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Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment
[hengband/hengband.git] / src / monster-floor / monster-death.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 void monster_death(player_type *player_ptr, MONSTER_IDX m_idx, bool drop_item);
6 concptr extract_note_dies(MONRACE_IDX r_idx);