4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Monster spells (attack monster) */
17 * Monster casts a breath (or ball) attack at another monster.
18 * Pass over any monsters that may be in the way
19 * Affect grids, objects, monsters, and the player
21 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
23 int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_MONSTER;
25 monster_type *m_ptr = &m_list[m_idx];
26 monster_race *r_ptr = &r_info[m_ptr->r_idx];
28 /* Determine the radius of the blast */
29 if (rad < 1 && breath) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
31 /* Handle breath attacks */
32 if (breath) rad = 0 - rad;
34 if (typ == GF_ROCKET) flg |= PROJECT_STOP;
36 (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
41 * Monster casts a bolt at another monster
42 * Stop if we hit a monster
43 * Affect monsters and the player
45 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
47 int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_MONSTER | PROJECT_REFLECTABLE;
49 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
52 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
54 int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU | PROJECT_MONSTER;
56 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
60 * Determine if a beam spell will hit the target.
62 static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
70 bool friend = is_pet(m_ptr);
72 /* Check the projection path */
73 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
75 /* No grid is ever projectable from itself */
76 if (!grid_n) return (FALSE);
78 for (i = 0; i < grid_n; i++)
80 y = GRID_Y(grid_g[i]);
81 x = GRID_X(grid_g[i]);
83 if (y == y2 && x == x2)
85 else if (friend && cave[y][x].m_idx > 0 &&
86 !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
88 /* Friends don't shoot friends */
92 if (friend && player_bold(y, x))
100 static bool breath_direct(int y1, int x1, int y2, int x2, int rad, bool disint_ball, bool friend)
102 /* Must be the same as projectable() */
110 byte gx[1024], gy[1024];
117 /* Check the projection path */
118 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, disint_ball ? PROJECT_DISI : 0);
119 breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y2, x2, disint_ball, FALSE);
121 for (i = 0; i < grids; i++)
123 /* Extract the location */
127 if (y == y2 && x == x2)
129 if (player_bold(y, x))
134 if (friend && hityou)
140 * Get the actual center point of ball spells (originally from TOband)
142 static void get_project_point(int sy, int sx, int *ty, int *tx, int flg)
147 path_n = project_path(path_g, MAX_RANGE, sy, sx, *ty, *tx, flg);
151 /* Use final point of projection */
152 *ty = GRID_Y(path_g[path_n - 1]);
153 *tx = GRID_X(path_g[path_n - 1]);
163 * Monster tries to 'cast a spell' (or breath, etc)
164 * at another monster.
166 * The player is only disturbed if able to be affected by the spell.
168 bool monst_spell_monst(int m_idx)
172 int thrown_spell, count = 0;
177 u32b p_mode = 0L, u_mode = 0L;
178 int s_num_6 = (easy_band ? 2 : 6);
179 int s_num_4 = (easy_band ? 1 : 4);
181 byte spell[96], num = 0;
190 monster_type *m_ptr = &m_list[m_idx];
191 monster_type *t_ptr = NULL;
193 monster_race *r_ptr = &r_info[m_ptr->r_idx];
194 monster_race *tr_ptr = NULL;
198 bool wake_up = FALSE;
201 bool blind = (p_ptr->blind ? TRUE : FALSE);
203 bool see_m = m_ptr->ml;
204 bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
205 bool learnable = (see_m && maneable && !world_monster);
211 bool pet = is_pet(m_ptr);
213 bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level
214 && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
216 bool resists_tele = FALSE;
218 /* Prepare flags for summoning */
219 if (pet) p_mode |= PM_FORCE_PET;
220 if (!pet) u_mode |= PM_ALLOW_UNIQUE;
222 /* Cannot cast spells when confused */
223 if (m_ptr->confused) return (FALSE);
225 /* Extract the racial spell flags */
230 /* Target is given for pet? */
231 if (pet_t_m_idx && pet)
234 t_ptr = &m_list[t_idx];
236 /* Cancel if not projectable (for now) */
237 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
243 /* Is there counter attack target? */
244 if (!t_idx && m_ptr->target_y)
246 t_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx;
250 t_ptr = &m_list[t_idx];
252 /* Cancel if neither enemy nor a given target */
253 if (t_idx != pet_t_m_idx &&
254 !are_enemies(m_ptr, t_ptr))
259 /* Allow only summoning etc.. if not projectable */
260 else if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
262 f4 &= (RF4_INDIRECT_MASK);
263 f5 &= (RF5_INDIRECT_MASK);
264 f6 &= (RF6_INDIRECT_MASK);
269 /* Look for enemies normally */
272 bool success = FALSE;
274 if (p_ptr->inside_battle)
276 start = randint1(m_max-1) + m_max;
277 if (randint0(2)) plus = -1;
279 else start = m_max + 1;
281 /* Scan thru all monsters */
282 for (i = start; ((i < start + m_max) && (i > start - m_max)); i += plus)
284 int dummy = (i % m_max);
285 if (!dummy) continue;
288 t_ptr = &m_list[t_idx];
290 /* Skip dead monsters */
291 if (!t_ptr->r_idx) continue;
293 /* Monster must be 'an enemy' */
294 if (!are_enemies(m_ptr, t_ptr)) continue;
296 /* Monster must be projectable */
297 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
305 if (!success) return FALSE;
309 /* OK -- we've got a target */
312 tr_ptr = &r_info[t_ptr->r_idx];
314 /* Forget old counter attack target */
317 /* Extract the monster level */
318 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
320 if (in_no_magic_dungeon && !(r_ptr->flags2 & RF2_STUPID))
322 f4 &= (RF4_NOMAGIC_MASK);
323 f5 &= (RF5_NOMAGIC_MASK);
324 f6 &= (RF6_NOMAGIC_MASK);
327 if (p_ptr->inside_arena || p_ptr->inside_battle)
329 f4 &= ~(RF4_SUMMON_MASK);
330 f5 &= ~(RF5_SUMMON_MASK);
331 f6 &= ~(RF6_SUMMON_MASK | RF6_TELE_LEVEL);
334 if (p_ptr->inside_battle && !one_in_(3))
339 if (m_idx == p_ptr->riding)
341 f4 &= ~(RF4_RIDING_MASK);
342 f5 &= ~(RF5_RIDING_MASK);
343 f6 &= ~(RF6_RIDING_MASK);
349 f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
351 if (!(p_ptr->pet_extra_flags & PF_TELEPORT))
353 f6 &= ~(RF6_BLINK | RF6_TPORT | RF6_TELE_TO | RF6_TELE_AWAY | RF6_TELE_LEVEL);
356 if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL))
358 f4 &= ~(RF4_ATTACK_MASK);
359 f5 &= ~(RF5_ATTACK_MASK);
360 f6 &= ~(RF6_ATTACK_MASK);
363 if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL))
365 f4 &= ~(RF4_SUMMON_MASK);
366 f5 &= ~(RF5_SUMMON_MASK);
367 f6 &= ~(RF6_SUMMON_MASK);
370 /* Prevent collateral damage */
371 if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && (m_idx != p_ptr->riding))
373 if ((f4 & (RF4_BALL_MASK & ~(RF4_ROCKET))) ||
374 (f5 & RF5_BALL_MASK) ||
375 (f6 & RF6_BALL_MASK))
381 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L);
382 dist = distance(real_y, real_x, py, px);
384 if (los(real_y, real_x, py, px))
388 f4 &= ~(RF4_BALL_MASK & ~(RF4_ROCKET));
389 f5 &= ~(RF5_BALL_MASK);
390 f6 &= ~(RF6_BALL_MASK);
394 f4 &= ~(RF4_BIG_BALL_MASK);
395 f5 &= ~(RF5_BIG_BALL_MASK);
396 f6 &= ~(RF6_BIG_BALL_MASK);
406 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP);
407 if (los(real_y, real_x, py, px) && (distance(real_y, real_x, py, px) <= 2))
411 if (((f4 & RF4_BEAM_MASK) ||
412 (f5 & RF5_BEAM_MASK) ||
413 (f6 & RF6_BEAM_MASK)) &&
414 !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
416 f4 &= ~(RF4_BEAM_MASK);
417 f5 &= ~(RF5_BEAM_MASK);
418 f6 &= ~(RF6_BEAM_MASK);
421 if ((f4 & RF4_BREATH_MASK) ||
422 (f5 & RF5_BREATH_MASK) ||
423 (f6 & RF6_BREATH_MASK))
425 /* Expected breath radius */
426 int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
428 if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, FALSE, TRUE))
430 f4 &= ~(RF4_BREATH_MASK);
431 f5 &= ~(RF5_BREATH_MASK);
432 f6 &= ~(RF6_BREATH_MASK);
434 else if ((f4 & RF4_BR_DISI) &&
435 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, TRUE, TRUE))
437 f4 &= ~(RF4_BR_DISI);
442 /* Special moves restriction */
443 if (f6 & RF6_SPECIAL)
445 if (r_ptr->d_char == 'B')
447 if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_TELEPORT)) != (PF_ATTACK_SPELL | PF_TELEPORT))
448 f6 &= ~(RF6_SPECIAL);
450 else f6 &= ~(RF6_SPECIAL);
454 /* Remove some spells if necessary */
456 if (!(r_ptr->flags2 & RF2_STUPID))
458 /* Check for a clean bolt shot */
459 if (((f4 & RF4_BOLT_MASK) ||
460 (f5 & RF5_BOLT_MASK) ||
461 (f6 & RF6_BOLT_MASK)) &&
462 !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
464 f4 &= ~(RF4_BOLT_MASK);
465 f5 &= ~(RF5_BOLT_MASK);
466 f6 &= ~(RF6_BOLT_MASK);
469 /* Check for a possible summon */
470 if (((f4 & RF4_SUMMON_MASK) ||
471 (f5 & RF5_SUMMON_MASK) ||
472 (f6 & RF6_SUMMON_MASK)) &&
473 !(summon_possible(t_ptr->fy, t_ptr->fx)))
475 /* Remove summoning spells */
476 f4 &= ~(RF4_SUMMON_MASK);
477 f5 &= ~(RF5_SUMMON_MASK);
478 f6 &= ~(RF6_SUMMON_MASK);
482 if (r_ptr->flags2 & RF2_SMART)
484 /* Hack -- allow "desperate" spells */
485 if ((m_ptr->hp < m_ptr->maxhp / 10) &&
486 (randint0(100) < 50))
488 /* Require intelligent spells */
489 f4 &= (RF4_INT_MASK);
490 f5 &= (RF5_INT_MASK);
491 f6 &= (RF6_INT_MASK);
494 /* Hack -- decline "teleport level" in some case */
495 if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((t_idx == p_ptr->riding) ? 0 : t_idx))
497 f6 &= ~(RF6_TELE_LEVEL);
502 if (!f4 && !f5 && !f6) return FALSE;
504 /* Extract the "inate" spells */
505 for (k = 0; k < 32; k++)
507 if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
510 /* Extract the "normal" spells */
511 for (k = 0; k < 32; k++)
513 if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
516 /* Extract the "bizarre" spells */
517 for (k = 0; k < 32; k++)
519 if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
523 if (!num) return (FALSE);
525 /* Stop if player is dead or gone */
526 if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
528 /* Handle "leaving" */
529 if (p_ptr->leaving) return (FALSE);
531 /* Get the monster name (or "it") */
532 monster_desc(m_name, m_ptr, 0x00);
535 /* Get the monster possessive ("his"/"her"/"its") */
536 monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
539 /* Get the target's name (or "it") */
540 monster_desc(t_name, t_ptr, 0x00);
542 /* Choose a spell to cast */
543 thrown_spell = spell[randint0(num)];
546 see_either = (see_m || see_t);
547 see_both = (see_m && see_t);
549 /* Can the player be aware of this attack? */
550 known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
552 if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
554 /* Check for spell failure (inate attacks never fail) */
555 if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (m_ptr->stunned && one_in_(2))))
560 msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
562 msg_format("%^s tries to cast a spell, but fails.", m_name);
568 switch (thrown_spell)
577 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
579 msg_format("%^s shrieks at %s.", m_name, t_name);
613 msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
615 msg_format("%^s shoots something.", m_name);
622 msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
624 msg_format("%^s fires a rocket at %s.", m_name, t_name);
635 dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
636 monst_breath_monst(m_idx, y, x, GF_ROCKET,
637 dam, 2, FALSE, MS_ROCKET, learnable);
650 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
652 msg_format("%^s makes a strange noise.", m_name);
659 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
661 msg_format("%^s fires an arrow at %s.", m_name, t_name);
674 dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
675 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
705 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
707 msg_format("%^s breathes.", m_name);
714 msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
716 msg_format("%^s breathes acid at %s.", m_name, t_name);
729 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
730 monst_breath_monst(m_idx, y, x, GF_ACID,
731 dam,0, TRUE, MS_BR_ACID, learnable);
746 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
748 msg_format("%^s breathes.", m_name);
755 msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
757 msg_format("%^s breathes lightning at %s.", m_name, t_name);
770 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
771 monst_breath_monst(m_idx, y, x, GF_ELEC,
772 dam,0, TRUE, MS_BR_ELEC, learnable);
787 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
789 msg_format("%^s breathes.", m_name);
796 msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
798 msg_format("%^s breathes fire at %s.", m_name, t_name);
811 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
812 monst_breath_monst(m_idx, y, x, GF_FIRE,
813 dam,0, TRUE, MS_BR_FIRE, learnable);
828 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
830 msg_format("%^s breathes.", m_name);
837 msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
839 msg_format("%^s breathes frost at %s.", m_name, t_name);
852 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
853 monst_breath_monst(m_idx, y, x, GF_COLD,
854 dam,0, TRUE, MS_BR_COLD, learnable);
868 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
870 msg_format("%^s breathes.", m_name);
877 msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
879 msg_format("%^s breathes gas at %s.", m_name, t_name);
892 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
893 monst_breath_monst(m_idx, y, x, GF_POIS,
894 dam,0, TRUE, MS_BR_POIS, learnable);
909 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
911 msg_format("%^s breathes.", m_name);
918 msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
920 msg_format("%^s breathes nether at %s.", m_name, t_name);
933 dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
934 monst_breath_monst(m_idx, y, x, GF_NETHER,
935 dam,0, TRUE, MS_BR_NETHER, learnable);
950 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
952 msg_format("%^s breathes.", m_name);
959 msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
961 msg_format("%^s breathes light at %s.", m_name, t_name);
974 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
975 monst_breath_monst(m_idx, y, x, GF_LITE,
976 dam,0, TRUE, MS_BR_LITE, learnable);
991 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
993 msg_format("%^s breathes.", m_name);
1000 msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1002 msg_format("%^s breathes darkness at %s.", m_name, t_name);
1012 sound(SOUND_BREATH);
1015 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1016 monst_breath_monst(m_idx, y, x, GF_DARK,
1017 dam,0, TRUE, MS_BR_DARK, learnable);
1032 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1034 msg_format("%^s breathes.", m_name);
1041 msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1043 msg_format("%^s breathes confusion at %s.", m_name, t_name);
1053 sound(SOUND_BREATH);
1056 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1057 monst_breath_monst(m_idx, y, x, GF_CONFUSION,
1058 dam,0, TRUE, MS_BR_CONF, learnable);
1070 if (m_ptr->r_idx == MON_JAIAN)
1072 msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
1074 msg_format("'Booooeeeeee'");
1079 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1081 msg_format("%^s breathes.", m_name);
1088 msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1090 msg_format("%^s breathes sound at %s.", m_name, t_name);
1100 sound(SOUND_BREATH);
1103 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1104 monst_breath_monst(m_idx, y, x, GF_SOUND,
1105 dam,0, TRUE, MS_BR_SOUND, learnable);
1120 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1122 msg_format("%^s breathes.", m_name);
1129 msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1131 msg_format("%^s breathes chaos at %s.", m_name, t_name);
1141 sound(SOUND_BREATH);
1144 dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
1145 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1146 dam,0, TRUE, MS_BR_CHAOS, learnable);
1161 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1163 msg_format("%^s breathes.", m_name);
1170 msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1172 msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
1182 sound(SOUND_BREATH);
1185 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1186 monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
1187 dam,0, TRUE, MS_BR_DISEN, learnable);
1202 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1204 msg_format("%^s breathes.", m_name);
1211 msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1213 msg_format("%^s breathes nexus at %s.", m_name, t_name);
1223 sound(SOUND_BREATH);
1226 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1227 monst_breath_monst(m_idx, y, x, GF_NEXUS,
1228 dam,0, TRUE, MS_BR_NEXUS, learnable);
1243 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1245 msg_format("%^s breathes.", m_name);
1252 msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1254 msg_format("%^s breathes time at %s.", m_name, t_name);
1264 sound(SOUND_BREATH);
1267 dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
1268 monst_breath_monst(m_idx, y, x, GF_TIME,
1269 dam,0, TRUE, MS_BR_TIME, learnable);
1284 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1286 msg_format("%^s breathes.", m_name);
1293 msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1295 msg_format("%^s breathes inertia at %s.", m_name, t_name);
1305 sound(SOUND_BREATH);
1308 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1309 monst_breath_monst(m_idx, y, x, GF_INERTIA,
1310 dam,0, TRUE, MS_BR_INERTIA, learnable);
1325 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1327 msg_format("%^s breathes.", m_name);
1334 msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1336 msg_format("%^s breathes gravity at %s.", m_name, t_name);
1346 sound(SOUND_BREATH);
1349 dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
1350 monst_breath_monst(m_idx, y, x, GF_GRAVITY,
1351 dam,0, TRUE, MS_BR_GRAVITY, learnable);
1363 if (m_ptr->r_idx == MON_BOTEI)
1365 msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
1367 msg_format("'Boty-Build cutter!!!'");
1372 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1374 msg_format("%^s breathes.", m_name);
1381 msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1383 msg_format("%^s breathes shards at %s.", m_name, t_name);
1393 sound(SOUND_BREATH);
1396 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1397 monst_breath_monst(m_idx, y, x, GF_SHARDS,
1398 dam,0, TRUE, MS_BR_SHARDS, learnable);
1413 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1415 msg_format("%^s breathes.", m_name);
1422 msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1424 msg_format("%^s breathes plasma at %s.", m_name, t_name);
1434 sound(SOUND_BREATH);
1437 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1438 monst_breath_monst(m_idx, y, x, GF_PLASMA,
1439 dam,0, TRUE, MS_BR_PLASMA, learnable);
1454 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1456 msg_format("%^s breathes.", m_name);
1463 msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1465 msg_format("%^s breathes force at %s.", m_name, t_name);
1475 sound(SOUND_BREATH);
1478 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1479 monst_breath_monst(m_idx, y, x, GF_FORCE,
1480 dam,0, TRUE, MS_BR_FORCE, learnable);
1494 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1496 msg_format("%^s breathes.", m_name);
1503 msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1505 msg_format("%^s breathes mana at %s.", m_name, t_name);
1515 sound(SOUND_BREATH);
1518 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1519 monst_breath_monst(m_idx, y, x, GF_MANA,
1520 dam,0, TRUE, MS_BR_MANA, learnable);
1535 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1537 msg_format("%^s mumbles.", m_name);
1544 msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
1546 msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
1557 dam = (rlev + damroll(10, 6));
1558 monst_breath_monst(m_idx, y, x, GF_NUKE,
1559 dam, 2, FALSE, MS_BALL_NUKE, learnable);
1563 /* RF4_RF4_BR_NUKE */
1574 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1576 msg_format("%^s breathes.", m_name);
1583 msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1585 msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
1595 sound(SOUND_BREATH);
1598 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1599 monst_breath_monst(m_idx, y, x, GF_NUKE,
1600 dam,0, TRUE, MS_BR_NUKE, learnable);
1614 msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1616 msg_format("%^s mumbles frighteningly.", m_name);
1623 msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
1625 msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
1636 dam = (rlev * 2) + damroll(10, 10);
1637 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1638 dam, 4, FALSE, MS_BALL_CHAOS, learnable);
1653 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1655 msg_format("%^s breathes.", m_name);
1662 msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1664 msg_format("%^s breathes disintegration at %s.", m_name, t_name);
1674 sound(SOUND_BREATH);
1677 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1678 monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
1679 dam,0, TRUE, MS_BR_DISI, learnable);
1693 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1695 msg_format("%^s mumbles.", m_name);
1702 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1704 msg_format("%^s casts an acid ball at %s.", m_name, t_name);
1715 dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1716 monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
1731 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1733 msg_format("%^s mumbles.", m_name);
1740 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1742 msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
1753 dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1754 monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
1766 if (m_ptr->r_idx == MON_ROLENTO)
1770 msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
1772 msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
1775 msg_format("%^s throws something.", m_name);
1777 msg_format("%^s throws a hand grenade.", m_name);
1785 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1787 msg_format("%^s mumbles.", m_name);
1794 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1796 msg_format("%^s casts a fire ball at %s.", m_name, t_name);
1808 dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1809 monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
1824 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1826 msg_format("%^s mumbles.", m_name);
1833 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1835 msg_format("%^s casts a frost ball at %s.", m_name, t_name);
1846 dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1847 monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
1862 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1864 msg_format("%^s mumbles.", m_name);
1871 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1873 msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
1884 dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1885 monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
1900 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1902 msg_format("%^s mumbles.", m_name);
1909 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1911 msg_format("%^s casts a nether ball at %s.", m_name, t_name);
1922 dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
1923 monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
1938 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1940 msg_format("%^s mumbles.", m_name);
1947 msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
1949 msg_format("%^s gestures fluidly at %s.", m_name, t_name);
1953 msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
1955 msg_format("%^s is engulfed in a whirlpool.", t_name);
1966 dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
1967 monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
1982 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1984 msg_format("%^s mumbles powerfully.", m_name);
1991 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
1993 msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
2004 dam = (rlev * 4) + 50 + damroll(10, 10);
2005 monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
2020 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2022 msg_format("%^s mumbles powerfully.", m_name);
2029 msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2031 msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
2042 dam = (rlev * 4) + 50 + damroll(10, 10);
2043 monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
2047 /* RF5_DRAIN_MANA */
2053 msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2055 msg_format("%^s draws psychic energy from %s.", m_name, t_name);
2060 /* Heal the monster */
2061 if (m_ptr->hp < m_ptr->maxhp)
2063 if (!tr_ptr->flags4 && !tr_ptr->flags5 && !tr_ptr->flags6)
2068 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2070 msg_format("%^s is unaffected!", t_name);
2078 int power = (randint1(rlev) / 2) + 1;
2081 m_ptr->hp += 6 * power;
2082 if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
2084 /* Redraw (later) if needed */
2085 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
2086 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
2088 /* Special message */
2092 msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", m_name);
2094 msg_format("%^s appears healthier.", m_name);
2105 /* RF5_MIND_BLAST */
2110 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2112 msg_format("%^s gazes intently at %s.", m_name, t_name);
2117 dam = damroll(7, 7);
2118 /* Attempt a saving throw */
2119 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2120 (tr_ptr->flags3 & RF3_NO_CONF) ||
2121 (tr_ptr->flagsr & RFR_RES_ALL) ||
2122 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2124 /* No obvious effect */
2127 if (is_original_ap(t_ptr))
2129 /* Memorize a flag */
2130 if (tr_ptr->flagsr & RFR_RES_ALL) tr_ptr->r_flagsr |= (RFR_RES_ALL);
2131 if (tr_ptr->flags3 & RF3_NO_CONF) tr_ptr->r_flags3 |= (RF3_NO_CONF);
2135 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2137 msg_format("%^s is unaffected!", t_name);
2147 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2149 msg_format("%^s is blasted by psionic energy.", t_name);
2154 t_ptr->confused += randint0(4) + 4;
2157 mon_take_hit_mon(t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£", m_idx);
2159 mon_take_hit_mon(t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2167 /* RF5_BRAIN_SMASH */
2172 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2174 msg_format("%^s gazes intently at %s.", m_name, t_name);
2179 dam = damroll(12, 12);
2180 /* Attempt a saving throw */
2181 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2182 (tr_ptr->flags3 & RF3_NO_CONF) ||
2183 (tr_ptr->flagsr & RFR_RES_ALL) ||
2184 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2186 /* No obvious effect */
2189 if (is_original_ap(t_ptr))
2191 /* Memorize a flag */
2192 if (tr_ptr->flagsr & RFR_RES_ALL) tr_ptr->r_flagsr |= (RFR_RES_ALL);
2193 if (tr_ptr->flags3 & RF3_NO_CONF) tr_ptr->r_flags3 |= (RF3_NO_CONF);
2197 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2199 msg_format("%^s is unaffected!", t_name);
2209 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2211 msg_format("%^s is blasted by psionic energy.", t_name);
2216 t_ptr->confused += randint0(4) + 4;
2217 t_ptr->slow = MIN(200, t_ptr->slow + 10);
2218 t_ptr->stunned += randint0(4) + 4;
2221 mon_take_hit_mon(t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£", m_idx);
2223 mon_take_hit_mon(t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2238 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2240 msg_format("%^s points at %s and curses.", m_name, t_name);
2250 dam = damroll(3, 8);
2251 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2252 (tr_ptr->flagsr & RFR_RES_ALL))
2254 /* Memorize a flag */
2255 if (tr_ptr->flagsr & RFR_RES_ALL)
2257 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= (RFR_RES_ALL);
2260 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2262 if (see_both) msg_format("%^s resists!", t_name);
2268 mon_take_hit_mon(t_idx, dam, &fear, NULL, m_idx);
2282 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2284 msg_format("%^s points at %s and curses horribly.", m_name, t_name);
2294 dam = damroll(8, 8);
2295 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2296 (tr_ptr->flagsr & RFR_RES_ALL))
2298 /* Memorize a flag */
2299 if (tr_ptr->flagsr & RFR_RES_ALL)
2301 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= (RFR_RES_ALL);
2304 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2306 if (see_both) msg_format("%^s resists!", t_name);
2312 mon_take_hit_mon(t_idx, dam, &fear, NULL, m_idx);
2326 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
2328 msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
2338 dam = damroll(10, 15);
2339 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2340 (tr_ptr->flagsr & RFR_RES_ALL))
2342 /* Memorize a flag */
2343 if (tr_ptr->flagsr & RFR_RES_ALL)
2345 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= (RFR_RES_ALL);
2348 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2350 if (see_both) msg_format("%^s resists!", t_name);
2356 mon_take_hit_mon(t_idx, dam, &fear, NULL, m_idx);
2370 msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
2372 msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
2382 dam = damroll(15, 15);
2383 if (((randint0(100 + rlev/2) < (tr_ptr->level + 35)) && (m_ptr->r_idx != MON_KENSHIROU)) ||
2384 (tr_ptr->flagsr & RFR_RES_ALL))
2386 /* Memorize a flag */
2387 if (tr_ptr->flagsr & RFR_RES_ALL)
2389 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= (RFR_RES_ALL);
2392 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2394 if (see_both) msg_format("%^s resists!", t_name);
2400 mon_take_hit_mon(t_idx, dam, &fear, NULL, m_idx);
2414 msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2416 msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
2426 dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2427 monst_bolt_monst(m_idx, y, x, GF_ACID,
2428 dam, MS_BOLT_ACID, learnable);
2439 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2441 msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
2451 dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2452 monst_bolt_monst(m_idx, y, x, GF_ELEC,
2453 dam, MS_BOLT_ELEC, learnable);
2464 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2466 msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
2476 dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2477 monst_bolt_monst(m_idx, y, x, GF_FIRE,
2478 dam, MS_BOLT_FIRE, learnable);
2489 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2491 msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
2501 dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2502 monst_bolt_monst(m_idx, y, x, GF_COLD,
2503 dam, MS_BOLT_COLD, learnable);
2518 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2520 msg_format("%^s mumbles powerfully.", m_name);
2527 msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2529 msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
2540 dam = (rlev * 4) + 50 + damroll(10, 10);
2541 monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
2552 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2554 msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
2564 dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
2565 monst_bolt_monst(m_idx, y, x, GF_NETHER,
2566 dam, MS_BOLT_NETHER, learnable);
2577 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2579 msg_format("%^s casts a water bolt at %s.", m_name, t_name);
2589 dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2590 monst_bolt_monst(m_idx, y, x, GF_WATER,
2591 dam, MS_BOLT_WATER, learnable);
2602 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2604 msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
2614 dam = randint1(rlev * 7 / 2) + 50;
2615 monst_bolt_monst(m_idx, y, x, GF_MANA,
2616 dam, MS_BOLT_MANA, learnable);
2627 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2629 msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
2639 dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2640 monst_bolt_monst(m_idx, y, x, GF_PLASMA,
2641 dam, MS_BOLT_PLASMA, learnable);
2652 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2654 msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
2664 dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2665 monst_bolt_monst(m_idx, y, x, GF_ICE,
2666 dam, MS_BOLT_ICE, learnable);
2677 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2679 msg_format("%^s casts a magic missile at %s.", m_name, t_name);
2689 dam = damroll(2, 6) + (rlev / 3);
2690 monst_bolt_monst(m_idx, y, x, GF_MISSILE,
2691 dam, MS_MAGIC_MISSILE, learnable);
2702 msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
2704 msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
2714 if (tr_ptr->flags3 & RF3_NO_FEAR)
2717 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2719 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2723 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2726 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2728 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2734 if (!t_ptr->monfear) fear = TRUE;
2736 t_ptr->monfear += randint0(4) + 4;
2750 msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
2752 msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
2753 (streq(t_name, "it") ? "s" : "'s"));
2763 /* Simulate blindness with confusion */
2764 if (tr_ptr->flags3 & RF3_NO_CONF)
2767 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2769 if (see_t) msg_format("%^s is unaffected.", t_name);
2773 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2776 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2778 if (see_t) msg_format("%^s is unaffected.", t_name);
2785 if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
2787 if (see_t) msg_format("%^s is blinded!", t_name);
2791 t_ptr->confused += 12 + (byte)randint0(4);
2805 msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
2807 msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
2817 if (tr_ptr->flags3 & RF3_NO_CONF)
2820 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2822 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2826 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2829 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2831 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2838 if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
2840 if (see_t) msg_format("%^s seems confused.", t_name);
2844 t_ptr->confused += 12 + (byte)randint0(4);
2858 msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2860 msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
2861 (streq(t_name, "it") ? "s" : "'s"));
2871 if (tr_ptr->flags1 & RF1_UNIQUE)
2874 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2876 if (see_t) msg_format("%^s is unaffected.", t_name);
2880 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2883 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2885 if (see_t) msg_format("%^s is unaffected.", t_name);
2894 if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
2896 if (see_t) msg_format("%^s starts moving slower.", t_name);
2900 t_ptr->slow = MIN(200, t_ptr->slow + 50);
2914 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
2916 msg_format("%^s stares intently at %s.", m_name, t_name);
2926 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2927 (tr_ptr->flags3 & RF3_NO_STUN))
2930 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2932 if (see_t) msg_format("%^s is unaffected.", t_name);
2936 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2939 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2941 if (see_t) msg_format("%^s is unaffected.", t_name);
2948 if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
2950 if (see_t) msg_format("%^s is paralyzed!", t_name);
2954 t_ptr->stunned += randint1(4) + 4;
2969 msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name);
2971 msg_format("%^s concentrates on %s body.", m_name, m_poss);
2981 /* Allow quick speed increases to base+10 */
2985 if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
2987 if (see_m) msg_format("%^s starts moving faster.", m_name);
2991 m_ptr->fast = MIN(200, m_ptr->fast + 100);
2992 if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
3002 msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
3004 msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
3014 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3016 /* Memorize a flag */
3017 if (tr_ptr->flagsr & RFR_RES_ALL)
3019 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= (RFR_RES_ALL);
3022 if (see_both) msg_format("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", t_name);
3024 if (see_both) msg_format("^%s is unaffected!", t_name);
3030 if ((r_ptr->level + randint1(20)) >
3031 (tr_ptr->level + 10 + randint1(20)))
3033 t_ptr->hp = t_ptr->hp -
3034 (((s32b)((40 + randint1(20)) * t_ptr->hp)) / 100);
3036 if (t_ptr->hp < 1) t_ptr->hp = 1;
3041 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3043 if (see_both) msg_format("%^s resists!", t_name);
3060 msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
3062 msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
3073 m_ptr->hp += (rlev * 6);
3076 if (m_ptr->hp >= m_ptr->maxhp)
3079 m_ptr->hp = m_ptr->maxhp;
3086 msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
3088 msg_format("%^s looks completely healed!", m_name);
3099 /* Partially healed */
3105 msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
3107 msg_format("%^s looks healthier.", m_name);
3117 /* Redraw (later) if needed */
3118 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3119 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3129 if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
3131 if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
3146 msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3148 msg_format("%^s casts a Globe of Invulnerability.", m_name);
3158 if (!m_ptr->invulner) m_ptr->invulner = randint1(4) + 4;
3160 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3161 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3169 msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
3171 msg_format("%^s blinks away.", m_name);
3176 teleport_away(m_idx, 10, FALSE);
3185 msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
3187 msg_format("%^s teleports away.", m_name);
3191 teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
3193 if (los(py, px, m_ptr->fy, m_ptr->fx) && !world_monster && see_m)
3195 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3197 u32b flgs[TR_FLAG_SIZE];
3198 object_type *o_ptr = &inventory[i];
3200 if (cursed_p(o_ptr)) continue;
3202 object_flags(o_ptr, flgs);
3204 if((have_flag(flgs, TR_TELEPORT)) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
3207 cptr msg = "¤Ä¤¤¤Æ¤¤¤¤Þ¤¹¤«¡©";
3209 cptr msg = "Do you follow it? ";
3212 if(get_check_strict(msg, CHECK_OKAY_CANCEL))
3216 teleport_player(200);
3218 msg_print("¼ºÇÔ¡ª");
3220 msg_print("Failed!");
3223 else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
3224 p_ptr->energy_need = ENERGY_NEED();
3236 if(m_ptr->r_idx = MON_DIO) who == 1;
3237 else if(m_ptr->r_idx = MON_WONG) who == 3;
3239 if(!process_the_world(randint1(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
3245 switch (m_ptr->r_idx)
3248 /* Moved to process_monster(), like multiplication */
3252 if (r_ptr->d_char == 'B')
3259 msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
3261 msg_format("%^s suddenly go out of your sight!", m_name);
3264 teleport_away(m_idx, 10, FALSE);
3265 p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
3274 msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍ¤¿¡£", m_name, t_name);
3276 msg_format("%^s holds %s, and drops from the sky.", m_name, t_name);
3286 dam = damroll(4, 8);
3288 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, FALSE);
3289 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100);
3293 if (tr_ptr->flags7 & RF7_CAN_FLY)
3296 if (see_t) msg_format("%^s¤ÏÀŤ«¤ËÃåÃϤ·¤¿¡£", t_name);
3298 if (see_t) msg_format("%^s floats gently down to the ground.", t_name);
3304 if (see_t) msg_format("%^s¤ÏÃÏÌ̤ËᤤĤ±¤é¤ì¤¿¡£", t_name);
3306 if (see_t) msg_format("%^s crashed into the ground.", t_name);
3308 dam += damroll(6, 8);
3315 /* Mega hack -- this special action deals damage to the player. Therefore the code of "eyeeye" is necessary.
3318 get_damage = take_hit(DAMAGE_NOESCAPE, dam, m_name, -1);
3319 if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
3322 msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
3324 char m_name_self[80];
3327 monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
3329 msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
3331 project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
3332 set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
3336 mon_take_hit_mon(t_idx, dam, &fear, extract_note_dies(real_r_ptr(t_ptr)), m_idx);
3341 /* Something is wrong */
3355 msg_format("%^s¤¬%s¤ò°ú¤Ìᤷ¤¿¡£", m_name, t_name);
3357 msg_format("%^s commands %s to return.", m_name, t_name);
3367 if (tr_ptr->flagsr & RFR_RES_TELE)
3369 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3373 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3375 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3377 msg_format("%^s is unaffected!", t_name);
3382 resists_tele = TRUE;
3384 else if (tr_ptr->level > randint1(100))
3388 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3390 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3392 msg_format("%^s resists!", t_name);
3397 resists_tele = TRUE;
3403 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
3404 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100);
3417 msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
3419 msg_format("%^s teleports %s away.", m_name, t_name);
3429 if (tr_ptr->flagsr & RFR_RES_TELE)
3431 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3435 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3437 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3439 msg_format("%^s is unaffected!", t_name);
3444 resists_tele = TRUE;
3446 else if (tr_ptr->level > randint1(100))
3450 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3452 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3454 msg_format("%^s resists!", t_name);
3459 resists_tele = TRUE;
3465 if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5);
3466 else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE);
3472 /* RF6_TELE_LEVEL */
3479 msg_format("%^s¤¬%s¤Î¤ò»Ø¤µ¤·¤¿¡£", m_name, t_name);
3481 msg_format("%^s gestures at %s's feet.", m_name, t_name);
3490 if (tr_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE))
3493 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3495 if (see_t) msg_format("%^s is unaffected!", t_name);
3498 else if ((tr_ptr->flags1 & RF1_QUESTOR) ||
3499 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
3502 if (see_t) msg_format("%^s¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", t_name);
3504 if (see_t) msg_format("%^s resist the effects!", t_name);
3507 else teleport_level((t_idx == p_ptr->riding) ? 0 : t_idx);
3519 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
3521 msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
3531 dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
3532 monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
3533 dam, MS_PSY_SPEAR, learnable);
3543 msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
3545 msg_format("%^s gestures in shadow.", m_name);
3552 msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3554 msg_format("%^s is surrounded by darkness.", t_name);
3565 (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL | PROJECT_MONSTER, MS_DARKNESS);
3579 msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
3581 msg_format("%^s casts a spell and cackles evilly.", m_name);
3587 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3589 msg_format("%^s mumbles.", m_name);
3594 trap_creation(y, x);
3600 /* Not implemented */
3603 /* RF6_RAISE_DEAD */
3611 if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3613 if (blind) msg_format("%^s mumbles.", m_name);
3617 else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3619 else msg_format("%^s casts a spell to revive corpses.", m_name);
3627 animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
3630 /* RF6_SUMMON_KIN */
3638 if (m_ptr->r_idx == MON_ROLENTO)
3641 msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£",
3644 msg_format("%^s throws some hand grenades.",
3648 else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3651 msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
3653 msg_format("%^s magically summons guardians of dungeons.", m_name);
3659 msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
3660 ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
3662 msg_format("%^s magically summons %s %s.", m_name, m_poss,
3663 ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
3674 if(m_ptr->r_idx == MON_ROLENTO)
3676 int num = 1 + randint1(3);
3677 for (k = 0; k < num; k++)
3679 count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, p_mode);
3682 else if(m_ptr->r_idx == MON_THORONDOR ||
3683 m_ptr->r_idx == MON_GWAIHIR ||
3684 m_ptr->r_idx == MON_MENELDOR)
3686 int num = 4 + randint1(3);
3687 for (k = 0; k < num; k++)
3689 count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | p_mode));
3692 else if(m_ptr->r_idx == MON_LOUSY)
3694 int num = 2 + randint1(3);
3695 for (k = 0; k < num; k++)
3697 count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP | p_mode));
3700 else if(m_ptr->r_idx == MON_BULLGATES)
3702 int num = 2 + randint1(3);
3703 for (k = 0; k < num; k++)
3705 count += summon_named_creature(m_idx, y, x, 921, p_mode);
3708 else if (m_ptr->r_idx == MON_CALDARM)
3710 int num = randint1(3);
3711 for (k = 0; k < num; k++)
3713 count += summon_named_creature(m_idx, y, x, 930, p_mode);
3716 else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3718 int num = 2 + randint1(3);
3719 for (k = 0; k < num; k++)
3721 count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
3726 summon_kin_type = r_ptr->d_char;
3728 for (k = 0; k < 4; k++)
3730 count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP | p_mode));
3734 if (known && !see_t && count)
3750 msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3752 msg_format("%^s magically summons Cyberdemons!", m_name);
3762 if (is_friendly(m_ptr))
3764 count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP | p_mode));
3768 count += summon_cyber(m_idx, y, x);
3771 if (known && !see_t && count)
3787 msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
3789 msg_format("%^s magically summons help!", m_name);
3799 count += summon_specific(m_idx, y, x, rlev, 0, (p_mode | u_mode));
3801 if (known && !see_t && count)
3808 /* RF6_S_MONSTERS */
3817 msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
3819 msg_format("%^s magically summons monsters!", m_name);
3829 for (k = 0; k < s_num_6; k++)
3831 count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | p_mode | u_mode));
3834 if (known && !see_t && count)
3850 msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
3852 msg_format("%^s magically summons ants.", m_name);
3862 for (k = 0; k < s_num_6; k++)
3864 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode));
3867 if (known && !see_t && count)
3883 msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
3885 msg_format("%^s magically summons spiders.", m_name);
3895 for (k = 0; k < s_num_6; k++)
3897 count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode));
3900 if (known && !see_t && count)
3916 msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
3918 msg_format("%^s magically summons hounds.", m_name);
3928 for (k = 0; k < s_num_4; k++)
3930 count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode));
3933 if (known && !see_t && count)
3949 msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
3951 msg_format("%^s magically summons hydras.", m_name);
3961 for (k = 0; k < s_num_4; k++)
3963 count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP | p_mode));
3966 if (known && !see_t && count)
3982 msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
3984 msg_format("%^s magically summons an angel!", m_name);
3997 if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
3999 num += r_ptr->level/40;
4002 for (k = 0; k < num; k++)
4004 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP | p_mode));
4008 if (known && !see_t && count)
4024 msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4026 msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
4036 for (k = 0; k < 1; k++)
4038 count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP | p_mode));
4041 if (known && !see_t && count)
4057 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4059 msg_format("%^s magically summons undead.", m_name);
4069 for (k = 0; k < 1; k++)
4071 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP | p_mode));
4074 if (known && !see_t && count)
4090 msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4092 msg_format("%^s magically summons a dragon!", m_name);
4102 for (k = 0; k < 1; k++)
4104 count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP | p_mode));
4107 if (known && !see_t && count)
4114 /* RF6_S_HI_UNDEAD */
4123 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4125 msg_format("%^s magically summons undead.", m_name);
4135 for (k = 0; k < s_num_6; k++)
4137 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | p_mode | u_mode));
4140 if (known && !see_t && count)
4147 /* RF6_S_HI_DRAGON */
4156 msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4158 msg_format("%^s magically summons ancient dragons!", m_name);
4168 for (k = 0; k < s_num_4; k++)
4170 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | p_mode | u_mode));
4173 if (known && !see_t && count)
4180 /* RF6_S_AMBERITES */
4189 msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
4191 msg_format("%^s magically summons Lords of Amber!", m_name);
4201 for (k = 0; k < s_num_4; k++)
4203 count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
4206 if (known && !see_t && count)
4222 msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
4224 msg_format("%^s magically summons special opponents!", m_name);
4234 for (k = 0; k < s_num_4; k++)
4236 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
4239 if (known && !see_t && count)
4255 msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
4257 msg_format("%^s flees in terror!", t_name);
4262 if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
4264 if (thrown_spell != 167) /* Not RF6_SPECIAL */
4266 if (p_ptr->mane_num == MAX_MANE)
4269 for (i = 0; i < p_ptr->mane_num - 1; i++)
4271 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
4272 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
4275 p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
4276 p_ptr->mane_dam[p_ptr->mane_num] = dam;
4280 p_ptr->redraw |= (PR_MANE);
4284 /* Remember what the monster did, if we saw it */
4285 if (see_m && is_original_ap(m_ptr))
4288 if (thrown_spell < 32*4)
4290 r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
4291 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4295 else if (thrown_spell < 32*5)
4297 r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
4298 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4302 else if (thrown_spell < 32*6)
4304 r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
4305 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4309 /* Always take note of monsters that kill you */
4310 if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
4312 r_ptr->r_deaths++; /* Ignore appearance difference */
4315 /* A spell was cast */