4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Monster spells (attack monster) */
17 * Monster casts a breath (or ball) attack at another monster.
18 * Pass over any monsters that may be in the way
19 * Affect grids, objects, monsters, and the player
21 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
23 int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_MONSTER;
25 monster_type *m_ptr = &m_list[m_idx];
26 monster_race *r_ptr = &r_info[m_ptr->r_idx];
28 /* Determine the radius of the blast */
29 if (rad < 1 && breath) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
31 /* Handle breath attacks */
32 if (breath) rad = 0 - rad;
34 if (typ == GF_ROCKET) flg |= PROJECT_STOP;
36 (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
41 * Monster casts a bolt at another monster
42 * Stop if we hit a monster
43 * Affect monsters and the player
45 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
47 int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_MONSTER | PROJECT_REFLECTABLE;
49 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
52 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
54 int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU | PROJECT_MONSTER;
56 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
60 * Determine if a beam spell will hit the target.
62 static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
70 bool friend = is_pet(m_ptr);
72 /* Check the projection path */
73 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
75 /* No grid is ever projectable from itself */
76 if (!grid_n) return (FALSE);
78 for (i = 0; i < grid_n; i++)
80 y = GRID_Y(grid_g[i]);
81 x = GRID_X(grid_g[i]);
83 if (y == y2 && x == x2)
85 else if (friend && cave[y][x].m_idx > 0 &&
86 !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
88 /* Friends don't shoot friends */
92 if (friend && y == py && x == px)
100 static bool breath_direct(int y1, int x1, int y2, int x2, int rad, bool disint_ball, bool friend)
102 /* Must be the same as projectable() */
110 byte gx[1024], gy[1024];
117 /* Check the projection path */
118 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, disint_ball ? PROJECT_DISI : 0);
119 breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y2, x2, disint_ball, FALSE);
121 for (i = 0; i < grids; i++)
123 /* Extract the location */
127 if (y == y2 && x == x2)
129 if (y == py && x == px)
134 if (friend && hityou)
140 * Get the actual center point of ball spells (originally from TOband)
142 static void get_project_point(int sy, int sx, int *ty, int *tx, int flg)
147 path_n = project_path(path_g, MAX_RANGE, sy, sx, *ty, *tx, flg);
151 /* Use final point of projection */
152 *ty = GRID_Y(path_g[path_n - 1]);
153 *tx = GRID_X(path_g[path_n - 1]);
163 * Monster tries to 'cast a spell' (or breath, etc)
164 * at another monster.
166 * The player is only disturbed if able to be affected by the spell.
168 bool monst_spell_monst(int m_idx)
172 int thrown_spell, count = 0;
177 u32b p_mode = 0L, u_mode = 0L;
178 int s_num_6 = (easy_band ? 2 : 6);
179 int s_num_4 = (easy_band ? 1 : 4);
181 byte spell[96], num = 0;
188 monster_type *m_ptr = &m_list[m_idx];
189 monster_type *t_ptr = NULL;
191 monster_race *r_ptr = &r_info[m_ptr->r_idx];
192 monster_race *tr_ptr = NULL;
196 bool wake_up = FALSE;
199 bool blind = (p_ptr->blind ? TRUE : FALSE);
201 bool see_m = m_ptr->ml;
202 bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
203 bool learnable = (see_m && maneable && !world_monster);
209 bool pet = is_pet(m_ptr);
211 bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level
212 && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
214 /* Prepare flags for summoning */
215 if (pet) p_mode |= PM_FORCE_PET;
216 if (!pet) u_mode |= PM_ALLOW_UNIQUE;
218 /* Cannot cast spells when confused */
219 if (m_ptr->confused) return (FALSE);
221 /* Extract the racial spell flags */
226 /* Target is given for pet? */
227 if (pet_t_m_idx && pet)
230 t_ptr = &m_list[t_idx];
232 /* Cancel if not projectable (for now) */
233 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
239 /* Is there counter attack target? */
240 if (!t_idx && m_ptr->target_y)
242 t_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx;
246 t_ptr = &m_list[t_idx];
248 /* Cancel if neither enemy nor a given target */
249 if (t_idx != pet_t_m_idx &&
250 !are_enemies(m_ptr, t_ptr))
255 /* Allow only summoning etc.. if not projectable */
256 else if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
258 f4 &= (RF4_INDIRECT_MASK);
259 f5 &= (RF5_INDIRECT_MASK);
260 f6 &= (RF6_INDIRECT_MASK);
265 /* Look for enemies normally */
268 bool success = FALSE;
270 if (p_ptr->inside_battle)
272 start = randint1(m_max-1) + m_max;
273 if (randint0(2)) plus = -1;
275 else start = m_max + 1;
277 /* Scan thru all monsters */
278 for (i = start; ((i < start + m_max) && (i > start - m_max)); i += plus)
280 int dummy = (i % m_max);
281 if (!dummy) continue;
284 t_ptr = &m_list[t_idx];
286 /* Skip dead monsters */
287 if (!t_ptr->r_idx) continue;
289 /* Monster must be 'an enemy' */
290 if (!are_enemies(m_ptr, t_ptr)) continue;
292 /* Monster must be projectable */
293 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
301 if (!success) return FALSE;
305 /* OK -- we've got a target */
308 tr_ptr = &r_info[t_ptr->r_idx];
310 /* Forget old counter attack target */
313 /* Extract the monster level */
314 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
316 if (in_no_magic_dungeon && !(r_ptr->flags2 & RF2_STUPID))
318 f4 &= (RF4_NOMAGIC_MASK);
319 f5 &= (RF5_NOMAGIC_MASK);
320 f6 &= (RF6_NOMAGIC_MASK);
323 if (p_ptr->inside_arena || p_ptr->inside_battle)
325 f4 &= ~(RF4_SUMMON_MASK);
326 f5 &= ~(RF5_SUMMON_MASK);
327 f6 &= ~(RF6_SUMMON_MASK);
329 if (p_ptr->inside_battle && !one_in_(3))
334 if (m_idx == p_ptr->riding)
336 f4 &= ~(RF4_RIDING_MASK);
337 f5 &= ~(RF5_RIDING_MASK);
338 f6 &= ~(RF6_RIDING_MASK);
344 f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
346 if (!(p_ptr->pet_extra_flags & PF_TELEPORT))
348 f6 &= ~(RF6_BLINK | RF6_TPORT | RF6_TELE_AWAY);
351 if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL))
353 f4 &= ~(RF4_ATTACK_MASK);
354 f5 &= ~(RF5_ATTACK_MASK);
355 f6 &= ~(RF6_ATTACK_MASK);
358 if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL))
360 f4 &= ~(RF4_SUMMON_MASK);
361 f5 &= ~(RF5_SUMMON_MASK);
362 f6 &= ~(RF6_SUMMON_MASK);
365 /* Prevent collateral damage */
366 if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && (m_idx != p_ptr->riding))
368 if ((f4 & (RF4_BALL_MASK & ~(RF4_ROCKET))) ||
369 (f5 & RF5_BALL_MASK) ||
370 (f6 & RF6_BALL_MASK))
376 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L);
377 dist = distance(real_y, real_x, py, px);
379 if (los(real_y, real_x, py, px))
383 f4 &= ~(RF4_BALL_MASK & ~(RF4_ROCKET));
384 f5 &= ~(RF5_BALL_MASK);
385 f6 &= ~(RF6_BALL_MASK);
389 f4 &= ~(RF4_BIG_BALL_MASK);
390 f5 &= ~(RF5_BIG_BALL_MASK);
391 f6 &= ~(RF6_BIG_BALL_MASK);
401 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP);
402 if (los(real_y, real_x, py, px) && (distance(real_y, real_x, py, px) <= 2))
406 if (((f4 & RF4_BEAM_MASK) ||
407 (f5 & RF5_BEAM_MASK) ||
408 (f6 & RF6_BEAM_MASK)) &&
409 !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
411 f4 &= ~(RF4_BEAM_MASK);
412 f5 &= ~(RF5_BEAM_MASK);
413 f6 &= ~(RF6_BEAM_MASK);
416 if ((f4 & RF4_BREATH_MASK) ||
417 (f5 & RF5_BREATH_MASK) ||
418 (f6 & RF6_BREATH_MASK))
420 /* Expected breath radius */
421 int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
423 if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, FALSE, TRUE))
425 f4 &= ~(RF4_BREATH_MASK);
426 f5 &= ~(RF5_BREATH_MASK);
427 f6 &= ~(RF6_BREATH_MASK);
429 else if ((f4 & RF4_BR_DISI) &&
430 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, TRUE, TRUE))
432 f4 &= ~(RF4_BR_DISI);
438 /* Remove some spells if necessary */
440 /* Check for a clean bolt shot */
441 if (((f4 & RF4_BOLT_MASK) ||
442 (f5 & RF5_BOLT_MASK) ||
443 (f6 & RF6_BOLT_MASK)) &&
444 !(r_ptr->flags2 & RF2_STUPID) &&
445 !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
447 f4 &= ~(RF4_BOLT_MASK);
448 f5 &= ~(RF5_BOLT_MASK);
449 f6 &= ~(RF6_BOLT_MASK);
452 /* Check for a possible summon */
453 if (((f4 & RF4_SUMMON_MASK) ||
454 (f5 & RF5_SUMMON_MASK) ||
455 (f6 & RF6_SUMMON_MASK)) &&
456 !(r_ptr->flags2 & RF2_STUPID) &&
457 !(summon_possible(t_ptr->fy, t_ptr->fx)))
459 /* Remove summoning spells */
460 f4 &= ~(RF4_SUMMON_MASK);
461 f5 &= ~(RF5_SUMMON_MASK);
462 f6 &= ~(RF6_SUMMON_MASK);
465 /* Hack -- allow "desperate" spells */
466 if ((r_ptr->flags2 & RF2_SMART) &&
467 (m_ptr->hp < m_ptr->maxhp / 10) &&
468 (randint0(100) < 50))
470 /* Require intelligent spells */
471 f4 &= (RF4_INT_MASK);
472 f5 &= (RF5_INT_MASK);
473 f6 &= (RF6_INT_MASK);
477 if (!f4 && !f5 && !f6) return FALSE;
479 /* Extract the "inate" spells */
480 for (k = 0; k < 32; k++)
482 if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
485 /* Extract the "normal" spells */
486 for (k = 0; k < 32; k++)
488 if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
491 /* Extract the "bizarre" spells */
492 for (k = 0; k < 32; k++)
494 if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
498 if (!num) return (FALSE);
500 /* Stop if player is dead or gone */
501 if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
503 /* Handle "leaving" */
504 if (p_ptr->leaving) return (FALSE);
506 /* Get the monster name (or "it") */
507 monster_desc(m_name, m_ptr, 0x00);
509 /* Get the monster possessive ("his"/"her"/"its") */
510 monster_desc(m_poss, m_ptr, 0x22);
512 /* Get the target's name (or "it") */
513 monster_desc(t_name, t_ptr, 0x00);
515 /* Hack -- Get the "died from" name */
516 monster_desc(ddesc, m_ptr, 0x88);
518 /* Choose a spell to cast */
519 thrown_spell = spell[randint0(num)];
522 see_either = (see_m || see_t);
523 see_both = (see_m && see_t);
525 /* Can the player be aware of this attack? */
526 known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
528 if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
530 /* Check for spell failure (inate attacks never fail) */
531 if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (m_ptr->stunned && one_in_(2))))
536 msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
538 msg_format("%^s tries to cast a spell, but fails.", m_name);
544 switch (thrown_spell)
553 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
555 msg_format("%^s shrieks at %s.", m_name, t_name);
589 msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
591 msg_format("%^s shoots something.", m_name);
598 msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
600 msg_format("%^s fires a rocket at %s.", m_name, t_name);
611 dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
612 monst_breath_monst(m_idx, y, x, GF_ROCKET,
613 dam, 2, FALSE, MS_ROCKET, learnable);
626 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
628 msg_format("%^s makes a strange noise.", m_name);
635 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
637 msg_format("%^s fires an arrow at %s.", m_name, t_name);
650 dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
651 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
681 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
683 msg_format("%^s breathes.", m_name);
690 msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
692 msg_format("%^s breathes acid at %s.", m_name, t_name);
705 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
706 monst_breath_monst(m_idx, y, x, GF_ACID,
707 dam,0, TRUE, MS_BR_ACID, learnable);
722 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
724 msg_format("%^s breathes.", m_name);
731 msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
733 msg_format("%^s breathes lightning at %s.", m_name, t_name);
746 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
747 monst_breath_monst(m_idx, y, x, GF_ELEC,
748 dam,0, TRUE, MS_BR_ELEC, learnable);
763 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
765 msg_format("%^s breathes.", m_name);
772 msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
774 msg_format("%^s breathes fire at %s.", m_name, t_name);
787 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
788 monst_breath_monst(m_idx, y, x, GF_FIRE,
789 dam,0, TRUE, MS_BR_FIRE, learnable);
804 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
806 msg_format("%^s breathes.", m_name);
813 msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
815 msg_format("%^s breathes frost at %s.", m_name, t_name);
828 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
829 monst_breath_monst(m_idx, y, x, GF_COLD,
830 dam,0, TRUE, MS_BR_COLD, learnable);
844 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
846 msg_format("%^s breathes.", m_name);
853 msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
855 msg_format("%^s breathes gas at %s.", m_name, t_name);
868 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
869 monst_breath_monst(m_idx, y, x, GF_POIS,
870 dam,0, TRUE, MS_BR_POIS, learnable);
885 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
887 msg_format("%^s breathes.", m_name);
894 msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
896 msg_format("%^s breathes nether at %s.", m_name, t_name);
909 dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
910 monst_breath_monst(m_idx, y, x, GF_NETHER,
911 dam,0, TRUE, MS_BR_NETHER, learnable);
926 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
928 msg_format("%^s breathes.", m_name);
935 msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
937 msg_format("%^s breathes light at %s.", m_name, t_name);
950 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
951 monst_breath_monst(m_idx, y, x, GF_LITE,
952 dam,0, TRUE, MS_BR_LITE, learnable);
967 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
969 msg_format("%^s breathes.", m_name);
976 msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
978 msg_format("%^s breathes darkness at %s.", m_name, t_name);
991 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
992 monst_breath_monst(m_idx, y, x, GF_DARK,
993 dam,0, TRUE, MS_BR_DARK, learnable);
1008 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1010 msg_format("%^s breathes.", m_name);
1017 msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1019 msg_format("%^s breathes confusion at %s.", m_name, t_name);
1029 sound(SOUND_BREATH);
1032 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1033 monst_breath_monst(m_idx, y, x, GF_CONFUSION,
1034 dam,0, TRUE, MS_BR_CONF, learnable);
1046 if (m_ptr->r_idx == MON_JAIAN)
1048 msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
1050 msg_format("'Booooeeeeee'");
1055 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1057 msg_format("%^s breathes.", m_name);
1064 msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1066 msg_format("%^s breathes sound at %s.", m_name, t_name);
1076 sound(SOUND_BREATH);
1079 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1080 monst_breath_monst(m_idx, y, x, GF_SOUND,
1081 dam,0, TRUE, MS_BR_SOUND, learnable);
1096 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1098 msg_format("%^s breathes.", m_name);
1105 msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1107 msg_format("%^s breathes chaos at %s.", m_name, t_name);
1117 sound(SOUND_BREATH);
1120 dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
1121 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1122 dam,0, TRUE, MS_BR_CHAOS, learnable);
1137 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1139 msg_format("%^s breathes.", m_name);
1146 msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1148 msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
1158 sound(SOUND_BREATH);
1161 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1162 monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
1163 dam,0, TRUE, MS_BR_DISEN, learnable);
1178 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1180 msg_format("%^s breathes.", m_name);
1187 msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1189 msg_format("%^s breathes nexus at %s.", m_name, t_name);
1199 sound(SOUND_BREATH);
1202 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1203 monst_breath_monst(m_idx, y, x, GF_NEXUS,
1204 dam,0, TRUE, MS_BR_NEXUS, learnable);
1219 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1221 msg_format("%^s breathes.", m_name);
1228 msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1230 msg_format("%^s breathes time at %s.", m_name, t_name);
1240 sound(SOUND_BREATH);
1243 dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
1244 monst_breath_monst(m_idx, y, x, GF_TIME,
1245 dam,0, TRUE, MS_BR_TIME, learnable);
1260 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1262 msg_format("%^s breathes.", m_name);
1269 msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1271 msg_format("%^s breathes inertia at %s.", m_name, t_name);
1281 sound(SOUND_BREATH);
1284 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1285 monst_breath_monst(m_idx, y, x, GF_INERTIA,
1286 dam,0, TRUE, MS_BR_INERTIA, learnable);
1301 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1303 msg_format("%^s breathes.", m_name);
1310 msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1312 msg_format("%^s breathes gravity at %s.", m_name, t_name);
1322 sound(SOUND_BREATH);
1325 dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
1326 monst_breath_monst(m_idx, y, x, GF_GRAVITY,
1327 dam,0, TRUE, MS_BR_GRAVITY, learnable);
1339 if (m_ptr->r_idx == MON_BOTEI)
1341 msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
1343 msg_format("'Boty-Build cutter!!!'");
1348 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1350 msg_format("%^s breathes.", m_name);
1357 msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1359 msg_format("%^s breathes shards at %s.", m_name, t_name);
1369 sound(SOUND_BREATH);
1372 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1373 monst_breath_monst(m_idx, y, x, GF_SHARDS,
1374 dam,0, TRUE, MS_BR_SHARDS, learnable);
1389 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1391 msg_format("%^s breathes.", m_name);
1398 msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1400 msg_format("%^s breathes plasma at %s.", m_name, t_name);
1410 sound(SOUND_BREATH);
1413 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1414 monst_breath_monst(m_idx, y, x, GF_PLASMA,
1415 dam,0, TRUE, MS_BR_PLASMA, learnable);
1430 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1432 msg_format("%^s breathes.", m_name);
1439 msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1441 msg_format("%^s breathes force at %s.", m_name, t_name);
1451 sound(SOUND_BREATH);
1454 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1455 monst_breath_monst(m_idx, y, x, GF_FORCE,
1456 dam,0, TRUE, MS_BR_FORCE, learnable);
1470 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1472 msg_format("%^s breathes.", m_name);
1479 msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1481 msg_format("%^s breathes mana at %s.", m_name, t_name);
1491 sound(SOUND_BREATH);
1494 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1495 monst_breath_monst(m_idx, y, x, GF_MANA,
1496 dam,0, TRUE, MS_BR_MANA, learnable);
1511 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1513 msg_format("%^s mumbles.", m_name);
1520 msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
1522 msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
1533 dam = (rlev + damroll(10, 6));
1534 monst_breath_monst(m_idx, y, x, GF_NUKE,
1535 dam, 2, FALSE, MS_BALL_NUKE, learnable);
1539 /* RF4_RF4_BR_NUKE */
1550 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1552 msg_format("%^s breathes.", m_name);
1559 msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1561 msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
1571 sound(SOUND_BREATH);
1574 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1575 monst_breath_monst(m_idx, y, x, GF_NUKE,
1576 dam,0, TRUE, MS_BR_NUKE, learnable);
1590 msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1592 msg_format("%^s mumbles frighteningly.", m_name);
1599 msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
1601 msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
1612 dam = (rlev * 2) + damroll(10, 10);
1613 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1614 dam, 4, FALSE, MS_BALL_CHAOS, learnable);
1629 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1631 msg_format("%^s breathes.", m_name);
1638 msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1640 msg_format("%^s breathes disintegration at %s.", m_name, t_name);
1650 sound(SOUND_BREATH);
1653 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1654 monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
1655 dam,0, TRUE, MS_BR_DISI, learnable);
1669 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1671 msg_format("%^s mumbles.", m_name);
1678 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1680 msg_format("%^s casts an acid ball at %s.", m_name, t_name);
1691 dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1692 monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
1707 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1709 msg_format("%^s mumbles.", m_name);
1716 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1718 msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
1729 dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1730 monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
1742 if (m_ptr->r_idx == MON_ROLENTO)
1746 msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
1748 msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
1751 msg_format("%^s throws something.", m_name);
1753 msg_format("%^s throws a hand grenade.", m_name);
1761 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1763 msg_format("%^s mumbles.", m_name);
1770 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1772 msg_format("%^s casts a fire ball at %s.", m_name, t_name);
1784 dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1785 monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
1800 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1802 msg_format("%^s mumbles.", m_name);
1809 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1811 msg_format("%^s casts a frost ball at %s.", m_name, t_name);
1822 dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1823 monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
1838 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1840 msg_format("%^s mumbles.", m_name);
1847 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1849 msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
1860 dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1861 monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
1876 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1878 msg_format("%^s mumbles.", m_name);
1885 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1887 msg_format("%^s casts a nether ball at %s.", m_name, t_name);
1898 dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
1899 monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
1914 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1916 msg_format("%^s mumbles.", m_name);
1923 msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
1925 msg_format("%^s gestures fluidly at %s.", m_name, t_name);
1929 msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
1931 msg_format("%^s is engulfed in a whirlpool.", t_name);
1942 dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
1943 monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
1958 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1960 msg_format("%^s mumbles powerfully.", m_name);
1967 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
1969 msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
1980 dam = (rlev * 4) + 50 + damroll(10, 10);
1981 monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
1996 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1998 msg_format("%^s mumbles powerfully.", m_name);
2005 msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2007 msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
2018 dam = (rlev * 4) + 50 + damroll(10, 10);
2019 monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
2023 /* RF5_DRAIN_MANA */
2029 msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2031 msg_format("%^s draws psychic energy from %s.", m_name, t_name);
2036 /* Heal the monster */
2037 if (m_ptr->hp < m_ptr->maxhp)
2039 if (!tr_ptr->flags4 && !tr_ptr->flags5 && !tr_ptr->flags6)
2044 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2046 msg_format("%^s is unaffected!", t_name);
2054 int power = (randint1(rlev) / 2) + 1;
2057 m_ptr->hp += 6 * power;
2058 if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
2060 /* Redraw (later) if needed */
2061 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
2062 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
2064 /* Special message */
2068 msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", m_name);
2070 msg_format("%^s appears healthier.", m_name);
2081 /* RF5_MIND_BLAST */
2086 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2088 msg_format("%^s gazes intently at %s.", m_name, t_name);
2093 dam = damroll(7, 7);
2094 /* Attempt a saving throw */
2095 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2096 (tr_ptr->flags3 & RF3_NO_CONF) ||
2097 (tr_ptr->flags3 & RF3_RES_ALL) ||
2098 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2100 /* No obvious effect */
2103 /* Memorize a flag */
2104 if (tr_ptr->flags3 & (RF3_RES_ALL))
2106 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2108 else if (tr_ptr->flags3 & (RF3_NO_CONF))
2110 tr_ptr->r_flags3 |= (RF3_NO_CONF);
2114 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2116 msg_format("%^s is unaffected!", t_name);
2126 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2128 msg_format("%^s is blasted by psionic energy.", t_name);
2133 t_ptr->confused += randint0(4) + 4;
2136 mon_take_hit_mon(t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
2138 mon_take_hit_mon(t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2147 /* RF5_BRAIN_SMASH */
2152 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2154 msg_format("%^s gazes intently at %s.", m_name, t_name);
2159 dam = damroll(12, 12);
2160 /* Attempt a saving throw */
2161 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2162 (tr_ptr->flags3 & RF3_NO_CONF) ||
2163 (tr_ptr->flags3 & RF3_RES_ALL) ||
2164 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2166 /* No obvious effect */
2169 /* Memorize a flag */
2170 if (tr_ptr->flags3 & (RF3_RES_ALL))
2172 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2174 else if (tr_ptr->flags3 & (RF3_NO_CONF))
2176 tr_ptr->r_flags3 |= (RF3_NO_CONF);
2180 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2182 msg_format("%^s is unaffected!", t_name);
2192 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2194 msg_format("%^s is blasted by psionic energy.", t_name);
2199 t_ptr->confused += randint0(4) + 4;
2200 t_ptr->slow = MIN(200, t_ptr->slow + 10);
2201 t_ptr->stunned += randint0(4) + 4;
2204 mon_take_hit_mon(t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
2206 mon_take_hit_mon(t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2222 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2224 msg_format("%^s points at %s and curses.", m_name, t_name);
2234 dam = damroll(3, 8);
2235 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2236 (tr_ptr->flags3 & RF3_RES_ALL))
2238 /* Memorize a flag */
2239 if (tr_ptr->flags3 & (RF3_RES_ALL))
2241 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2244 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2246 if (see_both) msg_format("%^s resists!", t_name);
2252 mon_take_hit_mon(t_idx, dam, &fear, NULL, m_idx);
2266 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2268 msg_format("%^s points at %s and curses horribly.", m_name, t_name);
2278 dam = damroll(8, 8);
2279 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2280 (tr_ptr->flags3 & RF3_RES_ALL))
2282 /* Memorize a flag */
2283 if (tr_ptr->flags3 & (RF3_RES_ALL))
2285 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2288 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2290 if (see_both) msg_format("%^s resists!", t_name);
2296 mon_take_hit_mon(t_idx, dam, &fear, NULL, m_idx);
2311 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
2313 msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
2323 dam = damroll(10, 15);
2324 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2325 (tr_ptr->flags3 & RF3_RES_ALL))
2327 /* Memorize a flag */
2328 if (tr_ptr->flags3 & (RF3_RES_ALL))
2330 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2333 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2335 if (see_both) msg_format("%^s resists!", t_name);
2341 mon_take_hit_mon(t_idx, dam, &fear, NULL, m_idx);
2355 msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
2357 msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
2367 dam = damroll(15, 15);
2368 if (((randint0(100 + rlev/2) < (tr_ptr->level + 35)) && (m_ptr->r_idx != MON_KENSHIROU)) ||
2369 (tr_ptr->flags3 & RF3_RES_ALL))
2371 /* Memorize a flag */
2372 if (tr_ptr->flags3 & (RF3_RES_ALL))
2374 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2377 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2379 if (see_both) msg_format("%^s resists!", t_name);
2385 mon_take_hit_mon(t_idx, dam, &fear, NULL, m_idx);
2399 msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2401 msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
2411 dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2412 monst_bolt_monst(m_idx, y, x, GF_ACID,
2413 dam, MS_BOLT_ACID, learnable);
2424 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2426 msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
2436 dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2437 monst_bolt_monst(m_idx, y, x, GF_ELEC,
2438 dam, MS_BOLT_ELEC, learnable);
2449 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2451 msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
2461 dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2462 monst_bolt_monst(m_idx, y, x, GF_FIRE,
2463 dam, MS_BOLT_FIRE, learnable);
2474 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2476 msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
2486 dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2487 monst_bolt_monst(m_idx, y, x, GF_COLD,
2488 dam, MS_BOLT_COLD, learnable);
2503 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2505 msg_format("%^s mumbles powerfully.", m_name);
2512 msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2514 msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
2525 dam = (rlev * 4) + 50 + damroll(10, 10);
2526 monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
2537 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2539 msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
2549 dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
2550 monst_bolt_monst(m_idx, y, x, GF_NETHER,
2551 dam, MS_BOLT_NETHER, learnable);
2562 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2564 msg_format("%^s casts a water bolt at %s.", m_name, t_name);
2574 dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2575 monst_bolt_monst(m_idx, y, x, GF_WATER,
2576 dam, MS_BOLT_WATER, learnable);
2587 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2589 msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
2599 dam = randint1(rlev * 7 / 2) + 50;
2600 monst_bolt_monst(m_idx, y, x, GF_MANA,
2601 dam, MS_BOLT_MANA, learnable);
2612 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2614 msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
2624 dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2625 monst_bolt_monst(m_idx, y, x, GF_PLASMA,
2626 dam, MS_BOLT_PLASMA, learnable);
2637 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2639 msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
2649 dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2650 monst_bolt_monst(m_idx, y, x, GF_ICE,
2651 dam, MS_BOLT_ICE, learnable);
2662 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2664 msg_format("%^s casts a magic missile at %s.", m_name, t_name);
2674 dam = damroll(2, 6) + (rlev / 3);
2675 monst_bolt_monst(m_idx, y, x, GF_MISSILE,
2676 dam, MS_MAGIC_MISSILE, learnable);
2687 msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
2689 msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
2699 if (tr_ptr->flags3 & RF3_NO_FEAR)
2702 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2704 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2708 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2711 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2713 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2719 if (!t_ptr->monfear) fear = TRUE;
2721 t_ptr->monfear += randint0(4) + 4;
2735 msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
2737 msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
2738 (streq(t_name, "it") ? "s" : "'s"));
2748 /* Simulate blindness with confusion */
2749 if (tr_ptr->flags3 & RF3_NO_CONF)
2752 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2754 if (see_t) msg_format("%^s is unaffected.", t_name);
2758 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2761 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2763 if (see_t) msg_format("%^s is unaffected.", t_name);
2770 if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
2772 if (see_t) msg_format("%^s is blinded!", t_name);
2776 t_ptr->confused += 12 + (byte)randint0(4);
2790 msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
2792 msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
2802 if (tr_ptr->flags3 & RF3_NO_CONF)
2805 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2807 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2811 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2814 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2816 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2823 if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
2825 if (see_t) msg_format("%^s seems confused.", t_name);
2829 t_ptr->confused += 12 + (byte)randint0(4);
2843 msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2845 msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
2846 (streq(t_name, "it") ? "s" : "'s"));
2856 if (tr_ptr->flags1 & RF1_UNIQUE)
2859 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2861 if (see_t) msg_format("%^s is unaffected.", t_name);
2865 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2868 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2870 if (see_t) msg_format("%^s is unaffected.", t_name);
2879 if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
2881 if (see_t) msg_format("%^s starts moving slower.", t_name);
2885 t_ptr->slow = MIN(200, t_ptr->slow + 50);
2899 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
2901 msg_format("%^s stares intently at %s.", m_name, t_name);
2911 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2912 (tr_ptr->flags3 & RF3_NO_STUN))
2915 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2917 if (see_t) msg_format("%^s is unaffected.", t_name);
2921 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2924 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2926 if (see_t) msg_format("%^s is unaffected.", t_name);
2933 if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
2935 if (see_t) msg_format("%^s is paralyzed!", t_name);
2939 t_ptr->stunned += randint1(4) + 4;
2954 msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name, m_poss);
2956 msg_format("%^s concentrates on %s body.", m_name, m_poss);
2966 /* Allow quick speed increases to base+10 */
2970 if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
2972 if (see_m) msg_format("%^s starts moving faster.", m_name);
2976 m_ptr->fast = MIN(200, m_ptr->fast + 100);
2977 if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
2987 msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
2989 msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
2999 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & RF3_RES_ALL))
3001 /* Memorize a flag */
3002 if (tr_ptr->flags3 & (RF3_RES_ALL))
3004 tr_ptr->r_flags3 |= (RF3_RES_ALL);
3007 if (see_both) msg_format("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", t_name);
3009 if (see_both) msg_format("^%s is unaffected!", t_name);
3015 if ((r_ptr->level + randint1(20)) >
3016 (tr_ptr->level + 10 + randint1(20)))
3018 t_ptr->hp = t_ptr->hp -
3019 (((s32b)((40 + randint1(20)) * t_ptr->hp)) / 100);
3021 if (t_ptr->hp < 1) t_ptr->hp = 1;
3026 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3028 if (see_both) msg_format("%^s resists!", t_name);
3045 msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
3047 msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
3058 m_ptr->hp += (rlev * 6);
3061 if (m_ptr->hp >= m_ptr->maxhp)
3064 m_ptr->hp = m_ptr->maxhp;
3071 msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
3073 msg_format("%^s looks completely healed!", m_name);
3084 /* Partially healed */
3090 msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
3092 msg_format("%^s looks healthier.", m_name);
3102 /* Redraw (later) if needed */
3103 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3104 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3114 if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
3116 if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
3131 msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3133 msg_format("%^s casts a Globe of Invulnerability.", m_name);
3143 if (!m_ptr->invulner) m_ptr->invulner = randint1(4) + 4;
3145 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3146 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3154 msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
3156 msg_format("%^s blinks away.", m_name);
3161 teleport_away(m_idx, 10, FALSE);
3170 msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
3172 msg_format("%^s teleports away.", m_name);
3176 teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
3178 if (los(py, px, m_ptr->fy, m_ptr->fx) && !world_monster && see_m)
3180 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3182 u32b flgs[TR_FLAG_SIZE];
3183 object_type *o_ptr = &inventory[i];
3185 if (cursed_p(o_ptr)) continue;
3187 object_flags(o_ptr, flgs);
3189 if((have_flag(flgs, TR_TELEPORT)) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
3192 cptr msg = "¤Ä¤¤¤Æ¤¤¤¤Þ¤¹¤«¡©";
3194 cptr msg = "Do you follow it? ";
3197 if(get_check_strict(msg, CHECK_OKAY_CANCEL))
3201 teleport_player(200);
3203 msg_print("¼ºÇÔ¡ª");
3205 msg_print("Failed!");
3208 else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
3209 p_ptr->energy_need = ENERGY_NEED();
3221 if(m_ptr->r_idx = MON_DIO) who == 1;
3222 else if(m_ptr->r_idx = MON_WONG) who == 3;
3224 if(!process_the_world(randint1(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
3230 if (p_ptr->inside_arena || p_ptr->inside_battle) return FALSE;
3232 switch(m_ptr->r_idx)
3235 for (k = 0; k < 6; k++)
3237 summon_specific(m_idx, m_ptr->fy, m_ptr->fx, rlev, SUMMON_BIZARRE1, PM_ALLOW_GROUP);
3242 if (r_ptr->d_char == 'B')
3249 msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
3251 msg_format("%^s suddenly go out of your sight!", m_name);
3254 teleport_away(m_idx, 10, FALSE);
3255 p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
3259 /* Not implemented */
3265 /* Something is wrong */
3274 /* Not implemented */
3284 msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
3286 msg_format("%^s teleports %s away.", m_name, t_name);
3297 bool resists_tele = FALSE;
3299 if (tr_ptr->flags3 & RF3_RES_TELE)
3301 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & (RF3_RES_ALL)))
3305 tr_ptr->r_flags3 |= RF3_RES_TELE;
3307 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3309 msg_format("%^s is unaffected!", t_name);
3314 resists_tele = TRUE;
3316 else if (tr_ptr->level > randint1(100))
3320 tr_ptr->r_flags3 |= RF3_RES_TELE;
3322 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3324 msg_format("%^s resists!", t_name);
3329 resists_tele = TRUE;
3335 if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5);
3336 else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE);
3341 /* RF6_TELE_LEVEL */
3343 /* Not implemented */
3353 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
3355 msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
3365 dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
3366 monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
3367 dam, MS_PSY_SPEAR, learnable);
3377 msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
3379 msg_format("%^s gestures in shadow.", m_name);
3386 msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3388 msg_format("%^s is surrounded by darkness.", t_name);
3399 (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL | PROJECT_MONSTER, MS_DARKNESS);
3413 msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
3415 msg_format("%^s casts a spell and cackles evilly.", m_name);
3421 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3423 msg_format("%^s mumbles.", m_name);
3428 trap_creation(y, x);
3434 /* Not implemented */
3437 /* RF6_RAISE_DEAD */
3445 if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3447 if (blind) msg_format("%^s mumbles.", m_name);
3451 else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3453 else msg_format("%^s casts a spell to revive corpses.", m_name);
3461 animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
3464 /* RF6_SUMMON_KIN */
3472 if (m_ptr->r_idx == MON_ROLENTO)
3475 msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£",
3478 msg_format("%^s throws some hand grenades.",
3482 else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3485 msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
3487 msg_format("%^s magically summons guardians of dungeons.", m_name);
3493 msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
3494 ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
3496 msg_format("%^s magically summons %s %s.", m_name, m_poss,
3497 ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
3508 if(m_ptr->r_idx == MON_ROLENTO)
3510 int num = 1 + randint1(3);
3511 for (k = 0; k < num; k++)
3513 count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, p_mode);
3516 else if(m_ptr->r_idx == MON_THORONDOR ||
3517 m_ptr->r_idx == MON_GWAIHIR ||
3518 m_ptr->r_idx == MON_MENELDOR)
3520 int num = 4 + randint1(3);
3521 for (k = 0; k < num; k++)
3523 count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | p_mode));
3526 else if(m_ptr->r_idx == MON_LOUSY)
3528 int num = 2 + randint1(3);
3529 for (k = 0; k < num; k++)
3531 count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP | p_mode));
3534 else if(m_ptr->r_idx == MON_BULLGATES)
3536 int num = 2 + randint1(3);
3537 for (k = 0; k < num; k++)
3539 count += summon_named_creature(m_idx, y, x, 921, p_mode);
3542 else if (m_ptr->r_idx == MON_CALDARM)
3544 int num = randint1(3);
3545 for (k = 0; k < num; k++)
3547 count += summon_named_creature(m_idx, y, x, 930, p_mode);
3550 else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3552 int num = 2 + randint1(3);
3553 for (k = 0; k < num; k++)
3555 count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
3560 summon_kin_type = r_ptr->d_char;
3562 for (k = 0; k < 4; k++)
3564 count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP | p_mode));
3568 if (known && !see_t && count)
3584 msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3586 msg_format("%^s magically summons Cyberdemons!", m_name);
3596 if (is_friendly(m_ptr))
3598 count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP | p_mode));
3602 count += summon_cyber(m_idx, y, x);
3605 if (known && !see_t && count)
3621 msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
3623 msg_format("%^s magically summons help!", m_name);
3633 count += summon_specific(m_idx, y, x, rlev, 0, (p_mode | u_mode));
3635 if (known && !see_t && count)
3642 /* RF6_S_MONSTERS */
3651 msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
3653 msg_format("%^s magically summons monsters!", m_name);
3663 for (k = 0; k < s_num_6; k++)
3665 count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | p_mode | u_mode));
3668 if (known && !see_t && count)
3684 msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
3686 msg_format("%^s magically summons ants.", m_name);
3696 for (k = 0; k < s_num_6; k++)
3698 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode));
3701 if (known && !see_t && count)
3717 msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
3719 msg_format("%^s magically summons spiders.", m_name);
3729 for (k = 0; k < s_num_6; k++)
3731 count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode));
3734 if (known && !see_t && count)
3750 msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
3752 msg_format("%^s magically summons hounds.", m_name);
3762 for (k = 0; k < s_num_4; k++)
3764 count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode));
3767 if (known && !see_t && count)
3783 msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
3785 msg_format("%^s magically summons hydras.", m_name);
3795 for (k = 0; k < s_num_4; k++)
3797 count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP | p_mode));
3800 if (known && !see_t && count)
3816 msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
3818 msg_format("%^s magically summons an angel!", m_name);
3831 if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
3833 num += r_ptr->level/40;
3836 for (k = 0; k < num; k++)
3838 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP | p_mode));
3842 if (known && !see_t && count)
3858 msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3860 msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
3870 for (k = 0; k < 1; k++)
3872 count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP | p_mode));
3875 if (known && !see_t && count)
3891 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
3893 msg_format("%^s magically summons undead.", m_name);
3903 for (k = 0; k < 1; k++)
3905 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP | p_mode));
3908 if (known && !see_t && count)
3924 msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3926 msg_format("%^s magically summons a dragon!", m_name);
3936 for (k = 0; k < 1; k++)
3938 count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP | p_mode));
3941 if (known && !see_t && count)
3948 /* RF6_S_HI_UNDEAD */
3957 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
3959 msg_format("%^s magically summons undead.", m_name);
3969 for (k = 0; k < s_num_6; k++)
3971 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | p_mode | u_mode));
3974 if (known && !see_t && count)
3981 /* RF6_S_HI_DRAGON */
3990 msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3992 msg_format("%^s magically summons ancient dragons!", m_name);
4002 for (k = 0; k < s_num_4; k++)
4004 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | p_mode | u_mode));
4007 if (known && !see_t && count)
4014 /* RF6_S_AMBERITES */
4023 msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
4025 msg_format("%^s magically summons Lords of Amber!", m_name);
4035 for (k = 0; k < s_num_4; k++)
4037 count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
4040 if (known && !see_t && count)
4056 msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
4058 msg_format("%^s magically summons special opponents!", m_name);
4068 for (k = 0; k < s_num_4; k++)
4070 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
4073 if (known && !see_t && count)
4089 msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
4091 msg_format("%^s flees in terror!", t_name);
4096 if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
4098 if (thrown_spell != 167) /* Not RF6_SPECIAL */
4100 if (p_ptr->mane_num == MAX_MANE)
4103 for (i = 0; i < p_ptr->mane_num - 1; i++)
4105 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
4106 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
4109 p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
4110 p_ptr->mane_dam[p_ptr->mane_num] = dam;
4114 p_ptr->redraw |= (PR_MANE);
4118 /* Remember what the monster did, if we saw it */
4122 if (thrown_spell < 32*4)
4124 r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
4125 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4129 else if (thrown_spell < 32*5)
4131 r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
4132 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4136 else if (thrown_spell < 32*6)
4138 r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
4139 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4143 /* Always take note of monsters that kill you */
4144 if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
4149 /* A spell was cast */