4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Monster spells (attack monster) */
17 * Monster casts a breath (or ball) attack at another monster.
18 * Pass over any monsters that may be in the way
19 * Affect grids, objects, monsters, and the player
21 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
23 int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_MONSTER;
25 monster_type *m_ptr = &m_list[m_idx];
26 monster_race *r_ptr = &r_info[m_ptr->r_idx];
28 /* Determine the radius of the blast */
29 if (rad < 1 && breath) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
31 /* Handle breath attacks */
32 if (breath) rad = 0 - rad;
34 if (typ == GF_ROCKET) flg |= PROJECT_STOP;
36 (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
41 * Monster casts a bolt at another monster
42 * Stop if we hit a monster
43 * Affect monsters and the player
45 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
47 int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_MONSTER | PROJECT_REFLECTABLE;
49 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
52 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
54 int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU | PROJECT_MONSTER;
56 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
60 * Determine if a beam spell will hit the target.
62 static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
70 bool friend = is_pet(m_ptr);
72 /* Check the projection path */
73 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
75 /* No grid is ever projectable from itself */
76 if (!grid_n) return (FALSE);
78 for (i = 0; i < grid_n; i++)
80 y = GRID_Y(grid_g[i]);
81 x = GRID_X(grid_g[i]);
83 if (y == y2 && x == x2)
85 else if (friend && cave[y][x].m_idx > 0 &&
86 !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
88 /* Friends don't shoot friends */
92 if (friend && player_bold(y, x))
100 static bool breath_direct(int y1, int x1, int y2, int x2, int rad, bool disint_ball, bool friend)
102 /* Must be the same as projectable() */
110 byte gx[1024], gy[1024];
117 /* Check the projection path */
118 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, disint_ball ? PROJECT_DISI : 0);
119 breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y2, x2, disint_ball, FALSE);
121 for (i = 0; i < grids; i++)
123 /* Extract the location */
127 if (y == y2 && x == x2)
129 if (player_bold(y, x))
134 if (friend && hityou)
140 * Get the actual center point of ball spells (originally from TOband)
142 static void get_project_point(int sy, int sx, int *ty, int *tx, int flg)
147 path_n = project_path(path_g, MAX_RANGE, sy, sx, *ty, *tx, flg);
151 /* Use final point of projection */
152 *ty = GRID_Y(path_g[path_n - 1]);
153 *tx = GRID_X(path_g[path_n - 1]);
163 * Monster tries to 'cast a spell' (or breath, etc)
164 * at another monster.
166 * The player is only disturbed if able to be affected by the spell.
168 bool monst_spell_monst(int m_idx)
172 int thrown_spell, count = 0;
177 u32b p_mode = 0L, u_mode = 0L;
178 int s_num_6 = (easy_band ? 2 : 6);
179 int s_num_4 = (easy_band ? 1 : 4);
181 byte spell[96], num = 0;
190 monster_type *m_ptr = &m_list[m_idx];
191 monster_type *t_ptr = NULL;
193 monster_race *r_ptr = &r_info[m_ptr->r_idx];
194 monster_race *tr_ptr = NULL;
198 bool wake_up = FALSE;
201 bool blind = (p_ptr->blind ? TRUE : FALSE);
203 bool see_m = m_ptr->ml;
204 bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
205 bool learnable = (see_m && maneable && !world_monster);
211 bool pet = is_pet(m_ptr);
213 bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level
214 && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
216 bool resists_tele = FALSE;
218 /* Prepare flags for summoning */
219 if (pet) p_mode |= PM_FORCE_PET;
220 if (!pet) u_mode |= PM_ALLOW_UNIQUE;
222 /* Cannot cast spells when confused */
223 if (m_ptr->confused) return (FALSE);
225 /* Extract the racial spell flags */
230 /* Target is given for pet? */
231 if (pet_t_m_idx && pet)
234 t_ptr = &m_list[t_idx];
236 /* Cancel if not projectable (for now) */
237 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
243 /* Is there counter attack target? */
244 if (!t_idx && m_ptr->target_y)
246 t_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx;
250 t_ptr = &m_list[t_idx];
252 /* Cancel if neither enemy nor a given target */
253 if (t_idx != pet_t_m_idx &&
254 !are_enemies(m_ptr, t_ptr))
259 /* Allow only summoning etc.. if not projectable */
260 else if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
262 f4 &= (RF4_INDIRECT_MASK);
263 f5 &= (RF5_INDIRECT_MASK);
264 f6 &= (RF6_INDIRECT_MASK);
269 /* Look for enemies normally */
272 bool success = FALSE;
274 if (p_ptr->inside_battle)
276 start = randint1(m_max-1) + m_max;
277 if (randint0(2)) plus = -1;
279 else start = m_max + 1;
281 /* Scan thru all monsters */
282 for (i = start; ((i < start + m_max) && (i > start - m_max)); i += plus)
284 int dummy = (i % m_max);
285 if (!dummy) continue;
288 t_ptr = &m_list[t_idx];
290 /* Skip dead monsters */
291 if (!t_ptr->r_idx) continue;
293 /* Monster must be 'an enemy' */
294 if (!are_enemies(m_ptr, t_ptr)) continue;
296 /* Monster must be projectable */
297 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
305 if (!success) return FALSE;
309 /* OK -- we've got a target */
312 tr_ptr = &r_info[t_ptr->r_idx];
314 /* Forget old counter attack target */
317 /* Extract the monster level */
318 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
320 /* Remove unimplemented spells */
322 f6 &= ~(RF6_WORLD | RF6_FORGET);
324 /* Remove unimplemented special moves */
325 if (f6 & RF6_SPECIAL)
327 if (r_ptr->d_char != 'B') f6 &= ~(RF6_SPECIAL);
330 if (in_no_magic_dungeon && !(r_ptr->flags2 & RF2_STUPID))
332 f4 &= (RF4_NOMAGIC_MASK);
333 f5 &= (RF5_NOMAGIC_MASK);
334 f6 &= (RF6_NOMAGIC_MASK);
337 if (p_ptr->inside_arena || p_ptr->inside_battle)
339 f4 &= ~(RF4_SUMMON_MASK);
340 f5 &= ~(RF5_SUMMON_MASK);
341 f6 &= ~(RF6_SUMMON_MASK | RF6_TELE_LEVEL);
344 if (p_ptr->inside_battle && !one_in_(3))
349 if (m_idx == p_ptr->riding)
351 f4 &= ~(RF4_RIDING_MASK);
352 f5 &= ~(RF5_RIDING_MASK);
353 f6 &= ~(RF6_RIDING_MASK);
359 f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
361 if (!(p_ptr->pet_extra_flags & PF_TELEPORT))
363 f6 &= ~(RF6_BLINK | RF6_TPORT | RF6_TELE_TO | RF6_TELE_AWAY | RF6_TELE_LEVEL);
366 if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL))
368 f4 &= ~(RF4_ATTACK_MASK);
369 f5 &= ~(RF5_ATTACK_MASK);
370 f6 &= ~(RF6_ATTACK_MASK);
373 if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL))
375 f4 &= ~(RF4_SUMMON_MASK);
376 f5 &= ~(RF5_SUMMON_MASK);
377 f6 &= ~(RF6_SUMMON_MASK);
380 /* Prevent collateral damage */
381 if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && (m_idx != p_ptr->riding))
383 if ((f4 & (RF4_BALL_MASK & ~(RF4_ROCKET))) ||
384 (f5 & RF5_BALL_MASK) ||
385 (f6 & RF6_BALL_MASK))
391 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L);
392 dist = distance(real_y, real_x, py, px);
394 if (los(real_y, real_x, py, px))
398 f4 &= ~(RF4_BALL_MASK & ~(RF4_ROCKET));
399 f5 &= ~(RF5_BALL_MASK);
400 f6 &= ~(RF6_BALL_MASK);
404 f4 &= ~(RF4_BIG_BALL_MASK);
405 f5 &= ~(RF5_BIG_BALL_MASK);
406 f6 &= ~(RF6_BIG_BALL_MASK);
416 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP);
417 if (los(real_y, real_x, py, px) && (distance(real_y, real_x, py, px) <= 2))
421 if (((f4 & RF4_BEAM_MASK) ||
422 (f5 & RF5_BEAM_MASK) ||
423 (f6 & RF6_BEAM_MASK)) &&
424 !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
426 f4 &= ~(RF4_BEAM_MASK);
427 f5 &= ~(RF5_BEAM_MASK);
428 f6 &= ~(RF6_BEAM_MASK);
431 if ((f4 & RF4_BREATH_MASK) ||
432 (f5 & RF5_BREATH_MASK) ||
433 (f6 & RF6_BREATH_MASK))
435 /* Expected breath radius */
436 int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
438 if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, FALSE, TRUE))
440 f4 &= ~(RF4_BREATH_MASK);
441 f5 &= ~(RF5_BREATH_MASK);
442 f6 &= ~(RF6_BREATH_MASK);
444 else if ((f4 & RF4_BR_DISI) &&
445 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, TRUE, TRUE))
447 f4 &= ~(RF4_BR_DISI);
452 /* Special moves restriction */
453 if (f6 & RF6_SPECIAL)
455 if (r_ptr->d_char == 'B')
457 if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_TELEPORT)) != (PF_ATTACK_SPELL | PF_TELEPORT))
458 f6 &= ~(RF6_SPECIAL);
460 else f6 &= ~(RF6_SPECIAL);
464 /* Remove some spells if necessary */
466 if (!(r_ptr->flags2 & RF2_STUPID))
468 /* Check for a clean bolt shot */
469 if (((f4 & RF4_BOLT_MASK) ||
470 (f5 & RF5_BOLT_MASK) ||
471 (f6 & RF6_BOLT_MASK)) &&
472 !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
474 f4 &= ~(RF4_BOLT_MASK);
475 f5 &= ~(RF5_BOLT_MASK);
476 f6 &= ~(RF6_BOLT_MASK);
479 /* Check for a possible summon */
480 if (((f4 & RF4_SUMMON_MASK) ||
481 (f5 & RF5_SUMMON_MASK) ||
482 (f6 & RF6_SUMMON_MASK)) &&
483 !(summon_possible(t_ptr->fy, t_ptr->fx)))
485 /* Remove summoning spells */
486 f4 &= ~(RF4_SUMMON_MASK);
487 f5 &= ~(RF5_SUMMON_MASK);
488 f6 &= ~(RF6_SUMMON_MASK);
491 /* Check for a possible raise dead */
492 if ((f6 & RF6_RAISE_DEAD) && !raise_possible(m_ptr))
494 /* Remove raise dead spell */
495 f6 &= ~(RF6_RAISE_DEAD);
499 if (r_ptr->flags2 & RF2_SMART)
501 /* Hack -- allow "desperate" spells */
502 if ((m_ptr->hp < m_ptr->maxhp / 10) &&
503 (randint0(100) < 50))
505 /* Require intelligent spells */
506 f4 &= (RF4_INT_MASK);
507 f5 &= (RF5_INT_MASK);
508 f6 &= (RF6_INT_MASK);
511 /* Hack -- decline "teleport level" in some case */
512 if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((t_idx == p_ptr->riding) ? 0 : t_idx))
514 f6 &= ~(RF6_TELE_LEVEL);
519 if (!f4 && !f5 && !f6) return FALSE;
521 /* Extract the "inate" spells */
522 for (k = 0; k < 32; k++)
524 if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
527 /* Extract the "normal" spells */
528 for (k = 0; k < 32; k++)
530 if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
533 /* Extract the "bizarre" spells */
534 for (k = 0; k < 32; k++)
536 if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
540 if (!num) return (FALSE);
542 /* Stop if player is dead or gone */
543 if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
545 /* Handle "leaving" */
546 if (p_ptr->leaving) return (FALSE);
548 /* Get the monster name (or "it") */
549 monster_desc(m_name, m_ptr, 0x00);
552 /* Get the monster possessive ("his"/"her"/"its") */
553 monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
556 /* Get the target's name (or "it") */
557 monster_desc(t_name, t_ptr, 0x00);
559 /* Choose a spell to cast */
560 thrown_spell = spell[randint0(num)];
563 see_either = (see_m || see_t);
564 see_both = (see_m && see_t);
566 /* Can the player be aware of this attack? */
567 known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
569 if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
571 /* Check for spell failure (inate attacks never fail) */
572 if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (m_ptr->stunned && one_in_(2))))
577 msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
579 msg_format("%^s tries to cast a spell, but fails.", m_name);
585 switch (thrown_spell)
594 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
596 msg_format("%^s shrieks at %s.", m_name, t_name);
630 msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
632 msg_format("%^s shoots something.", m_name);
639 msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
641 msg_format("%^s fires a rocket at %s.", m_name, t_name);
652 dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
653 monst_breath_monst(m_idx, y, x, GF_ROCKET,
654 dam, 2, FALSE, MS_ROCKET, learnable);
667 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
669 msg_format("%^s makes a strange noise.", m_name);
676 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
678 msg_format("%^s fires an arrow at %s.", m_name, t_name);
691 dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
692 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
722 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
724 msg_format("%^s breathes.", m_name);
731 msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
733 msg_format("%^s breathes acid at %s.", m_name, t_name);
746 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
747 monst_breath_monst(m_idx, y, x, GF_ACID,
748 dam,0, TRUE, MS_BR_ACID, learnable);
763 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
765 msg_format("%^s breathes.", m_name);
772 msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
774 msg_format("%^s breathes lightning at %s.", m_name, t_name);
787 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
788 monst_breath_monst(m_idx, y, x, GF_ELEC,
789 dam,0, TRUE, MS_BR_ELEC, learnable);
804 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
806 msg_format("%^s breathes.", m_name);
813 msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
815 msg_format("%^s breathes fire at %s.", m_name, t_name);
828 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
829 monst_breath_monst(m_idx, y, x, GF_FIRE,
830 dam,0, TRUE, MS_BR_FIRE, learnable);
845 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
847 msg_format("%^s breathes.", m_name);
854 msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
856 msg_format("%^s breathes frost at %s.", m_name, t_name);
869 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
870 monst_breath_monst(m_idx, y, x, GF_COLD,
871 dam,0, TRUE, MS_BR_COLD, learnable);
885 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
887 msg_format("%^s breathes.", m_name);
894 msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
896 msg_format("%^s breathes gas at %s.", m_name, t_name);
909 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
910 monst_breath_monst(m_idx, y, x, GF_POIS,
911 dam,0, TRUE, MS_BR_POIS, learnable);
926 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
928 msg_format("%^s breathes.", m_name);
935 msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
937 msg_format("%^s breathes nether at %s.", m_name, t_name);
950 dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
951 monst_breath_monst(m_idx, y, x, GF_NETHER,
952 dam,0, TRUE, MS_BR_NETHER, learnable);
967 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
969 msg_format("%^s breathes.", m_name);
976 msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
978 msg_format("%^s breathes light at %s.", m_name, t_name);
991 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
992 monst_breath_monst(m_idx, y, x, GF_LITE,
993 dam,0, TRUE, MS_BR_LITE, learnable);
1008 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1010 msg_format("%^s breathes.", m_name);
1017 msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1019 msg_format("%^s breathes darkness at %s.", m_name, t_name);
1029 sound(SOUND_BREATH);
1032 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1033 monst_breath_monst(m_idx, y, x, GF_DARK,
1034 dam,0, TRUE, MS_BR_DARK, learnable);
1049 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1051 msg_format("%^s breathes.", m_name);
1058 msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1060 msg_format("%^s breathes confusion at %s.", m_name, t_name);
1070 sound(SOUND_BREATH);
1073 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1074 monst_breath_monst(m_idx, y, x, GF_CONFUSION,
1075 dam,0, TRUE, MS_BR_CONF, learnable);
1087 if (m_ptr->r_idx == MON_JAIAN)
1089 msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
1091 msg_format("'Booooeeeeee'");
1096 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1098 msg_format("%^s breathes.", m_name);
1105 msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1107 msg_format("%^s breathes sound at %s.", m_name, t_name);
1117 sound(SOUND_BREATH);
1120 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1121 monst_breath_monst(m_idx, y, x, GF_SOUND,
1122 dam,0, TRUE, MS_BR_SOUND, learnable);
1137 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1139 msg_format("%^s breathes.", m_name);
1146 msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1148 msg_format("%^s breathes chaos at %s.", m_name, t_name);
1158 sound(SOUND_BREATH);
1161 dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
1162 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1163 dam,0, TRUE, MS_BR_CHAOS, learnable);
1178 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1180 msg_format("%^s breathes.", m_name);
1187 msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1189 msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
1199 sound(SOUND_BREATH);
1202 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1203 monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
1204 dam,0, TRUE, MS_BR_DISEN, learnable);
1219 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1221 msg_format("%^s breathes.", m_name);
1228 msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1230 msg_format("%^s breathes nexus at %s.", m_name, t_name);
1240 sound(SOUND_BREATH);
1243 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1244 monst_breath_monst(m_idx, y, x, GF_NEXUS,
1245 dam,0, TRUE, MS_BR_NEXUS, learnable);
1260 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1262 msg_format("%^s breathes.", m_name);
1269 msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1271 msg_format("%^s breathes time at %s.", m_name, t_name);
1281 sound(SOUND_BREATH);
1284 dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
1285 monst_breath_monst(m_idx, y, x, GF_TIME,
1286 dam,0, TRUE, MS_BR_TIME, learnable);
1301 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1303 msg_format("%^s breathes.", m_name);
1310 msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1312 msg_format("%^s breathes inertia at %s.", m_name, t_name);
1322 sound(SOUND_BREATH);
1325 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1326 monst_breath_monst(m_idx, y, x, GF_INERTIA,
1327 dam,0, TRUE, MS_BR_INERTIA, learnable);
1342 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1344 msg_format("%^s breathes.", m_name);
1351 msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1353 msg_format("%^s breathes gravity at %s.", m_name, t_name);
1363 sound(SOUND_BREATH);
1366 dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
1367 monst_breath_monst(m_idx, y, x, GF_GRAVITY,
1368 dam,0, TRUE, MS_BR_GRAVITY, learnable);
1380 if (m_ptr->r_idx == MON_BOTEI)
1382 msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
1384 msg_format("'Boty-Build cutter!!!'");
1389 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1391 msg_format("%^s breathes.", m_name);
1398 msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1400 msg_format("%^s breathes shards at %s.", m_name, t_name);
1410 sound(SOUND_BREATH);
1413 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1414 monst_breath_monst(m_idx, y, x, GF_SHARDS,
1415 dam,0, TRUE, MS_BR_SHARDS, learnable);
1430 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1432 msg_format("%^s breathes.", m_name);
1439 msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1441 msg_format("%^s breathes plasma at %s.", m_name, t_name);
1451 sound(SOUND_BREATH);
1454 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1455 monst_breath_monst(m_idx, y, x, GF_PLASMA,
1456 dam,0, TRUE, MS_BR_PLASMA, learnable);
1471 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1473 msg_format("%^s breathes.", m_name);
1480 msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1482 msg_format("%^s breathes force at %s.", m_name, t_name);
1492 sound(SOUND_BREATH);
1495 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1496 monst_breath_monst(m_idx, y, x, GF_FORCE,
1497 dam,0, TRUE, MS_BR_FORCE, learnable);
1511 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1513 msg_format("%^s breathes.", m_name);
1520 msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1522 msg_format("%^s breathes mana at %s.", m_name, t_name);
1532 sound(SOUND_BREATH);
1535 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1536 monst_breath_monst(m_idx, y, x, GF_MANA,
1537 dam,0, TRUE, MS_BR_MANA, learnable);
1552 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1554 msg_format("%^s mumbles.", m_name);
1561 msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
1563 msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
1574 dam = (rlev + damroll(10, 6));
1575 monst_breath_monst(m_idx, y, x, GF_NUKE,
1576 dam, 2, FALSE, MS_BALL_NUKE, learnable);
1591 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1593 msg_format("%^s breathes.", m_name);
1600 msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1602 msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
1612 sound(SOUND_BREATH);
1615 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1616 monst_breath_monst(m_idx, y, x, GF_NUKE,
1617 dam,0, TRUE, MS_BR_NUKE, learnable);
1631 msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1633 msg_format("%^s mumbles frighteningly.", m_name);
1640 msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
1642 msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
1653 dam = (rlev * 2) + damroll(10, 10);
1654 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1655 dam, 4, FALSE, MS_BALL_CHAOS, learnable);
1670 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1672 msg_format("%^s breathes.", m_name);
1679 msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1681 msg_format("%^s breathes disintegration at %s.", m_name, t_name);
1691 sound(SOUND_BREATH);
1694 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1695 monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
1696 dam,0, TRUE, MS_BR_DISI, learnable);
1710 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1712 msg_format("%^s mumbles.", m_name);
1719 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1721 msg_format("%^s casts an acid ball at %s.", m_name, t_name);
1732 dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1733 monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
1748 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1750 msg_format("%^s mumbles.", m_name);
1757 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1759 msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
1770 dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1771 monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
1783 if (m_ptr->r_idx == MON_ROLENTO)
1787 msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
1789 msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
1792 msg_format("%^s throws something.", m_name);
1794 msg_format("%^s throws a hand grenade.", m_name);
1802 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1804 msg_format("%^s mumbles.", m_name);
1811 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1813 msg_format("%^s casts a fire ball at %s.", m_name, t_name);
1825 dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1826 monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
1841 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1843 msg_format("%^s mumbles.", m_name);
1850 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1852 msg_format("%^s casts a frost ball at %s.", m_name, t_name);
1863 dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1864 monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
1879 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1881 msg_format("%^s mumbles.", m_name);
1888 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1890 msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
1901 dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1902 monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
1917 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1919 msg_format("%^s mumbles.", m_name);
1926 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1928 msg_format("%^s casts a nether ball at %s.", m_name, t_name);
1939 dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
1940 monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
1955 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1957 msg_format("%^s mumbles.", m_name);
1964 msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
1966 msg_format("%^s gestures fluidly at %s.", m_name, t_name);
1970 msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
1972 msg_format("%^s is engulfed in a whirlpool.", t_name);
1983 dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
1984 monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
1999 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2001 msg_format("%^s mumbles powerfully.", m_name);
2008 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2010 msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
2021 dam = (rlev * 4) + 50 + damroll(10, 10);
2022 monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
2037 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2039 msg_format("%^s mumbles powerfully.", m_name);
2046 msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2048 msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
2059 dam = (rlev * 4) + 50 + damroll(10, 10);
2060 monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
2064 /* RF5_DRAIN_MANA */
2070 msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2072 msg_format("%^s draws psychic energy from %s.", m_name, t_name);
2077 /* Heal the monster */
2078 if (m_ptr->hp < m_ptr->maxhp)
2080 if (!tr_ptr->flags4 && !tr_ptr->flags5 && !tr_ptr->flags6)
2085 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2087 msg_format("%^s is unaffected!", t_name);
2095 int power = (randint1(rlev) / 2) + 1;
2098 m_ptr->hp += 6 * power;
2099 if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
2101 /* Redraw (later) if needed */
2102 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
2103 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
2105 /* Special message */
2109 msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", m_name);
2111 msg_format("%^s appears healthier.", m_name);
2122 /* RF5_MIND_BLAST */
2127 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2129 msg_format("%^s gazes intently at %s.", m_name, t_name);
2134 dam = damroll(7, 7);
2135 /* Attempt a saving throw */
2136 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2137 (tr_ptr->flags3 & RF3_NO_CONF) ||
2138 (tr_ptr->flagsr & RFR_RES_ALL) ||
2139 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2141 /* No obvious effect */
2144 if (is_original_ap(t_ptr))
2146 /* Memorize a flag */
2147 if (tr_ptr->flagsr & RFR_RES_ALL) tr_ptr->r_flagsr |= (RFR_RES_ALL);
2148 if (tr_ptr->flags3 & RF3_NO_CONF) tr_ptr->r_flags3 |= (RF3_NO_CONF);
2152 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2154 msg_format("%^s is unaffected!", t_name);
2164 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2166 msg_format("%^s is blasted by psionic energy.", t_name);
2171 t_ptr->confused += randint0(4) + 4;
2174 mon_take_hit_mon(t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£", m_idx);
2176 mon_take_hit_mon(t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2184 /* RF5_BRAIN_SMASH */
2189 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2191 msg_format("%^s gazes intently at %s.", m_name, t_name);
2196 dam = damroll(12, 12);
2197 /* Attempt a saving throw */
2198 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2199 (tr_ptr->flags3 & RF3_NO_CONF) ||
2200 (tr_ptr->flagsr & RFR_RES_ALL) ||
2201 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2203 /* No obvious effect */
2206 if (is_original_ap(t_ptr))
2208 /* Memorize a flag */
2209 if (tr_ptr->flagsr & RFR_RES_ALL) tr_ptr->r_flagsr |= (RFR_RES_ALL);
2210 if (tr_ptr->flags3 & RF3_NO_CONF) tr_ptr->r_flags3 |= (RF3_NO_CONF);
2214 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2216 msg_format("%^s is unaffected!", t_name);
2226 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2228 msg_format("%^s is blasted by psionic energy.", t_name);
2233 t_ptr->confused += randint0(4) + 4;
2234 t_ptr->slow = MIN(200, t_ptr->slow + 10);
2235 t_ptr->stunned += randint0(4) + 4;
2238 mon_take_hit_mon(t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£", m_idx);
2240 mon_take_hit_mon(t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2255 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2257 msg_format("%^s points at %s and curses.", m_name, t_name);
2267 dam = damroll(3, 8);
2268 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2269 (tr_ptr->flagsr & RFR_RES_ALL))
2271 /* Memorize a flag */
2272 if (tr_ptr->flagsr & RFR_RES_ALL)
2274 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= (RFR_RES_ALL);
2277 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2279 if (see_both) msg_format("%^s resists!", t_name);
2285 mon_take_hit_mon(t_idx, dam, &fear, NULL, m_idx);
2299 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2301 msg_format("%^s points at %s and curses horribly.", m_name, t_name);
2311 dam = damroll(8, 8);
2312 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2313 (tr_ptr->flagsr & RFR_RES_ALL))
2315 /* Memorize a flag */
2316 if (tr_ptr->flagsr & RFR_RES_ALL)
2318 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= (RFR_RES_ALL);
2321 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2323 if (see_both) msg_format("%^s resists!", t_name);
2329 mon_take_hit_mon(t_idx, dam, &fear, NULL, m_idx);
2343 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
2345 msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
2355 dam = damroll(10, 15);
2356 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2357 (tr_ptr->flagsr & RFR_RES_ALL))
2359 /* Memorize a flag */
2360 if (tr_ptr->flagsr & RFR_RES_ALL)
2362 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= (RFR_RES_ALL);
2365 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2367 if (see_both) msg_format("%^s resists!", t_name);
2373 mon_take_hit_mon(t_idx, dam, &fear, NULL, m_idx);
2387 msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
2389 msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
2399 dam = damroll(15, 15);
2400 if (((randint0(100 + rlev/2) < (tr_ptr->level + 35)) && (m_ptr->r_idx != MON_KENSHIROU)) ||
2401 (tr_ptr->flagsr & RFR_RES_ALL))
2403 /* Memorize a flag */
2404 if (tr_ptr->flagsr & RFR_RES_ALL)
2406 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= (RFR_RES_ALL);
2409 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2411 if (see_both) msg_format("%^s resists!", t_name);
2417 mon_take_hit_mon(t_idx, dam, &fear, NULL, m_idx);
2431 msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2433 msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
2443 dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2444 monst_bolt_monst(m_idx, y, x, GF_ACID,
2445 dam, MS_BOLT_ACID, learnable);
2456 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2458 msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
2468 dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2469 monst_bolt_monst(m_idx, y, x, GF_ELEC,
2470 dam, MS_BOLT_ELEC, learnable);
2481 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2483 msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
2493 dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2494 monst_bolt_monst(m_idx, y, x, GF_FIRE,
2495 dam, MS_BOLT_FIRE, learnable);
2506 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2508 msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
2518 dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2519 monst_bolt_monst(m_idx, y, x, GF_COLD,
2520 dam, MS_BOLT_COLD, learnable);
2535 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2537 msg_format("%^s mumbles powerfully.", m_name);
2544 msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2546 msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
2557 dam = (rlev * 4) + 50 + damroll(10, 10);
2558 monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
2569 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2571 msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
2581 dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
2582 monst_bolt_monst(m_idx, y, x, GF_NETHER,
2583 dam, MS_BOLT_NETHER, learnable);
2594 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2596 msg_format("%^s casts a water bolt at %s.", m_name, t_name);
2606 dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2607 monst_bolt_monst(m_idx, y, x, GF_WATER,
2608 dam, MS_BOLT_WATER, learnable);
2619 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2621 msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
2631 dam = randint1(rlev * 7 / 2) + 50;
2632 monst_bolt_monst(m_idx, y, x, GF_MANA,
2633 dam, MS_BOLT_MANA, learnable);
2644 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2646 msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
2656 dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2657 monst_bolt_monst(m_idx, y, x, GF_PLASMA,
2658 dam, MS_BOLT_PLASMA, learnable);
2669 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2671 msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
2681 dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2682 monst_bolt_monst(m_idx, y, x, GF_ICE,
2683 dam, MS_BOLT_ICE, learnable);
2694 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2696 msg_format("%^s casts a magic missile at %s.", m_name, t_name);
2706 dam = damroll(2, 6) + (rlev / 3);
2707 monst_bolt_monst(m_idx, y, x, GF_MISSILE,
2708 dam, MS_MAGIC_MISSILE, learnable);
2719 msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
2721 msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
2731 if (tr_ptr->flags3 & RF3_NO_FEAR)
2734 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2736 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2740 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2743 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2745 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2751 if (!t_ptr->monfear) fear = TRUE;
2753 t_ptr->monfear += randint0(4) + 4;
2767 msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
2769 msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
2770 (streq(t_name, "it") ? "s" : "'s"));
2780 /* Simulate blindness with confusion */
2781 if (tr_ptr->flags3 & RF3_NO_CONF)
2784 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2786 if (see_t) msg_format("%^s is unaffected.", t_name);
2790 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2793 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2795 if (see_t) msg_format("%^s is unaffected.", t_name);
2802 if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
2804 if (see_t) msg_format("%^s is blinded!", t_name);
2808 t_ptr->confused += 12 + (byte)randint0(4);
2822 msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
2824 msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
2834 if (tr_ptr->flags3 & RF3_NO_CONF)
2837 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2839 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2843 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2846 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2848 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2855 if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
2857 if (see_t) msg_format("%^s seems confused.", t_name);
2861 t_ptr->confused += 12 + (byte)randint0(4);
2875 msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2877 msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
2878 (streq(t_name, "it") ? "s" : "'s"));
2888 if (tr_ptr->flags1 & RF1_UNIQUE)
2891 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2893 if (see_t) msg_format("%^s is unaffected.", t_name);
2897 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2900 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2902 if (see_t) msg_format("%^s is unaffected.", t_name);
2911 if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
2913 if (see_t) msg_format("%^s starts moving slower.", t_name);
2917 t_ptr->slow = MIN(200, t_ptr->slow + 50);
2931 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
2933 msg_format("%^s stares intently at %s.", m_name, t_name);
2943 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2944 (tr_ptr->flags3 & RF3_NO_STUN))
2947 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2949 if (see_t) msg_format("%^s is unaffected.", t_name);
2953 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2956 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2958 if (see_t) msg_format("%^s is unaffected.", t_name);
2965 if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
2967 if (see_t) msg_format("%^s is paralyzed!", t_name);
2971 t_ptr->stunned += randint1(4) + 4;
2986 msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name);
2988 msg_format("%^s concentrates on %s body.", m_name, m_poss);
2998 /* Allow quick speed increases to base+10 */
3002 if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
3004 if (see_m) msg_format("%^s starts moving faster.", m_name);
3008 m_ptr->fast = MIN(200, m_ptr->fast + 100);
3009 if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
3019 msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
3021 msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
3031 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3033 /* Memorize a flag */
3034 if (tr_ptr->flagsr & RFR_RES_ALL)
3036 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= (RFR_RES_ALL);
3039 if (see_both) msg_format("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", t_name);
3041 if (see_both) msg_format("^%s is unaffected!", t_name);
3047 if ((r_ptr->level + randint1(20)) >
3048 (tr_ptr->level + 10 + randint1(20)))
3050 t_ptr->hp = t_ptr->hp -
3051 (((s32b)((40 + randint1(20)) * t_ptr->hp)) / 100);
3053 if (t_ptr->hp < 1) t_ptr->hp = 1;
3058 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3060 if (see_both) msg_format("%^s resists!", t_name);
3077 msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
3079 msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
3090 m_ptr->hp += (rlev * 6);
3093 if (m_ptr->hp >= m_ptr->maxhp)
3096 m_ptr->hp = m_ptr->maxhp;
3103 msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
3105 msg_format("%^s looks completely healed!", m_name);
3116 /* Partially healed */
3122 msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
3124 msg_format("%^s looks healthier.", m_name);
3134 /* Redraw (later) if needed */
3135 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3136 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3146 if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
3148 if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
3163 msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3165 msg_format("%^s casts a Globe of Invulnerability.", m_name);
3175 if (!m_ptr->invulner) m_ptr->invulner = randint1(4) + 4;
3177 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3178 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3186 msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
3188 msg_format("%^s blinks away.", m_name);
3193 teleport_away(m_idx, 10, FALSE);
3202 msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
3204 msg_format("%^s teleports away.", m_name);
3208 teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
3210 if (los(py, px, m_ptr->fy, m_ptr->fx) && !world_monster && see_m)
3212 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3214 u32b flgs[TR_FLAG_SIZE];
3215 object_type *o_ptr = &inventory[i];
3217 if (cursed_p(o_ptr)) continue;
3219 object_flags(o_ptr, flgs);
3221 if((have_flag(flgs, TR_TELEPORT)) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
3224 cptr msg = "¤Ä¤¤¤Æ¤¤¤¤Þ¤¹¤«¡©";
3226 cptr msg = "Do you follow it? ";
3229 if(get_check_strict(msg, CHECK_OKAY_CANCEL))
3233 teleport_player(200);
3235 msg_print("¼ºÇÔ¡ª");
3237 msg_print("Failed!");
3240 else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
3241 p_ptr->energy_need = ENERGY_NEED();
3253 if(m_ptr->r_idx = MON_DIO) who == 1;
3254 else if(m_ptr->r_idx = MON_WONG) who == 3;
3256 if(!process_the_world(randint1(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
3262 switch (m_ptr->r_idx)
3265 /* Moved to process_monster(), like multiplication */
3269 if (r_ptr->d_char == 'B')
3276 msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
3278 msg_format("%^s suddenly go out of your sight!", m_name);
3281 teleport_away(m_idx, 10, FALSE);
3282 p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
3291 msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍ¤¿¡£", m_name, t_name);
3293 msg_format("%^s holds %s, and drops from the sky.", m_name, t_name);
3303 dam = damroll(4, 8);
3305 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, FALSE);
3306 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100);
3310 if (tr_ptr->flags7 & RF7_CAN_FLY)
3313 if (see_t) msg_format("%^s¤ÏÀŤ«¤ËÃåÃϤ·¤¿¡£", t_name);
3315 if (see_t) msg_format("%^s floats gently down to the ground.", t_name);
3321 if (see_t) msg_format("%^s¤ÏÃÏÌ̤ËᤤĤ±¤é¤ì¤¿¡£", t_name);
3323 if (see_t) msg_format("%^s crashed into the ground.", t_name);
3325 dam += damroll(6, 8);
3332 /* Mega hack -- this special action deals damage to the player. Therefore the code of "eyeeye" is necessary.
3335 get_damage = take_hit(DAMAGE_NOESCAPE, dam, m_name, -1);
3336 if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
3339 msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
3341 char m_name_self[80];
3344 monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
3346 msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
3348 project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
3349 set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
3353 mon_take_hit_mon(t_idx, dam, &fear, extract_note_dies(real_r_ptr(t_ptr)), m_idx);
3358 /* Something is wrong */
3372 msg_format("%^s¤¬%s¤ò°ú¤Ìᤷ¤¿¡£", m_name, t_name);
3374 msg_format("%^s commands %s to return.", m_name, t_name);
3384 if (tr_ptr->flagsr & RFR_RES_TELE)
3386 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3390 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3392 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3394 msg_format("%^s is unaffected!", t_name);
3399 resists_tele = TRUE;
3401 else if (tr_ptr->level > randint1(100))
3405 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3407 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3409 msg_format("%^s resists!", t_name);
3414 resists_tele = TRUE;
3420 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
3421 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100);
3434 msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
3436 msg_format("%^s teleports %s away.", m_name, t_name);
3446 if (tr_ptr->flagsr & RFR_RES_TELE)
3448 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3452 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3454 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3456 msg_format("%^s is unaffected!", t_name);
3461 resists_tele = TRUE;
3463 else if (tr_ptr->level > randint1(100))
3467 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3469 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3471 msg_format("%^s resists!", t_name);
3476 resists_tele = TRUE;
3482 if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5);
3483 else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE);
3489 /* RF6_TELE_LEVEL */
3496 msg_format("%^s¤¬%s¤Î¤ò»Ø¤µ¤·¤¿¡£", m_name, t_name);
3498 msg_format("%^s gestures at %s's feet.", m_name, t_name);
3507 if (tr_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE))
3510 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3512 if (see_t) msg_format("%^s is unaffected!", t_name);
3515 else if ((tr_ptr->flags1 & RF1_QUESTOR) ||
3516 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
3519 if (see_t) msg_format("%^s¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", t_name);
3521 if (see_t) msg_format("%^s resist the effects!", t_name);
3524 else teleport_level((t_idx == p_ptr->riding) ? 0 : t_idx);
3536 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
3538 msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
3548 dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
3549 monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
3550 dam, MS_PSY_SPEAR, learnable);
3560 msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
3562 msg_format("%^s gestures in shadow.", m_name);
3569 msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3571 msg_format("%^s is surrounded by darkness.", t_name);
3582 (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL | PROJECT_MONSTER, MS_DARKNESS);
3596 msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
3598 msg_format("%^s casts a spell and cackles evilly.", m_name);
3604 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3606 msg_format("%^s mumbles.", m_name);
3611 trap_creation(y, x);
3617 /* Not implemented */
3620 /* RF6_RAISE_DEAD */
3628 if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3630 if (blind) msg_format("%^s mumbles.", m_name);
3634 else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3636 else msg_format("%^s casts a spell to revive corpses.", m_name);
3644 animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
3647 /* RF6_SUMMON_KIN */
3655 if (m_ptr->r_idx == MON_ROLENTO)
3658 msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£",
3661 msg_format("%^s throws some hand grenades.",
3665 else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3668 msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
3670 msg_format("%^s magically summons guardians of dungeons.", m_name);
3676 msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
3677 ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
3679 msg_format("%^s magically summons %s %s.", m_name, m_poss,
3680 ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
3691 if(m_ptr->r_idx == MON_ROLENTO)
3693 int num = 1 + randint1(3);
3694 for (k = 0; k < num; k++)
3696 count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, p_mode);
3699 else if(m_ptr->r_idx == MON_THORONDOR ||
3700 m_ptr->r_idx == MON_GWAIHIR ||
3701 m_ptr->r_idx == MON_MENELDOR)
3703 int num = 4 + randint1(3);
3704 for (k = 0; k < num; k++)
3706 count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | p_mode));
3709 else if(m_ptr->r_idx == MON_LOUSY)
3711 int num = 2 + randint1(3);
3712 for (k = 0; k < num; k++)
3714 count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP | p_mode));
3717 else if(m_ptr->r_idx == MON_BULLGATES)
3719 int num = 2 + randint1(3);
3720 for (k = 0; k < num; k++)
3722 count += summon_named_creature(m_idx, y, x, 921, p_mode);
3725 else if (m_ptr->r_idx == MON_CALDARM)
3727 int num = randint1(3);
3728 for (k = 0; k < num; k++)
3730 count += summon_named_creature(m_idx, y, x, 930, p_mode);
3733 else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3735 int num = 2 + randint1(3);
3736 for (k = 0; k < num; k++)
3738 count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
3743 summon_kin_type = r_ptr->d_char;
3745 for (k = 0; k < 4; k++)
3747 count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP | p_mode));
3751 if (known && !see_t && count)
3767 msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3769 msg_format("%^s magically summons Cyberdemons!", m_name);
3779 if (is_friendly(m_ptr))
3781 count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP | p_mode));
3785 count += summon_cyber(m_idx, y, x);
3788 if (known && !see_t && count)
3804 msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
3806 msg_format("%^s magically summons help!", m_name);
3816 count += summon_specific(m_idx, y, x, rlev, 0, (p_mode | u_mode));
3818 if (known && !see_t && count)
3825 /* RF6_S_MONSTERS */
3834 msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
3836 msg_format("%^s magically summons monsters!", m_name);
3846 for (k = 0; k < s_num_6; k++)
3848 count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | p_mode | u_mode));
3851 if (known && !see_t && count)
3867 msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
3869 msg_format("%^s magically summons ants.", m_name);
3879 for (k = 0; k < s_num_6; k++)
3881 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode));
3884 if (known && !see_t && count)
3900 msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
3902 msg_format("%^s magically summons spiders.", m_name);
3912 for (k = 0; k < s_num_6; k++)
3914 count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode));
3917 if (known && !see_t && count)
3933 msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
3935 msg_format("%^s magically summons hounds.", m_name);
3945 for (k = 0; k < s_num_4; k++)
3947 count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode));
3950 if (known && !see_t && count)
3966 msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
3968 msg_format("%^s magically summons hydras.", m_name);
3978 for (k = 0; k < s_num_4; k++)
3980 count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP | p_mode));
3983 if (known && !see_t && count)
3999 msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
4001 msg_format("%^s magically summons an angel!", m_name);
4014 if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
4016 num += r_ptr->level/40;
4019 for (k = 0; k < num; k++)
4021 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP | p_mode));
4025 if (known && !see_t && count)
4041 msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4043 msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
4053 for (k = 0; k < 1; k++)
4055 count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP | p_mode));
4058 if (known && !see_t && count)
4074 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4076 msg_format("%^s magically summons undead.", m_name);
4086 for (k = 0; k < 1; k++)
4088 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP | p_mode));
4091 if (known && !see_t && count)
4107 msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4109 msg_format("%^s magically summons a dragon!", m_name);
4119 for (k = 0; k < 1; k++)
4121 count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP | p_mode));
4124 if (known && !see_t && count)
4131 /* RF6_S_HI_UNDEAD */
4140 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4142 msg_format("%^s magically summons undead.", m_name);
4152 for (k = 0; k < s_num_6; k++)
4154 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | p_mode | u_mode));
4157 if (known && !see_t && count)
4164 /* RF6_S_HI_DRAGON */
4173 msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4175 msg_format("%^s magically summons ancient dragons!", m_name);
4185 for (k = 0; k < s_num_4; k++)
4187 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | p_mode | u_mode));
4190 if (known && !see_t && count)
4197 /* RF6_S_AMBERITES */
4206 msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
4208 msg_format("%^s magically summons Lords of Amber!", m_name);
4218 for (k = 0; k < s_num_4; k++)
4220 count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
4223 if (known && !see_t && count)
4239 msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
4241 msg_format("%^s magically summons special opponents!", m_name);
4251 for (k = 0; k < s_num_4; k++)
4253 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
4256 if (known && !see_t && count)
4272 msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
4274 msg_format("%^s flees in terror!", t_name);
4279 if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
4281 if (thrown_spell != 167) /* Not RF6_SPECIAL */
4283 if (p_ptr->mane_num == MAX_MANE)
4286 for (i = 0; i < p_ptr->mane_num - 1; i++)
4288 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
4289 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
4292 p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
4293 p_ptr->mane_dam[p_ptr->mane_num] = dam;
4297 p_ptr->redraw |= (PR_MANE);
4301 /* Remember what the monster did, if we saw it */
4302 if (see_m && is_original_ap(m_ptr))
4305 if (thrown_spell < 32*4)
4307 r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
4308 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4312 else if (thrown_spell < 32*5)
4314 r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
4315 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4319 else if (thrown_spell < 32*6)
4321 r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
4322 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4326 /* Always take note of monsters that kill you */
4327 if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
4329 r_ptr->r_deaths++; /* Ignore appearance difference */
4332 /* A spell was cast */