4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Monster spells (attack monster) */
17 * Monster casts a breath (or ball) attack at another monster.
18 * Pass over any monsters that may be in the way
19 * Affect grids, objects, monsters, and the player
21 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
23 int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
25 monster_type *m_ptr = &m_list[m_idx];
26 monster_race *r_ptr = &r_info[m_ptr->r_idx];
28 /* Determine the radius of the blast */
29 if (rad < 1 && breath) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
31 /* Handle breath attacks */
32 if (breath) rad = 0 - rad;
47 flg |= (PROJECT_HIDE | PROJECT_AIMED);
51 (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
56 * Monster casts a bolt at another monster
57 * Stop if we hit a monster
58 * Affect monsters and the player
60 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
62 int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
64 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
67 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
69 int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU;
71 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
75 * Determine if a beam spell will hit the target.
77 static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
85 bool friend = is_pet(m_ptr);
87 /* Check the projection path */
88 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
90 /* No grid is ever projectable from itself */
91 if (!grid_n) return (FALSE);
93 for (i = 0; i < grid_n; i++)
95 y = GRID_Y(grid_g[i]);
96 x = GRID_X(grid_g[i]);
98 if (y == y2 && x == x2)
100 else if (friend && cave[y][x].m_idx > 0 &&
101 !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
103 /* Friends don't shoot friends */
107 if (friend && player_bold(y, x))
115 static bool breath_direct(int y1, int x1, int y2, int x2, int rad, int typ, bool friend)
117 /* Must be the same as projectable() */
129 byte gx[1024], gy[1024];
144 case GF_DISINTEGRATE:
152 /* Check the projection path */
153 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, flg);
155 /* Project along the path */
156 for (i = 0; i < grid_n; ++i)
158 int ny = GRID_Y(grid_g[i]);
159 int nx = GRID_X(grid_g[i]);
161 if (flg & PROJECT_DISI)
163 /* Hack -- Balls explode before reaching walls */
164 if (cave_stop_disintegration(ny, nx)) break;
166 else if (flg & PROJECT_LOS)
168 /* Hack -- Balls explode before reaching walls */
169 if (!cave_los_bold(ny, nx)) break;
173 /* Hack -- Balls explode before reaching walls */
174 if (!have_flag(f_flags_bold(ny, nx), FF_PROJECT)) break;
177 /* Save the "blast epicenter" */
182 if ((y1 == y) && (x1 == x))
184 if (flg & PROJECT_DISI)
186 if (in_disintegration_range(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
187 if (in_disintegration_range(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
189 else if (flg & PROJECT_LOS)
191 if (los(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
192 if (los(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
196 if (projectable(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
197 if (projectable(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
202 breath_shape(grid_g, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y, x, typ);
204 for (i = 0; i < grids; i++)
206 /* Extract the location */
210 if ((y == y2) && (x == x2)) hit2 = TRUE;
211 if (player_bold(y, x)) hityou = TRUE;
215 if (!hit2) return FALSE;
216 if (friend && hityou) return FALSE;
222 * Get the actual center point of ball spells (rad > 1) (originally from TOband)
224 void get_project_point(int sy, int sx, int *ty, int *tx, int flg)
229 path_n = project_path(path_g, MAX_RANGE, sy, sx, *ty, *tx, flg);
234 /* Project along the path */
235 for (i = 0; i < path_n; i++)
237 sy = GRID_Y(path_g[i]);
238 sx = GRID_X(path_g[i]);
240 /* Hack -- Balls explode before reaching walls */
241 if (!have_flag(f_flags_bold(sy, sx), FF_PROJECT)) break;
249 * Monster tries to 'cast a spell' (or breath, etc)
250 * at another monster.
252 * The player is only disturbed if able to be affected by the spell.
254 bool monst_spell_monst(int m_idx)
258 int thrown_spell, count = 0;
264 int s_num_6 = (easy_band ? 2 : 6);
265 int s_num_4 = (easy_band ? 1 : 4);
267 byte spell[96], num = 0;
276 monster_type *m_ptr = &m_list[m_idx];
277 monster_type *t_ptr = NULL;
279 monster_race *r_ptr = &r_info[m_ptr->r_idx];
280 monster_race *tr_ptr = NULL;
284 bool wake_up = FALSE;
287 bool blind = (p_ptr->blind ? TRUE : FALSE);
289 bool see_m = m_ptr->ml;
290 bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
291 bool learnable = (see_m && maneable && !world_monster);
296 bool pet = is_pet(m_ptr);
298 bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level
299 && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
301 bool resists_tele = FALSE;
303 /* Prepare flags for summoning */
304 if (!pet) u_mode |= PM_ALLOW_UNIQUE;
306 /* Cannot cast spells when confused */
307 if (m_ptr->confused) return (FALSE);
309 /* Extract the racial spell flags */
314 /* Target is given for pet? */
315 if (pet_t_m_idx && pet)
318 t_ptr = &m_list[t_idx];
320 /* Cancel if not projectable (for now) */
321 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
327 /* Is there counter attack target? */
328 if (!t_idx && m_ptr->target_y)
330 t_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx;
334 t_ptr = &m_list[t_idx];
336 /* Cancel if neither enemy nor a given target */
337 if (t_idx != pet_t_m_idx &&
338 !are_enemies(m_ptr, t_ptr))
343 /* Allow only summoning etc.. if not projectable */
344 else if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
346 f4 &= (RF4_INDIRECT_MASK);
347 f5 &= (RF5_INDIRECT_MASK);
348 f6 &= (RF6_INDIRECT_MASK);
353 /* Look for enemies normally */
356 bool success = FALSE;
358 if (p_ptr->inside_battle)
360 start = randint1(m_max-1) + m_max;
361 if (randint0(2)) plus = -1;
363 else start = m_max + 1;
365 /* Scan thru all monsters */
366 for (i = start; ((i < start + m_max) && (i > start - m_max)); i += plus)
368 int dummy = (i % m_max);
369 if (!dummy) continue;
372 t_ptr = &m_list[t_idx];
374 /* Skip dead monsters */
375 if (!t_ptr->r_idx) continue;
377 /* Monster must be 'an enemy' */
378 if (!are_enemies(m_ptr, t_ptr)) continue;
380 /* Monster must be projectable */
381 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
389 if (!success) return FALSE;
393 /* OK -- we've got a target */
396 tr_ptr = &r_info[t_ptr->r_idx];
398 /* Forget old counter attack target */
401 /* Extract the monster level */
402 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
404 /* Remove unimplemented spells */
406 f6 &= ~(RF6_WORLD | RF6_FORGET);
408 /* Remove unimplemented special moves */
409 if (f6 & RF6_SPECIAL)
411 if ((m_ptr->r_idx != MON_ROLENTO) && (r_ptr->d_char != 'B'))
412 f6 &= ~(RF6_SPECIAL);
415 if (in_no_magic_dungeon && !(r_ptr->flags2 & RF2_STUPID))
417 f4 &= (RF4_NOMAGIC_MASK);
418 f5 &= (RF5_NOMAGIC_MASK);
419 f6 &= (RF6_NOMAGIC_MASK);
422 if (p_ptr->inside_arena || p_ptr->inside_battle)
424 f4 &= ~(RF4_SUMMON_MASK);
425 f5 &= ~(RF5_SUMMON_MASK);
426 f6 &= ~(RF6_SUMMON_MASK | RF6_TELE_LEVEL);
428 if (m_ptr->r_idx == MON_ROLENTO) f6 &= ~(RF6_SPECIAL);
431 if (p_ptr->inside_battle && !one_in_(3))
436 if (m_idx == p_ptr->riding)
438 f4 &= ~(RF4_RIDING_MASK);
439 f5 &= ~(RF5_RIDING_MASK);
440 f6 &= ~(RF6_RIDING_MASK);
446 f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
448 if (!(p_ptr->pet_extra_flags & PF_TELEPORT))
450 f6 &= ~(RF6_BLINK | RF6_TPORT | RF6_TELE_TO | RF6_TELE_AWAY | RF6_TELE_LEVEL);
453 if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL))
455 f4 &= ~(RF4_ATTACK_MASK);
456 f5 &= ~(RF5_ATTACK_MASK);
457 f6 &= ~(RF6_ATTACK_MASK);
460 if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL))
462 f4 &= ~(RF4_SUMMON_MASK);
463 f5 &= ~(RF5_SUMMON_MASK);
464 f6 &= ~(RF6_SUMMON_MASK);
467 /* Prevent collateral damage */
468 if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && (m_idx != p_ptr->riding))
470 if ((f4 & (RF4_BALL_MASK & ~(RF4_ROCKET))) ||
471 (f5 & RF5_BALL_MASK) ||
472 (f6 & RF6_BALL_MASK))
477 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L);
479 if (projectable(real_y, real_x, py, px))
481 int dist = distance(real_y, real_x, py, px);
485 f4 &= ~(RF4_BALL_MASK & ~(RF4_ROCKET));
486 f5 &= ~(RF5_BALL_MASK);
487 f6 &= ~(RF6_BALL_MASK);
491 f4 &= ~(RF4_BIG_BALL_MASK);
492 f5 &= ~(RF5_BIG_BALL_MASK);
493 f6 &= ~(RF6_BIG_BALL_MASK);
496 else if (f5 & RF5_BA_LITE)
498 if ((distance(real_y, real_x, py, px) <= 4) && los(real_y, real_x, py, px))
499 f5 &= ~(RF5_BA_LITE);
508 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP);
509 if (projectable(real_y, real_x, py, px) && (distance(real_y, real_x, py, px) <= 2))
513 if (((f4 & RF4_BEAM_MASK) ||
514 (f5 & RF5_BEAM_MASK) ||
515 (f6 & RF6_BEAM_MASK)) &&
516 !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
518 f4 &= ~(RF4_BEAM_MASK);
519 f5 &= ~(RF5_BEAM_MASK);
520 f6 &= ~(RF6_BEAM_MASK);
523 if ((f4 & RF4_BREATH_MASK) ||
524 (f5 & RF5_BREATH_MASK) ||
525 (f6 & RF6_BREATH_MASK))
527 /* Expected breath radius */
528 int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
530 if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, 0, TRUE))
532 f4 &= ~(RF4_BREATH_MASK);
533 f5 &= ~(RF5_BREATH_MASK);
534 f6 &= ~(RF6_BREATH_MASK);
536 else if ((f4 & RF4_BR_LITE) &&
537 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_LITE, TRUE))
539 f4 &= ~(RF4_BR_LITE);
541 else if ((f4 & RF4_BR_DISI) &&
542 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_DISINTEGRATE, TRUE))
544 f4 &= ~(RF4_BR_DISI);
549 /* Special moves restriction */
550 if (f6 & RF6_SPECIAL)
552 if (m_ptr->r_idx == MON_ROLENTO)
554 if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_SUMMON_SPELL)) != (PF_ATTACK_SPELL | PF_SUMMON_SPELL))
555 f6 &= ~(RF6_SPECIAL);
557 else if (r_ptr->d_char == 'B')
559 if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_TELEPORT)) != (PF_ATTACK_SPELL | PF_TELEPORT))
560 f6 &= ~(RF6_SPECIAL);
562 else f6 &= ~(RF6_SPECIAL);
566 /* Remove some spells if necessary */
568 if (!(r_ptr->flags2 & RF2_STUPID))
570 /* Check for a clean bolt shot */
571 if (((f4 & RF4_BOLT_MASK) ||
572 (f5 & RF5_BOLT_MASK) ||
573 (f6 & RF6_BOLT_MASK)) &&
574 !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
576 f4 &= ~(RF4_BOLT_MASK);
577 f5 &= ~(RF5_BOLT_MASK);
578 f6 &= ~(RF6_BOLT_MASK);
581 /* Check for a possible summon */
582 if (((f4 & RF4_SUMMON_MASK) ||
583 (f5 & RF5_SUMMON_MASK) ||
584 (f6 & RF6_SUMMON_MASK)) &&
585 !(summon_possible(t_ptr->fy, t_ptr->fx)))
587 /* Remove summoning spells */
588 f4 &= ~(RF4_SUMMON_MASK);
589 f5 &= ~(RF5_SUMMON_MASK);
590 f6 &= ~(RF6_SUMMON_MASK);
593 /* Check for a possible raise dead */
594 if ((f6 & RF6_RAISE_DEAD) && !raise_possible(m_ptr))
596 /* Remove raise dead spell */
597 f6 &= ~(RF6_RAISE_DEAD);
600 /* Special moves restriction */
601 if (f6 & RF6_SPECIAL)
603 if ((m_ptr->r_idx == MON_ROLENTO) && !summon_possible(t_ptr->fy, t_ptr->fx))
605 f6 &= ~(RF6_SPECIAL);
610 if (r_ptr->flags2 & RF2_SMART)
612 /* Hack -- allow "desperate" spells */
613 if ((m_ptr->hp < m_ptr->maxhp / 10) &&
614 (randint0(100) < 50))
616 /* Require intelligent spells */
617 f4 &= (RF4_INT_MASK);
618 f5 &= (RF5_INT_MASK);
619 f6 &= (RF6_INT_MASK);
622 /* Hack -- decline "teleport level" in some case */
623 if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((t_idx == p_ptr->riding) ? 0 : t_idx))
625 f6 &= ~(RF6_TELE_LEVEL);
630 if (!f4 && !f5 && !f6) return FALSE;
632 /* Extract the "inate" spells */
633 for (k = 0; k < 32; k++)
635 if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
638 /* Extract the "normal" spells */
639 for (k = 0; k < 32; k++)
641 if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
644 /* Extract the "bizarre" spells */
645 for (k = 0; k < 32; k++)
647 if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
651 if (!num) return (FALSE);
653 /* Stop if player is dead or gone */
654 if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
656 /* Handle "leaving" */
657 if (p_ptr->leaving) return (FALSE);
659 /* Get the monster name (or "it") */
660 monster_desc(m_name, m_ptr, 0x00);
663 /* Get the monster possessive ("his"/"her"/"its") */
664 monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
667 /* Get the target's name (or "it") */
668 monster_desc(t_name, t_ptr, 0x00);
670 /* Choose a spell to cast */
671 thrown_spell = spell[randint0(num)];
674 see_either = (see_m || see_t);
676 /* Can the player be aware of this attack? */
677 known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
679 if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
681 /* Check for spell failure (inate attacks never fail) */
682 if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (m_ptr->stunned && one_in_(2))))
687 msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
689 msg_format("%^s tries to cast a spell, but fails.", m_name);
695 switch (thrown_spell)
704 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
706 msg_format("%^s shrieks at %s.", m_name, t_name);
740 msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
742 msg_format("%^s shoots something.", m_name);
749 msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
751 msg_format("%^s fires a rocket at %s.", m_name, t_name);
762 dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
763 monst_breath_monst(m_idx, y, x, GF_ROCKET,
764 dam, 2, FALSE, MS_ROCKET, learnable);
777 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
779 msg_format("%^s makes a strange noise.", m_name);
786 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
788 msg_format("%^s fires an arrow at %s.", m_name, t_name);
801 dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
802 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
832 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
834 msg_format("%^s breathes.", m_name);
841 msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
843 msg_format("%^s breathes acid at %s.", m_name, t_name);
856 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
857 monst_breath_monst(m_idx, y, x, GF_ACID,
858 dam,0, TRUE, MS_BR_ACID, learnable);
873 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
875 msg_format("%^s breathes.", m_name);
882 msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
884 msg_format("%^s breathes lightning at %s.", m_name, t_name);
897 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
898 monst_breath_monst(m_idx, y, x, GF_ELEC,
899 dam,0, TRUE, MS_BR_ELEC, learnable);
914 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
916 msg_format("%^s breathes.", m_name);
923 msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
925 msg_format("%^s breathes fire at %s.", m_name, t_name);
938 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
939 monst_breath_monst(m_idx, y, x, GF_FIRE,
940 dam,0, TRUE, MS_BR_FIRE, learnable);
955 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
957 msg_format("%^s breathes.", m_name);
964 msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
966 msg_format("%^s breathes frost at %s.", m_name, t_name);
979 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
980 monst_breath_monst(m_idx, y, x, GF_COLD,
981 dam,0, TRUE, MS_BR_COLD, learnable);
995 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
997 msg_format("%^s breathes.", m_name);
1004 msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1006 msg_format("%^s breathes gas at %s.", m_name, t_name);
1016 sound(SOUND_BREATH);
1019 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1020 monst_breath_monst(m_idx, y, x, GF_POIS,
1021 dam,0, TRUE, MS_BR_POIS, learnable);
1036 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1038 msg_format("%^s breathes.", m_name);
1045 msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1047 msg_format("%^s breathes nether at %s.", m_name, t_name);
1057 sound(SOUND_BREATH);
1060 dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
1061 monst_breath_monst(m_idx, y, x, GF_NETHER,
1062 dam,0, TRUE, MS_BR_NETHER, learnable);
1077 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1079 msg_format("%^s breathes.", m_name);
1086 msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1088 msg_format("%^s breathes light at %s.", m_name, t_name);
1098 sound(SOUND_BREATH);
1101 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1102 monst_breath_monst(m_idx, y, x, GF_LITE,
1103 dam,0, TRUE, MS_BR_LITE, learnable);
1118 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1120 msg_format("%^s breathes.", m_name);
1127 msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1129 msg_format("%^s breathes darkness at %s.", m_name, t_name);
1139 sound(SOUND_BREATH);
1142 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1143 monst_breath_monst(m_idx, y, x, GF_DARK,
1144 dam,0, TRUE, MS_BR_DARK, learnable);
1159 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1161 msg_format("%^s breathes.", m_name);
1168 msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1170 msg_format("%^s breathes confusion at %s.", m_name, t_name);
1180 sound(SOUND_BREATH);
1183 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1184 monst_breath_monst(m_idx, y, x, GF_CONFUSION,
1185 dam,0, TRUE, MS_BR_CONF, learnable);
1197 if (m_ptr->r_idx == MON_JAIAN)
1199 msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
1201 msg_format("'Booooeeeeee'");
1206 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1208 msg_format("%^s breathes.", m_name);
1215 msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1217 msg_format("%^s breathes sound at %s.", m_name, t_name);
1227 sound(SOUND_BREATH);
1230 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1231 monst_breath_monst(m_idx, y, x, GF_SOUND,
1232 dam,0, TRUE, MS_BR_SOUND, learnable);
1247 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1249 msg_format("%^s breathes.", m_name);
1256 msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1258 msg_format("%^s breathes chaos at %s.", m_name, t_name);
1268 sound(SOUND_BREATH);
1271 dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
1272 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1273 dam,0, TRUE, MS_BR_CHAOS, learnable);
1288 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1290 msg_format("%^s breathes.", m_name);
1297 msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1299 msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
1309 sound(SOUND_BREATH);
1312 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1313 monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
1314 dam,0, TRUE, MS_BR_DISEN, learnable);
1329 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1331 msg_format("%^s breathes.", m_name);
1338 msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1340 msg_format("%^s breathes nexus at %s.", m_name, t_name);
1350 sound(SOUND_BREATH);
1353 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1354 monst_breath_monst(m_idx, y, x, GF_NEXUS,
1355 dam,0, TRUE, MS_BR_NEXUS, learnable);
1370 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1372 msg_format("%^s breathes.", m_name);
1379 msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1381 msg_format("%^s breathes time at %s.", m_name, t_name);
1391 sound(SOUND_BREATH);
1394 dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
1395 monst_breath_monst(m_idx, y, x, GF_TIME,
1396 dam,0, TRUE, MS_BR_TIME, learnable);
1411 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1413 msg_format("%^s breathes.", m_name);
1420 msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1422 msg_format("%^s breathes inertia at %s.", m_name, t_name);
1432 sound(SOUND_BREATH);
1435 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1436 monst_breath_monst(m_idx, y, x, GF_INERTIA,
1437 dam,0, TRUE, MS_BR_INERTIA, learnable);
1452 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1454 msg_format("%^s breathes.", m_name);
1461 msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1463 msg_format("%^s breathes gravity at %s.", m_name, t_name);
1473 sound(SOUND_BREATH);
1476 dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
1477 monst_breath_monst(m_idx, y, x, GF_GRAVITY,
1478 dam,0, TRUE, MS_BR_GRAVITY, learnable);
1490 if (m_ptr->r_idx == MON_BOTEI)
1492 msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
1494 msg_format("'Boty-Build cutter!!!'");
1499 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1501 msg_format("%^s breathes.", m_name);
1508 msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1510 msg_format("%^s breathes shards at %s.", m_name, t_name);
1520 sound(SOUND_BREATH);
1523 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1524 monst_breath_monst(m_idx, y, x, GF_SHARDS,
1525 dam,0, TRUE, MS_BR_SHARDS, learnable);
1540 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1542 msg_format("%^s breathes.", m_name);
1549 msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1551 msg_format("%^s breathes plasma at %s.", m_name, t_name);
1561 sound(SOUND_BREATH);
1564 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1565 monst_breath_monst(m_idx, y, x, GF_PLASMA,
1566 dam,0, TRUE, MS_BR_PLASMA, learnable);
1581 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1583 msg_format("%^s breathes.", m_name);
1590 msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1592 msg_format("%^s breathes force at %s.", m_name, t_name);
1602 sound(SOUND_BREATH);
1605 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1606 monst_breath_monst(m_idx, y, x, GF_FORCE,
1607 dam,0, TRUE, MS_BR_FORCE, learnable);
1621 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1623 msg_format("%^s breathes.", m_name);
1630 msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1632 msg_format("%^s breathes mana at %s.", m_name, t_name);
1642 sound(SOUND_BREATH);
1645 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1646 monst_breath_monst(m_idx, y, x, GF_MANA,
1647 dam,0, TRUE, MS_BR_MANA, learnable);
1662 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1664 msg_format("%^s mumbles.", m_name);
1671 msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
1673 msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
1684 dam = (rlev + damroll(10, 6));
1685 monst_breath_monst(m_idx, y, x, GF_NUKE,
1686 dam, 2, FALSE, MS_BALL_NUKE, learnable);
1701 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1703 msg_format("%^s breathes.", m_name);
1710 msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1712 msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
1722 sound(SOUND_BREATH);
1725 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1726 monst_breath_monst(m_idx, y, x, GF_NUKE,
1727 dam,0, TRUE, MS_BR_NUKE, learnable);
1741 msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1743 msg_format("%^s mumbles frighteningly.", m_name);
1750 msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
1752 msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
1763 dam = (rlev * 2) + damroll(10, 10);
1764 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1765 dam, 4, FALSE, MS_BALL_CHAOS, learnable);
1780 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1782 msg_format("%^s breathes.", m_name);
1789 msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1791 msg_format("%^s breathes disintegration at %s.", m_name, t_name);
1801 sound(SOUND_BREATH);
1804 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1805 monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
1806 dam,0, TRUE, MS_BR_DISI, learnable);
1820 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1822 msg_format("%^s mumbles.", m_name);
1829 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1831 msg_format("%^s casts an acid ball at %s.", m_name, t_name);
1842 dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1843 monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
1858 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1860 msg_format("%^s mumbles.", m_name);
1867 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1869 msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
1880 dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1881 monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
1893 if (m_ptr->r_idx == MON_ROLENTO)
1897 msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
1899 msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
1902 msg_format("%^s throws something.", m_name);
1904 msg_format("%^s throws a hand grenade.", m_name);
1912 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1914 msg_format("%^s mumbles.", m_name);
1921 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1923 msg_format("%^s casts a fire ball at %s.", m_name, t_name);
1935 dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1936 monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
1951 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1953 msg_format("%^s mumbles.", m_name);
1960 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1962 msg_format("%^s casts a frost ball at %s.", m_name, t_name);
1973 dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1974 monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
1989 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1991 msg_format("%^s mumbles.", m_name);
1998 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2000 msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
2011 dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2012 monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
2027 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2029 msg_format("%^s mumbles.", m_name);
2036 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2038 msg_format("%^s casts a nether ball at %s.", m_name, t_name);
2049 dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
2050 monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
2065 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2067 msg_format("%^s mumbles.", m_name);
2074 msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
2076 msg_format("%^s gestures fluidly at %s.", m_name, t_name);
2080 msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
2082 msg_format("%^s is engulfed in a whirlpool.", t_name);
2093 dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
2094 monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
2109 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2111 msg_format("%^s mumbles powerfully.", m_name);
2118 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2120 msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
2131 dam = (rlev * 4) + 50 + damroll(10, 10);
2132 monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
2147 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2149 msg_format("%^s mumbles powerfully.", m_name);
2156 msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2158 msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
2169 dam = (rlev * 4) + 50 + damroll(10, 10);
2170 monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
2174 /* RF5_DRAIN_MANA */
2180 msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2182 msg_format("%^s draws psychic energy from %s.", m_name, t_name);
2187 dam = ((randint1(rlev) / 2) + 1);
2188 monst_breath_monst(m_idx, y, x, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, learnable);
2192 /* RF5_MIND_BLAST */
2197 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
2199 msg_format("%^s gazes intently at %s.", m_name, t_name);
2204 dam = damroll(7, 7);
2205 monst_breath_monst(m_idx, y, x, GF_MIND_BLAST, dam, 0, FALSE, MS_MIND_BLAST, learnable);
2209 /* RF5_BRAIN_SMASH */
2214 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
2216 msg_format("%^s gazes intently at %s.", m_name, t_name);
2221 dam = damroll(12, 12);
2222 monst_breath_monst(m_idx, y, x, GF_BRAIN_SMASH, dam, 0, FALSE, MS_BRAIN_SMASH, learnable);
2233 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2235 msg_format("%^s points at %s and curses.", m_name, t_name);
2245 dam = damroll(3, 8);
2246 monst_breath_monst(m_idx, y, x, GF_CAUSE_1, dam, 0, FALSE, MS_CAUSE_1, learnable);
2257 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2259 msg_format("%^s points at %s and curses horribly.", m_name, t_name);
2269 dam = damroll(8, 8);
2270 monst_breath_monst(m_idx, y, x, GF_CAUSE_2, dam, 0, FALSE, MS_CAUSE_2, learnable);
2281 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
2283 msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
2293 dam = damroll(10, 15);
2294 monst_breath_monst(m_idx, y, x, GF_CAUSE_3, dam, 0, FALSE, MS_CAUSE_3, learnable);
2305 msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
2307 msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
2317 dam = damroll(15, 15);
2318 monst_breath_monst(m_idx, y, x, GF_CAUSE_4, dam, 0, FALSE, MS_CAUSE_4, learnable);
2329 msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2331 msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
2341 dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2342 monst_bolt_monst(m_idx, y, x, GF_ACID,
2343 dam, MS_BOLT_ACID, learnable);
2354 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2356 msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
2366 dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2367 monst_bolt_monst(m_idx, y, x, GF_ELEC,
2368 dam, MS_BOLT_ELEC, learnable);
2379 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2381 msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
2391 dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2392 monst_bolt_monst(m_idx, y, x, GF_FIRE,
2393 dam, MS_BOLT_FIRE, learnable);
2404 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2406 msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
2416 dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2417 monst_bolt_monst(m_idx, y, x, GF_COLD,
2418 dam, MS_BOLT_COLD, learnable);
2433 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2435 msg_format("%^s mumbles powerfully.", m_name);
2442 msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2444 msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
2455 dam = (rlev * 4) + 50 + damroll(10, 10);
2456 monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
2467 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2469 msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
2479 dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
2480 monst_bolt_monst(m_idx, y, x, GF_NETHER,
2481 dam, MS_BOLT_NETHER, learnable);
2492 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2494 msg_format("%^s casts a water bolt at %s.", m_name, t_name);
2504 dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2505 monst_bolt_monst(m_idx, y, x, GF_WATER,
2506 dam, MS_BOLT_WATER, learnable);
2517 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2519 msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
2529 dam = randint1(rlev * 7 / 2) + 50;
2530 monst_bolt_monst(m_idx, y, x, GF_MANA,
2531 dam, MS_BOLT_MANA, learnable);
2542 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2544 msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
2554 dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2555 monst_bolt_monst(m_idx, y, x, GF_PLASMA,
2556 dam, MS_BOLT_PLASMA, learnable);
2567 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2569 msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
2579 dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2580 monst_bolt_monst(m_idx, y, x, GF_ICE,
2581 dam, MS_BOLT_ICE, learnable);
2592 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2594 msg_format("%^s casts a magic missile at %s.", m_name, t_name);
2604 dam = damroll(2, 6) + (rlev / 3);
2605 monst_bolt_monst(m_idx, y, x, GF_MISSILE,
2606 dam, MS_MAGIC_MISSILE, learnable);
2617 msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
2619 msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
2629 if (tr_ptr->flags3 & RF3_NO_FEAR)
2632 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2634 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2638 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2641 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2643 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2649 if (!t_ptr->monfear) fear = TRUE;
2651 t_ptr->monfear += randint0(4) + 4;
2665 msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
2667 msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
2668 (streq(t_name, "it") ? "s" : "'s"));
2678 /* Simulate blindness with confusion */
2679 if (tr_ptr->flags3 & RF3_NO_CONF)
2682 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2684 if (see_t) msg_format("%^s is unaffected.", t_name);
2688 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2691 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2693 if (see_t) msg_format("%^s is unaffected.", t_name);
2700 if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
2702 if (see_t) msg_format("%^s is blinded!", t_name);
2706 t_ptr->confused += 12 + (byte)randint0(4);
2720 msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
2722 msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
2732 if (tr_ptr->flags3 & RF3_NO_CONF)
2735 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2737 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2741 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2744 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2746 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2753 if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
2755 if (see_t) msg_format("%^s seems confused.", t_name);
2759 t_ptr->confused += 12 + (byte)randint0(4);
2773 msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2775 msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
2776 (streq(t_name, "it") ? "s" : "'s"));
2786 if (tr_ptr->flags1 & RF1_UNIQUE)
2789 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2791 if (see_t) msg_format("%^s is unaffected.", t_name);
2795 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2798 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2800 if (see_t) msg_format("%^s is unaffected.", t_name);
2809 if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
2811 if (see_t) msg_format("%^s starts moving slower.", t_name);
2815 t_ptr->slow = MIN(200, t_ptr->slow + 50);
2829 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
2831 msg_format("%^s stares intently at %s.", m_name, t_name);
2841 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2842 (tr_ptr->flags3 & RF3_NO_STUN))
2845 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2847 if (see_t) msg_format("%^s is unaffected.", t_name);
2851 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2854 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2856 if (see_t) msg_format("%^s is unaffected.", t_name);
2863 if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
2865 if (see_t) msg_format("%^s is paralyzed!", t_name);
2869 t_ptr->stunned += randint1(4) + 4;
2884 msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name);
2886 msg_format("%^s concentrates on %s body.", m_name, m_poss);
2896 /* Allow quick speed increases to base+10 */
2900 if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
2902 if (see_m) msg_format("%^s starts moving faster.", m_name);
2906 m_ptr->fast = MIN(200, m_ptr->fast + 100);
2907 if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
2917 msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
2919 msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
2929 dam = 20; /* Dummy power */
2930 monst_breath_monst(m_idx, y, x, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, learnable);
2941 msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
2943 msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
2954 m_ptr->hp += (rlev * 6);
2957 if (m_ptr->hp >= m_ptr->maxhp)
2960 m_ptr->hp = m_ptr->maxhp;
2967 msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
2969 msg_format("%^s looks completely healed!", m_name);
2980 /* Partially healed */
2986 msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
2988 msg_format("%^s looks healthier.", m_name);
2998 /* Redraw (later) if needed */
2999 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3000 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3010 if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
3012 if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
3027 msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3029 msg_format("%^s casts a Globe of Invulnerability.", m_name);
3039 if (!m_ptr->invulner) m_ptr->invulner = randint1(4) + 4;
3041 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3042 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3050 msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
3052 msg_format("%^s blinks away.", m_name);
3057 teleport_away(m_idx, 10, FALSE);
3066 msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
3068 msg_format("%^s teleports away.", m_name);
3072 teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
3074 if (los(py, px, m_ptr->fy, m_ptr->fx) && !world_monster && see_m)
3076 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3078 u32b flgs[TR_FLAG_SIZE];
3079 object_type *o_ptr = &inventory[i];
3081 if (cursed_p(o_ptr)) continue;
3083 object_flags(o_ptr, flgs);
3085 if((have_flag(flgs, TR_TELEPORT)) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
3088 cptr msg = "¤Ä¤¤¤Æ¤¤¤¤Þ¤¹¤«¡©";
3090 cptr msg = "Do you follow it? ";
3093 if(get_check_strict(msg, CHECK_OKAY_CANCEL))
3097 teleport_player(200);
3099 msg_print("¼ºÇÔ¡ª");
3101 msg_print("Failed!");
3104 else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
3105 p_ptr->energy_need = ENERGY_NEED();
3117 if(m_ptr->r_idx = MON_DIO) who == 1;
3118 else if(m_ptr->r_idx = MON_WONG) who == 3;
3120 if(!process_the_world(randint1(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
3126 switch (m_ptr->r_idx)
3129 /* Moved to process_monster(), like multiplication */
3140 msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£", m_name);
3142 msg_format("%^s throws some hand grenades.", m_name);
3152 int num = 1 + randint1(3);
3153 for (k = 0; k < num; k++)
3155 count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, 0);
3159 if (known && !see_t && count)
3166 if (r_ptr->d_char == 'B')
3173 msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
3175 msg_format("%^s suddenly go out of your sight!", m_name);
3178 teleport_away(m_idx, 10, FALSE);
3179 p_ptr->update |= (PU_MONSTERS);
3188 msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍ¤¿¡£", m_name, t_name);
3190 msg_format("%^s holds %s, and drops from the sky.", m_name, t_name);
3200 dam = damroll(4, 8);
3202 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, FALSE);
3203 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100);
3207 if (tr_ptr->flags7 & RF7_CAN_FLY)
3210 if (see_t) msg_format("%^s¤ÏÀŤ«¤ËÃåÃϤ·¤¿¡£", t_name);
3212 if (see_t) msg_format("%^s floats gently down to the ground.", t_name);
3218 if (see_t) msg_format("%^s¤ÏÃÏÌ̤ËᤤĤ±¤é¤ì¤¿¡£", t_name);
3220 if (see_t) msg_format("%^s crashed into the ground.", t_name);
3222 dam += damroll(6, 8);
3229 /* Mega hack -- this special action deals damage to the player. Therefore the code of "eyeeye" is necessary.
3232 get_damage = take_hit(DAMAGE_NOESCAPE, dam, m_name, -1);
3233 if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
3236 msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
3238 char m_name_self[80];
3241 monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
3243 msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
3245 project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
3246 set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
3250 mon_take_hit_mon(t_idx, dam, &fear, extract_note_dies(real_r_ptr(t_ptr)), m_idx);
3255 /* Something is wrong */
3269 msg_format("%^s¤¬%s¤ò°ú¤Ìᤷ¤¿¡£", m_name, t_name);
3271 msg_format("%^s commands %s to return.", m_name, t_name);
3281 if (tr_ptr->flagsr & RFR_RES_TELE)
3283 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3287 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3289 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3291 msg_format("%^s is unaffected!", t_name);
3296 resists_tele = TRUE;
3298 else if (tr_ptr->level > randint1(100))
3302 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3304 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3306 msg_format("%^s resists!", t_name);
3311 resists_tele = TRUE;
3317 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
3318 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100);
3331 msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
3333 msg_format("%^s teleports %s away.", m_name, t_name);
3343 if (tr_ptr->flagsr & RFR_RES_TELE)
3345 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3349 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3351 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3353 msg_format("%^s is unaffected!", t_name);
3358 resists_tele = TRUE;
3360 else if (tr_ptr->level > randint1(100))
3364 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3366 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3368 msg_format("%^s resists!", t_name);
3373 resists_tele = TRUE;
3379 if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5);
3380 else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE);
3386 /* RF6_TELE_LEVEL */
3393 msg_format("%^s¤¬%s¤Î¤ò»Ø¤µ¤·¤¿¡£", m_name, t_name);
3395 msg_format("%^s gestures at %s's feet.", m_name, t_name);
3404 if (tr_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE))
3407 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3409 if (see_t) msg_format("%^s is unaffected!", t_name);
3412 else if ((tr_ptr->flags1 & RF1_QUESTOR) ||
3413 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
3416 if (see_t) msg_format("%^s¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", t_name);
3418 if (see_t) msg_format("%^s resist the effects!", t_name);
3421 else teleport_level((t_idx == p_ptr->riding) ? 0 : t_idx);
3433 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
3435 msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
3445 dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
3446 monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
3447 dam, MS_PSY_SPEAR, learnable);
3457 msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
3459 msg_format("%^s gestures in shadow.", m_name);
3466 msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3468 msg_format("%^s is surrounded by darkness.", t_name);
3479 (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL, MS_DARKNESS);
3493 msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
3495 msg_format("%^s casts a spell and cackles evilly.", m_name);
3501 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3503 msg_format("%^s mumbles.", m_name);
3508 trap_creation(y, x);
3514 /* Not implemented */
3517 /* RF6_RAISE_DEAD */
3525 if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3527 if (blind) msg_format("%^s mumbles.", m_name);
3531 else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3533 else msg_format("%^s casts a spell to revive corpses.", m_name);
3541 animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
3552 if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3555 msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
3557 msg_format("%^s magically summons guardians of dungeons.", m_name);
3563 msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
3564 ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
3566 msg_format("%^s magically summons %s %s.", m_name, m_poss,
3567 ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
3578 switch (m_ptr->r_idx)
3584 int num = 4 + randint1(3);
3585 for (k = 0; k < num; k++)
3587 count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
3594 int num = 2 + randint1(3);
3595 for (k = 0; k < num; k++)
3597 count += summon_named_creature(m_idx, y, x, MON_IE, 0);
3603 case MON_ZOMBI_SERPENT:
3604 if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6))
3609 msg_print("ÃÏÌ̤«¤é¿å¤¬¿á¤½Ð¤·¤¿¡ª");
3611 msg_print("Water blew off from the ground!");
3614 project(t_idx, 8, y, x, 3, GF_WATER_FLOW, PROJECT_GRID | PROJECT_HIDE, -1);
3618 int num = 2 + randint1(3);
3619 for (k = 0; k < num; k++)
3621 count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
3628 int num = randint1(3);
3629 for (k = 0; k < num; k++)
3631 count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, 0);
3638 int num = 2 + randint1(3);
3639 for (k = 0; k < num; k++)
3641 count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP));
3647 summon_kin_type = r_ptr->d_char;
3649 for (k = 0; k < 4; k++)
3651 count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP));
3656 if (known && !see_t && count)
3672 msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3674 msg_format("%^s magically summons Cyberdemons!", m_name);
3684 if (is_friendly(m_ptr))
3686 count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP));
3690 count += summon_cyber(m_idx, y, x);
3693 if (known && !see_t && count)
3709 msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
3711 msg_format("%^s magically summons help!", m_name);
3721 count += summon_specific(m_idx, y, x, rlev, 0, (u_mode));
3723 if (known && !see_t && count)
3730 /* RF6_S_MONSTERS */
3739 msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
3741 msg_format("%^s magically summons monsters!", m_name);
3751 for (k = 0; k < s_num_6; k++)
3753 count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | u_mode));
3756 if (known && !see_t && count)
3772 msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
3774 msg_format("%^s magically summons ants.", m_name);
3784 for (k = 0; k < s_num_6; k++)
3786 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP));
3789 if (known && !see_t && count)
3805 msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
3807 msg_format("%^s magically summons spiders.", m_name);
3817 for (k = 0; k < s_num_6; k++)
3819 count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP));
3822 if (known && !see_t && count)
3838 msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
3840 msg_format("%^s magically summons hounds.", m_name);
3850 for (k = 0; k < s_num_4; k++)
3852 count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP));
3855 if (known && !see_t && count)
3871 msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
3873 msg_format("%^s magically summons hydras.", m_name);
3883 for (k = 0; k < s_num_4; k++)
3885 count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP));
3888 if (known && !see_t && count)
3904 msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
3906 msg_format("%^s magically summons an angel!", m_name);
3919 if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
3921 num += r_ptr->level/40;
3924 for (k = 0; k < num; k++)
3926 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP));
3930 if (known && !see_t && count)
3946 msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3948 msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
3958 for (k = 0; k < 1; k++)
3960 count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP));
3963 if (known && !see_t && count)
3979 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
3981 msg_format("%^s magically summons undead.", m_name);
3991 for (k = 0; k < 1; k++)
3993 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP));
3996 if (known && !see_t && count)
4012 msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4014 msg_format("%^s magically summons a dragon!", m_name);
4024 for (k = 0; k < 1; k++)
4026 count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP));
4029 if (known && !see_t && count)
4036 /* RF6_S_HI_UNDEAD */
4045 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4047 msg_format("%^s magically summons undead.", m_name);
4057 for (k = 0; k < s_num_6; k++)
4059 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | u_mode));
4062 if (known && !see_t && count)
4069 /* RF6_S_HI_DRAGON */
4078 msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4080 msg_format("%^s magically summons ancient dragons!", m_name);
4090 for (k = 0; k < s_num_4; k++)
4092 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | u_mode));
4095 if (known && !see_t && count)
4102 /* RF6_S_AMBERITES */
4111 msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
4113 msg_format("%^s magically summons Lords of Amber!", m_name);
4123 for (k = 0; k < s_num_4; k++)
4125 count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4128 if (known && !see_t && count)
4144 msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
4146 msg_format("%^s magically summons special opponents!", m_name);
4156 for (k = 0; k < s_num_4; k++)
4158 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4161 if (known && !see_t && count)
4172 if (tr_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
4178 msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
4180 msg_format("%^s flees in terror!", t_name);
4185 if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
4187 if (thrown_spell != 167) /* Not RF6_SPECIAL */
4189 if (p_ptr->mane_num == MAX_MANE)
4192 for (i = 0; i < p_ptr->mane_num - 1; i++)
4194 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
4195 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
4198 p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
4199 p_ptr->mane_dam[p_ptr->mane_num] = dam;
4203 p_ptr->redraw |= (PR_MANE);
4207 /* Remember what the monster did, if we saw it */
4208 if (see_m && is_original_ap(m_ptr))
4211 if (thrown_spell < 32*4)
4213 r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
4214 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4218 else if (thrown_spell < 32*5)
4220 r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
4221 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4225 else if (thrown_spell < 32*6)
4227 r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
4228 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4232 /* Always take note of monsters that kill you */
4233 if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
4235 r_ptr->r_deaths++; /* Ignore appearance difference */
4238 /* A spell was cast */