(_("全身が冷気で覆われた!", "You are covered with frost!"));
178 monap_ptr->get_damage += cold_dam(target_ptr, monap_ptr->damage, monap_ptr->ddesc, -1, FALSE);
179 update_smart_learn(target_ptr, monap_ptr->m_idx, DRS_COLD);
183 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
184 if (target_ptr->is_dead)
187 process_blind_attack(target_ptr, monap_ptr);
188 update_smart_learn(target_ptr, monap_ptr->m_idx, DRS_BLIND);
192 if (monap_ptr->explode)
195 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
196 if (target_ptr->is_dead)
199 if (!target_ptr->resist_conf && !check_multishadow(target_ptr)) {
200 if (set_confused(target_ptr, target_ptr->confused + 3 + randint1(monap_ptr->rlev))) {
201 monap_ptr->obvious = TRUE;
205 update_smart_learn(target_ptr, monap_ptr->m_idx, DRS_CONF);
209 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
210 if (target_ptr->is_dead)
213 process_terrify_attack(target_ptr, monap_ptr);
214 update_smart_learn(target_ptr, monap_ptr->m_idx, DRS_FEAR);
218 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
220 if (target_ptr->is_dead)
223 process_paralyze_attack(target_ptr, monap_ptr);
224 update_smart_learn(target_ptr, monap_ptr->m_idx, DRS_FREE);
228 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
229 if (target_ptr->is_dead || check_multishadow(target_ptr))
232 if (do_dec_stat(target_ptr, A_STR))
233 monap_ptr->obvious = TRUE;
238 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
239 if (target_ptr->is_dead || check_multishadow(target_ptr))
242 if (do_dec_stat(target_ptr, A_INT))
243 monap_ptr->obvious = TRUE;
248 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
249 if (target_ptr->is_dead || check_multishadow(target_ptr))
252 if (do_dec_stat(target_ptr, A_WIS))
253 monap_ptr->obvious = TRUE;
258 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
259 if (target_ptr->is_dead || check_multishadow(target_ptr))
262 if (do_dec_stat(target_ptr, A_DEX))
263 monap_ptr->obvious = TRUE;
268 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
269 if (target_ptr->is_dead || check_multishadow(target_ptr))
272 if (do_dec_stat(target_ptr, A_CON))
273 monap_ptr->obvious = TRUE;
278 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
279 if (target_ptr->is_dead || check_multishadow(target_ptr))
282 if (do_dec_stat(target_ptr, A_CHR))
283 monap_ptr->obvious = TRUE;
288 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
289 if (target_ptr->is_dead || check_multishadow(target_ptr))
292 process_lose_all_attack(target_ptr, monap_ptr);
295 case RBE_SHATTER: { /* AC軽減あり / Player armor reduces total damage */
296 monap_ptr->obvious = TRUE;
297 monap_ptr->damage -= (monap_ptr->damage * ((monap_ptr->ac < 150) ? monap_ptr->ac : 150) / 250);
298 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
299 if (monap_ptr->damage > 23 || monap_ptr->explode)
300 earthquake(target_ptr, monap_ptr->m_ptr->fy, monap_ptr->m_ptr->fx, 8, monap_ptr->m_idx);
305 s32b d = damroll(10, 6) + (target_ptr->exp / 100) * MON_DRAIN_LIFE;
306 monap_ptr->obvious = TRUE;
307 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
308 if (target_ptr->is_dead || check_multishadow(target_ptr))
311 (void)drain_exp(target_ptr, d, d / 10, 95);
315 s32b d = damroll(20, 6) + (target_ptr->exp / 100) * MON_DRAIN_LIFE;
316 monap_ptr->obvious = TRUE;
317 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
318 if (target_ptr->is_dead || check_multishadow(target_ptr))
321 (void)drain_exp(target_ptr, d, d / 10, 90);
325 s32b d = damroll(40, 6) + (target_ptr->exp / 100) * MON_DRAIN_LIFE;
326 monap_ptr->obvious = TRUE;
327 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
328 if (target_ptr->is_dead || check_multishadow(target_ptr))
331 (void)drain_exp(target_ptr, d, d / 10, 75);
335 s32b d = damroll(80, 6) + (target_ptr->exp / 100) * MON_DRAIN_LIFE;
336 monap_ptr->obvious = TRUE;
337 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
338 if (target_ptr->is_dead || check_multishadow(target_ptr))
341 (void)drain_exp(target_ptr, d, d / 10, 50);
345 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
346 if (target_ptr->is_dead || check_multishadow(target_ptr))
349 if (!(target_ptr->resist_pois || is_oppose_pois(target_ptr))) {
350 if (set_poisoned(target_ptr, target_ptr->poisoned + randint1(monap_ptr->rlev) + 5)) {
351 monap_ptr->obvious = TRUE;
355 if ((randint1(100) < 11) && (target_ptr->prace != RACE_ANDROID)) {
356 bool perm = one_in_(10);
357 if (dec_stat(target_ptr, A_CON, randint1(10), perm)) {
358 msg_print(_("病があなたを蝕んでいる気がする。", "You feel sickly."));
359 monap_ptr->obvious = TRUE;
366 if (monap_ptr->explode)
369 process_monster_attack_time(target_ptr, monap_ptr);
370 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
374 s32b d = damroll(60, 6) + (target_ptr->exp / 100) * MON_DRAIN_LIFE;
375 monap_ptr->obvious = TRUE;
376 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
377 if (target_ptr->is_dead || check_multishadow(target_ptr))
380 bool resist_drain = check_drain_hp(target_ptr, d);
381 process_drain_life(target_ptr, monap_ptr, resist_drain);
385 monap_ptr->obvious = TRUE;
386 process_drain_mana(target_ptr, monap_ptr);
387 update_smart_learn(target_ptr, monap_ptr->m_idx, DRS_MANA);
391 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
392 if (target_ptr->is_dead)
395 if (check_multishadow(target_ptr)) {
398 if (set_slow(target_ptr, (target_ptr->slow + 4 + randint0(monap_ptr->rlev / 10)), FALSE)) {
399 monap_ptr->obvious = TRUE;
406 monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1);
407 if (target_ptr->is_dead)
410 process_stun_attack(target_ptr, monap_ptr);