2 * @brief モンスターの移動に関する処理
7 #include "monster-floor/monster-move.h"
8 #include "core/disturbance.h"
9 #include "core/player-update-types.h"
10 #include "core/speed-table.h"
11 #include "core/window-redrawer.h"
12 #include "effect/attribute-types.h"
13 #include "effect/effect-characteristics.h"
14 #include "effect/effect-processor.h"
15 #include "floor/cave.h"
16 #include "floor/geometry.h"
17 #include "game-option/disturbance-options.h"
18 #include "grid/feature.h"
19 #include "grid/grid.h"
20 #include "io/files-util.h"
21 #include "monster-attack/monster-attack-processor.h"
22 #include "monster-floor/monster-object.h"
23 #include "monster-race/monster-race.h"
24 #include "monster-race/race-flags1.h"
25 #include "monster-race/race-flags2.h"
26 #include "monster-race/race-flags7.h"
27 #include "monster-race/race-flags8.h"
28 #include "monster-race/race-indice-types.h"
29 #include "monster/monster-describer.h"
30 #include "monster/monster-flag-types.h"
31 #include "monster/monster-info.h"
32 #include "monster/monster-processor-util.h"
33 #include "monster/monster-status.h"
34 #include "monster/monster-update.h"
35 #include "pet/pet-util.h"
36 #include "player/player-status-flags.h"
37 #include "system/floor-type-definition.h"
38 #include "system/grid-type-definition.h"
39 #include "system/monster-entity.h"
40 #include "system/monster-race-info.h"
41 #include "system/player-type-definition.h"
42 #include "system/terrain-type-definition.h"
43 #include "target/projection-path-calculator.h"
44 #include "util/bit-flags-calculator.h"
45 #include "view/display-messages.h"
47 static bool check_hp_for_terrain_destruction(TerrainType *f_ptr, MonsterEntity *m_ptr)
49 auto can_destroy = f_ptr->flags.has_not(TerrainCharacteristics::GLASS);
50 can_destroy |= monraces_info[m_ptr->r_idx].behavior_flags.has(MonsterBehaviorType::STUPID);
51 can_destroy |= m_ptr->hp >= std::max(m_ptr->maxhp / 3, 200);
56 * @brief モンスターによる壁の透過・破壊を行う
57 * @param player_ptr プレイヤーへの参照ポインタ
58 * @param m_ptr モンスターへの参照ポインタ
61 * @param can_cross モンスターが地形を踏破できるならばTRUE
62 * @return 透過も破壊もしなかった場合はFALSE、それ以外はTRUE
64 static bool process_wall(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, POSITION ny, POSITION nx, bool can_cross)
66 auto *r_ptr = &monraces_info[m_ptr->r_idx];
67 auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
68 auto *f_ptr = &terrains_info[g_ptr->feat];
69 if (player_bold(player_ptr, ny, nx)) {
70 turn_flags_ptr->do_move = true;
74 if (g_ptr->m_idx > 0) {
75 turn_flags_ptr->do_move = true;
79 using Mft = MonsterFeatureType;
80 using Tc = TerrainCharacteristics;
81 auto can_kill_wall = r_ptr->feature_flags.has(Mft::KILL_WALL);
82 can_kill_wall &= can_cross ? f_ptr->flags.has_not(Tc::LOS) : !turn_flags_ptr->is_riding_mon;
83 can_kill_wall &= f_ptr->flags.has(Tc::HURT_DISI);
84 can_kill_wall &= f_ptr->flags.has_not(Tc::PERMANENT);
85 can_kill_wall &= check_hp_for_terrain_destruction(f_ptr, m_ptr);
87 turn_flags_ptr->do_move = true;
89 turn_flags_ptr->must_alter_to_move = true;
92 turn_flags_ptr->did_kill_wall = true;
100 turn_flags_ptr->do_move = true;
101 if ((r_ptr->feature_flags.has(Mft::PASS_WALL)) && (!turn_flags_ptr->is_riding_mon || has_pass_wall(player_ptr)) && f_ptr->flags.has(Tc::CAN_PASS)) {
102 turn_flags_ptr->did_pass_wall = true;
109 * @brief モンスターが普通のドアを開ける処理
110 * @param player_ptr プレイヤーへの参照ポインタ
111 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
112 * @param m_ptr モンスターへの参照ポインタ
113 * @param ny モンスターのY座標
114 * @param nx モンスターのX座標
115 * @return ここではドアを開けず、ガラスのドアを開ける可能性があるならTRUE
117 static bool bash_normal_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, POSITION ny, POSITION nx)
119 auto *r_ptr = &monraces_info[m_ptr->r_idx];
120 auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
121 auto *f_ptr = &terrains_info[g_ptr->feat];
122 turn_flags_ptr->do_move = false;
123 using Tc = TerrainCharacteristics;
124 auto can_bash = r_ptr->behavior_flags.has_not(MonsterBehaviorType::OPEN_DOOR);
125 can_bash |= f_ptr->flags.has_not(Tc::OPEN);
126 can_bash |= m_ptr->is_pet() && ((player_ptr->pet_extra_flags & PF_OPEN_DOORS) == 0);
131 if (f_ptr->power == 0) {
132 turn_flags_ptr->did_open_door = true;
133 turn_flags_ptr->do_turn = true;
137 if (randint0(m_ptr->hp / 10) > f_ptr->power) {
138 cave_alter_feat(player_ptr, ny, nx, Tc::DISARM);
139 turn_flags_ptr->do_turn = true;
147 * @brief モンスターがガラスのドアを開ける処理
148 * @param player_ptr プレイヤーへの参照ポインタ
149 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
150 * @param m_ptr モンスターへの参照ポインタ
151 * @param g_ptr グリッドへの参照ポインタ
152 * @param f_ptr 地形への参照ポインタ
154 static void bash_glass_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, TerrainType *f_ptr, bool may_bash)
156 auto *r_ptr = &monraces_info[m_ptr->r_idx];
157 auto can_bash = may_bash;
158 can_bash &= r_ptr->behavior_flags.has(MonsterBehaviorType::BASH_DOOR);
159 can_bash &= f_ptr->flags.has(TerrainCharacteristics::BASH);
160 can_bash &= !m_ptr->is_pet() || any_bits(player_ptr->pet_extra_flags, PF_OPEN_DOORS);
165 if (!check_hp_for_terrain_destruction(f_ptr, m_ptr) || (randint0(m_ptr->hp / 10) <= f_ptr->power)) {
169 if (f_ptr->flags.has(TerrainCharacteristics::GLASS)) {
170 msg_print(_("ガラスが砕ける音がした!", "You hear glass breaking!"));
172 msg_print(_("ドアを叩き開ける音がした!", "You hear a door burst open!"));
176 disturb(player_ptr, false, false);
179 turn_flags_ptr->did_bash_door = true;
180 turn_flags_ptr->do_move = true;
181 turn_flags_ptr->must_alter_to_move = true;
185 * @brief モンスターによるドアの開放・破壊を行う
186 * @param player_ptr プレイヤーへの参照ポインタ
187 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
188 * @param m_ptr モンスターへの参照ポインタ
189 * @param ny モンスターのY座標
190 * @param nx モンスターのX座標
191 * @return モンスターが死亡した場合のみFALSE
193 static bool process_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, POSITION ny, POSITION nx)
195 auto *r_ptr = &monraces_info[m_ptr->r_idx];
196 const auto &g_ref = player_ptr->current_floor_ptr->grid_array[ny][nx];
197 if (!is_closed_door(player_ptr, g_ref.feat)) {
201 auto *terrain_ptr = &terrains_info[g_ref.feat];
202 auto may_bash = bash_normal_door(player_ptr, turn_flags_ptr, m_ptr, ny, nx);
203 bash_glass_door(player_ptr, turn_flags_ptr, m_ptr, terrain_ptr, may_bash);
204 if (!turn_flags_ptr->did_open_door && !turn_flags_ptr->did_bash_door) {
208 const auto is_open = feat_state(player_ptr->current_floor_ptr, g_ref.feat, TerrainCharacteristics::OPEN) == g_ref.feat;
209 if (turn_flags_ptr->did_bash_door && ((randint0(100) < 50) || is_open || terrain_ptr->flags.has(TerrainCharacteristics::GLASS))) {
210 cave_alter_feat(player_ptr, ny, nx, TerrainCharacteristics::BASH);
211 if (!m_ptr->is_valid()) {
212 player_ptr->update |= (PU_FLOW);
213 player_ptr->window_flags |= (PW_OVERHEAD | PW_DUNGEON);
214 if (is_original_ap_and_seen(player_ptr, m_ptr)) {
215 r_ptr->r_behavior_flags.set(MonsterBehaviorType::BASH_DOOR);
221 cave_alter_feat(player_ptr, ny, nx, TerrainCharacteristics::OPEN);
224 turn_flags_ptr->do_view = true;
229 * @brief 守りのルーンによるモンスターの移動制限を処理する
230 * @param player_ptr プレイヤーへの参照ポインタ
231 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
232 * @param m_ptr モンスターへの参照ポインタ
233 * @param ny モンスターのY座標
234 * @param nx モンスターのX座標
235 * @return ルーンに侵入できるか否か
237 static bool process_protection_rune(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, POSITION ny, POSITION nx)
239 auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
240 auto *r_ptr = &monraces_info[m_ptr->r_idx];
241 auto can_enter = turn_flags_ptr->do_move;
242 can_enter &= g_ptr->is_rune_protection();
243 can_enter &= (r_ptr->behavior_flags.has_not(MonsterBehaviorType::NEVER_BLOW)) || !player_bold(player_ptr, ny, nx);
248 turn_flags_ptr->do_move = false;
249 if (m_ptr->is_pet() || (randint1(BREAK_RUNE_PROTECTION) >= r_ptr->level)) {
253 if (g_ptr->is_mark()) {
254 msg_print(_("守りのルーンが壊れた!", "The rune of protection is broken!"));
257 g_ptr->info &= ~(CAVE_MARK);
258 g_ptr->info &= ~(CAVE_OBJECT);
260 turn_flags_ptr->do_move = true;
261 note_spot(player_ptr, ny, nx);
267 * @param player_ptr プレイヤーへの参照ポインタ
268 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
269 * @param m_ptr モンスターへの参照ポインタ
270 * @param ny モンスターのY座標
271 * @param nx モンスターのX座標
272 * @return モンスターが死亡した場合のみFALSE
274 static bool process_explosive_rune(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, POSITION ny, POSITION nx)
276 auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
277 auto *r_ptr = &monraces_info[m_ptr->r_idx];
278 auto should_explode = turn_flags_ptr->do_move;
279 should_explode &= g_ptr->is_rune_explosion();
280 should_explode &= (r_ptr->behavior_flags.has_not(MonsterBehaviorType::NEVER_BLOW)) || !player_bold(player_ptr, ny, nx);
281 if (!should_explode) {
285 turn_flags_ptr->do_move = false;
286 if (m_ptr->is_pet()) {
290 if (randint1(BREAK_RUNE_EXPLOSION) > r_ptr->level) {
291 if (g_ptr->info & CAVE_MARK) {
292 msg_print(_("ルーンが爆発した!", "The rune explodes!"));
293 BIT_FLAGS project_flags = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI;
294 project(player_ptr, 0, 2, ny, nx, 2 * (player_ptr->lev + damroll(7, 7)), AttributeType::MANA, project_flags);
297 msg_print(_("爆発のルーンは解除された。", "An explosive rune was disarmed."));
300 g_ptr->info &= ~(CAVE_MARK);
301 g_ptr->info &= ~(CAVE_OBJECT);
304 note_spot(player_ptr, ny, nx);
305 lite_spot(player_ptr, ny, nx);
307 if (!m_ptr->is_valid()) {
311 turn_flags_ptr->do_move = true;
316 * @brief モンスターが壁を掘った後続処理を実行する
317 * @param player_ptr プレイヤーへの参照ポインタ
318 * @turn_flags_ptr ターン経過処理フラグへの参照ポインタ
319 * @param m_ptr モンスターへの参照ポインタ
320 * @param ny モンスターのY座標
321 * @param nx モンスターのX座標
322 * @return モンスターが死亡した場合のみFALSE
324 static bool process_post_dig_wall(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, POSITION ny, POSITION nx)
326 auto *r_ptr = &monraces_info[m_ptr->r_idx];
328 g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
330 f_ptr = &terrains_info[g_ptr->feat];
331 if (!turn_flags_ptr->did_kill_wall || !turn_flags_ptr->do_move) {
335 constexpr auto chance_sound = 20;
336 if (one_in_(chance_sound)) {
337 if (f_ptr->flags.has(TerrainCharacteristics::GLASS)) {
338 msg_print(_("何かの砕ける音が聞こえる。", "There is a crashing sound."));
340 msg_print(_("ギシギシいう音が聞こえる。", "There is a grinding sound."));
344 cave_alter_feat(player_ptr, ny, nx, TerrainCharacteristics::HURT_DISI);
346 if (!m_ptr->is_valid()) {
347 player_ptr->update |= (PU_FLOW);
348 player_ptr->window_flags |= (PW_OVERHEAD | PW_DUNGEON);
349 if (is_original_ap_and_seen(player_ptr, m_ptr)) {
350 r_ptr->r_feature_flags.set(MonsterFeatureType::KILL_WALL);
356 f_ptr = &terrains_info[g_ptr->feat];
357 turn_flags_ptr->do_view = true;
358 turn_flags_ptr->do_turn = true;
363 * @brief モンスターの移動に関するメインルーチン
364 * @param player_ptr プレイヤーへの参照ポインタ
365 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
366 * @param m_idx モンスターID
367 * @param mm モンスターの移動方向
368 * @param oy 移動前の、モンスターのY座標
369 * @param ox 移動前の、モンスターのX座標
370 * @param count 移動回数 (のはず todo)
371 * @return 移動が阻害される何か (ドア等)があったらFALSE
372 * @todo 少し長いが、これといってブロックとしてまとまった部分もないので暫定でこのままとする
374 bool process_monster_movement(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, DIRECTION *mm, POSITION oy, POSITION ox, int *count)
376 for (int i = 0; mm[i]; i++) {
379 d = ddd[randint0(8)];
382 POSITION ny = oy + ddy[d];
383 POSITION nx = ox + ddx[d];
384 if (!in_bounds2(player_ptr->current_floor_ptr, ny, nx)) {
389 g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
390 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
391 auto *r_ptr = &monraces_info[m_ptr->r_idx];
392 bool can_cross = monster_can_cross_terrain(player_ptr, g_ptr->feat, r_ptr, turn_flags_ptr->is_riding_mon ? CEM_RIDING : 0);
394 if (!process_wall(player_ptr, turn_flags_ptr, m_ptr, ny, nx, can_cross)) {
395 if (!process_door(player_ptr, turn_flags_ptr, m_ptr, ny, nx)) {
400 if (!process_protection_rune(player_ptr, turn_flags_ptr, m_ptr, ny, nx)) {
401 if (!process_explosive_rune(player_ptr, turn_flags_ptr, m_ptr, ny, nx)) {
406 exe_monster_attack_to_player(player_ptr, turn_flags_ptr, m_idx, ny, nx);
407 if (process_monster_attack_to_monster(player_ptr, turn_flags_ptr, m_idx, g_ptr, can_cross)) {
411 if (turn_flags_ptr->is_riding_mon) {
412 const auto &m_ref = player_ptr->current_floor_ptr->m_list[player_ptr->riding];
413 if (!player_ptr->riding_ryoute && !m_ref.is_fearful()) {
414 turn_flags_ptr->do_move = false;
418 if (!process_post_dig_wall(player_ptr, turn_flags_ptr, m_ptr, ny, nx)) {
422 if (turn_flags_ptr->must_alter_to_move && r_ptr->feature_flags.has(MonsterFeatureType::AQUATIC)) {
423 if (!monster_can_cross_terrain(player_ptr, g_ptr->feat, r_ptr, turn_flags_ptr->is_riding_mon ? CEM_RIDING : 0)) {
424 turn_flags_ptr->do_move = false;
428 if (turn_flags_ptr->do_move && !can_cross && !turn_flags_ptr->did_kill_wall && !turn_flags_ptr->did_bash_door) {
429 turn_flags_ptr->do_move = false;
432 if (turn_flags_ptr->do_move && r_ptr->behavior_flags.has(MonsterBehaviorType::NEVER_MOVE)) {
433 if (is_original_ap_and_seen(player_ptr, m_ptr)) {
434 r_ptr->r_behavior_flags.set(MonsterBehaviorType::NEVER_MOVE);
437 turn_flags_ptr->do_move = false;
440 if (!turn_flags_ptr->do_move) {
441 if (turn_flags_ptr->do_turn) {
448 turn_flags_ptr->do_turn = true;
449 const auto &terrain_ref = terrains_info[g_ptr->feat];
450 auto can_recover_energy = terrain_ref.flags.has(TerrainCharacteristics::TREE);
451 can_recover_energy &= r_ptr->feature_flags.has_not(MonsterFeatureType::CAN_FLY);
452 can_recover_energy &= r_ptr->wilderness_flags.has_not(MonsterWildernessType::WILD_WOOD);
453 if (can_recover_energy) {
454 m_ptr->energy_need += ENERGY_NEED();
457 if (!update_riding_monster(player_ptr, turn_flags_ptr, m_idx, oy, ox, ny, nx)) {
461 const auto &ap_r_ref = monraces_info[m_ptr->ap_r_idx];
462 const auto is_projectable = projectable(player_ptr, player_ptr->y, player_ptr->x, m_ptr->fy, m_ptr->fx);
463 const auto can_see = disturb_near && m_ptr->mflag.has(MonsterTemporaryFlagType::VIEW) && is_projectable;
464 const auto is_high_level = disturb_high && (ap_r_ref.r_tkills > 0) && (ap_r_ref.level >= player_ptr->lev);
465 if (m_ptr->ml && (disturb_move || can_see || is_high_level)) {
466 if (m_ptr->is_hostile()) {
467 disturb(player_ptr, false, true);
471 bool is_takable_or_killable = !g_ptr->o_idx_list.empty();
472 is_takable_or_killable &= r_ptr->behavior_flags.has_any_of({ MonsterBehaviorType::TAKE_ITEM, MonsterBehaviorType::KILL_ITEM });
474 bool is_pickup_items = (player_ptr->pet_extra_flags & PF_PICKUP_ITEMS) != 0;
475 is_pickup_items &= r_ptr->behavior_flags.has(MonsterBehaviorType::TAKE_ITEM);
477 is_takable_or_killable &= !m_ptr->is_pet() || is_pickup_items;
478 if (!is_takable_or_killable) {
479 if (turn_flags_ptr->do_turn) {
486 update_object_by_monster_movement(player_ptr, turn_flags_ptr, m_idx, ny, nx);
487 if (turn_flags_ptr->do_turn) {
497 static bool can_speak(const MonsterRaceInfo &ap_r_ref, MonsterSpeakType mon_speak_type)
499 const auto can_speak_all = ap_r_ref.speak_flags.has(MonsterSpeakType::SPEAK_ALL);
500 const auto can_speak_specific = ap_r_ref.speak_flags.has(mon_speak_type);
501 return can_speak_all || can_speak_specific;
504 static std::string_view get_speak_filename(MonsterEntity *m_ptr)
506 const auto &ap_r_ref = monraces_info[m_ptr->ap_r_idx];
507 if (m_ptr->is_fearful() && can_speak(ap_r_ref, MonsterSpeakType::SPEAK_FEAR)) {
508 return _("monfear_j.txt", "monfear.txt");
511 constexpr auto monspeak_txt(_("monspeak_j.txt", "monspeak.txt"));
512 if (m_ptr->is_pet() && can_speak(ap_r_ref, MonsterSpeakType::SPEAK_BATTLE)) {
516 if (m_ptr->is_friendly() && can_speak(ap_r_ref, MonsterSpeakType::SPEAK_FRIEND)) {
517 return _("monfrien_j.txt", "monfrien.txt");
520 if (can_speak(ap_r_ref, MonsterSpeakType::SPEAK_BATTLE)) {
528 * @brief モンスターを喋らせたり足音を立てたりする
529 * @param player_ptr プレイヤーへの参照ポインタ
530 * @param m_idx モンスターID
531 * @param oy モンスターが元々いたY座標
532 * @param ox モンスターが元々いたX座標
533 * @param aware モンスターがプレイヤーに気付いているならばTRUE、超隠密状態ならばFALSE
535 void process_speak_sound(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox, bool aware)
537 if (player_ptr->phase_out) {
541 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
542 constexpr auto chance_noise = 20;
543 if (m_ptr->ap_r_idx == MonsterRaceId::CYBER && one_in_(chance_noise) && !m_ptr->ml && (m_ptr->cdis <= MAX_PLAYER_SIGHT)) {
545 disturb(player_ptr, false, false);
547 msg_print(_("重厚な足音が聞こえた。", "You hear heavy steps."));
550 auto can_speak = monraces_info[m_ptr->ap_r_idx].speak_flags.any();
551 constexpr auto chance_speak = 8;
552 if (!can_speak || !aware || !one_in_(chance_speak) || !player_has_los_bold(player_ptr, oy, ox) || !projectable(player_ptr, oy, ox, player_ptr->y, player_ptr->x)) {
556 const auto m_name = m_ptr->ml ? monster_desc(player_ptr, m_ptr, 0) : std::string(_("それ", "It"));
557 auto filename = get_speak_filename(m_ptr);
558 if (filename.empty()) {
562 const auto monmessage = get_random_line(filename.data(), enum2i(m_ptr->ap_r_idx));
563 if (monmessage.has_value()) {
564 msg_format(_("%s^%s", "%s^ %s"), m_name.data(), monmessage->data());
569 * @brief モンスターの目標地点をセットする / Set the target of counter attack
570 * @param m_ptr モンスターの参照ポインタ
574 void set_target(MonsterEntity *m_ptr, POSITION y, POSITION x)
581 * @brief モンスターの目標地点をリセットする / Reset the target of counter attack
582 * @param m_ptr モンスターの参照ポインタ
584 void reset_target(MonsterEntity *m_ptr)
586 set_target(m_ptr, 0, 0);