3 #include "monster-status.h"
4 #include "spells-summon.h"
5 #include "monsterrace-hook.h"
6 #include "object-curse.h"
11 * @brief モンスターに与えたダメージの修正処理 /
12 * Modify the physical damage done to the monster.
13 * @param m_ptr ダメージを受けるモンスターの構造体参照ポインタ
15 * @param is_psy_spear 攻撃手段が光の剣ならばTRUE
16 * @return 修正を行った結果のダメージ量
19 * (for example when it's invulnerable or shielded)
20 * ToDo: Accept a damage-type to calculate the modified damage from
21 * things like fire, frost, lightning, poison, ... attacks.
22 * "type" is not yet used and should be 0.
25 HIT_POINT mon_damage_mod(monster_type *m_ptr, HIT_POINT dam, bool is_psy_spear)
27 monster_race *r_ptr = &r_info[m_ptr->r_idx];
29 if ((r_ptr->flagsr & RFR_RES_ALL) && dam > 0)
32 if ((dam == 0) && one_in_(3)) dam = 1;
35 if (MON_INVULNER(m_ptr))
39 if (!p_ptr->blind && is_seen(m_ptr))
41 msg_print(_("バリアを切り裂いた!", "The barrier is penetrated!"));
44 else if (!one_in_(PENETRATE_INVULNERABILITY))
55 * @brief モンスターに与えたダメージを元に経験値を加算する /
56 * Calculate experience point to be get
58 * @param m_ptr ダメージを与えたモンスターの構造体参照ポインタ
62 * Even the 64 bit operation is not big enough to avoid overflaw
63 * unless we carefully choose orders of multiplication and division.
64 * Get the coefficient first, and multiply (potentially huge) base
65 * experience point of a monster later.
68 static void get_exp_from_mon(HIT_POINT dam, monster_type *m_ptr)
70 monster_race *r_ptr = &r_info[m_ptr->r_idx];
77 if (!m_ptr->r_idx) return;
78 if (is_pet(m_ptr) || p_ptr->inside_battle) return;
81 * - Ratio of monster's level to player's level effects
82 * - Varying speed effects
83 * - Get a fraction in proportion of damage point
85 new_exp = r_ptr->level * SPEED_TO_ENERGY(m_ptr->mspeed) * dam;
88 div_l = (p_ptr->max_plv + 2) * SPEED_TO_ENERGY(r_ptr->speed);
90 /* Use (average maxhp * 2) as a denominator */
91 if (!(r_ptr->flags1 & RF1_FORCE_MAXHP))
92 s64b_mul(&div_h, &div_l, 0, r_ptr->hdice * (ironman_nightmare ? 2 : 1) * (r_ptr->hside + 1));
94 s64b_mul(&div_h, &div_l, 0, r_ptr->hdice * (ironman_nightmare ? 2 : 1) * r_ptr->hside * 2);
96 /* Special penalty in the wilderness */
97 if (!dun_level && (!(r_ptr->flags8 & RF8_WILD_ONLY) || !(r_ptr->flags1 & RF1_UNIQUE)))
98 s64b_mul(&div_h, &div_l, 0, 5);
100 /* Do division first to prevent overflaw */
101 s64b_div(&new_exp, &new_exp_frac, div_h, div_l);
103 /* Special penalty for mutiply-monster */
104 if ((r_ptr->flags2 & RF2_MULTIPLY) || (m_ptr->r_idx == MON_DAWN))
106 int monnum_penarty = r_ptr->r_akills / 400;
107 if (monnum_penarty > 8) monnum_penarty = 8;
109 while (monnum_penarty--)
112 s64b_RSHIFT(new_exp, new_exp_frac, 2);
116 /* Special penalty for rest_and_shoot exp scum */
117 if ((m_ptr->dealt_damage > m_ptr->max_maxhp) && (m_ptr->hp >= 0))
119 int over_damage = m_ptr->dealt_damage / m_ptr->max_maxhp;
120 if (over_damage > 32) over_damage = 32;
122 while (over_damage--)
125 s64b_mul(&new_exp, &new_exp_frac, 0, 9);
126 s64b_div(&new_exp, &new_exp_frac, 0, 10);
130 /* Finally multiply base experience point of the monster */
131 s64b_mul(&new_exp, &new_exp_frac, 0, r_ptr->mexp);
133 /* Gain experience */
134 gain_exp_64(new_exp, new_exp_frac);
140 * @brief モンスターの時限ステータスを取得する
141 * @return m_idx モンスターの参照ID
142 * @return mproc_type モンスターの時限ステータスID
145 int get_mproc_idx(MONSTER_IDX m_idx, int mproc_type)
147 s16b *cur_mproc_list = mproc_list[mproc_type];
150 for (i = mproc_max[mproc_type] - 1; i >= 0; i--)
152 if (cur_mproc_list[i] == m_idx) return i;
159 * @brief モンスターの時限ステータスリストを追加する
160 * @return m_idx モンスターの参照ID
161 * @return mproc_type 追加したいモンスターの時限ステータスID
164 static void mproc_add(MONSTER_IDX m_idx, int mproc_type)
166 if (mproc_max[mproc_type] < max_m_idx) mproc_list[mproc_type][mproc_max[mproc_type]++] = (s16b)m_idx;
171 * @brief モンスターの時限ステータスリストを削除
172 * @return m_idx モンスターの参照ID
173 * @return mproc_type 削除したいモンスターの時限ステータスID
176 static void mproc_remove(MONSTER_IDX m_idx, int mproc_type)
178 int mproc_idx = get_mproc_idx(m_idx, mproc_type);
179 if (mproc_idx >= 0) mproc_list[mproc_type][mproc_idx] = mproc_list[mproc_type][--mproc_max[mproc_type]];
184 * @brief モンスターの時限ステータスリストを初期化する / Initialize monster process
187 void mproc_init(void)
193 /* Reset "mproc_max[]" */
194 for (cmi = 0; cmi < MAX_MTIMED; cmi++) mproc_max[cmi] = 0;
196 /* Process the monsters (backwards) */
197 for (i = m_max - 1; i >= 1; i--)
199 /* Access the monster */
202 /* Ignore "dead" monsters */
203 if (!m_ptr->r_idx) continue;
205 for (cmi = 0; cmi < MAX_MTIMED; cmi++)
207 if (m_ptr->mtimed[cmi]) mproc_add(i, cmi);
214 * @brief モンスターの睡眠状態値をセットする /
215 * Set "m_ptr->mtimed[MTIMED_CSLEEP]", notice observable changes
216 * @param m_idx モンスター参照ID
218 * @return 別途更新処理が必要な場合TRUEを返す
220 bool set_monster_csleep(MONSTER_IDX m_idx, int v)
222 monster_type *m_ptr = &m_list[m_idx];
225 /* Hack -- Force good values */
226 v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
231 if (!MON_CSLEEP(m_ptr))
233 mproc_add(m_idx, MTIMED_CSLEEP);
241 if (MON_CSLEEP(m_ptr))
243 mproc_remove(m_idx, MTIMED_CSLEEP);
249 m_ptr->mtimed[MTIMED_CSLEEP] = (s16b)v;
251 if (!notice) return FALSE;
255 /* Update health bar as needed */
256 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
257 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
260 if (r_info[m_ptr->r_idx].flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
267 * @brief モンスターの加速状態値をセット /
268 * Set "m_ptr->mtimed[MTIMED_FAST]", notice observable changes
269 * @param m_idx モンスター参照ID
271 * @return 別途更新処理が必要な場合TRUEを返す
273 bool set_monster_fast(MONSTER_IDX m_idx, int v)
275 monster_type *m_ptr = &m_list[m_idx];
278 /* Hack -- Force good values */
279 v = (v > 200) ? 200 : (v < 0) ? 0 : v;
284 if (!MON_FAST(m_ptr))
286 mproc_add(m_idx, MTIMED_FAST);
296 mproc_remove(m_idx, MTIMED_FAST);
302 m_ptr->mtimed[MTIMED_FAST] = (s16b)v;
304 if (!notice) return FALSE;
306 if ((p_ptr->riding == m_idx) && !p_ptr->leaving) p_ptr->update |= (PU_BONUS);
313 * Set "m_ptr->mtimed[MTIMED_SLOW]", notice observable changes
315 bool set_monster_slow(MONSTER_IDX m_idx, int v)
317 monster_type *m_ptr = &m_list[m_idx];
320 /* Hack -- Force good values */
321 v = (v > 200) ? 200 : (v < 0) ? 0 : v;
326 if (!MON_SLOW(m_ptr))
328 mproc_add(m_idx, MTIMED_SLOW);
338 mproc_remove(m_idx, MTIMED_SLOW);
344 m_ptr->mtimed[MTIMED_SLOW] = (s16b)v;
346 if (!notice) return FALSE;
348 if ((p_ptr->riding == m_idx) && !p_ptr->leaving) p_ptr->update |= (PU_BONUS);
355 * @brief モンスターの朦朧状態値をセット /
356 * Set "m_ptr->mtimed[MTIMED_STUNNED]", notice observable changes
357 * @param m_idx モンスター参照ID
359 * @return 別途更新処理が必要な場合TRUEを返す
361 bool set_monster_stunned(MONSTER_IDX m_idx, int v)
363 monster_type *m_ptr = &m_list[m_idx];
366 /* Hack -- Force good values */
367 v = (v > 200) ? 200 : (v < 0) ? 0 : v;
372 if (!MON_STUNNED(m_ptr))
374 mproc_add(m_idx, MTIMED_STUNNED);
382 if (MON_STUNNED(m_ptr))
384 mproc_remove(m_idx, MTIMED_STUNNED);
390 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)v;
397 * @brief モンスターの混乱状態値をセット /
398 * Set "m_ptr->mtimed[MTIMED_CONFUSED]", notice observable changes
399 * @param m_idx モンスター参照ID
401 * @return 別途更新処理が必要な場合TRUEを返す
403 bool set_monster_confused(MONSTER_IDX m_idx, int v)
405 monster_type *m_ptr = &m_list[m_idx];
408 /* Hack -- Force good values */
409 v = (v > 200) ? 200 : (v < 0) ? 0 : v;
414 if (!MON_CONFUSED(m_ptr))
416 mproc_add(m_idx, MTIMED_CONFUSED);
424 if (MON_CONFUSED(m_ptr))
426 mproc_remove(m_idx, MTIMED_CONFUSED);
432 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)v;
439 * @brief モンスターの恐慌状態値をセット /
440 * Set "m_ptr->mtimed[MTIMED_MONFEAR]", notice observable changes
441 * @param m_idx モンスター参照ID
443 * @return 別途更新処理が必要な場合TRUEを返す
445 bool set_monster_monfear(MONSTER_IDX m_idx, int v)
447 monster_type *m_ptr = &m_list[m_idx];
450 /* Hack -- Force good values */
451 v = (v > 200) ? 200 : (v < 0) ? 0 : v;
456 if (!MON_MONFEAR(m_ptr))
458 mproc_add(m_idx, MTIMED_MONFEAR);
466 if (MON_MONFEAR(m_ptr))
468 mproc_remove(m_idx, MTIMED_MONFEAR);
474 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)v;
476 if (!notice) return FALSE;
480 /* Update health bar as needed */
481 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
482 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
490 * @brief モンスターの無敵状態値をセット /
491 * Set "m_ptr->mtimed[MTIMED_INVULNER]", notice observable changes
492 * @param m_idx モンスター参照ID
494 * @param energy_need TRUEならば無敵解除時に行動ターン消費を行う
495 * @return 別途更新処理が必要な場合TRUEを返す
497 bool set_monster_invulner(MONSTER_IDX m_idx, int v, bool energy_need)
499 monster_type *m_ptr = &m_list[m_idx];
502 /* Hack -- Force good values */
503 v = (v > 200) ? 200 : (v < 0) ? 0 : v;
508 if (!MON_INVULNER(m_ptr))
510 mproc_add(m_idx, MTIMED_INVULNER);
518 if (MON_INVULNER(m_ptr))
520 mproc_remove(m_idx, MTIMED_INVULNER);
521 if (energy_need && !p_ptr->wild_mode) m_ptr->energy_need += ENERGY_NEED();
527 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)v;
529 if (!notice) return FALSE;
533 /* Update health bar as needed */
534 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
535 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
542 static u32b csleep_noise;
545 * @brief モンスターの各種状態値を時間経過により更新するサブルーチン
546 * @param m_idx モンスター参照ID
547 * @param mtimed_idx 更新するモンスターの時限ステータスID
550 static void process_monsters_mtimed_aux(MONSTER_IDX m_idx, int mtimed_idx)
552 monster_type *m_ptr = &m_list[m_idx];
558 monster_race *r_ptr = &r_info[m_ptr->r_idx];
560 /* Assume does not wake up */
563 /* Hack -- Require proximity */
564 if (m_ptr->cdis < AAF_LIMIT)
566 /* Handle "sensing radius" */
567 if (m_ptr->cdis <= (is_pet(m_ptr) ? ((r_ptr->aaf > MAX_SIGHT) ? MAX_SIGHT : r_ptr->aaf) : r_ptr->aaf))
573 /* Handle "sight" and "aggravation" */
574 else if ((m_ptr->cdis <= MAX_SIGHT) && (player_has_los_bold(m_ptr->fy, m_ptr->fx)))
583 u32b notice = randint0(1024);
585 /* Nightmare monsters are more alert */
586 if (ironman_nightmare) notice /= 2;
588 /* Hack -- See if monster "notices" player */
589 if ((notice * notice * notice) <= csleep_noise)
591 /* Hack -- amount of "waking" */
592 /* Wake up faster near the player */
593 int d = (m_ptr->cdis < AAF_LIMIT / 2) ? (AAF_LIMIT / m_ptr->cdis) : 1;
595 /* Hack -- amount of "waking" is affected by speed of player */
596 d = (d * SPEED_TO_ENERGY(p_ptr->pspeed)) / 10;
599 /* Monster wakes up "a little bit" */
602 if (!set_monster_csleep(m_idx, MON_CSLEEP(m_ptr) - d))
604 /* Notice the "not waking up" */
605 if (is_original_ap_and_seen(m_ptr))
607 /* Hack -- Count the ignores */
608 if (r_ptr->r_ignore < MAX_UCHAR) r_ptr->r_ignore++;
615 /* Notice the "waking up" */
618 GAME_TEXT m_name[MAX_NLEN];
619 monster_desc(m_name, m_ptr, 0);
620 msg_format(_("%^sが目を覚ました。", "%^s wakes up."), m_name);
623 if (is_original_ap_and_seen(m_ptr))
625 /* Hack -- Count the wakings */
626 if (r_ptr->r_wake < MAX_UCHAR) r_ptr->r_wake++;
635 /* Reduce by one, note if expires */
636 if (set_monster_fast(m_idx, MON_FAST(m_ptr) - 1))
640 GAME_TEXT m_name[MAX_NLEN];
641 monster_desc(m_name, m_ptr, 0);
642 msg_format(_("%^sはもう加速されていない。", "%^s is no longer fast."), m_name);
648 /* Reduce by one, note if expires */
649 if (set_monster_slow(m_idx, MON_SLOW(m_ptr) - 1))
653 GAME_TEXT m_name[MAX_NLEN];
654 monster_desc(m_name, m_ptr, 0);
655 msg_format(_("%^sはもう減速されていない。", "%^s is no longer slow."), m_name);
662 int rlev = r_info[m_ptr->r_idx].level;
664 /* Recover from stun */
665 if (set_monster_stunned(m_idx, (randint0(10000) <= rlev * rlev) ? 0 : (MON_STUNNED(m_ptr) - 1)))
667 /* Message if visible */
670 GAME_TEXT m_name[MAX_NLEN];
671 monster_desc(m_name, m_ptr, 0);
672 msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), m_name);
678 case MTIMED_CONFUSED:
679 /* Reduce the confusion */
680 if (set_monster_confused(m_idx, MON_CONFUSED(m_ptr) - randint1(r_info[m_ptr->r_idx].level / 20 + 1)))
682 /* Message if visible */
685 GAME_TEXT m_name[MAX_NLEN];
686 monster_desc(m_name, m_ptr, 0);
687 msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), m_name);
693 /* Reduce the fear */
694 if (set_monster_monfear(m_idx, MON_MONFEAR(m_ptr) - randint1(r_info[m_ptr->r_idx].level / 20 + 1)))
699 GAME_TEXT m_name[MAX_NLEN];
703 /* Acquire the monster possessive */
704 monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
706 monster_desc(m_name, m_ptr, 0);
708 msg_format("%^sは勇気を取り戻した。", m_name);
710 msg_format("%^s recovers %s courage.", m_name, m_poss);
716 case MTIMED_INVULNER:
717 /* Reduce by one, note if expires */
718 if (set_monster_invulner(m_idx, MON_INVULNER(m_ptr) - 1, TRUE))
722 GAME_TEXT m_name[MAX_NLEN];
723 monster_desc(m_name, m_ptr, 0);
724 msg_format(_("%^sはもう無敵でない。", "%^s is no longer invulnerable."), m_name);
733 * @brief 全モンスターの各種状態値を時間経過により更新するメインルーチン
734 * @param mtimed_idx 更新するモンスターの時限ステータスID
737 * Process the counters of monsters (once per 10 game turns)\n
738 * These functions are to process monsters' counters same as player's.
740 void process_monsters_mtimed(int mtimed_idx)
743 s16b *cur_mproc_list = mproc_list[mtimed_idx];
745 /* Hack -- calculate the "player noise" */
746 if (mtimed_idx == MTIMED_CSLEEP) csleep_noise = (1L << (30 - p_ptr->skill_stl));
748 /* Process the monsters (backwards) */
749 for (i = mproc_max[mtimed_idx] - 1; i >= 0; i--)
751 /* Access the monster */
752 process_monsters_mtimed_aux(cur_mproc_list[i], mtimed_idx);
757 * @brief モンスターへの魔力消去処理
758 * @param m_idx 魔力消去を受けるモンスターの参照ID
761 void dispel_monster_status(MONSTER_IDX m_idx)
763 monster_type *m_ptr = &m_list[m_idx];
764 GAME_TEXT m_name[MAX_NLEN];
766 monster_desc(m_name, m_ptr, 0);
767 if (set_monster_invulner(m_idx, 0, TRUE))
769 if (m_ptr->ml) msg_format(_("%sはもう無敵ではない。", "%^s is no longer invulnerable."), m_name);
771 if (set_monster_fast(m_idx, 0))
773 if (m_ptr->ml) msg_format(_("%sはもう加速されていない。", "%^s is no longer fast."), m_name);
775 if (set_monster_slow(m_idx, 0))
777 if (m_ptr->ml) msg_format(_("%sはもう減速されていない。", "%^s is no longer slow."), m_name);
782 * @brief モンスターの時間停止処理
783 * @param num 時間停止を行った敵が行動できる回数
784 * @param who 時間停止処理の主体ID
785 * @param vs_player TRUEならば時間停止開始処理を行う
786 * @return 時間停止が行われている状態ならばTRUEを返す
788 bool process_the_world(int num, MONSTER_IDX who, bool vs_player)
790 monster_type *m_ptr = &m_list[hack_m_idx]; /* the world monster */
792 if (world_monster) return (FALSE);
796 GAME_TEXT m_name[MAX_NLEN];
797 monster_desc(m_name, m_ptr, 0);
800 msg_format(_("「『ザ・ワールド』!時は止まった!」", "%s yells 'The World! Time has stopped!'"), m_name);
802 msg_format(_("「時よ!」", "%s yells 'Time!'"), m_name);
803 else msg_print("hek!");
808 /* This monster cast spells */
809 world_monster = hack_m_idx;
811 if (vs_player) do_cmd_redraw();
815 if (!m_ptr->r_idx) break;
816 process_monster(world_monster);
820 if (vs_player) Term_xtra(TERM_XTRA_DELAY, 500);
823 p_ptr->redraw |= (PR_MAP);
824 p_ptr->update |= (PU_MONSTERS);
825 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
828 if (vs_player || (player_has_los_bold(m_ptr->fy, m_ptr->fx) && projectable(p_ptr->y, p_ptr->x, m_ptr->fy, m_ptr->fx)))
830 msg_print(_("「時は動きだす…」", "You feel time flowing around you once more."));
839 * @brief モンスターの経験値取得処理
840 * @param m_idx 経験値を得るモンスターの参照ID
841 * @param s_idx 撃破されたモンスター種族の参照ID
844 void monster_gain_exp(MONSTER_IDX m_idx, IDX s_idx)
852 if (m_idx <= 0 || s_idx <= 0) return;
854 m_ptr = &m_list[m_idx];
856 /* Paranoia -- Skip dead monsters */
857 if (!m_ptr->r_idx) return;
859 r_ptr = &r_info[m_ptr->r_idx];
860 s_ptr = &r_info[s_idx];
862 if (p_ptr->inside_battle) return;
864 if (!r_ptr->next_exp) return;
866 new_exp = s_ptr->mexp * s_ptr->level / (r_ptr->level + 2);
867 if (m_idx == p_ptr->riding) new_exp = (new_exp + 1) / 2;
868 if (!dun_level) new_exp /= 5;
869 m_ptr->exp += new_exp;
870 if (m_ptr->mflag2 & MFLAG2_CHAMELEON) return;
872 if (m_ptr->exp >= r_ptr->next_exp)
874 GAME_TEXT m_name[MAX_NLEN];
875 int old_hp = m_ptr->hp;
876 int old_maxhp = m_ptr->max_maxhp;
877 int old_r_idx = m_ptr->r_idx;
878 byte old_sub_align = m_ptr->sub_align;
880 /* Hack -- Reduce the racial counter of previous monster */
881 real_r_ptr(m_ptr)->cur_num--;
883 monster_desc(m_name, m_ptr, 0);
884 m_ptr->r_idx = r_ptr->next_r_idx;
886 /* Count the monsters on the level */
887 real_r_ptr(m_ptr)->cur_num++;
889 m_ptr->ap_r_idx = m_ptr->r_idx;
890 r_ptr = &r_info[m_ptr->r_idx];
892 if (r_ptr->flags1 & RF1_FORCE_MAXHP)
894 m_ptr->max_maxhp = maxroll(r_ptr->hdice, r_ptr->hside);
898 m_ptr->max_maxhp = damroll(r_ptr->hdice, r_ptr->hside);
900 if (ironman_nightmare)
902 HIT_POINT hp = m_ptr->max_maxhp * 2L;
903 m_ptr->max_maxhp = MIN(30000, hp);
905 m_ptr->maxhp = m_ptr->max_maxhp;
906 m_ptr->hp = old_hp * m_ptr->maxhp / old_maxhp;
908 /* dealt damage is 0 at initial*/
909 m_ptr->dealt_damage = 0;
911 /* Extract the monster base speed */
912 m_ptr->mspeed = get_mspeed(r_ptr);
914 /* Sub-alignment of a monster */
915 if (!is_pet(m_ptr) && !(r_ptr->flags3 & (RF3_EVIL | RF3_GOOD)))
916 m_ptr->sub_align = old_sub_align;
919 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
920 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
921 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
926 if (is_pet(m_ptr) || m_ptr->ml)
928 if (!ignore_unview || player_can_see_bold(m_ptr->fy, m_ptr->fx))
932 monster_race *hallu_race;
936 hallu_race = &r_info[randint1(max_r_idx - 1)];
937 } while (!hallu_race->name || (hallu_race->flags1 & RF1_UNIQUE));
938 msg_format(_("%sは%sに進化した。", "%^s evolved into %s."), m_name, r_name + hallu_race->name);
942 msg_format(_("%sは%sに進化した。", "%^s evolved into %s."), m_name, r_name + r_ptr->name);
946 if (!p_ptr->image) r_info[old_r_idx].r_xtra1 |= MR1_SINKA;
948 /* Now you feel very close to this pet. */
949 m_ptr->parent_m_idx = 0;
951 update_monster(m_idx, FALSE);
952 lite_spot(m_ptr->fy, m_ptr->fx);
954 if (m_idx == p_ptr->riding) p_ptr->update |= PU_BONUS;
958 * @brief モンスターのHPをダメージに応じて減算する /
959 * Decreases monsters hit points, handling monster death.
960 * @param dam 与えたダメージ量
961 * @param m_idx ダメージを与えたモンスターのID
962 * @param fear ダメージによってモンスターが恐慌状態に陥ったならばTRUEを返す
963 * @param note モンスターが倒された際の特別なメッセージ述語
967 * We return TRUE if the monster has been killed (and deleted).
968 * We announce monster death (using an optional "death message"
969 * if given, and a otherwise a generic killed/destroyed message).
970 * Only "physical attacks" can induce the "You have slain" message.
971 * Missile and Spell attacks will induce the "dies" message, or
972 * various "specialized" messages. Note that "You have destroyed"
973 * and "is destroyed" are synonyms for "You have slain" and "dies".
974 * Hack -- unseen monsters yield "You have killed it." message.
975 * Added fear (DGK) and check whether to print fear messages -CWS
976 * Made name, sex, and capitalization generic -BEN-
977 * As always, the "ghost" processing is a total hack.
978 * Hack -- we "delay" fear messages by passing around a "fear" flag.
979 * Consider decreasing monster experience over time, say,
980 * by using "(m_exp * m_lev * (m_lev)) / (p_lev * (m_lev + n_killed))"
981 * instead of simply "(m_exp * m_lev) / (p_lev)", to make the first
982 * monster worth more than subsequent monsters. This would also need
983 * to induce changes in the monster recall code.
986 bool mon_take_hit(MONSTER_IDX m_idx, HIT_POINT dam, bool *fear, concptr note)
988 monster_type *m_ptr = &m_list[m_idx];
989 monster_race *r_ptr = &r_info[m_ptr->r_idx];
990 monster_type exp_mon;
992 /* Innocent until proven otherwise */
993 bool innocent = TRUE, thief = FALSE;
997 (void)COPY(&exp_mon, m_ptr, monster_type);
999 expdam = (m_ptr->hp > dam) ? dam : m_ptr->hp;
1001 get_exp_from_mon(expdam, &exp_mon);
1003 /* Genocided by chaos patron */
1004 if (!m_ptr->r_idx) m_idx = 0;
1006 /* Redraw (later) if needed */
1007 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1008 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
1010 (void)set_monster_csleep(m_idx, 0);
1012 /* Hack - Cancel any special player stealth magics. -LM- */
1013 if (p_ptr->special_defense & NINJA_S_STEALTH)
1015 set_superstealth(FALSE);
1018 /* Genocided by chaos patron */
1019 if (!m_idx) return TRUE;
1022 m_ptr->dealt_damage += dam;
1024 if (m_ptr->dealt_damage > m_ptr->max_maxhp * 100) m_ptr->dealt_damage = m_ptr->max_maxhp * 100;
1028 msg_format(_("合計%d/%dのダメージを与えた。", "You do %d (out of %d) damage."), m_ptr->dealt_damage, m_ptr->maxhp);
1031 /* It is dead now */
1034 GAME_TEXT m_name[MAX_NLEN];
1036 if (r_info[m_ptr->r_idx].flags7 & RF7_TANUKI)
1038 /* You might have unmasked Tanuki first time */
1039 r_ptr = &r_info[m_ptr->r_idx];
1040 m_ptr->ap_r_idx = m_ptr->r_idx;
1041 if (r_ptr->r_sights < MAX_SHORT) r_ptr->r_sights++;
1044 if (m_ptr->mflag2 & MFLAG2_CHAMELEON)
1046 /* You might have unmasked Chameleon first time */
1047 r_ptr = real_r_ptr(m_ptr);
1048 if (r_ptr->r_sights < MAX_SHORT) r_ptr->r_sights++;
1051 if (!(m_ptr->smart & SM_CLONED))
1053 /* When the player kills a Unique, it stays dead */
1054 if (r_ptr->flags1 & RF1_UNIQUE)
1058 /* Mega-Hack -- Banor & Lupart */
1059 if ((m_ptr->r_idx == MON_BANOR) || (m_ptr->r_idx == MON_LUPART))
1061 r_info[MON_BANORLUPART].max_num = 0;
1062 r_info[MON_BANORLUPART].r_pkills++;
1063 r_info[MON_BANORLUPART].r_akills++;
1064 if (r_info[MON_BANORLUPART].r_tkills < MAX_SHORT) r_info[MON_BANORLUPART].r_tkills++;
1066 else if (m_ptr->r_idx == MON_BANORLUPART)
1068 r_info[MON_BANOR].max_num = 0;
1069 r_info[MON_BANOR].r_pkills++;
1070 r_info[MON_BANOR].r_akills++;
1071 if (r_info[MON_BANOR].r_tkills < MAX_SHORT) r_info[MON_BANOR].r_tkills++;
1072 r_info[MON_LUPART].max_num = 0;
1073 r_info[MON_LUPART].r_pkills++;
1074 r_info[MON_LUPART].r_akills++;
1075 if (r_info[MON_LUPART].r_tkills < MAX_SHORT) r_info[MON_LUPART].r_tkills++;
1079 /* When the player kills a Nazgul, it stays dead */
1080 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num--;
1083 /* Count all monsters killed */
1084 if (r_ptr->r_akills < MAX_SHORT) r_ptr->r_akills++;
1086 /* Recall even invisible uniques or winners */
1087 if ((m_ptr->ml && !p_ptr->image) || (r_ptr->flags1 & RF1_UNIQUE))
1089 /* Count kills this life */
1090 if ((m_ptr->mflag2 & MFLAG2_KAGE) && (r_info[MON_KAGE].r_pkills < MAX_SHORT)) r_info[MON_KAGE].r_pkills++;
1091 else if (r_ptr->r_pkills < MAX_SHORT) r_ptr->r_pkills++;
1093 /* Count kills in all lives */
1094 if ((m_ptr->mflag2 & MFLAG2_KAGE) && (r_info[MON_KAGE].r_tkills < MAX_SHORT)) r_info[MON_KAGE].r_tkills++;
1095 else if (r_ptr->r_tkills < MAX_SHORT) r_ptr->r_tkills++;
1097 /* Hack -- Auto-recall */
1098 monster_race_track(m_ptr->ap_r_idx);
1101 /* Extract monster name */
1102 monster_desc(m_name, m_ptr, MD_TRUE_NAME);
1104 /* Don't kill Amberites */
1105 if ((r_ptr->flags3 & RF3_AMBERITE) && one_in_(2))
1107 int curses = 1 + randint1(3);
1108 bool stop_ty = FALSE;
1111 msg_format(_("%^sは恐ろしい血の呪いをあなたにかけた!", "%^s puts a terrible blood curse on you!"), m_name);
1112 curse_equipment(100, 50);
1116 stop_ty = activate_ty_curse(stop_ty, &count);
1120 if (r_ptr->flags2 & RF2_CAN_SPEAK)
1122 char line_got[1024];
1123 if (!get_rnd_line(_("mondeath_j.txt", "mondeath.txt"), m_ptr->r_idx, line_got))
1125 msg_format("%^s %s", m_name, line_got);
1129 if (m_ptr->r_idx == MON_SERPENT)
1131 screen_dump = make_screen_dump();
1136 if (!(d_info[dungeon_type].flags1 & DF1_BEGINNER))
1138 if (!dun_level && !ambush_flag && !p_ptr->inside_arena)
1140 chg_virtue(V_VALOUR, -1);
1142 else if (r_ptr->level > dun_level)
1144 if (randint1(10) <= (r_ptr->level - dun_level))
1145 chg_virtue(V_VALOUR, 1);
1147 if (r_ptr->level > 60)
1149 chg_virtue(V_VALOUR, 1);
1151 if (r_ptr->level >= 2 * (p_ptr->lev + 1))
1152 chg_virtue(V_VALOUR, 2);
1155 if (r_ptr->flags1 & RF1_UNIQUE)
1157 if (r_ptr->flags3 & (RF3_EVIL | RF3_GOOD)) chg_virtue(V_HARMONY, 2);
1159 if (r_ptr->flags3 & RF3_GOOD)
1161 chg_virtue(V_UNLIFE, 2);
1162 chg_virtue(V_VITALITY, -2);
1165 if (one_in_(3)) chg_virtue(V_INDIVIDUALISM, -1);
1168 if (m_ptr->r_idx == MON_BEGGAR || m_ptr->r_idx == MON_LEPER)
1170 chg_virtue(V_COMPASSION, -1);
1173 if ((r_ptr->flags3 & RF3_GOOD) && ((r_ptr->level) / 10 + (3 * dun_level) >= randint1(100)))
1174 chg_virtue(V_UNLIFE, 1);
1176 if (r_ptr->d_char == 'A')
1178 if (r_ptr->flags1 & RF1_UNIQUE)
1179 chg_virtue(V_FAITH, -2);
1180 else if ((r_ptr->level) / 10 + (3 * dun_level) >= randint1(100))
1182 if (r_ptr->flags3 & RF3_GOOD) chg_virtue(V_FAITH, -1);
1183 else chg_virtue(V_FAITH, 1);
1186 else if (r_ptr->flags3 & RF3_DEMON)
1188 if (r_ptr->flags1 & RF1_UNIQUE)
1189 chg_virtue(V_FAITH, 2);
1190 else if ((r_ptr->level) / 10 + (3 * dun_level) >= randint1(100))
1191 chg_virtue(V_FAITH, 1);
1194 if ((r_ptr->flags3 & RF3_UNDEAD) && (r_ptr->flags1 & RF1_UNIQUE))
1195 chg_virtue(V_VITALITY, 2);
1197 if (r_ptr->r_deaths)
1199 if (r_ptr->flags1 & RF1_UNIQUE)
1201 chg_virtue(V_HONOUR, 10);
1203 else if ((r_ptr->level) / 10 + (2 * dun_level) >= randint1(100))
1205 chg_virtue(V_HONOUR, 1);
1208 if ((r_ptr->flags2 & RF2_MULTIPLY) && (r_ptr->r_akills > 1000) && one_in_(10))
1210 chg_virtue(V_VALOUR, -1);
1213 for (i = 0; i < 4; i++)
1215 if (r_ptr->blow[i].d_dice != 0) innocent = FALSE; /* Murderer! */
1217 if ((r_ptr->blow[i].effect == RBE_EAT_ITEM)
1218 || (r_ptr->blow[i].effect == RBE_EAT_GOLD))
1220 thief = TRUE; /* Thief! */
1223 /* The new law says it is illegal to live in the dungeon */
1224 if (r_ptr->level != 0) innocent = FALSE;
1228 if (r_ptr->flags1 & RF1_UNIQUE)
1229 chg_virtue(V_JUSTICE, 3);
1230 else if (1 + ((r_ptr->level) / 10 + (2 * dun_level)) >= randint1(100))
1231 chg_virtue(V_JUSTICE, 1);
1235 chg_virtue(V_JUSTICE, -1);
1238 if ((r_ptr->flags3 & RF3_ANIMAL) && !(r_ptr->flags3 & RF3_EVIL) && !(r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) && !(r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) && !(r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
1240 if (one_in_(4)) chg_virtue(V_NATURE, -1);
1243 if ((r_ptr->flags1 & RF1_UNIQUE) && record_destroy_uniq)
1246 sprintf(note_buf, "%s%s", r_name + r_ptr->name, (m_ptr->smart & SM_CLONED) ? _("(クローン)", "(Clone)") : "");
1247 do_cmd_write_nikki(NIKKI_UNIQUE, 0, note_buf);
1253 /* Death by Missile/Spell attack */
1256 msg_format("%^s%s", m_name, note);
1259 /* Death by physical attack -- invisible monster */
1260 else if (!m_ptr->ml)
1263 if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON))
1264 msg_format("せっかくだから%sを殺した。", m_name);
1266 msg_format("%sを殺した。", m_name);
1268 msg_format("You have killed %s.", m_name);
1273 /* Death by Physical attack -- non-living monster */
1274 else if (!monster_living(m_ptr->r_idx))
1276 bool explode = FALSE;
1278 for (i = 0; i < 4; i++)
1280 if (r_ptr->blow[i].method == RBM_EXPLODE) explode = TRUE;
1283 /* Special note at death */
1285 msg_format(_("%sは爆発して粉々になった。", "%^s explodes into tiny shreds."), m_name);
1289 if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON))
1290 msg_format("せっかくだから%sを倒した。", m_name);
1292 msg_format("%sを倒した。", m_name);
1294 msg_format("You have destroyed %s.", m_name);
1299 /* Death by Physical attack -- living monster */
1303 if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON))
1304 msg_format("せっかくだから%sを葬り去った。", m_name);
1306 msg_format("%sを葬り去った。", m_name);
1308 msg_format("You have slain %s.", m_name);
1312 if ((r_ptr->flags1 & RF1_UNIQUE) && !(m_ptr->smart & SM_CLONED) && !vanilla_town)
1314 for (i = 0; i < MAX_KUBI; i++)
1316 if ((kubi_r_idx[i] == m_ptr->r_idx) && !(m_ptr->mflag2 & MFLAG2_CHAMELEON))
1318 msg_format(_("%sの首には賞金がかかっている。", "There is a price on %s's head."), m_name);
1324 /* Generate treasure */
1325 monster_death(m_idx, TRUE);
1327 /* Mega hack : replace IKETA to BIKETAL */
1328 if ((m_ptr->r_idx == MON_IKETA) && !(p_ptr->inside_arena || p_ptr->inside_battle))
1330 POSITION dummy_y = m_ptr->fy;
1331 POSITION dummy_x = m_ptr->fx;
1332 BIT_FLAGS mode = 0L;
1333 if (is_pet(m_ptr)) mode |= PM_FORCE_PET;
1334 delete_monster_idx(m_idx);
1335 if (summon_named_creature(0, dummy_y, dummy_x, MON_BIKETAL, mode))
1337 msg_print(_("「ハァッハッハッハ!!私がバイケタルだ!!」", "Uwa-hahaha! *I* am Biketal!"));
1342 delete_monster_idx(m_idx);
1345 get_exp_from_mon((long)exp_mon.max_maxhp * 2, &exp_mon);
1350 /* Monster is dead */
1357 /* Mega-Hack -- Pain cancels fear */
1358 if (MON_MONFEAR(m_ptr) && (dam > 0))
1361 if (set_monster_monfear(m_idx, MON_MONFEAR(m_ptr) - randint1(dam)))
1368 /* Sometimes a monster gets scared by damage */
1369 if (!MON_MONFEAR(m_ptr) && !(r_ptr->flags3 & (RF3_NO_FEAR)))
1371 /* Percentage of fully healthy */
1372 int percentage = (100L * m_ptr->hp) / m_ptr->maxhp;
1375 * Run (sometimes) if at 10% or less of max hit points,
1376 * or (usually) when hit for half its current hit points
1378 if ((randint1(10) >= percentage) || ((dam >= m_ptr->hp) && (randint0(100) < 80)))
1380 /* Hack -- note fear */
1383 /* Hack -- Add some timed fear */
1384 (void)set_monster_monfear(m_idx, (randint1(10) +
1385 (((dam >= m_ptr->hp) && (percentage > 7)) ?
1386 20 : ((11 - percentage) * 5))));