4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Monster spells (attack monster) */
17 * Monster casts a breath (or ball) attack at another monster.
18 * Pass over any monsters that may be in the way
19 * Affect grids, objects, monsters, and the player
21 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
23 int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
25 monster_type *m_ptr = &m_list[m_idx];
26 monster_race *r_ptr = &r_info[m_ptr->r_idx];
28 /* Determine the radius of the blast */
29 if (rad < 1 && breath) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
31 /* Handle breath attacks */
32 if (breath) rad = 0 - rad;
47 flg |= (PROJECT_HIDE | PROJECT_AIMED);
51 (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
56 * Monster casts a bolt at another monster
57 * Stop if we hit a monster
58 * Affect monsters and the player
60 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
62 int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
64 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
67 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
69 int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU;
71 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
75 * Determine if a beam spell will hit the target.
77 static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
85 bool friend = is_pet(m_ptr);
87 /* Check the projection path */
88 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
90 /* No grid is ever projectable from itself */
91 if (!grid_n) return (FALSE);
93 for (i = 0; i < grid_n; i++)
95 y = GRID_Y(grid_g[i]);
96 x = GRID_X(grid_g[i]);
98 if (y == y2 && x == x2)
100 else if (friend && cave[y][x].m_idx > 0 &&
101 !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
103 /* Friends don't shoot friends */
107 if (friend && player_bold(y, x))
115 static bool breath_direct(int y1, int x1, int y2, int x2, int rad, int typ, bool friend)
117 /* Must be the same as projectable() */
129 byte gx[1024], gy[1024];
144 case GF_DISINTEGRATE:
152 /* Check the projection path */
153 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, flg);
155 /* Project along the path */
156 for (i = 0; i < grid_n; ++i)
158 int ny = GRID_Y(grid_g[i]);
159 int nx = GRID_X(grid_g[i]);
161 if (flg & PROJECT_DISI)
163 /* Hack -- Balls explode before reaching walls */
164 if (cave_stop_disintegration(ny, nx)) break;
166 else if (flg & PROJECT_LOS)
168 /* Hack -- Balls explode before reaching walls */
169 if (!cave_los_bold(ny, nx)) break;
173 /* Hack -- Balls explode before reaching walls */
174 if (!have_flag(f_flags_bold(ny, nx), FF_PROJECT)) break;
177 /* Save the "blast epicenter" */
182 breath_shape(grid_g, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y, x, typ);
184 for (i = 0; i < grids; i++)
186 /* Extract the location */
190 if (y == y2 && x == x2)
192 if (player_bold(y, x))
197 if (friend && hityou)
203 * Get the actual center point of ball spells (rad > 1) (originally from TOband)
205 void get_project_point(int sy, int sx, int *ty, int *tx, int flg)
210 path_n = project_path(path_g, MAX_RANGE, sy, sx, *ty, *tx, flg);
215 /* Project along the path */
216 for (i = 0; i < path_n; i++)
218 sy = GRID_Y(path_g[i]);
219 sx = GRID_X(path_g[i]);
221 /* Hack -- Balls explode before reaching walls */
222 if (!have_flag(f_flags_bold(sy, sx), FF_PROJECT)) break;
230 * Monster tries to 'cast a spell' (or breath, etc)
231 * at another monster.
233 * The player is only disturbed if able to be affected by the spell.
235 bool monst_spell_monst(int m_idx)
239 int thrown_spell, count = 0;
245 int s_num_6 = (easy_band ? 2 : 6);
246 int s_num_4 = (easy_band ? 1 : 4);
248 byte spell[96], num = 0;
257 monster_type *m_ptr = &m_list[m_idx];
258 monster_type *t_ptr = NULL;
260 monster_race *r_ptr = &r_info[m_ptr->r_idx];
261 monster_race *tr_ptr = NULL;
265 bool wake_up = FALSE;
268 bool blind = (p_ptr->blind ? TRUE : FALSE);
270 bool see_m = m_ptr->ml;
271 bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
272 bool learnable = (see_m && maneable && !world_monster);
277 bool pet = is_pet(m_ptr);
279 bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level
280 && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
282 bool resists_tele = FALSE;
284 /* Prepare flags for summoning */
285 if (!pet) u_mode |= PM_ALLOW_UNIQUE;
287 /* Cannot cast spells when confused */
288 if (m_ptr->confused) return (FALSE);
290 /* Extract the racial spell flags */
295 /* Target is given for pet? */
296 if (pet_t_m_idx && pet)
299 t_ptr = &m_list[t_idx];
301 /* Cancel if not projectable (for now) */
302 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
308 /* Is there counter attack target? */
309 if (!t_idx && m_ptr->target_y)
311 t_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx;
315 t_ptr = &m_list[t_idx];
317 /* Cancel if neither enemy nor a given target */
318 if (t_idx != pet_t_m_idx &&
319 !are_enemies(m_ptr, t_ptr))
324 /* Allow only summoning etc.. if not projectable */
325 else if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
327 f4 &= (RF4_INDIRECT_MASK);
328 f5 &= (RF5_INDIRECT_MASK);
329 f6 &= (RF6_INDIRECT_MASK);
334 /* Look for enemies normally */
337 bool success = FALSE;
339 if (p_ptr->inside_battle)
341 start = randint1(m_max-1) + m_max;
342 if (randint0(2)) plus = -1;
344 else start = m_max + 1;
346 /* Scan thru all monsters */
347 for (i = start; ((i < start + m_max) && (i > start - m_max)); i += plus)
349 int dummy = (i % m_max);
350 if (!dummy) continue;
353 t_ptr = &m_list[t_idx];
355 /* Skip dead monsters */
356 if (!t_ptr->r_idx) continue;
358 /* Monster must be 'an enemy' */
359 if (!are_enemies(m_ptr, t_ptr)) continue;
361 /* Monster must be projectable */
362 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
370 if (!success) return FALSE;
374 /* OK -- we've got a target */
377 tr_ptr = &r_info[t_ptr->r_idx];
379 /* Forget old counter attack target */
382 /* Extract the monster level */
383 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
385 /* Remove unimplemented spells */
387 f6 &= ~(RF6_WORLD | RF6_FORGET);
389 /* Remove unimplemented special moves */
390 if (f6 & RF6_SPECIAL)
392 if ((m_ptr->r_idx != MON_ROLENTO) && (r_ptr->d_char != 'B'))
393 f6 &= ~(RF6_SPECIAL);
396 if (in_no_magic_dungeon && !(r_ptr->flags2 & RF2_STUPID))
398 f4 &= (RF4_NOMAGIC_MASK);
399 f5 &= (RF5_NOMAGIC_MASK);
400 f6 &= (RF6_NOMAGIC_MASK);
403 if (p_ptr->inside_arena || p_ptr->inside_battle)
405 f4 &= ~(RF4_SUMMON_MASK);
406 f5 &= ~(RF5_SUMMON_MASK);
407 f6 &= ~(RF6_SUMMON_MASK | RF6_TELE_LEVEL);
409 if (m_ptr->r_idx == MON_ROLENTO) f6 &= ~(RF6_SPECIAL);
412 if (p_ptr->inside_battle && !one_in_(3))
417 if (m_idx == p_ptr->riding)
419 f4 &= ~(RF4_RIDING_MASK);
420 f5 &= ~(RF5_RIDING_MASK);
421 f6 &= ~(RF6_RIDING_MASK);
427 f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
429 if (!(p_ptr->pet_extra_flags & PF_TELEPORT))
431 f6 &= ~(RF6_BLINK | RF6_TPORT | RF6_TELE_TO | RF6_TELE_AWAY | RF6_TELE_LEVEL);
434 if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL))
436 f4 &= ~(RF4_ATTACK_MASK);
437 f5 &= ~(RF5_ATTACK_MASK);
438 f6 &= ~(RF6_ATTACK_MASK);
441 if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL))
443 f4 &= ~(RF4_SUMMON_MASK);
444 f5 &= ~(RF5_SUMMON_MASK);
445 f6 &= ~(RF6_SUMMON_MASK);
448 /* Prevent collateral damage */
449 if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && (m_idx != p_ptr->riding))
451 if ((f4 & (RF4_BALL_MASK & ~(RF4_ROCKET))) ||
452 (f5 & RF5_BALL_MASK) ||
453 (f6 & RF6_BALL_MASK))
458 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L);
460 if (projectable(real_y, real_x, py, px))
462 int dist = distance(real_y, real_x, py, px);
466 f4 &= ~(RF4_BALL_MASK & ~(RF4_ROCKET));
467 f5 &= ~(RF5_BALL_MASK);
468 f6 &= ~(RF6_BALL_MASK);
472 f4 &= ~(RF4_BIG_BALL_MASK);
473 f5 &= ~(RF5_BIG_BALL_MASK);
474 f6 &= ~(RF6_BIG_BALL_MASK);
477 else if (f5 & RF5_BA_LITE)
479 if ((distance(real_y, real_x, py, px) <= 4) && los(real_y, real_x, py, px))
480 f5 &= ~(RF5_BA_LITE);
489 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP);
490 if (projectable(real_y, real_x, py, px) && (distance(real_y, real_x, py, px) <= 2))
494 if (((f4 & RF4_BEAM_MASK) ||
495 (f5 & RF5_BEAM_MASK) ||
496 (f6 & RF6_BEAM_MASK)) &&
497 !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
499 f4 &= ~(RF4_BEAM_MASK);
500 f5 &= ~(RF5_BEAM_MASK);
501 f6 &= ~(RF6_BEAM_MASK);
504 if ((f4 & RF4_BREATH_MASK) ||
505 (f5 & RF5_BREATH_MASK) ||
506 (f6 & RF6_BREATH_MASK))
508 /* Expected breath radius */
509 int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
511 if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, 0, TRUE))
513 f4 &= ~(RF4_BREATH_MASK);
514 f5 &= ~(RF5_BREATH_MASK);
515 f6 &= ~(RF6_BREATH_MASK);
517 else if ((f4 & RF4_BR_LITE) &&
518 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_LITE, TRUE))
520 f4 &= ~(RF4_BR_LITE);
522 else if ((f4 & RF4_BR_DISI) &&
523 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_DISINTEGRATE, TRUE))
525 f4 &= ~(RF4_BR_DISI);
530 /* Special moves restriction */
531 if (f6 & RF6_SPECIAL)
533 if (m_ptr->r_idx == MON_ROLENTO)
535 if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_SUMMON_SPELL)) != (PF_ATTACK_SPELL | PF_SUMMON_SPELL))
536 f6 &= ~(RF6_SPECIAL);
538 else if (r_ptr->d_char == 'B')
540 if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_TELEPORT)) != (PF_ATTACK_SPELL | PF_TELEPORT))
541 f6 &= ~(RF6_SPECIAL);
543 else f6 &= ~(RF6_SPECIAL);
547 /* Remove some spells if necessary */
549 if (!(r_ptr->flags2 & RF2_STUPID))
551 /* Check for a clean bolt shot */
552 if (((f4 & RF4_BOLT_MASK) ||
553 (f5 & RF5_BOLT_MASK) ||
554 (f6 & RF6_BOLT_MASK)) &&
555 !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
557 f4 &= ~(RF4_BOLT_MASK);
558 f5 &= ~(RF5_BOLT_MASK);
559 f6 &= ~(RF6_BOLT_MASK);
562 /* Check for a possible summon */
563 if (((f4 & RF4_SUMMON_MASK) ||
564 (f5 & RF5_SUMMON_MASK) ||
565 (f6 & RF6_SUMMON_MASK)) &&
566 !(summon_possible(t_ptr->fy, t_ptr->fx)))
568 /* Remove summoning spells */
569 f4 &= ~(RF4_SUMMON_MASK);
570 f5 &= ~(RF5_SUMMON_MASK);
571 f6 &= ~(RF6_SUMMON_MASK);
574 /* Check for a possible raise dead */
575 if ((f6 & RF6_RAISE_DEAD) && !raise_possible(m_ptr))
577 /* Remove raise dead spell */
578 f6 &= ~(RF6_RAISE_DEAD);
581 /* Special moves restriction */
582 if (f6 & RF6_SPECIAL)
584 if ((m_ptr->r_idx == MON_ROLENTO) && !summon_possible(t_ptr->fy, t_ptr->fx))
586 f6 &= ~(RF6_SPECIAL);
591 if (r_ptr->flags2 & RF2_SMART)
593 /* Hack -- allow "desperate" spells */
594 if ((m_ptr->hp < m_ptr->maxhp / 10) &&
595 (randint0(100) < 50))
597 /* Require intelligent spells */
598 f4 &= (RF4_INT_MASK);
599 f5 &= (RF5_INT_MASK);
600 f6 &= (RF6_INT_MASK);
603 /* Hack -- decline "teleport level" in some case */
604 if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((t_idx == p_ptr->riding) ? 0 : t_idx))
606 f6 &= ~(RF6_TELE_LEVEL);
611 if (!f4 && !f5 && !f6) return FALSE;
613 /* Extract the "inate" spells */
614 for (k = 0; k < 32; k++)
616 if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
619 /* Extract the "normal" spells */
620 for (k = 0; k < 32; k++)
622 if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
625 /* Extract the "bizarre" spells */
626 for (k = 0; k < 32; k++)
628 if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
632 if (!num) return (FALSE);
634 /* Stop if player is dead or gone */
635 if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
637 /* Handle "leaving" */
638 if (p_ptr->leaving) return (FALSE);
640 /* Get the monster name (or "it") */
641 monster_desc(m_name, m_ptr, 0x00);
644 /* Get the monster possessive ("his"/"her"/"its") */
645 monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
648 /* Get the target's name (or "it") */
649 monster_desc(t_name, t_ptr, 0x00);
651 /* Choose a spell to cast */
652 thrown_spell = spell[randint0(num)];
655 see_either = (see_m || see_t);
657 /* Can the player be aware of this attack? */
658 known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
660 if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
662 /* Check for spell failure (inate attacks never fail) */
663 if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (m_ptr->stunned && one_in_(2))))
668 msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
670 msg_format("%^s tries to cast a spell, but fails.", m_name);
676 switch (thrown_spell)
685 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
687 msg_format("%^s shrieks at %s.", m_name, t_name);
721 msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
723 msg_format("%^s shoots something.", m_name);
730 msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
732 msg_format("%^s fires a rocket at %s.", m_name, t_name);
743 dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
744 monst_breath_monst(m_idx, y, x, GF_ROCKET,
745 dam, 2, FALSE, MS_ROCKET, learnable);
758 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
760 msg_format("%^s makes a strange noise.", m_name);
767 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
769 msg_format("%^s fires an arrow at %s.", m_name, t_name);
782 dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
783 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
813 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
815 msg_format("%^s breathes.", m_name);
822 msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
824 msg_format("%^s breathes acid at %s.", m_name, t_name);
837 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
838 monst_breath_monst(m_idx, y, x, GF_ACID,
839 dam,0, TRUE, MS_BR_ACID, learnable);
854 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
856 msg_format("%^s breathes.", m_name);
863 msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
865 msg_format("%^s breathes lightning at %s.", m_name, t_name);
878 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
879 monst_breath_monst(m_idx, y, x, GF_ELEC,
880 dam,0, TRUE, MS_BR_ELEC, learnable);
895 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
897 msg_format("%^s breathes.", m_name);
904 msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
906 msg_format("%^s breathes fire at %s.", m_name, t_name);
919 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
920 monst_breath_monst(m_idx, y, x, GF_FIRE,
921 dam,0, TRUE, MS_BR_FIRE, learnable);
936 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
938 msg_format("%^s breathes.", m_name);
945 msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
947 msg_format("%^s breathes frost at %s.", m_name, t_name);
960 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
961 monst_breath_monst(m_idx, y, x, GF_COLD,
962 dam,0, TRUE, MS_BR_COLD, learnable);
976 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
978 msg_format("%^s breathes.", m_name);
985 msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
987 msg_format("%^s breathes gas at %s.", m_name, t_name);
1000 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1001 monst_breath_monst(m_idx, y, x, GF_POIS,
1002 dam,0, TRUE, MS_BR_POIS, learnable);
1017 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1019 msg_format("%^s breathes.", m_name);
1026 msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1028 msg_format("%^s breathes nether at %s.", m_name, t_name);
1038 sound(SOUND_BREATH);
1041 dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
1042 monst_breath_monst(m_idx, y, x, GF_NETHER,
1043 dam,0, TRUE, MS_BR_NETHER, learnable);
1058 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1060 msg_format("%^s breathes.", m_name);
1067 msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1069 msg_format("%^s breathes light at %s.", m_name, t_name);
1079 sound(SOUND_BREATH);
1082 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1083 monst_breath_monst(m_idx, y, x, GF_LITE,
1084 dam,0, TRUE, MS_BR_LITE, learnable);
1099 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1101 msg_format("%^s breathes.", m_name);
1108 msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1110 msg_format("%^s breathes darkness at %s.", m_name, t_name);
1120 sound(SOUND_BREATH);
1123 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1124 monst_breath_monst(m_idx, y, x, GF_DARK,
1125 dam,0, TRUE, MS_BR_DARK, learnable);
1140 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1142 msg_format("%^s breathes.", m_name);
1149 msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1151 msg_format("%^s breathes confusion at %s.", m_name, t_name);
1161 sound(SOUND_BREATH);
1164 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1165 monst_breath_monst(m_idx, y, x, GF_CONFUSION,
1166 dam,0, TRUE, MS_BR_CONF, learnable);
1178 if (m_ptr->r_idx == MON_JAIAN)
1180 msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
1182 msg_format("'Booooeeeeee'");
1187 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1189 msg_format("%^s breathes.", m_name);
1196 msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1198 msg_format("%^s breathes sound at %s.", m_name, t_name);
1208 sound(SOUND_BREATH);
1211 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1212 monst_breath_monst(m_idx, y, x, GF_SOUND,
1213 dam,0, TRUE, MS_BR_SOUND, learnable);
1228 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1230 msg_format("%^s breathes.", m_name);
1237 msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1239 msg_format("%^s breathes chaos at %s.", m_name, t_name);
1249 sound(SOUND_BREATH);
1252 dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
1253 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1254 dam,0, TRUE, MS_BR_CHAOS, learnable);
1269 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1271 msg_format("%^s breathes.", m_name);
1278 msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1280 msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
1290 sound(SOUND_BREATH);
1293 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1294 monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
1295 dam,0, TRUE, MS_BR_DISEN, learnable);
1310 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1312 msg_format("%^s breathes.", m_name);
1319 msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1321 msg_format("%^s breathes nexus at %s.", m_name, t_name);
1331 sound(SOUND_BREATH);
1334 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1335 monst_breath_monst(m_idx, y, x, GF_NEXUS,
1336 dam,0, TRUE, MS_BR_NEXUS, learnable);
1351 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1353 msg_format("%^s breathes.", m_name);
1360 msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1362 msg_format("%^s breathes time at %s.", m_name, t_name);
1372 sound(SOUND_BREATH);
1375 dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
1376 monst_breath_monst(m_idx, y, x, GF_TIME,
1377 dam,0, TRUE, MS_BR_TIME, learnable);
1392 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1394 msg_format("%^s breathes.", m_name);
1401 msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1403 msg_format("%^s breathes inertia at %s.", m_name, t_name);
1413 sound(SOUND_BREATH);
1416 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1417 monst_breath_monst(m_idx, y, x, GF_INERTIA,
1418 dam,0, TRUE, MS_BR_INERTIA, learnable);
1433 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1435 msg_format("%^s breathes.", m_name);
1442 msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1444 msg_format("%^s breathes gravity at %s.", m_name, t_name);
1454 sound(SOUND_BREATH);
1457 dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
1458 monst_breath_monst(m_idx, y, x, GF_GRAVITY,
1459 dam,0, TRUE, MS_BR_GRAVITY, learnable);
1471 if (m_ptr->r_idx == MON_BOTEI)
1473 msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
1475 msg_format("'Boty-Build cutter!!!'");
1480 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1482 msg_format("%^s breathes.", m_name);
1489 msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1491 msg_format("%^s breathes shards at %s.", m_name, t_name);
1501 sound(SOUND_BREATH);
1504 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1505 monst_breath_monst(m_idx, y, x, GF_SHARDS,
1506 dam,0, TRUE, MS_BR_SHARDS, learnable);
1521 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1523 msg_format("%^s breathes.", m_name);
1530 msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1532 msg_format("%^s breathes plasma at %s.", m_name, t_name);
1542 sound(SOUND_BREATH);
1545 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1546 monst_breath_monst(m_idx, y, x, GF_PLASMA,
1547 dam,0, TRUE, MS_BR_PLASMA, learnable);
1562 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1564 msg_format("%^s breathes.", m_name);
1571 msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1573 msg_format("%^s breathes force at %s.", m_name, t_name);
1583 sound(SOUND_BREATH);
1586 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1587 monst_breath_monst(m_idx, y, x, GF_FORCE,
1588 dam,0, TRUE, MS_BR_FORCE, learnable);
1602 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1604 msg_format("%^s breathes.", m_name);
1611 msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1613 msg_format("%^s breathes mana at %s.", m_name, t_name);
1623 sound(SOUND_BREATH);
1626 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1627 monst_breath_monst(m_idx, y, x, GF_MANA,
1628 dam,0, TRUE, MS_BR_MANA, learnable);
1643 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1645 msg_format("%^s mumbles.", m_name);
1652 msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
1654 msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
1665 dam = (rlev + damroll(10, 6));
1666 monst_breath_monst(m_idx, y, x, GF_NUKE,
1667 dam, 2, FALSE, MS_BALL_NUKE, learnable);
1682 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1684 msg_format("%^s breathes.", m_name);
1691 msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1693 msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
1703 sound(SOUND_BREATH);
1706 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1707 monst_breath_monst(m_idx, y, x, GF_NUKE,
1708 dam,0, TRUE, MS_BR_NUKE, learnable);
1722 msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1724 msg_format("%^s mumbles frighteningly.", m_name);
1731 msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
1733 msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
1744 dam = (rlev * 2) + damroll(10, 10);
1745 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1746 dam, 4, FALSE, MS_BALL_CHAOS, learnable);
1761 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1763 msg_format("%^s breathes.", m_name);
1770 msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1772 msg_format("%^s breathes disintegration at %s.", m_name, t_name);
1782 sound(SOUND_BREATH);
1785 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1786 monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
1787 dam,0, TRUE, MS_BR_DISI, learnable);
1801 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1803 msg_format("%^s mumbles.", m_name);
1810 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1812 msg_format("%^s casts an acid ball at %s.", m_name, t_name);
1823 dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1824 monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
1839 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1841 msg_format("%^s mumbles.", m_name);
1848 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1850 msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
1861 dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1862 monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
1874 if (m_ptr->r_idx == MON_ROLENTO)
1878 msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
1880 msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
1883 msg_format("%^s throws something.", m_name);
1885 msg_format("%^s throws a hand grenade.", m_name);
1893 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1895 msg_format("%^s mumbles.", m_name);
1902 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1904 msg_format("%^s casts a fire ball at %s.", m_name, t_name);
1916 dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1917 monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
1932 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1934 msg_format("%^s mumbles.", m_name);
1941 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1943 msg_format("%^s casts a frost ball at %s.", m_name, t_name);
1954 dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1955 monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
1970 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1972 msg_format("%^s mumbles.", m_name);
1979 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1981 msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
1992 dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1993 monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
2008 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2010 msg_format("%^s mumbles.", m_name);
2017 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2019 msg_format("%^s casts a nether ball at %s.", m_name, t_name);
2030 dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
2031 monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
2046 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2048 msg_format("%^s mumbles.", m_name);
2055 msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
2057 msg_format("%^s gestures fluidly at %s.", m_name, t_name);
2061 msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
2063 msg_format("%^s is engulfed in a whirlpool.", t_name);
2074 dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
2075 monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
2090 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2092 msg_format("%^s mumbles powerfully.", m_name);
2099 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2101 msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
2112 dam = (rlev * 4) + 50 + damroll(10, 10);
2113 monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
2128 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2130 msg_format("%^s mumbles powerfully.", m_name);
2137 msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2139 msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
2150 dam = (rlev * 4) + 50 + damroll(10, 10);
2151 monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
2155 /* RF5_DRAIN_MANA */
2161 msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2163 msg_format("%^s draws psychic energy from %s.", m_name, t_name);
2168 dam = ((randint1(rlev) / 2) + 1);
2169 monst_breath_monst(m_idx, y, x, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, learnable);
2173 /* RF5_MIND_BLAST */
2178 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
2180 msg_format("%^s gazes intently at %s.", m_name, t_name);
2185 dam = damroll(7, 7);
2186 monst_breath_monst(m_idx, y, x, GF_MIND_BLAST, dam, 0, FALSE, MS_MIND_BLAST, learnable);
2190 /* RF5_BRAIN_SMASH */
2195 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
2197 msg_format("%^s gazes intently at %s.", m_name, t_name);
2202 dam = damroll(12, 12);
2203 monst_breath_monst(m_idx, y, x, GF_BRAIN_SMASH, dam, 0, FALSE, MS_BRAIN_SMASH, learnable);
2214 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2216 msg_format("%^s points at %s and curses.", m_name, t_name);
2226 dam = damroll(3, 8);
2227 monst_breath_monst(m_idx, y, x, GF_CAUSE_1, dam, 0, FALSE, MS_CAUSE_1, learnable);
2238 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2240 msg_format("%^s points at %s and curses horribly.", m_name, t_name);
2250 dam = damroll(8, 8);
2251 monst_breath_monst(m_idx, y, x, GF_CAUSE_2, dam, 0, FALSE, MS_CAUSE_2, learnable);
2262 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
2264 msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
2274 dam = damroll(10, 15);
2275 monst_breath_monst(m_idx, y, x, GF_CAUSE_3, dam, 0, FALSE, MS_CAUSE_3, learnable);
2286 msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
2288 msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
2298 dam = damroll(15, 15);
2299 monst_breath_monst(m_idx, y, x, GF_CAUSE_4, dam, 0, FALSE, MS_CAUSE_4, learnable);
2310 msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2312 msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
2322 dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2323 monst_bolt_monst(m_idx, y, x, GF_ACID,
2324 dam, MS_BOLT_ACID, learnable);
2335 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2337 msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
2347 dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2348 monst_bolt_monst(m_idx, y, x, GF_ELEC,
2349 dam, MS_BOLT_ELEC, learnable);
2360 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2362 msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
2372 dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2373 monst_bolt_monst(m_idx, y, x, GF_FIRE,
2374 dam, MS_BOLT_FIRE, learnable);
2385 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2387 msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
2397 dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2398 monst_bolt_monst(m_idx, y, x, GF_COLD,
2399 dam, MS_BOLT_COLD, learnable);
2414 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2416 msg_format("%^s mumbles powerfully.", m_name);
2423 msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2425 msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
2436 dam = (rlev * 4) + 50 + damroll(10, 10);
2437 monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
2448 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2450 msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
2460 dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
2461 monst_bolt_monst(m_idx, y, x, GF_NETHER,
2462 dam, MS_BOLT_NETHER, learnable);
2473 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2475 msg_format("%^s casts a water bolt at %s.", m_name, t_name);
2485 dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2486 monst_bolt_monst(m_idx, y, x, GF_WATER,
2487 dam, MS_BOLT_WATER, learnable);
2498 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2500 msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
2510 dam = randint1(rlev * 7 / 2) + 50;
2511 monst_bolt_monst(m_idx, y, x, GF_MANA,
2512 dam, MS_BOLT_MANA, learnable);
2523 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2525 msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
2535 dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2536 monst_bolt_monst(m_idx, y, x, GF_PLASMA,
2537 dam, MS_BOLT_PLASMA, learnable);
2548 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2550 msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
2560 dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2561 monst_bolt_monst(m_idx, y, x, GF_ICE,
2562 dam, MS_BOLT_ICE, learnable);
2573 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2575 msg_format("%^s casts a magic missile at %s.", m_name, t_name);
2585 dam = damroll(2, 6) + (rlev / 3);
2586 monst_bolt_monst(m_idx, y, x, GF_MISSILE,
2587 dam, MS_MAGIC_MISSILE, learnable);
2598 msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
2600 msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
2610 if (tr_ptr->flags3 & RF3_NO_FEAR)
2613 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2615 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2619 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2622 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2624 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2630 if (!t_ptr->monfear) fear = TRUE;
2632 t_ptr->monfear += randint0(4) + 4;
2646 msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
2648 msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
2649 (streq(t_name, "it") ? "s" : "'s"));
2659 /* Simulate blindness with confusion */
2660 if (tr_ptr->flags3 & RF3_NO_CONF)
2663 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2665 if (see_t) msg_format("%^s is unaffected.", t_name);
2669 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2672 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2674 if (see_t) msg_format("%^s is unaffected.", t_name);
2681 if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
2683 if (see_t) msg_format("%^s is blinded!", t_name);
2687 t_ptr->confused += 12 + (byte)randint0(4);
2701 msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
2703 msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
2713 if (tr_ptr->flags3 & RF3_NO_CONF)
2716 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2718 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2722 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2725 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2727 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2734 if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
2736 if (see_t) msg_format("%^s seems confused.", t_name);
2740 t_ptr->confused += 12 + (byte)randint0(4);
2754 msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2756 msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
2757 (streq(t_name, "it") ? "s" : "'s"));
2767 if (tr_ptr->flags1 & RF1_UNIQUE)
2770 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2772 if (see_t) msg_format("%^s is unaffected.", t_name);
2776 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2779 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2781 if (see_t) msg_format("%^s is unaffected.", t_name);
2790 if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
2792 if (see_t) msg_format("%^s starts moving slower.", t_name);
2796 t_ptr->slow = MIN(200, t_ptr->slow + 50);
2810 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
2812 msg_format("%^s stares intently at %s.", m_name, t_name);
2822 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2823 (tr_ptr->flags3 & RF3_NO_STUN))
2826 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2828 if (see_t) msg_format("%^s is unaffected.", t_name);
2832 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2835 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2837 if (see_t) msg_format("%^s is unaffected.", t_name);
2844 if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
2846 if (see_t) msg_format("%^s is paralyzed!", t_name);
2850 t_ptr->stunned += randint1(4) + 4;
2865 msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name);
2867 msg_format("%^s concentrates on %s body.", m_name, m_poss);
2877 /* Allow quick speed increases to base+10 */
2881 if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
2883 if (see_m) msg_format("%^s starts moving faster.", m_name);
2887 m_ptr->fast = MIN(200, m_ptr->fast + 100);
2888 if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
2898 msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
2900 msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
2910 dam = 20; /* Dummy power */
2911 monst_breath_monst(m_idx, y, x, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, learnable);
2922 msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
2924 msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
2935 m_ptr->hp += (rlev * 6);
2938 if (m_ptr->hp >= m_ptr->maxhp)
2941 m_ptr->hp = m_ptr->maxhp;
2948 msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
2950 msg_format("%^s looks completely healed!", m_name);
2961 /* Partially healed */
2967 msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
2969 msg_format("%^s looks healthier.", m_name);
2979 /* Redraw (later) if needed */
2980 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
2981 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
2991 if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
2993 if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
3008 msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3010 msg_format("%^s casts a Globe of Invulnerability.", m_name);
3020 if (!m_ptr->invulner) m_ptr->invulner = randint1(4) + 4;
3022 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3023 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3031 msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
3033 msg_format("%^s blinks away.", m_name);
3038 teleport_away(m_idx, 10, FALSE);
3047 msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
3049 msg_format("%^s teleports away.", m_name);
3053 teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
3055 if (los(py, px, m_ptr->fy, m_ptr->fx) && !world_monster && see_m)
3057 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3059 u32b flgs[TR_FLAG_SIZE];
3060 object_type *o_ptr = &inventory[i];
3062 if (cursed_p(o_ptr)) continue;
3064 object_flags(o_ptr, flgs);
3066 if((have_flag(flgs, TR_TELEPORT)) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
3069 cptr msg = "¤Ä¤¤¤Æ¤¤¤¤Þ¤¹¤«¡©";
3071 cptr msg = "Do you follow it? ";
3074 if(get_check_strict(msg, CHECK_OKAY_CANCEL))
3078 teleport_player(200);
3080 msg_print("¼ºÇÔ¡ª");
3082 msg_print("Failed!");
3085 else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
3086 p_ptr->energy_need = ENERGY_NEED();
3098 if(m_ptr->r_idx = MON_DIO) who == 1;
3099 else if(m_ptr->r_idx = MON_WONG) who == 3;
3101 if(!process_the_world(randint1(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
3107 switch (m_ptr->r_idx)
3110 /* Moved to process_monster(), like multiplication */
3121 msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£", m_name);
3123 msg_format("%^s throws some hand grenades.", m_name);
3133 int num = 1 + randint1(3);
3134 for (k = 0; k < num; k++)
3136 count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, 0);
3140 if (known && !see_t && count)
3147 if (r_ptr->d_char == 'B')
3154 msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
3156 msg_format("%^s suddenly go out of your sight!", m_name);
3159 teleport_away(m_idx, 10, FALSE);
3160 p_ptr->update |= (PU_MONSTERS);
3169 msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍ¤¿¡£", m_name, t_name);
3171 msg_format("%^s holds %s, and drops from the sky.", m_name, t_name);
3181 dam = damroll(4, 8);
3183 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, FALSE);
3184 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100);
3188 if (tr_ptr->flags7 & RF7_CAN_FLY)
3191 if (see_t) msg_format("%^s¤ÏÀŤ«¤ËÃåÃϤ·¤¿¡£", t_name);
3193 if (see_t) msg_format("%^s floats gently down to the ground.", t_name);
3199 if (see_t) msg_format("%^s¤ÏÃÏÌ̤ËᤤĤ±¤é¤ì¤¿¡£", t_name);
3201 if (see_t) msg_format("%^s crashed into the ground.", t_name);
3203 dam += damroll(6, 8);
3210 /* Mega hack -- this special action deals damage to the player. Therefore the code of "eyeeye" is necessary.
3213 get_damage = take_hit(DAMAGE_NOESCAPE, dam, m_name, -1);
3214 if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
3217 msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
3219 char m_name_self[80];
3222 monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
3224 msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
3226 project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
3227 set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
3231 mon_take_hit_mon(t_idx, dam, &fear, extract_note_dies(real_r_ptr(t_ptr)), m_idx);
3236 /* Something is wrong */
3250 msg_format("%^s¤¬%s¤ò°ú¤Ìᤷ¤¿¡£", m_name, t_name);
3252 msg_format("%^s commands %s to return.", m_name, t_name);
3262 if (tr_ptr->flagsr & RFR_RES_TELE)
3264 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3268 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3270 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3272 msg_format("%^s is unaffected!", t_name);
3277 resists_tele = TRUE;
3279 else if (tr_ptr->level > randint1(100))
3283 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3285 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3287 msg_format("%^s resists!", t_name);
3292 resists_tele = TRUE;
3298 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
3299 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100);
3312 msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
3314 msg_format("%^s teleports %s away.", m_name, t_name);
3324 if (tr_ptr->flagsr & RFR_RES_TELE)
3326 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3330 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3332 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3334 msg_format("%^s is unaffected!", t_name);
3339 resists_tele = TRUE;
3341 else if (tr_ptr->level > randint1(100))
3345 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3347 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3349 msg_format("%^s resists!", t_name);
3354 resists_tele = TRUE;
3360 if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5);
3361 else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE);
3367 /* RF6_TELE_LEVEL */
3374 msg_format("%^s¤¬%s¤Î¤ò»Ø¤µ¤·¤¿¡£", m_name, t_name);
3376 msg_format("%^s gestures at %s's feet.", m_name, t_name);
3385 if (tr_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE))
3388 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3390 if (see_t) msg_format("%^s is unaffected!", t_name);
3393 else if ((tr_ptr->flags1 & RF1_QUESTOR) ||
3394 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
3397 if (see_t) msg_format("%^s¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", t_name);
3399 if (see_t) msg_format("%^s resist the effects!", t_name);
3402 else teleport_level((t_idx == p_ptr->riding) ? 0 : t_idx);
3414 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
3416 msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
3426 dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
3427 monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
3428 dam, MS_PSY_SPEAR, learnable);
3438 msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
3440 msg_format("%^s gestures in shadow.", m_name);
3447 msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3449 msg_format("%^s is surrounded by darkness.", t_name);
3460 (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL, MS_DARKNESS);
3474 msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
3476 msg_format("%^s casts a spell and cackles evilly.", m_name);
3482 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3484 msg_format("%^s mumbles.", m_name);
3489 trap_creation(y, x);
3495 /* Not implemented */
3498 /* RF6_RAISE_DEAD */
3506 if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3508 if (blind) msg_format("%^s mumbles.", m_name);
3512 else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3514 else msg_format("%^s casts a spell to revive corpses.", m_name);
3522 animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
3533 if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3536 msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
3538 msg_format("%^s magically summons guardians of dungeons.", m_name);
3544 msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
3545 ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
3547 msg_format("%^s magically summons %s %s.", m_name, m_poss,
3548 ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
3559 switch (m_ptr->r_idx)
3565 int num = 4 + randint1(3);
3566 for (k = 0; k < num; k++)
3568 count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
3575 int num = 2 + randint1(3);
3576 for (k = 0; k < num; k++)
3578 count += summon_named_creature(m_idx, y, x, MON_IE, 0);
3584 case MON_ZOMBI_SERPENT:
3585 if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6))
3590 msg_print("ÃÏÌ̤«¤é¿å¤¬¿á¤½Ð¤·¤¿¡ª");
3592 msg_print("Water blew off from the ground!");
3595 project(t_idx, 8, y, x, 3, GF_WATER_FLOW, PROJECT_GRID | PROJECT_HIDE, -1);
3599 int num = 2 + randint1(3);
3600 for (k = 0; k < num; k++)
3602 count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
3609 int num = randint1(3);
3610 for (k = 0; k < num; k++)
3612 count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, 0);
3619 int num = 2 + randint1(3);
3620 for (k = 0; k < num; k++)
3622 count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP));
3628 summon_kin_type = r_ptr->d_char;
3630 for (k = 0; k < 4; k++)
3632 count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP));
3637 if (known && !see_t && count)
3653 msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3655 msg_format("%^s magically summons Cyberdemons!", m_name);
3665 if (is_friendly(m_ptr))
3667 count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP));
3671 count += summon_cyber(m_idx, y, x);
3674 if (known && !see_t && count)
3690 msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
3692 msg_format("%^s magically summons help!", m_name);
3702 count += summon_specific(m_idx, y, x, rlev, 0, (u_mode));
3704 if (known && !see_t && count)
3711 /* RF6_S_MONSTERS */
3720 msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
3722 msg_format("%^s magically summons monsters!", m_name);
3732 for (k = 0; k < s_num_6; k++)
3734 count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | u_mode));
3737 if (known && !see_t && count)
3753 msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
3755 msg_format("%^s magically summons ants.", m_name);
3765 for (k = 0; k < s_num_6; k++)
3767 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP));
3770 if (known && !see_t && count)
3786 msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
3788 msg_format("%^s magically summons spiders.", m_name);
3798 for (k = 0; k < s_num_6; k++)
3800 count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP));
3803 if (known && !see_t && count)
3819 msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
3821 msg_format("%^s magically summons hounds.", m_name);
3831 for (k = 0; k < s_num_4; k++)
3833 count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP));
3836 if (known && !see_t && count)
3852 msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
3854 msg_format("%^s magically summons hydras.", m_name);
3864 for (k = 0; k < s_num_4; k++)
3866 count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP));
3869 if (known && !see_t && count)
3885 msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
3887 msg_format("%^s magically summons an angel!", m_name);
3900 if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
3902 num += r_ptr->level/40;
3905 for (k = 0; k < num; k++)
3907 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP));
3911 if (known && !see_t && count)
3927 msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3929 msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
3939 for (k = 0; k < 1; k++)
3941 count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP));
3944 if (known && !see_t && count)
3960 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
3962 msg_format("%^s magically summons undead.", m_name);
3972 for (k = 0; k < 1; k++)
3974 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP));
3977 if (known && !see_t && count)
3993 msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3995 msg_format("%^s magically summons a dragon!", m_name);
4005 for (k = 0; k < 1; k++)
4007 count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP));
4010 if (known && !see_t && count)
4017 /* RF6_S_HI_UNDEAD */
4026 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4028 msg_format("%^s magically summons undead.", m_name);
4038 for (k = 0; k < s_num_6; k++)
4040 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | u_mode));
4043 if (known && !see_t && count)
4050 /* RF6_S_HI_DRAGON */
4059 msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4061 msg_format("%^s magically summons ancient dragons!", m_name);
4071 for (k = 0; k < s_num_4; k++)
4073 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | u_mode));
4076 if (known && !see_t && count)
4083 /* RF6_S_AMBERITES */
4092 msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
4094 msg_format("%^s magically summons Lords of Amber!", m_name);
4104 for (k = 0; k < s_num_4; k++)
4106 count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4109 if (known && !see_t && count)
4125 msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
4127 msg_format("%^s magically summons special opponents!", m_name);
4137 for (k = 0; k < s_num_4; k++)
4139 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4142 if (known && !see_t && count)
4153 if (tr_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
4159 msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
4161 msg_format("%^s flees in terror!", t_name);
4166 if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
4168 if (thrown_spell != 167) /* Not RF6_SPECIAL */
4170 if (p_ptr->mane_num == MAX_MANE)
4173 for (i = 0; i < p_ptr->mane_num - 1; i++)
4175 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
4176 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
4179 p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
4180 p_ptr->mane_dam[p_ptr->mane_num] = dam;
4184 p_ptr->redraw |= (PR_MANE);
4188 /* Remember what the monster did, if we saw it */
4189 if (see_m && is_original_ap(m_ptr))
4192 if (thrown_spell < 32*4)
4194 r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
4195 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4199 else if (thrown_spell < 32*5)
4201 r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
4202 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4206 else if (thrown_spell < 32*6)
4208 r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
4209 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4213 /* Always take note of monsters that kill you */
4214 if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
4216 r_ptr->r_deaths++; /* Ignore appearance difference */
4219 /* A spell was cast */