3 #include "system/angband.h"
5 // Monster Spell Remover.
6 typedef struct monster_race monster_race;
7 typedef struct msr_type {
15 msr_type *initialize_msr_type(player_type *target_ptr, msr_type *msr_ptr, MONSTER_IDX m_idx, const u32b f4p, const u32b f5p, const u32b f6p);
16 bool int_outof(monster_race *r_ptr, PERCENTAGE prob);