1 #include "monster-race/monster-kind-mask.h"
3 const EnumClassFlagGroup<MonsterKindType> alignment_mask = {
4 MonsterKindType::GOOD, MonsterKindType::EVIL
7 const EnumClassFlagGroup<MonsterKindType> has_corrupted_mind = {
8 MonsterKindType::UNDEAD, MonsterKindType::DEMON