3 #include "system/angband.h"
5 typedef struct monster_type monster_type;
6 typedef struct monster_race monster_race;
7 typedef struct monster_death_type {
15 bool drop_chosen_item;
21 monster_death_type *initialize_monster_death_type(player_type *player_ptr, monster_death_type *md_ptr, MONSTER_IDX m_idx, bool drop_item);