2 * @brief モンスターの移動に関する処理
7 #include "monster-floor/monster-move.h"
8 #include "core/disturbance.h"
9 #include "core/speed-table.h"
10 #include "core/window-redrawer.h"
11 #include "effect/attribute-types.h"
12 #include "effect/effect-characteristics.h"
13 #include "effect/effect-processor.h"
14 #include "floor/cave.h"
15 #include "floor/geometry.h"
16 #include "game-option/disturbance-options.h"
17 #include "grid/feature.h"
18 #include "grid/grid.h"
19 #include "io/files-util.h"
20 #include "monster-attack/monster-attack-processor.h"
21 #include "monster-floor/monster-object.h"
22 #include "monster-race/monster-race.h"
23 #include "monster-race/race-flags1.h"
24 #include "monster-race/race-flags2.h"
25 #include "monster-race/race-flags7.h"
26 #include "monster-race/race-flags8.h"
27 #include "monster-race/race-indice-types.h"
28 #include "monster/monster-describer.h"
29 #include "monster/monster-flag-types.h"
30 #include "monster/monster-info.h"
31 #include "monster/monster-processor-util.h"
32 #include "monster/monster-status.h"
33 #include "monster/monster-update.h"
34 #include "pet/pet-util.h"
35 #include "player/player-status-flags.h"
36 #include "system/angband-system.h"
37 #include "system/floor-type-definition.h"
38 #include "system/grid-type-definition.h"
39 #include "system/monster-entity.h"
40 #include "system/monster-race-info.h"
41 #include "system/player-type-definition.h"
42 #include "system/redrawing-flags-updater.h"
43 #include "system/terrain-type-definition.h"
44 #include "target/projection-path-calculator.h"
45 #include "util/bit-flags-calculator.h"
46 #include "view/display-messages.h"
48 static bool check_hp_for_terrain_destruction(TerrainType *f_ptr, MonsterEntity *m_ptr)
50 auto can_destroy = f_ptr->flags.has_not(TerrainCharacteristics::GLASS);
51 can_destroy |= m_ptr->get_monrace().behavior_flags.has(MonsterBehaviorType::STUPID);
52 can_destroy |= m_ptr->hp >= std::max(m_ptr->maxhp / 3, 200);
57 * @brief モンスターによる壁の透過・破壊を行う
58 * @param player_ptr プレイヤーへの参照ポインタ
59 * @param m_ptr モンスターへの参照ポインタ
62 * @param can_cross モンスターが地形を踏破できるならばTRUE
63 * @return 透過も破壊もしなかった場合はFALSE、それ以外はTRUE
65 static bool process_wall(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, POSITION ny, POSITION nx, bool can_cross)
67 auto *r_ptr = &m_ptr->get_monrace();
68 auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
69 auto *f_ptr = &terrains_info[g_ptr->feat];
70 if (player_bold(player_ptr, ny, nx)) {
71 turn_flags_ptr->do_move = true;
75 if (g_ptr->m_idx > 0) {
76 turn_flags_ptr->do_move = true;
80 using Mft = MonsterFeatureType;
81 using Tc = TerrainCharacteristics;
82 auto can_kill_wall = r_ptr->feature_flags.has(Mft::KILL_WALL);
83 can_kill_wall &= can_cross ? f_ptr->flags.has_not(Tc::LOS) : !turn_flags_ptr->is_riding_mon;
84 can_kill_wall &= f_ptr->flags.has(Tc::HURT_DISI);
85 can_kill_wall &= f_ptr->flags.has_not(Tc::PERMANENT);
86 can_kill_wall &= check_hp_for_terrain_destruction(f_ptr, m_ptr);
88 turn_flags_ptr->do_move = true;
90 turn_flags_ptr->must_alter_to_move = true;
93 turn_flags_ptr->did_kill_wall = true;
101 turn_flags_ptr->do_move = true;
102 if ((r_ptr->feature_flags.has(Mft::PASS_WALL)) && (!turn_flags_ptr->is_riding_mon || has_pass_wall(player_ptr)) && f_ptr->flags.has(Tc::CAN_PASS)) {
103 turn_flags_ptr->did_pass_wall = true;
110 * @brief モンスターが普通のドアを開ける処理
111 * @param player_ptr プレイヤーへの参照ポインタ
112 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
113 * @param m_ptr モンスターへの参照ポインタ
114 * @param ny モンスターのY座標
115 * @param nx モンスターのX座標
116 * @return ここではドアを開けず、ガラスのドアを開ける可能性があるならTRUE
118 static bool bash_normal_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, POSITION ny, POSITION nx)
120 auto *r_ptr = &m_ptr->get_monrace();
121 auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
122 auto *f_ptr = &terrains_info[g_ptr->feat];
123 turn_flags_ptr->do_move = false;
124 using Tc = TerrainCharacteristics;
125 auto can_bash = r_ptr->behavior_flags.has_not(MonsterBehaviorType::OPEN_DOOR);
126 can_bash |= f_ptr->flags.has_not(Tc::OPEN);
127 can_bash |= m_ptr->is_pet() && ((player_ptr->pet_extra_flags & PF_OPEN_DOORS) == 0);
132 if (f_ptr->power == 0) {
133 turn_flags_ptr->did_open_door = true;
134 turn_flags_ptr->do_turn = true;
138 if (randint0(m_ptr->hp / 10) > f_ptr->power) {
139 cave_alter_feat(player_ptr, ny, nx, Tc::DISARM);
140 turn_flags_ptr->do_turn = true;
148 * @brief モンスターがガラスのドアを開ける処理
149 * @param player_ptr プレイヤーへの参照ポインタ
150 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
151 * @param m_ptr モンスターへの参照ポインタ
152 * @param g_ptr グリッドへの参照ポインタ
153 * @param f_ptr 地形への参照ポインタ
155 static void bash_glass_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, TerrainType *f_ptr, bool may_bash)
157 auto *r_ptr = &m_ptr->get_monrace();
158 auto can_bash = may_bash;
159 can_bash &= r_ptr->behavior_flags.has(MonsterBehaviorType::BASH_DOOR);
160 can_bash &= f_ptr->flags.has(TerrainCharacteristics::BASH);
161 can_bash &= !m_ptr->is_pet() || any_bits(player_ptr->pet_extra_flags, PF_OPEN_DOORS);
166 if (!check_hp_for_terrain_destruction(f_ptr, m_ptr) || (randint0(m_ptr->hp / 10) <= f_ptr->power)) {
170 if (f_ptr->flags.has(TerrainCharacteristics::GLASS)) {
171 msg_print(_("ガラスが砕ける音がした!", "You hear glass breaking!"));
173 msg_print(_("ドアを叩き開ける音がした!", "You hear a door burst open!"));
177 disturb(player_ptr, false, false);
180 turn_flags_ptr->did_bash_door = true;
181 turn_flags_ptr->do_move = true;
182 turn_flags_ptr->must_alter_to_move = true;
186 * @brief モンスターによるドアの開放・破壊を行う
187 * @param player_ptr プレイヤーへの参照ポインタ
188 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
189 * @param m_ptr モンスターへの参照ポインタ
190 * @param ny モンスターのY座標
191 * @param nx モンスターのX座標
192 * @return モンスターが死亡した場合のみFALSE
194 static bool process_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, POSITION ny, POSITION nx)
196 auto *r_ptr = &m_ptr->get_monrace();
197 const auto &g_ref = player_ptr->current_floor_ptr->grid_array[ny][nx];
198 if (!is_closed_door(player_ptr, g_ref.feat)) {
202 auto *terrain_ptr = &terrains_info[g_ref.feat];
203 auto may_bash = bash_normal_door(player_ptr, turn_flags_ptr, m_ptr, ny, nx);
204 bash_glass_door(player_ptr, turn_flags_ptr, m_ptr, terrain_ptr, may_bash);
205 if (!turn_flags_ptr->did_open_door && !turn_flags_ptr->did_bash_door) {
209 const auto is_open = feat_state(player_ptr->current_floor_ptr, g_ref.feat, TerrainCharacteristics::OPEN) == g_ref.feat;
210 if (turn_flags_ptr->did_bash_door && ((randint0(100) < 50) || is_open || terrain_ptr->flags.has(TerrainCharacteristics::GLASS))) {
211 cave_alter_feat(player_ptr, ny, nx, TerrainCharacteristics::BASH);
212 if (!m_ptr->is_valid()) {
213 auto &rfu = RedrawingFlagsUpdater::get_instance();
214 rfu.set_flag(StatusRecalculatingFlag::FLOW);
215 static constexpr auto flags = {
216 SubWindowRedrawingFlag::OVERHEAD,
217 SubWindowRedrawingFlag::DUNGEON,
219 rfu.set_flags(flags);
220 if (is_original_ap_and_seen(player_ptr, m_ptr)) {
221 r_ptr->r_behavior_flags.set(MonsterBehaviorType::BASH_DOOR);
227 cave_alter_feat(player_ptr, ny, nx, TerrainCharacteristics::OPEN);
230 turn_flags_ptr->do_view = true;
235 * @brief 守りのルーンによるモンスターの移動制限を処理する
236 * @param player_ptr プレイヤーへの参照ポインタ
237 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
238 * @param m_ptr モンスターへの参照ポインタ
239 * @param ny モンスターのY座標
240 * @param nx モンスターのX座標
241 * @return ルーンに侵入できるか否か
243 static bool process_protection_rune(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, POSITION ny, POSITION nx)
245 auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
246 auto *r_ptr = &m_ptr->get_monrace();
247 auto can_enter = turn_flags_ptr->do_move;
248 can_enter &= g_ptr->is_rune_protection();
249 can_enter &= (r_ptr->behavior_flags.has_not(MonsterBehaviorType::NEVER_BLOW)) || !player_bold(player_ptr, ny, nx);
254 turn_flags_ptr->do_move = false;
255 if (m_ptr->is_pet() || (randint1(BREAK_RUNE_PROTECTION) >= r_ptr->level)) {
259 if (g_ptr->is_mark()) {
260 msg_print(_("守りのルーンが壊れた!", "The rune of protection is broken!"));
263 g_ptr->info &= ~(CAVE_MARK);
264 g_ptr->info &= ~(CAVE_OBJECT);
266 turn_flags_ptr->do_move = true;
267 note_spot(player_ptr, ny, nx);
273 * @param player_ptr プレイヤーへの参照ポインタ
274 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
275 * @param m_ptr モンスターへの参照ポインタ
276 * @param ny モンスターのY座標
277 * @param nx モンスターのX座標
278 * @return モンスターが死亡した場合のみFALSE
280 static bool process_explosive_rune(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, POSITION ny, POSITION nx)
282 auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
283 auto *r_ptr = &m_ptr->get_monrace();
284 auto should_explode = turn_flags_ptr->do_move;
285 should_explode &= g_ptr->is_rune_explosion();
286 should_explode &= (r_ptr->behavior_flags.has_not(MonsterBehaviorType::NEVER_BLOW)) || !player_bold(player_ptr, ny, nx);
287 if (!should_explode) {
291 turn_flags_ptr->do_move = false;
292 if (m_ptr->is_pet()) {
296 if (randint1(BREAK_RUNE_EXPLOSION) > r_ptr->level) {
297 if (g_ptr->info & CAVE_MARK) {
298 msg_print(_("ルーンが爆発した!", "The rune explodes!"));
299 BIT_FLAGS project_flags = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI;
300 project(player_ptr, 0, 2, ny, nx, 2 * (player_ptr->lev + damroll(7, 7)), AttributeType::MANA, project_flags);
303 msg_print(_("爆発のルーンは解除された。", "An explosive rune was disarmed."));
306 g_ptr->info &= ~(CAVE_MARK);
307 g_ptr->info &= ~(CAVE_OBJECT);
310 note_spot(player_ptr, ny, nx);
311 lite_spot(player_ptr, ny, nx);
313 if (!m_ptr->is_valid()) {
317 turn_flags_ptr->do_move = true;
322 * @brief モンスターが壁を掘った後続処理を実行する
323 * @param player_ptr プレイヤーへの参照ポインタ
324 * @turn_flags_ptr ターン経過処理フラグへの参照ポインタ
325 * @param m_ptr モンスターへの参照ポインタ
326 * @param ny モンスターのY座標
327 * @param nx モンスターのX座標
328 * @return モンスターが死亡した場合のみFALSE
330 static bool process_post_dig_wall(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, POSITION ny, POSITION nx)
332 auto *r_ptr = &m_ptr->get_monrace();
334 g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
336 f_ptr = &terrains_info[g_ptr->feat];
337 if (!turn_flags_ptr->did_kill_wall || !turn_flags_ptr->do_move) {
341 constexpr auto chance_sound = 20;
342 if (one_in_(chance_sound)) {
343 if (f_ptr->flags.has(TerrainCharacteristics::GLASS)) {
344 msg_print(_("何かの砕ける音が聞こえる。", "There is a crashing sound."));
346 msg_print(_("ギシギシいう音が聞こえる。", "There is a grinding sound."));
350 cave_alter_feat(player_ptr, ny, nx, TerrainCharacteristics::HURT_DISI);
352 if (!m_ptr->is_valid()) {
353 auto &rfu = RedrawingFlagsUpdater::get_instance();
354 rfu.set_flag(StatusRecalculatingFlag::FLOW);
355 static constexpr auto flags = {
356 SubWindowRedrawingFlag::OVERHEAD,
357 SubWindowRedrawingFlag::DUNGEON,
359 rfu.set_flags(flags);
360 if (is_original_ap_and_seen(player_ptr, m_ptr)) {
361 r_ptr->r_feature_flags.set(MonsterFeatureType::KILL_WALL);
367 f_ptr = &terrains_info[g_ptr->feat];
368 turn_flags_ptr->do_view = true;
369 turn_flags_ptr->do_turn = true;
374 * @brief モンスターの移動に関するメインルーチン
375 * @param player_ptr プレイヤーへの参照ポインタ
376 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
377 * @param m_idx モンスターID
378 * @param mm モンスターの移動方向
379 * @param oy 移動前の、モンスターのY座標
380 * @param ox 移動前の、モンスターのX座標
381 * @param count 移動回数 (のはず todo)
382 * @return 移動が阻害される何か (ドア等)があったらFALSE
383 * @todo 少し長いが、これといってブロックとしてまとまった部分もないので暫定でこのままとする
385 bool process_monster_movement(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, DIRECTION *mm, POSITION oy, POSITION ox, int *count)
387 for (int i = 0; mm[i]; i++) {
390 d = ddd[randint0(8)];
393 POSITION ny = oy + ddy[d];
394 POSITION nx = ox + ddx[d];
395 if (!in_bounds2(player_ptr->current_floor_ptr, ny, nx)) {
400 g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
401 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
402 auto *r_ptr = &m_ptr->get_monrace();
403 bool can_cross = monster_can_cross_terrain(player_ptr, g_ptr->feat, r_ptr, turn_flags_ptr->is_riding_mon ? CEM_RIDING : 0);
405 if (!process_wall(player_ptr, turn_flags_ptr, m_ptr, ny, nx, can_cross)) {
406 if (!process_door(player_ptr, turn_flags_ptr, m_ptr, ny, nx)) {
411 if (!process_protection_rune(player_ptr, turn_flags_ptr, m_ptr, ny, nx)) {
412 if (!process_explosive_rune(player_ptr, turn_flags_ptr, m_ptr, ny, nx)) {
417 exe_monster_attack_to_player(player_ptr, turn_flags_ptr, m_idx, ny, nx);
418 if (process_monster_attack_to_monster(player_ptr, turn_flags_ptr, m_idx, g_ptr, can_cross)) {
422 if (turn_flags_ptr->is_riding_mon) {
423 const auto &m_ref = player_ptr->current_floor_ptr->m_list[player_ptr->riding];
424 if (!player_ptr->riding_ryoute && !m_ref.is_fearful()) {
425 turn_flags_ptr->do_move = false;
429 if (!process_post_dig_wall(player_ptr, turn_flags_ptr, m_ptr, ny, nx)) {
433 if (turn_flags_ptr->must_alter_to_move && r_ptr->feature_flags.has(MonsterFeatureType::AQUATIC)) {
434 if (!monster_can_cross_terrain(player_ptr, g_ptr->feat, r_ptr, turn_flags_ptr->is_riding_mon ? CEM_RIDING : 0)) {
435 turn_flags_ptr->do_move = false;
439 if (turn_flags_ptr->do_move && !can_cross && !turn_flags_ptr->did_kill_wall && !turn_flags_ptr->did_bash_door) {
440 turn_flags_ptr->do_move = false;
443 if (turn_flags_ptr->do_move && r_ptr->behavior_flags.has(MonsterBehaviorType::NEVER_MOVE)) {
444 if (is_original_ap_and_seen(player_ptr, m_ptr)) {
445 r_ptr->r_behavior_flags.set(MonsterBehaviorType::NEVER_MOVE);
448 turn_flags_ptr->do_move = false;
451 if (!turn_flags_ptr->do_move) {
452 if (turn_flags_ptr->do_turn) {
459 turn_flags_ptr->do_turn = true;
460 const auto &terrain_ref = terrains_info[g_ptr->feat];
461 auto can_recover_energy = terrain_ref.flags.has(TerrainCharacteristics::TREE);
462 can_recover_energy &= r_ptr->feature_flags.has_not(MonsterFeatureType::CAN_FLY);
463 can_recover_energy &= r_ptr->wilderness_flags.has_not(MonsterWildernessType::WILD_WOOD);
464 if (can_recover_energy) {
465 m_ptr->energy_need += ENERGY_NEED();
468 if (!update_riding_monster(player_ptr, turn_flags_ptr, m_idx, oy, ox, ny, nx)) {
472 const auto &ap_r_ref = m_ptr->get_appearance_monrace();
473 const auto is_projectable = projectable(player_ptr, player_ptr->y, player_ptr->x, m_ptr->fy, m_ptr->fx);
474 const auto can_see = disturb_near && m_ptr->mflag.has(MonsterTemporaryFlagType::VIEW) && is_projectable;
475 const auto is_high_level = disturb_high && (ap_r_ref.r_tkills > 0) && (ap_r_ref.level >= player_ptr->lev);
476 if (m_ptr->ml && (disturb_move || can_see || is_high_level)) {
477 if (m_ptr->is_hostile()) {
478 disturb(player_ptr, false, true);
482 bool is_takable_or_killable = !g_ptr->o_idx_list.empty();
483 is_takable_or_killable &= r_ptr->behavior_flags.has_any_of({ MonsterBehaviorType::TAKE_ITEM, MonsterBehaviorType::KILL_ITEM });
485 bool is_pickup_items = (player_ptr->pet_extra_flags & PF_PICKUP_ITEMS) != 0;
486 is_pickup_items &= r_ptr->behavior_flags.has(MonsterBehaviorType::TAKE_ITEM);
488 is_takable_or_killable &= !m_ptr->is_pet() || is_pickup_items;
489 if (!is_takable_or_killable) {
490 if (turn_flags_ptr->do_turn) {
497 update_object_by_monster_movement(player_ptr, turn_flags_ptr, m_idx, ny, nx);
498 if (turn_flags_ptr->do_turn) {
508 static bool can_speak(const MonsterRaceInfo &ap_r_ref, MonsterSpeakType mon_speak_type)
510 const auto can_speak_all = ap_r_ref.speak_flags.has(MonsterSpeakType::SPEAK_ALL);
511 const auto can_speak_specific = ap_r_ref.speak_flags.has(mon_speak_type);
512 return can_speak_all || can_speak_specific;
515 static std::string_view get_speak_filename(MonsterEntity *m_ptr)
517 const auto &ap_r_ref = m_ptr->get_appearance_monrace();
518 if (m_ptr->is_fearful() && can_speak(ap_r_ref, MonsterSpeakType::SPEAK_FEAR)) {
519 return _("monfear_j.txt", "monfear.txt");
522 constexpr auto monspeak_txt(_("monspeak_j.txt", "monspeak.txt"));
523 if (m_ptr->is_pet() && can_speak(ap_r_ref, MonsterSpeakType::SPEAK_BATTLE)) {
527 if (m_ptr->is_friendly() && can_speak(ap_r_ref, MonsterSpeakType::SPEAK_FRIEND)) {
528 return _("monfrien_j.txt", "monfrien.txt");
531 if (can_speak(ap_r_ref, MonsterSpeakType::SPEAK_BATTLE)) {
539 * @brief モンスターを喋らせたり足音を立てたりする
540 * @param player_ptr プレイヤーへの参照ポインタ
541 * @param m_idx モンスターID
542 * @param oy モンスターが元々いたY座標
543 * @param ox モンスターが元々いたX座標
544 * @param aware モンスターがプレイヤーに気付いているならばTRUE、超隠密状態ならばFALSE
546 void process_speak_sound(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox, bool aware)
548 if (AngbandSystem::get_instance().is_watching()) {
552 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
553 constexpr auto chance_noise = 20;
554 if (m_ptr->ap_r_idx == MonsterRaceId::CYBER && one_in_(chance_noise) && !m_ptr->ml && (m_ptr->cdis <= MAX_PLAYER_SIGHT)) {
556 disturb(player_ptr, false, false);
558 msg_print(_("重厚な足音が聞こえた。", "You hear heavy steps."));
561 auto can_speak = m_ptr->get_appearance_monrace().speak_flags.any();
562 constexpr auto chance_speak = 8;
563 if (!can_speak || !aware || !one_in_(chance_speak) || !player_has_los_bold(player_ptr, oy, ox) || !projectable(player_ptr, oy, ox, player_ptr->y, player_ptr->x)) {
567 const auto m_name = m_ptr->ml ? monster_desc(player_ptr, m_ptr, 0) : std::string(_("それ", "It"));
568 auto filename = get_speak_filename(m_ptr);
569 if (filename.empty()) {
573 const auto monmessage = get_random_line(filename.data(), enum2i(m_ptr->ap_r_idx));
574 if (monmessage.has_value()) {
575 msg_format(_("%s^%s", "%s^ %s"), m_name.data(), monmessage->data());
580 * @brief モンスターの目標地点をセットする / Set the target of counter attack
581 * @param m_ptr モンスターの参照ポインタ
585 void set_target(MonsterEntity *m_ptr, POSITION y, POSITION x)
592 * @brief モンスターの目標地点をリセットする / Reset the target of counter attack
593 * @param m_ptr モンスターの参照ポインタ
595 void reset_target(MonsterEntity *m_ptr)
597 set_target(m_ptr, 0, 0);