3 #include "monster-attack/monster-attack-effect.h"
4 #include "monster-attack/monster-attack-types.h"
5 #include "system/angband.h"
9 class MonsterAttackPlayer {
12 int abbreviate; // 2回目以降の省略表現フラグ.
20 RaceBlowMethodType method;
23 GAME_TEXT m_name[MAX_NLEN];
30 RaceBlowEffectType effect;
32 GAME_TEXT o_name[MAX_NLEN];
34 GAME_TEXT ddesc[MAX_MONSTER_NAME];
41 MonsterAttackPlayer *initialize_MonsterAttackPlayer(PlayerType *player_ptr, MonsterAttackPlayer *monap_ptr, MONSTER_IDX m_idx);