3 /* Purpose: Monster spells (attack monster) */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
17 * Monster casts a breath (or ball) attack at another monster.
18 * Pass over any monsters that may be in the way
19 * Affect grids, objects, monsters, and the player
21 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
23 int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_MONSTER;
25 monster_type *m_ptr = &m_list[m_idx];
26 monster_race *r_ptr = &r_info[m_ptr->r_idx];
28 /* Determine the radius of the blast */
29 if (rad < 1) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
31 /* Handle breath attacks */
32 if (breath) rad = 0 - rad;
34 if (typ == GF_ROCKET) flg |= PROJECT_STOP;
36 (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
41 * Monster casts a bolt at another monster
42 * Stop if we hit a monster
43 * Affect monsters and the player
45 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
47 int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_MONSTER;
49 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
52 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
54 int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU | PROJECT_MONSTER | PROJECT_NO_REF;
56 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
60 * Determine if a beam spell will hit the target.
62 bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
70 bool friend = is_pet(m_ptr);
72 /* Check the projection path */
73 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
75 /* No grid is ever projectable from itself */
76 if (!grid_n) return (FALSE);
78 for (i = 0; i < grid_n; i++)
80 y = GRID_Y(grid_g[i]);
81 x = GRID_X(grid_g[i]);
83 if (y == y2 && x == x2)
85 else if (friend && cave[y][x].m_idx > 0 &&
86 !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
88 /* Friends don't shoot friends */
92 if (friend && y == py && x == px)
100 static bool breath_direct(int y1, int x1, int y2, int x2, int rad, bool disint_ball, bool friend)
102 /* Must be the same as projectable() */
109 void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte *gm, int *pgm_rad, int rad, int y1, int x1, int y2, int x2, bool disint_ball, bool real_breath);
112 byte gx[1024], gy[1024];
119 /* Check the projection path */
120 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, disint_ball ? PROJECT_DISI : 0);
121 breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y2, x2, disint_ball, FALSE);
123 for (i = 0; i < grids; i++)
125 /* Extract the location */
129 if (y == y2 && x == x2)
131 if (y == py && x == px)
136 if (friend && hityou)
142 * Monster tries to 'cast a spell' (or breath, etc)
143 * at another monster.
145 * The player is only disturbed if able to be affected by the spell.
147 bool monst_spell_monst(int m_idx)
151 int chance, thrown_spell, count = 0;
156 u32b p_mode = 0L, u_mode = 0L;
157 int s_num_6 = (easy_band ? 2 : 6);
158 int s_num_4 = (easy_band ? 1 : 4);
160 byte spell[96], num = 0;
167 monster_type *m_ptr = &m_list[m_idx];
170 monster_race *r_ptr = &r_info[m_ptr->r_idx];
171 monster_race *tr_ptr;
175 /* Expected ball spell radius */
176 int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
178 bool wake_up = FALSE;
181 bool blind = (p_ptr->blind ? TRUE : FALSE);
183 bool see_m = m_ptr->ml;
184 bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
185 bool learnable = (see_m && maneable && !world_monster);
191 bool pet = is_pet(m_ptr);
193 /* Prepare flags for summoning */
194 if (pet) p_mode |= PM_FORCE_PET;
195 if (!pet) u_mode |= PM_ALLOW_UNIQUE;
197 /* Cannot cast spells when confused */
198 if (m_ptr->confused) return (FALSE);
200 /* Hack -- Extract the spell probability */
201 chance = (r_ptr->freq_inate + r_ptr->freq_spell) / 2;
203 /* Not allowed to cast spells */
204 if (!chance) return (FALSE);
206 if (randint0(100) >= chance) return (FALSE);
208 if (p_ptr->inside_battle)
210 start = randint1(m_max-1)+m_max;
211 if(randint0(2)) plus = -1;
213 else start = m_max + 1;
215 /* Scan thru all monsters */
216 for (i = start; ((i < start + m_max) && (i > start - m_max)); i+=plus)
218 /* The monster itself isn't a target */
219 int dummy = (i % m_max);
220 if (!dummy) continue;
223 t_ptr = &m_list[t_idx];
224 tr_ptr = &r_info[t_ptr->r_idx];
226 /* Paranoia -- Skip dead monsters */
227 if (!t_ptr->r_idx) continue;
231 if (pet_t_m_idx && (dummy != pet_t_m_idx) && !los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
234 /* Monster must be 'an enemy' */
235 if (!are_enemies(m_ptr, t_ptr)) continue;
237 /* Extract the racial spell flags */
242 /* Monster must be projectable */
243 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
245 bool success = FALSE;
248 if ((m_ptr->target_y == t_ptr->fy) && (m_ptr->target_x == t_ptr->fx))
252 f4 &= (RF4_INDIRECT_MASK);
253 f5 &= (RF5_INDIRECT_MASK);
254 f6 &= (RF6_INDIRECT_MASK);
258 if (!success) continue;
263 /* OK -- we've got a target */
267 /* Extract the monster level */
268 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
273 f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
276 if (dun_level && (!p_ptr->inside_quest || (p_ptr->inside_quest < MIN_RANDOM_QUEST)) && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC))
278 f4 &= (RF4_NOMAGIC_MASK);
279 f5 &= (RF5_NOMAGIC_MASK);
280 f6 &= (RF6_NOMAGIC_MASK);
283 if (p_ptr->inside_arena || p_ptr->inside_battle)
285 f4 &= ~(RF4_SUMMON_MASK);
286 f5 &= ~(RF5_SUMMON_MASK);
287 f6 &= ~(RF6_SUMMON_MASK);
289 if (p_ptr->inside_battle && !one_in_(3))
294 if (!(p_ptr->pet_extra_flags & PF_TELEPORT) && pet)
296 f6 &= ~((RF6_BLINK | RF6_TPORT | RF6_TELE_AWAY));
299 if (m_idx == p_ptr->riding)
301 f4 &= ~(RF4_RIDING_MASK);
302 f5 &= ~(RF5_RIDING_MASK);
303 f6 &= ~(RF6_RIDING_MASK);
306 if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL) && pet)
308 f4 &= ~(RF4_ATTACK_MASK);
309 f5 &= ~(RF5_ATTACK_MASK);
310 f6 &= ~(RF6_ATTACK_MASK);
313 if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL) && pet)
315 f4 &= ~(RF4_SUMMON_MASK);
316 f5 &= ~(RF5_SUMMON_MASK);
317 f6 &= ~(RF6_SUMMON_MASK);
320 /* Prevent collateral damage */
321 if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && pet && (m_idx != p_ptr->riding))
323 if(distance(py, px, y, x) <= rad)
325 f4 &= ~(RF4_BALL_MASK);
326 f5 &= ~(RF5_BALL_MASK);
327 f6 &= ~(RF6_BALL_MASK);
330 if (((f4 & RF4_BEAM_MASK) ||
331 (f5 & RF5_BEAM_MASK) ||
332 (f6 & RF6_BEAM_MASK)) &&
333 !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
335 f4 &= ~(RF4_BEAM_MASK);
336 f5 &= ~(RF5_BEAM_MASK);
337 f6 &= ~(RF6_BEAM_MASK);
340 if (((f4 & RF4_BREATH_MASK) ||
341 (f5 & RF5_BREATH_MASK) ||
342 (f6 & RF6_BREATH_MASK)) &&
343 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, FALSE, TRUE))
345 f4 &= ~(RF4_BREATH_MASK);
346 f5 &= ~(RF5_BREATH_MASK);
347 f6 &= ~(RF6_BREATH_MASK);
349 else if ((f4 & RF4_BR_DISI) &&
350 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, TRUE, TRUE))
352 f4 &= ~(RF4_BR_DISI);
356 /* Remove some spells if necessary */
357 if (!stupid_monsters)
359 /* Check for a clean bolt shot */
360 if (((f4 & RF4_BOLT_MASK) ||
361 (f5 & RF5_BOLT_MASK) ||
362 (f6 & RF6_BOLT_MASK)) &&
363 !(r_ptr->flags2 & RF2_STUPID) &&
364 !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
366 f4 &= ~(RF4_BOLT_MASK);
367 f5 &= ~(RF5_BOLT_MASK);
368 f6 &= ~(RF6_BOLT_MASK);
371 /* Check for a possible summon */
372 if (((f4 & RF4_SUMMON_MASK) ||
373 (f5 & RF5_SUMMON_MASK) ||
374 (f6 & RF6_SUMMON_MASK)) &&
375 !(r_ptr->flags2 & RF2_STUPID) &&
376 !(summon_possible(t_ptr->fy, t_ptr->fx)))
378 /* Remove summoning spells */
379 f4 &= ~(RF4_SUMMON_MASK);
380 f5 &= ~(RF5_SUMMON_MASK);
381 f6 &= ~(RF6_SUMMON_MASK);
384 /* Hack -- allow "desperate" spells */
385 if ((r_ptr->flags2 & RF2_SMART) &&
386 (m_ptr->hp < m_ptr->maxhp / 10) &&
387 (randint0(100) < 50))
389 /* Require intelligent spells */
390 f4 &= (RF4_INT_MASK);
391 f5 &= (RF5_INT_MASK);
392 f6 &= (RF6_INT_MASK);
397 if (!f4 && !f5 && !f6) return (FALSE);
399 /* Extract the "inate" spells */
400 for (k = 0; k < 32; k++)
402 if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
405 /* Extract the "normal" spells */
406 for (k = 0; k < 32; k++)
408 if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
411 /* Extract the "bizarre" spells */
412 for (k = 0; k < 32; k++)
414 if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
418 if (!num) return (FALSE);
420 /* Stop if player is dead or gone */
421 if (!alive || death) return (FALSE);
423 /* Handle "leaving" */
424 if (p_ptr->leaving) return (FALSE);
426 /* Get the monster name (or "it") */
427 monster_desc(m_name, m_ptr, 0x00);
429 /* Get the monster possessive ("his"/"her"/"its") */
430 monster_desc(m_poss, m_ptr, 0x22);
432 /* Get the target's name (or "it") */
433 monster_desc(t_name, t_ptr, 0x00);
435 /* Hack -- Get the "died from" name */
436 monster_desc(ddesc, m_ptr, 0x88);
438 /* Choose a spell to cast */
439 thrown_spell = spell[randint0(num)];
442 see_either = (see_m || see_t);
443 see_both = (see_m && see_t);
445 /* Can the player be aware of this attack? */
446 known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
448 if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
450 /* Check for spell failure (inate attacks never fail) */
451 if ((thrown_spell >= 128) && m_ptr->stunned && one_in_(2))
455 if (thrown_spell != (160+7)) /* Not RF6_SPECIAL */
458 msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
460 msg_format("%^s tries to cast a spell, but fails.", m_name);
467 switch (thrown_spell)
477 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
479 msg_format("%^s shrieks at %s.", m_name, t_name);
519 msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
521 msg_format("%^s shoots something.", m_name);
528 msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
530 msg_format("%^s fires a rocket at %s.", m_name, t_name);
541 dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
542 monst_breath_monst(m_idx, y, x, GF_ROCKET,
543 dam, 2, FALSE, MS_ROCKET, learnable);
558 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
560 msg_format("%^s makes a strange noise.", m_name);
567 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
569 msg_format("%^s fires an arrow at %s.", m_name, t_name);
582 dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
583 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
621 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
623 msg_format("%^s breathes.", m_name);
630 msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
632 msg_format("%^s breathes acid at %s.", m_name, t_name);
645 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
646 monst_breath_monst(m_idx, y, x, GF_ACID,
647 dam,0, TRUE, MS_BR_ACID, learnable);
664 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
666 msg_format("%^s breathes.", m_name);
673 msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
675 msg_format("%^s breathes lightning at %s.", m_name, t_name);
688 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
689 monst_breath_monst(m_idx, y, x, GF_ELEC,
690 dam,0, TRUE, MS_BR_ELEC, learnable);
707 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
709 msg_format("%^s breathes.", m_name);
716 msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
718 msg_format("%^s breathes fire at %s.", m_name, t_name);
731 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
732 monst_breath_monst(m_idx, y, x, GF_FIRE,
733 dam,0, TRUE, MS_BR_FIRE, learnable);
750 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
752 msg_format("%^s breathes.", m_name);
759 msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
761 msg_format("%^s breathes frost at %s.", m_name, t_name);
774 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
775 monst_breath_monst(m_idx, y, x, GF_COLD,
776 dam,0, TRUE, MS_BR_COLD, learnable);
792 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
794 msg_format("%^s breathes.", m_name);
801 msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
803 msg_format("%^s breathes gas at %s.", m_name, t_name);
816 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
817 monst_breath_monst(m_idx, y, x, GF_POIS,
818 dam,0, TRUE, MS_BR_POIS, learnable);
835 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
837 msg_format("%^s breathes.", m_name);
844 msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
846 msg_format("%^s breathes nether at %s.", m_name, t_name);
859 dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
860 monst_breath_monst(m_idx, y, x, GF_NETHER,
861 dam,0, TRUE, MS_BR_NETHER, learnable);
878 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
880 msg_format("%^s breathes.", m_name);
887 msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
889 msg_format("%^s breathes light at %s.", m_name, t_name);
902 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
903 monst_breath_monst(m_idx, y, x, GF_LITE,
904 dam,0, TRUE, MS_BR_LITE, learnable);
921 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
923 msg_format("%^s breathes.", m_name);
930 msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
932 msg_format("%^s breathes darkness at %s.", m_name, t_name);
945 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
946 monst_breath_monst(m_idx, y, x, GF_DARK,
947 dam,0, TRUE, MS_BR_DARK, learnable);
964 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
966 msg_format("%^s breathes.", m_name);
973 msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
975 msg_format("%^s breathes confusion at %s.", m_name, t_name);
988 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
989 monst_breath_monst(m_idx, y, x, GF_CONFUSION,
990 dam,0, TRUE, MS_BR_CONF, learnable);
1004 if (m_ptr->r_idx == MON_JAIAN)
1006 msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
1008 msg_format("'Booooeeeeee'");
1013 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1015 msg_format("%^s breathes.", m_name);
1022 msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1024 msg_format("%^s breathes sound at %s.", m_name, t_name);
1034 sound(SOUND_BREATH);
1037 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1038 monst_breath_monst(m_idx, y, x, GF_SOUND,
1039 dam,0, TRUE, MS_BR_SOUND, learnable);
1056 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1058 msg_format("%^s breathes.", m_name);
1065 msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1067 msg_format("%^s breathes chaos at %s.", m_name, t_name);
1077 sound(SOUND_BREATH);
1080 dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
1081 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1082 dam,0, TRUE, MS_BR_CHAOS, learnable);
1099 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1101 msg_format("%^s breathes.", m_name);
1108 msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1110 msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
1120 sound(SOUND_BREATH);
1123 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1124 monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
1125 dam,0, TRUE, MS_BR_DISEN, learnable);
1142 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1144 msg_format("%^s breathes.", m_name);
1151 msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1153 msg_format("%^s breathes nexus at %s.", m_name, t_name);
1163 sound(SOUND_BREATH);
1166 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1167 monst_breath_monst(m_idx, y, x, GF_NEXUS,
1168 dam,0, TRUE, MS_BR_NEXUS, learnable);
1185 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1187 msg_format("%^s breathes.", m_name);
1194 msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1196 msg_format("%^s breathes time at %s.", m_name, t_name);
1206 sound(SOUND_BREATH);
1209 dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
1210 monst_breath_monst(m_idx, y, x, GF_TIME,
1211 dam,0, TRUE, MS_BR_TIME, learnable);
1228 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1230 msg_format("%^s breathes.", m_name);
1237 msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1239 msg_format("%^s breathes inertia at %s.", m_name, t_name);
1249 sound(SOUND_BREATH);
1252 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1253 monst_breath_monst(m_idx, y, x, GF_INERTIA,
1254 dam,0, TRUE, MS_BR_INERTIA, learnable);
1271 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1273 msg_format("%^s breathes.", m_name);
1280 msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1282 msg_format("%^s breathes gravity at %s.", m_name, t_name);
1292 sound(SOUND_BREATH);
1295 dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
1296 monst_breath_monst(m_idx, y, x, GF_GRAVITY,
1297 dam,0, TRUE, MS_BR_GRAVITY, learnable);
1311 if (m_ptr->r_idx == MON_BOTEI)
1313 msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
1315 msg_format("'Boty-Build cutter!!!'");
1320 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1322 msg_format("%^s breathes.", m_name);
1329 msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1331 msg_format("%^s breathes shards at %s.", m_name, t_name);
1341 sound(SOUND_BREATH);
1344 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1345 monst_breath_monst(m_idx, y, x, GF_SHARDS,
1346 dam,0, TRUE, MS_BR_SHARDS, learnable);
1363 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1365 msg_format("%^s breathes.", m_name);
1372 msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1374 msg_format("%^s breathes plasma at %s.", m_name, t_name);
1384 sound(SOUND_BREATH);
1387 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1388 monst_breath_monst(m_idx, y, x, GF_PLASMA,
1389 dam,0, TRUE, MS_BR_PLASMA, learnable);
1406 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1408 msg_format("%^s breathes.", m_name);
1415 msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1417 msg_format("%^s breathes force at %s.", m_name, t_name);
1427 sound(SOUND_BREATH);
1430 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1431 monst_breath_monst(m_idx, y, x, GF_FORCE,
1432 dam,0, TRUE, MS_BR_FORCE, learnable);
1448 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1450 msg_format("%^s breathes.", m_name);
1457 msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1459 msg_format("%^s breathes mana at %s.", m_name, t_name);
1469 sound(SOUND_BREATH);
1472 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1473 monst_breath_monst(m_idx, y, x, GF_MANA,
1474 dam,0, TRUE, MS_BR_MANA, learnable);
1491 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1493 msg_format("%^s mumbles.", m_name);
1500 msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
1502 msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
1513 dam = (rlev + damroll(10, 6));
1514 monst_breath_monst(m_idx, y, x, GF_NUKE,
1515 dam, 2, FALSE, MS_BALL_NUKE, learnable);
1520 /* RF4_RF4_BR_NUKE */
1532 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1534 msg_format("%^s breathes.", m_name);
1541 msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1543 msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
1553 sound(SOUND_BREATH);
1556 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1557 monst_breath_monst(m_idx, y, x, GF_NUKE,
1558 dam,0, TRUE, MS_BR_NUKE, learnable);
1574 msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1576 msg_format("%^s mumbles frighteningly.", m_name);
1583 msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
1585 msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
1596 dam = (rlev * 2) + damroll(10, 10);
1597 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1598 dam, 4, FALSE, MS_BALL_CHAOS, learnable);
1615 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1617 msg_format("%^s breathes.", m_name);
1624 msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1626 msg_format("%^s breathes disintegration at %s.", m_name, t_name);
1636 sound(SOUND_BREATH);
1639 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1640 monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
1641 dam,0, TRUE, MS_BR_DISI, learnable);
1657 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1659 msg_format("%^s mumbles.", m_name);
1666 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1668 msg_format("%^s casts an acid ball at %s.", m_name, t_name);
1679 dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1680 monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
1697 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1699 msg_format("%^s mumbles.", m_name);
1706 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1708 msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
1719 dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1720 monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
1734 if (m_ptr->r_idx == MON_ROLENTO)
1738 msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
1740 msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
1743 msg_format("%^s throws something.", m_name);
1745 msg_format("%^s throws a hand grenade.", m_name);
1753 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1755 msg_format("%^s mumbles.", m_name);
1762 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1764 msg_format("%^s casts a fire ball at %s.", m_name, t_name);
1776 dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1777 monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
1794 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1796 msg_format("%^s mumbles.", m_name);
1803 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1805 msg_format("%^s casts a frost ball at %s.", m_name, t_name);
1816 dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1817 monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
1834 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1836 msg_format("%^s mumbles.", m_name);
1843 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1845 msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
1856 dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1857 monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
1874 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1876 msg_format("%^s mumbles.", m_name);
1883 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1885 msg_format("%^s casts a nether ball at %s.", m_name, t_name);
1896 dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
1897 monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
1914 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1916 msg_format("%^s mumbles.", m_name);
1923 msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
1925 msg_format("%^s gestures fluidly at %s.", m_name, t_name);
1929 msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
1931 msg_format("%^s is engulfed in a whirlpool.", t_name);
1942 dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
1943 monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
1960 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1962 msg_format("%^s mumbles powerfully.", m_name);
1969 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
1971 msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
1982 dam = (rlev * 4) + 50 + damroll(10, 10);
1983 monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
2000 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2002 msg_format("%^s mumbles powerfully.", m_name);
2009 msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2011 msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
2022 dam = (rlev * 4) + 50 + damroll(10, 10);
2023 monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
2028 /* RF5_DRAIN_MANA */
2032 int power = (randint1(rlev) / 2) + 1;
2038 msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2040 msg_format("%^s draws psychic energy from %s.", m_name, t_name);
2045 /* Heal the monster */
2046 if (m_ptr->hp < m_ptr->maxhp)
2048 if (!tr_ptr->flags4 && !tr_ptr->flags5 && !tr_ptr->flags6)
2053 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2055 msg_format("%^s is unaffected!", t_name);
2063 m_ptr->hp += 6 * power;
2064 if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
2066 /* Redraw (later) if needed */
2067 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
2068 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
2070 /* Special message */
2074 msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", m_name);
2076 msg_format("%^s appears healthier.", m_name);
2088 /* RF5_MIND_BLAST */
2094 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2096 msg_format("%^s gazes intently at %s.", m_name, t_name);
2101 dam = damroll(7, 7);
2102 /* Attempt a saving throw */
2103 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2104 (tr_ptr->flags3 & RF3_NO_CONF) ||
2105 (tr_ptr->flags3 & RF3_RES_ALL) ||
2106 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2108 /* No obvious effect */
2111 /* Memorize a flag */
2112 if (tr_ptr->flags3 & (RF3_RES_ALL))
2114 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2116 else if (tr_ptr->flags3 & (RF3_NO_CONF))
2118 tr_ptr->r_flags3 |= (RF3_NO_CONF);
2122 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2124 msg_format("%^s is unaffected!", t_name);
2134 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2136 msg_format("%^s is blasted by psionic energy.", t_name);
2141 t_ptr->confused += randint0(4) + 4;
2144 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
2146 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2156 /* RF5_BRAIN_SMASH */
2162 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2164 msg_format("%^s gazes intently at %s.", m_name, t_name);
2169 dam = damroll(12, 12);
2170 /* Attempt a saving throw */
2171 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2172 (tr_ptr->flags3 & RF3_NO_CONF) ||
2173 (tr_ptr->flags3 & RF3_RES_ALL) ||
2174 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2176 /* No obvious effect */
2179 /* Memorize a flag */
2180 if (tr_ptr->flags3 & (RF3_RES_ALL))
2182 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2184 else if (tr_ptr->flags3 & (RF3_NO_CONF))
2186 tr_ptr->r_flags3 |= (RF3_NO_CONF);
2190 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2192 msg_format("%^s is unaffected!", t_name);
2202 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2204 msg_format("%^s is blasted by psionic energy.", t_name);
2209 t_ptr->confused += randint0(4) + 4;
2210 t_ptr->slow = MIN(200, t_ptr->slow + 10);
2211 t_ptr->stunned += randint0(4) + 4;
2214 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
2216 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2234 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2236 msg_format("%^s points at %s and curses.", m_name, t_name);
2246 dam = damroll(3, 8);
2247 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2248 (tr_ptr->flags3 & RF3_RES_ALL))
2250 /* Memorize a flag */
2251 if (tr_ptr->flags3 & (RF3_RES_ALL))
2253 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2256 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2258 if (see_both) msg_format("%^s resists!", t_name);
2265 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
2267 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
2285 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2287 msg_format("%^s points at %s and curses horribly.", m_name, t_name);
2297 dam = damroll(8, 8);
2298 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2299 (tr_ptr->flags3 & RF3_RES_ALL))
2301 /* Memorize a flag */
2302 if (tr_ptr->flags3 & (RF3_RES_ALL))
2304 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2307 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2309 if (see_both) msg_format("%^s resists!", t_name);
2316 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
2318 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
2336 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
2338 msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
2348 dam = damroll(10, 15);
2349 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2350 (tr_ptr->flags3 & RF3_RES_ALL))
2352 /* Memorize a flag */
2353 if (tr_ptr->flags3 & (RF3_RES_ALL))
2355 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2358 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2360 if (see_both) msg_format("%^s resists!", t_name);
2367 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
2369 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
2387 msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
2389 msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
2399 dam = damroll(15, 15);
2400 if (((randint0(100 + rlev/2) < (tr_ptr->level + 35)) && (m_ptr->r_idx != MON_KENSHIROU)) ||
2401 (tr_ptr->flags3 & RF3_RES_ALL))
2403 /* Memorize a flag */
2404 if (tr_ptr->flags3 & (RF3_RES_ALL))
2406 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2409 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2411 if (see_both) msg_format("%^s resists!", t_name);
2418 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
2420 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
2438 msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2440 msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
2450 dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2451 monst_bolt_monst(m_idx, y, x, GF_ACID,
2452 dam, MS_BOLT_ACID, learnable);
2465 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2467 msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
2477 dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2478 monst_bolt_monst(m_idx, y, x, GF_ELEC,
2479 dam, MS_BOLT_ELEC, learnable);
2492 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2494 msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
2504 dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2505 monst_bolt_monst(m_idx, y, x, GF_FIRE,
2506 dam, MS_BOLT_FIRE, learnable);
2519 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2521 msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
2531 dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2532 monst_bolt_monst(m_idx, y, x, GF_COLD,
2533 dam, MS_BOLT_COLD, learnable);
2550 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2552 msg_format("%^s mumbles powerfully.", m_name);
2559 msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2561 msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
2572 dam = (rlev * 4) + 50 + damroll(10, 10);
2573 monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
2586 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2588 msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
2598 dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
2599 monst_bolt_monst(m_idx, y, x, GF_NETHER,
2600 dam, MS_BOLT_NETHER, learnable);
2613 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2615 msg_format("%^s casts a water bolt at %s.", m_name, t_name);
2625 dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2626 monst_bolt_monst(m_idx, y, x, GF_WATER,
2627 dam, MS_BOLT_WATER, learnable);
2640 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2642 msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
2652 dam = randint1(rlev * 7 / 2) + 50;
2653 monst_bolt_monst(m_idx, y, x, GF_MANA,
2654 dam, MS_BOLT_MANA, learnable);
2667 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2669 msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
2679 dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2680 monst_bolt_monst(m_idx, y, x, GF_PLASMA,
2681 dam, MS_BOLT_PLASMA, learnable);
2694 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2696 msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
2706 dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2707 monst_bolt_monst(m_idx, y, x, GF_ICE,
2708 dam, MS_BOLT_ICE, learnable);
2721 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2723 msg_format("%^s casts a magic missile at %s.", m_name, t_name);
2733 dam = damroll(2, 6) + (rlev / 3);
2734 monst_bolt_monst(m_idx, y, x, GF_MISSILE,
2735 dam, MS_MAGIC_MISSILE, learnable);
2748 msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
2750 msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
2760 if (tr_ptr->flags3 & RF3_NO_FEAR)
2763 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2765 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2769 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2772 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2774 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2780 if (!t_ptr->monfear) fear = TRUE;
2782 t_ptr->monfear += randint0(4) + 4;
2798 msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
2800 msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
2801 (streq(t_name, "it") ? "s" : "'s"));
2811 /* Simulate blindness with confusion */
2812 if (tr_ptr->flags3 & RF3_NO_CONF)
2815 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2817 if (see_t) msg_format("%^s is unaffected.", t_name);
2821 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2824 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2826 if (see_t) msg_format("%^s is unaffected.", t_name);
2833 if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
2835 if (see_t) msg_format("%^s is blinded!", t_name);
2839 t_ptr->confused += 12 + (byte)randint0(4);
2855 msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
2857 msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
2867 if (tr_ptr->flags3 & RF3_NO_CONF)
2870 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2872 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2876 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2879 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2881 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2888 if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
2890 if (see_t) msg_format("%^s seems confused.", t_name);
2894 t_ptr->confused += 12 + (byte)randint0(4);
2910 msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2912 msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
2913 (streq(t_name, "it") ? "s" : "'s"));
2923 if (tr_ptr->flags1 & RF1_UNIQUE)
2926 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2928 if (see_t) msg_format("%^s is unaffected.", t_name);
2932 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2935 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2937 if (see_t) msg_format("%^s is unaffected.", t_name);
2946 if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
2948 if (see_t) msg_format("%^s starts moving slower.", t_name);
2952 t_ptr->slow = MIN(200, t_ptr->slow + 50);
2968 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
2970 msg_format("%^s stares intently at %s.", m_name, t_name);
2980 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2981 (tr_ptr->flags3 & RF3_NO_STUN))
2984 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2986 if (see_t) msg_format("%^s is unaffected.", t_name);
2990 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2993 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2995 if (see_t) msg_format("%^s is unaffected.", t_name);
3002 if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
3004 if (see_t) msg_format("%^s is paralyzed!", t_name);
3008 t_ptr->stunned += randint1(4) + 4;
3025 msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name, m_poss);
3027 msg_format("%^s concentrates on %s body.", m_name, m_poss);
3037 /* Allow quick speed increases to base+10 */
3041 if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
3043 if (see_m) msg_format("%^s starts moving faster.", m_name);
3047 m_ptr->fast = MIN(200, m_ptr->fast + 100);
3048 if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
3060 msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
3062 msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
3072 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & RF3_RES_ALL))
3074 /* Memorize a flag */
3075 if (tr_ptr->flags3 & (RF3_RES_ALL))
3077 tr_ptr->r_flags3 |= (RF3_RES_ALL);
3080 if (see_both) msg_format("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", t_name);
3082 if (see_both) msg_format("^%s is unaffected!", t_name);
3088 if ((r_ptr->level + randint1(20)) >
3089 (tr_ptr->level + 10 + randint1(20)))
3091 t_ptr->hp = t_ptr->hp -
3092 (((s32b)((40 + randint1(20)) * t_ptr->hp)) / 100);
3094 if (t_ptr->hp < 1) t_ptr->hp = 1;
3099 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3101 if (see_both) msg_format("%^s resists!", t_name);
3120 msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
3122 msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
3133 m_ptr->hp += (rlev * 6);
3136 if (m_ptr->hp >= m_ptr->maxhp)
3139 m_ptr->hp = m_ptr->maxhp;
3146 msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
3148 msg_format("%^s looks completely healed!", m_name);
3159 /* Partially healed */
3165 msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
3167 msg_format("%^s looks healthier.", m_name);
3177 /* Redraw (later) if needed */
3178 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3179 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3189 if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
3191 if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
3208 msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3210 msg_format("%^s casts a Globe of Invulnerability.", m_name);
3220 if (!m_ptr->invulner) m_ptr->invulner = randint1(4) + 4;
3222 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3223 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3233 msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
3235 msg_format("%^s blinks away.", m_name);
3240 teleport_away(m_idx, 10, FALSE);
3248 int i, oldfy, oldfx;
3249 u32b f1 = 0 , f2 = 0 , f3 = 0;
3258 msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
3260 msg_format("%^s teleports away.", m_name);
3265 teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
3267 if (los(py, px, oldfy, oldfx) && !world_monster && see_m)
3269 for (i=INVEN_RARM;i<INVEN_TOTAL;i++)
3271 o_ptr = &inventory[i];
3272 if(!cursed_p(o_ptr))
3274 object_flags(o_ptr, &f1, &f2, &f3);
3276 if((f3 & TR3_TELEPORT) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
3279 if(get_check_strict("¤Ä¤¤¤Æ¤¤¤¤Þ¤¹¤«¡©", CHECK_OKAY_CANCEL))
3281 if(get_check_strict("Do you follow it? ", CHECK_OKAY_CANCEL))
3286 teleport_player(200);
3288 msg_print("¼ºÇÔ¡ª");
3290 msg_print("Failed!");
3293 else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
3294 p_ptr->energy_need = ENERGY_NEED();
3309 if(m_ptr->r_idx = MON_DIO) who == 1;
3310 else if(m_ptr->r_idx = MON_WONG) who == 3;
3312 if(!process_the_world(randint1(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
3321 if (p_ptr->inside_arena || p_ptr->inside_battle) return FALSE;
3322 switch(m_ptr->r_idx)
3326 for (k = 0; k < 6; k++)
3328 summon_specific(m_idx, m_ptr->fy, m_ptr->fx, rlev, SUMMON_BIZARRE1, PM_ALLOW_GROUP);
3332 default: return FALSE;
3339 /* Not implemented */
3346 bool resists_tele = FALSE;
3353 msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
3355 msg_format("%^s teleports %s away.", m_name, t_name);
3365 if (tr_ptr->flags3 & RF3_RES_TELE)
3367 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & (RF3_RES_ALL)))
3371 tr_ptr->r_flags3 |= RF3_RES_TELE;
3373 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3375 msg_format("%^s is unaffected!", t_name);
3380 resists_tele = TRUE;
3382 else if (tr_ptr->level > randint1(100))
3386 tr_ptr->r_flags3 |= RF3_RES_TELE;
3388 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3390 msg_format("%^s resists!", t_name);
3395 resists_tele = TRUE;
3401 if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5);
3402 else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE);
3408 /* RF6_TELE_LEVEL */
3411 /* Not implemented */
3423 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
3425 msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
3435 dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
3436 monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
3437 dam, MS_PSY_SPEAR, learnable);
3449 msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
3451 msg_format("%^s gestures in shadow.", m_name);
3458 msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3460 msg_format("%^s is surrounded by darkness.", t_name);
3471 (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL | PROJECT_MONSTER, MS_DARKNESS);
3487 msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
3489 msg_format("%^s casts a spell and cackles evilly.", m_name);
3495 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3497 msg_format("%^s mumbles.", m_name);
3502 trap_creation(y, x);
3510 /* Not implemented */
3514 /* RF6_RAISE_DEAD */
3519 if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3521 if (blind) msg_format("%^s mumbles.", m_name);
3525 else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3527 else msg_format("%^s casts a spell to revive corpses.", m_name);
3529 animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
3533 /* RF6_SUMMON_KIN */
3542 if (m_ptr->r_idx == MON_ROLENTO)
3545 msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£",
3548 msg_format("%^s throws some hand grenades.",
3552 else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3555 msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
3557 msg_format("%^s magically summons guardians of dungeons.", m_name);
3563 msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
3564 ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
3566 msg_format("%^s magically summons %s %s.", m_name, m_poss,
3567 ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
3578 if(m_ptr->r_idx == MON_ROLENTO)
3580 int num = 1 + randint1(3);
3581 for (k = 0; k < num; k++)
3583 count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, p_mode);
3586 else if(m_ptr->r_idx == MON_LOUSY)
3588 int num = 2 + randint1(3);
3589 for (k = 0; k < num; k++)
3591 count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP | p_mode));
3594 else if(m_ptr->r_idx == MON_BULLGATES)
3596 int num = 2 + randint1(3);
3597 for (k = 0; k < num; k++)
3599 count += summon_named_creature(m_idx, y, x, 921, p_mode);
3602 else if (m_ptr->r_idx == MON_CALDARM)
3604 int num = randint1(3);
3605 for (k = 0; k < num; k++)
3607 count += summon_named_creature(m_idx, y, x, 930, p_mode);
3610 else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3612 int num = 2 + randint1(3);
3613 for (k = 0; k < num; k++)
3615 count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
3620 summon_kin_type = r_ptr->d_char;
3622 for (k = 0; k < 4; k++)
3624 count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP | p_mode));
3628 if (known && !see_t && count)
3646 msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3648 msg_format("%^s magically summons Cyberdemons!", m_name);
3658 if (is_friendly(m_ptr))
3660 count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP | p_mode));
3664 count += summon_cyber(m_idx, y, x);
3667 if (known && !see_t && count)
3685 msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
3687 msg_format("%^s magically summons help!", m_name);
3697 count += summon_specific(m_idx, y, x, rlev, 0, (p_mode | u_mode));
3699 if (known && !see_t && count)
3707 /* RF6_S_MONSTERS */
3717 msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
3719 msg_format("%^s magically summons monsters!", m_name);
3729 for (k = 0; k < s_num_6; k++)
3731 count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | p_mode | u_mode));
3734 if (known && !see_t && count)
3752 msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
3754 msg_format("%^s magically summons ants.", m_name);
3764 for (k = 0; k < s_num_6; k++)
3766 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode));
3769 if (known && !see_t && count)
3787 msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
3789 msg_format("%^s magically summons spiders.", m_name);
3799 for (k = 0; k < s_num_6; k++)
3801 count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode));
3804 if (known && !see_t && count)
3822 msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
3824 msg_format("%^s magically summons hounds.", m_name);
3834 for (k = 0; k < s_num_4; k++)
3836 count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode));
3839 if (known && !see_t && count)
3857 msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
3859 msg_format("%^s magically summons hydras.", m_name);
3869 for (k = 0; k < s_num_4; k++)
3871 count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP | p_mode));
3874 if (known && !see_t && count)
3893 msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
3895 msg_format("%^s magically summons an angel!", m_name);
3905 if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
3907 num += r_ptr->level/40;
3910 for (k = 0; k < num; k++)
3912 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP | p_mode));
3915 if (known && !see_t && count)
3933 msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3935 msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
3945 for (k = 0; k < 1; k++)
3947 count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP | p_mode));
3950 if (known && !see_t && count)
3968 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
3970 msg_format("%^s magically summons undead.", m_name);
3980 for (k = 0; k < 1; k++)
3982 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP | p_mode));
3985 if (known && !see_t && count)
4003 msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4005 msg_format("%^s magically summons a dragon!", m_name);
4015 for (k = 0; k < 1; k++)
4017 count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP | p_mode));
4020 if (known && !see_t && count)
4028 /* RF6_S_HI_UNDEAD */
4038 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4040 msg_format("%^s magically summons undead.", m_name);
4050 for (k = 0; k < s_num_6; k++)
4052 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | p_mode | u_mode));
4055 if (known && !see_t && count)
4063 /* RF6_S_HI_DRAGON */
4073 msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4075 msg_format("%^s magically summons ancient dragons!", m_name);
4085 for (k = 0; k < s_num_4; k++)
4087 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | p_mode | u_mode));
4090 if (known && !see_t && count)
4098 /* RF6_S_AMBERITES */
4108 msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
4110 msg_format("%^s magically summons Lords of Amber!", m_name);
4120 for (k = 0; k < s_num_4; k++)
4122 count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
4125 if (known && !see_t && count)
4143 msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
4145 msg_format("%^s magically summons special opponents!", m_name);
4155 for (k = 0; k < s_num_4; k++)
4157 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
4160 if (known && !see_t && count)
4177 msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
4179 msg_format("%^s flees in terror!", t_name);
4184 if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
4186 if (thrown_spell != 167)
4188 if (mane_num == MAX_MANE)
4192 for (i = 0;i < mane_num-1;i++)
4194 mane_spell[i] = mane_spell[i+1];
4195 mane_dam[i] = mane_dam[i+1];
4198 mane_spell[mane_num] = thrown_spell - 96;
4199 mane_dam[mane_num] = dam;
4203 p_ptr->redraw |= (PR_MANE);
4207 /* Remember what the monster did, if we saw it */
4211 if (thrown_spell < 32*4)
4213 r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
4214 if (r_ptr->r_cast_inate < MAX_UCHAR) r_ptr->r_cast_inate++;
4218 else if (thrown_spell < 32*5)
4220 r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
4221 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4225 else if (thrown_spell < 32*6)
4227 r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
4228 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4232 /* Always take note of monsters that kill you */
4233 if (death && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
4238 /* A spell was cast */
4242 /* No enemy found */