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[Refactor] #40624 Added some comments in monster-lite.c and floor-events.h
[hengband/hengband.git] / src / monster-floor / monster-direction.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 bool get_enemy_dir(player_type *target_ptr, MONSTER_IDX m_idx, int *mm);
6 bool decide_monster_movement_direction(player_type *target_ptr, DIRECTION *mm, MONSTER_IDX m_idx, bool aware);