1 #include "mspell/summon-checker.h"
2 #include "monster-attack/monster-attack-types.h"
3 #include "monster-race/monster-race-hook.h"
4 #include "monster-race/monster-race.h"
5 #include "monster-race/race-flags1.h"
6 #include "monster-race/race-flags2.h"
7 #include "monster-race/race-flags3.h"
8 #include "monster-race/race-flags7.h"
9 #include "monster-race/race-flags8.h"
10 #include "monster-race/race-indice-types.h"
11 #include "monster/monster-util.h"
12 #include "player/player-race.h"
13 #include "spell/summon-types.h"
14 #include "util/string-processor.h"
17 * @brief 指定されたモンスター種族がsummon_specific_typeで指定された召喚条件に合うかどうかを返す
18 * @param player_ptr プレーヤーへの参照ポインタ
19 * @return 召喚条件が一致するならtrue
22 bool check_summon_specific(player_type *player_ptr, MONRACE_IDX summoner_idx, MONRACE_IDX r_idx)
24 monster_race *r_ptr = &r_info[r_idx];
25 bool is_match = FALSE;
26 switch (summon_specific_type) {
28 is_match = r_ptr->d_char == 'a';
31 is_match = r_ptr->d_char == 'S';
34 is_match = (r_ptr->d_char == 'C') || (r_ptr->d_char == 'Z');
37 is_match = r_ptr->d_char == 'M';
40 is_match = (r_ptr->d_char == 'A') && (((r_ptr->flags3 & RF3_EVIL) != 0) || ((r_ptr->flags3 & RF3_GOOD) != 0));
43 is_match = (r_ptr->flags3 & RF3_DEMON) != 0;
46 is_match = (r_ptr->flags3 & RF3_UNDEAD) != 0;
49 is_match = (r_ptr->flags3 & RF3_DRAGON) != 0;
51 case SUMMON_HI_UNDEAD:
52 is_match = (r_ptr->d_char == 'L') || (r_ptr->d_char == 'V') || (r_ptr->d_char == 'W');
54 case SUMMON_HI_DRAGON:
55 is_match = (r_ptr->d_char == 'D');
58 is_match = ((r_ptr->d_char == 'U') || (r_ptr->d_char == 'H') || (r_ptr->d_char == 'B')) && ((r_ptr->flags3 & RF3_DEMON) != 0);
60 case SUMMON_AMBERITES:
61 is_match = (r_ptr->flags3 & RF3_AMBERITE) != 0;
64 is_match = (r_ptr->flags1 & RF1_UNIQUE) != 0;
67 is_match = r_ptr->d_char == 'm';
70 is_match = r_ptr->d_char == 'b';
72 case SUMMON_QUYLTHULG:
73 is_match = r_ptr->d_char == 'Q';
75 case SUMMON_COIN_MIMIC:
76 is_match = r_ptr->d_char == '$';
79 is_match = ((r_ptr->d_char == '!') || (r_ptr->d_char == '?') || (r_ptr->d_char == '=') || (r_ptr->d_char == '$') || (r_ptr->d_char == '|'));
82 is_match = (r_ptr->d_char == 'g');
85 is_match = (r_ptr->d_char == 'U') && r_ptr->ability_flags.has(RF_ABILITY::ROCKET);
88 SYMBOL_CODE summon_kin_type = summoner_idx > 0 ? r_info[summoner_idx].d_char : get_summon_symbol_from_player(player_ptr);
89 is_match = (r_ptr->d_char == summon_kin_type) && (r_idx != MON_HAGURE);
93 is_match = r_idx == MON_DAWN;
96 is_match = (r_ptr->flags3 & RF3_ANIMAL) != 0;
98 case SUMMON_ANIMAL_RANGER:
99 is_match = ((r_ptr->flags3 & (RF3_ANIMAL)) && (angband_strchr("abcflqrwBCHIJKMRS", r_ptr->d_char)) && !(r_ptr->flags3 & (RF3_DRAGON))
100 && !(r_ptr->flags3 & (RF3_EVIL)) && !(r_ptr->flags3 & (RF3_UNDEAD)) && !(r_ptr->flags3 & (RF3_DEMON)) && !(r_ptr->flags2 & (RF2_MULTIPLY))
101 && r_ptr->ability_flags.none());
103 case SUMMON_SMALL_MOAI:
104 is_match = r_idx == MON_SMALL_MOAI;
107 is_match = one_in_(16) ? r_ptr->d_char == 'z' : r_idx == MON_SCARAB;
110 is_match = (r_idx == MON_PHANTOM_B) || (r_idx == MON_PHANTOM_W);
112 case SUMMON_BLUE_HORROR:
113 is_match = r_idx == MON_BLUE_HORROR;
115 case SUMMON_TOTEM_MOAI:
116 is_match = r_idx == MON_TOTEM_MOAI;
119 is_match = monster_living(r_idx);
121 case SUMMON_HI_DRAGON_LIVING:
122 is_match = ((r_ptr->d_char == 'D') && monster_living(r_idx));
124 case SUMMON_ELEMENTAL:
125 is_match = r_ptr->d_char == 'E';
128 is_match = r_ptr->d_char == 'v';
131 is_match = r_ptr->d_char == 'H';
134 is_match = r_ptr->d_char == 'B';
136 case SUMMON_KAMIKAZE:
137 for (int i = 0; i < 4; i++)
138 if (r_ptr->blow[i].method == RBM_EXPLODE)
142 case SUMMON_KAMIKAZE_LIVING:
143 for (int i = 0; i < 4; i++)
144 if (r_ptr->blow[i].method == RBM_EXPLODE)
147 is_match &= monster_living(r_idx);
150 is_match = r_idx == MON_MANES;
153 is_match = r_idx == MON_LOUSE;
155 case SUMMON_GUARDIANS:
156 is_match = (r_ptr->flags7 & RF7_GUARDIAN) != 0;
159 is_match = ((r_idx == MON_NOV_PALADIN) || (r_idx == MON_NOV_PALADIN_G) || (r_idx == MON_PALADIN) || (r_idx == MON_W_KNIGHT)
160 || (r_idx == MON_ULTRA_PALADIN) || (r_idx == MON_KNI_TEMPLAR));
163 is_match = (r_ptr->d_char == 'B') && ((r_ptr->flags8 & RF8_WILD_MOUNTAIN) != 0) && ((r_ptr->flags8 & RF8_WILD_ONLY) != 0);
165 case SUMMON_PIRANHAS:
166 is_match = r_idx == MON_PIRANHA;
168 case SUMMON_ARMAGE_GOOD:
169 is_match = (r_ptr->d_char == 'A') && ((r_ptr->flags3 & RF3_GOOD) != 0);
171 case SUMMON_ARMAGE_EVIL:
172 is_match = ((r_ptr->flags3 & RF3_DEMON) != 0) || ((r_ptr->d_char == 'A') && ((r_ptr->flags3 & RF3_EVIL) != 0));
174 case SUMMON_APOCRYPHA_FOLLOWERS:
175 is_match = (r_idx == MON_FOLLOWER_WARRIOR) || (r_idx == MON_FOLLOWER_MAGE);
177 case SUMMON_APOCRYPHA_DRAGONS:
178 is_match = (r_ptr->d_char == 'D') && (r_ptr->level >= 60) && (r_idx != MON_WYRM_COLOURS) && (r_idx != MON_ALDUIN);
181 is_match = r_idx == MON_VESPOID;