3 /* Purpose: Monster spells (attack monster) */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
17 * Monster casts a breath (or ball) attack at another monster.
18 * Pass over any monsters that may be in the way
19 * Affect grids, objects, monsters, and the player
21 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
23 int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_MONSTER;
25 monster_type *m_ptr = &m_list[m_idx];
26 monster_race *r_ptr = &r_info[m_ptr->r_idx];
28 /* Determine the radius of the blast */
29 if (rad < 1) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
31 /* Handle breath attacks */
32 if (breath) rad = 0 - rad;
34 if (typ == GF_ROCKET) flg |= PROJECT_STOP;
36 (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
41 * Monster casts a bolt at another monster
42 * Stop if we hit a monster
43 * Affect monsters and the player
45 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
47 int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_MONSTER;
49 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
52 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
54 int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU | PROJECT_MONSTER | PROJECT_NO_REF;
56 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
60 * Determine if a beam spell will hit the target.
62 bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
70 bool friend = is_pet(m_ptr);
72 /* Check the projection path */
73 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
75 /* No grid is ever projectable from itself */
76 if (!grid_n) return (FALSE);
78 for (i = 0; i < grid_n; i++)
80 y = GRID_Y(grid_g[i]);
81 x = GRID_X(grid_g[i]);
83 if (y == y2 && x == x2)
85 else if (friend && cave[y][x].m_idx > 0 &&
86 !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
88 /* Friends don't shoot friends */
92 if (friend && y == py && x == px)
100 static bool breath_direct(int y1, int x1, int y2, int x2, int rad, bool disint_ball, bool friend)
102 /* Must be the same as projectable() */
109 void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte *gm, int *pgm_rad, int rad, int y1, int x1, int y2, int x2, bool disint_ball, bool real_breath);
112 byte gx[1024], gy[1024];
119 /* Check the projection path */
120 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, disint_ball ? PROJECT_DISI : 0);
121 breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y2, x2, disint_ball, FALSE);
123 for (i = 0; i < grids; i++)
125 /* Extract the location */
129 if (y == y2 && x == x2)
131 if (y == py && x == px)
136 if (friend && hityou)
142 * Monster tries to 'cast a spell' (or breath, etc)
143 * at another monster.
145 * The player is only disturbed if able to be affected by the spell.
147 bool monst_spell_monst(int m_idx)
151 int chance, thrown_spell, count = 0;
156 int s_num_6 = (easy_band ? 2 : 6);
157 int s_num_4 = (easy_band ? 1 : 4);
159 byte spell[96], num = 0;
166 monster_type *m_ptr = &m_list[m_idx];
169 monster_race *r_ptr = &r_info[m_ptr->r_idx];
170 monster_race *tr_ptr;
174 /* Expected ball spell radius */
175 int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
177 bool wake_up = FALSE;
180 bool blind = (p_ptr->blind ? TRUE : FALSE);
182 bool see_m = m_ptr->ml;
183 bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
184 bool learnable = (see_m && maneable && !world_monster);
190 bool friendly = is_friendly(m_ptr);
191 bool pet = is_pet(m_ptr);
192 bool not_pet = (bool)(!pet);
194 /* Cannot cast spells when confused */
195 if (m_ptr->confused) return (FALSE);
197 /* Hack -- Extract the spell probability */
198 chance = (r_ptr->freq_inate + r_ptr->freq_spell) / 2;
200 /* Not allowed to cast spells */
201 if (!chance) return (FALSE);
203 if (randint0(100) >= chance) return (FALSE);
205 if (p_ptr->inside_battle)
207 start = randint1(m_max-1)+m_max;
208 if(randint0(2)) plus = -1;
210 else start = m_max + 1;
212 /* Scan thru all monsters */
213 for (i = start; ((i < start + m_max) && (i > start - m_max)); i+=plus)
215 /* The monster itself isn't a target */
216 int dummy = (i % m_max);
217 if (!dummy) continue;
220 t_ptr = &m_list[t_idx];
221 tr_ptr = &r_info[t_ptr->r_idx];
223 /* Paranoia -- Skip dead monsters */
224 if (!t_ptr->r_idx) continue;
228 if (pet_t_m_idx && (dummy != pet_t_m_idx) && !los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
231 /* Monster must be 'an enemy' */
232 if (!are_enemies(m_ptr, t_ptr)) continue;
234 /* Extract the racial spell flags */
239 /* Monster must be projectable */
240 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
242 bool success = FALSE;
245 if ((m_ptr->target_y == t_ptr->fy) && (m_ptr->target_x == t_ptr->fx))
249 f4 &= (RF4_INDIRECT_MASK);
250 f5 &= (RF5_INDIRECT_MASK);
251 f6 &= (RF6_INDIRECT_MASK);
255 if (!success) continue;
260 /* OK -- we've got a target */
264 /* Extract the monster level */
265 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
270 f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
273 if (dun_level && (!p_ptr->inside_quest || (p_ptr->inside_quest < MIN_RANDOM_QUEST)) && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC))
275 f4 &= (RF4_NOMAGIC_MASK);
276 f5 &= (RF5_NOMAGIC_MASK);
277 f6 &= (RF6_NOMAGIC_MASK);
280 if (p_ptr->inside_arena || p_ptr->inside_battle)
282 f4 &= ~(RF4_SUMMON_MASK);
283 f5 &= ~(RF5_SUMMON_MASK);
284 f6 &= ~(RF6_SUMMON_MASK);
286 if (p_ptr->inside_battle && !one_in_(3))
291 if (!(p_ptr->pet_extra_flags & PF_TELEPORT) && pet)
293 f6 &= ~((RF6_BLINK | RF6_TPORT | RF6_TELE_AWAY));
296 if (m_idx == p_ptr->riding)
298 f4 &= ~(RF4_RIDING_MASK);
299 f5 &= ~(RF5_RIDING_MASK);
300 f6 &= ~(RF6_RIDING_MASK);
303 if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL) && pet)
305 f4 &= ~(RF4_ATTACK_MASK);
306 f5 &= ~(RF5_ATTACK_MASK);
307 f6 &= ~(RF6_ATTACK_MASK);
310 if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL) && pet)
312 f4 &= ~(RF4_SUMMON_MASK);
313 f5 &= ~(RF5_SUMMON_MASK);
314 f6 &= ~(RF6_SUMMON_MASK);
317 /* Prevent collateral damage */
318 if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && pet && (m_idx != p_ptr->riding))
320 if(distance(py, px, y, x) <= rad)
322 f4 &= ~(RF4_BALL_MASK);
323 f5 &= ~(RF5_BALL_MASK);
324 f6 &= ~(RF6_BALL_MASK);
327 if (((f4 & RF4_BEAM_MASK) ||
328 (f5 & RF5_BEAM_MASK) ||
329 (f6 & RF6_BEAM_MASK)) &&
330 !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
332 f4 &= ~(RF4_BEAM_MASK);
333 f5 &= ~(RF5_BEAM_MASK);
334 f6 &= ~(RF6_BEAM_MASK);
337 if (((f4 & RF4_BREATH_MASK) ||
338 (f5 & RF5_BREATH_MASK) ||
339 (f6 & RF6_BREATH_MASK)) &&
340 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, FALSE, TRUE))
342 f4 &= ~(RF4_BREATH_MASK);
343 f5 &= ~(RF5_BREATH_MASK);
344 f6 &= ~(RF6_BREATH_MASK);
346 else if ((f4 & RF4_BR_DISI) &&
347 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, TRUE, TRUE))
349 f4 &= ~(RF4_BR_DISI);
353 /* Remove some spells if necessary */
354 if (!stupid_monsters)
356 /* Check for a clean bolt shot */
357 if (((f4 & RF4_BOLT_MASK) ||
358 (f5 & RF5_BOLT_MASK) ||
359 (f6 & RF6_BOLT_MASK)) &&
360 !(r_ptr->flags2 & RF2_STUPID) &&
361 !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
363 f4 &= ~(RF4_BOLT_MASK);
364 f5 &= ~(RF5_BOLT_MASK);
365 f6 &= ~(RF6_BOLT_MASK);
368 /* Check for a possible summon */
369 if (((f4 & RF4_SUMMON_MASK) ||
370 (f5 & RF5_SUMMON_MASK) ||
371 (f6 & RF6_SUMMON_MASK)) &&
372 !(r_ptr->flags2 & RF2_STUPID) &&
373 !(summon_possible(t_ptr->fy, t_ptr->fx)))
375 /* Remove summoning spells */
376 f4 &= ~(RF4_SUMMON_MASK);
377 f5 &= ~(RF5_SUMMON_MASK);
378 f6 &= ~(RF6_SUMMON_MASK);
381 /* Hack -- allow "desperate" spells */
382 if ((r_ptr->flags2 & RF2_SMART) &&
383 (m_ptr->hp < m_ptr->maxhp / 10) &&
384 (randint0(100) < 50))
386 /* Require intelligent spells */
387 f4 &= (RF4_INT_MASK);
388 f5 &= (RF5_INT_MASK);
389 f6 &= (RF6_INT_MASK);
394 if (!f4 && !f5 && !f6) return (FALSE);
396 /* Extract the "inate" spells */
397 for (k = 0; k < 32; k++)
399 if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
402 /* Extract the "normal" spells */
403 for (k = 0; k < 32; k++)
405 if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
408 /* Extract the "bizarre" spells */
409 for (k = 0; k < 32; k++)
411 if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
415 if (!num) return (FALSE);
417 /* Stop if player is dead or gone */
418 if (!alive || death) return (FALSE);
420 /* Handle "leaving" */
421 if (p_ptr->leaving) return (FALSE);
423 /* Get the monster name (or "it") */
424 monster_desc(m_name, m_ptr, 0x00);
426 /* Get the monster possessive ("his"/"her"/"its") */
427 monster_desc(m_poss, m_ptr, 0x22);
429 /* Get the target's name (or "it") */
430 monster_desc(t_name, t_ptr, 0x00);
432 /* Hack -- Get the "died from" name */
433 monster_desc(ddesc, m_ptr, 0x88);
435 /* Choose a spell to cast */
436 thrown_spell = spell[randint0(num)];
439 see_either = (see_m || see_t);
440 see_both = (see_m && see_t);
442 /* Can the player be aware of this attack? */
443 known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
445 if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
447 /* Check for spell failure (inate attacks never fail) */
448 if ((thrown_spell >= 128) && m_ptr->stunned && one_in_(2))
452 if (thrown_spell != (160+7)) /* Not RF6_SPECIAL */
455 msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
457 msg_format("%^s tries to cast a spell, but fails.", m_name);
464 switch (thrown_spell)
474 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
476 msg_format("%^s shrieks at %s.", m_name, t_name);
516 msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
518 msg_format("%^s shoots something.", m_name);
525 msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
527 msg_format("%^s fires a rocket at %s.", m_name, t_name);
538 dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
539 monst_breath_monst(m_idx, y, x, GF_ROCKET,
540 dam, 2, FALSE, MS_ROCKET, learnable);
555 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
557 msg_format("%^s makes a strange noise.", m_name);
564 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
566 msg_format("%^s fires an arrow at %s.", m_name, t_name);
579 dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
580 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
618 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
620 msg_format("%^s breathes.", m_name);
627 msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
629 msg_format("%^s breathes acid at %s.", m_name, t_name);
642 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
643 monst_breath_monst(m_idx, y, x, GF_ACID,
644 dam,0, TRUE, MS_BR_ACID, learnable);
661 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
663 msg_format("%^s breathes.", m_name);
670 msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
672 msg_format("%^s breathes lightning at %s.", m_name, t_name);
685 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
686 monst_breath_monst(m_idx, y, x, GF_ELEC,
687 dam,0, TRUE, MS_BR_ELEC, learnable);
704 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
706 msg_format("%^s breathes.", m_name);
713 msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
715 msg_format("%^s breathes fire at %s.", m_name, t_name);
728 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
729 monst_breath_monst(m_idx, y, x, GF_FIRE,
730 dam,0, TRUE, MS_BR_FIRE, learnable);
747 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
749 msg_format("%^s breathes.", m_name);
756 msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
758 msg_format("%^s breathes frost at %s.", m_name, t_name);
771 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
772 monst_breath_monst(m_idx, y, x, GF_COLD,
773 dam,0, TRUE, MS_BR_COLD, learnable);
789 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
791 msg_format("%^s breathes.", m_name);
798 msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
800 msg_format("%^s breathes gas at %s.", m_name, t_name);
813 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
814 monst_breath_monst(m_idx, y, x, GF_POIS,
815 dam,0, TRUE, MS_BR_POIS, learnable);
832 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
834 msg_format("%^s breathes.", m_name);
841 msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
843 msg_format("%^s breathes nether at %s.", m_name, t_name);
856 dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
857 monst_breath_monst(m_idx, y, x, GF_NETHER,
858 dam,0, TRUE, MS_BR_NETHER, learnable);
875 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
877 msg_format("%^s breathes.", m_name);
884 msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
886 msg_format("%^s breathes light at %s.", m_name, t_name);
899 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
900 monst_breath_monst(m_idx, y, x, GF_LITE,
901 dam,0, TRUE, MS_BR_LITE, learnable);
918 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
920 msg_format("%^s breathes.", m_name);
927 msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
929 msg_format("%^s breathes darkness at %s.", m_name, t_name);
942 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
943 monst_breath_monst(m_idx, y, x, GF_DARK,
944 dam,0, TRUE, MS_BR_DARK, learnable);
961 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
963 msg_format("%^s breathes.", m_name);
970 msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
972 msg_format("%^s breathes confusion at %s.", m_name, t_name);
985 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
986 monst_breath_monst(m_idx, y, x, GF_CONFUSION,
987 dam,0, TRUE, MS_BR_CONF, learnable);
1001 if (m_ptr->r_idx == MON_JAIAN)
1003 msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
1005 msg_format("'Booooeeeeee'");
1010 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1012 msg_format("%^s breathes.", m_name);
1019 msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1021 msg_format("%^s breathes sound at %s.", m_name, t_name);
1031 sound(SOUND_BREATH);
1034 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1035 monst_breath_monst(m_idx, y, x, GF_SOUND,
1036 dam,0, TRUE, MS_BR_SOUND, learnable);
1053 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1055 msg_format("%^s breathes.", m_name);
1062 msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1064 msg_format("%^s breathes chaos at %s.", m_name, t_name);
1074 sound(SOUND_BREATH);
1077 dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
1078 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1079 dam,0, TRUE, MS_BR_CHAOS, learnable);
1096 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1098 msg_format("%^s breathes.", m_name);
1105 msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1107 msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
1117 sound(SOUND_BREATH);
1120 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1121 monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
1122 dam,0, TRUE, MS_BR_DISEN, learnable);
1139 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1141 msg_format("%^s breathes.", m_name);
1148 msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1150 msg_format("%^s breathes nexus at %s.", m_name, t_name);
1160 sound(SOUND_BREATH);
1163 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1164 monst_breath_monst(m_idx, y, x, GF_NEXUS,
1165 dam,0, TRUE, MS_BR_NEXUS, learnable);
1182 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1184 msg_format("%^s breathes.", m_name);
1191 msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1193 msg_format("%^s breathes time at %s.", m_name, t_name);
1203 sound(SOUND_BREATH);
1206 dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
1207 monst_breath_monst(m_idx, y, x, GF_TIME,
1208 dam,0, TRUE, MS_BR_TIME, learnable);
1225 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1227 msg_format("%^s breathes.", m_name);
1234 msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1236 msg_format("%^s breathes inertia at %s.", m_name, t_name);
1246 sound(SOUND_BREATH);
1249 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1250 monst_breath_monst(m_idx, y, x, GF_INERTIA,
1251 dam,0, TRUE, MS_BR_INERTIA, learnable);
1268 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1270 msg_format("%^s breathes.", m_name);
1277 msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1279 msg_format("%^s breathes gravity at %s.", m_name, t_name);
1289 sound(SOUND_BREATH);
1292 dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
1293 monst_breath_monst(m_idx, y, x, GF_GRAVITY,
1294 dam,0, TRUE, MS_BR_GRAVITY, learnable);
1308 if (m_ptr->r_idx == MON_BOTEI)
1310 msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
1312 msg_format("'Boty-Build cutter!!!'");
1317 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1319 msg_format("%^s breathes.", m_name);
1326 msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1328 msg_format("%^s breathes shards at %s.", m_name, t_name);
1338 sound(SOUND_BREATH);
1341 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1342 monst_breath_monst(m_idx, y, x, GF_SHARDS,
1343 dam,0, TRUE, MS_BR_SHARDS, learnable);
1360 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1362 msg_format("%^s breathes.", m_name);
1369 msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1371 msg_format("%^s breathes plasma at %s.", m_name, t_name);
1381 sound(SOUND_BREATH);
1384 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1385 monst_breath_monst(m_idx, y, x, GF_PLASMA,
1386 dam,0, TRUE, MS_BR_PLASMA, learnable);
1403 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1405 msg_format("%^s breathes.", m_name);
1412 msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1414 msg_format("%^s breathes force at %s.", m_name, t_name);
1424 sound(SOUND_BREATH);
1427 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1428 monst_breath_monst(m_idx, y, x, GF_FORCE,
1429 dam,0, TRUE, MS_BR_FORCE, learnable);
1445 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1447 msg_format("%^s breathes.", m_name);
1454 msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1456 msg_format("%^s breathes mana at %s.", m_name, t_name);
1466 sound(SOUND_BREATH);
1469 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1470 monst_breath_monst(m_idx, y, x, GF_MANA,
1471 dam,0, TRUE, MS_BR_MANA, learnable);
1488 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1490 msg_format("%^s mumbles.", m_name);
1497 msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
1499 msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
1510 dam = (rlev + damroll(10, 6));
1511 monst_breath_monst(m_idx, y, x, GF_NUKE,
1512 dam, 2, FALSE, MS_BALL_NUKE, learnable);
1517 /* RF4_RF4_BR_NUKE */
1529 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1531 msg_format("%^s breathes.", m_name);
1538 msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1540 msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
1550 sound(SOUND_BREATH);
1553 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1554 monst_breath_monst(m_idx, y, x, GF_NUKE,
1555 dam,0, TRUE, MS_BR_NUKE, learnable);
1571 msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1573 msg_format("%^s mumbles frighteningly.", m_name);
1580 msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
1582 msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
1593 dam = (rlev * 2) + damroll(10, 10);
1594 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1595 dam, 4, FALSE, MS_BALL_CHAOS, learnable);
1612 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1614 msg_format("%^s breathes.", m_name);
1621 msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1623 msg_format("%^s breathes disintegration at %s.", m_name, t_name);
1633 sound(SOUND_BREATH);
1636 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1637 monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
1638 dam,0, TRUE, MS_BR_DISI, learnable);
1654 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1656 msg_format("%^s mumbles.", m_name);
1663 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1665 msg_format("%^s casts an acid ball at %s.", m_name, t_name);
1676 dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1677 monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
1694 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1696 msg_format("%^s mumbles.", m_name);
1703 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1705 msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
1716 dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1717 monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
1731 if (m_ptr->r_idx == MON_ROLENTO)
1735 msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
1737 msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
1740 msg_format("%^s throws something.", m_name);
1742 msg_format("%^s throws a hand grenade.", m_name);
1750 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1752 msg_format("%^s mumbles.", m_name);
1759 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1761 msg_format("%^s casts a fire ball at %s.", m_name, t_name);
1773 dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1774 monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
1791 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1793 msg_format("%^s mumbles.", m_name);
1800 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1802 msg_format("%^s casts a frost ball at %s.", m_name, t_name);
1813 dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1814 monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
1831 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1833 msg_format("%^s mumbles.", m_name);
1840 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1842 msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
1853 dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1854 monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
1871 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1873 msg_format("%^s mumbles.", m_name);
1880 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1882 msg_format("%^s casts a nether ball at %s.", m_name, t_name);
1893 dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
1894 monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
1911 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1913 msg_format("%^s mumbles.", m_name);
1920 msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
1922 msg_format("%^s gestures fluidly at %s.", m_name, t_name);
1926 msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
1928 msg_format("%^s is engulfed in a whirlpool.", t_name);
1939 dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
1940 monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
1957 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1959 msg_format("%^s mumbles powerfully.", m_name);
1966 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
1968 msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
1979 dam = (rlev * 4) + 50 + damroll(10, 10);
1980 monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
1997 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1999 msg_format("%^s mumbles powerfully.", m_name);
2006 msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2008 msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
2019 dam = (rlev * 4) + 50 + damroll(10, 10);
2020 monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
2025 /* RF5_DRAIN_MANA */
2029 int power = (randint1(rlev) / 2) + 1;
2035 msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2037 msg_format("%^s draws psychic energy from %s.", m_name, t_name);
2042 /* Heal the monster */
2043 if (m_ptr->hp < m_ptr->maxhp)
2045 if (!tr_ptr->flags4 && !tr_ptr->flags5 && !tr_ptr->flags6)
2050 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2052 msg_format("%^s is unaffected!", t_name);
2060 m_ptr->hp += 6 * power;
2061 if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
2063 /* Redraw (later) if needed */
2064 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
2065 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
2067 /* Special message */
2071 msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", m_name);
2073 msg_format("%^s appears healthier.", m_name);
2085 /* RF5_MIND_BLAST */
2091 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2093 msg_format("%^s gazes intently at %s.", m_name, t_name);
2098 dam = damroll(7, 7);
2099 /* Attempt a saving throw */
2100 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2101 (tr_ptr->flags3 & RF3_NO_CONF) ||
2102 (tr_ptr->flags3 & RF3_RES_ALL) ||
2103 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2105 /* No obvious effect */
2108 /* Memorize a flag */
2109 if (tr_ptr->flags3 & (RF3_RES_ALL))
2111 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2113 else if (tr_ptr->flags3 & (RF3_NO_CONF))
2115 tr_ptr->r_flags3 |= (RF3_NO_CONF);
2119 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2121 msg_format("%^s is unaffected!", t_name);
2131 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2133 msg_format("%^s is blasted by psionic energy.", t_name);
2138 t_ptr->confused += randint0(4) + 4;
2141 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
2143 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2153 /* RF5_BRAIN_SMASH */
2159 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2161 msg_format("%^s gazes intently at %s.", m_name, t_name);
2166 dam = damroll(12, 12);
2167 /* Attempt a saving throw */
2168 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2169 (tr_ptr->flags3 & RF3_NO_CONF) ||
2170 (tr_ptr->flags3 & RF3_RES_ALL) ||
2171 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2173 /* No obvious effect */
2176 /* Memorize a flag */
2177 if (tr_ptr->flags3 & (RF3_RES_ALL))
2179 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2181 else if (tr_ptr->flags3 & (RF3_NO_CONF))
2183 tr_ptr->r_flags3 |= (RF3_NO_CONF);
2187 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2189 msg_format("%^s is unaffected!", t_name);
2199 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2201 msg_format("%^s is blasted by psionic energy.", t_name);
2206 t_ptr->confused += randint0(4) + 4;
2207 t_ptr->slow = MIN(200, t_ptr->slow + 10);
2208 t_ptr->stunned += randint0(4) + 4;
2211 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
2213 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2231 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2233 msg_format("%^s points at %s and curses.", m_name, t_name);
2243 dam = damroll(3, 8);
2244 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2245 (tr_ptr->flags3 & RF3_RES_ALL))
2247 /* Memorize a flag */
2248 if (tr_ptr->flags3 & (RF3_RES_ALL))
2250 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2253 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2255 if (see_both) msg_format("%^s resists!", t_name);
2262 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
2264 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
2282 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2284 msg_format("%^s points at %s and curses horribly.", m_name, t_name);
2294 dam = damroll(8, 8);
2295 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2296 (tr_ptr->flags3 & RF3_RES_ALL))
2298 /* Memorize a flag */
2299 if (tr_ptr->flags3 & (RF3_RES_ALL))
2301 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2304 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2306 if (see_both) msg_format("%^s resists!", t_name);
2313 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
2315 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
2333 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
2335 msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
2345 dam = damroll(10, 15);
2346 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2347 (tr_ptr->flags3 & RF3_RES_ALL))
2349 /* Memorize a flag */
2350 if (tr_ptr->flags3 & (RF3_RES_ALL))
2352 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2355 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2357 if (see_both) msg_format("%^s resists!", t_name);
2364 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
2366 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
2384 msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
2386 msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
2396 dam = damroll(15, 15);
2397 if (((randint0(100 + rlev/2) < (tr_ptr->level + 35)) && (m_ptr->r_idx != MON_KENSHIROU)) ||
2398 (tr_ptr->flags3 & RF3_RES_ALL))
2400 /* Memorize a flag */
2401 if (tr_ptr->flags3 & (RF3_RES_ALL))
2403 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2406 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2408 if (see_both) msg_format("%^s resists!", t_name);
2415 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
2417 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
2435 msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2437 msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
2447 dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2448 monst_bolt_monst(m_idx, y, x, GF_ACID,
2449 dam, MS_BOLT_ACID, learnable);
2462 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2464 msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
2474 dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2475 monst_bolt_monst(m_idx, y, x, GF_ELEC,
2476 dam, MS_BOLT_ELEC, learnable);
2489 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2491 msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
2501 dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2502 monst_bolt_monst(m_idx, y, x, GF_FIRE,
2503 dam, MS_BOLT_FIRE, learnable);
2516 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2518 msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
2528 dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2529 monst_bolt_monst(m_idx, y, x, GF_COLD,
2530 dam, MS_BOLT_COLD, learnable);
2547 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2549 msg_format("%^s mumbles powerfully.", m_name);
2556 msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2558 msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
2569 dam = (rlev * 4) + 50 + damroll(10, 10);
2570 monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
2583 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2585 msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
2595 dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
2596 monst_bolt_monst(m_idx, y, x, GF_NETHER,
2597 dam, MS_BOLT_NETHER, learnable);
2610 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2612 msg_format("%^s casts a water bolt at %s.", m_name, t_name);
2622 dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2623 monst_bolt_monst(m_idx, y, x, GF_WATER,
2624 dam, MS_BOLT_WATER, learnable);
2637 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2639 msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
2649 dam = randint1(rlev * 7 / 2) + 50;
2650 monst_bolt_monst(m_idx, y, x, GF_MANA,
2651 dam, MS_BOLT_MANA, learnable);
2664 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2666 msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
2676 dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2677 monst_bolt_monst(m_idx, y, x, GF_PLASMA,
2678 dam, MS_BOLT_PLASMA, learnable);
2691 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2693 msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
2703 dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2704 monst_bolt_monst(m_idx, y, x, GF_ICE,
2705 dam, MS_BOLT_ICE, learnable);
2718 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2720 msg_format("%^s casts a magic missile at %s.", m_name, t_name);
2730 dam = damroll(2, 6) + (rlev / 3);
2731 monst_bolt_monst(m_idx, y, x, GF_MISSILE,
2732 dam, MS_MAGIC_MISSILE, learnable);
2745 msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
2747 msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
2757 if (tr_ptr->flags3 & RF3_NO_FEAR)
2760 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2762 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2766 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2769 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2771 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2777 if (!t_ptr->monfear) fear = TRUE;
2779 t_ptr->monfear += randint0(4) + 4;
2795 msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
2797 msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
2798 (streq(t_name, "it") ? "s" : "'s"));
2808 /* Simulate blindness with confusion */
2809 if (tr_ptr->flags3 & RF3_NO_CONF)
2812 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2814 if (see_t) msg_format("%^s is unaffected.", t_name);
2818 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2821 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2823 if (see_t) msg_format("%^s is unaffected.", t_name);
2830 if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
2832 if (see_t) msg_format("%^s is blinded!", t_name);
2836 t_ptr->confused += 12 + (byte)randint0(4);
2852 msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
2854 msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
2864 if (tr_ptr->flags3 & RF3_NO_CONF)
2867 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2869 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2873 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2876 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2878 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2885 if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
2887 if (see_t) msg_format("%^s seems confused.", t_name);
2891 t_ptr->confused += 12 + (byte)randint0(4);
2907 msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2909 msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
2910 (streq(t_name, "it") ? "s" : "'s"));
2920 if (tr_ptr->flags1 & RF1_UNIQUE)
2923 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2925 if (see_t) msg_format("%^s is unaffected.", t_name);
2929 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2932 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2934 if (see_t) msg_format("%^s is unaffected.", t_name);
2943 if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
2945 if (see_t) msg_format("%^s starts moving slower.", t_name);
2949 t_ptr->slow = MIN(200, t_ptr->slow + 50);
2965 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
2967 msg_format("%^s stares intently at %s.", m_name, t_name);
2977 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2978 (tr_ptr->flags3 & RF3_NO_STUN))
2981 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2983 if (see_t) msg_format("%^s is unaffected.", t_name);
2987 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2990 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2992 if (see_t) msg_format("%^s is unaffected.", t_name);
2999 if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
3001 if (see_t) msg_format("%^s is paralyzed!", t_name);
3005 t_ptr->stunned += randint1(4) + 4;
3022 msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name, m_poss);
3024 msg_format("%^s concentrates on %s body.", m_name, m_poss);
3034 /* Allow quick speed increases to base+10 */
3038 if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
3040 if (see_m) msg_format("%^s starts moving faster.", m_name);
3044 m_ptr->fast = MIN(200, m_ptr->fast + 100);
3045 if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
3057 msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
3059 msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
3069 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & RF3_RES_ALL))
3071 /* Memorize a flag */
3072 if (tr_ptr->flags3 & (RF3_RES_ALL))
3074 tr_ptr->r_flags3 |= (RF3_RES_ALL);
3077 if (see_both) msg_format("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", t_name);
3079 if (see_both) msg_format("^%s is unaffected!", t_name);
3085 if ((r_ptr->level + randint1(20)) >
3086 (tr_ptr->level + 10 + randint1(20)))
3088 t_ptr->hp = t_ptr->hp -
3089 (((s32b)((40 + randint1(20)) * t_ptr->hp)) / 100);
3091 if (t_ptr->hp < 1) t_ptr->hp = 1;
3096 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3098 if (see_both) msg_format("%^s resists!", t_name);
3117 msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
3119 msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
3130 m_ptr->hp += (rlev * 6);
3133 if (m_ptr->hp >= m_ptr->maxhp)
3136 m_ptr->hp = m_ptr->maxhp;
3143 msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
3145 msg_format("%^s looks completely healed!", m_name);
3156 /* Partially healed */
3162 msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
3164 msg_format("%^s looks healthier.", m_name);
3174 /* Redraw (later) if needed */
3175 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3176 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3186 if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
3188 if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
3205 msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3207 msg_format("%^s casts a Globe of Invulnerability.", m_name);
3217 if (!m_ptr->invulner) m_ptr->invulner = randint1(4) + 4;
3219 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3220 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3230 msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
3232 msg_format("%^s blinks away.", m_name);
3237 teleport_away(m_idx, 10, FALSE);
3245 int i, oldfy, oldfx;
3246 u32b f1 = 0 , f2 = 0 , f3 = 0;
3255 msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
3257 msg_format("%^s teleports away.", m_name);
3262 teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
3264 if (los(py, px, oldfy, oldfx) && !world_monster && see_m)
3266 for (i=INVEN_RARM;i<INVEN_TOTAL;i++)
3268 o_ptr = &inventory[i];
3269 if(!cursed_p(o_ptr))
3271 object_flags(o_ptr, &f1, &f2, &f3);
3273 if((f3 & TR3_TELEPORT) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
3276 if(get_check_strict("¤Ä¤¤¤Æ¤¤¤¤Þ¤¹¤«¡©", CHECK_OKAY_CANCEL))
3278 if(get_check_strict("Do you follow it? ", CHECK_OKAY_CANCEL))
3283 teleport_player(200);
3285 msg_print("¼ºÇÔ¡ª");
3287 msg_print("Failed!");
3290 else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
3291 p_ptr->energy -= 100;
3306 if(m_ptr->r_idx = MON_DIO) who == 1;
3307 else if(m_ptr->r_idx = MON_WONG) who == 3;
3309 if(!process_the_world(randint1(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
3318 if (p_ptr->inside_arena || p_ptr->inside_battle) return FALSE;
3319 switch(m_ptr->r_idx)
3323 for (k = 0; k < 6; k++)
3325 summon_specific(m_idx, m_ptr->fy, m_ptr->fx, rlev, SUMMON_BIZARRE1, TRUE, FALSE, FALSE, FALSE, FALSE);
3329 default: return FALSE;
3336 /* Not implemented */
3343 bool resists_tele = FALSE;
3350 msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
3352 msg_format("%^s teleports %s away.", m_name, t_name);
3362 if (tr_ptr->flags3 & RF3_RES_TELE)
3364 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & (RF3_RES_ALL)))
3368 tr_ptr->r_flags3 |= RF3_RES_TELE;
3370 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3372 msg_format("%^s is unaffected!", t_name);
3377 resists_tele = TRUE;
3379 else if (tr_ptr->level > randint1(100))
3383 tr_ptr->r_flags3 |= RF3_RES_TELE;
3385 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3387 msg_format("%^s resists!", t_name);
3392 resists_tele = TRUE;
3398 if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5);
3399 else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE);
3405 /* RF6_TELE_LEVEL */
3408 /* Not implemented */
3420 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
3422 msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
3432 dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
3433 monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
3434 dam, MS_PSY_SPEAR, learnable);
3446 msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
3448 msg_format("%^s gestures in shadow.", m_name);
3455 msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3457 msg_format("%^s is surrounded by darkness.", t_name);
3468 (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL | PROJECT_MONSTER, MS_DARKNESS);
3484 msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
3486 msg_format("%^s casts a spell and cackles evilly.", m_name);
3492 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3494 msg_format("%^s mumbles.", m_name);
3499 trap_creation(y, x);
3507 /* Not implemented */
3511 /* RF6_RAISE_DEAD */
3516 if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3518 if (blind) msg_format("%^s mumbles.", m_name);
3522 else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3524 else msg_format("%^s casts a spell to revive corpses.", m_name);
3526 animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
3530 /* RF6_SUMMON_KIN */
3539 if (m_ptr->r_idx == MON_ROLENTO)
3542 msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£",
3545 msg_format("%^s throws some hand grenades.",
3549 else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3552 msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
3554 msg_format("%^s magically summons guardians of dungeons.", m_name);
3560 msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
3561 ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
3563 msg_format("%^s magically summons %s %s.", m_name, m_poss,
3564 ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
3575 if(m_ptr->r_idx == MON_ROLENTO)
3577 int num = 1 + randint1(3);
3578 for (k = 0; k < num; k++)
3580 count += summon_named_creature(y, x, MON_SHURYUUDAN, FALSE, FALSE, is_friendly(m_ptr), pet);
3583 else if(m_ptr->r_idx == MON_LOUSY)
3585 int num = 2 + randint1(3);
3586 for (k = 0; k < num; k++)
3588 count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, TRUE, friendly, pet, FALSE, FALSE);
3591 else if(m_ptr->r_idx == MON_BULLGATES)
3593 int num = 2 + randint1(3);
3594 for (k = 0; k < num; k++)
3596 count += summon_named_creature(y, x, 921, FALSE, FALSE, is_friendly(m_ptr), FALSE);
3599 else if (m_ptr->r_idx == MON_CALDARM)
3601 int num = randint1(3);
3602 for (k = 0; k < num; k++)
3604 count += summon_named_creature(y, x, 930, FALSE, FALSE, is_friendly(m_ptr), FALSE);
3607 else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3609 int num = 2 + randint1(3);
3610 for (k = 0; k < num; k++)
3612 count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, TRUE, friendly, pet, TRUE, FALSE);
3617 summon_kin_type = r_ptr->d_char;
3619 for (k = 0; k < 4; k++)
3621 count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, TRUE, friendly, pet, FALSE, FALSE);
3625 if (known && !see_t && count)
3643 msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3645 msg_format("%^s magically summons Cyberdemons!", m_name);
3657 count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, TRUE, TRUE, pet, FALSE, FALSE);
3661 count += summon_cyber(m_idx, y, x);
3664 if (known && !see_t && count)
3682 msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
3684 msg_format("%^s magically summons help!", m_name);
3694 count += summon_specific(m_idx, y, x, rlev, 0, FALSE, friendly, pet, not_pet, FALSE);
3696 if (known && !see_t && count)
3704 /* RF6_S_MONSTERS */
3714 msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
3716 msg_format("%^s magically summons monsters!", m_name);
3726 for (k = 0; k < s_num_6; k++)
3728 count += summon_specific(m_idx, y, x, rlev, 0, TRUE, friendly, pet, not_pet, FALSE);
3731 if (known && !see_t && count)
3749 msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
3751 msg_format("%^s magically summons ants.", m_name);
3761 for (k = 0; k < s_num_6; k++)
3763 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, TRUE, friendly, pet, FALSE, FALSE);
3766 if (known && !see_t && count)
3784 msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
3786 msg_format("%^s magically summons spiders.", m_name);
3796 for (k = 0; k < s_num_6; k++)
3798 count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, TRUE, friendly, pet, FALSE, FALSE);
3801 if (known && !see_t && count)
3819 msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
3821 msg_format("%^s magically summons hounds.", m_name);
3831 for (k = 0; k < s_num_4; k++)
3833 count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, TRUE, friendly, pet, FALSE, FALSE);
3836 if (known && !see_t && count)
3854 msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
3856 msg_format("%^s magically summons hydras.", m_name);
3866 for (k = 0; k < s_num_4; k++)
3868 count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, TRUE, friendly, pet, FALSE, FALSE);
3871 if (known && !see_t && count)
3890 msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
3892 msg_format("%^s magically summons an angel!", m_name);
3902 if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
3904 num += r_ptr->level/40;
3907 for (k = 0; k < num; k++)
3909 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, TRUE, friendly, pet, FALSE, FALSE);
3912 if (known && !see_t && count)
3930 msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3932 msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
3942 for (k = 0; k < 1; k++)
3944 count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, TRUE, friendly, pet, FALSE, FALSE);
3947 if (known && !see_t && count)
3965 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
3967 msg_format("%^s magically summons undead.", m_name);
3977 for (k = 0; k < 1; k++)
3979 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, TRUE, friendly, pet, FALSE, FALSE);
3982 if (known && !see_t && count)
4000 msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4002 msg_format("%^s magically summons a dragon!", m_name);
4012 for (k = 0; k < 1; k++)
4014 count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, TRUE, friendly, pet, FALSE, FALSE);
4017 if (known && !see_t && count)
4025 /* RF6_S_HI_UNDEAD */
4035 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4037 msg_format("%^s magically summons undead.", m_name);
4047 for (k = 0; k < s_num_6; k++)
4049 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, TRUE, friendly, pet, not_pet, FALSE);
4052 if (known && !see_t && count)
4060 /* RF6_S_HI_DRAGON */
4070 msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4072 msg_format("%^s magically summons ancient dragons!", m_name);
4082 for (k = 0; k < s_num_4; k++)
4084 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, TRUE, friendly, pet, not_pet, FALSE);
4087 if (known && !see_t && count)
4095 /* RF6_S_AMBERITES */
4105 msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
4107 msg_format("%^s magically summons Lords of Amber!", m_name);
4117 for (k = 0; k < s_num_4; k++)
4119 count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, TRUE, FALSE, FALSE, TRUE, FALSE);
4122 if (known && !see_t && count)
4140 msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
4142 msg_format("%^s magically summons special opponents!", m_name);
4152 for (k = 0; k < s_num_4; k++)
4154 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, TRUE, FALSE, FALSE, TRUE, FALSE);
4157 if (known && !see_t && count)
4174 msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
4176 msg_format("%^s flees in terror!", t_name);
4181 if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
4183 if (thrown_spell != 167)
4185 if (mane_num == MAX_MANE)
4189 for (i = 0;i < mane_num-1;i++)
4191 mane_spell[i] = mane_spell[i+1];
4192 mane_dam[i] = mane_dam[i+1];
4195 mane_spell[mane_num] = thrown_spell - 96;
4196 mane_dam[mane_num] = dam;
4200 p_ptr->redraw |= (PR_MANE);
4204 /* Remember what the monster did, if we saw it */
4208 if (thrown_spell < 32*4)
4210 r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
4211 if (r_ptr->r_cast_inate < MAX_UCHAR) r_ptr->r_cast_inate++;
4215 else if (thrown_spell < 32*5)
4217 r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
4218 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4222 else if (thrown_spell < 32*6)
4224 r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
4225 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4229 /* Always take note of monsters that kill you */
4230 if (death && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
4235 /* A spell was cast */
4239 /* No enemy found */