5 typedef struct monster_power monster_power;
18 #define MONSTER_TO_PLAYER 0x01
19 #define MONSTER_TO_MONSTER 0x02
21 /* summoning number */
22 #define S_NUM_6 (easy_band ? 2 : 6)
23 #define S_NUM_4 (easy_band ? 1 : 4)
25 /* monster spell number */
26 #define RF4_SPELL_START 32 * 3
27 #define RF5_SPELL_START 32 * 4
28 #define RF6_SPELL_START 32 * 5
30 #define RF4_SPELL_SIZE 32
31 #define RF5_SPELL_SIZE 32
32 #define RF6_SPELL_SIZE 32
34 /* Spell Damage Calc Flag*/
44 #define MAX_MONSPELLS 96
45 #define MONSPELL_TYPE_BOLT 1
46 #define MONSPELL_TYPE_BALL 2
47 #define MONSPELL_TYPE_BREATH 3
48 #define MONSPELL_TYPE_SUMMON 4
49 #define MONSPELL_TYPE_OTHER 5
65 #define MS_BR_NETHER 13
69 #define MS_BR_SOUND 17
70 #define MS_BR_CHAOS 18
71 #define MS_BR_DISEN 19
72 #define MS_BR_NEXUS 20
74 #define MS_BR_INERTIA 22
75 #define MS_BR_GRAVITY 23
76 #define MS_BR_SHARDS 24
77 #define MS_BR_PLASMA 25
78 #define MS_BR_FORCE 26
80 #define MS_BALL_NUKE 28
82 #define MS_BALL_CHAOS 30
84 #define MS_BALL_ACID 32
85 #define MS_BALL_ELEC 33
86 #define MS_BALL_FIRE 34
87 #define MS_BALL_COLD 35
88 #define MS_BALL_POIS 36
89 #define MS_BALL_NETHER 37
90 #define MS_BALL_WATER 38
91 #define MS_BALL_MANA 39
92 #define MS_BALL_DARK 40
93 #define MS_DRAIN_MANA 41
94 #define MS_MIND_BLAST 42
95 #define MS_BRAIN_SMASH 43
100 #define MS_BOLT_ACID 48
101 #define MS_BOLT_ELEC 49
102 #define MS_BOLT_FIRE 50
103 #define MS_BOLT_COLD 51
104 #define MS_STARBURST 52
105 #define MS_BOLT_NETHER 53
106 #define MS_BOLT_WATER 54
107 #define MS_BOLT_MANA 55
108 #define MS_BOLT_PLASMA 56
109 #define MS_BOLT_ICE 57
110 #define MS_MAGIC_MISSILE 58
117 #define MS_HAND_DOOM 65
119 #define MS_INVULNER 67
121 #define MS_TELEPORT 69
123 #define MS_SPECIAL 71
124 #define MS_TELE_TO 72
125 #define MS_TELE_AWAY 73
126 #define MS_TELE_LEVEL 74
127 #define MS_PSY_SPEAR 75
128 #define MS_DARKNESS 76
129 #define MS_MAKE_TRAP 77
131 #define MS_RAISE_DEAD 79
133 #define MS_S_CYBER 81
134 #define MS_S_MONSTER 82
135 #define MS_S_MONSTERS 83
137 #define MS_S_SPIDER 85
138 #define MS_S_HOUND 86
139 #define MS_S_HYDRA 87
140 #define MS_S_ANGEL 88
141 #define MS_S_DEMON 89
142 #define MS_S_UNDEAD 90
143 #define MS_S_DRAGON 91
144 #define MS_S_HI_UNDEAD 92
145 #define MS_S_HI_DRAGON 93
146 #define MS_S_AMBERITE 94
147 #define MS_S_UNIQUE 95
150 * Hack -- choose "intelligent" spells when desperate
151 * Including "summon" spells
153 #define RF4_INT_MASK \
154 (RF4_SUMMON_MASK | RF4_DISPEL)
156 #define RF5_INT_MASK \
158 RF5_HOLD | RF5_SLOW | RF5_CONF | RF5_BLIND | RF5_SCARE)
160 #define RF6_INT_MASK \
162 RF6_BLINK | RF6_TPORT | RF6_TELE_LEVEL | RF6_TELE_AWAY | \
163 RF6_HEAL | RF6_INVULNER | RF6_HASTE | RF6_TRAPS)
166 * Hack -- spells that cannot be used while player riding on the monster
168 #define RF4_RIDING_MASK \
171 #define RF5_RIDING_MASK 0UL
173 #define RF6_RIDING_MASK \
174 (RF6_BLINK | RF6_TPORT | RF6_TRAPS | RF6_DARKNESS | RF6_SPECIAL)
177 * Hack -- "bolt" spells that may hurt fellow monsters
178 * Currently "bolt" spells are included in "attack"
180 #define RF4_BOLT_MASK \
181 (RF4_ROCKET | RF4_SHOOT)
183 #define RF5_BOLT_MASK \
184 (RF5_BO_ACID | RF5_BO_ELEC | RF5_BO_FIRE | RF5_BO_COLD | \
185 RF5_BO_NETH | RF5_BO_WATE | RF5_BO_MANA | RF5_BO_PLAS | \
186 RF5_BO_ICEE | RF5_MISSILE)
188 #define RF6_BOLT_MASK 0UL
191 * Hack -- "beam" spells that may hurt fellow monsters
192 * Currently "beam" spells are included in "attack"
194 #define RF4_BEAM_MASK 0UL
196 #define RF5_BEAM_MASK 0UL
198 #define RF6_BEAM_MASK (RF6_PSY_SPEAR)
201 * Hack -- "ball" spells that may hurt friends
202 * Including "radius 4 ball" and "breath" spells
203 * Currently "ball" spells are included in "attack"
205 #define RF4_BALL_MASK \
206 (RF4_BIG_BALL_MASK | RF4_BREATH_MASK | \
207 RF4_ROCKET | RF4_BA_NUKE)
209 #define RF5_BALL_MASK \
210 (RF5_BIG_BALL_MASK | RF5_BREATH_MASK | \
211 RF5_BA_ACID | RF5_BA_ELEC | RF5_BA_FIRE | RF5_BA_COLD | \
212 RF5_BA_POIS | RF5_BA_NETH)
214 #define RF6_BALL_MASK \
215 (RF6_BIG_BALL_MASK | RF6_BREATH_MASK)
218 * Hack -- "ball" spells with radius 4 that may hurt friends
219 * Currently "radius 4 ball" spells are included in "ball"
221 #define RF4_BIG_BALL_MASK \
224 #define RF5_BIG_BALL_MASK \
225 (RF5_BA_LITE | RF5_BA_DARK | RF5_BA_WATE | RF5_BA_MANA)
227 #define RF6_BIG_BALL_MASK 0UL
230 * Hack -- "breath" spells that may hurt friends
231 * Currently "breath" spells are included in "ball" and "non-magic"
233 #define RF4_BREATH_MASK \
234 (RF4_BR_ACID | RF4_BR_ELEC | RF4_BR_FIRE | RF4_BR_COLD | \
235 RF4_BR_POIS | RF4_BR_NETH | RF4_BR_LITE | RF4_BR_DARK | \
236 RF4_BR_CONF | RF4_BR_SOUN | RF4_BR_CHAO | RF4_BR_DISE | \
237 RF4_BR_NEXU | RF4_BR_SHAR | RF4_BR_TIME | RF4_BR_INER | \
238 RF4_BR_GRAV | RF4_BR_PLAS | RF4_BR_WALL | RF4_BR_MANA | \
239 RF4_BR_NUKE | RF4_BR_DISI)
241 #define RF5_BREATH_MASK 0UL
243 #define RF6_BREATH_MASK 0UL
246 * Hack -- "summon" spells
247 * Currently "summon" spells are included in "intelligent" and "indirect"
249 #define RF4_SUMMON_MASK 0UL
251 #define RF5_SUMMON_MASK 0UL
253 #define RF6_SUMMON_MASK \
254 (RF6_S_KIN | RF6_S_CYBER | RF6_S_MONSTER | RF6_S_MONSTERS | RF6_S_ANT | \
255 RF6_S_SPIDER | RF6_S_HOUND | RF6_S_HYDRA | RF6_S_ANGEL | RF6_S_DEMON | \
256 RF6_S_UNDEAD | RF6_S_DRAGON | RF6_S_HI_UNDEAD | RF6_S_HI_DRAGON | \
257 RF6_S_AMBERITES | RF6_S_UNIQUE)
260 * Hack -- "attack" spells
261 * Including "bolt", "beam" and "ball" spells
263 #define RF4_ATTACK_MASK \
264 (RF4_BOLT_MASK | RF4_BEAM_MASK | RF4_BALL_MASK | RF4_DISPEL)
266 #define RF5_ATTACK_MASK \
267 (RF5_BOLT_MASK | RF5_BEAM_MASK | RF5_BALL_MASK | \
268 RF5_DRAIN_MANA | RF5_MIND_BLAST | RF5_BRAIN_SMASH | \
269 RF5_CAUSE_1 | RF5_CAUSE_2 | RF5_CAUSE_3 | RF5_CAUSE_4 | \
270 RF5_SCARE | RF5_BLIND | RF5_CONF | RF5_SLOW | RF5_HOLD)
272 #define RF6_ATTACK_MASK \
273 (RF6_BOLT_MASK | RF6_BEAM_MASK | RF6_BALL_MASK | \
274 RF6_HAND_DOOM | RF6_TELE_TO | RF6_TELE_AWAY | RF6_TELE_LEVEL | \
275 RF6_DARKNESS | RF6_TRAPS | RF6_FORGET)
278 * Hack -- "indirect" spells
279 * Including "summon" spells
281 #define RF4_INDIRECT_MASK \
282 (RF4_SUMMON_MASK | RF4_SHRIEK)
284 #define RF5_INDIRECT_MASK \
287 #define RF6_INDIRECT_MASK \
289 RF6_HASTE | RF6_HEAL | RF6_INVULNER | RF6_BLINK | RF6_WORLD | \
290 RF6_TPORT | RF6_RAISE_DEAD)
293 * Hack -- "non-magic" spells
294 * Including "breath" spells
296 #define RF4_NOMAGIC_MASK \
297 (RF4_BREATH_MASK | RF4_SHRIEK | RF4_ROCKET | RF4_SHOOT)
299 #define RF5_NOMAGIC_MASK \
302 #define RF6_NOMAGIC_MASK \
303 (RF6_BREATH_MASK | RF6_SPECIAL)
305 extern const monster_power monster_powers[MAX_MONSPELLS];
306 extern const concptr monster_powers_short[MAX_MONSPELLS];
309 extern bool clean_shot(POSITION y1, POSITION x1, POSITION y2, POSITION x2, bool is_friend);
310 extern bool summon_possible(POSITION y1, POSITION x1);
311 extern bool raise_possible(monster_type *m_ptr);
312 extern bool dispel_check(player_type *creature_ptr, MONSTER_IDX m_idx);
313 extern bool spell_is_inate(SPELL_IDX spell);
314 extern bool make_attack_spell(MONSTER_IDX m_idx, player_type *target_ptr);
315 extern void beam(MONSTER_IDX m_idx, POSITION y, POSITION x, EFFECT_ID typ, int dam_hp, int monspell, int target_type);
316 extern void bolt(MONSTER_IDX m_idx, POSITION y, POSITION x, EFFECT_ID typ, int dam_hp, int monspell, int target_type);
317 extern void breath(POSITION y, POSITION x, MONSTER_IDX m_idx, EFFECT_ID typ, int dam_hp, POSITION rad, bool breath, int monspell, int target_type);
320 extern void get_project_point(floor_type *floor_ptr, POSITION sy, POSITION sx, POSITION *ty, POSITION *tx, BIT_FLAGS flg);
321 extern bool monst_spell_monst(player_type *target_ptr, MONSTER_IDX m_idx);
324 extern bool do_cmd_cast_learned(player_type *caster_ptr);
325 extern void learn_spell(int monspell);
326 extern void set_rf_masks(BIT_FLAGS *f4, BIT_FLAGS *f5, BIT_FLAGS *f6, BIT_FLAGS mode);
329 extern bool spell_learnable(MONSTER_IDX m_idx);
330 extern HIT_POINT monspell_to_player(int SPELL_NUM, player_type *target_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx);
331 extern HIT_POINT monspell_to_monster(player_type *target_ptr, int SPELL_NUM, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx);
332 extern HIT_POINT monspell_damage(int SPELL_NUM, MONSTER_IDX m_idx, int TYPE);
333 extern HIT_POINT monspell_race_damage(int SPELL_NUM, MONRACE_IDX r_idx, int TYPE);
334 extern HIT_POINT monspell_bluemage_damage(int SPELL_NUM, PLAYER_LEVEL plev, int TYPE);