3 /* Purpose: Monster spells (attack monster) */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
17 * Monster casts a breath (or ball) attack at another monster.
18 * Pass over any monsters that may be in the way
19 * Affect grids, objects, monsters, and the player
21 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
23 int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_MONSTER;
25 monster_type *m_ptr = &m_list[m_idx];
26 monster_race *r_ptr = &r_info[m_ptr->r_idx];
28 /* Determine the radius of the blast */
29 if (rad < 1) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
31 /* Handle breath attacks */
32 if (breath) rad = 0 - rad;
34 if (typ == GF_ROCKET) flg |= PROJECT_STOP;
36 (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
41 * Monster casts a bolt at another monster
42 * Stop if we hit a monster
43 * Affect monsters and the player
45 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
47 int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_MONSTER;
49 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
52 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
54 int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU | PROJECT_MONSTER | PROJECT_NO_REF;
56 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
60 * Determine if a beam spell will hit the target.
62 static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
70 bool friend = is_pet(m_ptr);
72 /* Check the projection path */
73 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
75 /* No grid is ever projectable from itself */
76 if (!grid_n) return (FALSE);
78 for (i = 0; i < grid_n; i++)
80 y = GRID_Y(grid_g[i]);
81 x = GRID_X(grid_g[i]);
83 if (y == y2 && x == x2)
85 else if (friend && cave[y][x].m_idx > 0 &&
86 !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
88 /* Friends don't shoot friends */
92 if (friend && y == py && x == px)
100 static bool breath_direct(int y1, int x1, int y2, int x2, int rad, bool disint_ball, bool friend)
102 /* Must be the same as projectable() */
110 byte gx[1024], gy[1024];
117 /* Check the projection path */
118 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, disint_ball ? PROJECT_DISI : 0);
119 breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y2, x2, disint_ball, FALSE);
121 for (i = 0; i < grids; i++)
123 /* Extract the location */
127 if (y == y2 && x == x2)
129 if (y == py && x == px)
134 if (friend && hityou)
140 * Monster tries to 'cast a spell' (or breath, etc)
141 * at another monster.
143 * The player is only disturbed if able to be affected by the spell.
145 bool monst_spell_monst(int m_idx)
149 int chance, thrown_spell, count = 0;
154 u32b p_mode = 0L, u_mode = 0L;
155 int s_num_6 = (easy_band ? 2 : 6);
156 int s_num_4 = (easy_band ? 1 : 4);
158 byte spell[96], num = 0;
165 monster_type *m_ptr = &m_list[m_idx];
168 monster_race *r_ptr = &r_info[m_ptr->r_idx];
169 monster_race *tr_ptr;
173 /* Expected ball spell radius */
174 int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
176 bool wake_up = FALSE;
179 bool blind = (p_ptr->blind ? TRUE : FALSE);
181 bool see_m = m_ptr->ml;
182 bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
183 bool learnable = (see_m && maneable && !world_monster);
189 bool pet = is_pet(m_ptr);
191 /* Prepare flags for summoning */
192 if (pet) p_mode |= PM_FORCE_PET;
193 if (!pet) u_mode |= PM_ALLOW_UNIQUE;
195 /* Cannot cast spells when confused */
196 if (m_ptr->confused) return (FALSE);
198 /* Hack -- Extract the spell probability */
199 chance = (r_ptr->freq_inate + r_ptr->freq_spell) / 2;
201 /* Not allowed to cast spells */
202 if (!chance) return (FALSE);
204 if (randint0(100) >= chance) return (FALSE);
206 if (p_ptr->inside_battle)
208 start = randint1(m_max-1)+m_max;
209 if(randint0(2)) plus = -1;
211 else start = m_max + 1;
213 /* Scan thru all monsters */
214 for (i = start; ((i < start + m_max) && (i > start - m_max)); i+=plus)
216 /* The monster itself isn't a target */
217 int dummy = (i % m_max);
218 if (!dummy) continue;
221 t_ptr = &m_list[t_idx];
222 tr_ptr = &r_info[t_ptr->r_idx];
224 /* Paranoia -- Skip dead monsters */
225 if (!t_ptr->r_idx) continue;
229 if (pet_t_m_idx && (dummy != pet_t_m_idx) && !los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
232 /* Monster must be 'an enemy' */
233 if (!are_enemies(m_ptr, t_ptr)) continue;
235 /* Extract the racial spell flags */
240 /* Monster must be projectable */
241 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
243 bool success = FALSE;
246 if ((m_ptr->target_y == t_ptr->fy) && (m_ptr->target_x == t_ptr->fx))
250 f4 &= (RF4_INDIRECT_MASK);
251 f5 &= (RF5_INDIRECT_MASK);
252 f6 &= (RF6_INDIRECT_MASK);
256 if (!success) continue;
261 /* OK -- we've got a target */
265 /* Extract the monster level */
266 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
271 f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
274 if (dun_level && (!p_ptr->inside_quest || (p_ptr->inside_quest < MIN_RANDOM_QUEST)) && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC))
276 f4 &= (RF4_NOMAGIC_MASK);
277 f5 &= (RF5_NOMAGIC_MASK);
278 f6 &= (RF6_NOMAGIC_MASK);
281 if (p_ptr->inside_arena || p_ptr->inside_battle)
283 f4 &= ~(RF4_SUMMON_MASK);
284 f5 &= ~(RF5_SUMMON_MASK);
285 f6 &= ~(RF6_SUMMON_MASK);
287 if (p_ptr->inside_battle && !one_in_(3))
292 if (!(p_ptr->pet_extra_flags & PF_TELEPORT) && pet)
294 f6 &= ~((RF6_BLINK | RF6_TPORT | RF6_TELE_AWAY));
297 if (m_idx == p_ptr->riding)
299 f4 &= ~(RF4_RIDING_MASK);
300 f5 &= ~(RF5_RIDING_MASK);
301 f6 &= ~(RF6_RIDING_MASK);
304 if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL) && pet)
306 f4 &= ~(RF4_ATTACK_MASK);
307 f5 &= ~(RF5_ATTACK_MASK);
308 f6 &= ~(RF6_ATTACK_MASK);
311 if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL) && pet)
313 f4 &= ~(RF4_SUMMON_MASK);
314 f5 &= ~(RF5_SUMMON_MASK);
315 f6 &= ~(RF6_SUMMON_MASK);
318 /* Prevent collateral damage */
319 if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && pet && (m_idx != p_ptr->riding))
321 if(distance(py, px, y, x) <= rad)
323 f4 &= ~(RF4_BALL_MASK);
324 f5 &= ~(RF5_BALL_MASK);
325 f6 &= ~(RF6_BALL_MASK);
328 if (((f4 & RF4_BEAM_MASK) ||
329 (f5 & RF5_BEAM_MASK) ||
330 (f6 & RF6_BEAM_MASK)) &&
331 !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
333 f4 &= ~(RF4_BEAM_MASK);
334 f5 &= ~(RF5_BEAM_MASK);
335 f6 &= ~(RF6_BEAM_MASK);
338 if (((f4 & RF4_BREATH_MASK) ||
339 (f5 & RF5_BREATH_MASK) ||
340 (f6 & RF6_BREATH_MASK)) &&
341 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, FALSE, TRUE))
343 f4 &= ~(RF4_BREATH_MASK);
344 f5 &= ~(RF5_BREATH_MASK);
345 f6 &= ~(RF6_BREATH_MASK);
347 else if ((f4 & RF4_BR_DISI) &&
348 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, TRUE, TRUE))
350 f4 &= ~(RF4_BR_DISI);
354 /* Remove some spells if necessary */
355 if (!stupid_monsters)
357 /* Check for a clean bolt shot */
358 if (((f4 & RF4_BOLT_MASK) ||
359 (f5 & RF5_BOLT_MASK) ||
360 (f6 & RF6_BOLT_MASK)) &&
361 !(r_ptr->flags2 & RF2_STUPID) &&
362 !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
364 f4 &= ~(RF4_BOLT_MASK);
365 f5 &= ~(RF5_BOLT_MASK);
366 f6 &= ~(RF6_BOLT_MASK);
369 /* Check for a possible summon */
370 if (((f4 & RF4_SUMMON_MASK) ||
371 (f5 & RF5_SUMMON_MASK) ||
372 (f6 & RF6_SUMMON_MASK)) &&
373 !(r_ptr->flags2 & RF2_STUPID) &&
374 !(summon_possible(t_ptr->fy, t_ptr->fx)))
376 /* Remove summoning spells */
377 f4 &= ~(RF4_SUMMON_MASK);
378 f5 &= ~(RF5_SUMMON_MASK);
379 f6 &= ~(RF6_SUMMON_MASK);
382 /* Hack -- allow "desperate" spells */
383 if ((r_ptr->flags2 & RF2_SMART) &&
384 (m_ptr->hp < m_ptr->maxhp / 10) &&
385 (randint0(100) < 50))
387 /* Require intelligent spells */
388 f4 &= (RF4_INT_MASK);
389 f5 &= (RF5_INT_MASK);
390 f6 &= (RF6_INT_MASK);
395 if (!f4 && !f5 && !f6) return (FALSE);
397 /* Extract the "inate" spells */
398 for (k = 0; k < 32; k++)
400 if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
403 /* Extract the "normal" spells */
404 for (k = 0; k < 32; k++)
406 if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
409 /* Extract the "bizarre" spells */
410 for (k = 0; k < 32; k++)
412 if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
416 if (!num) return (FALSE);
418 /* Stop if player is dead or gone */
419 if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
421 /* Handle "leaving" */
422 if (p_ptr->leaving) return (FALSE);
424 /* Get the monster name (or "it") */
425 monster_desc(m_name, m_ptr, 0x00);
427 /* Get the monster possessive ("his"/"her"/"its") */
428 monster_desc(m_poss, m_ptr, 0x22);
430 /* Get the target's name (or "it") */
431 monster_desc(t_name, t_ptr, 0x00);
433 /* Hack -- Get the "died from" name */
434 monster_desc(ddesc, m_ptr, 0x88);
436 /* Choose a spell to cast */
437 thrown_spell = spell[randint0(num)];
440 see_either = (see_m || see_t);
441 see_both = (see_m && see_t);
443 /* Can the player be aware of this attack? */
444 known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
446 if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
448 /* Check for spell failure (inate attacks never fail) */
449 if ((thrown_spell >= 128) && m_ptr->stunned && one_in_(2))
453 if (thrown_spell != (160+7)) /* Not RF6_SPECIAL */
456 msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
458 msg_format("%^s tries to cast a spell, but fails.", m_name);
465 switch (thrown_spell)
475 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
477 msg_format("%^s shrieks at %s.", m_name, t_name);
517 msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
519 msg_format("%^s shoots something.", m_name);
526 msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
528 msg_format("%^s fires a rocket at %s.", m_name, t_name);
539 dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
540 monst_breath_monst(m_idx, y, x, GF_ROCKET,
541 dam, 2, FALSE, MS_ROCKET, learnable);
556 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
558 msg_format("%^s makes a strange noise.", m_name);
565 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
567 msg_format("%^s fires an arrow at %s.", m_name, t_name);
580 dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
581 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
619 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
621 msg_format("%^s breathes.", m_name);
628 msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
630 msg_format("%^s breathes acid at %s.", m_name, t_name);
643 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
644 monst_breath_monst(m_idx, y, x, GF_ACID,
645 dam,0, TRUE, MS_BR_ACID, learnable);
662 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
664 msg_format("%^s breathes.", m_name);
671 msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
673 msg_format("%^s breathes lightning at %s.", m_name, t_name);
686 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
687 monst_breath_monst(m_idx, y, x, GF_ELEC,
688 dam,0, TRUE, MS_BR_ELEC, learnable);
705 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
707 msg_format("%^s breathes.", m_name);
714 msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
716 msg_format("%^s breathes fire at %s.", m_name, t_name);
729 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
730 monst_breath_monst(m_idx, y, x, GF_FIRE,
731 dam,0, TRUE, MS_BR_FIRE, learnable);
748 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
750 msg_format("%^s breathes.", m_name);
757 msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
759 msg_format("%^s breathes frost at %s.", m_name, t_name);
772 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
773 monst_breath_monst(m_idx, y, x, GF_COLD,
774 dam,0, TRUE, MS_BR_COLD, learnable);
790 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
792 msg_format("%^s breathes.", m_name);
799 msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
801 msg_format("%^s breathes gas at %s.", m_name, t_name);
814 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
815 monst_breath_monst(m_idx, y, x, GF_POIS,
816 dam,0, TRUE, MS_BR_POIS, learnable);
833 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
835 msg_format("%^s breathes.", m_name);
842 msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
844 msg_format("%^s breathes nether at %s.", m_name, t_name);
857 dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
858 monst_breath_monst(m_idx, y, x, GF_NETHER,
859 dam,0, TRUE, MS_BR_NETHER, learnable);
876 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
878 msg_format("%^s breathes.", m_name);
885 msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
887 msg_format("%^s breathes light at %s.", m_name, t_name);
900 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
901 monst_breath_monst(m_idx, y, x, GF_LITE,
902 dam,0, TRUE, MS_BR_LITE, learnable);
919 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
921 msg_format("%^s breathes.", m_name);
928 msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
930 msg_format("%^s breathes darkness at %s.", m_name, t_name);
943 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
944 monst_breath_monst(m_idx, y, x, GF_DARK,
945 dam,0, TRUE, MS_BR_DARK, learnable);
962 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
964 msg_format("%^s breathes.", m_name);
971 msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
973 msg_format("%^s breathes confusion at %s.", m_name, t_name);
986 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
987 monst_breath_monst(m_idx, y, x, GF_CONFUSION,
988 dam,0, TRUE, MS_BR_CONF, learnable);
1002 if (m_ptr->r_idx == MON_JAIAN)
1004 msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
1006 msg_format("'Booooeeeeee'");
1011 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1013 msg_format("%^s breathes.", m_name);
1020 msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1022 msg_format("%^s breathes sound at %s.", m_name, t_name);
1032 sound(SOUND_BREATH);
1035 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1036 monst_breath_monst(m_idx, y, x, GF_SOUND,
1037 dam,0, TRUE, MS_BR_SOUND, learnable);
1054 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1056 msg_format("%^s breathes.", m_name);
1063 msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1065 msg_format("%^s breathes chaos at %s.", m_name, t_name);
1075 sound(SOUND_BREATH);
1078 dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
1079 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1080 dam,0, TRUE, MS_BR_CHAOS, learnable);
1097 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1099 msg_format("%^s breathes.", m_name);
1106 msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1108 msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
1118 sound(SOUND_BREATH);
1121 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1122 monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
1123 dam,0, TRUE, MS_BR_DISEN, learnable);
1140 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1142 msg_format("%^s breathes.", m_name);
1149 msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1151 msg_format("%^s breathes nexus at %s.", m_name, t_name);
1161 sound(SOUND_BREATH);
1164 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1165 monst_breath_monst(m_idx, y, x, GF_NEXUS,
1166 dam,0, TRUE, MS_BR_NEXUS, learnable);
1183 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1185 msg_format("%^s breathes.", m_name);
1192 msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1194 msg_format("%^s breathes time at %s.", m_name, t_name);
1204 sound(SOUND_BREATH);
1207 dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
1208 monst_breath_monst(m_idx, y, x, GF_TIME,
1209 dam,0, TRUE, MS_BR_TIME, learnable);
1226 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1228 msg_format("%^s breathes.", m_name);
1235 msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1237 msg_format("%^s breathes inertia at %s.", m_name, t_name);
1247 sound(SOUND_BREATH);
1250 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1251 monst_breath_monst(m_idx, y, x, GF_INERTIA,
1252 dam,0, TRUE, MS_BR_INERTIA, learnable);
1269 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1271 msg_format("%^s breathes.", m_name);
1278 msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1280 msg_format("%^s breathes gravity at %s.", m_name, t_name);
1290 sound(SOUND_BREATH);
1293 dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
1294 monst_breath_monst(m_idx, y, x, GF_GRAVITY,
1295 dam,0, TRUE, MS_BR_GRAVITY, learnable);
1309 if (m_ptr->r_idx == MON_BOTEI)
1311 msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
1313 msg_format("'Boty-Build cutter!!!'");
1318 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1320 msg_format("%^s breathes.", m_name);
1327 msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1329 msg_format("%^s breathes shards at %s.", m_name, t_name);
1339 sound(SOUND_BREATH);
1342 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1343 monst_breath_monst(m_idx, y, x, GF_SHARDS,
1344 dam,0, TRUE, MS_BR_SHARDS, learnable);
1361 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1363 msg_format("%^s breathes.", m_name);
1370 msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1372 msg_format("%^s breathes plasma at %s.", m_name, t_name);
1382 sound(SOUND_BREATH);
1385 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1386 monst_breath_monst(m_idx, y, x, GF_PLASMA,
1387 dam,0, TRUE, MS_BR_PLASMA, learnable);
1404 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1406 msg_format("%^s breathes.", m_name);
1413 msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1415 msg_format("%^s breathes force at %s.", m_name, t_name);
1425 sound(SOUND_BREATH);
1428 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1429 monst_breath_monst(m_idx, y, x, GF_FORCE,
1430 dam,0, TRUE, MS_BR_FORCE, learnable);
1446 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1448 msg_format("%^s breathes.", m_name);
1455 msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1457 msg_format("%^s breathes mana at %s.", m_name, t_name);
1467 sound(SOUND_BREATH);
1470 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1471 monst_breath_monst(m_idx, y, x, GF_MANA,
1472 dam,0, TRUE, MS_BR_MANA, learnable);
1489 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1491 msg_format("%^s mumbles.", m_name);
1498 msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
1500 msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
1511 dam = (rlev + damroll(10, 6));
1512 monst_breath_monst(m_idx, y, x, GF_NUKE,
1513 dam, 2, FALSE, MS_BALL_NUKE, learnable);
1518 /* RF4_RF4_BR_NUKE */
1530 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1532 msg_format("%^s breathes.", m_name);
1539 msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1541 msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
1551 sound(SOUND_BREATH);
1554 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1555 monst_breath_monst(m_idx, y, x, GF_NUKE,
1556 dam,0, TRUE, MS_BR_NUKE, learnable);
1572 msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1574 msg_format("%^s mumbles frighteningly.", m_name);
1581 msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
1583 msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
1594 dam = (rlev * 2) + damroll(10, 10);
1595 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1596 dam, 4, FALSE, MS_BALL_CHAOS, learnable);
1613 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1615 msg_format("%^s breathes.", m_name);
1622 msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1624 msg_format("%^s breathes disintegration at %s.", m_name, t_name);
1634 sound(SOUND_BREATH);
1637 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1638 monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
1639 dam,0, TRUE, MS_BR_DISI, learnable);
1655 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1657 msg_format("%^s mumbles.", m_name);
1664 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1666 msg_format("%^s casts an acid ball at %s.", m_name, t_name);
1677 dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1678 monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
1695 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1697 msg_format("%^s mumbles.", m_name);
1704 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1706 msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
1717 dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1718 monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
1732 if (m_ptr->r_idx == MON_ROLENTO)
1736 msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
1738 msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
1741 msg_format("%^s throws something.", m_name);
1743 msg_format("%^s throws a hand grenade.", m_name);
1751 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1753 msg_format("%^s mumbles.", m_name);
1760 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1762 msg_format("%^s casts a fire ball at %s.", m_name, t_name);
1774 dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1775 monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
1792 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1794 msg_format("%^s mumbles.", m_name);
1801 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1803 msg_format("%^s casts a frost ball at %s.", m_name, t_name);
1814 dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1815 monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
1832 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1834 msg_format("%^s mumbles.", m_name);
1841 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1843 msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
1854 dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1855 monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
1872 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1874 msg_format("%^s mumbles.", m_name);
1881 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1883 msg_format("%^s casts a nether ball at %s.", m_name, t_name);
1894 dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
1895 monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
1912 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1914 msg_format("%^s mumbles.", m_name);
1921 msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
1923 msg_format("%^s gestures fluidly at %s.", m_name, t_name);
1927 msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
1929 msg_format("%^s is engulfed in a whirlpool.", t_name);
1940 dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
1941 monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
1958 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1960 msg_format("%^s mumbles powerfully.", m_name);
1967 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
1969 msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
1980 dam = (rlev * 4) + 50 + damroll(10, 10);
1981 monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
1998 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2000 msg_format("%^s mumbles powerfully.", m_name);
2007 msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2009 msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
2020 dam = (rlev * 4) + 50 + damroll(10, 10);
2021 monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
2026 /* RF5_DRAIN_MANA */
2030 int power = (randint1(rlev) / 2) + 1;
2036 msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2038 msg_format("%^s draws psychic energy from %s.", m_name, t_name);
2043 /* Heal the monster */
2044 if (m_ptr->hp < m_ptr->maxhp)
2046 if (!tr_ptr->flags4 && !tr_ptr->flags5 && !tr_ptr->flags6)
2051 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2053 msg_format("%^s is unaffected!", t_name);
2061 m_ptr->hp += 6 * power;
2062 if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
2064 /* Redraw (later) if needed */
2065 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
2066 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
2068 /* Special message */
2072 msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", m_name);
2074 msg_format("%^s appears healthier.", m_name);
2086 /* RF5_MIND_BLAST */
2092 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2094 msg_format("%^s gazes intently at %s.", m_name, t_name);
2099 dam = damroll(7, 7);
2100 /* Attempt a saving throw */
2101 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2102 (tr_ptr->flags3 & RF3_NO_CONF) ||
2103 (tr_ptr->flags3 & RF3_RES_ALL) ||
2104 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2106 /* No obvious effect */
2109 /* Memorize a flag */
2110 if (tr_ptr->flags3 & (RF3_RES_ALL))
2112 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2114 else if (tr_ptr->flags3 & (RF3_NO_CONF))
2116 tr_ptr->r_flags3 |= (RF3_NO_CONF);
2120 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2122 msg_format("%^s is unaffected!", t_name);
2132 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2134 msg_format("%^s is blasted by psionic energy.", t_name);
2139 t_ptr->confused += randint0(4) + 4;
2142 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
2144 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2154 /* RF5_BRAIN_SMASH */
2160 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2162 msg_format("%^s gazes intently at %s.", m_name, t_name);
2167 dam = damroll(12, 12);
2168 /* Attempt a saving throw */
2169 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2170 (tr_ptr->flags3 & RF3_NO_CONF) ||
2171 (tr_ptr->flags3 & RF3_RES_ALL) ||
2172 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2174 /* No obvious effect */
2177 /* Memorize a flag */
2178 if (tr_ptr->flags3 & (RF3_RES_ALL))
2180 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2182 else if (tr_ptr->flags3 & (RF3_NO_CONF))
2184 tr_ptr->r_flags3 |= (RF3_NO_CONF);
2188 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2190 msg_format("%^s is unaffected!", t_name);
2200 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2202 msg_format("%^s is blasted by psionic energy.", t_name);
2207 t_ptr->confused += randint0(4) + 4;
2208 t_ptr->slow = MIN(200, t_ptr->slow + 10);
2209 t_ptr->stunned += randint0(4) + 4;
2212 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
2214 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2232 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2234 msg_format("%^s points at %s and curses.", m_name, t_name);
2244 dam = damroll(3, 8);
2245 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2246 (tr_ptr->flags3 & RF3_RES_ALL))
2248 /* Memorize a flag */
2249 if (tr_ptr->flags3 & (RF3_RES_ALL))
2251 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2254 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2256 if (see_both) msg_format("%^s resists!", t_name);
2263 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
2265 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
2283 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2285 msg_format("%^s points at %s and curses horribly.", m_name, t_name);
2295 dam = damroll(8, 8);
2296 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2297 (tr_ptr->flags3 & RF3_RES_ALL))
2299 /* Memorize a flag */
2300 if (tr_ptr->flags3 & (RF3_RES_ALL))
2302 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2305 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2307 if (see_both) msg_format("%^s resists!", t_name);
2314 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
2316 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
2334 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
2336 msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
2346 dam = damroll(10, 15);
2347 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2348 (tr_ptr->flags3 & RF3_RES_ALL))
2350 /* Memorize a flag */
2351 if (tr_ptr->flags3 & (RF3_RES_ALL))
2353 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2356 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2358 if (see_both) msg_format("%^s resists!", t_name);
2365 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
2367 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
2385 msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
2387 msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
2397 dam = damroll(15, 15);
2398 if (((randint0(100 + rlev/2) < (tr_ptr->level + 35)) && (m_ptr->r_idx != MON_KENSHIROU)) ||
2399 (tr_ptr->flags3 & RF3_RES_ALL))
2401 /* Memorize a flag */
2402 if (tr_ptr->flags3 & (RF3_RES_ALL))
2404 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2407 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2409 if (see_both) msg_format("%^s resists!", t_name);
2416 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
2418 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
2436 msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2438 msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
2448 dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2449 monst_bolt_monst(m_idx, y, x, GF_ACID,
2450 dam, MS_BOLT_ACID, learnable);
2463 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2465 msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
2475 dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2476 monst_bolt_monst(m_idx, y, x, GF_ELEC,
2477 dam, MS_BOLT_ELEC, learnable);
2490 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2492 msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
2502 dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2503 monst_bolt_monst(m_idx, y, x, GF_FIRE,
2504 dam, MS_BOLT_FIRE, learnable);
2517 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2519 msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
2529 dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2530 monst_bolt_monst(m_idx, y, x, GF_COLD,
2531 dam, MS_BOLT_COLD, learnable);
2548 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2550 msg_format("%^s mumbles powerfully.", m_name);
2557 msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2559 msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
2570 dam = (rlev * 4) + 50 + damroll(10, 10);
2571 monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
2584 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2586 msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
2596 dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
2597 monst_bolt_monst(m_idx, y, x, GF_NETHER,
2598 dam, MS_BOLT_NETHER, learnable);
2611 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2613 msg_format("%^s casts a water bolt at %s.", m_name, t_name);
2623 dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2624 monst_bolt_monst(m_idx, y, x, GF_WATER,
2625 dam, MS_BOLT_WATER, learnable);
2638 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2640 msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
2650 dam = randint1(rlev * 7 / 2) + 50;
2651 monst_bolt_monst(m_idx, y, x, GF_MANA,
2652 dam, MS_BOLT_MANA, learnable);
2665 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2667 msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
2677 dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2678 monst_bolt_monst(m_idx, y, x, GF_PLASMA,
2679 dam, MS_BOLT_PLASMA, learnable);
2692 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2694 msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
2704 dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2705 monst_bolt_monst(m_idx, y, x, GF_ICE,
2706 dam, MS_BOLT_ICE, learnable);
2719 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2721 msg_format("%^s casts a magic missile at %s.", m_name, t_name);
2731 dam = damroll(2, 6) + (rlev / 3);
2732 monst_bolt_monst(m_idx, y, x, GF_MISSILE,
2733 dam, MS_MAGIC_MISSILE, learnable);
2746 msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
2748 msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
2758 if (tr_ptr->flags3 & RF3_NO_FEAR)
2761 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2763 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2767 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2770 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2772 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2778 if (!t_ptr->monfear) fear = TRUE;
2780 t_ptr->monfear += randint0(4) + 4;
2796 msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
2798 msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
2799 (streq(t_name, "it") ? "s" : "'s"));
2809 /* Simulate blindness with confusion */
2810 if (tr_ptr->flags3 & RF3_NO_CONF)
2813 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2815 if (see_t) msg_format("%^s is unaffected.", t_name);
2819 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2822 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2824 if (see_t) msg_format("%^s is unaffected.", t_name);
2831 if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
2833 if (see_t) msg_format("%^s is blinded!", t_name);
2837 t_ptr->confused += 12 + (byte)randint0(4);
2853 msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
2855 msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
2865 if (tr_ptr->flags3 & RF3_NO_CONF)
2868 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2870 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2874 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2877 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2879 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2886 if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
2888 if (see_t) msg_format("%^s seems confused.", t_name);
2892 t_ptr->confused += 12 + (byte)randint0(4);
2908 msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2910 msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
2911 (streq(t_name, "it") ? "s" : "'s"));
2921 if (tr_ptr->flags1 & RF1_UNIQUE)
2924 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2926 if (see_t) msg_format("%^s is unaffected.", t_name);
2930 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2933 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2935 if (see_t) msg_format("%^s is unaffected.", t_name);
2944 if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
2946 if (see_t) msg_format("%^s starts moving slower.", t_name);
2950 t_ptr->slow = MIN(200, t_ptr->slow + 50);
2966 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
2968 msg_format("%^s stares intently at %s.", m_name, t_name);
2978 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2979 (tr_ptr->flags3 & RF3_NO_STUN))
2982 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2984 if (see_t) msg_format("%^s is unaffected.", t_name);
2988 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2991 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2993 if (see_t) msg_format("%^s is unaffected.", t_name);
3000 if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
3002 if (see_t) msg_format("%^s is paralyzed!", t_name);
3006 t_ptr->stunned += randint1(4) + 4;
3023 msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name, m_poss);
3025 msg_format("%^s concentrates on %s body.", m_name, m_poss);
3035 /* Allow quick speed increases to base+10 */
3039 if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
3041 if (see_m) msg_format("%^s starts moving faster.", m_name);
3045 m_ptr->fast = MIN(200, m_ptr->fast + 100);
3046 if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
3058 msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
3060 msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
3070 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & RF3_RES_ALL))
3072 /* Memorize a flag */
3073 if (tr_ptr->flags3 & (RF3_RES_ALL))
3075 tr_ptr->r_flags3 |= (RF3_RES_ALL);
3078 if (see_both) msg_format("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", t_name);
3080 if (see_both) msg_format("^%s is unaffected!", t_name);
3086 if ((r_ptr->level + randint1(20)) >
3087 (tr_ptr->level + 10 + randint1(20)))
3089 t_ptr->hp = t_ptr->hp -
3090 (((s32b)((40 + randint1(20)) * t_ptr->hp)) / 100);
3092 if (t_ptr->hp < 1) t_ptr->hp = 1;
3097 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3099 if (see_both) msg_format("%^s resists!", t_name);
3118 msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
3120 msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
3131 m_ptr->hp += (rlev * 6);
3134 if (m_ptr->hp >= m_ptr->maxhp)
3137 m_ptr->hp = m_ptr->maxhp;
3144 msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
3146 msg_format("%^s looks completely healed!", m_name);
3157 /* Partially healed */
3163 msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
3165 msg_format("%^s looks healthier.", m_name);
3175 /* Redraw (later) if needed */
3176 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3177 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3187 if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
3189 if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
3206 msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3208 msg_format("%^s casts a Globe of Invulnerability.", m_name);
3218 if (!m_ptr->invulner) m_ptr->invulner = randint1(4) + 4;
3220 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3221 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3231 msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
3233 msg_format("%^s blinks away.", m_name);
3238 teleport_away(m_idx, 10, FALSE);
3246 int i, oldfy, oldfx;
3247 u32b flgs[TR_FLAG_SIZE];
3256 msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
3258 msg_format("%^s teleports away.", m_name);
3263 teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
3265 if (los(py, px, oldfy, oldfx) && !world_monster && see_m)
3267 for (i=INVEN_RARM;i<INVEN_TOTAL;i++)
3269 o_ptr = &inventory[i];
3270 if(!cursed_p(o_ptr))
3272 object_flags(o_ptr, flgs);
3274 if((have_flag(flgs, TR_TELEPORT)) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
3277 if(get_check_strict("¤Ä¤¤¤Æ¤¤¤¤Þ¤¹¤«¡©", CHECK_OKAY_CANCEL))
3279 if(get_check_strict("Do you follow it? ", CHECK_OKAY_CANCEL))
3284 teleport_player(200);
3286 msg_print("¼ºÇÔ¡ª");
3288 msg_print("Failed!");
3291 else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
3292 p_ptr->energy_need = ENERGY_NEED();
3307 if(m_ptr->r_idx = MON_DIO) who == 1;
3308 else if(m_ptr->r_idx = MON_WONG) who == 3;
3310 if(!process_the_world(randint1(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
3319 if (p_ptr->inside_arena || p_ptr->inside_battle) return FALSE;
3320 switch(m_ptr->r_idx)
3324 for (k = 0; k < 6; k++)
3326 summon_specific(m_idx, m_ptr->fy, m_ptr->fx, rlev, SUMMON_BIZARRE1, PM_ALLOW_GROUP);
3331 if (r_ptr->d_char == 'B')
3338 msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
3340 msg_format("%^s suddenly go out of your sight!", m_name);
3343 teleport_away(m_idx, 10, FALSE);
3344 p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
3349 /* Not implemented */
3355 /* Something is wrong */
3365 /* Not implemented */
3372 bool resists_tele = FALSE;
3379 msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
3381 msg_format("%^s teleports %s away.", m_name, t_name);
3391 if (tr_ptr->flags3 & RF3_RES_TELE)
3393 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & (RF3_RES_ALL)))
3397 tr_ptr->r_flags3 |= RF3_RES_TELE;
3399 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3401 msg_format("%^s is unaffected!", t_name);
3406 resists_tele = TRUE;
3408 else if (tr_ptr->level > randint1(100))
3412 tr_ptr->r_flags3 |= RF3_RES_TELE;
3414 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3416 msg_format("%^s resists!", t_name);
3421 resists_tele = TRUE;
3427 if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5);
3428 else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE);
3434 /* RF6_TELE_LEVEL */
3437 /* Not implemented */
3449 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
3451 msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
3461 dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
3462 monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
3463 dam, MS_PSY_SPEAR, learnable);
3475 msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
3477 msg_format("%^s gestures in shadow.", m_name);
3484 msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3486 msg_format("%^s is surrounded by darkness.", t_name);
3497 (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL | PROJECT_MONSTER, MS_DARKNESS);
3513 msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
3515 msg_format("%^s casts a spell and cackles evilly.", m_name);
3521 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3523 msg_format("%^s mumbles.", m_name);
3528 trap_creation(y, x);
3536 /* Not implemented */
3540 /* RF6_RAISE_DEAD */
3549 if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3551 if (blind) msg_format("%^s mumbles.", m_name);
3555 else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3557 else msg_format("%^s casts a spell to revive corpses.", m_name);
3565 animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
3569 /* RF6_SUMMON_KIN */
3578 if (m_ptr->r_idx == MON_ROLENTO)
3581 msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£",
3584 msg_format("%^s throws some hand grenades.",
3588 else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3591 msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
3593 msg_format("%^s magically summons guardians of dungeons.", m_name);
3599 msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
3600 ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
3602 msg_format("%^s magically summons %s %s.", m_name, m_poss,
3603 ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
3614 if(m_ptr->r_idx == MON_ROLENTO)
3616 int num = 1 + randint1(3);
3617 for (k = 0; k < num; k++)
3619 count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, p_mode);
3622 else if(m_ptr->r_idx == MON_THORONDOR ||
3623 m_ptr->r_idx == MON_GWAIHIR ||
3624 m_ptr->r_idx == MON_MENELDOR)
3626 int num = 4 + randint1(3);
3627 for (k = 0; k < num; k++)
3629 count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | p_mode));
3632 else if(m_ptr->r_idx == MON_LOUSY)
3634 int num = 2 + randint1(3);
3635 for (k = 0; k < num; k++)
3637 count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP | p_mode));
3640 else if(m_ptr->r_idx == MON_BULLGATES)
3642 int num = 2 + randint1(3);
3643 for (k = 0; k < num; k++)
3645 count += summon_named_creature(m_idx, y, x, 921, p_mode);
3648 else if (m_ptr->r_idx == MON_CALDARM)
3650 int num = randint1(3);
3651 for (k = 0; k < num; k++)
3653 count += summon_named_creature(m_idx, y, x, 930, p_mode);
3656 else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3658 int num = 2 + randint1(3);
3659 for (k = 0; k < num; k++)
3661 count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
3666 summon_kin_type = r_ptr->d_char;
3668 for (k = 0; k < 4; k++)
3670 count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP | p_mode));
3674 if (known && !see_t && count)
3692 msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3694 msg_format("%^s magically summons Cyberdemons!", m_name);
3704 if (is_friendly(m_ptr))
3706 count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP | p_mode));
3710 count += summon_cyber(m_idx, y, x);
3713 if (known && !see_t && count)
3731 msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
3733 msg_format("%^s magically summons help!", m_name);
3743 count += summon_specific(m_idx, y, x, rlev, 0, (p_mode | u_mode));
3745 if (known && !see_t && count)
3753 /* RF6_S_MONSTERS */
3763 msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
3765 msg_format("%^s magically summons monsters!", m_name);
3775 for (k = 0; k < s_num_6; k++)
3777 count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | p_mode | u_mode));
3780 if (known && !see_t && count)
3798 msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
3800 msg_format("%^s magically summons ants.", m_name);
3810 for (k = 0; k < s_num_6; k++)
3812 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode));
3815 if (known && !see_t && count)
3833 msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
3835 msg_format("%^s magically summons spiders.", m_name);
3845 for (k = 0; k < s_num_6; k++)
3847 count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode));
3850 if (known && !see_t && count)
3868 msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
3870 msg_format("%^s magically summons hounds.", m_name);
3880 for (k = 0; k < s_num_4; k++)
3882 count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode));
3885 if (known && !see_t && count)
3903 msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
3905 msg_format("%^s magically summons hydras.", m_name);
3915 for (k = 0; k < s_num_4; k++)
3917 count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP | p_mode));
3920 if (known && !see_t && count)
3939 msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
3941 msg_format("%^s magically summons an angel!", m_name);
3951 if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
3953 num += r_ptr->level/40;
3956 for (k = 0; k < num; k++)
3958 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP | p_mode));
3961 if (known && !see_t && count)
3979 msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3981 msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
3991 for (k = 0; k < 1; k++)
3993 count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP | p_mode));
3996 if (known && !see_t && count)
4014 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4016 msg_format("%^s magically summons undead.", m_name);
4026 for (k = 0; k < 1; k++)
4028 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP | p_mode));
4031 if (known && !see_t && count)
4049 msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4051 msg_format("%^s magically summons a dragon!", m_name);
4061 for (k = 0; k < 1; k++)
4063 count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP | p_mode));
4066 if (known && !see_t && count)
4074 /* RF6_S_HI_UNDEAD */
4084 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4086 msg_format("%^s magically summons undead.", m_name);
4096 for (k = 0; k < s_num_6; k++)
4098 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | p_mode | u_mode));
4101 if (known && !see_t && count)
4109 /* RF6_S_HI_DRAGON */
4119 msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4121 msg_format("%^s magically summons ancient dragons!", m_name);
4131 for (k = 0; k < s_num_4; k++)
4133 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | p_mode | u_mode));
4136 if (known && !see_t && count)
4144 /* RF6_S_AMBERITES */
4154 msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
4156 msg_format("%^s magically summons Lords of Amber!", m_name);
4166 for (k = 0; k < s_num_4; k++)
4168 count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
4171 if (known && !see_t && count)
4189 msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
4191 msg_format("%^s magically summons special opponents!", m_name);
4201 for (k = 0; k < s_num_4; k++)
4203 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
4206 if (known && !see_t && count)
4223 msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
4225 msg_format("%^s flees in terror!", t_name);
4230 if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
4232 if (thrown_spell != 167)
4234 if (p_ptr->mane_num == MAX_MANE)
4238 for (i = 0;i < p_ptr->mane_num-1;i++)
4240 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
4241 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
4244 p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
4245 p_ptr->mane_dam[p_ptr->mane_num] = dam;
4249 p_ptr->redraw |= (PR_MANE);
4253 /* Remember what the monster did, if we saw it */
4257 if (thrown_spell < 32*4)
4259 r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
4260 if (r_ptr->r_cast_inate < MAX_UCHAR) r_ptr->r_cast_inate++;
4264 else if (thrown_spell < 32*5)
4266 r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
4267 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4271 else if (thrown_spell < 32*6)
4273 r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
4274 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4278 /* Always take note of monsters that kill you */
4279 if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
4284 /* A spell was cast */
4288 /* No enemy found */