3 /* Purpose: Monster spells (attack monster) */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
17 * Monster casts a breath (or ball) attack at another monster.
18 * Pass over any monsters that may be in the way
19 * Affect grids, objects, monsters, and the player
21 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
23 int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_MONSTER;
25 monster_type *m_ptr = &m_list[m_idx];
26 monster_race *r_ptr = &r_info[m_ptr->r_idx];
28 /* Determine the radius of the blast */
29 if (rad < 1 && breath) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
31 /* Handle breath attacks */
32 if (breath) rad = 0 - rad;
34 if (typ == GF_ROCKET) flg |= PROJECT_STOP;
36 (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
41 * Monster casts a bolt at another monster
42 * Stop if we hit a monster
43 * Affect monsters and the player
45 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
47 int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_MONSTER | PROJECT_REFLECTABLE;
49 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
52 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
54 int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU | PROJECT_MONSTER;
56 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
60 * Determine if a beam spell will hit the target.
62 static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
70 bool friend = is_pet(m_ptr);
72 /* Check the projection path */
73 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
75 /* No grid is ever projectable from itself */
76 if (!grid_n) return (FALSE);
78 for (i = 0; i < grid_n; i++)
80 y = GRID_Y(grid_g[i]);
81 x = GRID_X(grid_g[i]);
83 if (y == y2 && x == x2)
85 else if (friend && cave[y][x].m_idx > 0 &&
86 !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
88 /* Friends don't shoot friends */
92 if (friend && y == py && x == px)
100 static bool breath_direct(int y1, int x1, int y2, int x2, int rad, bool disint_ball, bool friend)
102 /* Must be the same as projectable() */
110 byte gx[1024], gy[1024];
117 /* Check the projection path */
118 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, disint_ball ? PROJECT_DISI : 0);
119 breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y2, x2, disint_ball, FALSE);
121 for (i = 0; i < grids; i++)
123 /* Extract the location */
127 if (y == y2 && x == x2)
129 if (y == py && x == px)
134 if (friend && hityou)
140 * Monster tries to 'cast a spell' (or breath, etc)
141 * at another monster.
143 * The player is only disturbed if able to be affected by the spell.
145 bool monst_spell_monst(int m_idx)
149 int chance, thrown_spell, count = 0;
154 u32b p_mode = 0L, u_mode = 0L;
155 int s_num_6 = (easy_band ? 2 : 6);
156 int s_num_4 = (easy_band ? 1 : 4);
158 byte spell[96], num = 0;
165 monster_type *m_ptr = &m_list[m_idx];
168 monster_race *r_ptr = &r_info[m_ptr->r_idx];
169 monster_race *tr_ptr;
173 bool wake_up = FALSE;
176 bool blind = (p_ptr->blind ? TRUE : FALSE);
178 bool see_m = m_ptr->ml;
179 bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
180 bool learnable = (see_m && maneable && !world_monster);
186 bool pet = is_pet(m_ptr);
188 /* Prepare flags for summoning */
189 if (pet) p_mode |= PM_FORCE_PET;
190 if (!pet) u_mode |= PM_ALLOW_UNIQUE;
192 /* Cannot cast spells when confused */
193 if (m_ptr->confused) return (FALSE);
195 /* Hack -- Extract the spell probability */
196 chance = (r_ptr->freq_inate + r_ptr->freq_spell) / 2;
198 /* Not allowed to cast spells */
199 if (!chance) return (FALSE);
201 if (randint0(100) >= chance) return (FALSE);
203 if (p_ptr->inside_battle)
205 start = randint1(m_max-1)+m_max;
206 if(randint0(2)) plus = -1;
208 else start = m_max + 1;
210 /* Scan thru all monsters */
211 for (i = start; ((i < start + m_max) && (i > start - m_max)); i+=plus)
213 /* The monster itself isn't a target */
214 int dummy = (i % m_max);
215 if (!dummy) continue;
218 t_ptr = &m_list[t_idx];
219 tr_ptr = &r_info[t_ptr->r_idx];
221 /* Paranoia -- Skip dead monsters */
222 if (!t_ptr->r_idx) continue;
226 if (pet_t_m_idx && (dummy != pet_t_m_idx) && !los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
229 /* Monster must be 'an enemy' */
230 if (!are_enemies(m_ptr, t_ptr)) continue;
232 /* Extract the racial spell flags */
237 /* Monster must be projectable */
238 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
240 bool success = FALSE;
243 if ((m_ptr->target_y == t_ptr->fy) && (m_ptr->target_x == t_ptr->fx))
247 f4 &= (RF4_INDIRECT_MASK);
248 f5 &= (RF5_INDIRECT_MASK);
249 f6 &= (RF6_INDIRECT_MASK);
253 if (!success) continue;
258 /* OK -- we've got a target */
262 /* Extract the monster level */
263 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
268 f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
271 if (dun_level && (!p_ptr->inside_quest || (p_ptr->inside_quest < MIN_RANDOM_QUEST)) && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC))
273 f4 &= (RF4_NOMAGIC_MASK);
274 f5 &= (RF5_NOMAGIC_MASK);
275 f6 &= (RF6_NOMAGIC_MASK);
278 if (p_ptr->inside_arena || p_ptr->inside_battle)
280 f4 &= ~(RF4_SUMMON_MASK);
281 f5 &= ~(RF5_SUMMON_MASK);
282 f6 &= ~(RF6_SUMMON_MASK);
284 if (p_ptr->inside_battle && !one_in_(3))
289 if (!(p_ptr->pet_extra_flags & PF_TELEPORT) && pet)
291 f6 &= ~((RF6_BLINK | RF6_TPORT | RF6_TELE_AWAY));
294 if (m_idx == p_ptr->riding)
296 f4 &= ~(RF4_RIDING_MASK);
297 f5 &= ~(RF5_RIDING_MASK);
298 f6 &= ~(RF6_RIDING_MASK);
301 if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL) && pet)
303 f4 &= ~(RF4_ATTACK_MASK);
304 f5 &= ~(RF5_ATTACK_MASK);
305 f6 &= ~(RF6_ATTACK_MASK);
308 if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL) && pet)
310 f4 &= ~(RF4_SUMMON_MASK);
311 f5 &= ~(RF5_SUMMON_MASK);
312 f6 &= ~(RF6_SUMMON_MASK);
315 /* Prevent collateral damage */
316 if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && pet && (m_idx != p_ptr->riding))
318 int dist = distance(py, px, y, x);
320 /* Expected breath radius */
321 int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
325 f4 &= ~(RF4_BALL_MASK);
326 f5 &= ~(RF5_BALL_MASK);
327 f6 &= ~(RF6_BALL_MASK);
331 f4 &= ~(RF4_BIG_BALL_MASK);
332 f5 &= ~(RF5_BIG_BALL_MASK);
333 f6 &= ~(RF6_BIG_BALL_MASK);
336 if (((f4 & RF4_BEAM_MASK) ||
337 (f5 & RF5_BEAM_MASK) ||
338 (f6 & RF6_BEAM_MASK)) &&
339 !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
341 f4 &= ~(RF4_BEAM_MASK);
342 f5 &= ~(RF5_BEAM_MASK);
343 f6 &= ~(RF6_BEAM_MASK);
346 if (((f4 & RF4_BREATH_MASK) ||
347 (f5 & RF5_BREATH_MASK) ||
348 (f6 & RF6_BREATH_MASK)) &&
349 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, FALSE, TRUE))
351 f4 &= ~(RF4_BREATH_MASK);
352 f5 &= ~(RF5_BREATH_MASK);
353 f6 &= ~(RF6_BREATH_MASK);
355 else if ((f4 & RF4_BR_DISI) &&
356 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, TRUE, TRUE))
358 f4 &= ~(RF4_BR_DISI);
362 /* Remove some spells if necessary */
363 if (!stupid_monsters)
365 /* Check for a clean bolt shot */
366 if (((f4 & RF4_BOLT_MASK) ||
367 (f5 & RF5_BOLT_MASK) ||
368 (f6 & RF6_BOLT_MASK)) &&
369 !(r_ptr->flags2 & RF2_STUPID) &&
370 !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
372 f4 &= ~(RF4_BOLT_MASK);
373 f5 &= ~(RF5_BOLT_MASK);
374 f6 &= ~(RF6_BOLT_MASK);
377 /* Check for a possible summon */
378 if (((f4 & RF4_SUMMON_MASK) ||
379 (f5 & RF5_SUMMON_MASK) ||
380 (f6 & RF6_SUMMON_MASK)) &&
381 !(r_ptr->flags2 & RF2_STUPID) &&
382 !(summon_possible(t_ptr->fy, t_ptr->fx)))
384 /* Remove summoning spells */
385 f4 &= ~(RF4_SUMMON_MASK);
386 f5 &= ~(RF5_SUMMON_MASK);
387 f6 &= ~(RF6_SUMMON_MASK);
390 /* Hack -- allow "desperate" spells */
391 if ((r_ptr->flags2 & RF2_SMART) &&
392 (m_ptr->hp < m_ptr->maxhp / 10) &&
393 (randint0(100) < 50))
395 /* Require intelligent spells */
396 f4 &= (RF4_INT_MASK);
397 f5 &= (RF5_INT_MASK);
398 f6 &= (RF6_INT_MASK);
403 if (!f4 && !f5 && !f6) return (FALSE);
405 /* Extract the "inate" spells */
406 for (k = 0; k < 32; k++)
408 if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
411 /* Extract the "normal" spells */
412 for (k = 0; k < 32; k++)
414 if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
417 /* Extract the "bizarre" spells */
418 for (k = 0; k < 32; k++)
420 if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
424 if (!num) return (FALSE);
426 /* Stop if player is dead or gone */
427 if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
429 /* Handle "leaving" */
430 if (p_ptr->leaving) return (FALSE);
432 /* Get the monster name (or "it") */
433 monster_desc(m_name, m_ptr, 0x00);
435 /* Get the monster possessive ("his"/"her"/"its") */
436 monster_desc(m_poss, m_ptr, 0x22);
438 /* Get the target's name (or "it") */
439 monster_desc(t_name, t_ptr, 0x00);
441 /* Hack -- Get the "died from" name */
442 monster_desc(ddesc, m_ptr, 0x88);
444 /* Choose a spell to cast */
445 thrown_spell = spell[randint0(num)];
448 see_either = (see_m || see_t);
449 see_both = (see_m && see_t);
451 /* Can the player be aware of this attack? */
452 known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
454 if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
456 /* Check for spell failure (inate attacks never fail) */
457 if ((thrown_spell >= 128) && m_ptr->stunned && one_in_(2))
461 if (thrown_spell != (160+7)) /* Not RF6_SPECIAL */
464 msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
466 msg_format("%^s tries to cast a spell, but fails.", m_name);
473 switch (thrown_spell)
483 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
485 msg_format("%^s shrieks at %s.", m_name, t_name);
525 msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
527 msg_format("%^s shoots something.", m_name);
534 msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
536 msg_format("%^s fires a rocket at %s.", m_name, t_name);
547 dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
548 monst_breath_monst(m_idx, y, x, GF_ROCKET,
549 dam, 2, FALSE, MS_ROCKET, learnable);
564 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
566 msg_format("%^s makes a strange noise.", m_name);
573 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
575 msg_format("%^s fires an arrow at %s.", m_name, t_name);
588 dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
589 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
627 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
629 msg_format("%^s breathes.", m_name);
636 msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
638 msg_format("%^s breathes acid at %s.", m_name, t_name);
651 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
652 monst_breath_monst(m_idx, y, x, GF_ACID,
653 dam,0, TRUE, MS_BR_ACID, learnable);
670 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
672 msg_format("%^s breathes.", m_name);
679 msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
681 msg_format("%^s breathes lightning at %s.", m_name, t_name);
694 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
695 monst_breath_monst(m_idx, y, x, GF_ELEC,
696 dam,0, TRUE, MS_BR_ELEC, learnable);
713 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
715 msg_format("%^s breathes.", m_name);
722 msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
724 msg_format("%^s breathes fire at %s.", m_name, t_name);
737 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
738 monst_breath_monst(m_idx, y, x, GF_FIRE,
739 dam,0, TRUE, MS_BR_FIRE, learnable);
756 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
758 msg_format("%^s breathes.", m_name);
765 msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
767 msg_format("%^s breathes frost at %s.", m_name, t_name);
780 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
781 monst_breath_monst(m_idx, y, x, GF_COLD,
782 dam,0, TRUE, MS_BR_COLD, learnable);
798 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
800 msg_format("%^s breathes.", m_name);
807 msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
809 msg_format("%^s breathes gas at %s.", m_name, t_name);
822 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
823 monst_breath_monst(m_idx, y, x, GF_POIS,
824 dam,0, TRUE, MS_BR_POIS, learnable);
841 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
843 msg_format("%^s breathes.", m_name);
850 msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
852 msg_format("%^s breathes nether at %s.", m_name, t_name);
865 dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
866 monst_breath_monst(m_idx, y, x, GF_NETHER,
867 dam,0, TRUE, MS_BR_NETHER, learnable);
884 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
886 msg_format("%^s breathes.", m_name);
893 msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
895 msg_format("%^s breathes light at %s.", m_name, t_name);
908 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
909 monst_breath_monst(m_idx, y, x, GF_LITE,
910 dam,0, TRUE, MS_BR_LITE, learnable);
927 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
929 msg_format("%^s breathes.", m_name);
936 msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
938 msg_format("%^s breathes darkness at %s.", m_name, t_name);
951 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
952 monst_breath_monst(m_idx, y, x, GF_DARK,
953 dam,0, TRUE, MS_BR_DARK, learnable);
970 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
972 msg_format("%^s breathes.", m_name);
979 msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
981 msg_format("%^s breathes confusion at %s.", m_name, t_name);
994 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
995 monst_breath_monst(m_idx, y, x, GF_CONFUSION,
996 dam,0, TRUE, MS_BR_CONF, learnable);
1010 if (m_ptr->r_idx == MON_JAIAN)
1012 msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
1014 msg_format("'Booooeeeeee'");
1019 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1021 msg_format("%^s breathes.", m_name);
1028 msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1030 msg_format("%^s breathes sound at %s.", m_name, t_name);
1040 sound(SOUND_BREATH);
1043 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1044 monst_breath_monst(m_idx, y, x, GF_SOUND,
1045 dam,0, TRUE, MS_BR_SOUND, learnable);
1062 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1064 msg_format("%^s breathes.", m_name);
1071 msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1073 msg_format("%^s breathes chaos at %s.", m_name, t_name);
1083 sound(SOUND_BREATH);
1086 dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
1087 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1088 dam,0, TRUE, MS_BR_CHAOS, learnable);
1105 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1107 msg_format("%^s breathes.", m_name);
1114 msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1116 msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
1126 sound(SOUND_BREATH);
1129 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1130 monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
1131 dam,0, TRUE, MS_BR_DISEN, learnable);
1148 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1150 msg_format("%^s breathes.", m_name);
1157 msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1159 msg_format("%^s breathes nexus at %s.", m_name, t_name);
1169 sound(SOUND_BREATH);
1172 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1173 monst_breath_monst(m_idx, y, x, GF_NEXUS,
1174 dam,0, TRUE, MS_BR_NEXUS, learnable);
1191 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1193 msg_format("%^s breathes.", m_name);
1200 msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1202 msg_format("%^s breathes time at %s.", m_name, t_name);
1212 sound(SOUND_BREATH);
1215 dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
1216 monst_breath_monst(m_idx, y, x, GF_TIME,
1217 dam,0, TRUE, MS_BR_TIME, learnable);
1234 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1236 msg_format("%^s breathes.", m_name);
1243 msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1245 msg_format("%^s breathes inertia at %s.", m_name, t_name);
1255 sound(SOUND_BREATH);
1258 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1259 monst_breath_monst(m_idx, y, x, GF_INERTIA,
1260 dam,0, TRUE, MS_BR_INERTIA, learnable);
1277 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1279 msg_format("%^s breathes.", m_name);
1286 msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1288 msg_format("%^s breathes gravity at %s.", m_name, t_name);
1298 sound(SOUND_BREATH);
1301 dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
1302 monst_breath_monst(m_idx, y, x, GF_GRAVITY,
1303 dam,0, TRUE, MS_BR_GRAVITY, learnable);
1317 if (m_ptr->r_idx == MON_BOTEI)
1319 msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
1321 msg_format("'Boty-Build cutter!!!'");
1326 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1328 msg_format("%^s breathes.", m_name);
1335 msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1337 msg_format("%^s breathes shards at %s.", m_name, t_name);
1347 sound(SOUND_BREATH);
1350 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1351 monst_breath_monst(m_idx, y, x, GF_SHARDS,
1352 dam,0, TRUE, MS_BR_SHARDS, learnable);
1369 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1371 msg_format("%^s breathes.", m_name);
1378 msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1380 msg_format("%^s breathes plasma at %s.", m_name, t_name);
1390 sound(SOUND_BREATH);
1393 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1394 monst_breath_monst(m_idx, y, x, GF_PLASMA,
1395 dam,0, TRUE, MS_BR_PLASMA, learnable);
1412 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1414 msg_format("%^s breathes.", m_name);
1421 msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1423 msg_format("%^s breathes force at %s.", m_name, t_name);
1433 sound(SOUND_BREATH);
1436 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1437 monst_breath_monst(m_idx, y, x, GF_FORCE,
1438 dam,0, TRUE, MS_BR_FORCE, learnable);
1454 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1456 msg_format("%^s breathes.", m_name);
1463 msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1465 msg_format("%^s breathes mana at %s.", m_name, t_name);
1475 sound(SOUND_BREATH);
1478 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1479 monst_breath_monst(m_idx, y, x, GF_MANA,
1480 dam,0, TRUE, MS_BR_MANA, learnable);
1497 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1499 msg_format("%^s mumbles.", m_name);
1506 msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
1508 msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
1519 dam = (rlev + damroll(10, 6));
1520 monst_breath_monst(m_idx, y, x, GF_NUKE,
1521 dam, 2, FALSE, MS_BALL_NUKE, learnable);
1526 /* RF4_RF4_BR_NUKE */
1538 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1540 msg_format("%^s breathes.", m_name);
1547 msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1549 msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
1559 sound(SOUND_BREATH);
1562 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1563 monst_breath_monst(m_idx, y, x, GF_NUKE,
1564 dam,0, TRUE, MS_BR_NUKE, learnable);
1580 msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1582 msg_format("%^s mumbles frighteningly.", m_name);
1589 msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
1591 msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
1602 dam = (rlev * 2) + damroll(10, 10);
1603 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1604 dam, 4, FALSE, MS_BALL_CHAOS, learnable);
1621 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1623 msg_format("%^s breathes.", m_name);
1630 msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1632 msg_format("%^s breathes disintegration at %s.", m_name, t_name);
1642 sound(SOUND_BREATH);
1645 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1646 monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
1647 dam,0, TRUE, MS_BR_DISI, learnable);
1663 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1665 msg_format("%^s mumbles.", m_name);
1672 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1674 msg_format("%^s casts an acid ball at %s.", m_name, t_name);
1685 dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1686 monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
1703 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1705 msg_format("%^s mumbles.", m_name);
1712 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1714 msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
1725 dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1726 monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
1740 if (m_ptr->r_idx == MON_ROLENTO)
1744 msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
1746 msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
1749 msg_format("%^s throws something.", m_name);
1751 msg_format("%^s throws a hand grenade.", m_name);
1759 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1761 msg_format("%^s mumbles.", m_name);
1768 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1770 msg_format("%^s casts a fire ball at %s.", m_name, t_name);
1782 dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1783 monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
1800 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1802 msg_format("%^s mumbles.", m_name);
1809 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1811 msg_format("%^s casts a frost ball at %s.", m_name, t_name);
1822 dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1823 monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
1840 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1842 msg_format("%^s mumbles.", m_name);
1849 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1851 msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
1862 dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1863 monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
1880 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1882 msg_format("%^s mumbles.", m_name);
1889 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1891 msg_format("%^s casts a nether ball at %s.", m_name, t_name);
1902 dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
1903 monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
1920 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1922 msg_format("%^s mumbles.", m_name);
1929 msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
1931 msg_format("%^s gestures fluidly at %s.", m_name, t_name);
1935 msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
1937 msg_format("%^s is engulfed in a whirlpool.", t_name);
1948 dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
1949 monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
1966 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1968 msg_format("%^s mumbles powerfully.", m_name);
1975 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
1977 msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
1988 dam = (rlev * 4) + 50 + damroll(10, 10);
1989 monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
2006 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2008 msg_format("%^s mumbles powerfully.", m_name);
2015 msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2017 msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
2028 dam = (rlev * 4) + 50 + damroll(10, 10);
2029 monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
2034 /* RF5_DRAIN_MANA */
2038 int power = (randint1(rlev) / 2) + 1;
2044 msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2046 msg_format("%^s draws psychic energy from %s.", m_name, t_name);
2051 /* Heal the monster */
2052 if (m_ptr->hp < m_ptr->maxhp)
2054 if (!tr_ptr->flags4 && !tr_ptr->flags5 && !tr_ptr->flags6)
2059 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2061 msg_format("%^s is unaffected!", t_name);
2069 m_ptr->hp += 6 * power;
2070 if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
2072 /* Redraw (later) if needed */
2073 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
2074 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
2076 /* Special message */
2080 msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", m_name);
2082 msg_format("%^s appears healthier.", m_name);
2094 /* RF5_MIND_BLAST */
2100 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2102 msg_format("%^s gazes intently at %s.", m_name, t_name);
2107 dam = damroll(7, 7);
2108 /* Attempt a saving throw */
2109 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2110 (tr_ptr->flags3 & RF3_NO_CONF) ||
2111 (tr_ptr->flags3 & RF3_RES_ALL) ||
2112 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2114 /* No obvious effect */
2117 /* Memorize a flag */
2118 if (tr_ptr->flags3 & (RF3_RES_ALL))
2120 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2122 else if (tr_ptr->flags3 & (RF3_NO_CONF))
2124 tr_ptr->r_flags3 |= (RF3_NO_CONF);
2128 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2130 msg_format("%^s is unaffected!", t_name);
2140 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2142 msg_format("%^s is blasted by psionic energy.", t_name);
2147 t_ptr->confused += randint0(4) + 4;
2150 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
2152 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2162 /* RF5_BRAIN_SMASH */
2168 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2170 msg_format("%^s gazes intently at %s.", m_name, t_name);
2175 dam = damroll(12, 12);
2176 /* Attempt a saving throw */
2177 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2178 (tr_ptr->flags3 & RF3_NO_CONF) ||
2179 (tr_ptr->flags3 & RF3_RES_ALL) ||
2180 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2182 /* No obvious effect */
2185 /* Memorize a flag */
2186 if (tr_ptr->flags3 & (RF3_RES_ALL))
2188 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2190 else if (tr_ptr->flags3 & (RF3_NO_CONF))
2192 tr_ptr->r_flags3 |= (RF3_NO_CONF);
2196 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2198 msg_format("%^s is unaffected!", t_name);
2208 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2210 msg_format("%^s is blasted by psionic energy.", t_name);
2215 t_ptr->confused += randint0(4) + 4;
2216 t_ptr->slow = MIN(200, t_ptr->slow + 10);
2217 t_ptr->stunned += randint0(4) + 4;
2220 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
2222 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2240 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2242 msg_format("%^s points at %s and curses.", m_name, t_name);
2252 dam = damroll(3, 8);
2253 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2254 (tr_ptr->flags3 & RF3_RES_ALL))
2256 /* Memorize a flag */
2257 if (tr_ptr->flags3 & (RF3_RES_ALL))
2259 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2262 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2264 if (see_both) msg_format("%^s resists!", t_name);
2270 mon_take_hit_mon(FALSE, t_idx, dam, &fear, NULL, m_idx);
2286 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2288 msg_format("%^s points at %s and curses horribly.", m_name, t_name);
2298 dam = damroll(8, 8);
2299 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2300 (tr_ptr->flags3 & RF3_RES_ALL))
2302 /* Memorize a flag */
2303 if (tr_ptr->flags3 & (RF3_RES_ALL))
2305 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2308 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2310 if (see_both) msg_format("%^s resists!", t_name);
2316 mon_take_hit_mon(FALSE, t_idx, dam, &fear, NULL, m_idx);
2333 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
2335 msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
2345 dam = damroll(10, 15);
2346 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2347 (tr_ptr->flags3 & RF3_RES_ALL))
2349 /* Memorize a flag */
2350 if (tr_ptr->flags3 & (RF3_RES_ALL))
2352 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2355 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2357 if (see_both) msg_format("%^s resists!", t_name);
2363 mon_take_hit_mon(FALSE, t_idx, dam, &fear, NULL, m_idx);
2379 msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
2381 msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
2391 dam = damroll(15, 15);
2392 if (((randint0(100 + rlev/2) < (tr_ptr->level + 35)) && (m_ptr->r_idx != MON_KENSHIROU)) ||
2393 (tr_ptr->flags3 & RF3_RES_ALL))
2395 /* Memorize a flag */
2396 if (tr_ptr->flags3 & (RF3_RES_ALL))
2398 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2401 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2403 if (see_both) msg_format("%^s resists!", t_name);
2409 mon_take_hit_mon(FALSE, t_idx, dam, &fear, NULL, m_idx);
2425 msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2427 msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
2437 dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2438 monst_bolt_monst(m_idx, y, x, GF_ACID,
2439 dam, MS_BOLT_ACID, learnable);
2452 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2454 msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
2464 dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2465 monst_bolt_monst(m_idx, y, x, GF_ELEC,
2466 dam, MS_BOLT_ELEC, learnable);
2479 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2481 msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
2491 dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2492 monst_bolt_monst(m_idx, y, x, GF_FIRE,
2493 dam, MS_BOLT_FIRE, learnable);
2506 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2508 msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
2518 dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2519 monst_bolt_monst(m_idx, y, x, GF_COLD,
2520 dam, MS_BOLT_COLD, learnable);
2537 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2539 msg_format("%^s mumbles powerfully.", m_name);
2546 msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2548 msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
2559 dam = (rlev * 4) + 50 + damroll(10, 10);
2560 monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
2573 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2575 msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
2585 dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
2586 monst_bolt_monst(m_idx, y, x, GF_NETHER,
2587 dam, MS_BOLT_NETHER, learnable);
2600 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2602 msg_format("%^s casts a water bolt at %s.", m_name, t_name);
2612 dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2613 monst_bolt_monst(m_idx, y, x, GF_WATER,
2614 dam, MS_BOLT_WATER, learnable);
2627 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2629 msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
2639 dam = randint1(rlev * 7 / 2) + 50;
2640 monst_bolt_monst(m_idx, y, x, GF_MANA,
2641 dam, MS_BOLT_MANA, learnable);
2654 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2656 msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
2666 dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2667 monst_bolt_monst(m_idx, y, x, GF_PLASMA,
2668 dam, MS_BOLT_PLASMA, learnable);
2681 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2683 msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
2693 dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2694 monst_bolt_monst(m_idx, y, x, GF_ICE,
2695 dam, MS_BOLT_ICE, learnable);
2708 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2710 msg_format("%^s casts a magic missile at %s.", m_name, t_name);
2720 dam = damroll(2, 6) + (rlev / 3);
2721 monst_bolt_monst(m_idx, y, x, GF_MISSILE,
2722 dam, MS_MAGIC_MISSILE, learnable);
2735 msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
2737 msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
2747 if (tr_ptr->flags3 & RF3_NO_FEAR)
2750 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2752 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2756 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2759 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2761 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2767 if (!t_ptr->monfear) fear = TRUE;
2769 t_ptr->monfear += randint0(4) + 4;
2785 msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
2787 msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
2788 (streq(t_name, "it") ? "s" : "'s"));
2798 /* Simulate blindness with confusion */
2799 if (tr_ptr->flags3 & RF3_NO_CONF)
2802 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2804 if (see_t) msg_format("%^s is unaffected.", t_name);
2808 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2811 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2813 if (see_t) msg_format("%^s is unaffected.", t_name);
2820 if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
2822 if (see_t) msg_format("%^s is blinded!", t_name);
2826 t_ptr->confused += 12 + (byte)randint0(4);
2842 msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
2844 msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
2854 if (tr_ptr->flags3 & RF3_NO_CONF)
2857 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2859 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2863 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2866 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2868 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2875 if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
2877 if (see_t) msg_format("%^s seems confused.", t_name);
2881 t_ptr->confused += 12 + (byte)randint0(4);
2897 msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2899 msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
2900 (streq(t_name, "it") ? "s" : "'s"));
2910 if (tr_ptr->flags1 & RF1_UNIQUE)
2913 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2915 if (see_t) msg_format("%^s is unaffected.", t_name);
2919 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2922 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2924 if (see_t) msg_format("%^s is unaffected.", t_name);
2933 if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
2935 if (see_t) msg_format("%^s starts moving slower.", t_name);
2939 t_ptr->slow = MIN(200, t_ptr->slow + 50);
2955 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
2957 msg_format("%^s stares intently at %s.", m_name, t_name);
2967 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2968 (tr_ptr->flags3 & RF3_NO_STUN))
2971 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2973 if (see_t) msg_format("%^s is unaffected.", t_name);
2977 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2980 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2982 if (see_t) msg_format("%^s is unaffected.", t_name);
2989 if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
2991 if (see_t) msg_format("%^s is paralyzed!", t_name);
2995 t_ptr->stunned += randint1(4) + 4;
3012 msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name, m_poss);
3014 msg_format("%^s concentrates on %s body.", m_name, m_poss);
3024 /* Allow quick speed increases to base+10 */
3028 if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
3030 if (see_m) msg_format("%^s starts moving faster.", m_name);
3034 m_ptr->fast = MIN(200, m_ptr->fast + 100);
3035 if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
3047 msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
3049 msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
3059 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & RF3_RES_ALL))
3061 /* Memorize a flag */
3062 if (tr_ptr->flags3 & (RF3_RES_ALL))
3064 tr_ptr->r_flags3 |= (RF3_RES_ALL);
3067 if (see_both) msg_format("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", t_name);
3069 if (see_both) msg_format("^%s is unaffected!", t_name);
3075 if ((r_ptr->level + randint1(20)) >
3076 (tr_ptr->level + 10 + randint1(20)))
3078 t_ptr->hp = t_ptr->hp -
3079 (((s32b)((40 + randint1(20)) * t_ptr->hp)) / 100);
3081 if (t_ptr->hp < 1) t_ptr->hp = 1;
3086 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3088 if (see_both) msg_format("%^s resists!", t_name);
3107 msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
3109 msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
3120 m_ptr->hp += (rlev * 6);
3123 if (m_ptr->hp >= m_ptr->maxhp)
3126 m_ptr->hp = m_ptr->maxhp;
3133 msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
3135 msg_format("%^s looks completely healed!", m_name);
3146 /* Partially healed */
3152 msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
3154 msg_format("%^s looks healthier.", m_name);
3164 /* Redraw (later) if needed */
3165 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3166 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3176 if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
3178 if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
3195 msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3197 msg_format("%^s casts a Globe of Invulnerability.", m_name);
3207 if (!m_ptr->invulner) m_ptr->invulner = randint1(4) + 4;
3209 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3210 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3220 msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
3222 msg_format("%^s blinks away.", m_name);
3227 teleport_away(m_idx, 10, FALSE);
3235 int i, oldfy, oldfx;
3236 u32b flgs[TR_FLAG_SIZE];
3245 msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
3247 msg_format("%^s teleports away.", m_name);
3252 teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
3254 if (los(py, px, oldfy, oldfx) && !world_monster && see_m)
3256 for (i=INVEN_RARM;i<INVEN_TOTAL;i++)
3258 o_ptr = &inventory[i];
3259 if(!cursed_p(o_ptr))
3261 object_flags(o_ptr, flgs);
3263 if((have_flag(flgs, TR_TELEPORT)) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
3266 if(get_check_strict("¤Ä¤¤¤Æ¤¤¤¤Þ¤¹¤«¡©", CHECK_OKAY_CANCEL))
3268 if(get_check_strict("Do you follow it? ", CHECK_OKAY_CANCEL))
3273 teleport_player(200);
3275 msg_print("¼ºÇÔ¡ª");
3277 msg_print("Failed!");
3280 else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
3281 p_ptr->energy_need = ENERGY_NEED();
3296 if(m_ptr->r_idx = MON_DIO) who == 1;
3297 else if(m_ptr->r_idx = MON_WONG) who == 3;
3299 if(!process_the_world(randint1(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
3308 if (p_ptr->inside_arena || p_ptr->inside_battle) return FALSE;
3309 switch(m_ptr->r_idx)
3313 for (k = 0; k < 6; k++)
3315 summon_specific(m_idx, m_ptr->fy, m_ptr->fx, rlev, SUMMON_BIZARRE1, PM_ALLOW_GROUP);
3320 if (r_ptr->d_char == 'B')
3327 msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
3329 msg_format("%^s suddenly go out of your sight!", m_name);
3332 teleport_away(m_idx, 10, FALSE);
3333 p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
3338 /* Not implemented */
3344 /* Something is wrong */
3354 /* Not implemented */
3361 bool resists_tele = FALSE;
3368 msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
3370 msg_format("%^s teleports %s away.", m_name, t_name);
3380 if (tr_ptr->flags3 & RF3_RES_TELE)
3382 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & (RF3_RES_ALL)))
3386 tr_ptr->r_flags3 |= RF3_RES_TELE;
3388 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3390 msg_format("%^s is unaffected!", t_name);
3395 resists_tele = TRUE;
3397 else if (tr_ptr->level > randint1(100))
3401 tr_ptr->r_flags3 |= RF3_RES_TELE;
3403 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3405 msg_format("%^s resists!", t_name);
3410 resists_tele = TRUE;
3416 if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5);
3417 else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE);
3423 /* RF6_TELE_LEVEL */
3426 /* Not implemented */
3438 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
3440 msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
3450 dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
3451 monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
3452 dam, MS_PSY_SPEAR, learnable);
3464 msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
3466 msg_format("%^s gestures in shadow.", m_name);
3473 msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3475 msg_format("%^s is surrounded by darkness.", t_name);
3486 (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL | PROJECT_MONSTER, MS_DARKNESS);
3502 msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
3504 msg_format("%^s casts a spell and cackles evilly.", m_name);
3510 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3512 msg_format("%^s mumbles.", m_name);
3517 trap_creation(y, x);
3525 /* Not implemented */
3529 /* RF6_RAISE_DEAD */
3538 if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3540 if (blind) msg_format("%^s mumbles.", m_name);
3544 else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3546 else msg_format("%^s casts a spell to revive corpses.", m_name);
3554 animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
3558 /* RF6_SUMMON_KIN */
3567 if (m_ptr->r_idx == MON_ROLENTO)
3570 msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£",
3573 msg_format("%^s throws some hand grenades.",
3577 else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3580 msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
3582 msg_format("%^s magically summons guardians of dungeons.", m_name);
3588 msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
3589 ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
3591 msg_format("%^s magically summons %s %s.", m_name, m_poss,
3592 ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
3603 if(m_ptr->r_idx == MON_ROLENTO)
3605 int num = 1 + randint1(3);
3606 for (k = 0; k < num; k++)
3608 count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, p_mode);
3611 else if(m_ptr->r_idx == MON_THORONDOR ||
3612 m_ptr->r_idx == MON_GWAIHIR ||
3613 m_ptr->r_idx == MON_MENELDOR)
3615 int num = 4 + randint1(3);
3616 for (k = 0; k < num; k++)
3618 count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | p_mode));
3621 else if(m_ptr->r_idx == MON_LOUSY)
3623 int num = 2 + randint1(3);
3624 for (k = 0; k < num; k++)
3626 count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP | p_mode));
3629 else if(m_ptr->r_idx == MON_BULLGATES)
3631 int num = 2 + randint1(3);
3632 for (k = 0; k < num; k++)
3634 count += summon_named_creature(m_idx, y, x, 921, p_mode);
3637 else if (m_ptr->r_idx == MON_CALDARM)
3639 int num = randint1(3);
3640 for (k = 0; k < num; k++)
3642 count += summon_named_creature(m_idx, y, x, 930, p_mode);
3645 else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3647 int num = 2 + randint1(3);
3648 for (k = 0; k < num; k++)
3650 count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
3655 summon_kin_type = r_ptr->d_char;
3657 for (k = 0; k < 4; k++)
3659 count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP | p_mode));
3663 if (known && !see_t && count)
3681 msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3683 msg_format("%^s magically summons Cyberdemons!", m_name);
3693 if (is_friendly(m_ptr))
3695 count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP | p_mode));
3699 count += summon_cyber(m_idx, y, x);
3702 if (known && !see_t && count)
3720 msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
3722 msg_format("%^s magically summons help!", m_name);
3732 count += summon_specific(m_idx, y, x, rlev, 0, (p_mode | u_mode));
3734 if (known && !see_t && count)
3742 /* RF6_S_MONSTERS */
3752 msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
3754 msg_format("%^s magically summons monsters!", m_name);
3764 for (k = 0; k < s_num_6; k++)
3766 count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | p_mode | u_mode));
3769 if (known && !see_t && count)
3787 msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
3789 msg_format("%^s magically summons ants.", m_name);
3799 for (k = 0; k < s_num_6; k++)
3801 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode));
3804 if (known && !see_t && count)
3822 msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
3824 msg_format("%^s magically summons spiders.", m_name);
3834 for (k = 0; k < s_num_6; k++)
3836 count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode));
3839 if (known && !see_t && count)
3857 msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
3859 msg_format("%^s magically summons hounds.", m_name);
3869 for (k = 0; k < s_num_4; k++)
3871 count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode));
3874 if (known && !see_t && count)
3892 msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
3894 msg_format("%^s magically summons hydras.", m_name);
3904 for (k = 0; k < s_num_4; k++)
3906 count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP | p_mode));
3909 if (known && !see_t && count)
3928 msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
3930 msg_format("%^s magically summons an angel!", m_name);
3940 if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
3942 num += r_ptr->level/40;
3945 for (k = 0; k < num; k++)
3947 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP | p_mode));
3950 if (known && !see_t && count)
3968 msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3970 msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
3980 for (k = 0; k < 1; k++)
3982 count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP | p_mode));
3985 if (known && !see_t && count)
4003 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4005 msg_format("%^s magically summons undead.", m_name);
4015 for (k = 0; k < 1; k++)
4017 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP | p_mode));
4020 if (known && !see_t && count)
4038 msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4040 msg_format("%^s magically summons a dragon!", m_name);
4050 for (k = 0; k < 1; k++)
4052 count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP | p_mode));
4055 if (known && !see_t && count)
4063 /* RF6_S_HI_UNDEAD */
4073 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4075 msg_format("%^s magically summons undead.", m_name);
4085 for (k = 0; k < s_num_6; k++)
4087 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | p_mode | u_mode));
4090 if (known && !see_t && count)
4098 /* RF6_S_HI_DRAGON */
4108 msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4110 msg_format("%^s magically summons ancient dragons!", m_name);
4120 for (k = 0; k < s_num_4; k++)
4122 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | p_mode | u_mode));
4125 if (known && !see_t && count)
4133 /* RF6_S_AMBERITES */
4143 msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
4145 msg_format("%^s magically summons Lords of Amber!", m_name);
4155 for (k = 0; k < s_num_4; k++)
4157 count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
4160 if (known && !see_t && count)
4178 msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
4180 msg_format("%^s magically summons special opponents!", m_name);
4190 for (k = 0; k < s_num_4; k++)
4192 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
4195 if (known && !see_t && count)
4212 msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
4214 msg_format("%^s flees in terror!", t_name);
4219 if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
4221 if (thrown_spell != 167)
4223 if (p_ptr->mane_num == MAX_MANE)
4227 for (i = 0;i < p_ptr->mane_num-1;i++)
4229 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
4230 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
4233 p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
4234 p_ptr->mane_dam[p_ptr->mane_num] = dam;
4238 p_ptr->redraw |= (PR_MANE);
4242 /* Remember what the monster did, if we saw it */
4246 if (thrown_spell < 32*4)
4248 r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
4249 if (r_ptr->r_cast_inate < MAX_UCHAR) r_ptr->r_cast_inate++;
4253 else if (thrown_spell < 32*5)
4255 r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
4256 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4260 else if (thrown_spell < 32*6)
4262 r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
4263 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4267 /* Always take note of monsters that kill you */
4268 if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
4273 /* A spell was cast */
4277 /* No enemy found */