1 #include "mspell/mspell-attack.h"
2 #include "blue-magic/blue-magic-checker.h"
3 #include "core/disturbance.h"
4 #include "dungeon/dungeon-flag-types.h"
5 #include "dungeon/quest.h"
6 #include "floor/cave.h"
7 #include "monster-floor/monster-move.h"
8 #include "monster-race/monster-race.h"
9 #include "monster-race/race-ability-mask.h"
10 #include "monster-race/race-indice-types.h"
11 #include "monster/monster-describer.h"
12 #include "monster/monster-flag-types.h"
13 #include "monster/monster-info.h"
14 #include "monster/monster-status.h"
15 #include "mspell/assign-monster-spell.h"
16 #include "mspell/improper-mspell-remover.h"
17 #include "mspell/mspell-attack-util.h"
18 #include "mspell/mspell-checker.h"
19 #include "mspell/mspell-learn-checker.h"
20 #include "mspell/mspell-lite.h"
21 #include "mspell/mspell-result.h"
22 #include "mspell/mspell-selector.h"
23 #include "mspell/mspell-util.h"
24 #include "player-base/player-class.h"
25 #include "player-info/mane-data-type.h"
26 #include "player/attack-defense-types.h"
27 #include "spell-kind/spells-world.h"
28 #include "spell-realm/spells-hex.h"
29 #include "system/angband-system.h"
30 #include "system/dungeon-info.h"
31 #include "system/floor-type-definition.h"
32 #include "system/monster-entity.h"
33 #include "system/monster-race-info.h"
34 #include "system/player-type-definition.h"
35 #include "system/redrawing-flags-updater.h"
36 #include "target/projection-path-calculator.h"
37 #include "timed-effect/player-blindness.h"
38 #include "timed-effect/timed-effects.h"
39 #include "util/string-processor.h"
40 #include "view/display-messages.h"
41 #include "world/world.h"
45 #include "monster/monster-description-types.h"
48 static void set_no_magic_mask(msa_type *msa_ptr)
50 if (!msa_ptr->no_inate) {
54 msa_ptr->ability_flags.reset(RF_ABILITY_NOMAGIC_MASK);
57 static void check_mspell_stupid(PlayerType *player_ptr, msa_type *msa_ptr)
59 auto *floor_ptr = player_ptr->current_floor_ptr;
60 auto is_in_no_magic_dungeon = floor_ptr->get_dungeon_definition().flags.has(DungeonFeatureType::NO_MAGIC);
61 is_in_no_magic_dungeon &= floor_ptr->is_in_dungeon();
62 is_in_no_magic_dungeon &= !floor_ptr->is_in_quest() || QuestType::is_fixed(floor_ptr->quest_number);
63 msa_ptr->in_no_magic_dungeon = is_in_no_magic_dungeon;
64 if (!msa_ptr->in_no_magic_dungeon || (msa_ptr->r_ptr->behavior_flags.has(MonsterBehaviorType::STUPID))) {
68 msa_ptr->ability_flags &= RF_ABILITY_NOMAGIC_MASK;
71 static void check_mspell_smart(const FloorType &floor, msa_type *msa_ptr)
73 if (msa_ptr->r_ptr->behavior_flags.has_not(MonsterBehaviorType::SMART)) {
77 if ((msa_ptr->m_ptr->hp < msa_ptr->m_ptr->maxhp / 10) && (randint0(100) < 50)) {
78 msa_ptr->ability_flags &= RF_ABILITY_INT_MASK;
81 if (msa_ptr->ability_flags.has(MonsterAbilityType::TELE_LEVEL) && floor.can_teleport_level()) {
82 msa_ptr->ability_flags.reset(MonsterAbilityType::TELE_LEVEL);
86 static void check_mspell_arena(const FloorType &floor, msa_type *msa_ptr)
88 if (!floor.inside_arena && !AngbandSystem::get_instance().is_phase_out()) {
92 msa_ptr->ability_flags.reset(RF_ABILITY_SUMMON_MASK).reset(MonsterAbilityType::TELE_LEVEL);
94 if (msa_ptr->m_ptr->r_idx == MonsterRaceId::ROLENTO) {
95 msa_ptr->ability_flags.reset(MonsterAbilityType::SPECIAL);
99 static bool check_mspell_non_stupid(PlayerType *player_ptr, msa_type *msa_ptr)
101 if (msa_ptr->r_ptr->behavior_flags.has(MonsterBehaviorType::STUPID)) {
105 if (!player_ptr->csp) {
106 msa_ptr->ability_flags.reset(MonsterAbilityType::DRAIN_MANA);
109 if (msa_ptr->ability_flags.has_any_of(RF_ABILITY_BOLT_MASK) &&
110 !clean_shot(player_ptr, msa_ptr->m_ptr->fy, msa_ptr->m_ptr->fx, player_ptr->y, player_ptr->x, false)) {
111 msa_ptr->ability_flags.reset(RF_ABILITY_BOLT_MASK);
114 if (msa_ptr->ability_flags.has_any_of(RF_ABILITY_SUMMON_MASK) && !(summon_possible(player_ptr, msa_ptr->y, msa_ptr->x))) {
115 msa_ptr->ability_flags.reset(RF_ABILITY_SUMMON_MASK);
118 if (msa_ptr->ability_flags.has(MonsterAbilityType::RAISE_DEAD) && !raise_possible(player_ptr, msa_ptr->m_ptr)) {
119 msa_ptr->ability_flags.reset(MonsterAbilityType::RAISE_DEAD);
122 if (msa_ptr->ability_flags.has(MonsterAbilityType::SPECIAL) && (msa_ptr->m_ptr->r_idx == MonsterRaceId::ROLENTO) &&
123 !summon_possible(player_ptr, msa_ptr->y, msa_ptr->x)) {
124 msa_ptr->ability_flags.reset(MonsterAbilityType::SPECIAL);
127 return msa_ptr->ability_flags.any();
130 static void set_mspell_list(msa_type *msa_ptr)
132 EnumClassFlagGroup<MonsterAbilityType>::get_flags(msa_ptr->ability_flags, std::back_inserter(msa_ptr->mspells));
135 static bool switch_do_spell(PlayerType *player_ptr, msa_type *msa_ptr)
137 switch (msa_ptr->do_spell) {
138 case DO_SPELL_NONE: {
141 msa_ptr->thrown_spell = choose_attack_spell(player_ptr, msa_ptr);
142 if (msa_ptr->thrown_spell != MonsterAbilityType::MAX) {
149 case DO_SPELL_BR_LITE:
150 msa_ptr->thrown_spell = MonsterAbilityType::BR_LITE;
152 case DO_SPELL_BR_DISI:
153 msa_ptr->thrown_spell = MonsterAbilityType::BR_DISI;
155 case DO_SPELL_BA_LITE:
156 msa_ptr->thrown_spell = MonsterAbilityType::BA_LITE;
163 static bool check_mspell_continuation(PlayerType *player_ptr, msa_type *msa_ptr)
165 if (msa_ptr->ability_flags.none()) {
169 remove_bad_spells(msa_ptr->m_idx, player_ptr, msa_ptr->ability_flags);
170 check_mspell_arena(*player_ptr->current_floor_ptr, msa_ptr);
171 if (msa_ptr->ability_flags.none() || !check_mspell_non_stupid(player_ptr, msa_ptr)) {
175 set_mspell_list(msa_ptr);
176 if (msa_ptr->mspells.empty() || !player_ptr->playing || player_ptr->is_dead || player_ptr->leaving) {
180 msa_ptr->m_name = monster_desc(player_ptr, msa_ptr->m_ptr, 0x00);
181 if (!switch_do_spell(player_ptr, msa_ptr) || (msa_ptr->thrown_spell == MonsterAbilityType::MAX)) {
188 static bool check_mspell_unexploded(PlayerType *player_ptr, msa_type *msa_ptr)
190 PERCENTAGE fail_rate = 25 - (msa_ptr->rlev + 3) / 4;
191 if (msa_ptr->r_ptr->behavior_flags.has(MonsterBehaviorType::STUPID)) {
195 if (!spell_is_inate(msa_ptr->thrown_spell) && (msa_ptr->in_no_magic_dungeon || (msa_ptr->m_ptr->get_remaining_stun() && one_in_(2)) || (randint0(100) < fail_rate))) {
196 disturb(player_ptr, true, true);
197 msg_format(_("%s^は呪文を唱えようとしたが失敗した。", "%s^ tries to cast a spell, but fails."), msa_ptr->m_name.data());
201 if (!spell_is_inate(msa_ptr->thrown_spell) && SpellHex(player_ptr).check_hex_barrier(msa_ptr->m_idx, HEX_ANTI_MAGIC)) {
202 msg_format(_("反魔法バリアが%s^の呪文をかき消した。", "Anti magic barrier cancels the spell which %s^ casts."), msa_ptr->m_name.data());
210 * @brief モンスターが使おうとする特技がプレイヤーに届くかどうかを返す
212 * ターゲット (msa_ptr->y, msa_ptr->x) は設定済みとする。
214 static bool check_thrown_mspell(PlayerType *player_ptr, msa_type *msa_ptr)
216 // プレイヤーがモンスターを正しく視認できていれば思い出に残る。
217 // FIXME: ここで処理するのはおかしいような?
218 msa_ptr->can_remember = is_original_ap_and_seen(player_ptr, msa_ptr->m_ptr);
220 // ターゲットがプレイヤー位置なら直接射線が通っているので常に届く。
221 if (player_ptr->is_located_at({ msa_ptr->y, msa_ptr->x })) {
225 // ターゲットがプレイヤー位置からずれているとき、直接の射線を必要とする特技
226 // (ボルト系など)は届かないものとみなす。
227 switch (msa_ptr->thrown_spell) {
228 case MonsterAbilityType::DISPEL:
229 case MonsterAbilityType::SHOOT:
230 case MonsterAbilityType::DRAIN_MANA:
231 case MonsterAbilityType::MIND_BLAST:
232 case MonsterAbilityType::BRAIN_SMASH:
233 case MonsterAbilityType::CAUSE_1:
234 case MonsterAbilityType::CAUSE_2:
235 case MonsterAbilityType::CAUSE_3:
236 case MonsterAbilityType::CAUSE_4:
237 case MonsterAbilityType::BO_ACID:
238 case MonsterAbilityType::BO_ELEC:
239 case MonsterAbilityType::BO_FIRE:
240 case MonsterAbilityType::BO_COLD:
241 case MonsterAbilityType::BO_NETH:
242 case MonsterAbilityType::BO_WATE:
243 case MonsterAbilityType::BO_MANA:
244 case MonsterAbilityType::BO_PLAS:
245 case MonsterAbilityType::BO_ICEE:
246 case MonsterAbilityType::BO_VOID:
247 case MonsterAbilityType::BO_ABYSS:
248 case MonsterAbilityType::MISSILE:
249 case MonsterAbilityType::SCARE:
250 case MonsterAbilityType::BLIND:
251 case MonsterAbilityType::CONF:
252 case MonsterAbilityType::SLOW:
253 case MonsterAbilityType::HOLD:
254 case MonsterAbilityType::HAND_DOOM:
255 case MonsterAbilityType::TELE_TO:
256 case MonsterAbilityType::TELE_AWAY:
257 case MonsterAbilityType::TELE_LEVEL:
258 case MonsterAbilityType::PSY_SPEAR:
259 case MonsterAbilityType::DARKNESS:
260 case MonsterAbilityType::FORGET:
267 static void check_mspell_imitation(PlayerType *player_ptr, msa_type *msa_ptr)
269 const auto seen = (!player_ptr->effects()->blindness()->is_blind() && msa_ptr->m_ptr->ml);
270 const auto can_imitate = player_ptr->current_floor_ptr->has_los({ msa_ptr->m_ptr->fy, msa_ptr->m_ptr->fx });
271 PlayerClass pc(player_ptr);
272 if (!seen || !can_imitate || (w_ptr->timewalk_m_idx != 0) || !pc.equals(PlayerClassType::IMITATOR)) {
276 /* Not RF_ABILITY::SPECIAL */
277 if (msa_ptr->thrown_spell == MonsterAbilityType::SPECIAL) {
281 auto mane_data = pc.get_specific_data<mane_data_type>();
283 if (mane_data->mane_list.size() == MAX_MANE) {
284 mane_data->mane_list.pop_front();
287 mane_data->mane_list.push_back({ msa_ptr->thrown_spell, msa_ptr->dam });
288 mane_data->new_mane = true;
289 RedrawingFlagsUpdater::get_instance().set_flag(MainWindowRedrawingFlag::IMITATION);
292 static void remember_mspell(msa_type *msa_ptr)
294 if (!msa_ptr->can_remember) {
298 msa_ptr->r_ptr->r_ability_flags.set(msa_ptr->thrown_spell);
299 if (msa_ptr->r_ptr->r_cast_spell < MAX_UCHAR) {
300 msa_ptr->r_ptr->r_cast_spell++;
305 * @brief モンスターの特殊技能メインルーチン /
306 * Creatures can cast spells, shoot missiles, and breathe.
307 * @param player_ptr プレイヤーへの参照ポインタ
308 * @param m_idx モンスター構造体配列のID
309 * @return 実際に特殊技能を利用したらTRUEを返す
311 bool make_attack_spell(PlayerType *player_ptr, MONSTER_IDX m_idx)
313 msa_type tmp_msa(player_ptr, m_idx);
314 msa_type *msa_ptr = &tmp_msa;
315 if (msa_ptr->m_ptr->is_confused()) {
316 reset_target(msa_ptr->m_ptr);
320 const auto &m_ref = *msa_ptr->m_ptr;
321 auto should_prevent = m_ref.mflag.has(MonsterTemporaryFlagType::PREVENT_MAGIC);
322 should_prevent |= !m_ref.is_hostile();
323 should_prevent |= (m_ref.cdis > AngbandSystem::get_instance().get_max_range()) && !m_ref.target_y;
324 if (should_prevent) {
328 decide_lite_range(player_ptr, msa_ptr);
329 if (!decide_lite_projection(player_ptr, msa_ptr)) {
333 reset_target(msa_ptr->m_ptr);
334 msa_ptr->rlev = ((msa_ptr->r_ptr->level >= 1) ? msa_ptr->r_ptr->level : 1);
335 set_no_magic_mask(msa_ptr);
336 decide_lite_area(player_ptr, msa_ptr);
337 check_mspell_stupid(player_ptr, msa_ptr);
338 check_mspell_smart(*player_ptr->current_floor_ptr, msa_ptr);
339 if (!check_mspell_continuation(player_ptr, msa_ptr)) {
343 if (check_mspell_unexploded(player_ptr, msa_ptr)) {
347 // 特技がプレイヤーに届かないなら使わない。
348 if (!check_thrown_mspell(player_ptr, msa_ptr)) {
353 const auto monspell_res = monspell_to_player(player_ptr, msa_ptr->thrown_spell, msa_ptr->y, msa_ptr->x, m_idx);
354 if (!monspell_res.valid) {
358 msa_ptr->dam = monspell_res.dam;
359 check_mspell_imitation(player_ptr, msa_ptr);
360 remember_mspell(msa_ptr);
361 if (player_ptr->is_dead && (msa_ptr->r_ptr->r_deaths < MAX_SHORT) && !player_ptr->current_floor_ptr->inside_arena) {
362 msa_ptr->r_ptr->r_deaths++;