4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Monster spells (attack monster) */
17 * Monster casts a breath (or ball) attack at another monster.
18 * Pass over any monsters that may be in the way
19 * Affect grids, objects, monsters, and the player
21 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
23 int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
25 monster_type *m_ptr = &m_list[m_idx];
26 monster_race *r_ptr = &r_info[m_ptr->r_idx];
28 /* Determine the radius of the blast */
29 if (rad < 1 && breath) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
31 /* Handle breath attacks */
32 if (breath) rad = 0 - rad;
47 flg |= (PROJECT_HIDE | PROJECT_AIMED);
51 (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
56 * Monster casts a bolt at another monster
57 * Stop if we hit a monster
58 * Affect monsters and the player
60 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
62 int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
64 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
67 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
69 int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU;
71 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
75 * Determine if a beam spell will hit the target.
77 static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
85 bool friend = is_pet(m_ptr);
87 /* Check the projection path */
88 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
90 /* No grid is ever projectable from itself */
91 if (!grid_n) return (FALSE);
93 for (i = 0; i < grid_n; i++)
95 y = GRID_Y(grid_g[i]);
96 x = GRID_X(grid_g[i]);
98 if (y == y2 && x == x2)
100 else if (friend && cave[y][x].m_idx > 0 &&
101 !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
103 /* Friends don't shoot friends */
107 if (friend && player_bold(y, x))
115 static bool breath_direct(int y1, int x1, int y2, int x2, int rad, int typ, bool friend)
117 /* Must be the same as projectable() */
129 byte gx[1024], gy[1024];
144 case GF_DISINTEGRATE:
152 /* Check the projection path */
153 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, flg);
155 /* Project along the path */
156 for (i = 0; i < grid_n; ++i)
158 int ny = GRID_Y(grid_g[i]);
159 int nx = GRID_X(grid_g[i]);
161 if (flg & PROJECT_DISI)
163 /* Hack -- Balls explode before reaching walls */
164 if (cave_stop_disintegration(ny, nx)) break;
166 else if (flg & PROJECT_LOS)
168 /* Hack -- Balls explode before reaching walls */
169 if (!cave_los_bold(ny, nx)) break;
173 /* Hack -- Balls explode before reaching walls */
174 if (!cave_have_flag_bold(ny, nx, FF_PROJECT)) break;
177 /* Save the "blast epicenter" */
186 if (flg & PROJECT_DISI)
188 if (in_disintegration_range(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
189 if (in_disintegration_range(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
191 else if (flg & PROJECT_LOS)
193 if (los(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
194 if (los(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
198 if (projectable(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
199 if (projectable(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
204 breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y, x, typ);
206 for (i = 0; i < grids; i++)
208 /* Extract the location */
212 if ((y == y2) && (x == x2)) hit2 = TRUE;
213 if (player_bold(y, x)) hityou = TRUE;
217 if (!hit2) return FALSE;
218 if (friend && hityou) return FALSE;
224 * Get the actual center point of ball spells (rad > 1) (originally from TOband)
226 void get_project_point(int sy, int sx, int *ty, int *tx, int flg)
231 path_n = project_path(path_g, MAX_RANGE, sy, sx, *ty, *tx, flg);
236 /* Project along the path */
237 for (i = 0; i < path_n; i++)
239 sy = GRID_Y(path_g[i]);
240 sx = GRID_X(path_g[i]);
242 /* Hack -- Balls explode before reaching walls */
243 if (!cave_have_flag_bold(sy, sx, FF_PROJECT)) break;
251 * Monster tries to 'cast a spell' (or breath, etc)
252 * at another monster.
254 * The player is only disturbed if able to be affected by the spell.
256 bool monst_spell_monst(int m_idx)
260 int thrown_spell, count = 0;
266 int s_num_6 = (easy_band ? 2 : 6);
267 int s_num_4 = (easy_band ? 1 : 4);
269 byte spell[96], num = 0;
278 monster_type *m_ptr = &m_list[m_idx];
279 monster_type *t_ptr = NULL;
281 monster_race *r_ptr = &r_info[m_ptr->r_idx];
282 monster_race *tr_ptr = NULL;
286 bool wake_up = FALSE;
289 bool blind = (p_ptr->blind ? TRUE : FALSE);
291 bool see_m = is_seen(m_ptr);
292 bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
293 bool learnable = (m_ptr->ml && maneable && !world_monster);
298 bool pet = is_pet(m_ptr);
300 bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level
301 && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
303 bool can_use_lite_area = FALSE;
307 bool resists_tele = FALSE;
309 /* Prepare flags for summoning */
310 if (!pet) u_mode |= PM_ALLOW_UNIQUE;
312 /* Cannot cast spells when confused */
313 if (MON_CONFUSED(m_ptr)) return (FALSE);
315 /* Extract the racial spell flags */
320 /* Target is given for pet? */
321 if (pet_t_m_idx && pet)
324 t_ptr = &m_list[t_idx];
326 /* Cancel if not projectable (for now) */
327 if ((m_idx == t_idx) || !projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
333 /* Is there counter attack target? */
334 if (!t_idx && m_ptr->target_y)
336 t_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx;
340 t_ptr = &m_list[t_idx];
342 /* Cancel if neither enemy nor a given target */
343 if ((m_idx == t_idx) ||
344 ((t_idx != pet_t_m_idx) && !are_enemies(m_ptr, t_ptr)))
349 /* Allow only summoning etc.. if not projectable */
350 else if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
352 f4 &= (RF4_INDIRECT_MASK);
353 f5 &= (RF5_INDIRECT_MASK);
354 f6 &= (RF6_INDIRECT_MASK);
359 /* Look for enemies normally */
362 bool success = FALSE;
364 if (p_ptr->inside_battle)
366 start = randint1(m_max-1) + m_max;
367 if (randint0(2)) plus = -1;
369 else start = m_max + 1;
371 /* Scan thru all monsters */
372 for (i = start; ((i < start + m_max) && (i > start - m_max)); i += plus)
374 int dummy = (i % m_max);
375 if (!dummy) continue;
378 t_ptr = &m_list[t_idx];
380 /* Skip dead monsters */
381 if (!t_ptr->r_idx) continue;
383 /* Monster must be 'an enemy' */
384 if ((m_idx == t_idx) || !are_enemies(m_ptr, t_ptr)) continue;
386 /* Monster must be projectable */
387 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
395 if (!success) return FALSE;
399 /* OK -- we've got a target */
402 tr_ptr = &r_info[t_ptr->r_idx];
404 /* Forget old counter attack target */
407 /* Extract the monster level */
408 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
410 /* Remove unimplemented spells */
412 f6 &= ~(RF6_WORLD | RF6_TRAPS | RF6_FORGET);
414 /* Remove unimplemented special moves */
415 if (f6 & RF6_SPECIAL)
417 if ((m_ptr->r_idx != MON_ROLENTO) && (r_ptr->d_char != 'B'))
418 f6 &= ~(RF6_SPECIAL);
421 if (f6 & RF6_DARKNESS)
423 bool vs_ninja = (p_ptr->pclass == CLASS_NINJA) && !is_hostile(t_ptr);
426 !(r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) &&
427 !(r_ptr->flags7 & RF7_DARK_MASK))
428 can_use_lite_area = TRUE;
430 if (!(r_ptr->flags2 & RF2_STUPID))
432 if (d_info[dungeon_type].flags1 & DF1_DARKNESS) f6 &= ~(RF6_DARKNESS);
433 else if (vs_ninja && !can_use_lite_area) f6 &= ~(RF6_DARKNESS);
437 if (in_no_magic_dungeon && !(r_ptr->flags2 & RF2_STUPID))
439 f4 &= (RF4_NOMAGIC_MASK);
440 f5 &= (RF5_NOMAGIC_MASK);
441 f6 &= (RF6_NOMAGIC_MASK);
444 if (p_ptr->inside_arena || p_ptr->inside_battle)
446 f4 &= ~(RF4_SUMMON_MASK);
447 f5 &= ~(RF5_SUMMON_MASK);
448 f6 &= ~(RF6_SUMMON_MASK | RF6_TELE_LEVEL);
450 if (m_ptr->r_idx == MON_ROLENTO) f6 &= ~(RF6_SPECIAL);
453 if (p_ptr->inside_battle && !one_in_(3))
458 if (m_idx == p_ptr->riding)
460 f4 &= ~(RF4_RIDING_MASK);
461 f5 &= ~(RF5_RIDING_MASK);
462 f6 &= ~(RF6_RIDING_MASK);
468 f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
470 if (!(p_ptr->pet_extra_flags & PF_TELEPORT))
472 f6 &= ~(RF6_BLINK | RF6_TPORT | RF6_TELE_TO | RF6_TELE_AWAY | RF6_TELE_LEVEL);
475 if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL))
477 f4 &= ~(RF4_ATTACK_MASK);
478 f5 &= ~(RF5_ATTACK_MASK);
479 f6 &= ~(RF6_ATTACK_MASK);
482 if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL))
484 f4 &= ~(RF4_SUMMON_MASK);
485 f5 &= ~(RF5_SUMMON_MASK);
486 f6 &= ~(RF6_SUMMON_MASK);
489 /* Prevent collateral damage */
490 if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && (m_idx != p_ptr->riding))
492 if ((f4 & (RF4_BALL_MASK & ~(RF4_ROCKET))) ||
493 (f5 & RF5_BALL_MASK) ||
494 (f6 & RF6_BALL_MASK))
499 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L);
501 if (projectable(real_y, real_x, py, px))
503 int dist = distance(real_y, real_x, py, px);
507 f4 &= ~(RF4_BALL_MASK & ~(RF4_ROCKET));
508 f5 &= ~(RF5_BALL_MASK);
509 f6 &= ~(RF6_BALL_MASK);
513 f4 &= ~(RF4_BIG_BALL_MASK);
514 f5 &= ~(RF5_BIG_BALL_MASK);
515 f6 &= ~(RF6_BIG_BALL_MASK);
518 else if (f5 & RF5_BA_LITE)
520 if ((distance(real_y, real_x, py, px) <= 4) && los(real_y, real_x, py, px))
521 f5 &= ~(RF5_BA_LITE);
530 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP);
531 if (projectable(real_y, real_x, py, px) && (distance(real_y, real_x, py, px) <= 2))
535 if (((f4 & RF4_BEAM_MASK) ||
536 (f5 & RF5_BEAM_MASK) ||
537 (f6 & RF6_BEAM_MASK)) &&
538 !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
540 f4 &= ~(RF4_BEAM_MASK);
541 f5 &= ~(RF5_BEAM_MASK);
542 f6 &= ~(RF6_BEAM_MASK);
545 if ((f4 & RF4_BREATH_MASK) ||
546 (f5 & RF5_BREATH_MASK) ||
547 (f6 & RF6_BREATH_MASK))
549 /* Expected breath radius */
550 int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
552 if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, 0, TRUE))
554 f4 &= ~(RF4_BREATH_MASK);
555 f5 &= ~(RF5_BREATH_MASK);
556 f6 &= ~(RF6_BREATH_MASK);
558 else if ((f4 & RF4_BR_LITE) &&
559 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_LITE, TRUE))
561 f4 &= ~(RF4_BR_LITE);
563 else if ((f4 & RF4_BR_DISI) &&
564 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_DISINTEGRATE, TRUE))
566 f4 &= ~(RF4_BR_DISI);
571 /* Special moves restriction */
572 if (f6 & RF6_SPECIAL)
574 if (m_ptr->r_idx == MON_ROLENTO)
576 if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_SUMMON_SPELL)) != (PF_ATTACK_SPELL | PF_SUMMON_SPELL))
577 f6 &= ~(RF6_SPECIAL);
579 else if (r_ptr->d_char == 'B')
581 if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_TELEPORT)) != (PF_ATTACK_SPELL | PF_TELEPORT))
582 f6 &= ~(RF6_SPECIAL);
584 else f6 &= ~(RF6_SPECIAL);
588 /* Remove some spells if necessary */
590 if (!(r_ptr->flags2 & RF2_STUPID))
592 /* Check for a clean bolt shot */
593 if (((f4 & RF4_BOLT_MASK) ||
594 (f5 & RF5_BOLT_MASK) ||
595 (f6 & RF6_BOLT_MASK)) &&
596 !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
598 f4 &= ~(RF4_BOLT_MASK);
599 f5 &= ~(RF5_BOLT_MASK);
600 f6 &= ~(RF6_BOLT_MASK);
603 /* Check for a possible summon */
604 if (((f4 & RF4_SUMMON_MASK) ||
605 (f5 & RF5_SUMMON_MASK) ||
606 (f6 & RF6_SUMMON_MASK)) &&
607 !(summon_possible(t_ptr->fy, t_ptr->fx)))
609 /* Remove summoning spells */
610 f4 &= ~(RF4_SUMMON_MASK);
611 f5 &= ~(RF5_SUMMON_MASK);
612 f6 &= ~(RF6_SUMMON_MASK);
615 /* Check for a possible raise dead */
616 if ((f6 & RF6_RAISE_DEAD) && !raise_possible(m_ptr))
618 /* Remove raise dead spell */
619 f6 &= ~(RF6_RAISE_DEAD);
622 /* Special moves restriction */
623 if (f6 & RF6_SPECIAL)
625 if ((m_ptr->r_idx == MON_ROLENTO) && !summon_possible(t_ptr->fy, t_ptr->fx))
627 f6 &= ~(RF6_SPECIAL);
632 if (r_ptr->flags2 & RF2_SMART)
634 /* Hack -- allow "desperate" spells */
635 if ((m_ptr->hp < m_ptr->maxhp / 10) &&
636 (randint0(100) < 50))
638 /* Require intelligent spells */
639 f4 &= (RF4_INT_MASK);
640 f5 &= (RF5_INT_MASK);
641 f6 &= (RF6_INT_MASK);
644 /* Hack -- decline "teleport level" in some case */
645 if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((t_idx == p_ptr->riding) ? 0 : t_idx))
647 f6 &= ~(RF6_TELE_LEVEL);
652 if (!f4 && !f5 && !f6) return FALSE;
654 /* Extract the "inate" spells */
655 for (k = 0; k < 32; k++)
657 if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
660 /* Extract the "normal" spells */
661 for (k = 0; k < 32; k++)
663 if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
666 /* Extract the "bizarre" spells */
667 for (k = 0; k < 32; k++)
669 if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
673 if (!num) return (FALSE);
675 /* Stop if player is dead or gone */
676 if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
678 /* Handle "leaving" */
679 if (p_ptr->leaving) return (FALSE);
681 /* Get the monster name (or "it") */
682 monster_desc(m_name, m_ptr, 0x00);
685 /* Get the monster possessive ("his"/"her"/"its") */
686 monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
689 /* Get the target's name (or "it") */
690 monster_desc(t_name, t_ptr, 0x00);
692 /* Choose a spell to cast */
693 thrown_spell = spell[randint0(num)];
695 see_t = is_seen(t_ptr);
696 see_either = (see_m || see_t);
698 /* Can the player be aware of this attack? */
699 known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
701 if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
703 /* Check for spell failure (inate attacks never fail) */
704 if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (MON_STUNNED(m_ptr) && one_in_(2))))
709 if (see_m) msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
711 if (see_m) msg_format("%^s tries to cast a spell, but fails.", m_name);
717 can_remember = is_original_ap_and_seen(m_ptr);
719 switch (thrown_spell)
728 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
730 msg_format("%^s shrieks at %s.", m_name, t_name);
764 msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
766 msg_format("%^s shoots something.", m_name);
773 msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
775 msg_format("%^s fires a rocket at %s.", m_name, t_name);
786 dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
787 monst_breath_monst(m_idx, y, x, GF_ROCKET,
788 dam, 2, FALSE, MS_ROCKET, learnable);
801 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
803 msg_format("%^s makes a strange noise.", m_name);
810 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
812 msg_format("%^s fires an arrow at %s.", m_name, t_name);
825 dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
826 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
856 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
858 msg_format("%^s breathes.", m_name);
865 msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
867 msg_format("%^s breathes acid at %s.", m_name, t_name);
880 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
881 monst_breath_monst(m_idx, y, x, GF_ACID,
882 dam,0, TRUE, MS_BR_ACID, learnable);
897 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
899 msg_format("%^s breathes.", m_name);
906 msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
908 msg_format("%^s breathes lightning at %s.", m_name, t_name);
921 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
922 monst_breath_monst(m_idx, y, x, GF_ELEC,
923 dam,0, TRUE, MS_BR_ELEC, learnable);
938 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
940 msg_format("%^s breathes.", m_name);
947 msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
949 msg_format("%^s breathes fire at %s.", m_name, t_name);
962 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
963 monst_breath_monst(m_idx, y, x, GF_FIRE,
964 dam,0, TRUE, MS_BR_FIRE, learnable);
979 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
981 msg_format("%^s breathes.", m_name);
988 msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
990 msg_format("%^s breathes frost at %s.", m_name, t_name);
1000 sound(SOUND_BREATH);
1003 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
1004 monst_breath_monst(m_idx, y, x, GF_COLD,
1005 dam,0, TRUE, MS_BR_COLD, learnable);
1019 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1021 msg_format("%^s breathes.", m_name);
1028 msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1030 msg_format("%^s breathes gas at %s.", m_name, t_name);
1040 sound(SOUND_BREATH);
1043 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1044 monst_breath_monst(m_idx, y, x, GF_POIS,
1045 dam,0, TRUE, MS_BR_POIS, learnable);
1060 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1062 msg_format("%^s breathes.", m_name);
1069 msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1071 msg_format("%^s breathes nether at %s.", m_name, t_name);
1081 sound(SOUND_BREATH);
1084 dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
1085 monst_breath_monst(m_idx, y, x, GF_NETHER,
1086 dam,0, TRUE, MS_BR_NETHER, learnable);
1101 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1103 msg_format("%^s breathes.", m_name);
1110 msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1112 msg_format("%^s breathes light at %s.", m_name, t_name);
1122 sound(SOUND_BREATH);
1125 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1126 monst_breath_monst(m_idx, y, x, GF_LITE,
1127 dam,0, TRUE, MS_BR_LITE, learnable);
1142 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1144 msg_format("%^s breathes.", m_name);
1151 msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1153 msg_format("%^s breathes darkness at %s.", m_name, t_name);
1163 sound(SOUND_BREATH);
1166 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1167 monst_breath_monst(m_idx, y, x, GF_DARK,
1168 dam,0, TRUE, MS_BR_DARK, learnable);
1183 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1185 msg_format("%^s breathes.", m_name);
1192 msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1194 msg_format("%^s breathes confusion at %s.", m_name, t_name);
1204 sound(SOUND_BREATH);
1207 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1208 monst_breath_monst(m_idx, y, x, GF_CONFUSION,
1209 dam,0, TRUE, MS_BR_CONF, learnable);
1221 if (m_ptr->r_idx == MON_JAIAN)
1223 msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
1225 msg_format("'Booooeeeeee'");
1230 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1232 msg_format("%^s breathes.", m_name);
1239 msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1241 msg_format("%^s breathes sound at %s.", m_name, t_name);
1251 sound(SOUND_BREATH);
1254 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1255 monst_breath_monst(m_idx, y, x, GF_SOUND,
1256 dam,0, TRUE, MS_BR_SOUND, learnable);
1271 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1273 msg_format("%^s breathes.", m_name);
1280 msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1282 msg_format("%^s breathes chaos at %s.", m_name, t_name);
1292 sound(SOUND_BREATH);
1295 dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
1296 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1297 dam,0, TRUE, MS_BR_CHAOS, learnable);
1312 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1314 msg_format("%^s breathes.", m_name);
1321 msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1323 msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
1333 sound(SOUND_BREATH);
1336 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1337 monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
1338 dam,0, TRUE, MS_BR_DISEN, learnable);
1353 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1355 msg_format("%^s breathes.", m_name);
1362 msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1364 msg_format("%^s breathes nexus at %s.", m_name, t_name);
1374 sound(SOUND_BREATH);
1377 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1378 monst_breath_monst(m_idx, y, x, GF_NEXUS,
1379 dam,0, TRUE, MS_BR_NEXUS, learnable);
1394 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1396 msg_format("%^s breathes.", m_name);
1403 msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1405 msg_format("%^s breathes time at %s.", m_name, t_name);
1415 sound(SOUND_BREATH);
1418 dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
1419 monst_breath_monst(m_idx, y, x, GF_TIME,
1420 dam,0, TRUE, MS_BR_TIME, learnable);
1435 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1437 msg_format("%^s breathes.", m_name);
1444 msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1446 msg_format("%^s breathes inertia at %s.", m_name, t_name);
1456 sound(SOUND_BREATH);
1459 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1460 monst_breath_monst(m_idx, y, x, GF_INERTIA,
1461 dam,0, TRUE, MS_BR_INERTIA, learnable);
1476 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1478 msg_format("%^s breathes.", m_name);
1485 msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1487 msg_format("%^s breathes gravity at %s.", m_name, t_name);
1497 sound(SOUND_BREATH);
1500 dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
1501 monst_breath_monst(m_idx, y, x, GF_GRAVITY,
1502 dam,0, TRUE, MS_BR_GRAVITY, learnable);
1514 if (m_ptr->r_idx == MON_BOTEI)
1516 msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
1518 msg_format("'Boty-Build cutter!!!'");
1523 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1525 msg_format("%^s breathes.", m_name);
1532 msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1534 msg_format("%^s breathes shards at %s.", m_name, t_name);
1544 sound(SOUND_BREATH);
1547 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1548 monst_breath_monst(m_idx, y, x, GF_SHARDS,
1549 dam,0, TRUE, MS_BR_SHARDS, learnable);
1564 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1566 msg_format("%^s breathes.", m_name);
1573 msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1575 msg_format("%^s breathes plasma at %s.", m_name, t_name);
1585 sound(SOUND_BREATH);
1588 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1589 monst_breath_monst(m_idx, y, x, GF_PLASMA,
1590 dam,0, TRUE, MS_BR_PLASMA, learnable);
1605 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1607 msg_format("%^s breathes.", m_name);
1614 msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1616 msg_format("%^s breathes force at %s.", m_name, t_name);
1626 sound(SOUND_BREATH);
1629 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1630 monst_breath_monst(m_idx, y, x, GF_FORCE,
1631 dam,0, TRUE, MS_BR_FORCE, learnable);
1645 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1647 msg_format("%^s breathes.", m_name);
1654 msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1656 msg_format("%^s breathes mana at %s.", m_name, t_name);
1666 sound(SOUND_BREATH);
1669 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1670 monst_breath_monst(m_idx, y, x, GF_MANA,
1671 dam,0, TRUE, MS_BR_MANA, learnable);
1686 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1688 msg_format("%^s mumbles.", m_name);
1695 msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
1697 msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
1708 dam = (rlev + damroll(10, 6));
1709 monst_breath_monst(m_idx, y, x, GF_NUKE,
1710 dam, 2, FALSE, MS_BALL_NUKE, learnable);
1725 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1727 msg_format("%^s breathes.", m_name);
1734 msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1736 msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
1746 sound(SOUND_BREATH);
1749 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1750 monst_breath_monst(m_idx, y, x, GF_NUKE,
1751 dam,0, TRUE, MS_BR_NUKE, learnable);
1765 msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1767 msg_format("%^s mumbles frighteningly.", m_name);
1774 msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
1776 msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
1787 dam = (rlev * 2) + damroll(10, 10);
1788 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1789 dam, 4, FALSE, MS_BALL_CHAOS, learnable);
1804 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1806 msg_format("%^s breathes.", m_name);
1813 msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1815 msg_format("%^s breathes disintegration at %s.", m_name, t_name);
1825 sound(SOUND_BREATH);
1828 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1829 monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
1830 dam,0, TRUE, MS_BR_DISI, learnable);
1844 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1846 msg_format("%^s mumbles.", m_name);
1853 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1855 msg_format("%^s casts an acid ball at %s.", m_name, t_name);
1866 dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1867 monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
1882 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1884 msg_format("%^s mumbles.", m_name);
1891 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1893 msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
1904 dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1905 monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
1917 if (m_ptr->r_idx == MON_ROLENTO)
1921 msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
1923 msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
1926 msg_format("%^s throws something.", m_name);
1928 msg_format("%^s throws a hand grenade.", m_name);
1936 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1938 msg_format("%^s mumbles.", m_name);
1945 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1947 msg_format("%^s casts a fire ball at %s.", m_name, t_name);
1959 dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1960 monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
1975 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1977 msg_format("%^s mumbles.", m_name);
1984 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1986 msg_format("%^s casts a frost ball at %s.", m_name, t_name);
1997 dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1998 monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
2013 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2015 msg_format("%^s mumbles.", m_name);
2022 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2024 msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
2035 dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2036 monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
2051 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2053 msg_format("%^s mumbles.", m_name);
2060 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2062 msg_format("%^s casts a nether ball at %s.", m_name, t_name);
2073 dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
2074 monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
2089 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2091 msg_format("%^s mumbles.", m_name);
2098 msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
2100 msg_format("%^s gestures fluidly at %s.", m_name, t_name);
2104 msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
2106 msg_format("%^s is engulfed in a whirlpool.", t_name);
2117 dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
2118 monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
2133 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2135 msg_format("%^s mumbles powerfully.", m_name);
2142 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2144 msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
2155 dam = (rlev * 4) + 50 + damroll(10, 10);
2156 monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
2171 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2173 msg_format("%^s mumbles powerfully.", m_name);
2180 msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2182 msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
2193 dam = (rlev * 4) + 50 + damroll(10, 10);
2194 monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
2198 /* RF5_DRAIN_MANA */
2204 msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2206 msg_format("%^s draws psychic energy from %s.", m_name, t_name);
2211 dam = ((randint1(rlev) / 2) + 1);
2212 monst_breath_monst(m_idx, y, x, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, learnable);
2216 /* RF5_MIND_BLAST */
2221 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
2223 msg_format("%^s gazes intently at %s.", m_name, t_name);
2228 dam = damroll(7, 7);
2229 monst_breath_monst(m_idx, y, x, GF_MIND_BLAST, dam, 0, FALSE, MS_MIND_BLAST, learnable);
2233 /* RF5_BRAIN_SMASH */
2238 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
2240 msg_format("%^s gazes intently at %s.", m_name, t_name);
2245 dam = damroll(12, 12);
2246 monst_breath_monst(m_idx, y, x, GF_BRAIN_SMASH, dam, 0, FALSE, MS_BRAIN_SMASH, learnable);
2257 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2259 msg_format("%^s points at %s and curses.", m_name, t_name);
2269 dam = damroll(3, 8);
2270 monst_breath_monst(m_idx, y, x, GF_CAUSE_1, dam, 0, FALSE, MS_CAUSE_1, learnable);
2281 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2283 msg_format("%^s points at %s and curses horribly.", m_name, t_name);
2293 dam = damroll(8, 8);
2294 monst_breath_monst(m_idx, y, x, GF_CAUSE_2, dam, 0, FALSE, MS_CAUSE_2, learnable);
2305 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
2307 msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
2317 dam = damroll(10, 15);
2318 monst_breath_monst(m_idx, y, x, GF_CAUSE_3, dam, 0, FALSE, MS_CAUSE_3, learnable);
2329 msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
2331 msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
2341 dam = damroll(15, 15);
2342 monst_breath_monst(m_idx, y, x, GF_CAUSE_4, dam, 0, FALSE, MS_CAUSE_4, learnable);
2353 msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2355 msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
2365 dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2366 monst_bolt_monst(m_idx, y, x, GF_ACID,
2367 dam, MS_BOLT_ACID, learnable);
2378 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2380 msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
2390 dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2391 monst_bolt_monst(m_idx, y, x, GF_ELEC,
2392 dam, MS_BOLT_ELEC, learnable);
2403 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2405 msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
2415 dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2416 monst_bolt_monst(m_idx, y, x, GF_FIRE,
2417 dam, MS_BOLT_FIRE, learnable);
2428 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2430 msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
2440 dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2441 monst_bolt_monst(m_idx, y, x, GF_COLD,
2442 dam, MS_BOLT_COLD, learnable);
2457 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2459 msg_format("%^s mumbles powerfully.", m_name);
2466 msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2468 msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
2479 dam = (rlev * 4) + 50 + damroll(10, 10);
2480 monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
2491 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2493 msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
2503 dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
2504 monst_bolt_monst(m_idx, y, x, GF_NETHER,
2505 dam, MS_BOLT_NETHER, learnable);
2516 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2518 msg_format("%^s casts a water bolt at %s.", m_name, t_name);
2528 dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2529 monst_bolt_monst(m_idx, y, x, GF_WATER,
2530 dam, MS_BOLT_WATER, learnable);
2541 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2543 msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
2553 dam = randint1(rlev * 7 / 2) + 50;
2554 monst_bolt_monst(m_idx, y, x, GF_MANA,
2555 dam, MS_BOLT_MANA, learnable);
2566 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2568 msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
2578 dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2579 monst_bolt_monst(m_idx, y, x, GF_PLASMA,
2580 dam, MS_BOLT_PLASMA, learnable);
2591 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2593 msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
2603 dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2604 monst_bolt_monst(m_idx, y, x, GF_ICE,
2605 dam, MS_BOLT_ICE, learnable);
2616 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2618 msg_format("%^s casts a magic missile at %s.", m_name, t_name);
2628 dam = damroll(2, 6) + (rlev / 3);
2629 monst_bolt_monst(m_idx, y, x, GF_MISSILE,
2630 dam, MS_MAGIC_MISSILE, learnable);
2641 msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
2643 msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
2653 if (tr_ptr->flags3 & RF3_NO_FEAR)
2656 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2658 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2662 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2665 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2667 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2673 if (set_monster_monfear(t_idx, MON_MONFEAR(t_ptr) + randint0(4) + 4)) fear = TRUE;
2687 msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
2689 msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
2690 (streq(t_name, "it") ? "s" : "'s"));
2700 /* Simulate blindness with confusion */
2701 if (tr_ptr->flags3 & RF3_NO_CONF)
2704 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2706 if (see_t) msg_format("%^s is unaffected.", t_name);
2710 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2713 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2715 if (see_t) msg_format("%^s is unaffected.", t_name);
2722 if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
2724 if (see_t) msg_format("%^s is blinded!", t_name);
2727 (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4));
2741 msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
2743 msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
2753 if (tr_ptr->flags3 & RF3_NO_CONF)
2756 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2758 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2762 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2765 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2767 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2774 if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
2776 if (see_t) msg_format("%^s seems confused.", t_name);
2779 (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4));
2793 msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2795 msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
2796 (streq(t_name, "it") ? "s" : "'s"));
2806 if (tr_ptr->flags1 & RF1_UNIQUE)
2809 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2811 if (see_t) msg_format("%^s is unaffected.", t_name);
2815 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2818 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2820 if (see_t) msg_format("%^s is unaffected.", t_name);
2826 if (set_monster_slow(t_idx, MON_SLOW(t_ptr) + 50))
2829 if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
2831 if (see_t) msg_format("%^s starts moving slower.", t_name);
2847 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
2849 msg_format("%^s stares intently at %s.", m_name, t_name);
2859 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2860 (tr_ptr->flags3 & RF3_NO_STUN))
2863 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2865 if (see_t) msg_format("%^s is unaffected.", t_name);
2869 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2872 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2874 if (see_t) msg_format("%^s is unaffected.", t_name);
2881 if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
2883 if (see_t) msg_format("%^s is paralyzed!", t_name);
2886 (void)set_monster_stunned(t_idx, MON_STUNNED(t_ptr) + randint1(4) + 4);
2901 msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name);
2903 msg_format("%^s concentrates on %s body.", m_name, m_poss);
2913 /* Allow quick speed increases to base+10 */
2914 if (set_monster_fast(m_idx, MON_FAST(m_ptr) + 100))
2917 if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
2919 if (see_m) msg_format("%^s starts moving faster.", m_name);
2931 msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
2933 msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
2943 dam = 20; /* Dummy power */
2944 monst_breath_monst(m_idx, y, x, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, learnable);
2955 msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
2957 msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
2968 m_ptr->hp += (rlev * 6);
2971 if (m_ptr->hp >= m_ptr->maxhp)
2974 m_ptr->hp = m_ptr->maxhp;
2981 msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
2983 msg_format("%^s looks completely healed!", m_name);
2994 /* Partially healed */
3000 msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
3002 msg_format("%^s looks healthier.", m_name);
3011 /* Redraw (later) if needed */
3012 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3013 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3016 if (MON_MONFEAR(m_ptr))
3019 (void)set_monster_monfear(m_idx, 0);
3023 if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
3025 if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
3039 msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3041 msg_format("%^s casts a Globe of Invulnerability.", m_name);
3050 if (!MON_INVULNER(m_ptr)) (void)set_monster_invulner(m_idx, randint1(4) + 4, FALSE);
3058 msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
3060 msg_format("%^s blinks away.", m_name);
3065 teleport_away(m_idx, 10, 0L);
3074 msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
3076 msg_format("%^s teleports away.", m_name);
3080 teleport_away_followable(m_idx);
3087 if(m_ptr->r_idx = MON_DIO) who == 1;
3088 else if(m_ptr->r_idx = MON_WONG) who == 3;
3090 if(!process_the_world(randint1(2)+2, who, player_has_los_bold(m_ptr->fy, m_ptr->fx))) return (FALSE);
3096 switch (m_ptr->r_idx)
3099 /* Moved to process_monster(), like multiplication */
3110 msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£", m_name);
3112 msg_format("%^s throws some hand grenades.", m_name);
3122 int num = 1 + randint1(3);
3123 for (k = 0; k < num; k++)
3125 count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, 0);
3129 if (known && !see_t && count)
3136 if (r_ptr->d_char == 'B')
3143 msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
3145 msg_format("%^s suddenly go out of your sight!", m_name);
3148 teleport_away(m_idx, 10, TELEPORT_NONMAGICAL);
3149 p_ptr->update |= (PU_MONSTERS);
3158 msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍ¤¿¡£", m_name, t_name);
3160 msg_format("%^s holds %s, and drops from the sky.", m_name, t_name);
3170 dam = damroll(4, 8);
3172 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
3173 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
3177 if (tr_ptr->flags7 & RF7_CAN_FLY)
3180 if (see_t) msg_format("%^s¤ÏÀŤ«¤ËÃåÃϤ·¤¿¡£", t_name);
3182 if (see_t) msg_format("%^s floats gently down to the ground.", t_name);
3188 if (see_t) msg_format("%^s¤ÏÃÏÌ̤ËᤤĤ±¤é¤ì¤¿¡£", t_name);
3190 if (see_t) msg_format("%^s crashed into the ground.", t_name);
3192 dam += damroll(6, 8);
3195 if (p_ptr->riding == t_idx)
3199 /* Mega hack -- this special action deals damage to the player. Therefore the code of "eyeeye" is necessary.
3202 get_damage = take_hit(DAMAGE_NOESCAPE, dam, m_name, -1);
3203 if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
3206 msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
3208 char m_name_self[80];
3211 monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
3213 msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
3215 project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
3216 set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
3220 mon_take_hit_mon(t_idx, dam, &fear, extract_note_dies(real_r_ptr(t_ptr)), m_idx);
3225 /* Something is wrong */
3239 msg_format("%^s¤¬%s¤ò°ú¤Ìᤷ¤¿¡£", m_name, t_name);
3241 msg_format("%^s commands %s to return.", m_name, t_name);
3251 if (tr_ptr->flagsr & RFR_RES_TELE)
3253 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3255 if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3259 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3261 msg_format("%^s is unaffected!", t_name);
3265 resists_tele = TRUE;
3267 else if (tr_ptr->level > randint1(100))
3269 if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3273 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3275 msg_format("%^s resists!", t_name);
3279 resists_tele = TRUE;
3285 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_PASSIVE);
3286 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_PASSIVE);
3299 msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
3301 msg_format("%^s teleports %s away.", m_name, t_name);
3311 if (tr_ptr->flagsr & RFR_RES_TELE)
3313 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3315 if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3319 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3321 msg_format("%^s is unaffected!", t_name);
3325 resists_tele = TRUE;
3327 else if (tr_ptr->level > randint1(100))
3329 if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3333 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3335 msg_format("%^s resists!", t_name);
3339 resists_tele = TRUE;
3345 if (t_idx == p_ptr->riding) teleport_player_away(m_idx, MAX_SIGHT * 2 + 5);
3346 else teleport_away(t_idx, MAX_SIGHT * 2 + 5, TELEPORT_PASSIVE);
3352 /* RF6_TELE_LEVEL */
3359 msg_format("%^s¤¬%s¤Î¤ò»Ø¤µ¤·¤¿¡£", m_name, t_name);
3361 msg_format("%^s gestures at %s's feet.", m_name, t_name);
3370 if (tr_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE))
3373 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3375 if (see_t) msg_format("%^s is unaffected!", t_name);
3378 else if ((tr_ptr->flags1 & RF1_QUESTOR) ||
3379 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
3382 if (see_t) msg_format("%^s¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", t_name);
3384 if (see_t) msg_format("%^s resist the effects!", t_name);
3387 else teleport_level((t_idx == p_ptr->riding) ? 0 : t_idx);
3399 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
3401 msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
3411 dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
3412 monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
3413 dam, MS_PSY_SPEAR, learnable);
3423 if (can_use_lite_area) msg_format("%^s¤¬ÊÕ¤ê¤òÌÀ¤ë¤¯¾È¤é¤·¤¿¡£", m_name);
3424 else msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
3426 if (can_use_lite_area) msg_format("%^s cast a spell to light up.", m_name);
3427 else msg_format("%^s gestures in shadow.", m_name);
3433 if (can_use_lite_area) msg_format("%^s¤ÏÇò¤¤¸÷¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3434 else msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3436 if (can_use_lite_area) msg_format("%^s is surrounded by a white light.", t_name);
3437 else msg_format("%^s is surrounded by darkness.", t_name);
3447 if (can_use_lite_area)
3449 (void)project(m_idx, 3, y, x, 0, GF_LITE_WEAK, PROJECT_GRID | PROJECT_KILL, -1);
3454 (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL, MS_DARKNESS);
3468 msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
3470 msg_format("%^s casts a spell and cackles evilly.", m_name);
3476 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3478 msg_format("%^s mumbles.", m_name);
3483 trap_creation(y, x);
3487 /* Not implemented */
3493 /* Not implemented */
3496 /* RF6_RAISE_DEAD */
3504 if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3506 if (blind) msg_format("%^s mumbles.", m_name);
3510 else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3512 else msg_format("%^s casts a spell to revive corpses.", m_name);
3520 animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
3531 if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3534 msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
3536 msg_format("%^s magically summons guardians of dungeons.", m_name);
3542 msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
3543 ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
3545 msg_format("%^s magically summons %s %s.", m_name, m_poss,
3546 ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
3557 switch (m_ptr->r_idx)
3563 int num = 4 + randint1(3);
3564 for (k = 0; k < num; k++)
3566 count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
3573 int num = 2 + randint1(3);
3574 for (k = 0; k < num; k++)
3576 count += summon_named_creature(m_idx, y, x, MON_IE, 0);
3582 case MON_ZOMBI_SERPENT:
3583 if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6))
3588 msg_print("ÃÏÌ̤«¤é¿å¤¬¿á¤½Ð¤·¤¿¡ª");
3590 msg_print("Water blew off from the ground!");
3593 project(t_idx, 8, y, x, 3, GF_WATER_FLOW, PROJECT_GRID | PROJECT_HIDE, -1);
3597 int num = 2 + randint1(3);
3598 for (k = 0; k < num; k++)
3600 count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
3607 int num = randint1(3);
3608 for (k = 0; k < num; k++)
3610 count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, 0);
3617 int num = 2 + randint1(3);
3618 for (k = 0; k < num; k++)
3620 count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP));
3626 summon_kin_type = r_ptr->d_char;
3628 for (k = 0; k < 4; k++)
3630 count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP));
3635 if (known && !see_t && count)
3651 msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3653 msg_format("%^s magically summons Cyberdemons!", m_name);
3663 if (is_friendly(m_ptr))
3665 count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP));
3669 count += summon_cyber(m_idx, y, x);
3672 if (known && !see_t && count)
3688 msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
3690 msg_format("%^s magically summons help!", m_name);
3700 count += summon_specific(m_idx, y, x, rlev, 0, (u_mode));
3702 if (known && !see_t && count)
3709 /* RF6_S_MONSTERS */
3718 msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
3720 msg_format("%^s magically summons monsters!", m_name);
3730 for (k = 0; k < s_num_6; k++)
3732 count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | u_mode));
3735 if (known && !see_t && count)
3751 msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
3753 msg_format("%^s magically summons ants.", m_name);
3763 for (k = 0; k < s_num_6; k++)
3765 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP));
3768 if (known && !see_t && count)
3784 msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
3786 msg_format("%^s magically summons spiders.", m_name);
3796 for (k = 0; k < s_num_6; k++)
3798 count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP));
3801 if (known && !see_t && count)
3817 msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
3819 msg_format("%^s magically summons hounds.", m_name);
3829 for (k = 0; k < s_num_4; k++)
3831 count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP));
3834 if (known && !see_t && count)
3850 msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
3852 msg_format("%^s magically summons hydras.", m_name);
3862 for (k = 0; k < s_num_4; k++)
3864 count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP));
3867 if (known && !see_t && count)
3883 msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
3885 msg_format("%^s magically summons an angel!", m_name);
3898 if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
3900 num += r_ptr->level/40;
3903 for (k = 0; k < num; k++)
3905 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP));
3909 if (known && !see_t && count)
3925 msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3927 msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
3937 for (k = 0; k < 1; k++)
3939 count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP));
3942 if (known && !see_t && count)
3958 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
3960 msg_format("%^s magically summons undead.", m_name);
3970 for (k = 0; k < 1; k++)
3972 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP));
3975 if (known && !see_t && count)
3991 msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3993 msg_format("%^s magically summons a dragon!", m_name);
4003 for (k = 0; k < 1; k++)
4005 count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP));
4008 if (known && !see_t && count)
4015 /* RF6_S_HI_UNDEAD */
4024 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4026 msg_format("%^s magically summons undead.", m_name);
4036 for (k = 0; k < s_num_6; k++)
4038 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | u_mode));
4041 if (known && !see_t && count)
4048 /* RF6_S_HI_DRAGON */
4057 msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4059 msg_format("%^s magically summons ancient dragons!", m_name);
4069 for (k = 0; k < s_num_4; k++)
4071 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | u_mode));
4074 if (known && !see_t && count)
4081 /* RF6_S_AMBERITES */
4090 msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
4092 msg_format("%^s magically summons Lords of Amber!", m_name);
4102 for (k = 0; k < s_num_4; k++)
4104 count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4107 if (known && !see_t && count)
4123 msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
4125 msg_format("%^s magically summons special opponents!", m_name);
4135 for (k = 0; k < s_num_4; k++)
4137 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4140 if (known && !see_t && count)
4148 if (wake_up) (void)set_monster_csleep(t_idx, 0);
4153 msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
4155 msg_format("%^s flees in terror!", t_name);
4159 if (m_ptr->ml && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
4161 if (thrown_spell != 167) /* Not RF6_SPECIAL */
4163 if (p_ptr->mane_num == MAX_MANE)
4166 for (i = 0; i < p_ptr->mane_num - 1; i++)
4168 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
4169 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
4172 p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
4173 p_ptr->mane_dam[p_ptr->mane_num] = dam;
4177 p_ptr->redraw |= (PR_MANE);
4181 /* Remember what the monster did, if we saw it */
4185 if (thrown_spell < 32*4)
4187 r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
4188 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4192 else if (thrown_spell < 32*5)
4194 r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
4195 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4199 else if (thrown_spell < 32*6)
4201 r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
4202 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4206 /* Always take note of monsters that kill you */
4207 if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
4209 r_ptr->r_deaths++; /* Ignore appearance difference */
4212 /* A spell was cast */