3 #include "system/angband.h"
4 #include "monster/monster-processor-util.h"
6 void update_object_by_monster_movement(player_type *target_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION ny, POSITION nx);
7 void monster_drop_carried_objects(player_type *player_ptr, monster_type *m_ptr);