3 /* Purpose: Monster spells (attack monster) */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
17 * Monster casts a breath (or ball) attack at another monster.
18 * Pass over any monsters that may be in the way
19 * Affect grids, objects, monsters, and the player
21 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
23 int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_MONSTER;
25 monster_type *m_ptr = &m_list[m_idx];
26 monster_race *r_ptr = &r_info[m_ptr->r_idx];
28 /* Determine the radius of the blast */
29 if (rad < 1 && breath) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
31 /* Handle breath attacks */
32 if (breath) rad = 0 - rad;
34 if (typ == GF_ROCKET) flg |= PROJECT_STOP;
36 (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
41 * Monster casts a bolt at another monster
42 * Stop if we hit a monster
43 * Affect monsters and the player
45 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
47 int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_MONSTER | PROJECT_REFLECTABLE;
49 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
52 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
54 int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU | PROJECT_MONSTER;
56 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
60 * Determine if a beam spell will hit the target.
62 static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
70 bool friend = is_pet(m_ptr);
72 /* Check the projection path */
73 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
75 /* No grid is ever projectable from itself */
76 if (!grid_n) return (FALSE);
78 for (i = 0; i < grid_n; i++)
80 y = GRID_Y(grid_g[i]);
81 x = GRID_X(grid_g[i]);
83 if (y == y2 && x == x2)
85 else if (friend && cave[y][x].m_idx > 0 &&
86 !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
88 /* Friends don't shoot friends */
92 if (friend && y == py && x == px)
100 static bool breath_direct(int y1, int x1, int y2, int x2, int rad, bool disint_ball, bool friend)
102 /* Must be the same as projectable() */
110 byte gx[1024], gy[1024];
117 /* Check the projection path */
118 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, disint_ball ? PROJECT_DISI : 0);
119 breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y2, x2, disint_ball, FALSE);
121 for (i = 0; i < grids; i++)
123 /* Extract the location */
127 if (y == y2 && x == x2)
129 if (y == py && x == px)
134 if (friend && hityou)
140 * Monster tries to 'cast a spell' (or breath, etc)
141 * at another monster.
143 * The player is only disturbed if able to be affected by the spell.
145 bool monst_spell_monst(int m_idx)
149 int chance, thrown_spell, count = 0;
154 u32b p_mode = 0L, u_mode = 0L;
155 int s_num_6 = (easy_band ? 2 : 6);
156 int s_num_4 = (easy_band ? 1 : 4);
158 byte spell[96], num = 0;
165 monster_type *m_ptr = &m_list[m_idx];
168 monster_race *r_ptr = &r_info[m_ptr->r_idx];
169 monster_race *tr_ptr;
173 bool wake_up = FALSE;
176 bool blind = (p_ptr->blind ? TRUE : FALSE);
178 bool see_m = m_ptr->ml;
179 bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
180 bool learnable = (see_m && maneable && !world_monster);
186 bool pet = is_pet(m_ptr);
188 /* Prepare flags for summoning */
189 if (pet) p_mode |= PM_FORCE_PET;
190 if (!pet) u_mode |= PM_ALLOW_UNIQUE;
192 /* Cannot cast spells when confused */
193 if (m_ptr->confused) return (FALSE);
195 /* Hack -- Extract the spell probability */
196 chance = (r_ptr->freq_inate + r_ptr->freq_spell) / 2;
198 /* Not allowed to cast spells */
199 if (!chance) return (FALSE);
201 if (randint0(100) >= chance) return (FALSE);
203 if (p_ptr->inside_battle)
205 start = randint1(m_max-1)+m_max;
206 if(randint0(2)) plus = -1;
208 else start = m_max + 1;
210 /* Scan thru all monsters */
211 for (i = start; ((i < start + m_max) && (i > start - m_max)); i+=plus)
213 /* The monster itself isn't a target */
214 int dummy = (i % m_max);
215 if (!dummy) continue;
218 t_ptr = &m_list[t_idx];
219 tr_ptr = &r_info[t_ptr->r_idx];
221 /* Paranoia -- Skip dead monsters */
222 if (!t_ptr->r_idx) continue;
226 if (pet_t_m_idx && (dummy != pet_t_m_idx) && !los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
229 /* Monster must be 'an enemy' */
230 if (!are_enemies(m_ptr, t_ptr)) continue;
232 /* Extract the racial spell flags */
237 /* Monster must be projectable */
238 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
240 bool success = FALSE;
243 if ((m_ptr->target_y == t_ptr->fy) && (m_ptr->target_x == t_ptr->fx))
247 f4 &= (RF4_INDIRECT_MASK);
248 f5 &= (RF5_INDIRECT_MASK);
249 f6 &= (RF6_INDIRECT_MASK);
253 if (!success) continue;
258 /* OK -- we've got a target */
262 /* Extract the monster level */
263 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
268 f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
271 if (dun_level && (!p_ptr->inside_quest || (p_ptr->inside_quest < MIN_RANDOM_QUEST)) && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC))
273 f4 &= (RF4_NOMAGIC_MASK);
274 f5 &= (RF5_NOMAGIC_MASK);
275 f6 &= (RF6_NOMAGIC_MASK);
278 if (p_ptr->inside_arena || p_ptr->inside_battle)
280 f4 &= ~(RF4_SUMMON_MASK);
281 f5 &= ~(RF5_SUMMON_MASK);
282 f6 &= ~(RF6_SUMMON_MASK);
284 if (p_ptr->inside_battle && !one_in_(3))
289 if (!(p_ptr->pet_extra_flags & PF_TELEPORT) && pet)
291 f6 &= ~((RF6_BLINK | RF6_TPORT | RF6_TELE_AWAY));
294 if (m_idx == p_ptr->riding)
296 f4 &= ~(RF4_RIDING_MASK);
297 f5 &= ~(RF5_RIDING_MASK);
298 f6 &= ~(RF6_RIDING_MASK);
301 if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL) && pet)
303 f4 &= ~(RF4_ATTACK_MASK);
304 f5 &= ~(RF5_ATTACK_MASK);
305 f6 &= ~(RF6_ATTACK_MASK);
308 if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL) && pet)
310 f4 &= ~(RF4_SUMMON_MASK);
311 f5 &= ~(RF5_SUMMON_MASK);
312 f6 &= ~(RF6_SUMMON_MASK);
315 /* Prevent collateral damage */
316 if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && pet && (m_idx != p_ptr->riding))
318 int dist = distance(py, px, y, x);
320 /* Expected breath radius */
321 int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
325 f4 &= ~(RF4_BALL_MASK);
326 f5 &= ~(RF5_BALL_MASK);
327 f6 &= ~(RF6_BALL_MASK);
331 f4 &= ~(RF4_BIG_BALL_MASK);
332 f5 &= ~(RF5_BIG_BALL_MASK);
333 f6 &= ~(RF6_BIG_BALL_MASK);
336 if (((f4 & RF4_BEAM_MASK) ||
337 (f5 & RF5_BEAM_MASK) ||
338 (f6 & RF6_BEAM_MASK)) &&
339 !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
341 f4 &= ~(RF4_BEAM_MASK);
342 f5 &= ~(RF5_BEAM_MASK);
343 f6 &= ~(RF6_BEAM_MASK);
346 if (((f4 & RF4_BREATH_MASK) ||
347 (f5 & RF5_BREATH_MASK) ||
348 (f6 & RF6_BREATH_MASK)) &&
349 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, FALSE, TRUE))
351 f4 &= ~(RF4_BREATH_MASK);
352 f5 &= ~(RF5_BREATH_MASK);
353 f6 &= ~(RF6_BREATH_MASK);
355 else if ((f4 & RF4_BR_DISI) &&
356 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, TRUE, TRUE))
358 f4 &= ~(RF4_BR_DISI);
362 /* Remove some spells if necessary */
364 /* Check for a clean bolt shot */
365 if (((f4 & RF4_BOLT_MASK) ||
366 (f5 & RF5_BOLT_MASK) ||
367 (f6 & RF6_BOLT_MASK)) &&
368 !(r_ptr->flags2 & RF2_STUPID) &&
369 !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
371 f4 &= ~(RF4_BOLT_MASK);
372 f5 &= ~(RF5_BOLT_MASK);
373 f6 &= ~(RF6_BOLT_MASK);
376 /* Check for a possible summon */
377 if (((f4 & RF4_SUMMON_MASK) ||
378 (f5 & RF5_SUMMON_MASK) ||
379 (f6 & RF6_SUMMON_MASK)) &&
380 !(r_ptr->flags2 & RF2_STUPID) &&
381 !(summon_possible(t_ptr->fy, t_ptr->fx)))
383 /* Remove summoning spells */
384 f4 &= ~(RF4_SUMMON_MASK);
385 f5 &= ~(RF5_SUMMON_MASK);
386 f6 &= ~(RF6_SUMMON_MASK);
389 /* Hack -- allow "desperate" spells */
390 if ((r_ptr->flags2 & RF2_SMART) &&
391 (m_ptr->hp < m_ptr->maxhp / 10) &&
392 (randint0(100) < 50))
394 /* Require intelligent spells */
395 f4 &= (RF4_INT_MASK);
396 f5 &= (RF5_INT_MASK);
397 f6 &= (RF6_INT_MASK);
402 if (!f4 && !f5 && !f6) return (FALSE);
404 /* Extract the "inate" spells */
405 for (k = 0; k < 32; k++)
407 if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
410 /* Extract the "normal" spells */
411 for (k = 0; k < 32; k++)
413 if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
416 /* Extract the "bizarre" spells */
417 for (k = 0; k < 32; k++)
419 if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
423 if (!num) return (FALSE);
425 /* Stop if player is dead or gone */
426 if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
428 /* Handle "leaving" */
429 if (p_ptr->leaving) return (FALSE);
431 /* Get the monster name (or "it") */
432 monster_desc(m_name, m_ptr, 0x00);
434 /* Get the monster possessive ("his"/"her"/"its") */
435 monster_desc(m_poss, m_ptr, 0x22);
437 /* Get the target's name (or "it") */
438 monster_desc(t_name, t_ptr, 0x00);
440 /* Hack -- Get the "died from" name */
441 monster_desc(ddesc, m_ptr, 0x88);
443 /* Choose a spell to cast */
444 thrown_spell = spell[randint0(num)];
447 see_either = (see_m || see_t);
448 see_both = (see_m && see_t);
450 /* Can the player be aware of this attack? */
451 known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
453 if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
455 /* Check for spell failure (inate attacks never fail) */
456 if ((thrown_spell >= 128) && m_ptr->stunned && one_in_(2))
460 if (thrown_spell != (160+7)) /* Not RF6_SPECIAL */
463 msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
465 msg_format("%^s tries to cast a spell, but fails.", m_name);
472 switch (thrown_spell)
482 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
484 msg_format("%^s shrieks at %s.", m_name, t_name);
524 msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
526 msg_format("%^s shoots something.", m_name);
533 msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
535 msg_format("%^s fires a rocket at %s.", m_name, t_name);
546 dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
547 monst_breath_monst(m_idx, y, x, GF_ROCKET,
548 dam, 2, FALSE, MS_ROCKET, learnable);
563 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
565 msg_format("%^s makes a strange noise.", m_name);
572 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
574 msg_format("%^s fires an arrow at %s.", m_name, t_name);
587 dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
588 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
626 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
628 msg_format("%^s breathes.", m_name);
635 msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
637 msg_format("%^s breathes acid at %s.", m_name, t_name);
650 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
651 monst_breath_monst(m_idx, y, x, GF_ACID,
652 dam,0, TRUE, MS_BR_ACID, learnable);
669 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
671 msg_format("%^s breathes.", m_name);
678 msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
680 msg_format("%^s breathes lightning at %s.", m_name, t_name);
693 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
694 monst_breath_monst(m_idx, y, x, GF_ELEC,
695 dam,0, TRUE, MS_BR_ELEC, learnable);
712 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
714 msg_format("%^s breathes.", m_name);
721 msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
723 msg_format("%^s breathes fire at %s.", m_name, t_name);
736 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
737 monst_breath_monst(m_idx, y, x, GF_FIRE,
738 dam,0, TRUE, MS_BR_FIRE, learnable);
755 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
757 msg_format("%^s breathes.", m_name);
764 msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
766 msg_format("%^s breathes frost at %s.", m_name, t_name);
779 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
780 monst_breath_monst(m_idx, y, x, GF_COLD,
781 dam,0, TRUE, MS_BR_COLD, learnable);
797 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
799 msg_format("%^s breathes.", m_name);
806 msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
808 msg_format("%^s breathes gas at %s.", m_name, t_name);
821 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
822 monst_breath_monst(m_idx, y, x, GF_POIS,
823 dam,0, TRUE, MS_BR_POIS, learnable);
840 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
842 msg_format("%^s breathes.", m_name);
849 msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
851 msg_format("%^s breathes nether at %s.", m_name, t_name);
864 dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
865 monst_breath_monst(m_idx, y, x, GF_NETHER,
866 dam,0, TRUE, MS_BR_NETHER, learnable);
883 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
885 msg_format("%^s breathes.", m_name);
892 msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
894 msg_format("%^s breathes light at %s.", m_name, t_name);
907 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
908 monst_breath_monst(m_idx, y, x, GF_LITE,
909 dam,0, TRUE, MS_BR_LITE, learnable);
926 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
928 msg_format("%^s breathes.", m_name);
935 msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
937 msg_format("%^s breathes darkness at %s.", m_name, t_name);
950 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
951 monst_breath_monst(m_idx, y, x, GF_DARK,
952 dam,0, TRUE, MS_BR_DARK, learnable);
969 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
971 msg_format("%^s breathes.", m_name);
978 msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
980 msg_format("%^s breathes confusion at %s.", m_name, t_name);
993 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
994 monst_breath_monst(m_idx, y, x, GF_CONFUSION,
995 dam,0, TRUE, MS_BR_CONF, learnable);
1009 if (m_ptr->r_idx == MON_JAIAN)
1011 msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
1013 msg_format("'Booooeeeeee'");
1018 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1020 msg_format("%^s breathes.", m_name);
1027 msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1029 msg_format("%^s breathes sound at %s.", m_name, t_name);
1039 sound(SOUND_BREATH);
1042 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1043 monst_breath_monst(m_idx, y, x, GF_SOUND,
1044 dam,0, TRUE, MS_BR_SOUND, learnable);
1061 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1063 msg_format("%^s breathes.", m_name);
1070 msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1072 msg_format("%^s breathes chaos at %s.", m_name, t_name);
1082 sound(SOUND_BREATH);
1085 dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
1086 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1087 dam,0, TRUE, MS_BR_CHAOS, learnable);
1104 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1106 msg_format("%^s breathes.", m_name);
1113 msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1115 msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
1125 sound(SOUND_BREATH);
1128 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1129 monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
1130 dam,0, TRUE, MS_BR_DISEN, learnable);
1147 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1149 msg_format("%^s breathes.", m_name);
1156 msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1158 msg_format("%^s breathes nexus at %s.", m_name, t_name);
1168 sound(SOUND_BREATH);
1171 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1172 monst_breath_monst(m_idx, y, x, GF_NEXUS,
1173 dam,0, TRUE, MS_BR_NEXUS, learnable);
1190 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1192 msg_format("%^s breathes.", m_name);
1199 msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1201 msg_format("%^s breathes time at %s.", m_name, t_name);
1211 sound(SOUND_BREATH);
1214 dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
1215 monst_breath_monst(m_idx, y, x, GF_TIME,
1216 dam,0, TRUE, MS_BR_TIME, learnable);
1233 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1235 msg_format("%^s breathes.", m_name);
1242 msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1244 msg_format("%^s breathes inertia at %s.", m_name, t_name);
1254 sound(SOUND_BREATH);
1257 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1258 monst_breath_monst(m_idx, y, x, GF_INERTIA,
1259 dam,0, TRUE, MS_BR_INERTIA, learnable);
1276 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1278 msg_format("%^s breathes.", m_name);
1285 msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1287 msg_format("%^s breathes gravity at %s.", m_name, t_name);
1297 sound(SOUND_BREATH);
1300 dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
1301 monst_breath_monst(m_idx, y, x, GF_GRAVITY,
1302 dam,0, TRUE, MS_BR_GRAVITY, learnable);
1316 if (m_ptr->r_idx == MON_BOTEI)
1318 msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
1320 msg_format("'Boty-Build cutter!!!'");
1325 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1327 msg_format("%^s breathes.", m_name);
1334 msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1336 msg_format("%^s breathes shards at %s.", m_name, t_name);
1346 sound(SOUND_BREATH);
1349 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1350 monst_breath_monst(m_idx, y, x, GF_SHARDS,
1351 dam,0, TRUE, MS_BR_SHARDS, learnable);
1368 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1370 msg_format("%^s breathes.", m_name);
1377 msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1379 msg_format("%^s breathes plasma at %s.", m_name, t_name);
1389 sound(SOUND_BREATH);
1392 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1393 monst_breath_monst(m_idx, y, x, GF_PLASMA,
1394 dam,0, TRUE, MS_BR_PLASMA, learnable);
1411 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1413 msg_format("%^s breathes.", m_name);
1420 msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1422 msg_format("%^s breathes force at %s.", m_name, t_name);
1432 sound(SOUND_BREATH);
1435 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1436 monst_breath_monst(m_idx, y, x, GF_FORCE,
1437 dam,0, TRUE, MS_BR_FORCE, learnable);
1453 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1455 msg_format("%^s breathes.", m_name);
1462 msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1464 msg_format("%^s breathes mana at %s.", m_name, t_name);
1474 sound(SOUND_BREATH);
1477 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1478 monst_breath_monst(m_idx, y, x, GF_MANA,
1479 dam,0, TRUE, MS_BR_MANA, learnable);
1496 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1498 msg_format("%^s mumbles.", m_name);
1505 msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
1507 msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
1518 dam = (rlev + damroll(10, 6));
1519 monst_breath_monst(m_idx, y, x, GF_NUKE,
1520 dam, 2, FALSE, MS_BALL_NUKE, learnable);
1525 /* RF4_RF4_BR_NUKE */
1537 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1539 msg_format("%^s breathes.", m_name);
1546 msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1548 msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
1558 sound(SOUND_BREATH);
1561 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1562 monst_breath_monst(m_idx, y, x, GF_NUKE,
1563 dam,0, TRUE, MS_BR_NUKE, learnable);
1579 msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1581 msg_format("%^s mumbles frighteningly.", m_name);
1588 msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
1590 msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
1601 dam = (rlev * 2) + damroll(10, 10);
1602 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1603 dam, 4, FALSE, MS_BALL_CHAOS, learnable);
1620 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1622 msg_format("%^s breathes.", m_name);
1629 msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1631 msg_format("%^s breathes disintegration at %s.", m_name, t_name);
1641 sound(SOUND_BREATH);
1644 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1645 monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
1646 dam,0, TRUE, MS_BR_DISI, learnable);
1662 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1664 msg_format("%^s mumbles.", m_name);
1671 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1673 msg_format("%^s casts an acid ball at %s.", m_name, t_name);
1684 dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1685 monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
1702 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1704 msg_format("%^s mumbles.", m_name);
1711 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1713 msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
1724 dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1725 monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
1739 if (m_ptr->r_idx == MON_ROLENTO)
1743 msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
1745 msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
1748 msg_format("%^s throws something.", m_name);
1750 msg_format("%^s throws a hand grenade.", m_name);
1758 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1760 msg_format("%^s mumbles.", m_name);
1767 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1769 msg_format("%^s casts a fire ball at %s.", m_name, t_name);
1781 dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1782 monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
1799 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1801 msg_format("%^s mumbles.", m_name);
1808 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1810 msg_format("%^s casts a frost ball at %s.", m_name, t_name);
1821 dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1822 monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
1839 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1841 msg_format("%^s mumbles.", m_name);
1848 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1850 msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
1861 dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1862 monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
1879 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1881 msg_format("%^s mumbles.", m_name);
1888 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1890 msg_format("%^s casts a nether ball at %s.", m_name, t_name);
1901 dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
1902 monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
1919 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1921 msg_format("%^s mumbles.", m_name);
1928 msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
1930 msg_format("%^s gestures fluidly at %s.", m_name, t_name);
1934 msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
1936 msg_format("%^s is engulfed in a whirlpool.", t_name);
1947 dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
1948 monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
1965 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1967 msg_format("%^s mumbles powerfully.", m_name);
1974 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
1976 msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
1987 dam = (rlev * 4) + 50 + damroll(10, 10);
1988 monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
2005 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2007 msg_format("%^s mumbles powerfully.", m_name);
2014 msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2016 msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
2027 dam = (rlev * 4) + 50 + damroll(10, 10);
2028 monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
2033 /* RF5_DRAIN_MANA */
2037 int power = (randint1(rlev) / 2) + 1;
2043 msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2045 msg_format("%^s draws psychic energy from %s.", m_name, t_name);
2050 /* Heal the monster */
2051 if (m_ptr->hp < m_ptr->maxhp)
2053 if (!tr_ptr->flags4 && !tr_ptr->flags5 && !tr_ptr->flags6)
2058 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2060 msg_format("%^s is unaffected!", t_name);
2068 m_ptr->hp += 6 * power;
2069 if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
2071 /* Redraw (later) if needed */
2072 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
2073 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
2075 /* Special message */
2079 msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", m_name);
2081 msg_format("%^s appears healthier.", m_name);
2093 /* RF5_MIND_BLAST */
2099 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2101 msg_format("%^s gazes intently at %s.", m_name, t_name);
2106 dam = damroll(7, 7);
2107 /* Attempt a saving throw */
2108 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2109 (tr_ptr->flags3 & RF3_NO_CONF) ||
2110 (tr_ptr->flags3 & RF3_RES_ALL) ||
2111 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2113 /* No obvious effect */
2116 /* Memorize a flag */
2117 if (tr_ptr->flags3 & (RF3_RES_ALL))
2119 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2121 else if (tr_ptr->flags3 & (RF3_NO_CONF))
2123 tr_ptr->r_flags3 |= (RF3_NO_CONF);
2127 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2129 msg_format("%^s is unaffected!", t_name);
2139 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2141 msg_format("%^s is blasted by psionic energy.", t_name);
2146 t_ptr->confused += randint0(4) + 4;
2149 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
2151 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2161 /* RF5_BRAIN_SMASH */
2167 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2169 msg_format("%^s gazes intently at %s.", m_name, t_name);
2174 dam = damroll(12, 12);
2175 /* Attempt a saving throw */
2176 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2177 (tr_ptr->flags3 & RF3_NO_CONF) ||
2178 (tr_ptr->flags3 & RF3_RES_ALL) ||
2179 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2181 /* No obvious effect */
2184 /* Memorize a flag */
2185 if (tr_ptr->flags3 & (RF3_RES_ALL))
2187 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2189 else if (tr_ptr->flags3 & (RF3_NO_CONF))
2191 tr_ptr->r_flags3 |= (RF3_NO_CONF);
2195 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2197 msg_format("%^s is unaffected!", t_name);
2207 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2209 msg_format("%^s is blasted by psionic energy.", t_name);
2214 t_ptr->confused += randint0(4) + 4;
2215 t_ptr->slow = MIN(200, t_ptr->slow + 10);
2216 t_ptr->stunned += randint0(4) + 4;
2219 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
2221 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2239 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2241 msg_format("%^s points at %s and curses.", m_name, t_name);
2251 dam = damroll(3, 8);
2252 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2253 (tr_ptr->flags3 & RF3_RES_ALL))
2255 /* Memorize a flag */
2256 if (tr_ptr->flags3 & (RF3_RES_ALL))
2258 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2261 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2263 if (see_both) msg_format("%^s resists!", t_name);
2269 mon_take_hit_mon(FALSE, t_idx, dam, &fear, NULL, m_idx);
2285 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2287 msg_format("%^s points at %s and curses horribly.", m_name, t_name);
2297 dam = damroll(8, 8);
2298 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2299 (tr_ptr->flags3 & RF3_RES_ALL))
2301 /* Memorize a flag */
2302 if (tr_ptr->flags3 & (RF3_RES_ALL))
2304 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2307 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2309 if (see_both) msg_format("%^s resists!", t_name);
2315 mon_take_hit_mon(FALSE, t_idx, dam, &fear, NULL, m_idx);
2332 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
2334 msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
2344 dam = damroll(10, 15);
2345 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2346 (tr_ptr->flags3 & RF3_RES_ALL))
2348 /* Memorize a flag */
2349 if (tr_ptr->flags3 & (RF3_RES_ALL))
2351 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2354 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2356 if (see_both) msg_format("%^s resists!", t_name);
2362 mon_take_hit_mon(FALSE, t_idx, dam, &fear, NULL, m_idx);
2378 msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
2380 msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
2390 dam = damroll(15, 15);
2391 if (((randint0(100 + rlev/2) < (tr_ptr->level + 35)) && (m_ptr->r_idx != MON_KENSHIROU)) ||
2392 (tr_ptr->flags3 & RF3_RES_ALL))
2394 /* Memorize a flag */
2395 if (tr_ptr->flags3 & (RF3_RES_ALL))
2397 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2400 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2402 if (see_both) msg_format("%^s resists!", t_name);
2408 mon_take_hit_mon(FALSE, t_idx, dam, &fear, NULL, m_idx);
2424 msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2426 msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
2436 dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2437 monst_bolt_monst(m_idx, y, x, GF_ACID,
2438 dam, MS_BOLT_ACID, learnable);
2451 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2453 msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
2463 dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2464 monst_bolt_monst(m_idx, y, x, GF_ELEC,
2465 dam, MS_BOLT_ELEC, learnable);
2478 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2480 msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
2490 dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2491 monst_bolt_monst(m_idx, y, x, GF_FIRE,
2492 dam, MS_BOLT_FIRE, learnable);
2505 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2507 msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
2517 dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2518 monst_bolt_monst(m_idx, y, x, GF_COLD,
2519 dam, MS_BOLT_COLD, learnable);
2536 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2538 msg_format("%^s mumbles powerfully.", m_name);
2545 msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2547 msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
2558 dam = (rlev * 4) + 50 + damroll(10, 10);
2559 monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
2572 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2574 msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
2584 dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
2585 monst_bolt_monst(m_idx, y, x, GF_NETHER,
2586 dam, MS_BOLT_NETHER, learnable);
2599 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2601 msg_format("%^s casts a water bolt at %s.", m_name, t_name);
2611 dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2612 monst_bolt_monst(m_idx, y, x, GF_WATER,
2613 dam, MS_BOLT_WATER, learnable);
2626 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2628 msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
2638 dam = randint1(rlev * 7 / 2) + 50;
2639 monst_bolt_monst(m_idx, y, x, GF_MANA,
2640 dam, MS_BOLT_MANA, learnable);
2653 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2655 msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
2665 dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2666 monst_bolt_monst(m_idx, y, x, GF_PLASMA,
2667 dam, MS_BOLT_PLASMA, learnable);
2680 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2682 msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
2692 dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2693 monst_bolt_monst(m_idx, y, x, GF_ICE,
2694 dam, MS_BOLT_ICE, learnable);
2707 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2709 msg_format("%^s casts a magic missile at %s.", m_name, t_name);
2719 dam = damroll(2, 6) + (rlev / 3);
2720 monst_bolt_monst(m_idx, y, x, GF_MISSILE,
2721 dam, MS_MAGIC_MISSILE, learnable);
2734 msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
2736 msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
2746 if (tr_ptr->flags3 & RF3_NO_FEAR)
2749 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2751 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2755 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2758 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2760 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2766 if (!t_ptr->monfear) fear = TRUE;
2768 t_ptr->monfear += randint0(4) + 4;
2784 msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
2786 msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
2787 (streq(t_name, "it") ? "s" : "'s"));
2797 /* Simulate blindness with confusion */
2798 if (tr_ptr->flags3 & RF3_NO_CONF)
2801 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2803 if (see_t) msg_format("%^s is unaffected.", t_name);
2807 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2810 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2812 if (see_t) msg_format("%^s is unaffected.", t_name);
2819 if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
2821 if (see_t) msg_format("%^s is blinded!", t_name);
2825 t_ptr->confused += 12 + (byte)randint0(4);
2841 msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
2843 msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
2853 if (tr_ptr->flags3 & RF3_NO_CONF)
2856 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2858 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2862 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2865 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2867 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2874 if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
2876 if (see_t) msg_format("%^s seems confused.", t_name);
2880 t_ptr->confused += 12 + (byte)randint0(4);
2896 msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2898 msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
2899 (streq(t_name, "it") ? "s" : "'s"));
2909 if (tr_ptr->flags1 & RF1_UNIQUE)
2912 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2914 if (see_t) msg_format("%^s is unaffected.", t_name);
2918 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2921 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2923 if (see_t) msg_format("%^s is unaffected.", t_name);
2932 if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
2934 if (see_t) msg_format("%^s starts moving slower.", t_name);
2938 t_ptr->slow = MIN(200, t_ptr->slow + 50);
2954 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
2956 msg_format("%^s stares intently at %s.", m_name, t_name);
2966 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2967 (tr_ptr->flags3 & RF3_NO_STUN))
2970 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2972 if (see_t) msg_format("%^s is unaffected.", t_name);
2976 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2979 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2981 if (see_t) msg_format("%^s is unaffected.", t_name);
2988 if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
2990 if (see_t) msg_format("%^s is paralyzed!", t_name);
2994 t_ptr->stunned += randint1(4) + 4;
3011 msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name, m_poss);
3013 msg_format("%^s concentrates on %s body.", m_name, m_poss);
3023 /* Allow quick speed increases to base+10 */
3027 if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
3029 if (see_m) msg_format("%^s starts moving faster.", m_name);
3033 m_ptr->fast = MIN(200, m_ptr->fast + 100);
3034 if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
3046 msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
3048 msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
3058 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & RF3_RES_ALL))
3060 /* Memorize a flag */
3061 if (tr_ptr->flags3 & (RF3_RES_ALL))
3063 tr_ptr->r_flags3 |= (RF3_RES_ALL);
3066 if (see_both) msg_format("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", t_name);
3068 if (see_both) msg_format("^%s is unaffected!", t_name);
3074 if ((r_ptr->level + randint1(20)) >
3075 (tr_ptr->level + 10 + randint1(20)))
3077 t_ptr->hp = t_ptr->hp -
3078 (((s32b)((40 + randint1(20)) * t_ptr->hp)) / 100);
3080 if (t_ptr->hp < 1) t_ptr->hp = 1;
3085 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3087 if (see_both) msg_format("%^s resists!", t_name);
3106 msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
3108 msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
3119 m_ptr->hp += (rlev * 6);
3122 if (m_ptr->hp >= m_ptr->maxhp)
3125 m_ptr->hp = m_ptr->maxhp;
3132 msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
3134 msg_format("%^s looks completely healed!", m_name);
3145 /* Partially healed */
3151 msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
3153 msg_format("%^s looks healthier.", m_name);
3163 /* Redraw (later) if needed */
3164 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3165 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3175 if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
3177 if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
3194 msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3196 msg_format("%^s casts a Globe of Invulnerability.", m_name);
3206 if (!m_ptr->invulner) m_ptr->invulner = randint1(4) + 4;
3208 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3209 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3219 msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
3221 msg_format("%^s blinks away.", m_name);
3226 teleport_away(m_idx, 10, FALSE);
3234 int i, oldfy, oldfx;
3235 u32b flgs[TR_FLAG_SIZE];
3244 msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
3246 msg_format("%^s teleports away.", m_name);
3251 teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
3253 if (los(py, px, oldfy, oldfx) && !world_monster && see_m)
3255 for (i=INVEN_RARM;i<INVEN_TOTAL;i++)
3257 o_ptr = &inventory[i];
3258 if(!cursed_p(o_ptr))
3260 object_flags(o_ptr, flgs);
3262 if((have_flag(flgs, TR_TELEPORT)) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
3265 if(get_check_strict("¤Ä¤¤¤Æ¤¤¤¤Þ¤¹¤«¡©", CHECK_OKAY_CANCEL))
3267 if(get_check_strict("Do you follow it? ", CHECK_OKAY_CANCEL))
3272 teleport_player(200);
3274 msg_print("¼ºÇÔ¡ª");
3276 msg_print("Failed!");
3279 else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
3280 p_ptr->energy_need = ENERGY_NEED();
3295 if(m_ptr->r_idx = MON_DIO) who == 1;
3296 else if(m_ptr->r_idx = MON_WONG) who == 3;
3298 if(!process_the_world(randint1(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
3307 if (p_ptr->inside_arena || p_ptr->inside_battle) return FALSE;
3308 switch(m_ptr->r_idx)
3312 for (k = 0; k < 6; k++)
3314 summon_specific(m_idx, m_ptr->fy, m_ptr->fx, rlev, SUMMON_BIZARRE1, PM_ALLOW_GROUP);
3319 if (r_ptr->d_char == 'B')
3326 msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
3328 msg_format("%^s suddenly go out of your sight!", m_name);
3331 teleport_away(m_idx, 10, FALSE);
3332 p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
3337 /* Not implemented */
3343 /* Something is wrong */
3353 /* Not implemented */
3360 bool resists_tele = FALSE;
3367 msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
3369 msg_format("%^s teleports %s away.", m_name, t_name);
3379 if (tr_ptr->flags3 & RF3_RES_TELE)
3381 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & (RF3_RES_ALL)))
3385 tr_ptr->r_flags3 |= RF3_RES_TELE;
3387 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3389 msg_format("%^s is unaffected!", t_name);
3394 resists_tele = TRUE;
3396 else if (tr_ptr->level > randint1(100))
3400 tr_ptr->r_flags3 |= RF3_RES_TELE;
3402 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3404 msg_format("%^s resists!", t_name);
3409 resists_tele = TRUE;
3415 if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5);
3416 else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE);
3422 /* RF6_TELE_LEVEL */
3425 /* Not implemented */
3437 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
3439 msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
3449 dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
3450 monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
3451 dam, MS_PSY_SPEAR, learnable);
3463 msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
3465 msg_format("%^s gestures in shadow.", m_name);
3472 msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3474 msg_format("%^s is surrounded by darkness.", t_name);
3485 (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL | PROJECT_MONSTER, MS_DARKNESS);
3501 msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
3503 msg_format("%^s casts a spell and cackles evilly.", m_name);
3509 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3511 msg_format("%^s mumbles.", m_name);
3516 trap_creation(y, x);
3524 /* Not implemented */
3528 /* RF6_RAISE_DEAD */
3537 if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3539 if (blind) msg_format("%^s mumbles.", m_name);
3543 else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3545 else msg_format("%^s casts a spell to revive corpses.", m_name);
3553 animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
3557 /* RF6_SUMMON_KIN */
3566 if (m_ptr->r_idx == MON_ROLENTO)
3569 msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£",
3572 msg_format("%^s throws some hand grenades.",
3576 else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3579 msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
3581 msg_format("%^s magically summons guardians of dungeons.", m_name);
3587 msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
3588 ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
3590 msg_format("%^s magically summons %s %s.", m_name, m_poss,
3591 ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
3602 if(m_ptr->r_idx == MON_ROLENTO)
3604 int num = 1 + randint1(3);
3605 for (k = 0; k < num; k++)
3607 count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, p_mode);
3610 else if(m_ptr->r_idx == MON_THORONDOR ||
3611 m_ptr->r_idx == MON_GWAIHIR ||
3612 m_ptr->r_idx == MON_MENELDOR)
3614 int num = 4 + randint1(3);
3615 for (k = 0; k < num; k++)
3617 count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | p_mode));
3620 else if(m_ptr->r_idx == MON_LOUSY)
3622 int num = 2 + randint1(3);
3623 for (k = 0; k < num; k++)
3625 count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP | p_mode));
3628 else if(m_ptr->r_idx == MON_BULLGATES)
3630 int num = 2 + randint1(3);
3631 for (k = 0; k < num; k++)
3633 count += summon_named_creature(m_idx, y, x, 921, p_mode);
3636 else if (m_ptr->r_idx == MON_CALDARM)
3638 int num = randint1(3);
3639 for (k = 0; k < num; k++)
3641 count += summon_named_creature(m_idx, y, x, 930, p_mode);
3644 else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3646 int num = 2 + randint1(3);
3647 for (k = 0; k < num; k++)
3649 count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
3654 summon_kin_type = r_ptr->d_char;
3656 for (k = 0; k < 4; k++)
3658 count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP | p_mode));
3662 if (known && !see_t && count)
3680 msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3682 msg_format("%^s magically summons Cyberdemons!", m_name);
3692 if (is_friendly(m_ptr))
3694 count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP | p_mode));
3698 count += summon_cyber(m_idx, y, x);
3701 if (known && !see_t && count)
3719 msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
3721 msg_format("%^s magically summons help!", m_name);
3731 count += summon_specific(m_idx, y, x, rlev, 0, (p_mode | u_mode));
3733 if (known && !see_t && count)
3741 /* RF6_S_MONSTERS */
3751 msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
3753 msg_format("%^s magically summons monsters!", m_name);
3763 for (k = 0; k < s_num_6; k++)
3765 count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | p_mode | u_mode));
3768 if (known && !see_t && count)
3786 msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
3788 msg_format("%^s magically summons ants.", m_name);
3798 for (k = 0; k < s_num_6; k++)
3800 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode));
3803 if (known && !see_t && count)
3821 msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
3823 msg_format("%^s magically summons spiders.", m_name);
3833 for (k = 0; k < s_num_6; k++)
3835 count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode));
3838 if (known && !see_t && count)
3856 msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
3858 msg_format("%^s magically summons hounds.", m_name);
3868 for (k = 0; k < s_num_4; k++)
3870 count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode));
3873 if (known && !see_t && count)
3891 msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
3893 msg_format("%^s magically summons hydras.", m_name);
3903 for (k = 0; k < s_num_4; k++)
3905 count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP | p_mode));
3908 if (known && !see_t && count)
3927 msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
3929 msg_format("%^s magically summons an angel!", m_name);
3939 if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
3941 num += r_ptr->level/40;
3944 for (k = 0; k < num; k++)
3946 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP | p_mode));
3949 if (known && !see_t && count)
3967 msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3969 msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
3979 for (k = 0; k < 1; k++)
3981 count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP | p_mode));
3984 if (known && !see_t && count)
4002 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4004 msg_format("%^s magically summons undead.", m_name);
4014 for (k = 0; k < 1; k++)
4016 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP | p_mode));
4019 if (known && !see_t && count)
4037 msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4039 msg_format("%^s magically summons a dragon!", m_name);
4049 for (k = 0; k < 1; k++)
4051 count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP | p_mode));
4054 if (known && !see_t && count)
4062 /* RF6_S_HI_UNDEAD */
4072 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4074 msg_format("%^s magically summons undead.", m_name);
4084 for (k = 0; k < s_num_6; k++)
4086 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | p_mode | u_mode));
4089 if (known && !see_t && count)
4097 /* RF6_S_HI_DRAGON */
4107 msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4109 msg_format("%^s magically summons ancient dragons!", m_name);
4119 for (k = 0; k < s_num_4; k++)
4121 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | p_mode | u_mode));
4124 if (known && !see_t && count)
4132 /* RF6_S_AMBERITES */
4142 msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
4144 msg_format("%^s magically summons Lords of Amber!", m_name);
4154 for (k = 0; k < s_num_4; k++)
4156 count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
4159 if (known && !see_t && count)
4177 msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
4179 msg_format("%^s magically summons special opponents!", m_name);
4189 for (k = 0; k < s_num_4; k++)
4191 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
4194 if (known && !see_t && count)
4211 msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
4213 msg_format("%^s flees in terror!", t_name);
4218 if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
4220 if (thrown_spell != 167)
4222 if (p_ptr->mane_num == MAX_MANE)
4226 for (i = 0;i < p_ptr->mane_num-1;i++)
4228 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
4229 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
4232 p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
4233 p_ptr->mane_dam[p_ptr->mane_num] = dam;
4237 p_ptr->redraw |= (PR_MANE);
4241 /* Remember what the monster did, if we saw it */
4245 if (thrown_spell < 32*4)
4247 r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
4248 if (r_ptr->r_cast_inate < MAX_UCHAR) r_ptr->r_cast_inate++;
4252 else if (thrown_spell < 32*5)
4254 r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
4255 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4259 else if (thrown_spell < 32*6)
4261 r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
4262 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4266 /* Always take note of monsters that kill you */
4267 if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
4272 /* A spell was cast */
4276 /* No enemy found */