3 #include "monster-status.h"
4 #include "spells-summon.h"
5 #include "monsterrace-hook.h"
6 #include "object-curse.h"
13 * @brief モンスターに与えたダメージの修正処理 /
14 * Modify the physical damage done to the monster.
15 * @param m_ptr ダメージを受けるモンスターの構造体参照ポインタ
17 * @param is_psy_spear 攻撃手段が光の剣ならばTRUE
18 * @return 修正を行った結果のダメージ量
21 * (for example when it's invulnerable or shielded)
22 * ToDo: Accept a damage-type to calculate the modified damage from
23 * things like fire, frost, lightning, poison, ... attacks.
24 * "type" is not yet used and should be 0.
27 HIT_POINT mon_damage_mod(monster_type *m_ptr, HIT_POINT dam, bool is_psy_spear)
29 monster_race *r_ptr = &r_info[m_ptr->r_idx];
31 if ((r_ptr->flagsr & RFR_RES_ALL) && dam > 0)
34 if ((dam == 0) && one_in_(3)) dam = 1;
37 if (MON_INVULNER(m_ptr))
41 if (!p_ptr->blind && is_seen(m_ptr))
43 msg_print(_("バリアを切り裂いた!", "The barrier is penetrated!"));
46 else if (!one_in_(PENETRATE_INVULNERABILITY))
57 * @brief モンスターに与えたダメージを元に経験値を加算する /
58 * Calculate experience point to be get
60 * @param m_ptr ダメージを与えたモンスターの構造体参照ポインタ
64 * Even the 64 bit operation is not big enough to avoid overflaw
65 * unless we carefully choose orders of multiplication and division.
66 * Get the coefficient first, and multiply (potentially huge) base
67 * experience point of a monster later.
70 static void get_exp_from_mon(HIT_POINT dam, monster_type *m_ptr)
72 monster_race *r_ptr = &r_info[m_ptr->r_idx];
79 if (!m_ptr->r_idx) return;
80 if (is_pet(m_ptr) || p_ptr->inside_battle) return;
83 * - Ratio of monster's level to player's level effects
84 * - Varying speed effects
85 * - Get a fraction in proportion of damage point
87 new_exp = r_ptr->level * SPEED_TO_ENERGY(m_ptr->mspeed) * dam;
90 div_l = (p_ptr->max_plv + 2) * SPEED_TO_ENERGY(r_ptr->speed);
92 /* Use (average maxhp * 2) as a denominator */
93 if (!(r_ptr->flags1 & RF1_FORCE_MAXHP))
94 s64b_mul(&div_h, &div_l, 0, r_ptr->hdice * (ironman_nightmare ? 2 : 1) * (r_ptr->hside + 1));
96 s64b_mul(&div_h, &div_l, 0, r_ptr->hdice * (ironman_nightmare ? 2 : 1) * r_ptr->hside * 2);
98 /* Special penalty in the wilderness */
99 if (!dun_level && (!(r_ptr->flags8 & RF8_WILD_ONLY) || !(r_ptr->flags1 & RF1_UNIQUE)))
100 s64b_mul(&div_h, &div_l, 0, 5);
102 /* Do division first to prevent overflaw */
103 s64b_div(&new_exp, &new_exp_frac, div_h, div_l);
105 /* Special penalty for mutiply-monster */
106 if ((r_ptr->flags2 & RF2_MULTIPLY) || (m_ptr->r_idx == MON_DAWN))
108 int monnum_penarty = r_ptr->r_akills / 400;
109 if (monnum_penarty > 8) monnum_penarty = 8;
111 while (monnum_penarty--)
114 s64b_RSHIFT(new_exp, new_exp_frac, 2);
118 /* Special penalty for rest_and_shoot exp scum */
119 if ((m_ptr->dealt_damage > m_ptr->max_maxhp) && (m_ptr->hp >= 0))
121 int over_damage = m_ptr->dealt_damage / m_ptr->max_maxhp;
122 if (over_damage > 32) over_damage = 32;
124 while (over_damage--)
127 s64b_mul(&new_exp, &new_exp_frac, 0, 9);
128 s64b_div(&new_exp, &new_exp_frac, 0, 10);
132 /* Finally multiply base experience point of the monster */
133 s64b_mul(&new_exp, &new_exp_frac, 0, r_ptr->mexp);
135 /* Gain experience */
136 gain_exp_64(new_exp, new_exp_frac);
142 * @brief モンスターの時限ステータスを取得する
143 * @return m_idx モンスターの参照ID
144 * @return mproc_type モンスターの時限ステータスID
147 int get_mproc_idx(MONSTER_IDX m_idx, int mproc_type)
149 s16b *cur_mproc_list = mproc_list[mproc_type];
152 for (i = mproc_max[mproc_type] - 1; i >= 0; i--)
154 if (cur_mproc_list[i] == m_idx) return i;
161 * @brief モンスターの時限ステータスリストを追加する
162 * @return m_idx モンスターの参照ID
163 * @return mproc_type 追加したいモンスターの時限ステータスID
166 static void mproc_add(MONSTER_IDX m_idx, int mproc_type)
168 if (mproc_max[mproc_type] < max_m_idx) mproc_list[mproc_type][mproc_max[mproc_type]++] = (s16b)m_idx;
173 * @brief モンスターの時限ステータスリストを削除
174 * @return m_idx モンスターの参照ID
175 * @return mproc_type 削除したいモンスターの時限ステータスID
178 static void mproc_remove(MONSTER_IDX m_idx, int mproc_type)
180 int mproc_idx = get_mproc_idx(m_idx, mproc_type);
181 if (mproc_idx >= 0) mproc_list[mproc_type][mproc_idx] = mproc_list[mproc_type][--mproc_max[mproc_type]];
186 * @brief モンスターの時限ステータスリストを初期化する / Initialize monster process
189 void mproc_init(void)
195 /* Reset "mproc_max[]" */
196 for (cmi = 0; cmi < MAX_MTIMED; cmi++) mproc_max[cmi] = 0;
198 /* Process the monsters (backwards) */
199 for (i = m_max - 1; i >= 1; i--)
201 /* Access the monster */
204 /* Ignore "dead" monsters */
205 if (!m_ptr->r_idx) continue;
207 for (cmi = 0; cmi < MAX_MTIMED; cmi++)
209 if (m_ptr->mtimed[cmi]) mproc_add(i, cmi);
216 * @brief モンスターの睡眠状態値をセットする /
217 * Set "m_ptr->mtimed[MTIMED_CSLEEP]", notice observable changes
218 * @param m_idx モンスター参照ID
220 * @return 別途更新処理が必要な場合TRUEを返す
222 bool set_monster_csleep(MONSTER_IDX m_idx, int v)
224 monster_type *m_ptr = &m_list[m_idx];
227 /* Hack -- Force good values */
228 v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
233 if (!MON_CSLEEP(m_ptr))
235 mproc_add(m_idx, MTIMED_CSLEEP);
243 if (MON_CSLEEP(m_ptr))
245 mproc_remove(m_idx, MTIMED_CSLEEP);
251 m_ptr->mtimed[MTIMED_CSLEEP] = (s16b)v;
253 if (!notice) return FALSE;
257 /* Update health bar as needed */
258 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
259 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
262 if (r_info[m_ptr->r_idx].flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
269 * @brief モンスターの加速状態値をセット /
270 * Set "m_ptr->mtimed[MTIMED_FAST]", notice observable changes
271 * @param m_idx モンスター参照ID
273 * @return 別途更新処理が必要な場合TRUEを返す
275 bool set_monster_fast(MONSTER_IDX m_idx, int v)
277 monster_type *m_ptr = &m_list[m_idx];
280 /* Hack -- Force good values */
281 v = (v > 200) ? 200 : (v < 0) ? 0 : v;
286 if (!MON_FAST(m_ptr))
288 mproc_add(m_idx, MTIMED_FAST);
298 mproc_remove(m_idx, MTIMED_FAST);
304 m_ptr->mtimed[MTIMED_FAST] = (s16b)v;
306 if (!notice) return FALSE;
308 if ((p_ptr->riding == m_idx) && !p_ptr->leaving) p_ptr->update |= (PU_BONUS);
315 * Set "m_ptr->mtimed[MTIMED_SLOW]", notice observable changes
317 bool set_monster_slow(MONSTER_IDX m_idx, int v)
319 monster_type *m_ptr = &m_list[m_idx];
322 /* Hack -- Force good values */
323 v = (v > 200) ? 200 : (v < 0) ? 0 : v;
328 if (!MON_SLOW(m_ptr))
330 mproc_add(m_idx, MTIMED_SLOW);
340 mproc_remove(m_idx, MTIMED_SLOW);
346 m_ptr->mtimed[MTIMED_SLOW] = (s16b)v;
348 if (!notice) return FALSE;
350 if ((p_ptr->riding == m_idx) && !p_ptr->leaving) p_ptr->update |= (PU_BONUS);
357 * @brief モンスターの朦朧状態値をセット /
358 * Set "m_ptr->mtimed[MTIMED_STUNNED]", notice observable changes
359 * @param m_idx モンスター参照ID
361 * @return 別途更新処理が必要な場合TRUEを返す
363 bool set_monster_stunned(MONSTER_IDX m_idx, int v)
365 monster_type *m_ptr = &m_list[m_idx];
368 /* Hack -- Force good values */
369 v = (v > 200) ? 200 : (v < 0) ? 0 : v;
374 if (!MON_STUNNED(m_ptr))
376 mproc_add(m_idx, MTIMED_STUNNED);
384 if (MON_STUNNED(m_ptr))
386 mproc_remove(m_idx, MTIMED_STUNNED);
392 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)v;
399 * @brief モンスターの混乱状態値をセット /
400 * Set "m_ptr->mtimed[MTIMED_CONFUSED]", notice observable changes
401 * @param m_idx モンスター参照ID
403 * @return 別途更新処理が必要な場合TRUEを返す
405 bool set_monster_confused(MONSTER_IDX m_idx, int v)
407 monster_type *m_ptr = &m_list[m_idx];
410 /* Hack -- Force good values */
411 v = (v > 200) ? 200 : (v < 0) ? 0 : v;
416 if (!MON_CONFUSED(m_ptr))
418 mproc_add(m_idx, MTIMED_CONFUSED);
426 if (MON_CONFUSED(m_ptr))
428 mproc_remove(m_idx, MTIMED_CONFUSED);
434 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)v;
441 * @brief モンスターの恐慌状態値をセット /
442 * Set "m_ptr->mtimed[MTIMED_MONFEAR]", notice observable changes
443 * @param m_idx モンスター参照ID
445 * @return 別途更新処理が必要な場合TRUEを返す
447 bool set_monster_monfear(MONSTER_IDX m_idx, int v)
449 monster_type *m_ptr = &m_list[m_idx];
452 /* Hack -- Force good values */
453 v = (v > 200) ? 200 : (v < 0) ? 0 : v;
458 if (!MON_MONFEAR(m_ptr))
460 mproc_add(m_idx, MTIMED_MONFEAR);
468 if (MON_MONFEAR(m_ptr))
470 mproc_remove(m_idx, MTIMED_MONFEAR);
476 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)v;
478 if (!notice) return FALSE;
482 /* Update health bar as needed */
483 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
484 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
492 * @brief モンスターの無敵状態値をセット /
493 * Set "m_ptr->mtimed[MTIMED_INVULNER]", notice observable changes
494 * @param m_idx モンスター参照ID
496 * @param energy_need TRUEならば無敵解除時に行動ターン消費を行う
497 * @return 別途更新処理が必要な場合TRUEを返す
499 bool set_monster_invulner(MONSTER_IDX m_idx, int v, bool energy_need)
501 monster_type *m_ptr = &m_list[m_idx];
504 /* Hack -- Force good values */
505 v = (v > 200) ? 200 : (v < 0) ? 0 : v;
510 if (!MON_INVULNER(m_ptr))
512 mproc_add(m_idx, MTIMED_INVULNER);
520 if (MON_INVULNER(m_ptr))
522 mproc_remove(m_idx, MTIMED_INVULNER);
523 if (energy_need && !p_ptr->wild_mode) m_ptr->energy_need += ENERGY_NEED();
529 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)v;
531 if (!notice) return FALSE;
535 /* Update health bar as needed */
536 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
537 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
544 static u32b csleep_noise;
547 * @brief モンスターの各種状態値を時間経過により更新するサブルーチン
548 * @param m_idx モンスター参照ID
549 * @param mtimed_idx 更新するモンスターの時限ステータスID
552 static void process_monsters_mtimed_aux(MONSTER_IDX m_idx, int mtimed_idx)
554 monster_type *m_ptr = &m_list[m_idx];
560 monster_race *r_ptr = &r_info[m_ptr->r_idx];
562 /* Assume does not wake up */
565 /* Hack -- Require proximity */
566 if (m_ptr->cdis < AAF_LIMIT)
568 /* Handle "sensing radius" */
569 if (m_ptr->cdis <= (is_pet(m_ptr) ? ((r_ptr->aaf > MAX_SIGHT) ? MAX_SIGHT : r_ptr->aaf) : r_ptr->aaf))
575 /* Handle "sight" and "aggravation" */
576 else if ((m_ptr->cdis <= MAX_SIGHT) && (player_has_los_bold(m_ptr->fy, m_ptr->fx)))
585 u32b notice = randint0(1024);
587 /* Nightmare monsters are more alert */
588 if (ironman_nightmare) notice /= 2;
590 /* Hack -- See if monster "notices" player */
591 if ((notice * notice * notice) <= csleep_noise)
593 /* Hack -- amount of "waking" */
594 /* Wake up faster near the player */
595 int d = (m_ptr->cdis < AAF_LIMIT / 2) ? (AAF_LIMIT / m_ptr->cdis) : 1;
597 /* Hack -- amount of "waking" is affected by speed of player */
598 d = (d * SPEED_TO_ENERGY(p_ptr->pspeed)) / 10;
601 /* Monster wakes up "a little bit" */
604 if (!set_monster_csleep(m_idx, MON_CSLEEP(m_ptr) - d))
606 /* Notice the "not waking up" */
607 if (is_original_ap_and_seen(m_ptr))
609 /* Hack -- Count the ignores */
610 if (r_ptr->r_ignore < MAX_UCHAR) r_ptr->r_ignore++;
617 /* Notice the "waking up" */
620 GAME_TEXT m_name[MAX_NLEN];
621 monster_desc(m_name, m_ptr, 0);
622 msg_format(_("%^sが目を覚ました。", "%^s wakes up."), m_name);
625 if (is_original_ap_and_seen(m_ptr))
627 /* Hack -- Count the wakings */
628 if (r_ptr->r_wake < MAX_UCHAR) r_ptr->r_wake++;
637 /* Reduce by one, note if expires */
638 if (set_monster_fast(m_idx, MON_FAST(m_ptr) - 1))
642 GAME_TEXT m_name[MAX_NLEN];
643 monster_desc(m_name, m_ptr, 0);
644 msg_format(_("%^sはもう加速されていない。", "%^s is no longer fast."), m_name);
650 /* Reduce by one, note if expires */
651 if (set_monster_slow(m_idx, MON_SLOW(m_ptr) - 1))
655 GAME_TEXT m_name[MAX_NLEN];
656 monster_desc(m_name, m_ptr, 0);
657 msg_format(_("%^sはもう減速されていない。", "%^s is no longer slow."), m_name);
664 int rlev = r_info[m_ptr->r_idx].level;
666 /* Recover from stun */
667 if (set_monster_stunned(m_idx, (randint0(10000) <= rlev * rlev) ? 0 : (MON_STUNNED(m_ptr) - 1)))
669 /* Message if visible */
672 GAME_TEXT m_name[MAX_NLEN];
673 monster_desc(m_name, m_ptr, 0);
674 msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), m_name);
680 case MTIMED_CONFUSED:
681 /* Reduce the confusion */
682 if (set_monster_confused(m_idx, MON_CONFUSED(m_ptr) - randint1(r_info[m_ptr->r_idx].level / 20 + 1)))
684 /* Message if visible */
687 GAME_TEXT m_name[MAX_NLEN];
688 monster_desc(m_name, m_ptr, 0);
689 msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), m_name);
695 /* Reduce the fear */
696 if (set_monster_monfear(m_idx, MON_MONFEAR(m_ptr) - randint1(r_info[m_ptr->r_idx].level / 20 + 1)))
701 GAME_TEXT m_name[MAX_NLEN];
705 /* Acquire the monster possessive */
706 monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
708 monster_desc(m_name, m_ptr, 0);
710 msg_format("%^sは勇気を取り戻した。", m_name);
712 msg_format("%^s recovers %s courage.", m_name, m_poss);
718 case MTIMED_INVULNER:
719 /* Reduce by one, note if expires */
720 if (set_monster_invulner(m_idx, MON_INVULNER(m_ptr) - 1, TRUE))
724 GAME_TEXT m_name[MAX_NLEN];
725 monster_desc(m_name, m_ptr, 0);
726 msg_format(_("%^sはもう無敵でない。", "%^s is no longer invulnerable."), m_name);
735 * @brief 全モンスターの各種状態値を時間経過により更新するメインルーチン
736 * @param mtimed_idx 更新するモンスターの時限ステータスID
739 * Process the counters of monsters (once per 10 game turns)\n
740 * These functions are to process monsters' counters same as player's.
742 void process_monsters_mtimed(int mtimed_idx)
745 s16b *cur_mproc_list = mproc_list[mtimed_idx];
747 /* Hack -- calculate the "player noise" */
748 if (mtimed_idx == MTIMED_CSLEEP) csleep_noise = (1L << (30 - p_ptr->skill_stl));
750 /* Process the monsters (backwards) */
751 for (i = mproc_max[mtimed_idx] - 1; i >= 0; i--)
753 /* Access the monster */
754 process_monsters_mtimed_aux(cur_mproc_list[i], mtimed_idx);
759 * @brief モンスターへの魔力消去処理
760 * @param m_idx 魔力消去を受けるモンスターの参照ID
763 void dispel_monster_status(MONSTER_IDX m_idx)
765 monster_type *m_ptr = &m_list[m_idx];
766 GAME_TEXT m_name[MAX_NLEN];
768 monster_desc(m_name, m_ptr, 0);
769 if (set_monster_invulner(m_idx, 0, TRUE))
771 if (m_ptr->ml) msg_format(_("%sはもう無敵ではない。", "%^s is no longer invulnerable."), m_name);
773 if (set_monster_fast(m_idx, 0))
775 if (m_ptr->ml) msg_format(_("%sはもう加速されていない。", "%^s is no longer fast."), m_name);
777 if (set_monster_slow(m_idx, 0))
779 if (m_ptr->ml) msg_format(_("%sはもう減速されていない。", "%^s is no longer slow."), m_name);
784 * @brief モンスターの時間停止処理
785 * @param num 時間停止を行った敵が行動できる回数
786 * @param who 時間停止処理の主体ID
787 * @param vs_player TRUEならば時間停止開始処理を行う
788 * @return 時間停止が行われている状態ならばTRUEを返す
790 bool process_the_world(int num, MONSTER_IDX who, bool vs_player)
792 monster_type *m_ptr = &m_list[hack_m_idx]; /* the world monster */
794 if (world_monster) return (FALSE);
798 GAME_TEXT m_name[MAX_NLEN];
799 monster_desc(m_name, m_ptr, 0);
802 msg_format(_("「『ザ・ワールド』!時は止まった!」", "%s yells 'The World! Time has stopped!'"), m_name);
804 msg_format(_("「時よ!」", "%s yells 'Time!'"), m_name);
805 else msg_print("hek!");
810 /* This monster cast spells */
811 world_monster = hack_m_idx;
813 if (vs_player) do_cmd_redraw();
817 if (!m_ptr->r_idx) break;
818 process_monster(world_monster);
822 if (vs_player) Term_xtra(TERM_XTRA_DELAY, 500);
825 p_ptr->redraw |= (PR_MAP);
826 p_ptr->update |= (PU_MONSTERS);
827 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
830 if (vs_player || (player_has_los_bold(m_ptr->fy, m_ptr->fx) && projectable(p_ptr->y, p_ptr->x, m_ptr->fy, m_ptr->fx)))
832 msg_print(_("「時は動きだす…」", "You feel time flowing around you once more."));
841 * @brief モンスターの経験値取得処理
842 * @param m_idx 経験値を得るモンスターの参照ID
843 * @param s_idx 撃破されたモンスター種族の参照ID
846 void monster_gain_exp(MONSTER_IDX m_idx, IDX s_idx)
854 if (m_idx <= 0 || s_idx <= 0) return;
856 m_ptr = &m_list[m_idx];
858 /* Paranoia -- Skip dead monsters */
859 if (!m_ptr->r_idx) return;
861 r_ptr = &r_info[m_ptr->r_idx];
862 s_ptr = &r_info[s_idx];
864 if (p_ptr->inside_battle) return;
866 if (!r_ptr->next_exp) return;
868 new_exp = s_ptr->mexp * s_ptr->level / (r_ptr->level + 2);
869 if (m_idx == p_ptr->riding) new_exp = (new_exp + 1) / 2;
870 if (!dun_level) new_exp /= 5;
871 m_ptr->exp += new_exp;
872 if (m_ptr->mflag2 & MFLAG2_CHAMELEON) return;
874 if (m_ptr->exp >= r_ptr->next_exp)
876 GAME_TEXT m_name[MAX_NLEN];
877 int old_hp = m_ptr->hp;
878 int old_maxhp = m_ptr->max_maxhp;
879 int old_r_idx = m_ptr->r_idx;
880 byte old_sub_align = m_ptr->sub_align;
882 /* Hack -- Reduce the racial counter of previous monster */
883 real_r_ptr(m_ptr)->cur_num--;
885 monster_desc(m_name, m_ptr, 0);
886 m_ptr->r_idx = r_ptr->next_r_idx;
888 /* Count the monsters on the level */
889 real_r_ptr(m_ptr)->cur_num++;
891 m_ptr->ap_r_idx = m_ptr->r_idx;
892 r_ptr = &r_info[m_ptr->r_idx];
894 if (r_ptr->flags1 & RF1_FORCE_MAXHP)
896 m_ptr->max_maxhp = maxroll(r_ptr->hdice, r_ptr->hside);
900 m_ptr->max_maxhp = damroll(r_ptr->hdice, r_ptr->hside);
902 if (ironman_nightmare)
904 HIT_POINT hp = m_ptr->max_maxhp * 2L;
905 m_ptr->max_maxhp = MIN(30000, hp);
907 m_ptr->maxhp = m_ptr->max_maxhp;
908 m_ptr->hp = old_hp * m_ptr->maxhp / old_maxhp;
910 /* dealt damage is 0 at initial*/
911 m_ptr->dealt_damage = 0;
913 /* Extract the monster base speed */
914 m_ptr->mspeed = get_mspeed(r_ptr);
916 /* Sub-alignment of a monster */
917 if (!is_pet(m_ptr) && !(r_ptr->flags3 & (RF3_EVIL | RF3_GOOD)))
918 m_ptr->sub_align = old_sub_align;
921 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
922 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
923 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
928 if (is_pet(m_ptr) || m_ptr->ml)
930 if (!ignore_unview || player_can_see_bold(m_ptr->fy, m_ptr->fx))
934 monster_race *hallu_race;
938 hallu_race = &r_info[randint1(max_r_idx - 1)];
939 } while (!hallu_race->name || (hallu_race->flags1 & RF1_UNIQUE));
940 msg_format(_("%sは%sに進化した。", "%^s evolved into %s."), m_name, r_name + hallu_race->name);
944 msg_format(_("%sは%sに進化した。", "%^s evolved into %s."), m_name, r_name + r_ptr->name);
948 if (!p_ptr->image) r_info[old_r_idx].r_xtra1 |= MR1_SINKA;
950 /* Now you feel very close to this pet. */
951 m_ptr->parent_m_idx = 0;
953 update_monster(m_idx, FALSE);
954 lite_spot(m_ptr->fy, m_ptr->fx);
956 if (m_idx == p_ptr->riding) p_ptr->update |= PU_BONUS;
960 * @brief モンスターのHPをダメージに応じて減算する /
961 * Decreases monsters hit points, handling monster death.
962 * @param dam 与えたダメージ量
963 * @param m_idx ダメージを与えたモンスターのID
964 * @param fear ダメージによってモンスターが恐慌状態に陥ったならばTRUEを返す
965 * @param note モンスターが倒された際の特別なメッセージ述語
969 * We return TRUE if the monster has been killed (and deleted).
970 * We announce monster death (using an optional "death message"
971 * if given, and a otherwise a generic killed/destroyed message).
972 * Only "physical attacks" can induce the "You have slain" message.
973 * Missile and Spell attacks will induce the "dies" message, or
974 * various "specialized" messages. Note that "You have destroyed"
975 * and "is destroyed" are synonyms for "You have slain" and "dies".
976 * Hack -- unseen monsters yield "You have killed it." message.
977 * Added fear (DGK) and check whether to print fear messages -CWS
978 * Made name, sex, and capitalization generic -BEN-
979 * As always, the "ghost" processing is a total hack.
980 * Hack -- we "delay" fear messages by passing around a "fear" flag.
981 * Consider decreasing monster experience over time, say,
982 * by using "(m_exp * m_lev * (m_lev)) / (p_lev * (m_lev + n_killed))"
983 * instead of simply "(m_exp * m_lev) / (p_lev)", to make the first
984 * monster worth more than subsequent monsters. This would also need
985 * to induce changes in the monster recall code.
988 bool mon_take_hit(MONSTER_IDX m_idx, HIT_POINT dam, bool *fear, concptr note)
990 monster_type *m_ptr = &m_list[m_idx];
991 monster_race *r_ptr = &r_info[m_ptr->r_idx];
992 monster_type exp_mon;
994 /* Innocent until proven otherwise */
995 bool innocent = TRUE, thief = FALSE;
999 (void)COPY(&exp_mon, m_ptr, monster_type);
1001 expdam = (m_ptr->hp > dam) ? dam : m_ptr->hp;
1003 get_exp_from_mon(expdam, &exp_mon);
1005 /* Genocided by chaos patron */
1006 if (!m_ptr->r_idx) m_idx = 0;
1008 /* Redraw (later) if needed */
1009 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1010 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
1012 (void)set_monster_csleep(m_idx, 0);
1014 /* Hack - Cancel any special player stealth magics. -LM- */
1015 if (p_ptr->special_defense & NINJA_S_STEALTH)
1017 set_superstealth(FALSE);
1020 /* Genocided by chaos patron */
1021 if (!m_idx) return TRUE;
1024 m_ptr->dealt_damage += dam;
1026 if (m_ptr->dealt_damage > m_ptr->max_maxhp * 100) m_ptr->dealt_damage = m_ptr->max_maxhp * 100;
1030 msg_format(_("合計%d/%dのダメージを与えた。", "You do %d (out of %d) damage."), m_ptr->dealt_damage, m_ptr->maxhp);
1033 /* It is dead now */
1036 GAME_TEXT m_name[MAX_NLEN];
1038 if (r_info[m_ptr->r_idx].flags7 & RF7_TANUKI)
1040 /* You might have unmasked Tanuki first time */
1041 r_ptr = &r_info[m_ptr->r_idx];
1042 m_ptr->ap_r_idx = m_ptr->r_idx;
1043 if (r_ptr->r_sights < MAX_SHORT) r_ptr->r_sights++;
1046 if (m_ptr->mflag2 & MFLAG2_CHAMELEON)
1048 /* You might have unmasked Chameleon first time */
1049 r_ptr = real_r_ptr(m_ptr);
1050 if (r_ptr->r_sights < MAX_SHORT) r_ptr->r_sights++;
1053 if (!(m_ptr->smart & SM_CLONED))
1055 /* When the player kills a Unique, it stays dead */
1056 if (r_ptr->flags1 & RF1_UNIQUE)
1060 /* Mega-Hack -- Banor & Lupart */
1061 if ((m_ptr->r_idx == MON_BANOR) || (m_ptr->r_idx == MON_LUPART))
1063 r_info[MON_BANORLUPART].max_num = 0;
1064 r_info[MON_BANORLUPART].r_pkills++;
1065 r_info[MON_BANORLUPART].r_akills++;
1066 if (r_info[MON_BANORLUPART].r_tkills < MAX_SHORT) r_info[MON_BANORLUPART].r_tkills++;
1068 else if (m_ptr->r_idx == MON_BANORLUPART)
1070 r_info[MON_BANOR].max_num = 0;
1071 r_info[MON_BANOR].r_pkills++;
1072 r_info[MON_BANOR].r_akills++;
1073 if (r_info[MON_BANOR].r_tkills < MAX_SHORT) r_info[MON_BANOR].r_tkills++;
1074 r_info[MON_LUPART].max_num = 0;
1075 r_info[MON_LUPART].r_pkills++;
1076 r_info[MON_LUPART].r_akills++;
1077 if (r_info[MON_LUPART].r_tkills < MAX_SHORT) r_info[MON_LUPART].r_tkills++;
1081 /* When the player kills a Nazgul, it stays dead */
1082 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num--;
1085 /* Count all monsters killed */
1086 if (r_ptr->r_akills < MAX_SHORT) r_ptr->r_akills++;
1088 /* Recall even invisible uniques or winners */
1089 if ((m_ptr->ml && !p_ptr->image) || (r_ptr->flags1 & RF1_UNIQUE))
1091 /* Count kills this life */
1092 if ((m_ptr->mflag2 & MFLAG2_KAGE) && (r_info[MON_KAGE].r_pkills < MAX_SHORT)) r_info[MON_KAGE].r_pkills++;
1093 else if (r_ptr->r_pkills < MAX_SHORT) r_ptr->r_pkills++;
1095 /* Count kills in all lives */
1096 if ((m_ptr->mflag2 & MFLAG2_KAGE) && (r_info[MON_KAGE].r_tkills < MAX_SHORT)) r_info[MON_KAGE].r_tkills++;
1097 else if (r_ptr->r_tkills < MAX_SHORT) r_ptr->r_tkills++;
1099 /* Hack -- Auto-recall */
1100 monster_race_track(m_ptr->ap_r_idx);
1103 /* Extract monster name */
1104 monster_desc(m_name, m_ptr, MD_TRUE_NAME);
1106 /* Don't kill Amberites */
1107 if ((r_ptr->flags3 & RF3_AMBERITE) && one_in_(2))
1109 int curses = 1 + randint1(3);
1110 bool stop_ty = FALSE;
1113 msg_format(_("%^sは恐ろしい血の呪いをあなたにかけた!", "%^s puts a terrible blood curse on you!"), m_name);
1114 curse_equipment(100, 50);
1118 stop_ty = activate_ty_curse(stop_ty, &count);
1122 if (r_ptr->flags2 & RF2_CAN_SPEAK)
1124 char line_got[1024];
1125 if (!get_rnd_line(_("mondeath_j.txt", "mondeath.txt"), m_ptr->r_idx, line_got))
1127 msg_format("%^s %s", m_name, line_got);
1131 if (m_ptr->r_idx == MON_SERPENT)
1133 screen_dump = make_screen_dump();
1138 if (!(d_info[dungeon_type].flags1 & DF1_BEGINNER))
1140 if (!dun_level && !ambush_flag && !p_ptr->inside_arena)
1142 chg_virtue(V_VALOUR, -1);
1144 else if (r_ptr->level > dun_level)
1146 if (randint1(10) <= (r_ptr->level - dun_level))
1147 chg_virtue(V_VALOUR, 1);
1149 if (r_ptr->level > 60)
1151 chg_virtue(V_VALOUR, 1);
1153 if (r_ptr->level >= 2 * (p_ptr->lev + 1))
1154 chg_virtue(V_VALOUR, 2);
1157 if (r_ptr->flags1 & RF1_UNIQUE)
1159 if (r_ptr->flags3 & (RF3_EVIL | RF3_GOOD)) chg_virtue(V_HARMONY, 2);
1161 if (r_ptr->flags3 & RF3_GOOD)
1163 chg_virtue(V_UNLIFE, 2);
1164 chg_virtue(V_VITALITY, -2);
1167 if (one_in_(3)) chg_virtue(V_INDIVIDUALISM, -1);
1170 if (m_ptr->r_idx == MON_BEGGAR || m_ptr->r_idx == MON_LEPER)
1172 chg_virtue(V_COMPASSION, -1);
1175 if ((r_ptr->flags3 & RF3_GOOD) && ((r_ptr->level) / 10 + (3 * dun_level) >= randint1(100)))
1176 chg_virtue(V_UNLIFE, 1);
1178 if (r_ptr->d_char == 'A')
1180 if (r_ptr->flags1 & RF1_UNIQUE)
1181 chg_virtue(V_FAITH, -2);
1182 else if ((r_ptr->level) / 10 + (3 * dun_level) >= randint1(100))
1184 if (r_ptr->flags3 & RF3_GOOD) chg_virtue(V_FAITH, -1);
1185 else chg_virtue(V_FAITH, 1);
1188 else if (r_ptr->flags3 & RF3_DEMON)
1190 if (r_ptr->flags1 & RF1_UNIQUE)
1191 chg_virtue(V_FAITH, 2);
1192 else if ((r_ptr->level) / 10 + (3 * dun_level) >= randint1(100))
1193 chg_virtue(V_FAITH, 1);
1196 if ((r_ptr->flags3 & RF3_UNDEAD) && (r_ptr->flags1 & RF1_UNIQUE))
1197 chg_virtue(V_VITALITY, 2);
1199 if (r_ptr->r_deaths)
1201 if (r_ptr->flags1 & RF1_UNIQUE)
1203 chg_virtue(V_HONOUR, 10);
1205 else if ((r_ptr->level) / 10 + (2 * dun_level) >= randint1(100))
1207 chg_virtue(V_HONOUR, 1);
1210 if ((r_ptr->flags2 & RF2_MULTIPLY) && (r_ptr->r_akills > 1000) && one_in_(10))
1212 chg_virtue(V_VALOUR, -1);
1215 for (i = 0; i < 4; i++)
1217 if (r_ptr->blow[i].d_dice != 0) innocent = FALSE; /* Murderer! */
1219 if ((r_ptr->blow[i].effect == RBE_EAT_ITEM)
1220 || (r_ptr->blow[i].effect == RBE_EAT_GOLD))
1222 thief = TRUE; /* Thief! */
1225 /* The new law says it is illegal to live in the dungeon */
1226 if (r_ptr->level != 0) innocent = FALSE;
1230 if (r_ptr->flags1 & RF1_UNIQUE)
1231 chg_virtue(V_JUSTICE, 3);
1232 else if (1 + ((r_ptr->level) / 10 + (2 * dun_level)) >= randint1(100))
1233 chg_virtue(V_JUSTICE, 1);
1237 chg_virtue(V_JUSTICE, -1);
1240 if ((r_ptr->flags3 & RF3_ANIMAL) && !(r_ptr->flags3 & RF3_EVIL) && !(r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) && !(r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) && !(r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
1242 if (one_in_(4)) chg_virtue(V_NATURE, -1);
1245 if ((r_ptr->flags1 & RF1_UNIQUE) && record_destroy_uniq)
1248 sprintf(note_buf, "%s%s", r_name + r_ptr->name, (m_ptr->smart & SM_CLONED) ? _("(クローン)", "(Clone)") : "");
1249 do_cmd_write_nikki(NIKKI_UNIQUE, 0, note_buf);
1255 /* Death by Missile/Spell attack */
1258 msg_format("%^s%s", m_name, note);
1261 /* Death by physical attack -- invisible monster */
1262 else if (!m_ptr->ml)
1265 if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON))
1266 msg_format("せっかくだから%sを殺した。", m_name);
1268 msg_format("%sを殺した。", m_name);
1270 msg_format("You have killed %s.", m_name);
1275 /* Death by Physical attack -- non-living monster */
1276 else if (!monster_living(m_ptr->r_idx))
1278 bool explode = FALSE;
1280 for (i = 0; i < 4; i++)
1282 if (r_ptr->blow[i].method == RBM_EXPLODE) explode = TRUE;
1285 /* Special note at death */
1287 msg_format(_("%sは爆発して粉々になった。", "%^s explodes into tiny shreds."), m_name);
1291 if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON))
1292 msg_format("せっかくだから%sを倒した。", m_name);
1294 msg_format("%sを倒した。", m_name);
1296 msg_format("You have destroyed %s.", m_name);
1301 /* Death by Physical attack -- living monster */
1305 if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON))
1306 msg_format("せっかくだから%sを葬り去った。", m_name);
1308 msg_format("%sを葬り去った。", m_name);
1310 msg_format("You have slain %s.", m_name);
1314 if ((r_ptr->flags1 & RF1_UNIQUE) && !(m_ptr->smart & SM_CLONED) && !vanilla_town)
1316 for (i = 0; i < MAX_KUBI; i++)
1318 if ((kubi_r_idx[i] == m_ptr->r_idx) && !(m_ptr->mflag2 & MFLAG2_CHAMELEON))
1320 msg_format(_("%sの首には賞金がかかっている。", "There is a price on %s's head."), m_name);
1326 /* Generate treasure */
1327 monster_death(m_idx, TRUE);
1329 /* Mega hack : replace IKETA to BIKETAL */
1330 if ((m_ptr->r_idx == MON_IKETA) && !(p_ptr->inside_arena || p_ptr->inside_battle))
1332 POSITION dummy_y = m_ptr->fy;
1333 POSITION dummy_x = m_ptr->fx;
1334 BIT_FLAGS mode = 0L;
1335 if (is_pet(m_ptr)) mode |= PM_FORCE_PET;
1336 delete_monster_idx(m_idx);
1337 if (summon_named_creature(0, dummy_y, dummy_x, MON_BIKETAL, mode))
1339 msg_print(_("「ハァッハッハッハ!!私がバイケタルだ!!」", "Uwa-hahaha! *I* am Biketal!"));
1344 delete_monster_idx(m_idx);
1347 get_exp_from_mon((long)exp_mon.max_maxhp * 2, &exp_mon);
1352 /* Monster is dead */
1359 /* Mega-Hack -- Pain cancels fear */
1360 if (MON_MONFEAR(m_ptr) && (dam > 0))
1363 if (set_monster_monfear(m_idx, MON_MONFEAR(m_ptr) - randint1(dam)))
1370 /* Sometimes a monster gets scared by damage */
1371 if (!MON_MONFEAR(m_ptr) && !(r_ptr->flags3 & (RF3_NO_FEAR)))
1373 /* Percentage of fully healthy */
1374 int percentage = (100L * m_ptr->hp) / m_ptr->maxhp;
1377 * Run (sometimes) if at 10% or less of max hit points,
1378 * or (usually) when hit for half its current hit points
1380 if ((randint1(10) >= percentage) || ((dam >= m_ptr->hp) && (randint0(100) < 80)))
1382 /* Hack -- note fear */
1385 /* Hack -- Add some timed fear */
1386 (void)set_monster_monfear(m_idx, (randint1(10) +
1387 (((dam >= m_ptr->hp) && (percentage > 7)) ?
1388 20 : ((11 - percentage) * 5))));