5 typedef struct monster_power monster_power;
17 /* Spell Damage Calc Flag*/
27 #define MAX_MONSPELLS 96
28 #define MONSPELL_TYPE_BOLT 1
29 #define MONSPELL_TYPE_BALL 2
30 #define MONSPELL_TYPE_BREATH 3
31 #define MONSPELL_TYPE_SUMMON 4
32 #define MONSPELL_TYPE_OTHER 5
48 #define MS_BR_NETHER 13
52 #define MS_BR_SOUND 17
53 #define MS_BR_CHAOS 18
54 #define MS_BR_DISEN 19
55 #define MS_BR_NEXUS 20
57 #define MS_BR_INERTIA 22
58 #define MS_BR_GRAVITY 23
59 #define MS_BR_SHARDS 24
60 #define MS_BR_PLASMA 25
61 #define MS_BR_FORCE 26
63 #define MS_BALL_NUKE 28
65 #define MS_BALL_CHAOS 30
67 #define MS_BALL_ACID 32
68 #define MS_BALL_ELEC 33
69 #define MS_BALL_FIRE 34
70 #define MS_BALL_COLD 35
71 #define MS_BALL_POIS 36
72 #define MS_BALL_NETHER 37
73 #define MS_BALL_WATER 38
74 #define MS_BALL_MANA 39
75 #define MS_BALL_DARK 40
76 #define MS_DRAIN_MANA 41
77 #define MS_MIND_BLAST 42
78 #define MS_BRAIN_SMASH 43
83 #define MS_BOLT_ACID 48
84 #define MS_BOLT_ELEC 49
85 #define MS_BOLT_FIRE 50
86 #define MS_BOLT_COLD 51
87 #define MS_STARBURST 52
88 #define MS_BOLT_NETHER 53
89 #define MS_BOLT_WATER 54
90 #define MS_BOLT_MANA 55
91 #define MS_BOLT_PLASMA 56
92 #define MS_BOLT_ICE 57
93 #define MS_MAGIC_MISSILE 58
100 #define MS_HAND_DOOM 65
102 #define MS_INVULNER 67
104 #define MS_TELEPORT 69
106 #define MS_SPECIAL 71
107 #define MS_TELE_TO 72
108 #define MS_TELE_AWAY 73
109 #define MS_TELE_LEVEL 74
110 #define MS_PSY_SPEAR 75
111 #define MS_DARKNESS 76
112 #define MS_MAKE_TRAP 77
114 #define MS_RAISE_DEAD 79
116 #define MS_S_CYBER 81
117 #define MS_S_MONSTER 82
118 #define MS_S_MONSTERS 83
120 #define MS_S_SPIDER 85
121 #define MS_S_HOUND 86
122 #define MS_S_HYDRA 87
123 #define MS_S_ANGEL 88
124 #define MS_S_DEMON 89
125 #define MS_S_UNDEAD 90
126 #define MS_S_DRAGON 91
127 #define MS_S_HI_UNDEAD 92
128 #define MS_S_HI_DRAGON 93
129 #define MS_S_AMBERITE 94
130 #define MS_S_UNIQUE 95
133 * Hack -- choose "intelligent" spells when desperate
134 * Including "summon" spells
136 #define RF4_INT_MASK \
137 (RF4_SUMMON_MASK | RF4_DISPEL)
139 #define RF5_INT_MASK \
141 RF5_HOLD | RF5_SLOW | RF5_CONF | RF5_BLIND | RF5_SCARE)
143 #define RF6_INT_MASK \
145 RF6_BLINK | RF6_TPORT | RF6_TELE_LEVEL | RF6_TELE_AWAY | \
146 RF6_HEAL | RF6_INVULNER | RF6_HASTE | RF6_TRAPS)
149 * Hack -- spells that cannot be used while player riding on the monster
151 #define RF4_RIDING_MASK \
154 #define RF5_RIDING_MASK 0UL
156 #define RF6_RIDING_MASK \
157 (RF6_BLINK | RF6_TPORT | RF6_TRAPS | RF6_DARKNESS | RF6_SPECIAL)
160 * Hack -- "bolt" spells that may hurt fellow monsters
161 * Currently "bolt" spells are included in "attack"
163 #define RF4_BOLT_MASK \
164 (RF4_ROCKET | RF4_SHOOT)
166 #define RF5_BOLT_MASK \
167 (RF5_BO_ACID | RF5_BO_ELEC | RF5_BO_FIRE | RF5_BO_COLD | \
168 RF5_BO_NETH | RF5_BO_WATE | RF5_BO_MANA | RF5_BO_PLAS | \
169 RF5_BO_ICEE | RF5_MISSILE)
171 #define RF6_BOLT_MASK 0UL
174 * Hack -- "beam" spells that may hurt fellow monsters
175 * Currently "beam" spells are included in "attack"
177 #define RF4_BEAM_MASK 0UL
179 #define RF5_BEAM_MASK 0UL
181 #define RF6_BEAM_MASK (RF6_PSY_SPEAR)
184 * Hack -- "ball" spells that may hurt friends
185 * Including "radius 4 ball" and "breath" spells
186 * Currently "ball" spells are included in "attack"
188 #define RF4_BALL_MASK \
189 (RF4_BIG_BALL_MASK | RF4_BREATH_MASK | \
190 RF4_ROCKET | RF4_BA_NUKE)
192 #define RF5_BALL_MASK \
193 (RF5_BIG_BALL_MASK | RF5_BREATH_MASK | \
194 RF5_BA_ACID | RF5_BA_ELEC | RF5_BA_FIRE | RF5_BA_COLD | \
195 RF5_BA_POIS | RF5_BA_NETH)
197 #define RF6_BALL_MASK \
198 (RF6_BIG_BALL_MASK | RF6_BREATH_MASK)
201 * Hack -- "ball" spells with radius 4 that may hurt friends
202 * Currently "radius 4 ball" spells are included in "ball"
204 #define RF4_BIG_BALL_MASK \
207 #define RF5_BIG_BALL_MASK \
208 (RF5_BA_LITE | RF5_BA_DARK | RF5_BA_WATE | RF5_BA_MANA)
210 #define RF6_BIG_BALL_MASK 0UL
213 * Hack -- "breath" spells that may hurt friends
214 * Currently "breath" spells are included in "ball" and "non-magic"
216 #define RF4_BREATH_MASK \
217 (RF4_BR_ACID | RF4_BR_ELEC | RF4_BR_FIRE | RF4_BR_COLD | \
218 RF4_BR_POIS | RF4_BR_NETH | RF4_BR_LITE | RF4_BR_DARK | \
219 RF4_BR_CONF | RF4_BR_SOUN | RF4_BR_CHAO | RF4_BR_DISE | \
220 RF4_BR_NEXU | RF4_BR_SHAR | RF4_BR_TIME | RF4_BR_INER | \
221 RF4_BR_GRAV | RF4_BR_PLAS | RF4_BR_WALL | RF4_BR_MANA | \
222 RF4_BR_NUKE | RF4_BR_DISI)
224 #define RF5_BREATH_MASK 0UL
226 #define RF6_BREATH_MASK 0UL
229 * Hack -- "summon" spells
230 * Currently "summon" spells are included in "intelligent" and "indirect"
232 #define RF4_SUMMON_MASK 0UL
234 #define RF5_SUMMON_MASK 0UL
236 #define RF6_SUMMON_MASK \
237 (RF6_S_KIN | RF6_S_CYBER | RF6_S_MONSTER | RF6_S_MONSTERS | RF6_S_ANT | \
238 RF6_S_SPIDER | RF6_S_HOUND | RF6_S_HYDRA | RF6_S_ANGEL | RF6_S_DEMON | \
239 RF6_S_UNDEAD | RF6_S_DRAGON | RF6_S_HI_UNDEAD | RF6_S_HI_DRAGON | \
240 RF6_S_AMBERITES | RF6_S_UNIQUE)
243 * Hack -- "attack" spells
244 * Including "bolt", "beam" and "ball" spells
246 #define RF4_ATTACK_MASK \
247 (RF4_BOLT_MASK | RF4_BEAM_MASK | RF4_BALL_MASK | RF4_DISPEL)
249 #define RF5_ATTACK_MASK \
250 (RF5_BOLT_MASK | RF5_BEAM_MASK | RF5_BALL_MASK | \
251 RF5_DRAIN_MANA | RF5_MIND_BLAST | RF5_BRAIN_SMASH | \
252 RF5_CAUSE_1 | RF5_CAUSE_2 | RF5_CAUSE_3 | RF5_CAUSE_4 | \
253 RF5_SCARE | RF5_BLIND | RF5_CONF | RF5_SLOW | RF5_HOLD)
255 #define RF6_ATTACK_MASK \
256 (RF6_BOLT_MASK | RF6_BEAM_MASK | RF6_BALL_MASK | \
257 RF6_HAND_DOOM | RF6_TELE_TO | RF6_TELE_AWAY | RF6_TELE_LEVEL | \
258 RF6_DARKNESS | RF6_TRAPS | RF6_FORGET)
261 * Hack -- "indirect" spells
262 * Including "summon" spells
264 #define RF4_INDIRECT_MASK \
265 (RF4_SUMMON_MASK | RF4_SHRIEK)
267 #define RF5_INDIRECT_MASK \
270 #define RF6_INDIRECT_MASK \
272 RF6_HASTE | RF6_HEAL | RF6_INVULNER | RF6_BLINK | RF6_WORLD | \
273 RF6_TPORT | RF6_RAISE_DEAD)
276 * Hack -- "non-magic" spells
277 * Including "breath" spells
279 #define RF4_NOMAGIC_MASK \
280 (RF4_BREATH_MASK | RF4_SHRIEK | RF4_ROCKET | RF4_SHOOT)
282 #define RF5_NOMAGIC_MASK \
285 #define RF6_NOMAGIC_MASK \
286 (RF6_BREATH_MASK | RF6_SPECIAL)
288 extern const monster_power monster_powers[MAX_MONSPELLS];
289 extern const concptr monster_powers_short[MAX_MONSPELLS];
292 extern bool clean_shot(POSITION y1, POSITION x1, POSITION y2, POSITION x2, bool is_friend);
293 extern bool summon_possible(POSITION y1, POSITION x1);
294 extern bool raise_possible(monster_type *m_ptr);
295 extern bool dispel_check(MONSTER_IDX m_idx);
296 extern bool spell_is_inate(SPELL_IDX spell);
297 extern bool make_attack_spell(MONSTER_IDX m_idx);
298 extern void beam(MONSTER_IDX m_idx, POSITION y, POSITION x, EFFECT_ID typ, int dam_hp, int monspell, int target_type);
299 extern void bolt(MONSTER_IDX m_idx, POSITION y, POSITION x, EFFECT_ID typ, int dam_hp, int monspell, int target_type);
300 extern void breath(POSITION y, POSITION x, MONSTER_IDX m_idx, EFFECT_ID typ, int dam_hp, POSITION rad, bool breath, int monspell, int target_type);
303 extern void get_project_point(POSITION sy, POSITION sx, POSITION *ty, POSITION *tx, BIT_FLAGS flg);
304 extern bool monst_spell_monst(MONSTER_IDX m_idx);
307 extern bool do_cmd_cast_learned(void);
308 extern void learn_spell(int monspell);
309 extern void set_rf_masks(BIT_FLAGS *f4, BIT_FLAGS *f5, BIT_FLAGS *f6, BIT_FLAGS mode);
312 extern bool spell_learnable(MONSTER_IDX m_idx);
313 extern HIT_POINT monspell_to_player(int SPELL_NUM, POSITION y, POSITION x, MONSTER_IDX m_idx);
314 extern HIT_POINT monspell_to_monster(int SPELL_NUM, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx);
315 extern HIT_POINT monspell_damage(int SPELL_NUM, MONSTER_IDX m_idx, int TYPE);
316 extern HIT_POINT monspell_race_damage(int SPELL_NUM, MONRACE_IDX r_idx, int TYPE);
317 extern HIT_POINT monspell_bluemage_damage(int SPELL_NUM, PLAYER_LEVEL plev, int TYPE);