2 * @brief プレーヤーのHP/MP、アイテム、お金・明かりの残りターン、充填魔力を盗んだり減少させたりする処理
7 #include "monster-attack/monster-eating.h"
8 #include "avatar/avatar.h"
9 #include "core/player-redraw-types.h"
10 #include "core/player-update-types.h"
11 #include "core/window-redrawer.h"
12 #include "flavor/flavor-describer.h"
13 #include "flavor/object-flavor-types.h"
14 #include "inventory/inventory-object.h"
15 #include "inventory/inventory-slot-types.h"
16 #include "mind/mind-mirror-master.h"
17 #include "monster-attack/monster-attack-util.h"
18 #include "monster/monster-status.h"
19 #include "object-hook/hook-enchant.h"
20 #include "object/object-info.h"
21 #include "object/object-kind.h"
22 #include "object/object-mark-types.h"
23 #include "player/mimic-info-table.h"
24 #include "player/player-status-flags.h"
25 #include "player/player-status-table.h"
26 #include "status/experience.h"
27 #include "system/floor-type-definition.h"
28 #include "system/monster-type-definition.h"
29 #include "system/object-type-definition.h"
30 #include "system/player-type-definition.h"
31 #include "view/display-messages.h"
32 #include "world/world-object.h"
34 void process_eat_gold(player_type *target_ptr, monap_type *monap_ptr)
36 if (!target_ptr->paralyzed && (randint0(100) < (adj_dex_safe[target_ptr->stat_index[A_DEX]] + target_ptr->lev))) {
37 msg_print(_("しかし素早く財布を守った!", "You quickly protect your money pouch!"));
39 monap_ptr->blinked = true;
44 PRICE gold = (target_ptr->au / 10) + randint1(25);
49 gold = (target_ptr->au / 20) + randint1(3000);
51 if (gold > target_ptr->au)
52 gold = target_ptr->au;
54 target_ptr->au -= gold;
56 msg_print(_("しかし何も盗まれなかった。", "Nothing was stolen."));
57 } else if (target_ptr->au > 0) {
58 msg_print(_("財布が軽くなった気がする。", "Your purse feels lighter."));
59 msg_format(_("$%ld のお金が盗まれた!", "%ld coins were stolen!"), (long)gold);
60 chg_virtue(target_ptr, V_SACRIFICE, 1);
62 msg_print(_("財布が軽くなった気がする。", "Your purse feels lighter."));
63 msg_print(_("お金が全部盗まれた!", "All of your coins were stolen!"));
64 chg_virtue(target_ptr, V_SACRIFICE, 2);
67 target_ptr->redraw |= (PR_GOLD);
68 target_ptr->window_flags |= (PW_PLAYER);
69 monap_ptr->blinked = true;
73 * @brief 盗み打撃の時にアイテムが盗まれるかどうかを判定する
74 * @param target_ptr プレーヤーへの参照ポインタ
75 * @monap_ptr モンスターからモンスターへの直接攻撃構造体への参照ポインタ
76 * @return 盗まれたらTRUE、何も盗まれなかったらFALSE
78 bool check_eat_item(player_type *target_ptr, monap_type *monap_ptr)
80 if (monster_confused_remaining(monap_ptr->m_ptr))
83 if (target_ptr->is_dead || check_multishadow(target_ptr))
86 if (!target_ptr->paralyzed && (randint0(100) < (adj_dex_safe[target_ptr->stat_index[A_DEX]] + target_ptr->lev))) {
87 msg_print(_("しかしあわててザックを取り返した!", "You grab hold of your backpack!"));
88 monap_ptr->blinked = true;
89 monap_ptr->obvious = true;
97 * @brief プレーヤーが持っているアイテムをモンスターに移す
98 * @param target_ptr プレーヤーへの参照ポインタ
99 * @monap_ptr モンスターからモンスターへの直接攻撃構造体への参照ポインタ
101 static void move_item_to_monster(player_type *target_ptr, monap_type *monap_ptr, const OBJECT_IDX o_idx)
107 j_ptr = &target_ptr->current_floor_ptr->o_list[o_idx];
108 j_ptr->copy_from(monap_ptr->o_ptr);
110 if ((monap_ptr->o_ptr->tval == TV_ROD) || (monap_ptr->o_ptr->tval == TV_WAND)) {
111 j_ptr->pval = monap_ptr->o_ptr->pval / monap_ptr->o_ptr->number;
112 monap_ptr->o_ptr->pval -= j_ptr->pval;
115 j_ptr->marked = OM_TOUCHED;
116 j_ptr->held_m_idx = monap_ptr->m_idx;
117 monap_ptr->m_ptr->hold_o_idx_list.add(target_ptr->current_floor_ptr, o_idx);
122 * @param target_ptr プレーヤーへの参照ポインタ
123 * @monap_ptr モンスターからモンスターへの直接攻撃構造体への参照ポインタ
124 * @details eatとあるがお金や食べ物と違ってなくならない、盗んだモンスターを倒せば取り戻せる
126 void process_eat_item(player_type *target_ptr, monap_type *monap_ptr)
128 for (int i = 0; i < 10; i++) {
130 INVENTORY_IDX i_idx = (INVENTORY_IDX)randint0(INVEN_PACK);
131 monap_ptr->o_ptr = &target_ptr->inventory_list[i_idx];
132 if (!monap_ptr->o_ptr->k_idx)
135 if (object_is_artifact(monap_ptr->o_ptr))
138 describe_flavor(target_ptr, monap_ptr->o_name, monap_ptr->o_ptr, OD_OMIT_PREFIX);
140 msg_format("%s(%c)を%s盗まれた!", monap_ptr->o_name, index_to_label(i_idx), ((monap_ptr->o_ptr->number > 1) ? "一つ" : ""));
142 msg_format("%sour %s (%c) was stolen!", ((monap_ptr->o_ptr->number > 1) ? "One of y" : "Y"), monap_ptr->o_name, index_to_label(i_idx));
144 chg_virtue(target_ptr, V_SACRIFICE, 1);
145 o_idx = o_pop(target_ptr->current_floor_ptr);
146 move_item_to_monster(target_ptr, monap_ptr, o_idx);
147 inven_item_increase(target_ptr, i_idx, -1);
148 inven_item_optimize(target_ptr, i_idx);
149 monap_ptr->obvious = true;
150 monap_ptr->blinked = true;
155 void process_eat_food(player_type *target_ptr, monap_type *monap_ptr)
157 for (int i = 0; i < 10; i++) {
158 INVENTORY_IDX i_idx = (INVENTORY_IDX)randint0(INVEN_PACK);
159 monap_ptr->o_ptr = &target_ptr->inventory_list[i_idx];
160 if (!monap_ptr->o_ptr->k_idx)
163 if ((monap_ptr->o_ptr->tval != TV_FOOD) && !((monap_ptr->o_ptr->tval == TV_CORPSE) && (monap_ptr->o_ptr->sval)))
166 describe_flavor(target_ptr, monap_ptr->o_name, monap_ptr->o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
168 msg_format("%s(%c)を%s食べられてしまった!", monap_ptr->o_name, index_to_label(i_idx), ((monap_ptr->o_ptr->number > 1) ? "一つ" : ""));
170 msg_format("%sour %s (%c) was eaten!", ((monap_ptr->o_ptr->number > 1) ? "One of y" : "Y"), monap_ptr->o_name, index_to_label(i_idx));
172 inven_item_increase(target_ptr, i_idx, -1);
173 inven_item_optimize(target_ptr, i_idx);
174 monap_ptr->obvious = true;
179 void process_eat_lite(player_type *target_ptr, monap_type *monap_ptr)
181 if ((monap_ptr->o_ptr->xtra4 <= 0) || object_is_fixed_artifact(monap_ptr->o_ptr))
184 monap_ptr->o_ptr->xtra4 -= (s16b)(250 + randint1(250));
185 if (monap_ptr->o_ptr->xtra4 < 1)
186 monap_ptr->o_ptr->xtra4 = 1;
188 if (!target_ptr->blind) {
189 msg_print(_("明かりが暗くなってしまった。", "Your light dims."));
190 monap_ptr->obvious = true;
193 target_ptr->window_flags |= (PW_EQUIP);
197 * @brief モンスターからの攻撃による充填魔力吸収処理
198 * @param target_ptr プレーヤーへの参照ポインタ
199 * @monap_ptr モンスターからモンスターへの直接攻撃構造体への参照ポインタ
200 * @return 吸収されたらTRUE、されなかったらFALSE
201 * @details 魔道具使用能力向上フラグがあれば、吸収量は全部ではない
202 * 詳細はOSDN #40911の議論を参照のこと
204 bool process_un_power(player_type *target_ptr, monap_type *monap_ptr)
206 if (((monap_ptr->o_ptr->tval != TV_STAFF) && (monap_ptr->o_ptr->tval != TV_WAND)) || (monap_ptr->o_ptr->pval == 0))
209 bool is_magic_mastery = has_magic_mastery(target_ptr) != 0;
210 object_kind *kind_ptr = &k_info[monap_ptr->o_ptr->k_idx];
211 PARAMETER_VALUE pval = kind_ptr->pval;
212 DEPTH level = monap_ptr->rlev;
213 HIT_POINT drain = is_magic_mastery ? MIN(pval, pval * level / 400 + pval * randint1(level) / 400) : pval;
217 msg_print(_("ザックからエネルギーが吸い取られた!", "Energy was drained from your pack!"));
218 if (is_magic_mastery)
219 msg_print(_("しかし、あなたの魔法を操る力がその一部を取り返した!", "However, your skill of magic mastery got back the part of energy!"));
221 monap_ptr->obvious = true;
222 HIT_POINT recovery = drain * kind_ptr->level;
224 if (monap_ptr->o_ptr->tval == TV_STAFF)
225 recovery *= monap_ptr->o_ptr->number;
227 recovery = MIN(recovery, monap_ptr->m_ptr->maxhp - monap_ptr->m_ptr->hp);
228 monap_ptr->m_ptr->hp += recovery;
230 if (target_ptr->health_who == monap_ptr->m_idx)
231 target_ptr->redraw |= PR_HEALTH;
233 if (target_ptr->riding == monap_ptr->m_idx)
234 target_ptr->redraw |= PR_UHEALTH;
236 monap_ptr->o_ptr->pval = !is_magic_mastery || (monap_ptr->o_ptr->pval == 1) ? 0 : monap_ptr->o_ptr->pval - drain;
237 target_ptr->update |= PU_COMBINE | PU_REORDER;
238 target_ptr->window_flags |= PW_INVEN;
242 bool check_drain_hp(player_type *target_ptr, const s32b d)
244 bool resist_drain = !drain_exp(target_ptr, d, d / 10, 50);
245 if (target_ptr->mimic_form)
246 return (mimic_info[target_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING) != 0 ? true : resist_drain;
248 switch (target_ptr->prace) {
262 void process_drain_life(player_type *target_ptr, monap_type *monap_ptr, const bool resist_drain)
264 if ((monap_ptr->damage <= 5) || resist_drain)
267 bool did_heal = monap_ptr->m_ptr->hp < monap_ptr->m_ptr->maxhp;
268 monap_ptr->m_ptr->hp += damroll(4, monap_ptr->damage / 6);
269 if (monap_ptr->m_ptr->hp > monap_ptr->m_ptr->maxhp)
270 monap_ptr->m_ptr->hp = monap_ptr->m_ptr->maxhp;
272 if (target_ptr->health_who == monap_ptr->m_idx)
273 target_ptr->redraw |= (PR_HEALTH);
275 if (target_ptr->riding == monap_ptr->m_idx)
276 target_ptr->redraw |= (PR_UHEALTH);
278 if (monap_ptr->m_ptr->ml && did_heal)
279 msg_format(_("%sは体力を回復したようだ。", "%^s appears healthier."), monap_ptr->m_name);
282 void process_drain_mana(player_type *target_ptr, monap_type *monap_ptr)
284 if (check_multishadow(target_ptr)) {
285 msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, but you are unharmed!"));
289 monap_ptr->do_cut = 0;
290 target_ptr->csp -= monap_ptr->damage;
291 if (target_ptr->csp < 0) {
293 target_ptr->csp_frac = 0;
296 target_ptr->redraw |= (PR_MANA);