4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Monster spells (attack monster) */
17 * Monster casts a breath (or ball) attack at another monster.
18 * Pass over any monsters that may be in the way
19 * Affect grids, objects, monsters, and the player
21 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
23 int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
25 monster_type *m_ptr = &m_list[m_idx];
26 monster_race *r_ptr = &r_info[m_ptr->r_idx];
28 /* Determine the radius of the blast */
29 if (rad < 1 && breath) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
31 /* Handle breath attacks */
32 if (breath) rad = 0 - rad;
47 flg |= (PROJECT_HIDE | PROJECT_AIMED);
51 (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
56 * Monster casts a bolt at another monster
57 * Stop if we hit a monster
58 * Affect monsters and the player
60 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
62 int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
64 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
67 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
69 int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU;
71 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
75 * Determine if a beam spell will hit the target.
77 static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
85 bool friend = is_pet(m_ptr);
87 /* Check the projection path */
88 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
90 /* No grid is ever projectable from itself */
91 if (!grid_n) return (FALSE);
93 for (i = 0; i < grid_n; i++)
95 y = GRID_Y(grid_g[i]);
96 x = GRID_X(grid_g[i]);
98 if (y == y2 && x == x2)
100 else if (friend && cave[y][x].m_idx > 0 &&
101 !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
103 /* Friends don't shoot friends */
107 if (friend && player_bold(y, x))
115 static bool breath_direct(int y1, int x1, int y2, int x2, int rad, bool disint_ball, bool friend)
117 /* Must be the same as projectable() */
125 byte gx[1024], gy[1024];
132 /* Check the projection path */
133 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, disint_ball ? PROJECT_DISI : 0);
134 breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y2, x2, disint_ball, FALSE);
136 for (i = 0; i < grids; i++)
138 /* Extract the location */
142 if (y == y2 && x == x2)
144 if (player_bold(y, x))
149 if (friend && hityou)
155 * Get the actual center point of ball spells (originally from TOband)
157 static void get_project_point(int sy, int sx, int *ty, int *tx, int flg)
162 path_n = project_path(path_g, MAX_RANGE, sy, sx, *ty, *tx, flg);
166 /* Use final point of projection */
167 *ty = GRID_Y(path_g[path_n - 1]);
168 *tx = GRID_X(path_g[path_n - 1]);
178 * Monster tries to 'cast a spell' (or breath, etc)
179 * at another monster.
181 * The player is only disturbed if able to be affected by the spell.
183 bool monst_spell_monst(int m_idx)
187 int thrown_spell, count = 0;
193 int s_num_6 = (easy_band ? 2 : 6);
194 int s_num_4 = (easy_band ? 1 : 4);
196 byte spell[96], num = 0;
205 monster_type *m_ptr = &m_list[m_idx];
206 monster_type *t_ptr = NULL;
208 monster_race *r_ptr = &r_info[m_ptr->r_idx];
209 monster_race *tr_ptr = NULL;
213 bool wake_up = FALSE;
216 bool blind = (p_ptr->blind ? TRUE : FALSE);
218 bool see_m = m_ptr->ml;
219 bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
220 bool learnable = (see_m && maneable && !world_monster);
225 bool pet = is_pet(m_ptr);
227 bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level
228 && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
230 bool resists_tele = FALSE;
232 /* Prepare flags for summoning */
233 if (!pet) u_mode |= PM_ALLOW_UNIQUE;
235 /* Cannot cast spells when confused */
236 if (m_ptr->confused) return (FALSE);
238 /* Extract the racial spell flags */
243 /* Target is given for pet? */
244 if (pet_t_m_idx && pet)
247 t_ptr = &m_list[t_idx];
249 /* Cancel if not projectable (for now) */
250 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
256 /* Is there counter attack target? */
257 if (!t_idx && m_ptr->target_y)
259 t_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx;
263 t_ptr = &m_list[t_idx];
265 /* Cancel if neither enemy nor a given target */
266 if (t_idx != pet_t_m_idx &&
267 !are_enemies(m_ptr, t_ptr))
272 /* Allow only summoning etc.. if not projectable */
273 else if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
275 f4 &= (RF4_INDIRECT_MASK);
276 f5 &= (RF5_INDIRECT_MASK);
277 f6 &= (RF6_INDIRECT_MASK);
282 /* Look for enemies normally */
285 bool success = FALSE;
287 if (p_ptr->inside_battle)
289 start = randint1(m_max-1) + m_max;
290 if (randint0(2)) plus = -1;
292 else start = m_max + 1;
294 /* Scan thru all monsters */
295 for (i = start; ((i < start + m_max) && (i > start - m_max)); i += plus)
297 int dummy = (i % m_max);
298 if (!dummy) continue;
301 t_ptr = &m_list[t_idx];
303 /* Skip dead monsters */
304 if (!t_ptr->r_idx) continue;
306 /* Monster must be 'an enemy' */
307 if (!are_enemies(m_ptr, t_ptr)) continue;
309 /* Monster must be projectable */
310 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
318 if (!success) return FALSE;
322 /* OK -- we've got a target */
325 tr_ptr = &r_info[t_ptr->r_idx];
327 /* Forget old counter attack target */
330 /* Extract the monster level */
331 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
333 /* Remove unimplemented spells */
335 f6 &= ~(RF6_WORLD | RF6_FORGET);
337 /* Remove unimplemented special moves */
338 if (f6 & RF6_SPECIAL)
340 if ((m_ptr->r_idx != MON_ROLENTO) && (r_ptr->d_char != 'B'))
341 f6 &= ~(RF6_SPECIAL);
344 if (in_no_magic_dungeon && !(r_ptr->flags2 & RF2_STUPID))
346 f4 &= (RF4_NOMAGIC_MASK);
347 f5 &= (RF5_NOMAGIC_MASK);
348 f6 &= (RF6_NOMAGIC_MASK);
351 if (p_ptr->inside_arena || p_ptr->inside_battle)
353 f4 &= ~(RF4_SUMMON_MASK);
354 f5 &= ~(RF5_SUMMON_MASK);
355 f6 &= ~(RF6_SUMMON_MASK | RF6_TELE_LEVEL);
357 if (m_ptr->r_idx == MON_ROLENTO) f6 &= ~(RF6_SPECIAL);
360 if (p_ptr->inside_battle && !one_in_(3))
365 if (m_idx == p_ptr->riding)
367 f4 &= ~(RF4_RIDING_MASK);
368 f5 &= ~(RF5_RIDING_MASK);
369 f6 &= ~(RF6_RIDING_MASK);
375 f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
377 if (!(p_ptr->pet_extra_flags & PF_TELEPORT))
379 f6 &= ~(RF6_BLINK | RF6_TPORT | RF6_TELE_TO | RF6_TELE_AWAY | RF6_TELE_LEVEL);
382 if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL))
384 f4 &= ~(RF4_ATTACK_MASK);
385 f5 &= ~(RF5_ATTACK_MASK);
386 f6 &= ~(RF6_ATTACK_MASK);
389 if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL))
391 f4 &= ~(RF4_SUMMON_MASK);
392 f5 &= ~(RF5_SUMMON_MASK);
393 f6 &= ~(RF6_SUMMON_MASK);
396 /* Prevent collateral damage */
397 if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && (m_idx != p_ptr->riding))
399 if ((f4 & (RF4_BALL_MASK & ~(RF4_ROCKET))) ||
400 (f5 & RF5_BALL_MASK) ||
401 (f6 & RF6_BALL_MASK))
406 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L);
408 if (los(real_y, real_x, py, px))
410 int dist = distance(real_y, real_x, py, px);
414 f4 &= ~(RF4_BALL_MASK & ~(RF4_ROCKET));
415 f5 &= ~(RF5_BALL_MASK);
416 f6 &= ~(RF6_BALL_MASK);
420 f4 &= ~(RF4_BIG_BALL_MASK);
421 f5 &= ~(RF5_BIG_BALL_MASK);
422 f6 &= ~(RF6_BIG_BALL_MASK);
432 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP);
433 if (los(real_y, real_x, py, px) && (distance(real_y, real_x, py, px) <= 2))
437 if (((f4 & RF4_BEAM_MASK) ||
438 (f5 & RF5_BEAM_MASK) ||
439 (f6 & RF6_BEAM_MASK)) &&
440 !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
442 f4 &= ~(RF4_BEAM_MASK);
443 f5 &= ~(RF5_BEAM_MASK);
444 f6 &= ~(RF6_BEAM_MASK);
447 if ((f4 & RF4_BREATH_MASK) ||
448 (f5 & RF5_BREATH_MASK) ||
449 (f6 & RF6_BREATH_MASK))
451 /* Expected breath radius */
452 int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
454 if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, FALSE, TRUE))
456 f4 &= ~(RF4_BREATH_MASK);
457 f5 &= ~(RF5_BREATH_MASK);
458 f6 &= ~(RF6_BREATH_MASK);
460 else if ((f4 & RF4_BR_DISI) &&
461 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, TRUE, TRUE))
463 f4 &= ~(RF4_BR_DISI);
468 /* Special moves restriction */
469 if (f6 & RF6_SPECIAL)
471 if (m_ptr->r_idx == MON_ROLENTO)
473 if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_SUMMON_SPELL)) != (PF_ATTACK_SPELL | PF_SUMMON_SPELL))
474 f6 &= ~(RF6_SPECIAL);
476 else if (r_ptr->d_char == 'B')
478 if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_TELEPORT)) != (PF_ATTACK_SPELL | PF_TELEPORT))
479 f6 &= ~(RF6_SPECIAL);
481 else f6 &= ~(RF6_SPECIAL);
485 /* Remove some spells if necessary */
487 if (!(r_ptr->flags2 & RF2_STUPID))
489 /* Check for a clean bolt shot */
490 if (((f4 & RF4_BOLT_MASK) ||
491 (f5 & RF5_BOLT_MASK) ||
492 (f6 & RF6_BOLT_MASK)) &&
493 !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
495 f4 &= ~(RF4_BOLT_MASK);
496 f5 &= ~(RF5_BOLT_MASK);
497 f6 &= ~(RF6_BOLT_MASK);
500 /* Check for a possible summon */
501 if (((f4 & RF4_SUMMON_MASK) ||
502 (f5 & RF5_SUMMON_MASK) ||
503 (f6 & RF6_SUMMON_MASK)) &&
504 !(summon_possible(t_ptr->fy, t_ptr->fx)))
506 /* Remove summoning spells */
507 f4 &= ~(RF4_SUMMON_MASK);
508 f5 &= ~(RF5_SUMMON_MASK);
509 f6 &= ~(RF6_SUMMON_MASK);
512 /* Check for a possible raise dead */
513 if ((f6 & RF6_RAISE_DEAD) && !raise_possible(m_ptr))
515 /* Remove raise dead spell */
516 f6 &= ~(RF6_RAISE_DEAD);
519 /* Special moves restriction */
520 if (f6 & RF6_SPECIAL)
522 if ((m_ptr->r_idx == MON_ROLENTO) && !summon_possible(t_ptr->fy, t_ptr->fx))
524 f6 &= ~(RF6_SPECIAL);
529 if (r_ptr->flags2 & RF2_SMART)
531 /* Hack -- allow "desperate" spells */
532 if ((m_ptr->hp < m_ptr->maxhp / 10) &&
533 (randint0(100) < 50))
535 /* Require intelligent spells */
536 f4 &= (RF4_INT_MASK);
537 f5 &= (RF5_INT_MASK);
538 f6 &= (RF6_INT_MASK);
541 /* Hack -- decline "teleport level" in some case */
542 if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((t_idx == p_ptr->riding) ? 0 : t_idx))
544 f6 &= ~(RF6_TELE_LEVEL);
549 if (!f4 && !f5 && !f6) return FALSE;
551 /* Extract the "inate" spells */
552 for (k = 0; k < 32; k++)
554 if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
557 /* Extract the "normal" spells */
558 for (k = 0; k < 32; k++)
560 if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
563 /* Extract the "bizarre" spells */
564 for (k = 0; k < 32; k++)
566 if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
570 if (!num) return (FALSE);
572 /* Stop if player is dead or gone */
573 if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
575 /* Handle "leaving" */
576 if (p_ptr->leaving) return (FALSE);
578 /* Get the monster name (or "it") */
579 monster_desc(m_name, m_ptr, 0x00);
582 /* Get the monster possessive ("his"/"her"/"its") */
583 monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
586 /* Get the target's name (or "it") */
587 monster_desc(t_name, t_ptr, 0x00);
589 /* Choose a spell to cast */
590 thrown_spell = spell[randint0(num)];
593 see_either = (see_m || see_t);
595 /* Can the player be aware of this attack? */
596 known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
598 if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
600 /* Check for spell failure (inate attacks never fail) */
601 if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (m_ptr->stunned && one_in_(2))))
606 msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
608 msg_format("%^s tries to cast a spell, but fails.", m_name);
614 switch (thrown_spell)
623 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
625 msg_format("%^s shrieks at %s.", m_name, t_name);
659 msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
661 msg_format("%^s shoots something.", m_name);
668 msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
670 msg_format("%^s fires a rocket at %s.", m_name, t_name);
681 dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
682 monst_breath_monst(m_idx, y, x, GF_ROCKET,
683 dam, 2, FALSE, MS_ROCKET, learnable);
696 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
698 msg_format("%^s makes a strange noise.", m_name);
705 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
707 msg_format("%^s fires an arrow at %s.", m_name, t_name);
720 dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
721 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
751 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
753 msg_format("%^s breathes.", m_name);
760 msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
762 msg_format("%^s breathes acid at %s.", m_name, t_name);
775 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
776 monst_breath_monst(m_idx, y, x, GF_ACID,
777 dam,0, TRUE, MS_BR_ACID, learnable);
792 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
794 msg_format("%^s breathes.", m_name);
801 msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
803 msg_format("%^s breathes lightning at %s.", m_name, t_name);
816 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
817 monst_breath_monst(m_idx, y, x, GF_ELEC,
818 dam,0, TRUE, MS_BR_ELEC, learnable);
833 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
835 msg_format("%^s breathes.", m_name);
842 msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
844 msg_format("%^s breathes fire at %s.", m_name, t_name);
857 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
858 monst_breath_monst(m_idx, y, x, GF_FIRE,
859 dam,0, TRUE, MS_BR_FIRE, learnable);
874 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
876 msg_format("%^s breathes.", m_name);
883 msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
885 msg_format("%^s breathes frost at %s.", m_name, t_name);
898 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
899 monst_breath_monst(m_idx, y, x, GF_COLD,
900 dam,0, TRUE, MS_BR_COLD, learnable);
914 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
916 msg_format("%^s breathes.", m_name);
923 msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
925 msg_format("%^s breathes gas at %s.", m_name, t_name);
938 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
939 monst_breath_monst(m_idx, y, x, GF_POIS,
940 dam,0, TRUE, MS_BR_POIS, learnable);
955 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
957 msg_format("%^s breathes.", m_name);
964 msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
966 msg_format("%^s breathes nether at %s.", m_name, t_name);
979 dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
980 monst_breath_monst(m_idx, y, x, GF_NETHER,
981 dam,0, TRUE, MS_BR_NETHER, learnable);
996 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
998 msg_format("%^s breathes.", m_name);
1005 msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1007 msg_format("%^s breathes light at %s.", m_name, t_name);
1017 sound(SOUND_BREATH);
1020 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1021 monst_breath_monst(m_idx, y, x, GF_LITE,
1022 dam,0, TRUE, MS_BR_LITE, learnable);
1037 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1039 msg_format("%^s breathes.", m_name);
1046 msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1048 msg_format("%^s breathes darkness at %s.", m_name, t_name);
1058 sound(SOUND_BREATH);
1061 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1062 monst_breath_monst(m_idx, y, x, GF_DARK,
1063 dam,0, TRUE, MS_BR_DARK, learnable);
1078 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1080 msg_format("%^s breathes.", m_name);
1087 msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1089 msg_format("%^s breathes confusion at %s.", m_name, t_name);
1099 sound(SOUND_BREATH);
1102 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1103 monst_breath_monst(m_idx, y, x, GF_CONFUSION,
1104 dam,0, TRUE, MS_BR_CONF, learnable);
1116 if (m_ptr->r_idx == MON_JAIAN)
1118 msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
1120 msg_format("'Booooeeeeee'");
1125 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1127 msg_format("%^s breathes.", m_name);
1134 msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1136 msg_format("%^s breathes sound at %s.", m_name, t_name);
1146 sound(SOUND_BREATH);
1149 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1150 monst_breath_monst(m_idx, y, x, GF_SOUND,
1151 dam,0, TRUE, MS_BR_SOUND, learnable);
1166 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1168 msg_format("%^s breathes.", m_name);
1175 msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1177 msg_format("%^s breathes chaos at %s.", m_name, t_name);
1187 sound(SOUND_BREATH);
1190 dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
1191 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1192 dam,0, TRUE, MS_BR_CHAOS, learnable);
1207 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1209 msg_format("%^s breathes.", m_name);
1216 msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1218 msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
1228 sound(SOUND_BREATH);
1231 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1232 monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
1233 dam,0, TRUE, MS_BR_DISEN, learnable);
1248 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1250 msg_format("%^s breathes.", m_name);
1257 msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1259 msg_format("%^s breathes nexus at %s.", m_name, t_name);
1269 sound(SOUND_BREATH);
1272 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1273 monst_breath_monst(m_idx, y, x, GF_NEXUS,
1274 dam,0, TRUE, MS_BR_NEXUS, learnable);
1289 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1291 msg_format("%^s breathes.", m_name);
1298 msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1300 msg_format("%^s breathes time at %s.", m_name, t_name);
1310 sound(SOUND_BREATH);
1313 dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
1314 monst_breath_monst(m_idx, y, x, GF_TIME,
1315 dam,0, TRUE, MS_BR_TIME, learnable);
1330 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1332 msg_format("%^s breathes.", m_name);
1339 msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1341 msg_format("%^s breathes inertia at %s.", m_name, t_name);
1351 sound(SOUND_BREATH);
1354 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1355 monst_breath_monst(m_idx, y, x, GF_INERTIA,
1356 dam,0, TRUE, MS_BR_INERTIA, learnable);
1371 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1373 msg_format("%^s breathes.", m_name);
1380 msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1382 msg_format("%^s breathes gravity at %s.", m_name, t_name);
1392 sound(SOUND_BREATH);
1395 dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
1396 monst_breath_monst(m_idx, y, x, GF_GRAVITY,
1397 dam,0, TRUE, MS_BR_GRAVITY, learnable);
1409 if (m_ptr->r_idx == MON_BOTEI)
1411 msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
1413 msg_format("'Boty-Build cutter!!!'");
1418 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1420 msg_format("%^s breathes.", m_name);
1427 msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1429 msg_format("%^s breathes shards at %s.", m_name, t_name);
1439 sound(SOUND_BREATH);
1442 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1443 monst_breath_monst(m_idx, y, x, GF_SHARDS,
1444 dam,0, TRUE, MS_BR_SHARDS, learnable);
1459 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1461 msg_format("%^s breathes.", m_name);
1468 msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1470 msg_format("%^s breathes plasma at %s.", m_name, t_name);
1480 sound(SOUND_BREATH);
1483 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1484 monst_breath_monst(m_idx, y, x, GF_PLASMA,
1485 dam,0, TRUE, MS_BR_PLASMA, learnable);
1500 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1502 msg_format("%^s breathes.", m_name);
1509 msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1511 msg_format("%^s breathes force at %s.", m_name, t_name);
1521 sound(SOUND_BREATH);
1524 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1525 monst_breath_monst(m_idx, y, x, GF_FORCE,
1526 dam,0, TRUE, MS_BR_FORCE, learnable);
1540 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1542 msg_format("%^s breathes.", m_name);
1549 msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1551 msg_format("%^s breathes mana at %s.", m_name, t_name);
1561 sound(SOUND_BREATH);
1564 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1565 monst_breath_monst(m_idx, y, x, GF_MANA,
1566 dam,0, TRUE, MS_BR_MANA, learnable);
1581 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1583 msg_format("%^s mumbles.", m_name);
1590 msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
1592 msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
1603 dam = (rlev + damroll(10, 6));
1604 monst_breath_monst(m_idx, y, x, GF_NUKE,
1605 dam, 2, FALSE, MS_BALL_NUKE, learnable);
1620 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1622 msg_format("%^s breathes.", m_name);
1629 msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1631 msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
1641 sound(SOUND_BREATH);
1644 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1645 monst_breath_monst(m_idx, y, x, GF_NUKE,
1646 dam,0, TRUE, MS_BR_NUKE, learnable);
1660 msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1662 msg_format("%^s mumbles frighteningly.", m_name);
1669 msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
1671 msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
1682 dam = (rlev * 2) + damroll(10, 10);
1683 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1684 dam, 4, FALSE, MS_BALL_CHAOS, learnable);
1699 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1701 msg_format("%^s breathes.", m_name);
1708 msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1710 msg_format("%^s breathes disintegration at %s.", m_name, t_name);
1720 sound(SOUND_BREATH);
1723 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1724 monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
1725 dam,0, TRUE, MS_BR_DISI, learnable);
1739 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1741 msg_format("%^s mumbles.", m_name);
1748 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1750 msg_format("%^s casts an acid ball at %s.", m_name, t_name);
1761 dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1762 monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
1777 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1779 msg_format("%^s mumbles.", m_name);
1786 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1788 msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
1799 dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1800 monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
1812 if (m_ptr->r_idx == MON_ROLENTO)
1816 msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
1818 msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
1821 msg_format("%^s throws something.", m_name);
1823 msg_format("%^s throws a hand grenade.", m_name);
1831 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1833 msg_format("%^s mumbles.", m_name);
1840 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1842 msg_format("%^s casts a fire ball at %s.", m_name, t_name);
1854 dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1855 monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
1870 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1872 msg_format("%^s mumbles.", m_name);
1879 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1881 msg_format("%^s casts a frost ball at %s.", m_name, t_name);
1892 dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1893 monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
1908 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1910 msg_format("%^s mumbles.", m_name);
1917 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1919 msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
1930 dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1931 monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
1946 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1948 msg_format("%^s mumbles.", m_name);
1955 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1957 msg_format("%^s casts a nether ball at %s.", m_name, t_name);
1968 dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
1969 monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
1984 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1986 msg_format("%^s mumbles.", m_name);
1993 msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
1995 msg_format("%^s gestures fluidly at %s.", m_name, t_name);
1999 msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
2001 msg_format("%^s is engulfed in a whirlpool.", t_name);
2012 dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
2013 monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
2028 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2030 msg_format("%^s mumbles powerfully.", m_name);
2037 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2039 msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
2050 dam = (rlev * 4) + 50 + damroll(10, 10);
2051 monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
2066 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2068 msg_format("%^s mumbles powerfully.", m_name);
2075 msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2077 msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
2088 dam = (rlev * 4) + 50 + damroll(10, 10);
2089 monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
2093 /* RF5_DRAIN_MANA */
2099 msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2101 msg_format("%^s draws psychic energy from %s.", m_name, t_name);
2106 dam = ((randint1(rlev) / 2) + 1);
2107 monst_breath_monst(m_idx, y, x, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, learnable);
2111 /* RF5_MIND_BLAST */
2116 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
2118 msg_format("%^s gazes intently at %s.", m_name, t_name);
2123 dam = damroll(7, 7);
2124 monst_breath_monst(m_idx, y, x, GF_MIND_BLAST, dam, 0, FALSE, MS_MIND_BLAST, learnable);
2128 /* RF5_BRAIN_SMASH */
2133 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
2135 msg_format("%^s gazes intently at %s.", m_name, t_name);
2140 dam = damroll(12, 12);
2141 monst_breath_monst(m_idx, y, x, GF_BRAIN_SMASH, dam, 0, FALSE, MS_BRAIN_SMASH, learnable);
2152 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2154 msg_format("%^s points at %s and curses.", m_name, t_name);
2164 dam = damroll(3, 8);
2165 monst_breath_monst(m_idx, y, x, GF_CAUSE_1, dam, 0, FALSE, MS_CAUSE_1, learnable);
2176 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2178 msg_format("%^s points at %s and curses horribly.", m_name, t_name);
2188 dam = damroll(8, 8);
2189 monst_breath_monst(m_idx, y, x, GF_CAUSE_2, dam, 0, FALSE, MS_CAUSE_2, learnable);
2200 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
2202 msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
2212 dam = damroll(10, 15);
2213 monst_breath_monst(m_idx, y, x, GF_CAUSE_3, dam, 0, FALSE, MS_CAUSE_3, learnable);
2224 msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
2226 msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
2236 dam = damroll(15, 15);
2237 monst_breath_monst(m_idx, y, x, GF_CAUSE_4, dam, 0, FALSE, MS_CAUSE_4, learnable);
2248 msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2250 msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
2260 dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2261 monst_bolt_monst(m_idx, y, x, GF_ACID,
2262 dam, MS_BOLT_ACID, learnable);
2273 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2275 msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
2285 dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2286 monst_bolt_monst(m_idx, y, x, GF_ELEC,
2287 dam, MS_BOLT_ELEC, learnable);
2298 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2300 msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
2310 dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2311 monst_bolt_monst(m_idx, y, x, GF_FIRE,
2312 dam, MS_BOLT_FIRE, learnable);
2323 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2325 msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
2335 dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2336 monst_bolt_monst(m_idx, y, x, GF_COLD,
2337 dam, MS_BOLT_COLD, learnable);
2352 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2354 msg_format("%^s mumbles powerfully.", m_name);
2361 msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2363 msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
2374 dam = (rlev * 4) + 50 + damroll(10, 10);
2375 monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
2386 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2388 msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
2398 dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
2399 monst_bolt_monst(m_idx, y, x, GF_NETHER,
2400 dam, MS_BOLT_NETHER, learnable);
2411 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2413 msg_format("%^s casts a water bolt at %s.", m_name, t_name);
2423 dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2424 monst_bolt_monst(m_idx, y, x, GF_WATER,
2425 dam, MS_BOLT_WATER, learnable);
2436 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2438 msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
2448 dam = randint1(rlev * 7 / 2) + 50;
2449 monst_bolt_monst(m_idx, y, x, GF_MANA,
2450 dam, MS_BOLT_MANA, learnable);
2461 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2463 msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
2473 dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2474 monst_bolt_monst(m_idx, y, x, GF_PLASMA,
2475 dam, MS_BOLT_PLASMA, learnable);
2486 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2488 msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
2498 dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2499 monst_bolt_monst(m_idx, y, x, GF_ICE,
2500 dam, MS_BOLT_ICE, learnable);
2511 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2513 msg_format("%^s casts a magic missile at %s.", m_name, t_name);
2523 dam = damroll(2, 6) + (rlev / 3);
2524 monst_bolt_monst(m_idx, y, x, GF_MISSILE,
2525 dam, MS_MAGIC_MISSILE, learnable);
2536 msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
2538 msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
2548 if (tr_ptr->flags3 & RF3_NO_FEAR)
2551 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2553 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2557 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2560 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2562 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2568 if (!t_ptr->monfear) fear = TRUE;
2570 t_ptr->monfear += randint0(4) + 4;
2584 msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
2586 msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
2587 (streq(t_name, "it") ? "s" : "'s"));
2597 /* Simulate blindness with confusion */
2598 if (tr_ptr->flags3 & RF3_NO_CONF)
2601 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2603 if (see_t) msg_format("%^s is unaffected.", t_name);
2607 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2610 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2612 if (see_t) msg_format("%^s is unaffected.", t_name);
2619 if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
2621 if (see_t) msg_format("%^s is blinded!", t_name);
2625 t_ptr->confused += 12 + (byte)randint0(4);
2639 msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
2641 msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
2651 if (tr_ptr->flags3 & RF3_NO_CONF)
2654 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2656 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2660 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2663 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2665 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2672 if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
2674 if (see_t) msg_format("%^s seems confused.", t_name);
2678 t_ptr->confused += 12 + (byte)randint0(4);
2692 msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2694 msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
2695 (streq(t_name, "it") ? "s" : "'s"));
2705 if (tr_ptr->flags1 & RF1_UNIQUE)
2708 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2710 if (see_t) msg_format("%^s is unaffected.", t_name);
2714 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2717 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2719 if (see_t) msg_format("%^s is unaffected.", t_name);
2728 if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
2730 if (see_t) msg_format("%^s starts moving slower.", t_name);
2734 t_ptr->slow = MIN(200, t_ptr->slow + 50);
2748 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
2750 msg_format("%^s stares intently at %s.", m_name, t_name);
2760 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2761 (tr_ptr->flags3 & RF3_NO_STUN))
2764 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2766 if (see_t) msg_format("%^s is unaffected.", t_name);
2770 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2773 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2775 if (see_t) msg_format("%^s is unaffected.", t_name);
2782 if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
2784 if (see_t) msg_format("%^s is paralyzed!", t_name);
2788 t_ptr->stunned += randint1(4) + 4;
2803 msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name);
2805 msg_format("%^s concentrates on %s body.", m_name, m_poss);
2815 /* Allow quick speed increases to base+10 */
2819 if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
2821 if (see_m) msg_format("%^s starts moving faster.", m_name);
2825 m_ptr->fast = MIN(200, m_ptr->fast + 100);
2826 if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
2836 msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
2838 msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
2848 dam = 20; /* Dummy power */
2849 monst_breath_monst(m_idx, y, x, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, learnable);
2860 msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
2862 msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
2873 m_ptr->hp += (rlev * 6);
2876 if (m_ptr->hp >= m_ptr->maxhp)
2879 m_ptr->hp = m_ptr->maxhp;
2886 msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
2888 msg_format("%^s looks completely healed!", m_name);
2899 /* Partially healed */
2905 msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
2907 msg_format("%^s looks healthier.", m_name);
2917 /* Redraw (later) if needed */
2918 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
2919 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
2929 if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
2931 if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
2946 msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
2948 msg_format("%^s casts a Globe of Invulnerability.", m_name);
2958 if (!m_ptr->invulner) m_ptr->invulner = randint1(4) + 4;
2960 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
2961 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
2969 msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
2971 msg_format("%^s blinks away.", m_name);
2976 teleport_away(m_idx, 10, FALSE);
2985 msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
2987 msg_format("%^s teleports away.", m_name);
2991 teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
2993 if (los(py, px, m_ptr->fy, m_ptr->fx) && !world_monster && see_m)
2995 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2997 u32b flgs[TR_FLAG_SIZE];
2998 object_type *o_ptr = &inventory[i];
3000 if (cursed_p(o_ptr)) continue;
3002 object_flags(o_ptr, flgs);
3004 if((have_flag(flgs, TR_TELEPORT)) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
3007 cptr msg = "¤Ä¤¤¤Æ¤¤¤¤Þ¤¹¤«¡©";
3009 cptr msg = "Do you follow it? ";
3012 if(get_check_strict(msg, CHECK_OKAY_CANCEL))
3016 teleport_player(200);
3018 msg_print("¼ºÇÔ¡ª");
3020 msg_print("Failed!");
3023 else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
3024 p_ptr->energy_need = ENERGY_NEED();
3036 if(m_ptr->r_idx = MON_DIO) who == 1;
3037 else if(m_ptr->r_idx = MON_WONG) who == 3;
3039 if(!process_the_world(randint1(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
3045 switch (m_ptr->r_idx)
3048 /* Moved to process_monster(), like multiplication */
3059 msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£", m_name);
3061 msg_format("%^s throws some hand grenades.", m_name);
3071 int num = 1 + randint1(3);
3072 for (k = 0; k < num; k++)
3074 count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, 0);
3078 if (known && !see_t && count)
3085 if (r_ptr->d_char == 'B')
3092 msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
3094 msg_format("%^s suddenly go out of your sight!", m_name);
3097 teleport_away(m_idx, 10, FALSE);
3098 p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
3107 msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍ¤¿¡£", m_name, t_name);
3109 msg_format("%^s holds %s, and drops from the sky.", m_name, t_name);
3119 dam = damroll(4, 8);
3121 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, FALSE);
3122 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100);
3126 if (tr_ptr->flags7 & RF7_CAN_FLY)
3129 if (see_t) msg_format("%^s¤ÏÀŤ«¤ËÃåÃϤ·¤¿¡£", t_name);
3131 if (see_t) msg_format("%^s floats gently down to the ground.", t_name);
3137 if (see_t) msg_format("%^s¤ÏÃÏÌ̤ËᤤĤ±¤é¤ì¤¿¡£", t_name);
3139 if (see_t) msg_format("%^s crashed into the ground.", t_name);
3141 dam += damroll(6, 8);
3148 /* Mega hack -- this special action deals damage to the player. Therefore the code of "eyeeye" is necessary.
3151 get_damage = take_hit(DAMAGE_NOESCAPE, dam, m_name, -1);
3152 if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
3155 msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
3157 char m_name_self[80];
3160 monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
3162 msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
3164 project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
3165 set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
3169 mon_take_hit_mon(t_idx, dam, &fear, extract_note_dies(real_r_ptr(t_ptr)), m_idx);
3174 /* Something is wrong */
3188 msg_format("%^s¤¬%s¤ò°ú¤Ìᤷ¤¿¡£", m_name, t_name);
3190 msg_format("%^s commands %s to return.", m_name, t_name);
3200 if (tr_ptr->flagsr & RFR_RES_TELE)
3202 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3206 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3208 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3210 msg_format("%^s is unaffected!", t_name);
3215 resists_tele = TRUE;
3217 else if (tr_ptr->level > randint1(100))
3221 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3223 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3225 msg_format("%^s resists!", t_name);
3230 resists_tele = TRUE;
3236 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
3237 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100);
3250 msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
3252 msg_format("%^s teleports %s away.", m_name, t_name);
3262 if (tr_ptr->flagsr & RFR_RES_TELE)
3264 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3268 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3270 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3272 msg_format("%^s is unaffected!", t_name);
3277 resists_tele = TRUE;
3279 else if (tr_ptr->level > randint1(100))
3283 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3285 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3287 msg_format("%^s resists!", t_name);
3292 resists_tele = TRUE;
3298 if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5);
3299 else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE);
3305 /* RF6_TELE_LEVEL */
3312 msg_format("%^s¤¬%s¤Î¤ò»Ø¤µ¤·¤¿¡£", m_name, t_name);
3314 msg_format("%^s gestures at %s's feet.", m_name, t_name);
3323 if (tr_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE))
3326 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3328 if (see_t) msg_format("%^s is unaffected!", t_name);
3331 else if ((tr_ptr->flags1 & RF1_QUESTOR) ||
3332 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
3335 if (see_t) msg_format("%^s¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", t_name);
3337 if (see_t) msg_format("%^s resist the effects!", t_name);
3340 else teleport_level((t_idx == p_ptr->riding) ? 0 : t_idx);
3352 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
3354 msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
3364 dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
3365 monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
3366 dam, MS_PSY_SPEAR, learnable);
3376 msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
3378 msg_format("%^s gestures in shadow.", m_name);
3385 msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3387 msg_format("%^s is surrounded by darkness.", t_name);
3398 (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL, MS_DARKNESS);
3412 msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
3414 msg_format("%^s casts a spell and cackles evilly.", m_name);
3420 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3422 msg_format("%^s mumbles.", m_name);
3427 trap_creation(y, x);
3433 /* Not implemented */
3436 /* RF6_RAISE_DEAD */
3444 if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3446 if (blind) msg_format("%^s mumbles.", m_name);
3450 else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3452 else msg_format("%^s casts a spell to revive corpses.", m_name);
3460 animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
3471 if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3474 msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
3476 msg_format("%^s magically summons guardians of dungeons.", m_name);
3482 msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
3483 ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
3485 msg_format("%^s magically summons %s %s.", m_name, m_poss,
3486 ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
3497 switch (m_ptr->r_idx)
3503 int num = 4 + randint1(3);
3504 for (k = 0; k < num; k++)
3506 count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
3513 int num = 2 + randint1(3);
3514 for (k = 0; k < num; k++)
3516 count += summon_named_creature(m_idx, y, x, MON_IE, 0);
3522 case MON_ZOMBI_SERPENT:
3523 if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6))
3528 msg_print("ÃÏÌ̤«¤é¿å¤¬¿á¤½Ð¤·¤¿¡ª");
3530 msg_print("Water blew off from the ground!");
3533 project(t_idx, 8, y, x, 3, GF_WATER_FLOW, PROJECT_GRID | PROJECT_HIDE, -1);
3537 int num = 2 + randint1(3);
3538 for (k = 0; k < num; k++)
3540 count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
3547 int num = randint1(3);
3548 for (k = 0; k < num; k++)
3550 count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, 0);
3557 int num = 2 + randint1(3);
3558 for (k = 0; k < num; k++)
3560 count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP));
3566 summon_kin_type = r_ptr->d_char;
3568 for (k = 0; k < 4; k++)
3570 count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP));
3575 if (known && !see_t && count)
3591 msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3593 msg_format("%^s magically summons Cyberdemons!", m_name);
3603 if (is_friendly(m_ptr))
3605 count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP));
3609 count += summon_cyber(m_idx, y, x);
3612 if (known && !see_t && count)
3628 msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
3630 msg_format("%^s magically summons help!", m_name);
3640 count += summon_specific(m_idx, y, x, rlev, 0, (u_mode));
3642 if (known && !see_t && count)
3649 /* RF6_S_MONSTERS */
3658 msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
3660 msg_format("%^s magically summons monsters!", m_name);
3670 for (k = 0; k < s_num_6; k++)
3672 count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | u_mode));
3675 if (known && !see_t && count)
3691 msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
3693 msg_format("%^s magically summons ants.", m_name);
3703 for (k = 0; k < s_num_6; k++)
3705 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP));
3708 if (known && !see_t && count)
3724 msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
3726 msg_format("%^s magically summons spiders.", m_name);
3736 for (k = 0; k < s_num_6; k++)
3738 count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP));
3741 if (known && !see_t && count)
3757 msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
3759 msg_format("%^s magically summons hounds.", m_name);
3769 for (k = 0; k < s_num_4; k++)
3771 count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP));
3774 if (known && !see_t && count)
3790 msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
3792 msg_format("%^s magically summons hydras.", m_name);
3802 for (k = 0; k < s_num_4; k++)
3804 count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP));
3807 if (known && !see_t && count)
3823 msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
3825 msg_format("%^s magically summons an angel!", m_name);
3838 if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
3840 num += r_ptr->level/40;
3843 for (k = 0; k < num; k++)
3845 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP));
3849 if (known && !see_t && count)
3865 msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3867 msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
3877 for (k = 0; k < 1; k++)
3879 count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP));
3882 if (known && !see_t && count)
3898 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
3900 msg_format("%^s magically summons undead.", m_name);
3910 for (k = 0; k < 1; k++)
3912 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP));
3915 if (known && !see_t && count)
3931 msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3933 msg_format("%^s magically summons a dragon!", m_name);
3943 for (k = 0; k < 1; k++)
3945 count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP));
3948 if (known && !see_t && count)
3955 /* RF6_S_HI_UNDEAD */
3964 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
3966 msg_format("%^s magically summons undead.", m_name);
3976 for (k = 0; k < s_num_6; k++)
3978 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | u_mode));
3981 if (known && !see_t && count)
3988 /* RF6_S_HI_DRAGON */
3997 msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3999 msg_format("%^s magically summons ancient dragons!", m_name);
4009 for (k = 0; k < s_num_4; k++)
4011 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | u_mode));
4014 if (known && !see_t && count)
4021 /* RF6_S_AMBERITES */
4030 msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
4032 msg_format("%^s magically summons Lords of Amber!", m_name);
4042 for (k = 0; k < s_num_4; k++)
4044 count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4047 if (known && !see_t && count)
4063 msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
4065 msg_format("%^s magically summons special opponents!", m_name);
4075 for (k = 0; k < s_num_4; k++)
4077 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4080 if (known && !see_t && count)
4091 if (tr_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
4097 msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
4099 msg_format("%^s flees in terror!", t_name);
4104 if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
4106 if (thrown_spell != 167) /* Not RF6_SPECIAL */
4108 if (p_ptr->mane_num == MAX_MANE)
4111 for (i = 0; i < p_ptr->mane_num - 1; i++)
4113 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
4114 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
4117 p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
4118 p_ptr->mane_dam[p_ptr->mane_num] = dam;
4122 p_ptr->redraw |= (PR_MANE);
4126 /* Remember what the monster did, if we saw it */
4127 if (see_m && is_original_ap(m_ptr))
4130 if (thrown_spell < 32*4)
4132 r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
4133 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4137 else if (thrown_spell < 32*5)
4139 r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
4140 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4144 else if (thrown_spell < 32*6)
4146 r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
4147 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4151 /* Always take note of monsters that kill you */
4152 if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
4154 r_ptr->r_deaths++; /* Ignore appearance difference */
4157 /* A spell was cast */