1 #include "mspell/mspell-dispel.h"
2 #include "blue-magic/blue-magic-checker.h"
3 #include "core/player-redraw-types.h"
4 #include "core/player-update-types.h"
5 #include "core/speed-table.h"
6 #include "core/window-redrawer.h"
7 #include "mind/mind-force-trainer.h"
8 #include "mind/mind-magic-resistance.h"
9 #include "mind/mind-mirror-master.h"
10 #include "monster/monster-info.h"
11 #include "monster/monster-status.h"
12 #include "mspell/mspell-type.h"
13 #include "mspell/mspell-util.h"
14 #include "player/attack-defense-types.h"
15 #include "realm/realm-song-numbers.h"
16 #include "spell-realm/spells-craft.h"
17 #include "spell-realm/spells-crusade.h"
18 #include "spell-realm/spells-demon.h"
19 #include "spell-realm/spells-hex.h"
20 #include "spell-realm/spells-song.h"
21 #include "status/bad-status-setter.h"
22 #include "status/body-improvement.h"
23 #include "status/buff-setter.h"
24 #include "status/element-resistance.h"
25 #include "status/shape-changer.h"
26 #include "status/sight-setter.h"
27 #include "status/temporary-resistance.h"
28 #include "view/display-messages.h"
30 #include "status/buff-setter.h"
31 #include "core/speed-table.h"
32 #include "monster/monster-status-setter.h"
33 #include "player/attack-defense-types.h"
34 #include "player/player-race.h"
37 * @brief プレイヤーに魔力消去効果を与える。
40 static void dispel_player(player_type *creature_ptr)
42 (void)set_fast(creature_ptr, 0, TRUE);
43 set_lightspeed(creature_ptr, 0, TRUE);
44 (void)set_slow(creature_ptr, 0, TRUE);
45 (void)set_shield(creature_ptr, 0, TRUE);
46 (void)set_blessed(creature_ptr, 0, TRUE);
47 (void)set_tsuyoshi(creature_ptr, 0, TRUE);
48 (void)set_hero(creature_ptr, 0, TRUE);
49 (void)set_shero(creature_ptr, 0, TRUE);
50 (void)set_protevil(creature_ptr, 0, TRUE);
51 (void)set_invuln(creature_ptr, 0, TRUE);
52 (void)set_wraith_form(creature_ptr, 0, TRUE);
53 (void)set_pass_wall(creature_ptr, 0, TRUE);
54 (void)set_tim_res_nether(creature_ptr, 0, TRUE);
55 (void)set_tim_res_time(creature_ptr, 0, TRUE);
56 (void)set_tim_reflect(creature_ptr, 0, TRUE);
57 (void)set_multishadow(creature_ptr, 0, TRUE);
58 (void)set_dustrobe(creature_ptr, 0, TRUE);
60 (void)set_tim_invis(creature_ptr, 0, TRUE);
61 (void)set_tim_infra(creature_ptr, 0, TRUE);
62 (void)set_tim_esp(creature_ptr, 0, TRUE);
63 (void)set_tim_regen(creature_ptr, 0, TRUE);
64 (void)set_tim_stealth(creature_ptr, 0, TRUE);
65 (void)set_tim_levitation(creature_ptr, 0, TRUE);
66 (void)set_tim_sh_force(creature_ptr, 0, TRUE);
67 (void)set_tim_sh_fire(creature_ptr, 0, TRUE);
68 (void)set_tim_sh_holy(creature_ptr, 0, TRUE);
69 (void)set_tim_eyeeye(creature_ptr, 0, TRUE);
70 (void)set_magicdef(creature_ptr, 0, TRUE);
71 (void)set_resist_magic(creature_ptr, 0, TRUE);
72 (void)set_oppose_acid(creature_ptr, 0, TRUE);
73 (void)set_oppose_elec(creature_ptr, 0, TRUE);
74 (void)set_oppose_fire(creature_ptr, 0, TRUE);
75 (void)set_oppose_cold(creature_ptr, 0, TRUE);
76 (void)set_oppose_pois(creature_ptr, 0, TRUE);
77 (void)set_ultimate_res(creature_ptr, 0, TRUE);
78 (void)set_mimic(creature_ptr, 0, 0, TRUE);
79 (void)set_ele_attack(creature_ptr, 0, 0);
80 (void)set_ele_immune(creature_ptr, 0, 0);
82 if (creature_ptr->special_attack & ATTACK_CONFUSE) {
83 creature_ptr->special_attack &= ~(ATTACK_CONFUSE);
84 msg_print(_("手の輝きがなくなった。", "Your hands stop glowing."));
87 if (music_singing_any(creature_ptr) || hex_spelling_any(creature_ptr)) {
88 concptr str = (music_singing_any(creature_ptr)) ? _("歌", "singing") : _("呪文", "casting");
89 INTERUPTING_SONG_EFFECT(creature_ptr) = SINGING_SONG_EFFECT(creature_ptr);
90 SINGING_SONG_EFFECT(creature_ptr) = MUSIC_NONE;
91 msg_format(_("%sが途切れた。", "Your %s is interrupted."), str);
93 creature_ptr->action = ACTION_NONE;
94 creature_ptr->update |= (PU_BONUS | PU_HP | PU_MONSTERS);
95 creature_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
96 creature_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
97 creature_ptr->energy_need += ENERGY_NEED();
102 * @brief RF4_DISPELの処理。魔力消去。 /
103 * @param m_idx 呪文を唱えるモンスターID
104 * @param target_ptr プレーヤーへの参照ポインタ
105 * @param t_idx 呪文を受けるモンスターID。プレイヤーの場合はdummyで0とする。
106 * @param TARGET_TYPE プレイヤーを対象とする場合MONSTER_TO_PLAYER、モンスターを対象とする場合MONSTER_TO_MONSTER
108 void spell_RF4_DISPEL(MONSTER_IDX m_idx, player_type *target_ptr, MONSTER_IDX t_idx, int TARGET_TYPE)
110 GAME_TEXT m_name[MAX_NLEN], t_name[MAX_NLEN];
111 monster_name(target_ptr, m_idx, m_name);
112 monster_name(target_ptr, t_idx, t_name);
114 monspell_message(target_ptr, m_idx, t_idx, _("%^sが何かを力強くつぶやいた。", "%^s mumbles powerfully."),
115 _("%^sが魔力消去の呪文を念じた。", "%^s invokes a dispel magic."), _("%^sが%sに対して魔力消去の呪文を念じた。", "%^s invokes a dispel magic at %s."),
118 if (TARGET_TYPE == MONSTER_TO_PLAYER) {
119 dispel_player(target_ptr);
120 if (target_ptr->riding)
121 dispel_monster_status(target_ptr, target_ptr->riding);
123 if (is_echizen(target_ptr))
124 msg_print(_("やりやがったな!", ""));
125 else if (target_ptr->pseikaku == PERSONALITY_CHARGEMAN) {
126 if (randint0(2) == 0)
127 msg_print(_("ジュラル星人め!", ""));
129 msg_print(_("弱い者いじめは止めるんだ!", ""));
132 learn_spell(target_ptr, MS_DISPEL);
136 if (TARGET_TYPE == MONSTER_TO_MONSTER) {
137 if (t_idx == target_ptr->riding)
138 dispel_player(target_ptr);
140 dispel_monster_status(target_ptr, t_idx);