3 #include "monster-attack/monster-attack-effect.h"
4 #include "monster-attack/monster-attack-types.h"
5 #include "system/angband.h"
6 #include "system/monster-type-definition.h"
8 /* MONster-Attack-Player、地図のMAPと紛らわしいのでmonapとした */
9 typedef struct monap_type {
11 int abbreviate; // 2回目以降の省略表現フラグ.
22 GAME_TEXT m_name[MAX_NLEN];
31 GAME_TEXT o_name[MAX_NLEN];
33 GAME_TEXT ddesc[MAX_MONSTER_NAME];
40 monap_type *initialize_monap_type(player_type *target_ptr, monap_type *monap_ptr, MONSTER_IDX m_idx);