3 /* Purpose: Monster spells (attack monster) */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
17 * Monster casts a breath (or ball) attack at another monster.
18 * Pass over any monsters that may be in the way
19 * Affect grids, objects, monsters, and the player
21 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
23 int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_MONSTER;
25 monster_type *m_ptr = &m_list[m_idx];
26 monster_race *r_ptr = &r_info[m_ptr->r_idx];
28 /* Determine the radius of the blast */
29 if (rad < 1) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
31 /* Handle breath attacks */
32 if (breath) rad = 0 - rad;
34 if (typ == GF_ROCKET) flg |= PROJECT_STOP;
36 (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
41 * Monster casts a bolt at another monster
42 * Stop if we hit a monster
43 * Affect monsters and the player
45 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
47 int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_MONSTER;
49 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
52 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
54 int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU | PROJECT_MONSTER | PROJECT_NO_REF;
56 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
60 * Determine if a beam spell will hit the target.
62 bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
70 bool friend = is_pet(m_ptr);
72 /* Check the projection path */
73 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
75 /* No grid is ever projectable from itself */
76 if (!grid_n) return (FALSE);
78 for (i = 0; i < grid_n; i++)
80 y = GRID_Y(grid_g[i]);
81 x = GRID_X(grid_g[i]);
83 if (y == y2 && x == x2)
85 else if (friend && cave[y][x].m_idx > 0 &&
86 !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
88 /* Friends don't shoot friends */
92 if (friend && y == py && x == px)
100 static bool breath_direct(int y1, int x1, int y2, int x2, int rad, bool disint_ball, bool friend)
102 /* Must be the same as projectable() */
109 void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte *gm, int *pgm_rad, int rad, int y1, int x1, int y2, int x2, bool disint_ball, bool real_breath);
112 byte gx[1024], gy[1024];
119 /* Check the projection path */
120 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, disint_ball ? PROJECT_DISI : 0);
121 breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y2, x2, disint_ball, FALSE);
123 for (i = 0; i < grids; i++)
125 /* Extract the location */
129 if (y == y2 && x == x2)
131 if (y == py && x == px)
136 if (friend && hityou)
142 * Monster tries to 'cast a spell' (or breath, etc)
143 * at another monster.
145 * The player is only disturbed if able to be affected by the spell.
147 bool monst_spell_monst(int m_idx)
151 int chance, thrown_spell, count = 0;
156 int s_num_6 = (easy_band ? 2 : 6);
157 int s_num_4 = (easy_band ? 1 : 4);
159 byte spell[96], num = 0;
166 monster_type *m_ptr = &m_list[m_idx];
169 monster_race *r_ptr = &r_info[m_ptr->r_idx];
170 monster_race *tr_ptr;
174 /* Expected ball spell radius */
175 int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
177 bool wake_up = FALSE;
180 bool blind = (p_ptr->blind ? TRUE : FALSE);
182 bool see_m = m_ptr->ml;
183 bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
184 bool learnable = (see_m && maneable && !world_monster);
190 bool friendly = is_friendly(m_ptr);
191 bool pet = is_pet(m_ptr);
192 bool not_pet = (bool)(!pet);
194 /* Cannot cast spells when confused */
195 if (m_ptr->confused) return (FALSE);
197 /* Hack -- Extract the spell probability */
198 chance = (r_ptr->freq_inate + r_ptr->freq_spell) / 2;
200 /* Not allowed to cast spells */
201 if (!chance) return (FALSE);
203 if (rand_int(100) >= chance) return (FALSE);
205 if (p_ptr->inside_battle)
207 start = randint(m_max-1)+m_max;
208 if(rand_int(2)) plus = -1;
210 else start = m_max + 1;
212 /* Scan thru all monsters */
213 for (i = start; ((i < start + m_max) && (i > start - m_max)); i+=plus)
215 /* The monster itself isn't a target */
216 int dummy = (i % m_max);
217 if (!dummy) continue;
220 t_ptr = &m_list[t_idx];
221 tr_ptr = &r_info[t_ptr->r_idx];
223 /* Paranoia -- Skip dead monsters */
224 if (!t_ptr->r_idx) continue;
228 if (pet_t_m_idx && (dummy != pet_t_m_idx) && !los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
231 /* Monster must be 'an enemy' */
232 if (!are_enemies(m_ptr, t_ptr)) continue;
234 /* Extract the racial spell flags */
239 /* Monster must be projectable */
240 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
242 bool success = FALSE;
245 if ((m_ptr->target_y == t_ptr->fy) && (m_ptr->target_x == t_ptr->fx))
249 f4 &= (RF4_INDIRECT_MASK);
250 f5 &= (RF5_INDIRECT_MASK);
251 f6 &= (RF6_INDIRECT_MASK);
255 if (!success) continue;
261 /* OK -- we've got a target */
265 /* Extract the monster level */
266 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
271 f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
274 if (dun_level && (!p_ptr->inside_quest || (p_ptr->inside_quest < MIN_RANDOM_QUEST)) && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC))
276 f4 &= (RF4_NOMAGIC_MASK);
277 f5 &= (RF5_NOMAGIC_MASK);
278 f6 &= (RF6_NOMAGIC_MASK);
281 if (p_ptr->inside_arena || p_ptr->inside_battle)
283 f4 &= ~(RF4_SUMMON_MASK);
284 f5 &= ~(RF5_SUMMON_MASK);
285 f6 &= ~(RF6_SUMMON_MASK);
287 if (p_ptr->inside_battle && !one_in_(3))
292 if (!(p_ptr->pet_extra_flags & PF_TELEPORT) && pet)
294 f6 &= ~((RF6_BLINK | RF6_TPORT | RF6_TELE_AWAY));
297 if (m_idx == p_ptr->riding)
299 f4 &= ~(RF4_RIDING_MASK);
300 f5 &= ~(RF5_RIDING_MASK);
301 f6 &= ~(RF6_RIDING_MASK);
304 if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL) && pet)
306 f4 &= ~(RF4_ATTACK_MASK);
307 f5 &= ~(RF5_ATTACK_MASK);
308 f6 &= ~(RF6_ATTACK_MASK);
311 if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL) && pet)
313 f4 &= ~(RF4_SUMMON_MASK);
314 f5 &= ~(RF5_SUMMON_MASK);
315 f6 &= ~(RF6_SUMMON_MASK);
318 /* Prevent collateral damage */
319 if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && pet && (m_idx != p_ptr->riding))
321 if(distance(py, px, y, x) <= rad)
323 f4 &= ~(RF4_BALL_MASK);
324 f5 &= ~(RF5_BALL_MASK);
325 f6 &= ~(RF6_BALL_MASK);
328 if (((f4 & RF4_BEAM_MASK) ||
329 (f5 & RF5_BEAM_MASK) ||
330 (f6 & RF6_BEAM_MASK)) &&
331 !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
333 f4 &= ~(RF4_BEAM_MASK);
334 f5 &= ~(RF5_BEAM_MASK);
335 f6 &= ~(RF6_BEAM_MASK);
338 if (((f4 & RF4_BREATH_MASK) ||
339 (f5 & RF5_BREATH_MASK) ||
340 (f6 & RF6_BREATH_MASK)) &&
341 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, FALSE, TRUE))
343 f4 &= ~(RF4_BREATH_MASK);
344 f5 &= ~(RF5_BREATH_MASK);
345 f6 &= ~(RF6_BREATH_MASK);
347 else if ((f4 & RF4_BR_DISI) &&
348 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, TRUE, TRUE))
350 f4 &= ~(RF4_BR_DISI);
354 /* Remove some spells if necessary */
355 if (!stupid_monsters)
357 /* Check for a clean bolt shot */
358 if (((f4 & RF4_BOLT_MASK) ||
359 (f5 & RF5_BOLT_MASK) ||
360 (f6 & RF6_BOLT_MASK)) &&
361 !(r_ptr->flags2 & RF2_STUPID) &&
362 !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
364 f4 &= ~(RF4_BOLT_MASK);
365 f5 &= ~(RF5_BOLT_MASK);
366 f6 &= ~(RF6_BOLT_MASK);
369 /* Check for a possible summon */
370 if (((f4 & RF4_SUMMON_MASK) ||
371 (f5 & RF5_SUMMON_MASK) ||
372 (f6 & RF6_SUMMON_MASK)) &&
373 !(r_ptr->flags2 & RF2_STUPID) &&
374 !(summon_possible(t_ptr->fy, t_ptr->fx)))
376 /* Remove summoning spells */
377 f4 &= ~(RF4_SUMMON_MASK);
378 f5 &= ~(RF5_SUMMON_MASK);
379 f6 &= ~(RF6_SUMMON_MASK);
382 /* Hack -- allow "desperate" spells */
383 if ((r_ptr->flags2 & RF2_SMART) &&
384 (m_ptr->hp < m_ptr->maxhp / 10) &&
385 (rand_int(100) < 50))
387 /* Require intelligent spells */
388 f4 &= (RF4_INT_MASK);
389 f5 &= (RF5_INT_MASK);
390 f6 &= (RF6_INT_MASK);
395 if (!f4 && !f5 && !f6) return (FALSE);
397 /* Extract the "inate" spells */
398 for (k = 0; k < 32; k++)
400 if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
403 /* Extract the "normal" spells */
404 for (k = 0; k < 32; k++)
406 if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
409 /* Extract the "bizarre" spells */
410 for (k = 0; k < 32; k++)
412 if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
416 if (!num) return (FALSE);
418 /* Stop if player is dead or gone */
419 if (!alive || death) return (FALSE);
421 /* Handle "leaving" */
422 if (p_ptr->leaving) return (FALSE);
424 /* Get the monster name (or "it") */
425 monster_desc(m_name, m_ptr, 0x00);
427 /* Get the monster possessive ("his"/"her"/"its") */
428 monster_desc(m_poss, m_ptr, 0x22);
430 /* Get the target's name (or "it") */
431 monster_desc(t_name, t_ptr, 0x00);
433 /* Hack -- Get the "died from" name */
434 monster_desc(ddesc, m_ptr, 0x88);
436 /* Choose a spell to cast */
437 thrown_spell = spell[rand_int(num)];
440 see_either = (see_m || see_t);
441 see_both = (see_m && see_t);
443 /* Can the player be aware of this attack? */
444 known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
446 if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
448 /* Check for spell failure (inate attacks never fail) */
449 if ((thrown_spell >= 128) && m_ptr->stunned && one_in_(2))
453 if (thrown_spell != (160+7)) /* Not RF6_SPECIAL */
456 msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
458 msg_format("%^s tries to cast a spell, but fails.", m_name);
465 switch (thrown_spell)
475 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
477 msg_format("%^s shrieks at %s.", m_name, t_name);
517 msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
519 msg_format("%^s shoots something.", m_name);
526 msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
528 msg_format("%^s fires a rocket at %s.", m_name, t_name);
539 dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
540 monst_breath_monst(m_idx, y, x, GF_ROCKET,
541 dam, 2, FALSE, MS_ROCKET, learnable);
556 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
558 msg_format("%^s makes a strange noise.", m_name);
565 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
567 msg_format("%^s fires an arrow at %s.", m_name, t_name);
581 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_ARROW_1, learnable);
596 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
598 msg_format("%^s makes a strange noise.", m_name);
605 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
607 msg_format("%^s fires an arrow at %s.", m_name, t_name);
621 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_ARROW_2, learnable);
636 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
638 msg_format("%^s makes a strange noise.", m_name);
645 msg_format("%s¤¬%s¤Ë¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£", m_name, t_name);
647 msg_format("%^s fires a bolt at %s.", m_name, t_name);
661 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_ARROW_3, learnable);
676 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
678 msg_format("%^s makes a strange noise.", m_name);
685 msg_format("%s¤¬%s¤Ë¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£", m_name, t_name);
687 msg_format("%^s fires a bolt at %s.", m_name, t_name);
701 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_ARROW_4, learnable);
718 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
720 msg_format("%^s breathes.", m_name);
727 msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
729 msg_format("%^s breathes acid at %s.", m_name, t_name);
742 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
743 monst_breath_monst(m_idx, y, x, GF_ACID,
744 dam,0, TRUE, MS_BR_ACID, learnable);
761 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
763 msg_format("%^s breathes.", m_name);
770 msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
772 msg_format("%^s breathes lightning at %s.", m_name, t_name);
785 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
786 monst_breath_monst(m_idx, y, x, GF_ELEC,
787 dam,0, TRUE, MS_BR_ELEC, learnable);
804 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
806 msg_format("%^s breathes.", m_name);
813 msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
815 msg_format("%^s breathes fire at %s.", m_name, t_name);
828 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
829 monst_breath_monst(m_idx, y, x, GF_FIRE,
830 dam,0, TRUE, MS_BR_FIRE, learnable);
847 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
849 msg_format("%^s breathes.", m_name);
856 msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
858 msg_format("%^s breathes frost at %s.", m_name, t_name);
871 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
872 monst_breath_monst(m_idx, y, x, GF_COLD,
873 dam,0, TRUE, MS_BR_COLD, learnable);
889 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
891 msg_format("%^s breathes.", m_name);
898 msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
900 msg_format("%^s breathes gas at %s.", m_name, t_name);
913 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
914 monst_breath_monst(m_idx, y, x, GF_POIS,
915 dam,0, TRUE, MS_BR_POIS, learnable);
932 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
934 msg_format("%^s breathes.", m_name);
941 msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
943 msg_format("%^s breathes nether at %s.", m_name, t_name);
956 dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
957 monst_breath_monst(m_idx, y, x, GF_NETHER,
958 dam,0, TRUE, MS_BR_NETHER, learnable);
975 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
977 msg_format("%^s breathes.", m_name);
984 msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
986 msg_format("%^s breathes light at %s.", m_name, t_name);
999 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1000 monst_breath_monst(m_idx, y, x, GF_LITE,
1001 dam,0, TRUE, MS_BR_LITE, learnable);
1018 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1020 msg_format("%^s breathes.", m_name);
1027 msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1029 msg_format("%^s breathes darkness at %s.", m_name, t_name);
1039 sound(SOUND_BREATH);
1042 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1043 monst_breath_monst(m_idx, y, x, GF_DARK,
1044 dam,0, TRUE, MS_BR_DARK, learnable);
1061 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1063 msg_format("%^s breathes.", m_name);
1070 msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1072 msg_format("%^s breathes confusion at %s.", m_name, t_name);
1082 sound(SOUND_BREATH);
1085 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1086 monst_breath_monst(m_idx, y, x, GF_CONFUSION,
1087 dam,0, TRUE, MS_BR_CONF, learnable);
1101 if (m_ptr->r_idx == MON_JAIAN)
1103 msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
1105 msg_format("'Booooeeeeee'");
1110 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1112 msg_format("%^s breathes.", m_name);
1119 msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1121 msg_format("%^s breathes sound at %s.", m_name, t_name);
1131 sound(SOUND_BREATH);
1134 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1135 monst_breath_monst(m_idx, y, x, GF_SOUND,
1136 dam,0, TRUE, MS_BR_SOUND, learnable);
1153 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1155 msg_format("%^s breathes.", m_name);
1162 msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1164 msg_format("%^s breathes chaos at %s.", m_name, t_name);
1174 sound(SOUND_BREATH);
1177 dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
1178 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1179 dam,0, TRUE, MS_BR_CHAOS, learnable);
1196 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1198 msg_format("%^s breathes.", m_name);
1205 msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1207 msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
1217 sound(SOUND_BREATH);
1220 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1221 monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
1222 dam,0, TRUE, MS_BR_DISEN, learnable);
1239 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1241 msg_format("%^s breathes.", m_name);
1248 msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1250 msg_format("%^s breathes nexus at %s.", m_name, t_name);
1260 sound(SOUND_BREATH);
1263 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1264 monst_breath_monst(m_idx, y, x, GF_NEXUS,
1265 dam,0, TRUE, MS_BR_NEXUS, learnable);
1282 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1284 msg_format("%^s breathes.", m_name);
1291 msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1293 msg_format("%^s breathes time at %s.", m_name, t_name);
1303 sound(SOUND_BREATH);
1306 dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
1307 monst_breath_monst(m_idx, y, x, GF_TIME,
1308 dam,0, TRUE, MS_BR_TIME, learnable);
1325 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1327 msg_format("%^s breathes.", m_name);
1334 msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1336 msg_format("%^s breathes inertia at %s.", m_name, t_name);
1346 sound(SOUND_BREATH);
1349 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1350 monst_breath_monst(m_idx, y, x, GF_INERTIA,
1351 dam,0, TRUE, MS_BR_INERTIA, learnable);
1368 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1370 msg_format("%^s breathes.", m_name);
1377 msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1379 msg_format("%^s breathes gravity at %s.", m_name, t_name);
1389 sound(SOUND_BREATH);
1392 dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
1393 monst_breath_monst(m_idx, y, x, GF_GRAVITY,
1394 dam,0, TRUE, MS_BR_GRAVITY, learnable);
1408 if (m_ptr->r_idx == MON_BOTEI)
1410 msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
1412 msg_format("'Boty-Build cutter!!!'");
1417 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1419 msg_format("%^s breathes.", m_name);
1426 msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1428 msg_format("%^s breathes shards at %s.", m_name, t_name);
1438 sound(SOUND_BREATH);
1441 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1442 monst_breath_monst(m_idx, y, x, GF_SHARDS,
1443 dam,0, TRUE, MS_BR_SHARDS, learnable);
1460 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1462 msg_format("%^s breathes.", m_name);
1469 msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1471 msg_format("%^s breathes plasma at %s.", m_name, t_name);
1481 sound(SOUND_BREATH);
1484 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1485 monst_breath_monst(m_idx, y, x, GF_PLASMA,
1486 dam,0, TRUE, MS_BR_PLASMA, learnable);
1503 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1505 msg_format("%^s breathes.", m_name);
1512 msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1514 msg_format("%^s breathes force at %s.", m_name, t_name);
1524 sound(SOUND_BREATH);
1527 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1528 monst_breath_monst(m_idx, y, x, GF_FORCE,
1529 dam,0, TRUE, MS_BR_FORCE, learnable);
1545 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1547 msg_format("%^s breathes.", m_name);
1554 msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1556 msg_format("%^s breathes mana at %s.", m_name, t_name);
1566 sound(SOUND_BREATH);
1569 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1570 monst_breath_monst(m_idx, y, x, GF_MANA,
1571 dam,0, TRUE, MS_BR_MANA, learnable);
1588 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1590 msg_format("%^s mumbles.", m_name);
1597 msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
1599 msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
1610 dam = (rlev + damroll(10, 6));
1611 monst_breath_monst(m_idx, y, x, GF_NUKE,
1612 dam, 2, FALSE, MS_BALL_NUKE, learnable);
1629 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1631 msg_format("%^s breathes.", m_name);
1638 msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1640 msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
1650 sound(SOUND_BREATH);
1653 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1654 monst_breath_monst(m_idx, y, x, GF_NUKE,
1655 dam,0, TRUE, MS_BR_NUKE, learnable);
1671 msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1673 msg_format("%^s mumbles frighteningly.", m_name);
1680 msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
1682 msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
1693 dam = (rlev * 2) + damroll(10, 10);
1694 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1695 dam, 4, FALSE, MS_BALL_CHAOS, learnable);
1700 /* RF4_XXX8X4 -> Breathe Disintegration */
1712 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1714 msg_format("%^s breathes.", m_name);
1721 msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1723 msg_format("%^s breathes disintegration at %s.", m_name, t_name);
1733 sound(SOUND_BREATH);
1736 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1737 monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
1738 dam,0, TRUE, MS_BR_DISI, learnable);
1754 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1756 msg_format("%^s mumbles.", m_name);
1763 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1765 msg_format("%^s casts an acid ball at %s.", m_name, t_name);
1776 dam = (randint(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1777 monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
1794 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1796 msg_format("%^s mumbles.", m_name);
1803 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1805 msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
1816 dam = (randint(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1817 monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
1831 if (m_ptr->r_idx == MON_ROLENTO)
1835 msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
1837 msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
1840 msg_format("%^s throws something.", m_name);
1842 msg_format("%^s throws a hand grenade.", m_name);
1850 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1852 msg_format("%^s mumbles.", m_name);
1859 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1861 msg_format("%^s casts a fire ball at %s.", m_name, t_name);
1873 dam = (randint(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1874 monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
1891 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1893 msg_format("%^s mumbles.", m_name);
1900 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1902 msg_format("%^s casts a frost ball at %s.", m_name, t_name);
1913 dam = (randint(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1914 monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
1931 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1933 msg_format("%^s mumbles.", m_name);
1940 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1942 msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
1953 dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1954 monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
1971 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1973 msg_format("%^s mumbles.", m_name);
1980 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1982 msg_format("%^s casts a nether ball at %s.", m_name, t_name);
1993 dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
1994 monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
2011 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2013 msg_format("%^s mumbles.", m_name);
2020 msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
2022 msg_format("%^s gestures fluidly at %s.", m_name, t_name);
2026 msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
2028 msg_format("%^s is engulfed in a whirlpool.", t_name);
2039 dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint(rlev * 3) : randint(rlev * 2)) + 50;
2040 monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
2057 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2059 msg_format("%^s mumbles powerfully.", m_name);
2066 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2068 msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
2079 dam = (rlev * 4) + 50 + damroll(10, 10);
2080 monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
2097 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2099 msg_format("%^s mumbles powerfully.", m_name);
2106 msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2108 msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
2119 dam = (rlev * 4) + 50 + damroll(10, 10);
2120 monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
2125 /* RF5_DRAIN_MANA */
2129 int power = (randint(rlev) / 2) + 1;
2135 msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2137 msg_format("%^s draws psychic energy from %s.", m_name, t_name);
2142 /* Heal the monster */
2143 if (m_ptr->hp < m_ptr->maxhp)
2145 if (!tr_ptr->flags4 && !tr_ptr->flags5 && !tr_ptr->flags6)
2150 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2152 msg_format("%^s is unaffected!", t_name);
2160 m_ptr->hp += 6 * power;
2161 if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
2163 /* Redraw (later) if needed */
2164 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
2165 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
2167 /* Special message */
2171 msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", m_name);
2173 msg_format("%^s appears healthier.", m_name);
2185 /* RF5_MIND_BLAST */
2191 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2193 msg_format("%^s gazes intently at %s.", m_name, t_name);
2198 dam = damroll(7, 7);
2199 /* Attempt a saving throw */
2200 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2201 (tr_ptr->flags3 & RF3_NO_CONF) ||
2202 (tr_ptr->flags3 & RF3_RES_ALL) ||
2203 (tr_ptr->level > randint((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2205 /* No obvious effect */
2208 /* Memorize a flag */
2209 if (tr_ptr->flags3 & (RF3_RES_ALL))
2211 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2213 else if (tr_ptr->flags3 & (RF3_NO_CONF))
2215 tr_ptr->r_flags3 |= (RF3_NO_CONF);
2219 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2221 msg_format("%^s is unaffected!", t_name);
2231 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2233 msg_format("%^s is blasted by psionic energy.", t_name);
2238 t_ptr->confused += rand_int(4) + 4;
2241 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
2243 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2253 /* RF5_BRAIN_SMASH */
2259 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2261 msg_format("%^s gazes intently at %s.", m_name, t_name);
2266 dam = damroll(12, 12);
2267 /* Attempt a saving throw */
2268 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2269 (tr_ptr->flags3 & RF3_NO_CONF) ||
2270 (tr_ptr->flags3 & RF3_RES_ALL) ||
2271 (tr_ptr->level > randint((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2273 /* No obvious effect */
2276 /* Memorize a flag */
2277 if (tr_ptr->flags3 & (RF3_RES_ALL))
2279 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2281 else if (tr_ptr->flags3 & (RF3_NO_CONF))
2283 tr_ptr->r_flags3 |= (RF3_NO_CONF);
2287 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2289 msg_format("%^s is unaffected!", t_name);
2299 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2301 msg_format("%^s is blasted by psionic energy.", t_name);
2306 t_ptr->confused += rand_int(4) + 4;
2307 t_ptr->slow = MIN(200, t_ptr->slow + 10);
2308 t_ptr->stunned += rand_int(4) + 4;
2311 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
2313 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2331 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2333 msg_format("%^s points at %s and curses.", m_name, t_name);
2343 dam = damroll(3, 8);
2344 if ((rand_int(100 + rlev/2) < (tr_ptr->level + 35)) ||
2345 (tr_ptr->flags3 & RF3_RES_ALL))
2347 /* Memorize a flag */
2348 if (tr_ptr->flags3 & (RF3_RES_ALL))
2350 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2353 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2355 if (see_both) msg_format("%^s resists!", t_name);
2362 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
2364 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
2382 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2384 msg_format("%^s points at %s and curses horribly.", m_name, t_name);
2394 dam = damroll(8, 8);
2395 if ((rand_int(100 + rlev/2) < (tr_ptr->level + 35)) ||
2396 (tr_ptr->flags3 & RF3_RES_ALL))
2398 /* Memorize a flag */
2399 if (tr_ptr->flags3 & (RF3_RES_ALL))
2401 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2404 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2406 if (see_both) msg_format("%^s resists!", t_name);
2413 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
2415 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
2433 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
2435 msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
2445 dam = damroll(10, 15);
2446 if ((rand_int(100 + rlev/2) < (tr_ptr->level + 35)) ||
2447 (tr_ptr->flags3 & RF3_RES_ALL))
2449 /* Memorize a flag */
2450 if (tr_ptr->flags3 & (RF3_RES_ALL))
2452 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2455 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2457 if (see_both) msg_format("%^s resists!", t_name);
2464 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
2466 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
2484 msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
2486 msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
2496 dam = damroll(15, 15);
2497 if (((rand_int(100 + rlev/2) < (tr_ptr->level + 35)) && (m_ptr->r_idx != MON_KENSHIROU)) ||
2498 (tr_ptr->flags3 & RF3_RES_ALL))
2500 /* Memorize a flag */
2501 if (tr_ptr->flags3 & (RF3_RES_ALL))
2503 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2506 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2508 if (see_both) msg_format("%^s resists!", t_name);
2515 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
2517 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
2535 msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2537 msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
2547 dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2548 monst_bolt_monst(m_idx, y, x, GF_ACID,
2549 dam, MS_BOLT_ACID, learnable);
2562 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2564 msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
2574 dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2575 monst_bolt_monst(m_idx, y, x, GF_ELEC,
2576 dam, MS_BOLT_ELEC, learnable);
2589 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2591 msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
2601 dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2602 monst_bolt_monst(m_idx, y, x, GF_FIRE,
2603 dam, MS_BOLT_FIRE, learnable);
2616 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2618 msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
2628 dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2629 monst_bolt_monst(m_idx, y, x, GF_COLD,
2630 dam, MS_BOLT_COLD, learnable);
2647 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2649 msg_format("%^s mumbles powerfully.", m_name);
2656 msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2658 msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
2669 dam = (rlev * 4) + 50 + damroll(10, 10);
2670 monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
2683 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2685 msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
2695 dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
2696 monst_bolt_monst(m_idx, y, x, GF_NETHER,
2697 dam, MS_BOLT_NETHER, learnable);
2710 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2712 msg_format("%^s casts a water bolt at %s.", m_name, t_name);
2722 dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2723 monst_bolt_monst(m_idx, y, x, GF_WATER,
2724 dam, MS_BOLT_WATER, learnable);
2737 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2739 msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
2749 dam = randint(rlev * 7 / 2) + 50;
2750 monst_bolt_monst(m_idx, y, x, GF_MANA,
2751 dam, MS_BOLT_MANA, learnable);
2764 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2766 msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
2776 dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2777 monst_bolt_monst(m_idx, y, x, GF_PLASMA,
2778 dam, MS_BOLT_PLASMA, learnable);
2791 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2793 msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
2803 dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2804 monst_bolt_monst(m_idx, y, x, GF_ICE,
2805 dam, MS_BOLT_ICE, learnable);
2818 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2820 msg_format("%^s casts a magic missile at %s.", m_name, t_name);
2830 dam = damroll(2, 6) + (rlev / 3);
2831 monst_bolt_monst(m_idx, y, x, GF_MISSILE,
2832 dam, MS_MAGIC_MISSILE, learnable);
2845 msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
2847 msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
2857 if (tr_ptr->flags3 & RF3_NO_FEAR)
2860 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2862 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2866 else if (tr_ptr->level > randint((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2869 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2871 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2877 if (!t_ptr->monfear) fear = TRUE;
2879 t_ptr->monfear += rand_int(4) + 4;
2895 msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
2897 msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
2898 (streq(t_name, "it") ? "s" : "'s"));
2908 /* Simulate blindness with confusion */
2909 if (tr_ptr->flags3 & RF3_NO_CONF)
2912 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2914 if (see_t) msg_format("%^s is unaffected.", t_name);
2918 else if (tr_ptr->level > randint((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2921 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2923 if (see_t) msg_format("%^s is unaffected.", t_name);
2930 if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
2932 if (see_t) msg_format("%^s is blinded!", t_name);
2936 t_ptr->confused += 12 + (byte)rand_int(4);
2952 msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
2954 msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
2964 if (tr_ptr->flags3 & RF3_NO_CONF)
2967 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2969 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2973 else if (tr_ptr->level > randint((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2976 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2978 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2985 if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
2987 if (see_t) msg_format("%^s seems confused.", t_name);
2991 t_ptr->confused += 12 + (byte)rand_int(4);
3007 msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
3009 msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
3010 (streq(t_name, "it") ? "s" : "'s"));
3020 if (tr_ptr->flags1 & RF1_UNIQUE)
3023 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3025 if (see_t) msg_format("%^s is unaffected.", t_name);
3029 else if (tr_ptr->level > randint((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
3032 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3034 if (see_t) msg_format("%^s is unaffected.", t_name);
3043 if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
3045 if (see_t) msg_format("%^s starts moving slower.", t_name);
3049 t_ptr->slow = MIN(200, t_ptr->slow + 50);
3065 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
3067 msg_format("%^s stares intently at %s.", m_name, t_name);
3077 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
3078 (tr_ptr->flags3 & RF3_NO_STUN))
3081 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3083 if (see_t) msg_format("%^s is unaffected.", t_name);
3087 else if (tr_ptr->level > randint((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
3090 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3092 if (see_t) msg_format("%^s is unaffected.", t_name);
3099 if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
3101 if (see_t) msg_format("%^s is paralyzed!", t_name);
3105 t_ptr->stunned += randint(4) + 4;
3122 msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name, m_poss);
3124 msg_format("%^s concentrates on %s body.", m_name, m_poss);
3134 /* Allow quick speed increases to base+10 */
3138 if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
3140 if (see_m) msg_format("%^s starts moving faster.", m_name);
3144 m_ptr->fast = MIN(200, m_ptr->fast + 100);
3145 if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
3157 msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
3159 msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
3169 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & RF3_RES_ALL))
3171 /* Memorize a flag */
3172 if (tr_ptr->flags3 & (RF3_RES_ALL))
3174 tr_ptr->r_flags3 |= (RF3_RES_ALL);
3177 if (see_both) msg_format("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", t_name);
3179 if (see_both) msg_format("^%s is unaffected!", t_name);
3185 if ((r_ptr->level + randint(20)) >
3186 (tr_ptr->level + 10 + randint(20)))
3188 t_ptr->hp = t_ptr->hp -
3189 (((s32b)((40 + randint(20)) * t_ptr->hp)) / 100);
3191 if (t_ptr->hp < 1) t_ptr->hp = 1;
3196 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3198 if (see_both) msg_format("%^s resists!", t_name);
3217 msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
3219 msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
3230 m_ptr->hp += (rlev * 6);
3233 if (m_ptr->hp >= m_ptr->maxhp)
3236 m_ptr->hp = m_ptr->maxhp;
3243 msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
3245 msg_format("%^s looks completely healed!", m_name);
3256 /* Partially healed */
3262 msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
3264 msg_format("%^s looks healthier.", m_name);
3274 /* Redraw (later) if needed */
3275 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3276 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3286 if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
3288 if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
3305 msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3307 msg_format("%^s casts a Globe of Invulnerability.", m_name);
3317 if (!m_ptr->invulner) m_ptr->invulner = randint(4) + 4;
3319 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3320 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3330 msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
3332 msg_format("%^s blinks away.", m_name);
3337 teleport_away(m_idx, 10, FALSE);
3345 int i, oldfy, oldfx;
3346 u32b f1 = 0 , f2 = 0 , f3 = 0;
3355 msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
3357 msg_format("%^s teleports away.", m_name);
3362 teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
3364 if (los(py, px, oldfy, oldfx) && !world_monster && see_m)
3366 for (i=INVEN_RARM;i<INVEN_TOTAL;i++)
3368 o_ptr = &inventory[i];
3369 if(!(o_ptr->ident & IDENT_CURSED))
3371 object_flags(o_ptr, &f1, &f2, &f3);
3373 if((f3 & TR3_TELEPORT) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
3376 if(get_check("¤Ä¤¤¤Æ¤¤¤¤Þ¤¹¤«¡©"))
3378 if(get_check("Do you follow it? "))
3381 if (randint(3) == 1)
3383 teleport_player(200);
3385 msg_print("¼ºÇÔ¡ª");
3387 msg_print("Failed!");
3390 else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
3391 p_ptr->energy -= 100;
3406 if(m_ptr->r_idx = MON_DIO) who = 1;
3407 else if(m_ptr->r_idx = MON_WONG) who = 3;
3409 if(!process_the_world(randint(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
3418 if (p_ptr->inside_arena || p_ptr->inside_battle) return FALSE;
3419 switch(m_ptr->r_idx)
3423 for (k = 0; k < 6; k++)
3425 summon_specific(m_idx, m_ptr->fy, m_ptr->fx, rlev, SUMMON_BIZARRE1, TRUE, FALSE, FALSE, FALSE, FALSE);
3429 default: return FALSE;
3436 /* Not implemented */
3443 bool resists_tele = FALSE;
3450 msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
3452 msg_format("%^s teleports %s away.", m_name, t_name);
3462 if (tr_ptr->flags3 & RF3_RES_TELE)
3464 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & (RF3_RES_ALL)))
3468 tr_ptr->r_flags3 |= RF3_RES_TELE;
3470 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3472 msg_format("%^s is unaffected!", t_name);
3477 resists_tele = TRUE;
3479 else if (tr_ptr->level > randint(100))
3483 tr_ptr->r_flags3 |= RF3_RES_TELE;
3485 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3487 msg_format("%^s resists!", t_name);
3492 resists_tele = TRUE;
3498 if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5);
3499 else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE);
3505 /* RF6_TELE_LEVEL */
3508 /* Not implemented */
3520 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
3522 msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
3532 dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint(rlev * 2) + 180) : (randint(rlev * 3 / 2) + 120);
3533 monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
3534 dam, MS_PSY_SPEAR, learnable);
3546 msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
3548 msg_format("%^s gestures in shadow.", m_name);
3555 msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3557 msg_format("%^s is surrounded by darkness.", t_name);
3568 (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL | PROJECT_MONSTER, MS_DARKNESS);
3584 msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
3586 msg_format("%^s casts a spell and cackles evilly.", m_name);
3592 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3594 msg_format("%^s mumbles.", m_name);
3599 trap_creation(y, x);
3607 /* Not implemented */
3618 /* RF6_SUMMON_KIN */
3627 if (m_ptr->r_idx == MON_ROLENTO)
3630 msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£",
3633 msg_format("%^s throws some hand grenades.",
3640 msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
3641 ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
3643 msg_format("%^s magically summons %s %s.", m_name, m_poss,
3644 ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
3655 if(m_ptr->r_idx == MON_ROLENTO)
3657 int num = 1 + randint(3);
3658 for (k = 0; k < num; k++)
3660 count += summon_named_creature(y, x, MON_SHURYUUDAN, FALSE, FALSE, is_friendly(m_ptr), pet);
3663 else if(m_ptr->r_idx == MON_LOUSY)
3665 int num = 2 + randint(3);
3666 for (k = 0; k < num; k++)
3668 count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, TRUE, friendly, pet, FALSE, FALSE);
3671 else if(m_ptr->r_idx == MON_BULLGATES)
3673 int num = 2 + randint(3);
3674 for (k = 0; k < num; k++)
3676 count += summon_named_creature(y, x, 921, FALSE, FALSE, is_friendly(m_ptr), FALSE);
3679 else if (m_ptr->r_idx == MON_CALDARM)
3681 int num = randint(3);
3682 for (k = 0; k < num; k++)
3684 count += summon_named_creature(y, x, 930, FALSE, FALSE, is_friendly(m_ptr), FALSE);
3689 summon_kin_type = r_ptr->d_char;
3691 for (k = 0; k < 4; k++)
3693 count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, TRUE, friendly, pet, FALSE, FALSE);
3697 if (known && !see_t && count)
3715 msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3717 msg_format("%^s magically summons Cyberdemons!", m_name);
3729 count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, TRUE, TRUE, pet, FALSE, FALSE);
3733 count += summon_cyber(m_idx, y, x);
3736 if (known && !see_t && count)
3754 msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
3756 msg_format("%^s magically summons help!", m_name);
3766 count += summon_specific(m_idx, y, x, rlev, 0, FALSE, friendly, pet, not_pet, FALSE);
3768 if (known && !see_t && count)
3776 /* RF6_S_MONSTERS */
3786 msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
3788 msg_format("%^s magically summons monsters!", m_name);
3798 for (k = 0; k < s_num_6; k++)
3800 count += summon_specific(m_idx, y, x, rlev, 0, TRUE, friendly, pet, not_pet, FALSE);
3803 if (known && !see_t && count)
3821 msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
3823 msg_format("%^s magically summons ants.", m_name);
3833 for (k = 0; k < s_num_6; k++)
3835 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, TRUE, friendly, pet, FALSE, FALSE);
3838 if (known && !see_t && count)
3856 msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
3858 msg_format("%^s magically summons spiders.", m_name);
3868 for (k = 0; k < s_num_6; k++)
3870 count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, TRUE, friendly, pet, FALSE, FALSE);
3873 if (known && !see_t && count)
3891 msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
3893 msg_format("%^s magically summons hounds.", m_name);
3903 for (k = 0; k < s_num_4; k++)
3905 count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, TRUE, friendly, pet, FALSE, FALSE);
3908 if (known && !see_t && count)
3926 msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
3928 msg_format("%^s magically summons hydras.", m_name);
3938 for (k = 0; k < s_num_4; k++)
3940 count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, TRUE, friendly, pet, FALSE, FALSE);
3943 if (known && !see_t && count)
3962 msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
3964 msg_format("%^s magically summons an angel!", m_name);
3974 if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
3976 num += r_ptr->level/40;
3979 for (k = 0; k < num; k++)
3981 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, TRUE, friendly, pet, FALSE, FALSE);
3984 if (known && !see_t && count)
4002 msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4004 msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
4014 for (k = 0; k < 1; k++)
4016 count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, TRUE, friendly, pet, FALSE, FALSE);
4019 if (known && !see_t && count)
4037 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4039 msg_format("%^s magically summons undead.", m_name);
4049 for (k = 0; k < 1; k++)
4051 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, TRUE, friendly, pet, FALSE, FALSE);
4054 if (known && !see_t && count)
4072 msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4074 msg_format("%^s magically summons a dragon!", m_name);
4084 for (k = 0; k < 1; k++)
4086 count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, TRUE, friendly, pet, FALSE, FALSE);
4089 if (known && !see_t && count)
4097 /* RF6_S_HI_UNDEAD */
4107 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4109 msg_format("%^s magically summons undead.", m_name);
4119 for (k = 0; k < s_num_6; k++)
4121 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, TRUE, friendly, pet, not_pet, FALSE);
4124 if (known && !see_t && count)
4132 /* RF6_S_HI_DRAGON */
4142 msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4144 msg_format("%^s magically summons ancient dragons!", m_name);
4154 for (k = 0; k < s_num_4; k++)
4156 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, TRUE, friendly, pet, not_pet, FALSE);
4159 if (known && !see_t && count)
4167 /* RF6_S_AMBERITES */
4177 msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦¤ò¾¤´¤·¤¿¡ª", m_name);
4179 msg_format("%^s magically summons Lords of Amber!", m_name);
4189 for (k = 0; k < s_num_4; k++)
4191 count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, TRUE, FALSE, FALSE, TRUE, FALSE);
4194 if (known && !see_t && count)
4212 msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
4214 msg_format("%^s magically summons special opponents!", m_name);
4224 for (k = 0; k < s_num_4; k++)
4226 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, TRUE, FALSE, FALSE, TRUE, FALSE);
4229 if (known && !see_t && count)
4246 msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
4248 msg_format("%^s flees in terror!", t_name);
4253 if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
4255 if (thrown_spell != 167)
4257 if (mane_num == MAX_MANE)
4261 for (i = 0;i < mane_num-1;i++)
4263 mane_spell[i] = mane_spell[i+1];
4264 mane_dam[i] = mane_dam[i+1];
4267 mane_spell[mane_num] = thrown_spell - 96;
4268 mane_dam[mane_num] = dam;
4272 p_ptr->redraw |= (PR_MANE);
4276 /* Remember what the monster did, if we saw it */
4280 if (thrown_spell < 32*4)
4282 r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
4283 if (r_ptr->r_cast_inate < MAX_UCHAR) r_ptr->r_cast_inate++;
4287 else if (thrown_spell < 32*5)
4289 r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
4290 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4294 else if (thrown_spell < 32*6)
4296 r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
4297 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4301 /* Always take note of monsters that kill you */
4302 if (death && (r_ptr->r_deaths < MAX_SHORT))
4307 /* A spell was cast */
4311 /* No enemy found */