2 * @brief モンスターの移動に関する処理
7 #include "monster-floor/monster-move.h"
8 #include "core/disturbance.h"
9 #include "core/speed-table.h"
10 #include "core/window-redrawer.h"
11 #include "effect/attribute-types.h"
12 #include "effect/effect-characteristics.h"
13 #include "effect/effect-processor.h"
14 #include "floor/cave.h"
15 #include "floor/geometry.h"
16 #include "game-option/disturbance-options.h"
17 #include "grid/feature.h"
18 #include "grid/grid.h"
19 #include "io/files-util.h"
20 #include "monster-attack/monster-attack-processor.h"
21 #include "monster-floor/monster-object.h"
22 #include "monster-race/monster-race.h"
23 #include "monster-race/race-flags1.h"
24 #include "monster-race/race-flags2.h"
25 #include "monster-race/race-flags7.h"
26 #include "monster-race/race-flags8.h"
27 #include "monster-race/race-indice-types.h"
28 #include "monster/monster-describer.h"
29 #include "monster/monster-flag-types.h"
30 #include "monster/monster-info.h"
31 #include "monster/monster-processor-util.h"
32 #include "monster/monster-status.h"
33 #include "monster/monster-update.h"
34 #include "pet/pet-util.h"
35 #include "player/player-status-flags.h"
36 #include "system/floor-type-definition.h"
37 #include "system/grid-type-definition.h"
38 #include "system/monster-entity.h"
39 #include "system/monster-race-info.h"
40 #include "system/player-type-definition.h"
41 #include "system/redrawing-flags-updater.h"
42 #include "system/terrain-type-definition.h"
43 #include "target/projection-path-calculator.h"
44 #include "util/bit-flags-calculator.h"
45 #include "view/display-messages.h"
47 static bool check_hp_for_terrain_destruction(TerrainType *f_ptr, MonsterEntity *m_ptr)
49 auto can_destroy = f_ptr->flags.has_not(TerrainCharacteristics::GLASS);
50 can_destroy |= monraces_info[m_ptr->r_idx].behavior_flags.has(MonsterBehaviorType::STUPID);
51 can_destroy |= m_ptr->hp >= std::max(m_ptr->maxhp / 3, 200);
56 * @brief モンスターによる壁の透過・破壊を行う
57 * @param player_ptr プレイヤーへの参照ポインタ
58 * @param m_ptr モンスターへの参照ポインタ
61 * @param can_cross モンスターが地形を踏破できるならばTRUE
62 * @return 透過も破壊もしなかった場合はFALSE、それ以外はTRUE
64 static bool process_wall(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, POSITION ny, POSITION nx, bool can_cross)
66 auto *r_ptr = &monraces_info[m_ptr->r_idx];
67 auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
68 auto *f_ptr = &terrains_info[g_ptr->feat];
69 if (player_bold(player_ptr, ny, nx)) {
70 turn_flags_ptr->do_move = true;
74 if (g_ptr->m_idx > 0) {
75 turn_flags_ptr->do_move = true;
79 using Mft = MonsterFeatureType;
80 using Tc = TerrainCharacteristics;
81 auto can_kill_wall = r_ptr->feature_flags.has(Mft::KILL_WALL);
82 can_kill_wall &= can_cross ? f_ptr->flags.has_not(Tc::LOS) : !turn_flags_ptr->is_riding_mon;
83 can_kill_wall &= f_ptr->flags.has(Tc::HURT_DISI);
84 can_kill_wall &= f_ptr->flags.has_not(Tc::PERMANENT);
85 can_kill_wall &= check_hp_for_terrain_destruction(f_ptr, m_ptr);
87 turn_flags_ptr->do_move = true;
89 turn_flags_ptr->must_alter_to_move = true;
92 turn_flags_ptr->did_kill_wall = true;
100 turn_flags_ptr->do_move = true;
101 if ((r_ptr->feature_flags.has(Mft::PASS_WALL)) && (!turn_flags_ptr->is_riding_mon || has_pass_wall(player_ptr)) && f_ptr->flags.has(Tc::CAN_PASS)) {
102 turn_flags_ptr->did_pass_wall = true;
109 * @brief モンスターが普通のドアを開ける処理
110 * @param player_ptr プレイヤーへの参照ポインタ
111 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
112 * @param m_ptr モンスターへの参照ポインタ
113 * @param ny モンスターのY座標
114 * @param nx モンスターのX座標
115 * @return ここではドアを開けず、ガラスのドアを開ける可能性があるならTRUE
117 static bool bash_normal_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, POSITION ny, POSITION nx)
119 auto *r_ptr = &monraces_info[m_ptr->r_idx];
120 auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
121 auto *f_ptr = &terrains_info[g_ptr->feat];
122 turn_flags_ptr->do_move = false;
123 using Tc = TerrainCharacteristics;
124 auto can_bash = r_ptr->behavior_flags.has_not(MonsterBehaviorType::OPEN_DOOR);
125 can_bash |= f_ptr->flags.has_not(Tc::OPEN);
126 can_bash |= m_ptr->is_pet() && ((player_ptr->pet_extra_flags & PF_OPEN_DOORS) == 0);
131 if (f_ptr->power == 0) {
132 turn_flags_ptr->did_open_door = true;
133 turn_flags_ptr->do_turn = true;
137 if (randint0(m_ptr->hp / 10) > f_ptr->power) {
138 cave_alter_feat(player_ptr, ny, nx, Tc::DISARM);
139 turn_flags_ptr->do_turn = true;
147 * @brief モンスターがガラスのドアを開ける処理
148 * @param player_ptr プレイヤーへの参照ポインタ
149 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
150 * @param m_ptr モンスターへの参照ポインタ
151 * @param g_ptr グリッドへの参照ポインタ
152 * @param f_ptr 地形への参照ポインタ
154 static void bash_glass_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, TerrainType *f_ptr, bool may_bash)
156 auto *r_ptr = &monraces_info[m_ptr->r_idx];
157 auto can_bash = may_bash;
158 can_bash &= r_ptr->behavior_flags.has(MonsterBehaviorType::BASH_DOOR);
159 can_bash &= f_ptr->flags.has(TerrainCharacteristics::BASH);
160 can_bash &= !m_ptr->is_pet() || any_bits(player_ptr->pet_extra_flags, PF_OPEN_DOORS);
165 if (!check_hp_for_terrain_destruction(f_ptr, m_ptr) || (randint0(m_ptr->hp / 10) <= f_ptr->power)) {
169 if (f_ptr->flags.has(TerrainCharacteristics::GLASS)) {
170 msg_print(_("ガラスが砕ける音がした!", "You hear glass breaking!"));
172 msg_print(_("ドアを叩き開ける音がした!", "You hear a door burst open!"));
176 disturb(player_ptr, false, false);
179 turn_flags_ptr->did_bash_door = true;
180 turn_flags_ptr->do_move = true;
181 turn_flags_ptr->must_alter_to_move = true;
185 * @brief モンスターによるドアの開放・破壊を行う
186 * @param player_ptr プレイヤーへの参照ポインタ
187 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
188 * @param m_ptr モンスターへの参照ポインタ
189 * @param ny モンスターのY座標
190 * @param nx モンスターのX座標
191 * @return モンスターが死亡した場合のみFALSE
193 static bool process_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, POSITION ny, POSITION nx)
195 auto *r_ptr = &monraces_info[m_ptr->r_idx];
196 const auto &g_ref = player_ptr->current_floor_ptr->grid_array[ny][nx];
197 if (!is_closed_door(player_ptr, g_ref.feat)) {
201 auto *terrain_ptr = &terrains_info[g_ref.feat];
202 auto may_bash = bash_normal_door(player_ptr, turn_flags_ptr, m_ptr, ny, nx);
203 bash_glass_door(player_ptr, turn_flags_ptr, m_ptr, terrain_ptr, may_bash);
204 if (!turn_flags_ptr->did_open_door && !turn_flags_ptr->did_bash_door) {
208 const auto is_open = feat_state(player_ptr->current_floor_ptr, g_ref.feat, TerrainCharacteristics::OPEN) == g_ref.feat;
209 if (turn_flags_ptr->did_bash_door && ((randint0(100) < 50) || is_open || terrain_ptr->flags.has(TerrainCharacteristics::GLASS))) {
210 cave_alter_feat(player_ptr, ny, nx, TerrainCharacteristics::BASH);
211 if (!m_ptr->is_valid()) {
212 auto &rfu = RedrawingFlagsUpdater::get_instance();
213 rfu.set_flag(StatusRedrawingFlag::FLOW);
214 player_ptr->window_flags |= (PW_OVERHEAD | PW_DUNGEON);
215 if (is_original_ap_and_seen(player_ptr, m_ptr)) {
216 r_ptr->r_behavior_flags.set(MonsterBehaviorType::BASH_DOOR);
222 cave_alter_feat(player_ptr, ny, nx, TerrainCharacteristics::OPEN);
225 turn_flags_ptr->do_view = true;
230 * @brief 守りのルーンによるモンスターの移動制限を処理する
231 * @param player_ptr プレイヤーへの参照ポインタ
232 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
233 * @param m_ptr モンスターへの参照ポインタ
234 * @param ny モンスターのY座標
235 * @param nx モンスターのX座標
236 * @return ルーンに侵入できるか否か
238 static bool process_protection_rune(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, POSITION ny, POSITION nx)
240 auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
241 auto *r_ptr = &monraces_info[m_ptr->r_idx];
242 auto can_enter = turn_flags_ptr->do_move;
243 can_enter &= g_ptr->is_rune_protection();
244 can_enter &= (r_ptr->behavior_flags.has_not(MonsterBehaviorType::NEVER_BLOW)) || !player_bold(player_ptr, ny, nx);
249 turn_flags_ptr->do_move = false;
250 if (m_ptr->is_pet() || (randint1(BREAK_RUNE_PROTECTION) >= r_ptr->level)) {
254 if (g_ptr->is_mark()) {
255 msg_print(_("守りのルーンが壊れた!", "The rune of protection is broken!"));
258 g_ptr->info &= ~(CAVE_MARK);
259 g_ptr->info &= ~(CAVE_OBJECT);
261 turn_flags_ptr->do_move = true;
262 note_spot(player_ptr, ny, nx);
268 * @param player_ptr プレイヤーへの参照ポインタ
269 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
270 * @param m_ptr モンスターへの参照ポインタ
271 * @param ny モンスターのY座標
272 * @param nx モンスターのX座標
273 * @return モンスターが死亡した場合のみFALSE
275 static bool process_explosive_rune(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, POSITION ny, POSITION nx)
277 auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
278 auto *r_ptr = &monraces_info[m_ptr->r_idx];
279 auto should_explode = turn_flags_ptr->do_move;
280 should_explode &= g_ptr->is_rune_explosion();
281 should_explode &= (r_ptr->behavior_flags.has_not(MonsterBehaviorType::NEVER_BLOW)) || !player_bold(player_ptr, ny, nx);
282 if (!should_explode) {
286 turn_flags_ptr->do_move = false;
287 if (m_ptr->is_pet()) {
291 if (randint1(BREAK_RUNE_EXPLOSION) > r_ptr->level) {
292 if (g_ptr->info & CAVE_MARK) {
293 msg_print(_("ルーンが爆発した!", "The rune explodes!"));
294 BIT_FLAGS project_flags = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI;
295 project(player_ptr, 0, 2, ny, nx, 2 * (player_ptr->lev + damroll(7, 7)), AttributeType::MANA, project_flags);
298 msg_print(_("爆発のルーンは解除された。", "An explosive rune was disarmed."));
301 g_ptr->info &= ~(CAVE_MARK);
302 g_ptr->info &= ~(CAVE_OBJECT);
305 note_spot(player_ptr, ny, nx);
306 lite_spot(player_ptr, ny, nx);
308 if (!m_ptr->is_valid()) {
312 turn_flags_ptr->do_move = true;
317 * @brief モンスターが壁を掘った後続処理を実行する
318 * @param player_ptr プレイヤーへの参照ポインタ
319 * @turn_flags_ptr ターン経過処理フラグへの参照ポインタ
320 * @param m_ptr モンスターへの参照ポインタ
321 * @param ny モンスターのY座標
322 * @param nx モンスターのX座標
323 * @return モンスターが死亡した場合のみFALSE
325 static bool process_post_dig_wall(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr, POSITION ny, POSITION nx)
327 auto *r_ptr = &monraces_info[m_ptr->r_idx];
329 g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
331 f_ptr = &terrains_info[g_ptr->feat];
332 if (!turn_flags_ptr->did_kill_wall || !turn_flags_ptr->do_move) {
336 constexpr auto chance_sound = 20;
337 if (one_in_(chance_sound)) {
338 if (f_ptr->flags.has(TerrainCharacteristics::GLASS)) {
339 msg_print(_("何かの砕ける音が聞こえる。", "There is a crashing sound."));
341 msg_print(_("ギシギシいう音が聞こえる。", "There is a grinding sound."));
345 cave_alter_feat(player_ptr, ny, nx, TerrainCharacteristics::HURT_DISI);
347 if (!m_ptr->is_valid()) {
348 auto &rfu = RedrawingFlagsUpdater::get_instance();
349 rfu.set_flag(StatusRedrawingFlag::FLOW);
350 player_ptr->window_flags |= (PW_OVERHEAD | PW_DUNGEON);
351 if (is_original_ap_and_seen(player_ptr, m_ptr)) {
352 r_ptr->r_feature_flags.set(MonsterFeatureType::KILL_WALL);
358 f_ptr = &terrains_info[g_ptr->feat];
359 turn_flags_ptr->do_view = true;
360 turn_flags_ptr->do_turn = true;
365 * @brief モンスターの移動に関するメインルーチン
366 * @param player_ptr プレイヤーへの参照ポインタ
367 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
368 * @param m_idx モンスターID
369 * @param mm モンスターの移動方向
370 * @param oy 移動前の、モンスターのY座標
371 * @param ox 移動前の、モンスターのX座標
372 * @param count 移動回数 (のはず todo)
373 * @return 移動が阻害される何か (ドア等)があったらFALSE
374 * @todo 少し長いが、これといってブロックとしてまとまった部分もないので暫定でこのままとする
376 bool process_monster_movement(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, DIRECTION *mm, POSITION oy, POSITION ox, int *count)
378 for (int i = 0; mm[i]; i++) {
381 d = ddd[randint0(8)];
384 POSITION ny = oy + ddy[d];
385 POSITION nx = ox + ddx[d];
386 if (!in_bounds2(player_ptr->current_floor_ptr, ny, nx)) {
391 g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
392 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
393 auto *r_ptr = &monraces_info[m_ptr->r_idx];
394 bool can_cross = monster_can_cross_terrain(player_ptr, g_ptr->feat, r_ptr, turn_flags_ptr->is_riding_mon ? CEM_RIDING : 0);
396 if (!process_wall(player_ptr, turn_flags_ptr, m_ptr, ny, nx, can_cross)) {
397 if (!process_door(player_ptr, turn_flags_ptr, m_ptr, ny, nx)) {
402 if (!process_protection_rune(player_ptr, turn_flags_ptr, m_ptr, ny, nx)) {
403 if (!process_explosive_rune(player_ptr, turn_flags_ptr, m_ptr, ny, nx)) {
408 exe_monster_attack_to_player(player_ptr, turn_flags_ptr, m_idx, ny, nx);
409 if (process_monster_attack_to_monster(player_ptr, turn_flags_ptr, m_idx, g_ptr, can_cross)) {
413 if (turn_flags_ptr->is_riding_mon) {
414 const auto &m_ref = player_ptr->current_floor_ptr->m_list[player_ptr->riding];
415 if (!player_ptr->riding_ryoute && !m_ref.is_fearful()) {
416 turn_flags_ptr->do_move = false;
420 if (!process_post_dig_wall(player_ptr, turn_flags_ptr, m_ptr, ny, nx)) {
424 if (turn_flags_ptr->must_alter_to_move && r_ptr->feature_flags.has(MonsterFeatureType::AQUATIC)) {
425 if (!monster_can_cross_terrain(player_ptr, g_ptr->feat, r_ptr, turn_flags_ptr->is_riding_mon ? CEM_RIDING : 0)) {
426 turn_flags_ptr->do_move = false;
430 if (turn_flags_ptr->do_move && !can_cross && !turn_flags_ptr->did_kill_wall && !turn_flags_ptr->did_bash_door) {
431 turn_flags_ptr->do_move = false;
434 if (turn_flags_ptr->do_move && r_ptr->behavior_flags.has(MonsterBehaviorType::NEVER_MOVE)) {
435 if (is_original_ap_and_seen(player_ptr, m_ptr)) {
436 r_ptr->r_behavior_flags.set(MonsterBehaviorType::NEVER_MOVE);
439 turn_flags_ptr->do_move = false;
442 if (!turn_flags_ptr->do_move) {
443 if (turn_flags_ptr->do_turn) {
450 turn_flags_ptr->do_turn = true;
451 const auto &terrain_ref = terrains_info[g_ptr->feat];
452 auto can_recover_energy = terrain_ref.flags.has(TerrainCharacteristics::TREE);
453 can_recover_energy &= r_ptr->feature_flags.has_not(MonsterFeatureType::CAN_FLY);
454 can_recover_energy &= r_ptr->wilderness_flags.has_not(MonsterWildernessType::WILD_WOOD);
455 if (can_recover_energy) {
456 m_ptr->energy_need += ENERGY_NEED();
459 if (!update_riding_monster(player_ptr, turn_flags_ptr, m_idx, oy, ox, ny, nx)) {
463 const auto &ap_r_ref = monraces_info[m_ptr->ap_r_idx];
464 const auto is_projectable = projectable(player_ptr, player_ptr->y, player_ptr->x, m_ptr->fy, m_ptr->fx);
465 const auto can_see = disturb_near && m_ptr->mflag.has(MonsterTemporaryFlagType::VIEW) && is_projectable;
466 const auto is_high_level = disturb_high && (ap_r_ref.r_tkills > 0) && (ap_r_ref.level >= player_ptr->lev);
467 if (m_ptr->ml && (disturb_move || can_see || is_high_level)) {
468 if (m_ptr->is_hostile()) {
469 disturb(player_ptr, false, true);
473 bool is_takable_or_killable = !g_ptr->o_idx_list.empty();
474 is_takable_or_killable &= r_ptr->behavior_flags.has_any_of({ MonsterBehaviorType::TAKE_ITEM, MonsterBehaviorType::KILL_ITEM });
476 bool is_pickup_items = (player_ptr->pet_extra_flags & PF_PICKUP_ITEMS) != 0;
477 is_pickup_items &= r_ptr->behavior_flags.has(MonsterBehaviorType::TAKE_ITEM);
479 is_takable_or_killable &= !m_ptr->is_pet() || is_pickup_items;
480 if (!is_takable_or_killable) {
481 if (turn_flags_ptr->do_turn) {
488 update_object_by_monster_movement(player_ptr, turn_flags_ptr, m_idx, ny, nx);
489 if (turn_flags_ptr->do_turn) {
499 static bool can_speak(const MonsterRaceInfo &ap_r_ref, MonsterSpeakType mon_speak_type)
501 const auto can_speak_all = ap_r_ref.speak_flags.has(MonsterSpeakType::SPEAK_ALL);
502 const auto can_speak_specific = ap_r_ref.speak_flags.has(mon_speak_type);
503 return can_speak_all || can_speak_specific;
506 static std::string_view get_speak_filename(MonsterEntity *m_ptr)
508 const auto &ap_r_ref = monraces_info[m_ptr->ap_r_idx];
509 if (m_ptr->is_fearful() && can_speak(ap_r_ref, MonsterSpeakType::SPEAK_FEAR)) {
510 return _("monfear_j.txt", "monfear.txt");
513 constexpr auto monspeak_txt(_("monspeak_j.txt", "monspeak.txt"));
514 if (m_ptr->is_pet() && can_speak(ap_r_ref, MonsterSpeakType::SPEAK_BATTLE)) {
518 if (m_ptr->is_friendly() && can_speak(ap_r_ref, MonsterSpeakType::SPEAK_FRIEND)) {
519 return _("monfrien_j.txt", "monfrien.txt");
522 if (can_speak(ap_r_ref, MonsterSpeakType::SPEAK_BATTLE)) {
530 * @brief モンスターを喋らせたり足音を立てたりする
531 * @param player_ptr プレイヤーへの参照ポインタ
532 * @param m_idx モンスターID
533 * @param oy モンスターが元々いたY座標
534 * @param ox モンスターが元々いたX座標
535 * @param aware モンスターがプレイヤーに気付いているならばTRUE、超隠密状態ならばFALSE
537 void process_speak_sound(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox, bool aware)
539 if (player_ptr->phase_out) {
543 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
544 constexpr auto chance_noise = 20;
545 if (m_ptr->ap_r_idx == MonsterRaceId::CYBER && one_in_(chance_noise) && !m_ptr->ml && (m_ptr->cdis <= MAX_PLAYER_SIGHT)) {
547 disturb(player_ptr, false, false);
549 msg_print(_("重厚な足音が聞こえた。", "You hear heavy steps."));
552 auto can_speak = monraces_info[m_ptr->ap_r_idx].speak_flags.any();
553 constexpr auto chance_speak = 8;
554 if (!can_speak || !aware || !one_in_(chance_speak) || !player_has_los_bold(player_ptr, oy, ox) || !projectable(player_ptr, oy, ox, player_ptr->y, player_ptr->x)) {
558 const auto m_name = m_ptr->ml ? monster_desc(player_ptr, m_ptr, 0) : std::string(_("それ", "It"));
559 auto filename = get_speak_filename(m_ptr);
560 if (filename.empty()) {
564 const auto monmessage = get_random_line(filename.data(), enum2i(m_ptr->ap_r_idx));
565 if (monmessage.has_value()) {
566 msg_format(_("%s^%s", "%s^ %s"), m_name.data(), monmessage->data());
571 * @brief モンスターの目標地点をセットする / Set the target of counter attack
572 * @param m_ptr モンスターの参照ポインタ
576 void set_target(MonsterEntity *m_ptr, POSITION y, POSITION x)
583 * @brief モンスターの目標地点をリセットする / Reset the target of counter attack
584 * @param m_ptr モンスターの参照ポインタ
586 void reset_target(MonsterEntity *m_ptr)
588 set_target(m_ptr, 0, 0);