3 #include "system/angband.h"
5 typedef enum mspell_lite_type {
12 // Monster Spell Attack.
13 typedef struct monster_type monster_type;
14 typedef struct monster_race monster_race;
15 typedef struct msa_type {
28 bool in_no_magic_dungeon;
32 SPELL_IDX thrown_spell;
33 GAME_TEXT m_name[MAX_NLEN];
39 msa_type *initialize_msa_type(player_type *target_ptr, msa_type *msa_ptr, MONSTER_IDX m_idx);