3 #include "system/angband.h"
5 struct MonsterSpellResult;
9 MonsterSpellResult monspell_to_player(player_type *target_ptr, RF_ABILITY ms_type, POSITION y, POSITION x, MONSTER_IDX m_idx);
10 MonsterSpellResult monspell_to_monster(
11 player_type *target_ptr, RF_ABILITY ms_type, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, bool is_special_spell);