3 #include "system/angband.h"
5 HIT_POINT monspell_to_player(player_type *target_ptr, SPELL_IDX ms_type, POSITION y, POSITION x, MONSTER_IDX m_idx);
6 HIT_POINT monspell_to_monster(player_type *target_ptr, SPELL_IDX ms_type, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, bool is_special_spell);