3 #include "system/angband.h"
5 constexpr auto BREAK_RUNE_PROTECTION = 550; /*!< 守りのルーンの強靭度 / Rune of protection resistance */
6 constexpr auto BREAK_RUNE_EXPLOSION = 299; /*!< 爆発のルーンの発動しやすさ / For explosive runes */
11 bool process_monster_movement(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, DIRECTION *mm, POSITION oy, POSITION ox, int *count);
12 void process_speak_sound(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox, bool aware);
13 void set_target(MonsterEntity *m_ptr, POSITION y, POSITION x);
14 void reset_target(MonsterEntity *m_ptr);