4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: describe monsters (using monster memory) */
17 * Pronoun arrays, by gender.
19 static cptr wd_he[3] =
21 { "¤½¤ì", "Èà", "Èà½÷" };
23 { "it", "he", "she" };
26 static cptr wd_his[3] =
28 { "¤½¤ì¤Î", "Èà¤Î", "Èà½÷¤Î" };
30 { "its", "his", "her" };
36 * Pluralizer. Args(count, singular, plural)
38 #define plural(c,s,p) \
39 (((c) == 1) ? (s) : (p))
47 * Determine if the "armor" is known
48 * The higher the level, the fewer kills needed.
50 static bool know_armour(int r_idx)
52 monster_race *r_ptr = &r_info[r_idx];
54 s32b level = r_ptr->level;
56 s32b kills = r_ptr->r_tkills;
58 if (cheat_know) return (TRUE);
61 if (kills > 304 / (4 + level)) return (TRUE);
63 /* Skip non-uniques */
64 if (!(r_ptr->flags1 & RF1_UNIQUE)) return (FALSE);
67 if (kills > 304 / (38 + (5 * level) / 4)) return (TRUE);
75 * Determine if the "damage" of the given attack is known
76 * the higher the level of the monster, the fewer the attacks you need,
77 * the more damage an attack does, the more attacks you need
79 static bool know_damage(int r_idx, int i)
81 monster_race *r_ptr = &r_info[r_idx];
83 s32b level = r_ptr->level;
85 s32b a = r_ptr->r_blows[i];
87 s32b d1 = r_ptr->blow[i].d_dice;
88 s32b d2 = r_ptr->blow[i].d_side;
92 if (d >= ((4+level)*MAX_UCHAR)/80) d = ((4+level)*MAX_UCHAR-1)/80;
95 if ((4 + level) * a > 80 * d) return (TRUE);
97 /* Skip non-uniques */
98 if (!(r_ptr->flags1 & RF1_UNIQUE)) return (FALSE);
100 /* Unique monsters */
101 if ((4 + level) * (2 * a) > 80 * d) return (TRUE);
109 * Prepare hook for c_roff(). It will be changed for spoiler generation in wizard1.c.
111 void (*hook_c_roff)(byte attr, cptr str) = c_roff;
113 static void hooked_roff(cptr str)
116 hook_c_roff(TERM_WHITE, str);
121 * Hack -- display monster information using "hooked_roff()"
123 * Note that there is now a compiler option to only read the monster
124 * descriptions from the raw file when they are actually needed, which
125 * saves about 60K of memory at the cost of disk access during monster
126 * recall, which is optional to the user.
128 * This function should only be called with the cursor placed at the
129 * left edge of the screen, on a cleared line, in which the recall is
130 * to take place. One extra blank line is left after the recall.
132 static void roff_aux(int r_idx, int mode)
134 monster_race *r_ptr = &r_info[r_idx];
149 int speed = (ironman_nightmare) ? r_ptr->speed + 5 : r_ptr->speed;
163 byte drop_gold, drop_item;
169 bool know_everything = FALSE;
171 /* Obtain a copy of the "known" number of drops */
172 drop_gold = r_ptr->r_drop_gold;
173 drop_item = r_ptr->r_drop_item;
175 /* Obtain a copy of the "known" flags */
176 flags1 = (r_ptr->flags1 & r_ptr->r_flags1);
177 flags2 = (r_ptr->flags2 & r_ptr->r_flags2);
178 flags3 = (r_ptr->flags3 & r_ptr->r_flags3);
179 flags4 = (r_ptr->flags4 & r_ptr->r_flags4);
180 flags5 = (r_ptr->flags5 & r_ptr->r_flags5);
181 flags6 = (r_ptr->flags6 & r_ptr->r_flags6);
182 flags7 = (r_ptr->flags7 & r_ptr->flags7);
183 flagsr = (r_ptr->flagsr & r_ptr->r_flagsr);
185 /* cheat_know or research_mon() */
186 if (cheat_know || (mode & 0x01))
187 know_everything = TRUE;
189 /* Cheat -- Know everything */
192 /* Hack -- maximal drops */
193 drop_gold = drop_item =
194 (((r_ptr->flags1 & RF1_DROP_4D2) ? 8 : 0) +
195 ((r_ptr->flags1 & RF1_DROP_3D2) ? 6 : 0) +
196 ((r_ptr->flags1 & RF1_DROP_2D2) ? 4 : 0) +
197 ((r_ptr->flags1 & RF1_DROP_1D2) ? 2 : 0) +
198 ((r_ptr->flags1 & RF1_DROP_90) ? 1 : 0) +
199 ((r_ptr->flags1 & RF1_DROP_60) ? 1 : 0));
201 /* Hack -- but only "valid" drops */
202 if (r_ptr->flags1 & RF1_ONLY_GOLD) drop_item = 0;
203 if (r_ptr->flags1 & RF1_ONLY_ITEM) drop_gold = 0;
205 /* Hack -- know all the flags */
206 flags1 = r_ptr->flags1;
207 flags2 = r_ptr->flags2;
208 flags3 = r_ptr->flags3;
209 flags4 = r_ptr->flags4;
210 flags5 = r_ptr->flags5;
211 flags6 = r_ptr->flags6;
212 flagsr = r_ptr->flagsr;
216 /* Extract a gender (if applicable) */
217 if (r_ptr->flags1 & RF1_FEMALE) msex = 2;
218 else if (r_ptr->flags1 & RF1_MALE) msex = 1;
220 /* Assume some "obvious" flags */
221 if (r_ptr->flags1 & RF1_UNIQUE) flags1 |= (RF1_UNIQUE);
222 if (r_ptr->flags1 & RF1_QUESTOR) flags1 |= (RF1_QUESTOR);
223 if (r_ptr->flags1 & RF1_MALE) flags1 |= (RF1_MALE);
224 if (r_ptr->flags1 & RF1_FEMALE) flags1 |= (RF1_FEMALE);
226 /* Assume some "creation" flags */
227 if (r_ptr->flags1 & RF1_FRIENDS) flags1 |= (RF1_FRIENDS);
228 if (r_ptr->flags1 & RF1_ESCORT) flags1 |= (RF1_ESCORT);
229 if (r_ptr->flags1 & RF1_ESCORTS) flags1 |= (RF1_ESCORTS);
231 /* Killing a monster reveals some properties */
232 if (r_ptr->r_tkills || know_everything)
234 /* Know "race" flags */
235 if (r_ptr->flags3 & RF3_ORC) flags3 |= (RF3_ORC);
236 if (r_ptr->flags3 & RF3_TROLL) flags3 |= (RF3_TROLL);
237 if (r_ptr->flags3 & RF3_GIANT) flags3 |= (RF3_GIANT);
238 if (r_ptr->flags3 & RF3_DRAGON) flags3 |= (RF3_DRAGON);
239 if (r_ptr->flags3 & RF3_DEMON) flags3 |= (RF3_DEMON);
240 if (r_ptr->flags3 & RF3_UNDEAD) flags3 |= (RF3_UNDEAD);
241 if (r_ptr->flags3 & RF3_EVIL) flags3 |= (RF3_EVIL);
242 if (r_ptr->flags3 & RF3_GOOD) flags3 |= (RF3_GOOD);
243 if (r_ptr->flags3 & RF3_ANIMAL) flags3 |= (RF3_ANIMAL);
244 if (r_ptr->flags3 & RF3_AMBERITE) flags3 |= (RF3_AMBERITE);
245 if (r_ptr->flags2 & RF2_HUMAN) flags2 |= (RF2_HUMAN);
247 /* Know 'quantum' flag */
248 if (r_ptr->flags2 & RF2_QUANTUM) flags2 |= (RF2_QUANTUM);
250 /* Know "forced" flags */
251 if (r_ptr->flags1 & RF1_FORCE_DEPTH) flags1 |= (RF1_FORCE_DEPTH);
252 if (r_ptr->flags1 & RF1_FORCE_MAXHP) flags1 |= (RF1_FORCE_MAXHP);
255 /* For output_monster_spoiler() */
262 /* Treat uniques differently */
263 if (flags1 & RF1_UNIQUE)
265 /* Hack -- Determine if the unique is "dead" */
266 bool dead = (r_ptr->max_num == 0) ? TRUE : FALSE;
268 /* We've been killed... */
271 /* Killed ancestors */
273 hooked_roff(format("%^s¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
274 wd_he[msex], r_ptr->r_deaths));
276 hooked_roff(format("%^s has slain %d of your ancestors",
277 wd_he[msex], r_ptr->r_deaths));
281 /* But we've also killed it */
285 hooked_roff(format("¤¬¡¢¤¹¤Ç¤ËµØƤ¤Á¤Ï²Ì¤¿¤·¤Æ¤¤¤ë¡ª"));
287 hooked_roff(format(", but you have avenged %s! ",
288 plural(r_ptr->r_deaths, "him", "them")));
293 /* Unavenged (ever) */
297 hooked_roff(format("¤Î¤Ë¡¢¤Þ¤ÀµØƤ¤Á¤ò²Ì¤¿¤·¤Æ¤¤¤Ê¤¤¡£"));
299 hooked_roff(format(", who %s unavenged. ",
300 plural(r_ptr->r_deaths, "remains", "remain")));
305 /* Start a new line */
309 /* Dead unique who never hurt us */
313 hooked_roff("¤¢¤Ê¤¿¤Ï¤³¤ÎµØŨ¤ò¤¹¤Ç¤ËÁò¤êµî¤Ã¤Æ¤¤¤ë¡£");
315 hooked_roff("You have slain this foe. ");
318 /* Start a new line */
323 /* Not unique, but killed us */
324 else if (r_ptr->r_deaths)
328 hooked_roff(format("¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
331 hooked_roff(format("%d of your ancestors %s been killed by this creature, ",
332 r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have")));
336 /* Some kills this life */
340 hooked_roff(format("¤¬¡¢¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£", r_ptr->r_pkills));
342 hooked_roff(format("and you have exterminated at least %d of the creatures. ", r_ptr->r_pkills));
347 /* Some kills past lives */
348 else if (r_ptr->r_tkills)
351 hooked_roff(format("¤¬¡¢%s¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
352 "¤¢¤Ê¤¿¤ÎÀèÁÄ", r_ptr->r_tkills));
354 hooked_roff(format("and %s have exterminated at least %d of the creatures. ",
355 "your ancestors", r_ptr->r_tkills));
364 hooked_roff(format("¤¬¡¢¤Þ¤À%s¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£", wd_he[msex]));
366 hooked_roff(format("and %s is not ever known to have been defeated. ", wd_he[msex]));
371 /* Start a new line */
375 /* Normal monsters */
378 /* Killed some this life */
382 hooked_roff(format("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£", r_ptr->r_pkills));
384 hooked_roff(format("You have killed at least %d of these creatures. ", r_ptr->r_pkills));
389 /* Killed some last life */
390 else if (r_ptr->r_tkills)
393 hooked_roff(format("¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£", r_ptr->r_tkills));
395 hooked_roff(format("Your ancestors have killed at least %d of these creatures. ", r_ptr->r_tkills));
404 hooked_roff("¤³¤Î¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£");
406 hooked_roff("No battles to the death are recalled. ");
410 /* Start a new line */
418 #ifdef DELAY_LOAD_R_TEXT
422 /* Build the filename */
424 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info_j.raw");
426 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info.raw");
430 /* Open the "raw" file */
431 fd = fd_open(buf, O_RDONLY);
438 /* Starting position */
441 /* Additional offsets */
442 pos += r_head->head_size;
443 pos += r_head->info_size;
444 pos += r_head->name_size;
447 (void)fd_seek(fd, pos);
449 /* Read a chunk of data */
450 (void)fd_read(fd, buf, 2048);
459 strcpy(buf, r_text + r_ptr->text);
468 /* Start a new line */
473 if (r_idx == MON_KAGE)
484 /* Describe location */
485 if (r_ptr->level == 0)
488 hooked_roff(format("%^s¤ÏÄ®¤Ë½»¤ß", wd_he[msex]));
490 hooked_roff(format("%^s lives in the town", wd_he[msex]));
495 else if (r_ptr->r_tkills || know_everything)
500 hooked_roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ¥Õ¥£¡¼¥È¤Ç½Ð¸½¤·",
502 hooked_roff(format("%^s is normally found at depths of %d feet",
505 wd_he[msex], r_ptr->level * 50));
510 hooked_roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ³¬¤Ç½Ð¸½¤·",
512 hooked_roff(format("%^s is normally found on dungeon level %d",
515 wd_he[msex], r_ptr->level));
521 /* Describe movement */
522 if (r_idx == MON_CHAMELEON)
525 hooked_roff("¡¢Â¾¤Î¥â¥ó¥¹¥¿¡¼¤Ë²½¤±¤ë¡£");
527 hooked_roff("and can take the shape of other monster.");
539 hooked_roff(", and ");
546 hooked_roff(format("%^s¤Ï", wd_he[msex]));
548 hooked_roff(format("%^s ", wd_he[msex]));
554 hooked_roff("moves");
558 if ((flags1 & RF1_RAND_50) || (flags1 & RF1_RAND_25))
561 if ((flags1 & RF1_RAND_50) && (flags1 & RF1_RAND_25))
564 hooked_roff("¤«¤Ê¤ê");
566 hooked_roff(" extremely");
570 else if (flags1 & RF1_RAND_50)
575 hooked_roff(" somewhat");
579 else if (flags1 & RF1_RAND_25)
584 hooked_roff(" a bit");
591 hooked_roff("ÉÔµ¬Â§¤Ë");
593 hooked_roff(" erratically");
597 /* Hack -- Occasional conjunction */
599 if (speed != 110) hooked_roff("¡¢¤«¤Ä");
601 if (speed != 110) hooked_roff(", and");
610 if (speed > 139) hook_c_roff(TERM_RED, "¿®¤¸Æñ¤¤¤Û¤É");
611 else if (speed > 134) hook_c_roff(TERM_ORANGE, "ÌÔÎõ¤Ë");
612 else if (speed > 129) hook_c_roff(TERM_ORANGE, "Èó¾ï¤Ë");
613 else if (speed > 124) hook_c_roff(TERM_UMBER, "¤«¤Ê¤ê");
614 else if (speed < 120) hook_c_roff(TERM_L_UMBER, "¤ä¤ä");
615 hook_c_roff(TERM_L_RED, "ÁÇÁ᤯");
617 if (speed > 139) hook_c_roff(TERM_RED, " incredibly");
618 else if (speed > 134) hook_c_roff(TERM_ORANGE, " extremely");
619 else if (speed > 129) hook_c_roff(TERM_ORANGE, " very");
620 else if (speed > 124) hook_c_roff(TERM_UMBER, " fairly");
621 else if (speed < 120) hook_c_roff(TERM_L_UMBER, " somewhat");
622 hook_c_roff(TERM_L_RED, " quickly");
626 else if (speed < 110)
629 if (speed < 90) hook_c_roff(TERM_L_GREEN, "¿®¤¸Æñ¤¤¤Û¤É");
630 else if (speed < 95) hook_c_roff(TERM_BLUE, "Èó¾ï¤Ë");
631 else if (speed < 100) hook_c_roff(TERM_BLUE, "¤«¤Ê¤ê");
632 else if (speed > 104) hook_c_roff(TERM_GREEN, "¤ä¤ä");
633 hook_c_roff(TERM_L_BLUE, "¤æ¤Ã¤¯¤ê¤È");
635 if (speed < 90) hook_c_roff(TERM_L_GREEN, " incredibly");
636 else if (speed < 95) hook_c_roff(TERM_BLUE, " very");
637 else if (speed < 100) hook_c_roff(TERM_BLUE, " fairly");
638 else if (speed > 104) hook_c_roff(TERM_GREEN, " somewhat");
639 hook_c_roff(TERM_L_BLUE, " slowly");
646 hooked_roff("ÉáÄ̤ή¤µ¤Ç");
648 hooked_roff(" at normal speed");
653 hooked_roff("Æ°¤¤¤Æ¤¤¤ë");
657 /* The code above includes "attack speed" */
658 if (flags1 & RF1_NEVER_MOVE)
664 hooked_roff("¡¢¤·¤«¤·");
666 hooked_roff(", but ");
673 hooked_roff(format("%^s¤Ï", wd_he[msex]));
675 hooked_roff(format("%^s ", wd_he[msex]));
683 hooked_roff("¿¯Æþ¼Ô¤òÄÉÀפ·¤Ê¤¤");
685 hooked_roff("does not deign to chase intruders");
690 /* End this sentence */
703 /* Describe experience if known */
704 if (r_ptr->r_tkills || know_everything)
710 if (flags1 & RF1_UNIQUE)
712 hooked_roff("Killing this");
716 hooked_roff("A kill of this");
721 /* Describe the "quality" */
723 if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, "¶¸µ¤¤òͶ¤¦");/*nuke me*/
725 if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, " sanity-blasting");
729 if (flags3 & RF3_ANIMAL) hook_c_roff(TERM_L_GREEN, "¼«Á³³¦¤Î");
731 if (flags3 & RF3_ANIMAL) hook_c_roff(TERM_L_GREEN, " natural");
735 if (flags3 & RF3_EVIL) hook_c_roff(TERM_L_DARK, "¼Ù°¤Ê¤ë");
737 if (flags3 & RF3_EVIL) hook_c_roff(TERM_L_DARK, " evil");
741 if (flags3 & RF3_GOOD) hook_c_roff(TERM_YELLOW, "Á±ÎɤÊ");
743 if (flags3 & RF3_GOOD) hook_c_roff(TERM_YELLOW, " good");
747 if (flags3 & RF3_UNDEAD) hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ç¥Ã¥É¤Î");
749 if (flags3 & RF3_UNDEAD) hook_c_roff(TERM_VIOLET, " undead");
752 if (flags3 & RF3_AMBERITE) hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î");
754 if (flags3 & RF3_AMBERITE) hook_c_roff(TERM_VIOLET, " Amberite");
758 if ((flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC)) || (flags2 & (RF2_QUANTUM | RF2_HUMAN)))
760 /* Describe the "race" */
762 if (flags3 & RF3_DRAGON) hook_c_roff(TERM_ORANGE, "¥É¥é¥´¥ó");
764 if (flags3 & RF3_DRAGON) hook_c_roff(TERM_ORANGE, " dragon");
768 if (flags3 & RF3_DEMON) hook_c_roff(TERM_VIOLET, "¥Ç¡¼¥â¥ó");
770 if (flags3 & RF3_DEMON) hook_c_roff(TERM_VIOLET, " demon");
774 if (flags3 & RF3_GIANT) hook_c_roff(TERM_L_UMBER, "¥¸¥ã¥¤¥¢¥ó¥È");
776 if (flags3 & RF3_GIANT) hook_c_roff(TERM_L_UMBER, " giant");
780 if (flags3 & RF3_TROLL) hook_c_roff(TERM_BLUE, "¥È¥í¥ë");
782 if (flags3 & RF3_TROLL) hook_c_roff(TERM_BLUE, " troll");
786 if (flags3 & RF3_ORC) hook_c_roff(TERM_UMBER, "¥ª¡¼¥¯");
788 if (flags3 & RF3_ORC) hook_c_roff(TERM_UMBER, " orc");
792 if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, "¿Í´Ö");
794 if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, " Human");
798 if (flags2 & RF2_QUANTUM) hook_c_roff(TERM_VIOLET, "ÎÌ»ÒÀ¸Êª");
800 if (flags2 & RF2_QUANTUM) hook_c_roff(TERM_VIOLET, " quantum creature");
805 else hooked_roff("¥â¥ó¥¹¥¿¡¼");
807 else hooked_roff(" creature");
812 hooked_roff("¤òÅݤ¹¤³¤È¤Ï");
814 /* Group some variables */
820 hooked_roff(format(" %lu ¥ì¥Ù¥ë¤Î¥¥ã¥é¥¯¥¿¤Ë¤È¤Ã¤Æ", (long)i));
822 i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2);
823 j = ((((long)r_ptr->mexp * r_ptr->level % (p_ptr->max_plv+2)) *
824 (long)1000 / (p_ptr->max_plv+2) + 5) / 10);
826 hooked_roff(format(" Ìó%ld.%02ld ¥Ý¥¤¥ó¥È¤Î·Ð¸³¤È¤Ê¤ë¡£",
829 /* calculate the integer exp part */
830 i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2);
832 /* calculate the fractional exp part scaled by 100, */
833 /* must use long arithmetic to avoid overflow */
834 j = ((((long)r_ptr->mexp * r_ptr->level % (p_ptr->max_plv+2)) *
835 (long)1000 / (p_ptr->max_plv+2) + 5) / 10);
837 /* Mention the experience */
838 hooked_roff(format(" is worth about %ld.%02ld point%s",
840 (((i == 1) && (j == 0)) ? "" : "s")));
842 /* Take account of annoying English */
845 if ((p_ptr->lev / 10) == 1) /* nothing */;
846 else if (i == 1) p = "st";
847 else if (i == 2) p = "nd";
848 else if (i == 3) p = "rd";
850 /* Take account of "leading vowels" in numbers */
853 if ((i == 8) || (i == 11) || (i == 18)) q = "n";
855 /* Mention the dependance on the player's level */
856 hooked_roff(format(" for a%s %lu%s level character. ",
863 if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC) && (flags3 & RF3_AURA_COLD))
866 hook_c_roff(TERM_VIOLET, format("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
868 hook_c_roff(TERM_VIOLET, format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
872 else if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC))
875 hook_c_roff(TERM_L_RED, format("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
877 hook_c_roff(TERM_L_RED, format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
881 else if ((flags2 & RF2_AURA_FIRE) && (flags3 & RF3_AURA_COLD))
884 hook_c_roff(TERM_BLUE, format("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
886 hook_c_roff(TERM_BLUE, format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
890 else if ((flags3 & RF3_AURA_COLD) && (flags2 & RF2_AURA_ELEC))
893 hook_c_roff(TERM_L_GREEN, format("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
895 hook_c_roff(TERM_L_GREEN, format("%^s is surrounded by ice and electricity. ", wd_he[msex]));
899 else if (flags2 & RF2_AURA_FIRE)
902 hook_c_roff(TERM_RED, format("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
904 hook_c_roff(TERM_RED, format("%^s is surrounded by flames. ", wd_he[msex]));
908 else if (flags3 & RF3_AURA_COLD)
911 hook_c_roff(TERM_BLUE, format("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
913 hook_c_roff(TERM_BLUE, format("%^s is surrounded by ice. ", wd_he[msex]));
917 else if (flags2 & RF2_AURA_ELEC)
920 hook_c_roff(TERM_L_BLUE, format("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
922 hook_c_roff(TERM_L_BLUE, format("%^s is surrounded by electricity. ", wd_he[msex]));
927 if (flags2 & RF2_REFLECTING)
930 hooked_roff(format("%^s¤ÏÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¡£", wd_he[msex]));
932 hooked_roff(format("%^s reflects bolt spells. ", wd_he[msex]));
937 /* Describe escorts */
938 if ((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS))
941 hooked_roff(format("%^s¤ÏÄ̾ï¸î±Ò¤òȼ¤Ã¤Æ¸½¤ì¤ë¡£",
943 hooked_roff(format("%^s usually appears with escorts. ",
949 /* Describe friends */
950 else if (flags1 & RF1_FRIENDS)
953 hooked_roff(format("%^s¤ÏÄ̾クÃĤǸ½¤ì¤ë¡£",
955 hooked_roff(format("%^s usually appears in groups. ",
962 /* Collect inate attacks */
965 if (flags4 & RF4_SHRIEK) {vp[vn] = "ÈáÌĤǽõ¤±¤òµá¤á¤ë";color[vn++] = TERM_L_WHITE;}
967 if (flags4 & RF4_SHRIEK) {vp[vn] = "shriek for help";color[vn++] = TERM_L_WHITE;}
971 if (flags4 & RF4_ROCKET) {vp[vn] = "¥í¥±¥Ã¥È¤òȯ¼Í¤¹¤ë";color[vn++] = TERM_UMBER;}
973 if (flags4 & RF4_ROCKET) {vp[vn] = "shoot a rocket";color[vn++] = TERM_UMBER;}
977 if (flags4 & RF4_SHOOT) {vp[vn] = "¼Í·â¤ò¤¹¤ë";color[vn++] = TERM_UMBER;}
979 if (flags4 & RF4_SHOOT) {vp[vn] = "fire an arrow";color[vn++] = TERM_UMBER;}
983 if (flags6 & (RF6_SPECIAL)) {vp[vn] = "ÆÃÊ̤ʹÔÆ°¤ò¤¹¤ë";color[vn++] = TERM_VIOLET;}
985 if (flags6 & (RF6_SPECIAL)) {vp[vn] = "do something";color[vn++] = TERM_VIOLET;}
988 /* Describe inate attacks */
993 hooked_roff(format("%^s¤Ï", wd_he[msex]));
995 hooked_roff(format("%^s", wd_he[msex]));
1000 for (n = 0; n < vn; n++)
1005 jverb(vp[n], jverb_buf, JVERB_OR);
1006 hook_c_roff(color[n], jverb_buf);
1007 hook_c_roff(color[n], "¤ê");
1010 else hook_c_roff(color[n], vp[n]);
1013 if (n == 0) hooked_roff(" may ");
1014 else if (n < vn - 1) hooked_roff(", ");
1015 else hooked_roff(" or ");
1018 hook_c_roff(color[n], vp[n]);
1025 hooked_roff("¤³¤È¤¬¤¢¤ë¡£");
1033 /* Collect breaths */
1036 if (flags4 & (RF4_BR_ACID)) {vp[vn] = "»À";color[vn++] = TERM_GREEN;}
1038 if (flags4 & (RF4_BR_ACID)) {vp[vn] = "acid";color[vn++] = TERM_GREEN;}
1042 if (flags4 & (RF4_BR_ELEC)) {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;}
1044 if (flags4 & (RF4_BR_ELEC)) {vp[vn] = "lightning";color[vn++] = TERM_BLUE;}
1048 if (flags4 & (RF4_BR_FIRE)) {vp[vn] = "²Ð±ê";color[vn++] = TERM_RED;}
1050 if (flags4 & (RF4_BR_FIRE)) {vp[vn] = "fire";color[vn++] = TERM_RED;}
1054 if (flags4 & (RF4_BR_COLD)) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
1056 if (flags4 & (RF4_BR_COLD)) {vp[vn] = "frost";color[vn++] = TERM_L_WHITE;}
1060 if (flags4 & (RF4_BR_POIS)) {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;}
1062 if (flags4 & (RF4_BR_POIS)) {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;}
1066 if (flags4 & (RF4_BR_NETH)) {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;}
1068 if (flags4 & (RF4_BR_NETH)) {vp[vn] = "nether";color[vn++] = TERM_L_DARK;}
1072 if (flags4 & (RF4_BR_LITE)) {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}
1074 if (flags4 & (RF4_BR_LITE)) {vp[vn] = "light";color[vn++] = TERM_YELLOW;}
1078 if (flags4 & (RF4_BR_DARK)) {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;}
1080 if (flags4 & (RF4_BR_DARK)) {vp[vn] = "darkness";color[vn++] = TERM_L_DARK;}
1084 if (flags4 & (RF4_BR_CONF)) {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;}
1086 if (flags4 & (RF4_BR_CONF)) {vp[vn] = "confusion";color[vn++] = TERM_L_UMBER;}
1090 if (flags4 & (RF4_BR_SOUN)) {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;}
1092 if (flags4 & (RF4_BR_SOUN)) {vp[vn] = "sound";color[vn++] = TERM_ORANGE;}
1096 if (flags4 & (RF4_BR_CHAO)) {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;}
1098 if (flags4 & (RF4_BR_CHAO)) {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;}
1102 if (flags4 & (RF4_BR_DISE)) {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;}
1104 if (flags4 & (RF4_BR_DISE)) {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;}
1108 if (flags4 & (RF4_BR_NEXU)) {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;}
1110 if (flags4 & (RF4_BR_NEXU)) {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;}
1114 if (flags4 & (RF4_BR_TIME)) {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;}
1116 if (flags4 & (RF4_BR_TIME)) {vp[vn] = "time";color[vn++] = TERM_L_BLUE;}
1120 if (flags4 & (RF4_BR_INER)) {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;}
1122 if (flags4 & (RF4_BR_INER)) {vp[vn] = "inertia";color[vn++] = TERM_SLATE;}
1126 if (flags4 & (RF4_BR_GRAV)) {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;}
1128 if (flags4 & (RF4_BR_GRAV)) {vp[vn] = "gravity";color[vn++] = TERM_SLATE;}
1132 if (flags4 & (RF4_BR_SHAR)) {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;}
1134 if (flags4 & (RF4_BR_SHAR)) {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;}
1138 if (flags4 & (RF4_BR_PLAS)) {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;}
1140 if (flags4 & (RF4_BR_PLAS)) {vp[vn] = "plasma";color[vn++] = TERM_L_RED;}
1144 if (flags4 & (RF4_BR_WALL)) {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;}
1146 if (flags4 & (RF4_BR_WALL)) {vp[vn] = "force";color[vn++] = TERM_UMBER;}
1150 if (flags4 & (RF4_BR_MANA)) {vp[vn] = "ËâÎÏ";color[vn++] = TERM_L_BLUE;}
1152 if (flags4 & (RF4_BR_MANA)) {vp[vn] = "mana";color[vn++] = TERM_L_BLUE;}
1156 if (flags4 & (RF4_BR_NUKE)) {vp[vn] = "Êü¼ÍÀÇÑ´þʪ";color[vn++] = TERM_L_GREEN;}
1158 if (flags4 & (RF4_BR_NUKE)) {vp[vn] = "toxic waste";color[vn++] = TERM_L_GREEN;}
1162 if (flags4 & (RF4_BR_DISI)) {vp[vn] = "ʬ²ò";color[vn++] = TERM_SLATE;}
1164 if (flags4 & (RF4_BR_DISI)) {vp[vn] = "disintegration";color[vn++] = TERM_SLATE;}
1168 /* Describe breaths */
1176 hooked_roff(format("%^s¤Ï", wd_he[msex]));
1178 hooked_roff(format("%^s", wd_he[msex]));
1183 for (n = 0; n < vn; n++)
1187 if ( n != 0 ) hooked_roff("¤ä");
1189 if (n == 0) hooked_roff(" may breathe ");
1190 else if (n < vn-1) hooked_roff(", ");
1191 else hooked_roff(" or ");
1196 hook_c_roff(color[n], vp[n]);
1199 hooked_roff("¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤¬¤¢¤ë");
1204 /* Collect spells */
1207 if (flags5 & (RF5_BA_ACID)) {vp[vn] = "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë";color[vn++] = TERM_GREEN;}
1209 if (flags5 & (RF5_BA_ACID)) {vp[vn] = "produce acid balls";color[vn++] = TERM_GREEN;}
1213 if (flags5 & (RF5_BA_ELEC)) {vp[vn] = "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë";color[vn++] = TERM_BLUE;}
1215 if (flags5 & (RF5_BA_ELEC)) {vp[vn] = "produce lightning balls";color[vn++] = TERM_BLUE;}
1219 if (flags5 & (RF5_BA_FIRE)) {vp[vn] = "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë";color[vn++] = TERM_RED;}
1221 if (flags5 & (RF5_BA_FIRE)) {vp[vn] = "produce fire balls";color[vn++] = TERM_RED;}
1225 if (flags5 & (RF5_BA_COLD)) {vp[vn] = "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë";color[vn++] = TERM_L_WHITE;}
1227 if (flags5 & (RF5_BA_COLD)) {vp[vn] = "produce frost balls";color[vn++] = TERM_L_WHITE;}
1231 if (flags5 & (RF5_BA_POIS)) {vp[vn] = "°½±À";color[vn++] = TERM_L_GREEN;}
1233 if (flags5 & (RF5_BA_POIS)) {vp[vn] = "produce poison balls";color[vn++] = TERM_L_GREEN;}
1237 if (flags5 & (RF5_BA_NETH)) {vp[vn] = "ÃϹöµå";color[vn++] = TERM_L_DARK;}
1239 if (flags5 & (RF5_BA_NETH)) {vp[vn] = "produce nether balls";color[vn++] = TERM_L_DARK;}
1243 if (flags5 & (RF5_BA_WATE)) {vp[vn] = "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë";color[vn++] = TERM_BLUE;}
1245 if (flags5 & (RF5_BA_WATE)) {vp[vn] = "produce water balls";color[vn++] = TERM_BLUE;}
1249 if (flags4 & (RF4_BA_NUKE)) {vp[vn] = "Êü¼Íǽµå";color[vn++] = TERM_L_GREEN;}
1251 if (flags4 & (RF4_BA_NUKE)) {vp[vn] = "produce balls of radiation";color[vn++] = TERM_L_GREEN;}
1255 if (flags5 & (RF5_BA_MANA)) {vp[vn] = "ËâÎϤÎÍò";color[vn++] = TERM_L_BLUE;}
1257 if (flags5 & (RF5_BA_MANA)) {vp[vn] = "invoke mana storms";color[vn++] = TERM_L_BLUE;}
1261 if (flags5 & (RF5_BA_DARK)) {vp[vn] = "°Å¹õ¤ÎÍò";color[vn++] = TERM_L_DARK;}
1263 if (flags5 & (RF5_BA_DARK)) {vp[vn] = "invoke darkness storms";color[vn++] = TERM_L_DARK;}
1267 if (flags5 & (RF5_BA_LITE)) {vp[vn] = "¥¹¥¿¡¼¥Ð¡¼¥¹¥È";color[vn++] = TERM_YELLOW;}
1269 if (flags5 & (RF5_BA_LITE)) {vp[vn] = "invoke starburst";color[vn++] = TERM_YELLOW;}
1273 if (flags4 & (RF4_BA_CHAO)) {vp[vn] = "½ã¥í¥°¥ë¥¹";color[vn++] = TERM_VIOLET;}
1275 if (flags4 & (RF4_BA_CHAO)) {vp[vn] = "invoke raw Logrus";color[vn++] = TERM_VIOLET;}
1279 if (flags6 & (RF6_HAND_DOOM)) {vp[vn] = "ÇËÌǤμê";color[vn++] = TERM_VIOLET;}
1281 if (flags6 & (RF6_HAND_DOOM)) {vp[vn] = "invoke the Hand of Doom";color[vn++] = TERM_VIOLET;}
1285 if (flags6 & (RF6_PSY_SPEAR)) {vp[vn] = "¸÷¤Î·õ";color[vn++] = TERM_YELLOW;}
1287 if (flags6 & (RF6_PSY_SPEAR)) {vp[vn] = "psycho-spear";color[vn++] = TERM_YELLOW;}
1291 if (flags5 & (RF5_DRAIN_MANA)) {vp[vn] = "ËâÎϵۼý";color[vn++] = TERM_SLATE;}
1293 if (flags5 & (RF5_DRAIN_MANA)) {vp[vn] = "drain mana";color[vn++] = TERM_SLATE;}
1297 if (flags5 & (RF5_MIND_BLAST)) {vp[vn] = "Àº¿À¹¶·â";color[vn++] = TERM_L_RED;}
1299 if (flags5 & (RF5_MIND_BLAST)) {vp[vn] = "cause mind blasting";color[vn++] = TERM_L_RED;}
1303 if (flags5 & (RF5_BRAIN_SMASH)) {vp[vn] = "Ǿ¹¶·â";color[vn++] = TERM_RED;}
1305 if (flags5 & (RF5_BRAIN_SMASH)) {vp[vn] = "cause brain smashing";color[vn++] = TERM_RED;}
1309 if (flags5 & (RF5_CAUSE_1)) {vp[vn] = "·Ú½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;}
1311 if (flags5 & (RF5_CAUSE_1)) {vp[vn] = "cause light wounds and cursing";color[vn++] = TERM_L_WHITE;}
1315 if (flags5 & (RF5_CAUSE_2)) {vp[vn] = "½Å½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;}
1317 if (flags5 & (RF5_CAUSE_2)) {vp[vn] = "cause serious wounds and cursing";color[vn++] = TERM_L_WHITE;}
1321 if (flags5 & (RF5_CAUSE_3)) {vp[vn] = "Ã×Ì¿½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;}
1323 if (flags5 & (RF5_CAUSE_3)) {vp[vn] = "cause critical wounds and cursing";color[vn++] = TERM_L_WHITE;}
1327 if (flags5 & (RF5_CAUSE_4)) {vp[vn] = "È빦¤òÆͤ¯";color[vn++] = TERM_L_WHITE;}
1329 if (flags5 & (RF5_CAUSE_4)) {vp[vn] = "cause mortal wounds";color[vn++] = TERM_L_WHITE;}
1333 if (flags5 & (RF5_BO_ACID)) {vp[vn] = "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È";color[vn++] = TERM_GREEN;}
1335 if (flags5 & (RF5_BO_ACID)) {vp[vn] = "produce acid bolts";color[vn++] = TERM_GREEN;}
1339 if (flags5 & (RF5_BO_ELEC)) {vp[vn] = "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È";color[vn++] = TERM_BLUE;}
1341 if (flags5 & (RF5_BO_ELEC)) {vp[vn] = "produce lightning bolts";color[vn++] = TERM_BLUE;}
1345 if (flags5 & (RF5_BO_FIRE)) {vp[vn] = "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È";color[vn++] = TERM_RED;}
1347 if (flags5 & (RF5_BO_FIRE)) {vp[vn] = "produce fire bolts";color[vn++] = TERM_RED;}
1351 if (flags5 & (RF5_BO_COLD)) {vp[vn] = "¥¢¥¤¥¹¡¦¥Ü¥ë¥È";color[vn++] = TERM_L_WHITE;}
1353 if (flags5 & (RF5_BO_COLD)) {vp[vn] = "produce frost bolts";color[vn++] = TERM_L_WHITE;}
1357 if (flags5 & (RF5_BO_NETH)) {vp[vn] = "ÃϹö¤ÎÌð";color[vn++] = TERM_L_DARK;}
1359 if (flags5 & (RF5_BO_NETH)) {vp[vn] = "produce nether bolts";color[vn++] = TERM_L_DARK;}
1363 if (flags5 & (RF5_BO_WATE)) {vp[vn] = "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È";color[vn++] = TERM_BLUE;}
1365 if (flags5 & (RF5_BO_WATE)) {vp[vn] = "produce water bolts";color[vn++] = TERM_BLUE;}
1369 if (flags5 & (RF5_BO_MANA)) {vp[vn] = "ËâÎϤÎÌð";color[vn++] = TERM_L_BLUE;}
1371 if (flags5 & (RF5_BO_MANA)) {vp[vn] = "produce mana bolts";color[vn++] = TERM_L_BLUE;}
1375 if (flags5 & (RF5_BO_PLAS)) {vp[vn] = "¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È";color[vn++] = TERM_L_RED;}
1377 if (flags5 & (RF5_BO_PLAS)) {vp[vn] = "produce plasma bolts";color[vn++] = TERM_L_RED;}
1381 if (flags5 & (RF5_BO_ICEE)) {vp[vn] = "¶Ë´¨¤ÎÌð";color[vn++] = TERM_WHITE;}
1383 if (flags5 & (RF5_BO_ICEE)) {vp[vn] = "produce ice bolts";color[vn++] = TERM_WHITE;}
1387 if (flags5 & (RF5_MISSILE)) {vp[vn] = "¥Þ¥¸¥Ã¥¯¥ß¥µ¥¤¥ë";color[vn++] = TERM_SLATE;}
1389 if (flags5 & (RF5_MISSILE)) {vp[vn] = "produce magic missiles";color[vn++] = TERM_SLATE;}
1393 if (flags5 & (RF5_SCARE)) {vp[vn] = "¶²ÉÝ";color[vn++] = TERM_SLATE;}
1395 if (flags5 & (RF5_SCARE)) {vp[vn] = "terrify";color[vn++] = TERM_SLATE;}
1399 if (flags5 & (RF5_BLIND)) {vp[vn] = "Ìܤ¯¤é¤Þ¤·";color[vn++] = TERM_L_DARK;}
1401 if (flags5 & (RF5_BLIND)) {vp[vn] = "blind";color[vn++] = TERM_L_DARK;}
1405 if (flags5 & (RF5_CONF)) {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;}
1407 if (flags5 & (RF5_CONF)) {vp[vn] = "confuse";color[vn++] = TERM_L_UMBER;}
1411 if (flags5 & (RF5_SLOW)) {vp[vn] = "¸ºÂ®";color[vn++] = TERM_UMBER;}
1413 if (flags5 & (RF5_SLOW)) {vp[vn] = "slow";color[vn++] = TERM_UMBER;}
1417 if (flags5 & (RF5_HOLD)) {vp[vn] = "Ëãáã";color[vn++] = TERM_RED;}
1419 if (flags5 & (RF5_HOLD)) {vp[vn] = "paralyze";color[vn++] = TERM_RED;}
1423 if (flags6 & (RF6_HASTE)) {vp[vn] = "²Ã®";color[vn++] = TERM_L_GREEN;}
1425 if (flags6 & (RF6_HASTE)) {vp[vn] = "haste-self";color[vn++] = TERM_L_GREEN;}
1429 if (flags6 & (RF6_HEAL)) {vp[vn] = "¼£Ìþ";color[vn++] = TERM_WHITE;}
1431 if (flags6 & (RF6_HEAL)) {vp[vn] = "heal-self";color[vn++] = TERM_WHITE;}
1435 if (flags6 & (RF6_INVULNER)) {vp[vn] = "̵Ũ²½";color[vn++] = TERM_WHITE;}
1437 if (flags6 & (RF6_INVULNER)) {vp[vn] = "make invulnerable";color[vn++] = TERM_WHITE;}
1441 if (flags4 & RF4_DISPEL) {vp[vn] = "ËâÎϾõî";color[vn++] = TERM_L_WHITE;}
1443 if (flags4 & RF4_DISPEL) {vp[vn] = "dispel-magic";color[vn++] = TERM_L_WHITE;}
1447 if (flags6 & (RF6_BLINK)) {vp[vn] = "¥·¥ç¡¼¥È¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_UMBER;}
1449 if (flags6 & (RF6_BLINK)) {vp[vn] = "blink-self";color[vn++] = TERM_UMBER;}
1453 if (flags6 & (RF6_TPORT)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;}
1455 if (flags6 & (RF6_TPORT)) {vp[vn] = "teleport-self";color[vn++] = TERM_ORANGE;}
1459 if (flags6 & (RF6_WORLD)) {vp[vn] = "»þ¤ò»ß¤á¤ë";color[vn++] = TERM_L_BLUE;}
1461 if (flags6 & (RF6_WORLD)) {vp[vn] = "stop the time";color[vn++] = TERM_L_BLUE;}
1465 if (flags6 & (RF6_TELE_TO)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¥Ð¥Ã¥¯";color[vn++] = TERM_L_UMBER;}
1467 if (flags6 & (RF6_TELE_TO)) {vp[vn] = "teleport to";color[vn++] = TERM_L_UMBER;}
1471 if (flags6 & (RF6_TELE_AWAY)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¥¢¥¦¥§¥¤";color[vn++] = TERM_UMBER;}
1473 if (flags6 & (RF6_TELE_AWAY)) {vp[vn] = "teleport away";color[vn++] = TERM_UMBER;}
1477 if (flags6 & (RF6_TELE_LEVEL)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë";color[vn++] = TERM_ORANGE;}
1479 if (flags6 & (RF6_TELE_LEVEL)) {vp[vn] = "teleport level";color[vn++] = TERM_ORANGE;}
1482 if (flags6 & (RF6_DARKNESS))
1484 if ((p_ptr->pclass != CLASS_NINJA) || (r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) || (r_ptr->flags7 & RF7_DARK_MASK))
1487 vp[vn] = "°Å°Ç"; color[vn++] = TERM_L_DARK;
1489 vp[vn] = "create darkness"; color[vn++] = TERM_L_DARK;
1495 vp[vn] = "Á®¸÷"; color[vn++] = TERM_YELLOW;
1497 vp[vn] = "create light"; color[vn++] = TERM_YELLOW;
1503 if (flags6 & (RF6_TRAPS)) {vp[vn] = "¥È¥é¥Ã¥×";color[vn++] = TERM_BLUE;}
1505 if (flags6 & (RF6_TRAPS)) {vp[vn] = "create traps";color[vn++] = TERM_BLUE;}
1509 if (flags6 & (RF6_FORGET)) {vp[vn] = "µ²±¾Ãµî";color[vn++] = TERM_BLUE;}
1511 if (flags6 & (RF6_FORGET)) {vp[vn] = "cause amnesia";color[vn++] = TERM_BLUE;}
1515 if (flags6 & (RF6_RAISE_DEAD)) {vp[vn] = "»à¼ÔÉü³è";color[vn++] = TERM_RED;}
1517 if (flags6 & (RF6_RAISE_DEAD)) {vp[vn] = "raise dead";color[vn++] = TERM_RED;}
1521 if (flags6 & (RF6_S_MONSTER)) {vp[vn] = "¥â¥ó¥¹¥¿¡¼°ìÂξ¤´";color[vn++] = TERM_SLATE;}
1523 if (flags6 & (RF6_S_MONSTER)) {vp[vn] = "summon a monster";color[vn++] = TERM_SLATE;}
1527 if (flags6 & (RF6_S_MONSTERS)) {vp[vn] = "¥â¥ó¥¹¥¿¡¼Ê£¿ô¾¤´";color[vn++] = TERM_L_WHITE;}
1529 if (flags6 & (RF6_S_MONSTERS)) {vp[vn] = "summon monsters";color[vn++] = TERM_L_WHITE;}
1533 if (flags6 & (RF6_S_KIN)) {vp[vn] = "µß±ç¾¤´";color[vn++] = TERM_ORANGE;}
1535 if (flags6 & (RF6_S_KIN)) {vp[vn] = "summon aid";color[vn++] = TERM_ORANGE;}
1539 if (flags6 & (RF6_S_ANT)) {vp[vn] = "¥¢¥ê¾¤´";color[vn++] = TERM_RED;}
1541 if (flags6 & (RF6_S_ANT)) {vp[vn] = "summon ants";color[vn++] = TERM_RED;}
1545 if (flags6 & (RF6_S_SPIDER)) {vp[vn] = "¥¯¥â¾¤´";color[vn++] = TERM_L_DARK;}
1547 if (flags6 & (RF6_S_SPIDER)) {vp[vn] = "summon spiders";color[vn++] = TERM_L_DARK;}
1551 if (flags6 & (RF6_S_HOUND)) {vp[vn] = "¥Ï¥¦¥ó¥É¾¤´";color[vn++] = TERM_L_UMBER;}
1553 if (flags6 & (RF6_S_HOUND)) {vp[vn] = "summon hounds";color[vn++] = TERM_L_UMBER;}
1557 if (flags6 & (RF6_S_HYDRA)) {vp[vn] = "¥Ò¥É¥é¾¤´";color[vn++] = TERM_L_GREEN;}
1559 if (flags6 & (RF6_S_HYDRA)) {vp[vn] = "summon hydras";color[vn++] = TERM_L_GREEN;}
1563 if (flags6 & (RF6_S_ANGEL)) {vp[vn] = "Å·»È°ìÂξ¤´";color[vn++] = TERM_YELLOW;}
1565 if (flags6 & (RF6_S_ANGEL)) {vp[vn] = "summon an angel";color[vn++] = TERM_YELLOW;}
1569 if (flags6 & (RF6_S_DEMON)) {vp[vn] = "¥Ç¡¼¥â¥ó°ìÂξ¤´";color[vn++] = TERM_L_RED;}
1571 if (flags6 & (RF6_S_DEMON)) {vp[vn] = "summon a demon";color[vn++] = TERM_L_RED;}
1575 if (flags6 & (RF6_S_UNDEAD)) {vp[vn] = "¥¢¥ó¥Ç¥Ã¥É°ìÂξ¤´";color[vn++] = TERM_L_DARK;}
1577 if (flags6 & (RF6_S_UNDEAD)) {vp[vn] = "summon an undead";color[vn++] = TERM_L_DARK;}
1581 if (flags6 & (RF6_S_DRAGON)) {vp[vn] = "¥É¥é¥´¥ó°ìÂξ¤´";color[vn++] = TERM_ORANGE;}
1583 if (flags6 & (RF6_S_DRAGON)) {vp[vn] = "summon a dragon";color[vn++] = TERM_ORANGE;}
1587 if (flags6 & (RF6_S_HI_UNDEAD)) {vp[vn] = "¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¾¤´";color[vn++] = TERM_L_DARK;}
1589 if (flags6 & (RF6_S_HI_UNDEAD)) {vp[vn] = "summon Greater Undead";color[vn++] = TERM_L_DARK;}
1593 if (flags6 & (RF6_S_HI_DRAGON)) {vp[vn] = "¸ÅÂå¥É¥é¥´¥ó¾¤´";color[vn++] = TERM_ORANGE;}
1595 if (flags6 & (RF6_S_HI_DRAGON)) {vp[vn] = "summon Ancient Dragons";color[vn++] = TERM_ORANGE;}
1599 if (flags6 & (RF6_S_CYBER)) {vp[vn] = "¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¾¤´";color[vn++] = TERM_UMBER;}
1601 if (flags6 & (RF6_S_CYBER)) {vp[vn] = "summon Cyberdemons";color[vn++] = TERM_UMBER;}
1605 if (flags6 & (RF6_S_AMBERITES)) {vp[vn] = "¥¢¥ó¥Ð¡¼¤Î²¦Â²¾¤´";color[vn++] = TERM_VIOLET;}
1607 if (flags6 & (RF6_S_AMBERITES)) {vp[vn] = "summon Lords of Amber";color[vn++] = TERM_VIOLET;}
1611 if (flags6 & (RF6_S_UNIQUE)) {vp[vn] = "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¾¤´";color[vn++] = TERM_VIOLET;}
1613 if (flags6 & (RF6_S_UNIQUE)) {vp[vn] = "summon Unique Monsters";color[vn++] = TERM_VIOLET;}
1617 /* Describe spells */
1627 hooked_roff("¡¢¤Ê¤ª¤«¤Ä");
1629 hooked_roff(", and is also");
1636 hooked_roff(format("%^s¤Ï", wd_he[msex]));
1638 hooked_roff(format("%^s is", wd_he[msex]));
1645 if (flags2 & (RF2_SMART)) hook_c_roff(TERM_YELLOW, "Ū³Î¤Ë");
1648 hooked_roff("ËâË¡¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢");
1651 hooked_roff(" magical, casting spells");
1654 if (flags2 & RF2_SMART) hook_c_roff(TERM_YELLOW, " intelligently");
1659 for (n = 0; n < vn; n++)
1663 if ( n != 0 ) hooked_roff("¡¢");
1665 if (n == 0) hooked_roff(" which ");
1666 else if (n < vn-1) hooked_roff(", ");
1667 else hooked_roff(" or ");
1672 hook_c_roff(color[n], vp[n]);
1675 hooked_roff("¤Î¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢¤ë");
1680 /* End the sentence about inate/other spells */
1681 if (breath || magic)
1684 m = r_ptr->r_cast_spell;
1686 /* Average frequency */
1687 n = r_ptr->freq_spell;
1689 /* Describe the spell frequency */
1690 if (m > 100 || know_everything)
1693 hooked_roff(format("(³ÎΨ:1/%d)", 100 / n));
1695 hooked_roff(format("; 1 time in %d", 100 / n));
1700 /* Guess at the frequency */
1703 n = ((n + 9) / 10) * 10;
1705 hooked_roff(format("(³ÎΨ:Ìó1/%d)", 100 / n));
1707 hooked_roff(format("; about 1 time in %d", 100 / n));
1712 /* End this sentence */
1721 /* Describe monster "toughness" */
1722 if (know_armour(r_idx))
1726 hooked_roff(format("%^s¤Ï AC%d ¤ÎËɸæÎϤÈ",
1728 hooked_roff(format("%^s has an armor rating of %d",
1731 wd_he[msex], r_ptr->ac));
1733 /* Maximized hitpoints */
1734 if (flags1 & RF1_FORCE_MAXHP)
1737 hooked_roff(format(" %d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
1739 hooked_roff(format(" and a life rating of %d. ",
1742 r_ptr->hdice * r_ptr->hside));
1745 /* Variable hitpoints */
1749 hooked_roff(format(" %dd%d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
1751 hooked_roff(format(" and a life rating of %dd%d. ",
1754 r_ptr->hdice, r_ptr->hside));
1760 /* Collect special abilities. */
1763 if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = "¥À¥ó¥¸¥ç¥ó¤ò¾È¤é¤¹"; color[vn++] = TERM_WHITE; }
1765 if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = "illuminate the dungeon"; color[vn++] = TERM_WHITE; }
1769 if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = "¥À¥ó¥¸¥ç¥ó¤ò°Å¤¯¤¹¤ë"; color[vn++] = TERM_L_DARK; }
1771 if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = "darken the dungeon"; color[vn++] = TERM_L_DARK; }
1775 if (flags2 & RF2_OPEN_DOOR) { vp[vn] = "¥É¥¢¤ò³«¤±¤ë"; color[vn++] = TERM_WHITE; }
1777 if (flags2 & RF2_OPEN_DOOR) { vp[vn] = "open doors"; color[vn++] = TERM_WHITE; }
1781 if (flags2 & RF2_BASH_DOOR) { vp[vn] = "¥É¥¢¤òÂǤÁÇˤë"; color[vn++] = TERM_WHITE; }
1783 if (flags2 & RF2_BASH_DOOR) { vp[vn] = "bash down doors"; color[vn++] = TERM_WHITE; }
1787 if (flags2 & RF2_PASS_WALL) { vp[vn] = "Êɤò¤¹¤êÈ´¤±¤ë"; color[vn++] = TERM_WHITE; }
1789 if (flags2 & RF2_PASS_WALL) { vp[vn] = "pass through walls"; color[vn++] = TERM_WHITE; }
1793 if (flags2 & RF2_KILL_WALL) { vp[vn] = "Êɤò·¡¤ê¿Ê¤à"; color[vn++] = TERM_WHITE; }
1795 if (flags2 & RF2_KILL_WALL) { vp[vn] = "bore through walls"; color[vn++] = TERM_WHITE; }
1799 if (flags2 & RF2_MOVE_BODY) { vp[vn] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤ò²¡¤·¤Î¤±¤ë"; color[vn++] = TERM_WHITE; }
1801 if (flags2 & RF2_MOVE_BODY) { vp[vn] = "push past weaker monsters"; color[vn++] = TERM_WHITE; }
1805 if (flags2 & RF2_KILL_BODY) { vp[vn] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤òÅݤ¹"; color[vn++] = TERM_WHITE; }
1807 if (flags2 & RF2_KILL_BODY) { vp[vn] = "destroy weaker monsters"; color[vn++] = TERM_WHITE; }
1811 if (flags2 & RF2_TAKE_ITEM) { vp[vn] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦"; color[vn++] = TERM_WHITE; }
1813 if (flags2 & RF2_TAKE_ITEM) { vp[vn] = "pick up objects"; color[vn++] = TERM_WHITE; }
1817 if (flags2 & RF2_KILL_ITEM) { vp[vn] = "¥¢¥¤¥Æ¥à¤ò²õ¤¹"; color[vn++] = TERM_WHITE; }
1819 if (flags2 & RF2_KILL_ITEM) { vp[vn] = "destroy objects"; color[vn++] = TERM_WHITE; }
1823 /* Describe special abilities. */
1828 hooked_roff(format("%^s¤Ï", wd_he[msex]));
1830 hooked_roff(format("%^s", wd_he[msex]));
1835 for (n = 0; n < vn; n++)
1841 jverb(vp[n], jverb_buf, JVERB_AND);
1842 hook_c_roff(color[n], jverb_buf);
1845 else hook_c_roff(color[n], vp[n]);
1847 if (n == 0) hooked_roff(" can ");
1848 else if (n < vn - 1) hooked_roff(", ");
1849 else hooked_roff(" and ");
1852 hook_c_roff(color[n], vp[n]);
1859 hooked_roff("¤³¤È¤¬¤Ç¤¤ë¡£");
1867 /* Describe special abilities. */
1868 if (flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2))
1871 hooked_roff(format("%^s¤Ï¸÷¤Ã¤Æ¤¤¤ë¡£", wd_he[msex]));
1873 hooked_roff(format("%^s illuminate the dungeon. ", wd_he[msex]));
1877 if (flags7 & (RF7_SELF_DARK_1 | RF7_SELF_DARK_2))
1880 hook_c_roff(TERM_L_DARK, format("%^s¤Ï°Å¹õ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
1882 hook_c_roff(TERM_L_DARK, format("%^s is surrounded by darkness. ", wd_he[msex]));
1886 if (flags2 & RF2_INVISIBLE)
1889 hooked_roff(format("%^s¤ÏÆ©ÌÀ¤ÇÌܤ˸«¤¨¤Ê¤¤¡£", wd_he[msex]));
1891 hooked_roff(format("%^s is invisible. ", wd_he[msex]));
1895 if (flags2 & RF2_COLD_BLOOD)
1898 hooked_roff(format("%^s¤ÏÎä·ìưʪ¤Ç¤¢¤ë¡£", wd_he[msex]));
1900 hooked_roff(format("%^s is cold blooded. ", wd_he[msex]));
1904 if (flags2 & RF2_EMPTY_MIND)
1907 hooked_roff(format("%^s¤Ï¥Æ¥ì¥Ñ¥·¡¼¤Ç¤Ï´¶ÃΤǤ¤Ê¤¤¡£", wd_he[msex]));
1909 hooked_roff(format("%^s is not detected by telepathy. ", wd_he[msex]));
1913 else if (flags2 & RF2_WEIRD_MIND)
1916 hooked_roff(format("%^s¤Ï¤Þ¤ì¤Ë¥Æ¥ì¥Ñ¥·¡¼¤Ç´¶ÃΤǤ¤ë¡£", wd_he[msex]));
1918 hooked_roff(format("%^s is rarely detected by telepathy. ", wd_he[msex]));
1922 if (flags2 & RF2_MULTIPLY)
1925 hook_c_roff(TERM_L_UMBER, format("%^s¤ÏÇúȯŪ¤ËÁý¿£¤¹¤ë¡£", wd_he[msex]));
1927 hook_c_roff(TERM_L_UMBER, format("%^s breeds explosively. ", wd_he[msex]));
1931 if (flags2 & RF2_REGENERATE)
1934 hook_c_roff(TERM_L_WHITE, format("%^s¤ÏÁÇÁ᤯ÂÎÎϤò²óÉü¤¹¤ë¡£", wd_he[msex]));
1936 hook_c_roff(TERM_L_WHITE, format("%^s regenerates quickly. ", wd_he[msex]));
1940 if (flags7 & RF7_RIDING)
1943 hook_c_roff(TERM_SLATE, format("%^s¤Ë¾è¤ë¤³¤È¤¬¤Ç¤¤ë¡£", wd_he[msex]));
1945 hook_c_roff(TERM_SLATE, format("%^s is suitable for riding. ", wd_he[msex]));
1951 /* Collect susceptibilities */
1954 if (flags3 & RF3_HURT_ROCK) {vp[vn] = "´ä¤ò½üµî¤¹¤ë¤â¤Î";color[vn++] = TERM_UMBER;}
1956 if (flags3 & RF3_HURT_ROCK) {vp[vn] = "rock remover";color[vn++] = TERM_UMBER;}
1960 if (flags3 & RF3_HURT_LITE) {vp[vn] = "ÌÀ¤ë¤¤¸÷";color[vn++] = TERM_YELLOW;}
1962 if (flags3 & RF3_HURT_LITE) {vp[vn] = "bright light";color[vn++] = TERM_YELLOW;}
1966 if (flags3 & RF3_HURT_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;}
1968 if (flags3 & RF3_HURT_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;}
1972 if (flags3 & RF3_HURT_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
1974 if (flags3 & RF3_HURT_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;}
1978 /* Describe susceptibilities */
1983 hooked_roff(format("%^s¤Ë¤Ï", wd_he[msex]));
1985 hooked_roff(format("%^s", wd_he[msex]));
1990 for (n = 0; n < vn; n++)
1994 if ( n != 0 ) hooked_roff("¤ä");
1996 if (n == 0) hooked_roff(" is hurt by ");
1997 else if (n < vn-1) hooked_roff(", ");
1998 else hooked_roff(" and ");
2003 hook_c_roff(color[n], vp[n]);
2008 hooked_roff("¤Ç¥À¥á¡¼¥¸¤òÍ¿¤¨¤é¤ì¤ë¡£");
2016 /* Collect immunities */
2019 if (flagsr & RFR_IM_ACID) {vp[vn] = "»À";color[vn++] = TERM_GREEN;}
2021 if (flagsr & RFR_IM_ACID) {vp[vn] = "acid";color[vn++] = TERM_GREEN;}
2025 if (flagsr & RFR_IM_ELEC) {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;}
2027 if (flagsr & RFR_IM_ELEC) {vp[vn] = "lightning";color[vn++] = TERM_BLUE;}
2031 if (flagsr & RFR_IM_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;}
2033 if (flagsr & RFR_IM_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;}
2037 if (flagsr & RFR_IM_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
2039 if (flagsr & RFR_IM_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;}
2043 if (flagsr & RFR_IM_POIS) {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;}
2045 if (flagsr & RFR_IM_POIS) {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;}
2049 /* Collect resistances */
2051 if (flagsr & RFR_RES_LITE) {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}
2053 if (flagsr & RFR_RES_LITE) {vp[vn] = "light";color[vn++] = TERM_YELLOW;}
2057 if (flagsr & RFR_RES_DARK) {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;}
2059 if (flagsr & RFR_RES_DARK) {vp[vn] = "dark";color[vn++] = TERM_L_DARK;}
2063 if (flagsr & RFR_RES_NETH) {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;}
2065 if (flagsr & RFR_RES_NETH) {vp[vn] = "nether";color[vn++] = TERM_L_DARK;}
2069 if (flagsr & RFR_RES_WATE) {vp[vn] = "¿å";color[vn++] = TERM_BLUE;}
2071 if (flagsr & RFR_RES_WATE) {vp[vn] = "water";color[vn++] = TERM_BLUE;}
2075 if (flagsr & RFR_RES_PLAS) {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;}
2077 if (flagsr & RFR_RES_PLAS) {vp[vn] = "plasma";color[vn++] = TERM_L_RED;}
2081 if (flagsr & RFR_RES_SHAR) {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;}
2083 if (flagsr & RFR_RES_SHAR) {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;}
2087 if (flagsr & RFR_RES_SOUN) {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;}
2089 if (flagsr & RFR_RES_SOUN) {vp[vn] = "sound";color[vn++] = TERM_ORANGE;}
2093 if (flagsr & RFR_RES_CHAO) {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;}
2095 if (flagsr & RFR_RES_CHAO) {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;}
2099 if (flagsr & RFR_RES_NEXU) {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;}
2101 if (flagsr & RFR_RES_NEXU) {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;}
2105 if (flagsr & RFR_RES_DISE) {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;}
2107 if (flagsr & RFR_RES_DISE) {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;}
2111 if (flagsr & RFR_RES_WALL) {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;}
2113 if (flagsr & RFR_RES_WALL) {vp[vn] = "force";color[vn++] = TERM_UMBER;}
2117 if (flagsr & RFR_RES_INER) {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;}
2119 if (flagsr & RFR_RES_INER) {vp[vn] = "inertia";color[vn++] = TERM_SLATE;}
2123 if (flagsr & RFR_RES_TIME) {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;}
2125 if (flagsr & RFR_RES_TIME) {vp[vn] = "time";color[vn++] = TERM_L_BLUE;}
2129 if (flagsr & RFR_RES_GRAV) {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;}
2131 if (flagsr & RFR_RES_GRAV) {vp[vn] = "gravity";color[vn++] = TERM_SLATE;}
2135 if (flagsr & RFR_RES_ALL) {vp[vn] = "¤¢¤é¤æ¤ë¹¶·â";color[vn++] = TERM_YELLOW;}
2137 if (flagsr & RFR_RES_ALL) {vp[vn] = "all";color[vn++] = TERM_YELLOW;}
2141 if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;}
2143 if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleportation";color[vn++] = TERM_ORANGE;}
2147 /* Describe immunities and resistances */
2152 hooked_roff(format("%^s¤Ï", wd_he[msex]));
2154 hooked_roff(format("%^s", wd_he[msex]));
2159 for (n = 0; n < vn; n++)
2163 if ( n != 0 ) hooked_roff("¤È");
2165 if (n == 0) hooked_roff(" resists ");
2166 else if (n < vn-1) hooked_roff(", ");
2167 else hooked_roff(" and ");
2172 hook_c_roff(color[n], vp[n]);
2177 hooked_roff("¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡£");
2185 if ((r_ptr->r_xtra1 & MR1_SINKA) || know_everything)
2187 if (r_ptr->next_r_idx)
2190 hooked_roff(format("%^s¤Ï·Ð¸³¤òÀѤà¤È¡¢", wd_he[msex]));
2192 hooked_roff(format("%^s will evolve into ", wd_he[msex]));
2194 hook_c_roff(TERM_YELLOW, format("%s", r_name+r_info[r_ptr->next_r_idx].name));
2196 hooked_roff(format("¤Ë¿Ê²½¤¹¤ë¡£"));
2198 hooked_roff(format(" when %s gets enugh experience. ", wd_he[msex]));
2201 else if (!(r_ptr->flags1 & RF1_UNIQUE))
2204 hooked_roff(format("%s¤Ï¿Ê²½¤·¤Ê¤¤¡£", wd_he[msex]));
2206 hooked_roff(format("%s won't evolve. ", wd_he[msex]));
2211 /* Collect non-effects */
2214 if (flags3 & RF3_NO_STUN) {vp[vn] = "Û¯Û°¤È¤·¤Ê¤¤";color[vn++] = TERM_ORANGE;}
2216 if (flags3 & RF3_NO_STUN) {vp[vn] = "stunned";color[vn++] = TERM_ORANGE;}
2220 if (flags3 & RF3_NO_FEAR) {vp[vn] = "¶²Éݤò´¶¤¸¤Ê¤¤";color[vn++] = TERM_SLATE;}
2222 if (flags3 & RF3_NO_FEAR) {vp[vn] = "frightened";color[vn++] = TERM_SLATE;}
2226 if (flags3 & RF3_NO_CONF) {vp[vn] = "º®Í𤷤ʤ¤";color[vn++] = TERM_L_UMBER;}
2228 if (flags3 & RF3_NO_CONF) {vp[vn] = "confused";color[vn++] = TERM_L_UMBER;}
2232 if (flags3 & RF3_NO_SLEEP) {vp[vn] = "̲¤é¤µ¤ì¤Ê¤¤";color[vn++] = TERM_BLUE;}
2234 if (flags3 & RF3_NO_SLEEP) {vp[vn] = "slept";color[vn++] = TERM_BLUE;}
2238 if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¤µ¤ì¤Ê¤¤";color[vn++] = TERM_ORANGE;}
2240 if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleported";color[vn++] = TERM_ORANGE;}
2243 /* Describe non-effects */
2248 hooked_roff(format("%^s¤Ï", wd_he[msex]));
2250 hooked_roff(format("%^s", wd_he[msex]));
2255 for (n = 0; n < vn; n++)
2259 if ( n != 0 ) hooked_roff("¤·¡¢");
2261 if (n == 0) hooked_roff(" cannot be ");
2262 else if (n < vn - 1) hooked_roff(", ");
2263 else hooked_roff(" or ");
2268 hook_c_roff(color[n], vp[n]);
2281 /* Do we know how aware it is? */
2282 if ((((int)r_ptr->r_wake * (int)r_ptr->r_wake) > r_ptr->sleep) ||
2283 (r_ptr->r_ignore == MAX_UCHAR) ||
2284 (r_ptr->sleep == 0 && r_ptr->r_tkills >= 10) || know_everything)
2288 if (r_ptr->sleep > 200)
2291 act = "¤ò̵»ë¤·¤¬¤Á¤Ç¤¢¤ë¤¬";
2293 act = "prefers to ignore";
2297 else if (r_ptr->sleep > 95)
2300 act = "¤ËÂФ·¤Æ¤Û¤È¤ó¤ÉÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬";
2302 act = "pays very little attention to";
2306 else if (r_ptr->sleep > 75)
2309 act = "¤ËÂФ·¤Æ¤¢¤Þ¤êÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬";
2311 act = "pays little attention to";
2315 else if (r_ptr->sleep > 45)
2318 act = "¤ò¸«²á¤´¤·¤¬¤Á¤Ç¤¢¤ë¤¬";
2320 act = "tends to overlook";
2324 else if (r_ptr->sleep > 25)
2327 act = "¤ò¤Û¤ó¤Î¾¯¤·¤Ï¸«¤Æ¤ª¤ê";
2329 act = "takes quite a while to see";
2333 else if (r_ptr->sleep > 10)
2336 act = "¤ò¤·¤Ð¤é¤¯¤Ï¸«¤Æ¤ª¤ê";
2338 act = "takes a while to see";
2342 else if (r_ptr->sleep > 5)
2345 act = "¤ò´öʬÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê";
2347 act = "is fairly observant of";
2351 else if (r_ptr->sleep > 3)
2354 act = "¤òÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê";
2356 act = "is observant of";
2360 else if (r_ptr->sleep > 1)
2363 act = "¤ò¤«¤Ê¤êÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê";
2365 act = "is very observant of";
2369 else if (r_ptr->sleep > 0)
2372 act = "¤ò·Ù²ü¤·¤Æ¤ª¤ê";
2374 act = "is vigilant for";
2381 act = "¤ò¤«¤Ê¤ê·Ù²ü¤·¤Æ¤ª¤ê";
2383 act = "is ever vigilant for";
2389 hooked_roff(format("%^s¤Ï¿¯Æþ¼Ô%s¡¢ %d ¥Õ¥£¡¼¥ÈÀ褫¤é¿¯Æþ¼Ô¤Ëµ¤ÉÕ¤¯¤³¤È¤¬¤¢¤ë¡£",
2390 wd_he[msex], act, 10 * r_ptr->aaf));
2392 hooked_roff(format("%^s %s intruders, which %s may notice from %d feet. ",
2393 wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf));
2399 /* Drops gold and/or items */
2400 if (drop_gold || drop_item)
2404 hooked_roff(format("%^s¤Ï", wd_he[msex]));
2406 hooked_roff(format("%^s may carry", wd_he[msex]));
2413 /* Count maximum drop */
2414 n = MAX(drop_gold, drop_item);
2416 /* One drop (may need an "n") */
2420 hooked_roff("°ì¤Ä¤Î");
2431 hooked_roff("°ì¤Ä¤«Æó¤Ä¤Î");
2433 hooked_roff(" one or two");
2442 hooked_roff(format(" %d ¸Ä¤Þ¤Ç¤Î", n));
2444 hooked_roff(format(" up to %d", n));
2451 if (flags1 & RF1_DROP_GREAT)
2461 /* Good (no "n" needed) */
2462 else if (flags1 & RF1_DROP_GOOD)
2482 /* Handle singular "an" */
2484 if (sin) hooked_roff("n");
2488 /* Dump "object(s)" */
2489 if (p) hooked_roff(p);
2491 hooked_roff("¥¢¥¤¥Æ¥à");
2493 hooked_roff(" object");
2494 if (n != 1) hooked_roff("s");
2498 /* Conjunction replaces variety, if needed for "gold" below */
2512 if (!p) sin = FALSE;
2514 /* Handle singular "an" */
2515 if (sin) hooked_roff("n");
2519 /* Dump "treasure(s)" */
2520 if (p) hooked_roff(p);
2522 hooked_roff("ºâÊõ");
2524 hooked_roff(" treasure");
2525 if (n != 1) hooked_roff("s");
2530 /* End this sentence */
2532 hooked_roff("¤ò»ý¤Ã¤Æ¤¤¤ë¤³¤È¤¬¤¢¤ë¡£");
2540 /* Count the number of "known" attacks */
2541 for (n = 0, m = 0; m < 4; m++)
2543 /* Skip non-attacks */
2544 if (!r_ptr->blow[m].method) continue;
2545 if (r_ptr->blow[m].method == RBM_SHOOT) continue;
2547 /* Count known attacks */
2548 if (r_ptr->r_blows[m] || know_everything) n++;
2551 /* Examine (and count) the actual attacks */
2552 for (r = 0, m = 0; m < 4; m++)
2554 int method, effect, d1, d2;
2556 /* Skip non-attacks */
2557 if (!r_ptr->blow[m].method) continue;
2558 if (r_ptr->blow[m].method == RBM_SHOOT) continue;
2560 /* Skip unknown attacks */
2561 if (!r_ptr->r_blows[m] && !know_everything) continue;
2563 /* Extract the attack info */
2564 method = r_ptr->blow[m].method;
2565 effect = r_ptr->blow[m].effect;
2566 d1 = r_ptr->blow[m].d_dice;
2567 d2 = r_ptr->blow[m].d_side;
2572 /* Acquire the method */
2576 case RBM_HIT: p = "²¥¤ë"; break;
2578 case RBM_HIT: p = "hit"; break;
2582 case RBM_TOUCH: p = "¿¨¤ë"; break;
2584 case RBM_TOUCH: p = "touch"; break;
2588 case RBM_PUNCH: p = "¥Ñ¥ó¥Á¤¹¤ë"; break;
2590 case RBM_PUNCH: p = "punch"; break;
2594 case RBM_KICK: p = "½³¤ë"; break;
2596 case RBM_KICK: p = "kick"; break;
2600 case RBM_CLAW: p = "¤Ò¤Ã¤«¤¯"; break;
2602 case RBM_CLAW: p = "claw"; break;
2606 case RBM_BITE: p = "³ú¤à"; break;
2608 case RBM_BITE: p = "bite"; break;
2612 case RBM_STING: p = "»É¤¹"; break;
2614 case RBM_STING: p = "sting"; break;
2618 case RBM_SLASH: p = "»Â¤ë"; break;
2620 case RBM_SLASH: p = "slash"; break;
2624 case RBM_BUTT: p = "³Ñ¤ÇÆͤ¯"; break;
2626 case RBM_BUTT: p = "butt"; break;
2630 case RBM_CRUSH: p = "ÂÎÅö¤¿¤ê¤¹¤ë"; break;
2632 case RBM_CRUSH: p = "crush"; break;
2636 case RBM_ENGULF: p = "°û¤ß¹þ¤à"; break;
2638 case RBM_ENGULF: p = "engulf"; break;
2642 case RBM_CHARGE: p = "ÀÁµá½ñ¤ò¤è¤³¤¹"; break;
2644 case RBM_CHARGE: p = "charge"; break;
2648 case RBM_CRAWL: p = "ÂΤξå¤òÇ礤²ó¤ë"; break;
2650 case RBM_CRAWL: p = "crawl on you"; break;
2654 case RBM_DROOL: p = "¤è¤À¤ì¤ò¤¿¤é¤¹"; break;
2656 case RBM_DROOL: p = "drool on you"; break;
2660 case RBM_SPIT: p = "¤Ä¤Ð¤òÅǤ¯"; break;
2662 case RBM_SPIT: p = "spit"; break;
2666 case RBM_EXPLODE: p = "Çúȯ¤¹¤ë"; break;
2668 case RBM_EXPLODE: p = "explode"; break;
2672 case RBM_GAZE: p = "¤Ë¤é¤à"; break;
2674 case RBM_GAZE: p = "gaze"; break;
2678 case RBM_WAIL: p = "µã¤¶«¤Ö"; break;
2680 case RBM_WAIL: p = "wail"; break;
2684 case RBM_SPORE: p = "˦»Ò¤òÈô¤Ð¤¹"; break;
2686 case RBM_SPORE: p = "release spores"; break;
2689 case RBM_XXX4: break;
2691 case RBM_BEG: p = "¶â¤ò¤»¤¬¤à"; break;
2693 case RBM_BEG: p = "beg"; break;
2697 case RBM_INSULT: p = "Éî¿«¤¹¤ë"; break;
2699 case RBM_INSULT: p = "insult"; break;
2703 case RBM_MOAN: p = "¤¦¤á¤¯"; break;
2705 case RBM_MOAN: p = "moan"; break;
2709 case RBM_SHOW: p = "²Î¤¦"; break;
2711 case RBM_SHOW: p = "sing"; break;
2717 /* Default effect */
2720 /* Acquire the effect */
2725 case RBE_HURT: q = "¹¶·â¤¹¤ë"; break;
2728 case RBE_HURT: q = "attack"; break;
2732 case RBE_POISON: q = "ÆǤò¤¯¤é¤ï¤¹"; break;
2734 case RBE_POISON: q = "poison"; break;
2738 case RBE_UN_BONUS: q = "Îô²½¤µ¤»¤ë"; break;
2740 case RBE_UN_BONUS: q = "disenchant"; break;
2744 case RBE_UN_POWER: q = "ËâÎϤòµÛ¤¤¼è¤ë"; break;
2746 case RBE_UN_POWER: q = "drain charges"; break;
2750 case RBE_EAT_GOLD: q = "¶â¤òÅð¤à"; break;
2752 case RBE_EAT_GOLD: q = "steal gold"; break;
2756 case RBE_EAT_ITEM: q = "¥¢¥¤¥Æ¥à¤òÅð¤à"; break;
2758 case RBE_EAT_ITEM: q = "steal items"; break;
2762 case RBE_EAT_FOOD: q = "¤¢¤Ê¤¿¤Î¿©ÎÁ¤ò¿©¤Ù¤ë"; break;
2764 case RBE_EAT_FOOD: q = "eat your food"; break;
2768 case RBE_EAT_LITE: q = "ÌÀ¤«¤ê¤òµÛ¼ý¤¹¤ë"; break;
2770 case RBE_EAT_LITE: q = "absorb light"; break;
2774 case RBE_ACID: q = "»À¤òÈô¤Ð¤¹"; break;
2776 case RBE_ACID: q = "shoot acid"; break;
2780 case RBE_ELEC: q = "´¶ÅŤµ¤»¤ë"; break;
2782 case RBE_ELEC: q = "electrocute"; break;
2786 case RBE_FIRE: q = "dz¤ä¤¹"; break;
2788 case RBE_FIRE: q = "burn"; break;
2792 case RBE_COLD: q = "Åà¤é¤»¤ë"; break;
2794 case RBE_COLD: q = "freeze"; break;
2798 case RBE_BLIND: q = "ÌÕÌܤˤ¹¤ë"; break;
2800 case RBE_BLIND: q = "blind"; break;
2804 case RBE_CONFUSE: q = "º®Í𤵤»¤ë"; break;
2806 case RBE_CONFUSE: q = "confuse"; break;
2810 case RBE_TERRIFY: q = "¶²Éݤµ¤»¤ë"; break;
2812 case RBE_TERRIFY: q = "terrify"; break;
2816 case RBE_PARALYZE: q = "Ëãá㤵¤»¤ë"; break;
2818 case RBE_PARALYZE: q = "paralyze"; break;
2822 case RBE_LOSE_STR: q = "ÏÓÎϤò¸º¾¯¤µ¤»¤ë"; break;
2824 case RBE_LOSE_STR: q = "reduce strength"; break;
2828 case RBE_LOSE_INT: q = "ÃÎǽ¤ò¸º¾¯¤µ¤»¤ë"; break;
2830 case RBE_LOSE_INT: q = "reduce intelligence"; break;
2834 case RBE_LOSE_WIS: q = "¸¤µ¤ò¸º¾¯¤µ¤»¤ë"; break;
2836 case RBE_LOSE_WIS: q = "reduce wisdom"; break;
2840 case RBE_LOSE_DEX: q = "´ïÍѤµ¤ò¸º¾¯¤µ¤»¤ë"; break;
2842 case RBE_LOSE_DEX: q = "reduce dexterity"; break;
2846 case RBE_LOSE_CON: q = "Âѵ×ÎϤò¸º¾¯¤µ¤»¤ë"; break;
2848 case RBE_LOSE_CON: q = "reduce constitution"; break;
2852 case RBE_LOSE_CHR: q = "Ì¥ÎϤò¸º¾¯¤µ¤»¤ë"; break;
2854 case RBE_LOSE_CHR: q = "reduce charisma"; break;
2858 case RBE_LOSE_ALL: q = "Á´¥¹¥Æ¡¼¥¿¥¹¤ò¸º¾¯¤µ¤»¤ë"; break;
2860 case RBE_LOSE_ALL: q = "reduce all stats"; break;
2864 case RBE_SHATTER: q = "Ê´ºÕ¤¹¤ë"; break;
2866 case RBE_SHATTER: q = "shatter"; break;
2870 case RBE_EXP_10: q = "·Ð¸³Ãͤò¸º¾¯(10d6+)¤µ¤»¤ë"; break;
2872 case RBE_EXP_10: q = "lower experience (by 10d6+)"; break;
2876 case RBE_EXP_20: q = "·Ð¸³Ãͤò¸º¾¯(20d6+)¤µ¤»¤ë"; break;
2878 case RBE_EXP_20: q = "lower experience (by 20d6+)"; break;
2882 case RBE_EXP_40: q = "·Ð¸³Ãͤò¸º¾¯(40d6+)¤µ¤»¤ë"; break;
2884 case RBE_EXP_40: q = "lower experience (by 40d6+)"; break;
2888 case RBE_EXP_80: q = "·Ð¸³Ãͤò¸º¾¯(80d6+)¤µ¤»¤ë"; break;
2890 case RBE_EXP_80: q = "lower experience (by 80d6+)"; break;
2894 case RBE_DISEASE: q = "ɵ¤¤Ë¤¹¤ë"; break;
2896 case RBE_DISEASE: q = "disease"; break;
2900 case RBE_TIME: q = "»þ´Ö¤òµÕÌá¤ê¤µ¤»¤ë"; break;
2902 case RBE_TIME: q = "time"; break;
2906 case RBE_EXP_VAMP: q = "À¸Ì¿ÎϤòµÛ¼ý¤¹¤ë"; break;
2908 case RBE_EXP_VAMP: q = "drain life force"; break;
2912 case RBE_DR_MANA: q = "ËâÎϤòÃ¥¤¦"; break;
2914 case RBE_DR_MANA: q = "drain mana force"; break;
2921 if ( r == 0 ) hooked_roff( format("%^s¤Ï", wd_he[msex]) );
2923 /***¼ã´³É½¸½¤òÊѹ¹ ita ***/
2925 /* Describe damage (if known) */
2926 if (d1 && d2 && (know_everything || know_damage(r_idx, m)))
2929 /* Display the damage */
2930 hooked_roff(format(" %dd%d ", d1, d2));
2931 hooked_roff("¤Î¥À¥á¡¼¥¸¤Ç");
2933 /* Hack -- force a method */
2934 if (!p) p = "²¿¤«´ñ̯¤Ê¤³¤È¤ò¤¹¤ë";
2936 /* Describe the method */
2937 /* XX¤·¤ÆYY¤·/XX¤·¤ÆYY¤¹¤ë/XX¤·/XX¤¹¤ë */
2938 if(q) jverb( p ,jverb_buf, JVERB_TO);
2939 else if(r!=n-1) jverb( p ,jverb_buf, JVERB_AND);
2940 else strcpy(jverb_buf, p);
2942 hooked_roff(jverb_buf);
2944 /* Describe the effect (if any) */
2947 if(r!=n-1) jverb( q,jverb_buf, JVERB_AND);
2948 else strcpy(jverb_buf,q);
2949 hooked_roff(jverb_buf);
2951 if(r!=n-1) hooked_roff("¡¢");
2953 /* Introduce the attack description */
2956 hooked_roff(format("%^s can ", wd_he[msex]));
2964 hooked_roff(", and ");
2968 /* Hack -- force a method */
2969 if (!p) p = "do something weird";
2971 /* Describe the method */
2975 /* Describe the effect (if any) */
2978 /* Describe the attack type */
2979 hooked_roff(" to ");
2982 /* Describe damage (if known) */
2983 if (d1 && d2 && (know_everything || know_damage(r_idx, m)))
2985 /* Display the damage */
2986 hooked_roff(" with damage");
2987 hooked_roff(format(" %dd%d", d1, d2));
2994 /* Count the attacks as printed */
2998 /* Finish sentence above */
3009 /* Notice lack of attacks */
3010 else if (flags1 & RF1_NEVER_BLOW)
3013 hooked_roff(format("%^s¤ÏʪÍýŪ¤Ê¹¶·âÊýË¡¤ò»ý¤¿¤Ê¤¤¡£", wd_he[msex]));
3015 hooked_roff(format("%^s has no physical attacks. ", wd_he[msex]));
3020 /* Or describe the lack of knowledge */
3024 hooked_roff(format("%s¹¶·â¤Ë¤Ä¤¤¤Æ¤Ï²¿¤âÃΤé¤Ê¤¤¡£", wd_his[msex]));
3026 hooked_roff(format("Nothing is known about %s attack. ", wd_his[msex]));
3033 * Notice "Quest" monsters, but only if you
3034 * already encountered the monster.
3036 if ((flags1 & RF1_QUESTOR) && ((r_ptr->r_sights) && (r_ptr->max_num) && ((r_idx == MON_OBERON) || (r_idx == MON_SERPENT))))
3039 hook_c_roff(TERM_VIOLET, "¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò»¦¤·¤¿¤¤¤È¤¤¤¦¶¯¤¤Íß˾¤ò´¶¤¸¤Æ¤¤¤ë...");
3041 hook_c_roff(TERM_VIOLET, "You feel an intense desire to kill this monster... ");
3046 else if (flags7 & RF7_GUARDIAN)
3049 hook_c_roff(TERM_L_RED, "¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥À¥ó¥¸¥ç¥ó¤Î¼ç¤Ç¤¢¤ë¡£");
3051 hook_c_roff(TERM_L_RED, "This monster is the master of a dungeon.");
3065 * Hack -- Display the "name" and "attr/chars" of a monster race
3067 void roff_top(int r_idx)
3069 monster_race *r_ptr = &r_info[r_idx];
3075 /* Access the chars */
3079 /* Access the attrs */
3084 /* Clear the top line */
3085 Term_erase(0, 0, 255);
3087 /* Reset the cursor */
3091 /* A title (use "The" for non-uniques) */
3092 if (!(r_ptr->flags1 & RF1_UNIQUE))
3094 Term_addstr(-1, TERM_WHITE, "The ");
3099 Term_addstr(-1, TERM_WHITE, (r_name + r_ptr->name));
3101 /* Append the "standard" attr/char info */
3102 Term_addstr(-1, TERM_WHITE, " ('");
3104 if (use_bigtile && (a1 & 0x80)) Term_addch(255, -1);
3105 Term_addstr(-1, TERM_WHITE, "')");
3107 /* Append the "optional" attr/char info */
3108 Term_addstr(-1, TERM_WHITE, "/('");
3110 if (use_bigtile && (a2 & 0x80)) Term_addch(255, -1);
3111 Term_addstr(-1, TERM_WHITE, "'):");
3113 /* Wizards get extra info */
3118 sprintf(buf, "%d", r_idx);
3120 Term_addstr(-1, TERM_WHITE, " (");
3121 Term_addstr(-1, TERM_L_BLUE, buf);
3122 Term_addch(TERM_WHITE, ')');
3129 * Hack -- describe the given monster race at the top of the screen
3131 void screen_roff(int r_idx, int mode)
3133 /* Flush messages */
3137 Term_erase(0, 1, 255);
3139 hook_c_roff = c_roff;
3141 /* Recall monster */
3142 roff_aux(r_idx, mode);
3144 /* Describe monster */
3152 * Hack -- describe the given monster race in the current "term" window
3154 void display_roff(int r_idx)
3158 /* Erase the window */
3159 for (y = 0; y < Term->hgt; y++)
3161 /* Erase the line */
3162 Term_erase(0, y, 255);
3168 hook_c_roff = c_roff;
3170 /* Recall monster */
3173 /* Describe monster */
3180 * Hack -- output description of the given monster race
3182 void output_monster_spoiler(int r_idx, void (*roff_func)(byte attr, cptr str))
3184 hook_c_roff = roff_func;
3186 /* Recall monster */
3187 roff_aux(r_idx, 0x03);
3191 bool mon_hook_dungeon(int r_idx)
3193 monster_race *r_ptr = &r_info[r_idx];
3195 if (!(r_ptr->flags8 & RF8_WILD_ONLY))
3199 dungeon_info_type *d_ptr = &d_info[dungeon_type];
3200 if ((d_ptr->mflags8 & RF8_WILD_MOUNTAIN) &&
3201 (r_ptr->flags8 & RF8_WILD_MOUNTAIN)) return TRUE;
3207 static bool mon_hook_ocean(int r_idx)
3209 monster_race *r_ptr = &r_info[r_idx];
3211 if (r_ptr->flags8 & RF8_WILD_OCEAN)
3218 static bool mon_hook_shore(int r_idx)
3220 monster_race *r_ptr = &r_info[r_idx];
3222 if (r_ptr->flags8 & RF8_WILD_SHORE)
3229 static bool mon_hook_waste(int r_idx)
3231 monster_race *r_ptr = &r_info[r_idx];
3233 if (r_ptr->flags8 & (RF8_WILD_WASTE | RF8_WILD_ALL))
3240 static bool mon_hook_town(int r_idx)
3242 monster_race *r_ptr = &r_info[r_idx];
3244 if (r_ptr->flags8 & (RF8_WILD_TOWN | RF8_WILD_ALL))
3251 static bool mon_hook_wood(int r_idx)
3253 monster_race *r_ptr = &r_info[r_idx];
3255 if (r_ptr->flags8 & (RF8_WILD_WOOD | RF8_WILD_ALL))
3262 static bool mon_hook_volcano(int r_idx)
3264 monster_race *r_ptr = &r_info[r_idx];
3266 if (r_ptr->flags8 & RF8_WILD_VOLCANO)
3273 static bool mon_hook_mountain(int r_idx)
3275 monster_race *r_ptr = &r_info[r_idx];
3277 if (r_ptr->flags8 & RF8_WILD_MOUNTAIN)
3284 static bool mon_hook_grass(int r_idx)
3286 monster_race *r_ptr = &r_info[r_idx];
3288 if (r_ptr->flags8 & (RF8_WILD_GRASS | RF8_WILD_ALL))
3295 static bool mon_hook_deep_water(int r_idx)
3297 monster_race *r_ptr = &r_info[r_idx];
3299 if (!mon_hook_dungeon(r_idx)) return FALSE;
3301 if (r_ptr->flags7 & RF7_AQUATIC)
3308 static bool mon_hook_shallow_water(int r_idx)
3310 monster_race *r_ptr = &r_info[r_idx];
3312 if (!mon_hook_dungeon(r_idx)) return FALSE;
3314 if (r_ptr->flags2 & RF2_AURA_FIRE)
3321 static bool mon_hook_lava(int r_idx)
3323 monster_race *r_ptr = &r_info[r_idx];
3325 if (!mon_hook_dungeon(r_idx)) return FALSE;
3327 if (((r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK) ||
3328 (r_ptr->flags7 & RF7_CAN_FLY)) &&
3329 !(r_ptr->flags3 & RF3_AURA_COLD))
3336 static bool mon_hook_floor(int r_idx)
3338 monster_race *r_ptr = &r_info[r_idx];
3340 if (!mon_hook_dungeon(r_idx)) return FALSE;
3342 if (!(r_ptr->flags7 & RF7_AQUATIC) ||
3343 (r_ptr->flags7 & RF7_CAN_FLY))
3350 monster_hook_type get_monster_hook(void)
3352 if (!dun_level && !p_ptr->inside_quest)
3354 switch (wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].terrain)
3357 return (monster_hook_type)mon_hook_town;
3358 case TERRAIN_DEEP_WATER:
3359 return (monster_hook_type)mon_hook_ocean;
3360 case TERRAIN_SHALLOW_WATER:
3362 return (monster_hook_type)mon_hook_shore;
3364 case TERRAIN_DESERT:
3365 return (monster_hook_type)mon_hook_waste;
3367 return (monster_hook_type)mon_hook_grass;
3369 return (monster_hook_type)mon_hook_wood;
3370 case TERRAIN_SHALLOW_LAVA:
3371 case TERRAIN_DEEP_LAVA:
3372 return (monster_hook_type)mon_hook_volcano;
3373 case TERRAIN_MOUNTAIN:
3374 return (monster_hook_type)mon_hook_mountain;
3376 return (monster_hook_type)mon_hook_dungeon;
3381 return (monster_hook_type)mon_hook_dungeon;
3386 monster_hook_type get_monster_hook2(int y, int x)
3388 /* Set the monster list */
3389 switch (cave[y][x].feat)
3391 case FEAT_SHAL_WATER:
3392 return (monster_hook_type)mon_hook_shallow_water;
3393 case FEAT_DEEP_WATER:
3394 return (monster_hook_type)mon_hook_deep_water;
3395 case FEAT_DEEP_LAVA:
3396 case FEAT_SHAL_LAVA:
3397 return (monster_hook_type)mon_hook_lava;
3399 return (monster_hook_type)mon_hook_floor;
3404 void set_friendly(monster_type *m_ptr)
3406 m_ptr->smart |= SM_FRIENDLY;
3409 void set_pet(monster_type *m_ptr)
3411 /* Check for quest completion */
3412 check_quest_completion(m_ptr);
3414 m_ptr->smart |= SM_PET;
3415 if (!(r_info[m_ptr->r_idx].flags3 & (RF3_EVIL | RF3_GOOD)))
3416 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
3420 * Makes the monster hostile towards the player
3422 void set_hostile(monster_type *m_ptr)
3424 if (p_ptr->inside_battle) return;
3425 m_ptr->smart &= ~SM_PET;
3426 m_ptr->smart &= ~SM_FRIENDLY;
3433 void anger_monster(monster_type *m_ptr)
3435 if (p_ptr->inside_battle) return;
3436 if (is_friendly(m_ptr))
3440 monster_desc(m_name, m_ptr, 0);
3442 msg_format("%^s¤ÏÅܤä¿¡ª", m_name);
3444 msg_format("%^s gets angry!", m_name);
3449 chg_virtue(V_INDIVIDUALISM, 1);
3450 chg_virtue(V_HONOUR, -1);
3451 chg_virtue(V_JUSTICE, -1);
3452 chg_virtue(V_COMPASSION, -1);
3458 * Check if monster can cross terrain
3460 bool monster_can_cross_terrain(byte feat, monster_race *r_ptr)
3463 if (feat == FEAT_DARK_PIT)
3465 if (r_ptr->flags7 & RF7_CAN_FLY)
3471 if (feat == FEAT_DEEP_WATER)
3473 if ((r_ptr->flags7 & RF7_AQUATIC) ||
3474 (r_ptr->flags7 & RF7_CAN_FLY) ||
3475 (r_ptr->flags7 & RF7_CAN_SWIM))
3481 else if (feat == FEAT_SHAL_WATER)
3483 if (!(r_ptr->flags2 & RF2_AURA_FIRE) ||
3484 (r_ptr->flags7 & RF7_AQUATIC) ||
3485 (r_ptr->flags7 & RF7_CAN_FLY) ||
3486 (r_ptr->flags7 & RF7_CAN_SWIM))
3491 /* Aquatic monster */
3492 else if ((r_ptr->flags7 & RF7_AQUATIC) &&
3493 !(r_ptr->flags7 & RF7_CAN_FLY))
3498 else if ((feat == FEAT_SHAL_LAVA) ||
3499 (feat == FEAT_DEEP_LAVA))
3501 if ((r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK) ||
3502 (r_ptr->flags7 & RF7_CAN_FLY))
3513 * Strictly check if monster can enter the grid
3515 bool monster_can_enter(int y, int x, monster_race *r_ptr)
3517 cave_type *c_ptr = &cave[y][x];
3518 byte feat = c_ptr->feat;
3520 /* Player or other monster */
3521 if (player_bold(y, x)) return FALSE;
3522 if (c_ptr->m_idx) return FALSE;
3524 /* Permanent wall */
3525 if ((c_ptr->feat >= FEAT_PERM_EXTRA) &&
3526 (c_ptr->feat <= FEAT_PERM_SOLID))
3529 /* Can fly over the Pattern */
3530 if ((c_ptr->feat >= FEAT_PATTERN_START) &&
3531 (c_ptr->feat <= FEAT_PATTERN_XTRA2))
3533 if (!(r_ptr->flags7 & RF7_CAN_FLY))
3539 /* Can fly over mountain on the surface */
3540 if (feat == FEAT_MOUNTAIN)
3543 ((r_ptr->flags7 & RF7_CAN_FLY) ||
3544 (r_ptr->flags8 & RF8_WILD_MOUNTAIN)))
3550 /* Cannot enter wall without pass wall ability */
3551 if (!cave_floor_grid(c_ptr) && !(r_ptr->flags2 & RF2_PASS_WALL))
3555 if (feat == FEAT_DARK_PIT)
3557 if (r_ptr->flags7 & RF7_CAN_FLY)
3563 if (feat == FEAT_DEEP_WATER)
3565 if ((r_ptr->flags7 & RF7_AQUATIC) ||
3566 (r_ptr->flags7 & RF7_CAN_FLY) ||
3567 (r_ptr->flags7 & RF7_CAN_SWIM))
3573 else if (feat == FEAT_SHAL_WATER)
3575 if (!(r_ptr->flags2 & RF2_AURA_FIRE) ||
3576 (r_ptr->flags7 & RF7_AQUATIC) ||
3577 (r_ptr->flags7 & RF7_CAN_FLY) ||
3578 (r_ptr->flags7 & RF7_CAN_SWIM))
3583 /* Aquatic monster */
3584 else if ((r_ptr->flags7 & RF7_AQUATIC) &&
3585 !(r_ptr->flags7 & RF7_CAN_FLY))
3590 else if ((feat == FEAT_SHAL_LAVA) ||
3591 (feat == FEAT_DEEP_LAVA))
3593 if ((r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK) ||
3594 (r_ptr->flags7 & RF7_CAN_FLY))
3605 * Check if this monster has "hostile" alignment (aux)
3607 static bool check_hostile_align(byte sub_align1, byte sub_align2)
3609 if (sub_align1 != sub_align2)
3611 if (((sub_align1 & SUB_ALIGN_EVIL) && (sub_align2 & SUB_ALIGN_GOOD)) ||
3612 ((sub_align1 & SUB_ALIGN_GOOD) && (sub_align2 & SUB_ALIGN_EVIL)))
3616 /* Non-hostile alignment */
3622 * Check if two monsters are enemies
3624 bool are_enemies(monster_type *m_ptr, monster_type *n_ptr)
3626 monster_race *r_ptr = &r_info[m_ptr->r_idx];
3627 monster_race *s_ptr = &r_info[n_ptr->r_idx];
3629 if (p_ptr->inside_battle)
3631 if (is_pet(m_ptr) || is_pet(n_ptr)) return FALSE;
3635 if ((r_ptr->flags8 & (RF8_WILD_TOWN | RF8_WILD_ALL))
3636 && (s_ptr->flags8 & (RF8_WILD_TOWN | RF8_WILD_ALL)))
3638 if (!is_pet(m_ptr) && !is_pet(n_ptr)) return FALSE;
3641 /* Friendly vs. opposite aligned normal or pet */
3642 if (check_hostile_align(m_ptr->sub_align, n_ptr->sub_align))
3644 if (!(m_ptr->mflag2 & MFLAG2_CHAMELEON) || !(n_ptr->mflag2 & MFLAG2_CHAMELEON)) return TRUE;
3647 /* Hostile vs. non-hostile */
3648 if (is_hostile(m_ptr) != is_hostile(n_ptr))
3659 * Check if this monster race has "hostile" alignment
3660 * If user is player, m_ptr == NULL.
3662 bool monster_has_hostile_align(monster_type *m_ptr, int pa_good, int pa_evil, monster_race *r_ptr)
3664 byte sub_align1 = SUB_ALIGN_NEUTRAL;
3665 byte sub_align2 = SUB_ALIGN_NEUTRAL;
3667 if (m_ptr) /* For a monster */
3669 sub_align1 = m_ptr->sub_align;
3671 else /* For player */
3673 if (p_ptr->align >= pa_good) sub_align1 |= SUB_ALIGN_GOOD;
3674 if (p_ptr->align <= pa_evil) sub_align1 |= SUB_ALIGN_EVIL;
3677 /* Racial alignment flags */
3678 if (r_ptr->flags3 & RF3_EVIL) sub_align2 |= SUB_ALIGN_EVIL;
3679 if (r_ptr->flags3 & RF3_GOOD) sub_align2 |= SUB_ALIGN_GOOD;
3681 if (check_hostile_align(sub_align1, sub_align2)) return TRUE;
3683 /* Non-hostile alignment */
3689 * Is the monster "alive"?
3691 * Used to determine the message to print for a killed monster.
3692 * ("dies", "destroyed")
3694 bool monster_living(monster_race *r_ptr)
3696 /* Non-living, undead, or demon */
3697 if (r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING))
3705 * Is this monster declined to be questor or bounty?
3707 bool no_questor_or_bounty_uniques(int r_idx)
3712 * Decline them to be questor or bounty because they use
3713 * special motion "split and combine"
3715 case MON_BANORLUPART: