2 * @brief プレーヤーのHP/MP、アイテム、お金・明かりの残りターン、充填魔力を盗んだり減少させたりする処理
7 #include "monster-attack/monster-eating.h"
8 #include "avatar/avatar.h"
9 #include "core/player-redraw-types.h"
10 #include "core/player-update-types.h"
11 #include "core/window-redrawer.h"
12 #include "flavor/flavor-describer.h"
13 #include "flavor/object-flavor-types.h"
14 #include "inventory/inventory-object.h"
15 #include "inventory/inventory-slot-types.h"
16 #include "mind/mind-mirror-master.h"
17 #include "monster-attack/monster-attack-util.h"
18 #include "monster/monster-status.h"
19 #include "object-hook/hook-enchant.h"
20 #include "object/object-info.h"
21 #include "object/object-kind.h"
22 #include "object/object-mark-types.h"
23 #include "player/digestion-processor.h"
24 #include "player/mimic-info-table.h"
25 #include "player/player-status-flags.h"
26 #include "player/player-status-table.h"
27 #include "status/experience.h"
28 #include "system/floor-type-definition.h"
29 #include "system/monster-type-definition.h"
30 #include "system/object-type-definition.h"
31 #include "system/player-type-definition.h"
32 #include "util/bit-flags-calculator.h"
33 #include "view/display-messages.h"
34 #include "world/world-object.h"
36 void process_eat_gold(player_type *target_ptr, monap_type *monap_ptr)
38 if (!target_ptr->paralyzed && (randint0(100) < (adj_dex_safe[target_ptr->stat_index[A_DEX]] + target_ptr->lev))) {
39 msg_print(_("しかし素早く財布を守った!", "You quickly protect your money pouch!"));
41 monap_ptr->blinked = true;
46 PRICE gold = (target_ptr->au / 10) + randint1(25);
51 gold = (target_ptr->au / 20) + randint1(3000);
53 if (gold > target_ptr->au)
54 gold = target_ptr->au;
56 target_ptr->au -= gold;
58 msg_print(_("しかし何も盗まれなかった。", "Nothing was stolen."));
59 } else if (target_ptr->au > 0) {
60 msg_print(_("財布が軽くなった気がする。", "Your purse feels lighter."));
61 msg_format(_("$%ld のお金が盗まれた!", "%ld coins were stolen!"), (long)gold);
62 chg_virtue(target_ptr, V_SACRIFICE, 1);
64 msg_print(_("財布が軽くなった気がする。", "Your purse feels lighter."));
65 msg_print(_("お金が全部盗まれた!", "All of your coins were stolen!"));
66 chg_virtue(target_ptr, V_SACRIFICE, 2);
69 target_ptr->redraw |= (PR_GOLD);
70 target_ptr->window_flags |= (PW_PLAYER);
71 monap_ptr->blinked = true;
75 * @brief 盗み打撃の時にアイテムが盗まれるかどうかを判定する
76 * @param target_ptr プレーヤーへの参照ポインタ
77 * @monap_ptr モンスターからモンスターへの直接攻撃構造体への参照ポインタ
78 * @return 盗まれたらTRUE、何も盗まれなかったらFALSE
80 bool check_eat_item(player_type *target_ptr, monap_type *monap_ptr)
82 if (monster_confused_remaining(monap_ptr->m_ptr))
85 if (target_ptr->is_dead || check_multishadow(target_ptr))
88 if (!target_ptr->paralyzed && (randint0(100) < (adj_dex_safe[target_ptr->stat_index[A_DEX]] + target_ptr->lev))) {
89 msg_print(_("しかしあわててザックを取り返した!", "You grab hold of your backpack!"));
90 monap_ptr->blinked = true;
91 monap_ptr->obvious = true;
99 * @brief プレーヤーが持っているアイテムをモンスターに移す
100 * @param target_ptr プレーヤーへの参照ポインタ
101 * @monap_ptr モンスターからモンスターへの直接攻撃構造体への参照ポインタ
103 static void move_item_to_monster(player_type *target_ptr, monap_type *monap_ptr, const OBJECT_IDX o_idx)
109 j_ptr = &target_ptr->current_floor_ptr->o_list[o_idx];
110 j_ptr->copy_from(monap_ptr->o_ptr);
112 if ((monap_ptr->o_ptr->tval == TV_ROD) || (monap_ptr->o_ptr->tval == TV_WAND)) {
113 j_ptr->pval = monap_ptr->o_ptr->pval / monap_ptr->o_ptr->number;
114 monap_ptr->o_ptr->pval -= j_ptr->pval;
117 j_ptr->marked = OM_TOUCHED;
118 j_ptr->held_m_idx = monap_ptr->m_idx;
119 monap_ptr->m_ptr->hold_o_idx_list.add(target_ptr->current_floor_ptr, o_idx);
124 * @param target_ptr プレーヤーへの参照ポインタ
125 * @monap_ptr モンスターからモンスターへの直接攻撃構造体への参照ポインタ
126 * @details eatとあるがお金や食べ物と違ってなくならない、盗んだモンスターを倒せば取り戻せる
128 void process_eat_item(player_type *target_ptr, monap_type *monap_ptr)
130 for (int i = 0; i < 10; i++) {
132 INVENTORY_IDX i_idx = (INVENTORY_IDX)randint0(INVEN_PACK);
133 monap_ptr->o_ptr = &target_ptr->inventory_list[i_idx];
134 if (!monap_ptr->o_ptr->k_idx)
137 if (monap_ptr->o_ptr->is_artifact())
140 describe_flavor(target_ptr, monap_ptr->o_name, monap_ptr->o_ptr, OD_OMIT_PREFIX);
142 msg_format("%s(%c)を%s盗まれた!", monap_ptr->o_name, index_to_label(i_idx), ((monap_ptr->o_ptr->number > 1) ? "一つ" : ""));
144 msg_format("%sour %s (%c) was stolen!", ((monap_ptr->o_ptr->number > 1) ? "One of y" : "Y"), monap_ptr->o_name, index_to_label(i_idx));
146 chg_virtue(target_ptr, V_SACRIFICE, 1);
147 o_idx = o_pop(target_ptr->current_floor_ptr);
148 move_item_to_monster(target_ptr, monap_ptr, o_idx);
149 inven_item_increase(target_ptr, i_idx, -1);
150 inven_item_optimize(target_ptr, i_idx);
151 monap_ptr->obvious = true;
152 monap_ptr->blinked = true;
157 void process_eat_food(player_type *target_ptr, monap_type *monap_ptr)
159 for (int i = 0; i < 10; i++) {
160 INVENTORY_IDX i_idx = (INVENTORY_IDX)randint0(INVEN_PACK);
161 monap_ptr->o_ptr = &target_ptr->inventory_list[i_idx];
162 if (!monap_ptr->o_ptr->k_idx)
165 if ((monap_ptr->o_ptr->tval != TV_FOOD) && !((monap_ptr->o_ptr->tval == TV_CORPSE) && (monap_ptr->o_ptr->sval)))
168 describe_flavor(target_ptr, monap_ptr->o_name, monap_ptr->o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
170 msg_format("%s(%c)を%s食べられてしまった!", monap_ptr->o_name, index_to_label(i_idx), ((monap_ptr->o_ptr->number > 1) ? "一つ" : ""));
172 msg_format("%sour %s (%c) was eaten!", ((monap_ptr->o_ptr->number > 1) ? "One of y" : "Y"), monap_ptr->o_name, index_to_label(i_idx));
174 inven_item_increase(target_ptr, i_idx, -1);
175 inven_item_optimize(target_ptr, i_idx);
176 monap_ptr->obvious = true;
181 void process_eat_lite(player_type *target_ptr, monap_type *monap_ptr)
183 if ((monap_ptr->o_ptr->xtra4 <= 0) || monap_ptr->o_ptr->is_fixed_artifact())
186 monap_ptr->o_ptr->xtra4 -= (int16_t)(250 + randint1(250));
187 if (monap_ptr->o_ptr->xtra4 < 1)
188 monap_ptr->o_ptr->xtra4 = 1;
190 if (!target_ptr->blind) {
191 msg_print(_("明かりが暗くなってしまった。", "Your light dims."));
192 monap_ptr->obvious = true;
195 target_ptr->window_flags |= (PW_EQUIP);
199 * @brief モンスターからの攻撃による充填魔力吸収処理
200 * @param target_ptr プレーヤーへの参照ポインタ
201 * @monap_ptr モンスターからモンスターへの直接攻撃構造体への参照ポインタ
202 * @return 吸収されたらTRUE、されなかったらFALSE
203 * @details 魔道具使用能力向上フラグがあれば、吸収量は全部ではない
204 * 詳細はOSDN #40911の議論を参照のこと
206 bool process_un_power(player_type *target_ptr, monap_type *monap_ptr)
208 if (((monap_ptr->o_ptr->tval != TV_STAFF) && (monap_ptr->o_ptr->tval != TV_WAND)) || (monap_ptr->o_ptr->pval == 0))
211 bool is_magic_mastery = has_magic_mastery(target_ptr) != 0;
212 object_kind *kind_ptr = &k_info[monap_ptr->o_ptr->k_idx];
213 PARAMETER_VALUE pval = kind_ptr->pval;
214 DEPTH level = monap_ptr->rlev;
215 HIT_POINT drain = is_magic_mastery ? MIN(pval, pval * level / 400 + pval * randint1(level) / 400) : pval;
219 msg_print(_("ザックからエネルギーが吸い取られた!", "Energy was drained from your pack!"));
220 if (is_magic_mastery)
221 msg_print(_("しかし、あなたの魔法を操る力がその一部を取り返した!", "However, your skill of magic mastery got back the part of energy!"));
223 monap_ptr->obvious = true;
224 HIT_POINT recovery = drain * kind_ptr->level;
226 if (monap_ptr->o_ptr->tval == TV_STAFF)
227 recovery *= monap_ptr->o_ptr->number;
229 recovery = MIN(recovery, monap_ptr->m_ptr->maxhp - monap_ptr->m_ptr->hp);
230 monap_ptr->m_ptr->hp += recovery;
232 if (target_ptr->health_who == monap_ptr->m_idx)
233 target_ptr->redraw |= PR_HEALTH;
235 if (target_ptr->riding == monap_ptr->m_idx)
236 target_ptr->redraw |= PR_UHEALTH;
238 monap_ptr->o_ptr->pval = !is_magic_mastery || (monap_ptr->o_ptr->pval == 1) ? 0 : monap_ptr->o_ptr->pval - drain;
239 target_ptr->update |= PU_COMBINE | PU_REORDER;
240 target_ptr->window_flags |= PW_INVEN;
244 bool check_drain_hp(player_type *target_ptr, const int32_t d)
246 bool resist_drain = !drain_exp(target_ptr, d, d / 10, 50);
247 if (target_ptr->mimic_form) {
248 return any_bits(mimic_info[target_ptr->mimic_form].choice, MIMIC_IS_NONLIVING) ? true : resist_drain;
251 switch (target_ptr->prace) {
252 case player_race_type::ZOMBIE:
253 case player_race_type::VAMPIRE:
254 case player_race_type::SPECTRE:
255 case player_race_type::SKELETON:
256 case player_race_type::BALROG:
257 case player_race_type::GOLEM:
258 case player_race_type::ANDROID:
265 void process_drain_life(player_type *target_ptr, monap_type *monap_ptr, const bool resist_drain)
267 if ((monap_ptr->damage <= 5) || resist_drain)
270 bool did_heal = monap_ptr->m_ptr->hp < monap_ptr->m_ptr->maxhp;
271 monap_ptr->m_ptr->hp += damroll(4, monap_ptr->damage / 6);
272 if (monap_ptr->m_ptr->hp > monap_ptr->m_ptr->maxhp)
273 monap_ptr->m_ptr->hp = monap_ptr->m_ptr->maxhp;
275 if (target_ptr->health_who == monap_ptr->m_idx)
276 target_ptr->redraw |= (PR_HEALTH);
278 if (target_ptr->riding == monap_ptr->m_idx)
279 target_ptr->redraw |= (PR_UHEALTH);
281 if (monap_ptr->m_ptr->ml && did_heal)
282 msg_format(_("%sは体力を回復したようだ。", "%^s appears healthier."), monap_ptr->m_name);
285 void process_drain_mana(player_type *target_ptr, monap_type *monap_ptr)
287 if (check_multishadow(target_ptr)) {
288 msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, but you are unharmed!"));
292 monap_ptr->do_cut = 0;
293 target_ptr->csp -= monap_ptr->damage;
294 if (target_ptr->csp < 0) {
296 target_ptr->csp_frac = 0;
299 target_ptr->redraw |= (PR_MANA);
303 * @brief モンスターからの空腹進行処理
304 * @param target_ptr プレーヤーへの参照ポインタ
305 * @monap_ptr モンスターからモンスターへの直接攻撃構造体への参照ポインタ
306 * @details 空腹、衰弱の一歩手前で止める優しさは残す。
308 void process_monster_attack_hungry(player_type *target_ptr, monap_type *monap_ptr)
310 msg_format(_("あなたは腹が減った!", "You feel hungry!"));
311 auto subtracted_food = static_cast<int16_t>(target_ptr->food - monap_ptr->damage);
312 if ((target_ptr->food >= PY_FOOD_ALERT) && (PY_FOOD_ALERT > subtracted_food)) {
313 set_food(target_ptr, PY_FOOD_ALERT - 1);
314 } else if ((target_ptr->food > PY_FOOD_FAINT) && (PY_FOOD_FAINT >= subtracted_food)) {
315 set_food(target_ptr, PY_FOOD_FAINT);
317 set_food(target_ptr, subtracted_food);