3 #include "system/angband.h"
5 extern int summon_specific_who;
6 extern bool summon_unique_okay;
8 enum summon_type : int;
9 enum class MonsterRaceId : int16_t;
11 bool summon_specific(PlayerType *player_ptr, MONSTER_IDX who, POSITION y1, POSITION x1, DEPTH lev, summon_type type, BIT_FLAGS mode);
12 bool summon_named_creature(PlayerType *player_ptr, MONSTER_IDX who, POSITION oy, POSITION ox, MonsterRaceId r_idx, BIT_FLAGS mode);