2 * @brief モンスターをフロアに1体配置する処理
7 #include "monster-floor/one-monster-placer.h"
8 #include "core/player-update-types.h"
9 #include "core/speed-table.h"
10 #include "dungeon/quest.h"
11 #include "effect/attribute-types.h"
12 #include "effect/effect-characteristics.h"
13 #include "effect/effect-processor.h"
14 #include "flavor/flavor-describer.h"
15 #include "flavor/object-flavor-types.h"
16 #include "floor/cave.h"
17 #include "floor/floor-save-util.h"
18 #include "game-option/birth-options.h"
19 #include "game-option/cheat-types.h"
20 #include "grid/grid.h"
21 #include "monster-attack/monster-attack-table.h"
22 #include "monster-floor/monster-move.h"
23 #include "monster-floor/monster-summon.h"
24 #include "monster-floor/place-monster-types.h"
25 #include "monster-race/monster-kind-mask.h"
26 #include "monster-race/monster-race.h"
27 #include "monster-race/race-flags1.h"
28 #include "monster-race/race-flags2.h"
29 #include "monster-race/race-flags3.h"
30 #include "monster-race/race-flags7.h"
31 #include "monster-race/race-indice-types.h"
32 #include "monster/monster-flag-types.h"
33 #include "monster/monster-info.h"
34 #include "monster/monster-list.h"
35 #include "monster/monster-status-setter.h"
36 #include "monster/monster-status.h"
37 #include "monster/monster-update.h"
38 #include "monster/monster-util.h"
39 #include "object/warning.h"
40 #include "player/player-status.h"
41 #include "system/floor-type-definition.h"
42 #include "system/grid-type-definition.h"
43 #include "system/monster-race-definition.h"
44 #include "system/player-type-definition.h"
45 #include "util/bit-flags-calculator.h"
46 #include "view/display-messages.h"
47 #include "wizard/wizard-messages.h"
48 #include "world/world.h"
50 static bool is_friendly_idx(PlayerType *player_ptr, MONSTER_IDX m_idx)
52 return m_idx > 0 && is_friendly(&player_ptr->current_floor_ptr->m_list[(m_idx)]);
56 * @brief たぬきの変身対象となるモンスターかどうか判定する / Hook for Tanuki
57 * @param r_idx モンスター種族ID
58 * @return 対象にできるならtrueを返す
59 * @todo グローバル変数対策の上 monster_hook.cへ移す。
61 static bool monster_hook_tanuki(PlayerType *player_ptr, MonsterRaceId r_idx)
63 auto *r_ptr = &r_info[r_idx];
64 bool unselectable = r_ptr->kind_flags.has(MonsterKindType::UNIQUE);
65 unselectable |= any_bits(r_ptr->flags2, RF2_MULTIPLY);
66 unselectable |= r_ptr->behavior_flags.has(MonsterBehaviorType::FRIENDLY);
67 unselectable |= any_bits(r_ptr->flags7, RF7_AQUATIC | RF7_CHAMELEON);
72 for (int i = 0; i < 4; i++) {
73 if (r_ptr->blow[i].method == RaceBlowMethodType::EXPLODE) {
78 auto hook_pf = get_monster_hook(player_ptr);
79 return (*hook_pf)(player_ptr, r_idx);
83 * @param player_ptr プレイヤーへの参照ポインタ
84 * @brief モンスターの表層IDを設定する / Set initial racial appearance of a monster
85 * @param r_idx モンスター種族ID
86 * @return モンスター種族の表層ID
88 static MonsterRaceId initial_r_appearance(PlayerType *player_ptr, MonsterRaceId r_idx, BIT_FLAGS generate_mode)
90 auto *floor_ptr = player_ptr->current_floor_ptr;
91 if (is_chargeman(player_ptr) && any_bits(generate_mode, PM_JURAL) && none_bits(generate_mode, PM_MULTIPLY | PM_KAGE)) {
92 return MonsterRaceId::ALIEN_JURAL;
95 if (none_bits(r_info[r_idx].flags7, RF7_TANUKI)) {
99 get_mon_num_prep(player_ptr, monster_hook_tanuki, nullptr);
101 DEPTH min = std::min(floor_ptr->base_level - 5, 50);
103 auto ap_r_idx = get_mon_num(player_ptr, 0, floor_ptr->base_level + 10, 0);
104 if (r_info[ap_r_idx].level >= min) {
113 * @brief ユニークが生成可能か評価する
114 * @param player_ptr プレイヤーへの参照ポインタ
115 * @param r_idx 生成モンスター種族
116 * @return ユニークの生成が不可能な条件ならFALSE、それ以外はTRUE
118 static bool check_unique_placeable(PlayerType *player_ptr, MonsterRaceId r_idx)
120 if (player_ptr->phase_out) {
124 auto *r_ptr = &r_info[r_idx];
125 if ((r_ptr->kind_flags.has(MonsterKindType::UNIQUE) || any_bits(r_ptr->flags7, RF7_NAZGUL)) && (r_ptr->cur_num >= r_ptr->max_num)) {
129 if (any_bits(r_ptr->flags7, RF7_UNIQUE2) && (r_ptr->cur_num >= 1)) {
133 if (r_idx == MonsterRaceId::BANORLUPART) {
134 if (r_info[MonsterRaceId::BANOR].cur_num > 0) {
137 if (r_info[MonsterRaceId::LUPART].cur_num > 0) {
142 if (any_bits(r_ptr->flags1, RF1_FORCE_DEPTH) && (player_ptr->current_floor_ptr->dun_level < r_ptr->level) && (!ironman_nightmare || any_bits(r_ptr->flags1, RF1_QUESTOR))) {
150 * @brief クエスト内に生成可能か評価する
151 * @param player_ptr プレイヤーへの参照ポインタ
152 * @param r_idx 生成モンスター種族
153 * @return 生成が可能ならTRUE、不可能ならFALSE
155 static bool check_quest_placeable(PlayerType *player_ptr, MonsterRaceId r_idx)
157 auto *floor_ptr = player_ptr->current_floor_ptr;
158 if (!inside_quest(quest_number(player_ptr, floor_ptr->dun_level))) {
162 const auto &quest_list = QuestList::get_instance();
163 QuestId number = quest_number(player_ptr, floor_ptr->dun_level);
164 if ((quest_list[number].type != QuestKindType::KILL_LEVEL) && (quest_list[number].type != QuestKindType::RANDOM)) {
167 if (r_idx != quest_list[number].r_idx) {
171 for (int i2 = 0; i2 < floor_ptr->width; ++i2) {
172 for (int j2 = 0; j2 < floor_ptr->height; j2++) {
173 auto quest_monster = (floor_ptr->grid_array[j2][i2].m_idx > 0);
174 quest_monster &= (floor_ptr->m_list[floor_ptr->grid_array[j2][i2].m_idx].r_idx == quest_list[number].r_idx);
181 if (number_mon + quest_list[number].cur_num >= quest_list[number].max_num) {
188 * @brief 守りのルーン上にモンスターの配置を試みる
189 * @param player_ptr プレイヤーへの参照ポインタ
190 * @param r_idx 生成モンスター種族
193 * @return 生成が可能ならTRUE、不可能ならFALSE
195 static bool check_procection_rune(PlayerType *player_ptr, MonsterRaceId r_idx, POSITION y, POSITION x)
197 auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
198 if (!g_ptr->is_rune_protection()) {
202 auto *r_ptr = &r_info[r_idx];
203 if (randint1(BREAK_RUNE_PROTECTION) >= (r_ptr->level + 20)) {
207 if (any_bits(g_ptr->info, CAVE_MARK)) {
208 msg_print(_("守りのルーンが壊れた!", "The rune of protection is broken!"));
211 reset_bits(g_ptr->info, CAVE_MARK);
212 reset_bits(g_ptr->info, CAVE_OBJECT);
214 note_spot(player_ptr, y, x);
218 static void warn_unique_generation(PlayerType *player_ptr, MonsterRaceId r_idx)
220 if (!player_ptr->warning || !w_ptr->character_dungeon) {
224 auto *r_ptr = &r_info[r_idx];
225 if (r_ptr->kind_flags.has_not(MonsterKindType::UNIQUE)) {
231 GAME_TEXT o_name[MAX_NLEN];
232 if (r_ptr->level > player_ptr->lev + 30) {
233 color = _("黒く", "black");
234 } else if (r_ptr->level > player_ptr->lev + 15) {
235 color = _("紫色に", "purple");
236 } else if (r_ptr->level > player_ptr->lev + 5) {
237 color = _("ルビー色に", "deep red");
238 } else if (r_ptr->level > player_ptr->lev - 5) {
239 color = _("赤く", "red");
240 } else if (r_ptr->level > player_ptr->lev - 15) {
241 color = _("ピンク色に", "pink");
243 color = _("白く", "white");
246 o_ptr = choose_warning_item(player_ptr);
247 if (o_ptr != nullptr) {
248 describe_flavor(player_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
249 msg_format(_("%sは%s光った。", "%s glows %s."), o_name, color);
251 msg_format(_("%s光る物が頭に浮かんだ。", "A %s image forms in your mind."), color);
256 * @brief モンスターを一体生成する / Attempt to place a monster of the given race at the given location.
257 * @param player_ptr プレイヤーへの参照ポインタ
258 * @param who 召喚を行ったモンスターID
261 * @param r_idx 生成モンスター種族
262 * @param mode 生成オプション
265 bool place_monster_one(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSITION x, MonsterRaceId r_idx, BIT_FLAGS mode)
267 auto *floor_ptr = player_ptr->current_floor_ptr;
268 auto *g_ptr = &floor_ptr->grid_array[y][x];
269 auto *r_ptr = &r_info[r_idx];
270 concptr name = r_ptr->name.c_str();
272 if (player_ptr->wild_mode || !in_bounds(floor_ptr, y, x) || !MonsterRace(r_idx).is_valid() || r_ptr->name.empty()) {
276 if (none_bits(mode, PM_IGNORE_TERRAIN) && (pattern_tile(floor_ptr, y, x) || !monster_can_enter(player_ptr, y, x, r_ptr, 0))) {
280 if (!check_unique_placeable(player_ptr, r_idx) || !check_quest_placeable(player_ptr, r_idx) || !check_procection_rune(player_ptr, r_idx, y, x)) {
284 msg_format_wizard(player_ptr, CHEAT_MONSTER, _("%s(Lv%d)を生成しました。", "%s(Lv%d) was generated."), name, r_ptr->level);
285 if (r_ptr->kind_flags.has(MonsterKindType::UNIQUE) || any_bits(r_ptr->flags7, RF7_NAZGUL) || (r_ptr->level < 10)) {
286 reset_bits(mode, PM_KAGE);
289 g_ptr->m_idx = m_pop(floor_ptr);
290 hack_m_idx_ii = g_ptr->m_idx;
296 m_ptr = &floor_ptr->m_list[g_ptr->m_idx];
297 m_ptr->r_idx = r_idx;
298 m_ptr->ap_r_idx = initial_r_appearance(player_ptr, r_idx, mode);
300 m_ptr->mflag.clear();
301 m_ptr->mflag2.clear();
302 if (any_bits(mode, PM_MULTIPLY) && (who > 0) && !is_original_ap(&floor_ptr->m_list[who])) {
303 m_ptr->ap_r_idx = floor_ptr->m_list[who].ap_r_idx;
304 if (floor_ptr->m_list[who].mflag2.has(MonsterConstantFlagType::KAGE)) {
305 m_ptr->mflag2.set(MonsterConstantFlagType::KAGE);
309 if ((who > 0) && r_ptr->kind_flags.has_none_of(alignment_mask)) {
310 m_ptr->sub_align = floor_ptr->m_list[who].sub_align;
312 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
313 if (r_ptr->kind_flags.has(MonsterKindType::EVIL)) {
314 set_bits(m_ptr->sub_align, SUB_ALIGN_EVIL);
316 if (r_ptr->kind_flags.has(MonsterKindType::GOOD)) {
317 set_bits(m_ptr->sub_align, SUB_ALIGN_GOOD);
323 m_ptr->current_floor_ptr = floor_ptr;
325 for (int cmi = 0; cmi < MAX_MTIMED; cmi++) {
326 m_ptr->mtimed[cmi] = 0;
334 if (who > 0 && is_pet(&floor_ptr->m_list[who])) {
335 set_bits(mode, PM_FORCE_PET);
336 m_ptr->parent_m_idx = who;
338 m_ptr->parent_m_idx = 0;
341 if (any_bits(r_ptr->flags7, RF7_CHAMELEON)) {
342 choose_new_monster(player_ptr, g_ptr->m_idx, true, MonsterRace::empty_id());
343 r_ptr = &r_info[m_ptr->r_idx];
344 m_ptr->mflag2.set(MonsterConstantFlagType::CHAMELEON);
345 if (r_ptr->kind_flags.has(MonsterKindType::UNIQUE) && (who <= 0)) {
346 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
348 } else if (any_bits(mode, PM_KAGE) && none_bits(mode, PM_FORCE_PET)) {
349 m_ptr->ap_r_idx = MonsterRaceId::KAGE;
350 m_ptr->mflag2.set(MonsterConstantFlagType::KAGE);
353 if (any_bits(mode, PM_CLONE)) {
354 m_ptr->mflag2.set(MonsterConstantFlagType::CLONED);
357 if (any_bits(mode, PM_NO_PET)) {
358 m_ptr->mflag2.set(MonsterConstantFlagType::NOPET);
362 if (any_bits(mode, PM_FORCE_PET)) {
363 set_pet(player_ptr, m_ptr);
364 } else if (((who == 0) && r_ptr->behavior_flags.has(MonsterBehaviorType::FRIENDLY)) || is_friendly_idx(player_ptr, who) || any_bits(mode, PM_FORCE_FRIENDLY)) {
365 if (!monster_has_hostile_align(player_ptr, nullptr, 0, -1, r_ptr) && !player_ptr->current_floor_ptr->inside_arena) {
370 m_ptr->mtimed[MTIMED_CSLEEP] = 0;
371 if (any_bits(mode, PM_ALLOW_SLEEP) && r_ptr->sleep && !ironman_nightmare) {
372 int val = r_ptr->sleep;
373 (void)set_monster_csleep(player_ptr, g_ptr->m_idx, (val * 2) + randint1(val * 10));
376 if (any_bits(r_ptr->flags1, RF1_FORCE_MAXHP)) {
377 m_ptr->max_maxhp = maxroll(r_ptr->hdice, r_ptr->hside);
379 m_ptr->max_maxhp = damroll(r_ptr->hdice, r_ptr->hside);
382 if (ironman_nightmare) {
383 auto hp = m_ptr->max_maxhp * 2;
384 m_ptr->max_maxhp = std::min(MONSTER_MAXHP, hp);
387 m_ptr->maxhp = m_ptr->max_maxhp;
388 if (r_ptr->cur_hp_per != 0) {
389 m_ptr->hp = m_ptr->maxhp * r_ptr->cur_hp_per / 100;
391 m_ptr->hp = m_ptr->maxhp;
394 m_ptr->dealt_damage = 0;
396 m_ptr->mspeed = get_mspeed(floor_ptr, r_ptr);
398 if (any_bits(mode, PM_HASTE)) {
399 (void)set_monster_fast(player_ptr, g_ptr->m_idx, 100);
402 if (!ironman_nightmare) {
403 m_ptr->energy_need = ENERGY_NEED() - (int16_t)randint0(100);
405 m_ptr->energy_need = ENERGY_NEED() - (int16_t)randint0(100) * 2;
408 if (r_ptr->behavior_flags.has(MonsterBehaviorType::PREVENT_SUDDEN_MAGIC) && !ironman_nightmare) {
409 m_ptr->mflag.set(MonsterTemporaryFlagType::PREVENT_MAGIC);
412 if (g_ptr->m_idx < hack_m_idx) {
413 m_ptr->mflag.set(MonsterTemporaryFlagType::BORN);
416 if (any_bits(r_ptr->flags7, RF7_SELF_LD_MASK)) {
417 set_bits(player_ptr->update, PU_MON_LITE);
418 } else if (any_bits(r_ptr->flags7, RF7_HAS_LD_MASK) && !monster_csleep_remaining(m_ptr)) {
419 set_bits(player_ptr->update, PU_MON_LITE);
421 update_monster(player_ptr, g_ptr->m_idx, true);
423 real_r_ptr(m_ptr)->cur_num++;
426 * Memorize location of the unique monster in saved floors.
427 * A unique monster move from old saved floor.
429 if (w_ptr->character_dungeon && (r_ptr->kind_flags.has(MonsterKindType::UNIQUE) || any_bits(r_ptr->flags7, RF7_NAZGUL))) {
430 real_r_ptr(m_ptr)->floor_id = player_ptr->floor_id;
433 if (any_bits(r_ptr->flags2, RF2_MULTIPLY)) {
434 floor_ptr->num_repro++;
437 warn_unique_generation(player_ptr, r_idx);
438 if (!g_ptr->is_rune_explosion()) {
442 if (randint1(BREAK_RUNE_EXPLOSION) > r_ptr->level) {
443 if (any_bits(g_ptr->info, CAVE_MARK)) {
444 msg_print(_("ルーンが爆発した!", "The rune explodes!"));
445 project(player_ptr, 0, 2, y, x, 2 * (player_ptr->lev + damroll(7, 7)), AttributeType::MANA,
446 (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI));
449 msg_print(_("爆発のルーンは解除された。", "An explosive rune was disarmed."));
452 reset_bits(g_ptr->info, CAVE_MARK);
453 reset_bits(g_ptr->info, CAVE_OBJECT);
456 note_spot(player_ptr, y, x);
457 lite_spot(player_ptr, y, x);