2 * @brief モンスターの移動に関する処理
7 #include "monster-floor/monster-move.h"
8 #include "core/disturbance.h"
9 #include "core/player-update-types.h"
10 #include "core/speed-table.h"
11 #include "core/window-redrawer.h"
12 #include "effect/attribute-types.h"
13 #include "effect/effect-characteristics.h"
14 #include "effect/effect-processor.h"
15 #include "floor/cave.h"
16 #include "floor/geometry.h"
17 #include "game-option/disturbance-options.h"
18 #include "grid/feature.h"
19 #include "grid/grid.h"
20 #include "io/files-util.h"
21 #include "monster-attack/monster-attack-processor.h"
22 #include "monster-floor/monster-object.h"
23 #include "monster-race/monster-race.h"
24 #include "monster-race/race-flags1.h"
25 #include "monster-race/race-flags2.h"
26 #include "monster-race/race-flags7.h"
27 #include "monster-race/race-flags8.h"
28 #include "monster-race/race-indice-types.h"
29 #include "monster/monster-describer.h"
30 #include "monster/monster-flag-types.h"
31 #include "monster/monster-info.h"
32 #include "monster/monster-processor-util.h"
33 #include "monster/monster-status.h"
34 #include "monster/monster-update.h"
35 #include "pet/pet-util.h"
36 #include "player/player-status-flags.h"
37 #include "system/floor-type-definition.h"
38 #include "system/grid-type-definition.h"
39 #include "system/monster-race-definition.h"
40 #include "system/monster-type-definition.h"
41 #include "system/player-type-definition.h"
42 #include "system/terrain-type-definition.h"
43 #include "target/projection-path-calculator.h"
44 #include "util/bit-flags-calculator.h"
45 #include "view/display-messages.h"
47 static bool check_hp_for_feat_destruction(TerrainType *f_ptr, monster_type *m_ptr)
49 return f_ptr->flags.has_not(TerrainCharacteristics::GLASS) || monraces_info[m_ptr->r_idx].behavior_flags.has(MonsterBehaviorType::STUPID) || (m_ptr->hp >= std::max(m_ptr->maxhp / 3, 200));
53 * @brief モンスターによる壁の透過・破壊を行う
54 * @param player_ptr プレイヤーへの参照ポインタ
55 * @param m_ptr モンスターへの参照ポインタ
58 * @param can_cross モンスターが地形を踏破できるならばTRUE
59 * @return 透過も破壊もしなかった場合はFALSE、それ以外はTRUE
61 static bool process_wall(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, POSITION ny, POSITION nx, bool can_cross)
63 auto *r_ptr = &monraces_info[m_ptr->r_idx];
65 g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
67 f_ptr = &terrains_info[g_ptr->feat];
68 if (player_bold(player_ptr, ny, nx)) {
69 turn_flags_ptr->do_move = true;
73 if (g_ptr->m_idx > 0) {
74 turn_flags_ptr->do_move = true;
78 if (r_ptr->feature_flags.has(MonsterFeatureType::KILL_WALL) && (can_cross ? f_ptr->flags.has_not(TerrainCharacteristics::LOS) : !turn_flags_ptr->is_riding_mon) && f_ptr->flags.has(TerrainCharacteristics::HURT_DISI) && f_ptr->flags.has_not(TerrainCharacteristics::PERMANENT) && check_hp_for_feat_destruction(f_ptr, m_ptr)) {
79 turn_flags_ptr->do_move = true;
81 turn_flags_ptr->must_alter_to_move = true;
84 turn_flags_ptr->did_kill_wall = true;
92 turn_flags_ptr->do_move = true;
93 if ((r_ptr->feature_flags.has(MonsterFeatureType::PASS_WALL)) && (!turn_flags_ptr->is_riding_mon || has_pass_wall(player_ptr)) && f_ptr->flags.has(TerrainCharacteristics::CAN_PASS)) {
94 turn_flags_ptr->did_pass_wall = true;
101 * @brief モンスターが普通のドアを開ける処理
102 * @param player_ptr プレイヤーへの参照ポインタ
103 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
104 * @param m_ptr モンスターへの参照ポインタ
105 * @param ny モンスターのY座標
106 * @param nx モンスターのX座標
107 * @return ここではドアを開けず、ガラスのドアを開ける可能性があるならTRUE
109 static bool bash_normal_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, POSITION ny, POSITION nx)
111 auto *r_ptr = &monraces_info[m_ptr->r_idx];
113 g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
115 f_ptr = &terrains_info[g_ptr->feat];
116 turn_flags_ptr->do_move = false;
117 if ((r_ptr->behavior_flags.has_not(MonsterBehaviorType::OPEN_DOOR)) || f_ptr->flags.has_not(TerrainCharacteristics::OPEN) || (m_ptr->is_pet() && ((player_ptr->pet_extra_flags & PF_OPEN_DOORS) == 0))) {
121 if (f_ptr->power == 0) {
122 turn_flags_ptr->did_open_door = true;
123 turn_flags_ptr->do_turn = true;
127 if (randint0(m_ptr->hp / 10) > f_ptr->power) {
128 cave_alter_feat(player_ptr, ny, nx, TerrainCharacteristics::DISARM);
129 turn_flags_ptr->do_turn = true;
137 * @brief モンスターがガラスのドアを開ける処理
138 * @param player_ptr プレイヤーへの参照ポインタ
139 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
140 * @param m_ptr モンスターへの参照ポインタ
141 * @param g_ptr グリッドへの参照ポインタ
142 * @param f_ptr 地形への参照ポインタ
144 static void bash_glass_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, TerrainType *f_ptr, bool may_bash)
146 auto *r_ptr = &monraces_info[m_ptr->r_idx];
147 if (!may_bash || (r_ptr->behavior_flags.has_not(MonsterBehaviorType::BASH_DOOR)) || f_ptr->flags.has_not(TerrainCharacteristics::BASH) || (m_ptr->is_pet() && ((player_ptr->pet_extra_flags & PF_OPEN_DOORS) == 0))) {
151 if (!check_hp_for_feat_destruction(f_ptr, m_ptr) || (randint0(m_ptr->hp / 10) <= f_ptr->power)) {
155 if (f_ptr->flags.has(TerrainCharacteristics::GLASS)) {
156 msg_print(_("ガラスが砕ける音がした!", "You hear glass breaking!"));
158 msg_print(_("ドアを叩き開ける音がした!", "You hear a door burst open!"));
162 disturb(player_ptr, false, false);
165 turn_flags_ptr->did_bash_door = true;
166 turn_flags_ptr->do_move = true;
167 turn_flags_ptr->must_alter_to_move = true;
171 * @brief モンスターによるドアの開放・破壊を行う
172 * @param player_ptr プレイヤーへの参照ポインタ
173 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
174 * @param m_ptr モンスターへの参照ポインタ
175 * @param ny モンスターのY座標
176 * @param nx モンスターのX座標
177 * @return モンスターが死亡した場合のみFALSE
179 static bool process_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, POSITION ny, POSITION nx)
181 auto *r_ptr = &monraces_info[m_ptr->r_idx];
182 const auto &g_ref = player_ptr->current_floor_ptr->grid_array[ny][nx];
183 if (!is_closed_door(player_ptr, g_ref.feat)) {
187 auto *terrain_ptr = &terrains_info[g_ref.feat];
188 auto may_bash = bash_normal_door(player_ptr, turn_flags_ptr, m_ptr, ny, nx);
189 bash_glass_door(player_ptr, turn_flags_ptr, m_ptr, terrain_ptr, may_bash);
190 if (!turn_flags_ptr->did_open_door && !turn_flags_ptr->did_bash_door) {
194 const auto is_open = feat_state(player_ptr->current_floor_ptr, g_ref.feat, TerrainCharacteristics::OPEN) == g_ref.feat;
195 if (turn_flags_ptr->did_bash_door && ((randint0(100) < 50) || is_open || terrain_ptr->flags.has(TerrainCharacteristics::GLASS))) {
196 cave_alter_feat(player_ptr, ny, nx, TerrainCharacteristics::BASH);
197 if (!m_ptr->is_valid()) {
198 player_ptr->update |= (PU_FLOW);
199 player_ptr->window_flags |= (PW_OVERHEAD | PW_DUNGEON);
200 if (is_original_ap_and_seen(player_ptr, m_ptr)) {
201 r_ptr->r_behavior_flags.set(MonsterBehaviorType::BASH_DOOR);
207 cave_alter_feat(player_ptr, ny, nx, TerrainCharacteristics::OPEN);
210 turn_flags_ptr->do_view = true;
215 * @brief 守りのルーンによるモンスターの移動制限を処理する
216 * @param player_ptr プレイヤーへの参照ポインタ
217 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
218 * @param m_ptr モンスターへの参照ポインタ
219 * @param ny モンスターのY座標
220 * @param nx モンスターのX座標
223 static bool process_protection_rune(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, POSITION ny, POSITION nx)
226 g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
227 auto *r_ptr = &monraces_info[m_ptr->r_idx];
228 if (!turn_flags_ptr->do_move || !g_ptr->is_rune_protection() || ((r_ptr->behavior_flags.has(MonsterBehaviorType::NEVER_BLOW)) && player_bold(player_ptr, ny, nx))) {
232 turn_flags_ptr->do_move = false;
233 if (m_ptr->is_pet() || (randint1(BREAK_RUNE_PROTECTION) >= r_ptr->level)) {
237 if (g_ptr->is_mark()) {
238 msg_print(_("守りのルーンが壊れた!", "The rune of protection is broken!"));
241 g_ptr->info &= ~(CAVE_MARK);
242 g_ptr->info &= ~(CAVE_OBJECT);
244 turn_flags_ptr->do_move = true;
245 note_spot(player_ptr, ny, nx);
251 * @param player_ptr プレイヤーへの参照ポインタ
252 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
253 * @param m_ptr モンスターへの参照ポインタ
254 * @param ny モンスターのY座標
255 * @param nx モンスターのX座標
256 * @return モンスターが死亡した場合のみFALSE
258 static bool process_explosive_rune(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, POSITION ny, POSITION nx)
261 g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
262 auto *r_ptr = &monraces_info[m_ptr->r_idx];
263 if (!turn_flags_ptr->do_move || !g_ptr->is_rune_explosion() || ((r_ptr->behavior_flags.has(MonsterBehaviorType::NEVER_BLOW)) && player_bold(player_ptr, ny, nx))) {
267 turn_flags_ptr->do_move = false;
268 if (m_ptr->is_pet()) {
272 if (randint1(BREAK_RUNE_EXPLOSION) > r_ptr->level) {
273 if (g_ptr->info & CAVE_MARK) {
274 msg_print(_("ルーンが爆発した!", "The rune explodes!"));
275 BIT_FLAGS project_flags = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI;
276 project(player_ptr, 0, 2, ny, nx, 2 * (player_ptr->lev + damroll(7, 7)), AttributeType::MANA, project_flags);
279 msg_print(_("爆発のルーンは解除された。", "An explosive rune was disarmed."));
282 g_ptr->info &= ~(CAVE_MARK);
283 g_ptr->info &= ~(CAVE_OBJECT);
286 note_spot(player_ptr, ny, nx);
287 lite_spot(player_ptr, ny, nx);
289 if (!m_ptr->is_valid()) {
293 turn_flags_ptr->do_move = true;
298 * @brief モンスターが壁を掘った後続処理を実行する
299 * @param player_ptr プレイヤーへの参照ポインタ
300 * @turn_flags_ptr ターン経過処理フラグへの参照ポインタ
301 * @param m_ptr モンスターへの参照ポインタ
302 * @param ny モンスターのY座標
303 * @param nx モンスターのX座標
304 * @return モンスターが死亡した場合のみFALSE
306 static bool process_post_dig_wall(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, POSITION ny, POSITION nx)
308 auto *r_ptr = &monraces_info[m_ptr->r_idx];
310 g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
312 f_ptr = &terrains_info[g_ptr->feat];
313 if (!turn_flags_ptr->did_kill_wall || !turn_flags_ptr->do_move) {
317 constexpr auto chance_sound = 20;
318 if (one_in_(chance_sound)) {
319 if (f_ptr->flags.has(TerrainCharacteristics::GLASS)) {
320 msg_print(_("何かの砕ける音が聞こえる。", "There is a crashing sound."));
322 msg_print(_("ギシギシいう音が聞こえる。", "There is a grinding sound."));
326 cave_alter_feat(player_ptr, ny, nx, TerrainCharacteristics::HURT_DISI);
328 if (!m_ptr->is_valid()) {
329 player_ptr->update |= (PU_FLOW);
330 player_ptr->window_flags |= (PW_OVERHEAD | PW_DUNGEON);
331 if (is_original_ap_and_seen(player_ptr, m_ptr)) {
332 r_ptr->r_feature_flags.set(MonsterFeatureType::KILL_WALL);
338 f_ptr = &terrains_info[g_ptr->feat];
339 turn_flags_ptr->do_view = true;
340 turn_flags_ptr->do_turn = true;
345 * @brief モンスターの移動に関するメインルーチン
346 * @param player_ptr プレイヤーへの参照ポインタ
347 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
348 * @param m_idx モンスターID
349 * @param mm モンスターの移動方向
350 * @param oy 移動前の、モンスターのY座標
351 * @param ox 移動前の、モンスターのX座標
352 * @param count 移動回数 (のはず todo)
353 * @return 移動が阻害される何か (ドア等)があったらFALSE
354 * @todo 少し長いが、これといってブロックとしてまとまった部分もないので暫定でこのままとする
356 bool process_monster_movement(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, DIRECTION *mm, POSITION oy, POSITION ox, int *count)
358 for (int i = 0; mm[i]; i++) {
361 d = ddd[randint0(8)];
364 POSITION ny = oy + ddy[d];
365 POSITION nx = ox + ddx[d];
366 if (!in_bounds2(player_ptr->current_floor_ptr, ny, nx)) {
371 g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
372 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
373 auto *r_ptr = &monraces_info[m_ptr->r_idx];
374 bool can_cross = monster_can_cross_terrain(player_ptr, g_ptr->feat, r_ptr, turn_flags_ptr->is_riding_mon ? CEM_RIDING : 0);
376 if (!process_wall(player_ptr, turn_flags_ptr, m_ptr, ny, nx, can_cross)) {
377 if (!process_door(player_ptr, turn_flags_ptr, m_ptr, ny, nx)) {
382 if (!process_protection_rune(player_ptr, turn_flags_ptr, m_ptr, ny, nx)) {
383 if (!process_explosive_rune(player_ptr, turn_flags_ptr, m_ptr, ny, nx)) {
388 exe_monster_attack_to_player(player_ptr, turn_flags_ptr, m_idx, ny, nx);
389 if (process_monster_attack_to_monster(player_ptr, turn_flags_ptr, m_idx, g_ptr, can_cross)) {
393 if (turn_flags_ptr->is_riding_mon) {
394 const auto &m_ref = player_ptr->current_floor_ptr->m_list[player_ptr->riding];
395 if (!player_ptr->riding_ryoute && !m_ref.is_fearful()) {
396 turn_flags_ptr->do_move = false;
400 if (!process_post_dig_wall(player_ptr, turn_flags_ptr, m_ptr, ny, nx)) {
404 if (turn_flags_ptr->must_alter_to_move && r_ptr->feature_flags.has(MonsterFeatureType::AQUATIC)) {
405 if (!monster_can_cross_terrain(player_ptr, g_ptr->feat, r_ptr, turn_flags_ptr->is_riding_mon ? CEM_RIDING : 0)) {
406 turn_flags_ptr->do_move = false;
410 if (turn_flags_ptr->do_move && !can_cross && !turn_flags_ptr->did_kill_wall && !turn_flags_ptr->did_bash_door) {
411 turn_flags_ptr->do_move = false;
414 if (turn_flags_ptr->do_move && r_ptr->behavior_flags.has(MonsterBehaviorType::NEVER_MOVE)) {
415 if (is_original_ap_and_seen(player_ptr, m_ptr)) {
416 r_ptr->r_behavior_flags.set(MonsterBehaviorType::NEVER_MOVE);
419 turn_flags_ptr->do_move = false;
422 if (!turn_flags_ptr->do_move) {
423 if (turn_flags_ptr->do_turn) {
430 turn_flags_ptr->do_turn = true;
431 const auto &terrain_ref = terrains_info[g_ptr->feat];
432 auto can_recover_energy = terrain_ref.flags.has(TerrainCharacteristics::TREE);
433 can_recover_energy &= r_ptr->feature_flags.has_not(MonsterFeatureType::CAN_FLY);
434 can_recover_energy &= r_ptr->wilderness_flags.has_not(MonsterWildernessType::WILD_WOOD);
435 if (can_recover_energy) {
436 m_ptr->energy_need += ENERGY_NEED();
439 if (!update_riding_monster(player_ptr, turn_flags_ptr, m_idx, oy, ox, ny, nx)) {
443 const auto &ap_r_ref = monraces_info[m_ptr->ap_r_idx];
444 const auto is_projectable = projectable(player_ptr, player_ptr->y, player_ptr->x, m_ptr->fy, m_ptr->fx);
445 const auto can_see = disturb_near && m_ptr->mflag.has(MonsterTemporaryFlagType::VIEW) && is_projectable;
446 const auto is_high_level = disturb_high && (ap_r_ref.r_tkills > 0) && (ap_r_ref.level >= player_ptr->lev);
447 if (m_ptr->ml && (disturb_move || can_see || is_high_level)) {
448 if (m_ptr->is_hostile()) {
449 disturb(player_ptr, false, true);
453 bool is_takable_or_killable = !g_ptr->o_idx_list.empty();
454 is_takable_or_killable &= r_ptr->behavior_flags.has_any_of({ MonsterBehaviorType::TAKE_ITEM, MonsterBehaviorType::KILL_ITEM });
456 bool is_pickup_items = (player_ptr->pet_extra_flags & PF_PICKUP_ITEMS) != 0;
457 is_pickup_items &= r_ptr->behavior_flags.has(MonsterBehaviorType::TAKE_ITEM);
459 is_takable_or_killable &= !m_ptr->is_pet() || is_pickup_items;
460 if (!is_takable_or_killable) {
461 if (turn_flags_ptr->do_turn) {
468 update_object_by_monster_movement(player_ptr, turn_flags_ptr, m_idx, ny, nx);
469 if (turn_flags_ptr->do_turn) {
479 static bool can_speak(const monster_race &ap_r_ref, MonsterSpeakType mon_speak_type)
481 const auto can_speak_all = ap_r_ref.speak_flags.has(MonsterSpeakType::SPEAK_ALL);
482 const auto can_speak_specific = ap_r_ref.speak_flags.has(mon_speak_type);
483 return can_speak_all || can_speak_specific;
486 static std::string_view get_speak_filename(monster_type *m_ptr)
488 const auto &ap_r_ref = monraces_info[m_ptr->ap_r_idx];
489 if (m_ptr->is_fearful() && can_speak(ap_r_ref, MonsterSpeakType::SPEAK_FEAR)) {
490 return _("monfear_j.txt", "monfear.txt");
493 constexpr auto monspeak_txt(_("monspeak_j.txt", "monspeak.txt"));
494 if (m_ptr->is_pet() && can_speak(ap_r_ref, MonsterSpeakType::SPEAK_BATTLE)) {
498 if (m_ptr->is_friendly() && can_speak(ap_r_ref, MonsterSpeakType::SPEAK_FRIEND)) {
499 return _("monfrien_j.txt", "monfrien.txt");
502 if (can_speak(ap_r_ref, MonsterSpeakType::SPEAK_BATTLE)) {
510 * @brief モンスターを喋らせたり足音を立てたりする
511 * @param player_ptr プレイヤーへの参照ポインタ
512 * @param m_idx モンスターID
513 * @param oy モンスターが元々いたY座標
514 * @param ox モンスターが元々いたX座標
515 * @param aware モンスターがプレイヤーに気付いているならばTRUE、超隠密状態ならばFALSE
517 void process_speak_sound(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox, bool aware)
519 if (player_ptr->phase_out) {
523 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
524 constexpr auto chance_noise = 20;
525 if (m_ptr->ap_r_idx == MonsterRaceId::CYBER && one_in_(chance_noise) && !m_ptr->ml && (m_ptr->cdis <= MAX_PLAYER_SIGHT)) {
527 disturb(player_ptr, false, false);
529 msg_print(_("重厚な足音が聞こえた。", "You hear heavy steps."));
532 auto can_speak = monraces_info[m_ptr->ap_r_idx].speak_flags.any();
533 constexpr auto chance_speak = 8;
534 if (!can_speak || !aware || !one_in_(chance_speak) || !player_has_los_bold(player_ptr, oy, ox) || !projectable(player_ptr, oy, ox, player_ptr->y, player_ptr->x)) {
538 GAME_TEXT m_name[MAX_NLEN];
539 char monmessage[1024];
541 monster_desc(player_ptr, m_name, m_ptr, 0);
543 strcpy(m_name, _("それ", "It"));
546 auto filename = get_speak_filename(m_ptr);
547 if (filename.empty()) {
551 if (get_rnd_line(filename.data(), enum2i(m_ptr->ap_r_idx), monmessage) == 0) {
552 msg_format(_("%^s%s", "%^s %s"), m_name, monmessage);
557 * @brief モンスターの目標地点をセットする / Set the target of counter attack
558 * @param m_ptr モンスターの参照ポインタ
562 void set_target(monster_type *m_ptr, POSITION y, POSITION x)
569 * @brief モンスターの目標地点をリセットする / Reset the target of counter attack
570 * @param m_ptr モンスターの参照ポインタ
572 void reset_target(monster_type *m_ptr)
574 set_target(m_ptr, 0, 0);