4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Mane code */
15 #define pseudo_plev() (((p_ptr->lev + 40) * (p_ptr->lev + 40) - 1550) / 130)
17 static void learned_info(char *p, int power)
19 int plev = pseudo_plev();
25 cptr s_range = "ÈÏ°Ï:";
26 cptr s_heal = "²óÉü:";
30 cptr s_range = "range ";
31 cptr s_heal = "heal ";
77 sprintf(p, " %s%d+10d10", s_dam, plev * 8 + 50);
82 sprintf(p, " %s%d", s_dam, hp/4);
86 object_type *o_ptr = NULL;
87 if (buki_motteruka(INVEN_RARM)) o_ptr = &inventory[INVEN_RARM];
88 else if (buki_motteruka(INVEN_LARM)) o_ptr = &inventory[INVEN_LARM];
90 sprintf(p, " %s1", s_dam);
92 sprintf(p, " %s%dd%d+%d", s_dam, o_ptr->dd, o_ptr->ds, o_ptr->to_d);
101 sprintf(p, " %s%d", s_dam, hp/3);
104 sprintf(p, " %s%d", s_dam, MIN(hp/3, 250));
107 sprintf(p, " %s%d", s_dam, MIN(hp/3, 150));
110 sprintf(p, " %s%d", s_dam, MIN(hp/3, 200));
113 sprintf(p, " %s%d", s_dam, MIN(hp/3, 250));
124 sprintf(p, " %s%d", s_dam, hp/6);
128 sprintf(p, " %s%d", s_dam, MIN(hp/6, 200));
131 sprintf(p, " %s%d", s_dam, MIN(hp/6, 150));
134 sprintf(p, " %s%d+10d6", s_dam, plev * 2);
137 sprintf(p, " %s%d+10d10", s_dam, plev * 4);
140 sprintf(p, " %s15+d%d", s_dam, plev * 6);
143 sprintf(p, " %s8+d%d", s_dam, plev * 3);
146 sprintf(p, " %s10+d%d", s_dam, plev * 7);
149 sprintf(p, " %s10+d%d", s_dam, plev * 3);
152 sprintf(p, " %s12d2", s_dam);
155 sprintf(p, " %s%d+10d10", s_dam, plev * 2 + 50);
158 sprintf(p, " %s50+d%d", s_dam, plev * 4);
161 sprintf(p, " %sd%d+%d", s_heal, plev, plev);
164 sprintf(p, " %s8d8", s_dam);
167 sprintf(p, " %s12d15", s_dam);
170 sprintf(p, " %s3d8", s_dam);
173 sprintf(p, " %s8d8", s_dam);
176 sprintf(p, " %s10d15", s_dam);
179 sprintf(p, " %s15d15", s_dam);
182 sprintf(p, " %s%d+7d8", s_dam, plev * 2 / 3);
185 sprintf(p, " %s%d+4d8", s_dam, plev * 2 / 3);
188 sprintf(p, " %s%d+9d8", s_dam, plev * 2 / 3);
191 sprintf(p, " %s%d+6d8", s_dam, plev * 2 / 3);
194 sprintf(p, " %s%d+5d5", s_dam, 30 + plev * 8 / 3);
197 sprintf(p, " %s%d+10d10", s_dam, plev * 2);
200 sprintf(p, " %s50+d%d", s_dam, plev * 7);
203 sprintf(p, " %s%d+8d7", s_dam, plev * 2 + 10);
206 sprintf(p, " %s%d+6d6", s_dam, plev * 2);
208 case MS_MAGIC_MISSILE:
209 sprintf(p, " %s%d+2d6", s_dam, plev * 2 / 3);
212 sprintf(p, " %sd%d+%d", s_dur, 20+plev, plev);
215 sprintf(p, " %s%d", s_heal, plev*4);
218 sprintf(p, " %sd7+7", s_dur);
221 sprintf(p, " %s10", s_range);
224 sprintf(p, " %s%d", s_range, plev * 5);
227 sprintf(p, " %s100+d%d", s_dam, plev * 3);
230 sprintf(p, " %s5", s_range);
239 * Allow user to choose a imitation.
241 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
242 * If the user hits escape, returns FALSE, and set '*sn' to -1
243 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
245 * The "prompt" should be "cast", "recite", or "study"
246 * The "known" should be TRUE for cast/pray, FALSE for study
248 * nb: This function has a (trivial) display bug which will be obvious
249 * when you run it. It's probably easy to fix but I haven't tried,
252 static int get_learned_power(int *sn)
259 int plev = p_ptr->lev;
261 int ask = TRUE, mode = 0;
262 int spellnum[MAX_MONSPELLS];
267 s32b f4 = 0, f5 = 0, f6 = 0;
276 int menu_line = (use_menu ? 1 : 0);
278 /* Assume cancelled */
281 /* Nothing chosen yet */
287 #ifdef ALLOW_REPEAT /* TNB */
289 /* Get the spell, if available */
296 #endif /* ALLOW_REPEAT -- TNB */
305 prt(format(" %s ¥Ü¥ë¥È", (menu_line == 1) ? "¡Õ" : " "), 2, 14);
306 prt(format(" %s ¥Ü¡¼¥ë", (menu_line == 2) ? "¡Õ" : " "), 3, 14);
307 prt(format(" %s ¥Ö¥ì¥¹", (menu_line == 3) ? "¡Õ" : " "), 4, 14);
308 prt(format(" %s ¾¤´", (menu_line == 4) ? "¡Õ" : " "), 5, 14);
309 prt(format(" %s ¤½¤Î¾", (menu_line == 5) ? "¡Õ" : " "), 6, 14);
310 prt("¤É¤Î¼ïÎà¤ÎËâË¡¤ò»È¤¤¤Þ¤¹¤«¡©", 0, 0);
312 prt(format(" %s bolt", (menu_line == 1) ? "> " : " "), 2, 14);
313 prt(format(" %s ball", (menu_line == 2) ? "> " : " "), 3, 14);
314 prt(format(" %s breath", (menu_line == 3) ? "> " : " "), 4, 14);
315 prt(format(" %s sommoning", (menu_line == 4) ? "> " : " "), 5, 14);
316 prt(format(" %s others", (menu_line == 5) ? "> " : " "), 6, 14);
317 prt("use which type of magic? ", 0, 0);
343 if (menu_line > 5) menu_line -= 5;
350 sprintf(comment, "[A]¥Ü¥ë¥È, [B]¥Ü¡¼¥ë, [C]¥Ö¥ì¥¹, [D]¾¤´, [E]¤½¤Î¾:");
352 sprintf(comment, "[A] bolt, [B] ball, [C] breath, [D] summoning, [E] others:");
356 if (!get_com(comment, &ch, TRUE))
360 if (ch == 'A' || ch == 'a')
365 if (ch == 'B' || ch == 'b')
370 if (ch == 'C' || ch == 'c')
375 if (ch == 'D' || ch == 'd')
380 if (ch == 'E' || ch == 'e')
388 set_rf_masks(&f4, &f5, &f6, mode);
390 for (i = 0, num = 0; i < 32; i++)
392 if ((0x00000001 << i) & f4) spellnum[num++] = i;
396 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
400 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
402 for (i = 0; i < num; i++)
404 if (p_ptr->magic_num2[spellnum[i]])
406 if (use_menu) menu_line = i+1;
413 msg_print("¤½¤Î¼ïÎà¤ÎËâË¡¤Ï³Ð¤¨¤Æ¤¤¤Ê¤¤¡ª");
415 msg_print("You don't know any spell of this type.");
420 /* Build a prompt (accept all spells) */
421 (void)strnfmt(out_val, 78,
423 "(%c-%c, '*'¤Ç°ìÍ÷, ESC) ¤É¤Î%s¤ò¾§¤¨¤Þ¤¹¤«¡©",
425 "(%c-%c, *=List, ESC=exit) Use which %s? ",
427 I2A(0), I2A(num - 1), p);
429 if (use_menu) screen_save();
431 /* Get a spell from the user */
433 choice= (always_show_list || use_menu) ? ESCAPE:1 ;
436 if(choice==ESCAPE) choice = ' ';
437 else if( !get_com(out_val, &choice, TRUE) )break;
439 if (use_menu && choice != ' ')
455 menu_line += (num-1);
456 if (menu_line > num) menu_line -= num;
457 } while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
468 if (menu_line > num) menu_line -= num;
469 } while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
478 while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line--;
487 while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line++;
502 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
505 if (!redraw || use_menu)
512 /* Save the screen */
513 if (!use_menu) screen_save();
515 /* Display a list of spells */
518 put_str("̾Á°", y, x + 5);
520 put_str("Name", y, x + 5);
524 put_str("MP ¼ºÎ¨ ¸ú²Ì", y, x + 33);
526 put_str("SP Fail Info", y, x + 32);
530 /* Dump the spells */
531 for (i = 0; i < num; i++)
535 prt("", y + i + 1, x);
536 if (!p_ptr->magic_num2[spellnum[i]]) continue;
538 /* Access the spell */
539 spell = monster_powers[spellnum[i]];
543 /* Reduce failure rate by "effective" level adjustment */
544 if (plev > spell.level) chance -= 3 * (plev - spell.level);
545 else chance += (spell.level - plev);
547 /* Reduce failure rate by INT/WIS adjustment */
548 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);
550 chance = mod_spell_chance_1(chance);
552 need_mana = mod_need_mana(monster_powers[spellnum[i]].smana, 0, REALM_NONE);
554 /* Not enough mana to cast */
555 if (need_mana > p_ptr->csp)
557 chance += 5 * (need_mana - p_ptr->csp);
560 /* Extract the minimum failure rate */
561 minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];
563 /* Minimum failure rate */
564 if (chance < minfail) chance = minfail;
566 /* Stunning makes spells harder */
567 if (p_ptr->stun > 50) chance += 25;
568 else if (p_ptr->stun) chance += 15;
570 /* Always a 5 percent chance of working */
571 if (chance > 95) chance = 95;
573 chance = mod_spell_chance_2(chance);
576 learned_info(comment, spellnum[i]);
581 if (i == (menu_line-1)) strcpy(psi_desc, " ¡Õ");
583 if (i == (menu_line-1)) strcpy(psi_desc, " > ");
585 else strcpy(psi_desc, " ");
587 else sprintf(psi_desc, " %c)", I2A(i));
589 /* Dump the spell --(-- */
590 strcat(psi_desc, format(" %-26s %3d %3d%%%s",
591 spell.name, need_mana,
593 prt(psi_desc, y + i + 1, x);
596 /* Clear the bottom line */
597 if (y < 22) prt("", y + i + 1, x);
606 /* Restore the screen */
617 ask = isupper(choice);
620 if (ask) choice = tolower(choice);
622 /* Extract request */
623 i = (islower(choice) ? A2I(choice) : -1);
626 /* Totally Illegal */
627 if ((i < 0) || (i >= num) || !p_ptr->magic_num2[spellnum[i]])
633 /* Save the spell index */
634 spell = monster_powers[spellnum[i]];
643 (void) strnfmt(tmp_val, 78, "%s¤ÎËâË¡¤ò¾§¤¨¤Þ¤¹¤«¡©", monster_powers[spellnum[i]].name);
645 (void)strnfmt(tmp_val, 78, "Use %s? ", monster_powers[spellnum[i]].name);
649 /* Belay that order */
650 if (!get_check(tmp_val)) continue;
657 /* Restore the screen */
658 if (redraw) screen_load();
661 p_ptr->window |= (PW_SPELL);
666 /* Abort if needed */
667 if (!flag) return (FALSE);
669 /* Save the choice */
672 #ifdef ALLOW_REPEAT /* TNB */
676 #endif /* ALLOW_REPEAT -- TNB */
684 * do_cmd_cast calls this function if the player's class
687 static bool cast_learned_spell(int spell, bool success)
690 int plev = pseudo_plev();
691 int summon_lev = p_ptr->lev * 2 / 3 + randint1(p_ptr->lev/2);
695 bool no_trump = FALSE;
696 u32b p_mode, u_mode = 0L, g_mode;
700 p_mode = PM_FORCE_PET;
706 g_mode = PM_ALLOW_GROUP;
709 if (!success || (randint1(50+plev) < plev/10)) u_mode = PM_ALLOW_UNIQUE;
716 msg_print("¤«¤ó¹â¤¤¶âÀÚ¤êÀ¼¤ò¤¢¤²¤¿¡£");
718 msg_print("You make a high pitched shriek.");
721 aggravate_monsters(0);
731 if (!target_set(TARGET_KILL)) return FALSE;
732 m_idx = cave[target_row][target_col].m_idx;
734 if (!player_has_los_bold(target_row, target_col)) break;
735 if (!projectable(py, px, target_row, target_col)) break;
736 m_ptr = &m_list[m_idx];
737 monster_desc(m_name, m_ptr, 0);
741 mproc_remove(m_idx, m_ptr->mproc_idx[MPROC_INVULNER], MPROC_INVULNER);
745 msg_format("%s¤Ï¤â¤¦ÌµÅ¨¤Ç¤Ï¤Ê¤¤¡£", m_name);
747 msg_format("%^s is no longer invulnerable.", m_name);
749 p_ptr->redraw |= (PR_HEALTH);
750 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
752 m_ptr->energy_need += ENERGY_NEED();
757 mproc_remove(m_idx, m_ptr->mproc_idx[MPROC_FAST], MPROC_FAST);
759 if (m_ptr->ml) msg_format("%s¤Ï¤â¤¦²Ã®¤µ¤ì¤Æ¤¤¤Ê¤¤¡£", m_name);
761 if (m_ptr->ml) msg_format("%^s is no longer fast.", m_name);
767 mproc_remove(m_idx, m_ptr->mproc_idx[MPROC_SLOW], MPROC_SLOW);
769 if (m_ptr->ml) msg_format("%s¤Ï¤â¤¦¸ºÂ®¤µ¤ì¤Æ¤¤¤Ê¤¤¡£", m_name);
771 if (m_ptr->ml) msg_format("%^s is no longer slow.", m_name);
777 if (!get_aim_dir(&dir)) return FALSE;
780 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
782 msg_print("You fire a rocket.");
785 fire_rocket(GF_ROCKET, dir, damage, 2);
789 object_type *o_ptr = NULL;
791 if (!get_aim_dir(&dir)) return FALSE;
795 msg_print("Ìð¤òÊü¤Ã¤¿¡£");
797 msg_print("You fire an arrow.");
799 if (buki_motteruka(INVEN_RARM)) o_ptr = &inventory[INVEN_RARM];
800 else if (buki_motteruka(INVEN_LARM)) o_ptr = &inventory[INVEN_LARM];
805 damage = damroll(o_ptr->dd, o_ptr->ds)+ o_ptr->to_d;
806 if (damage < 1) damage = 1;
808 fire_bolt(GF_ARROW, dir, damage);
819 if (!get_aim_dir(&dir)) return FALSE;
821 else msg_print("»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
823 else msg_print("You breathe acid.");
826 fire_ball(GF_ACID, dir, damage, (plev > 40 ? -3 : -2));
829 if (!get_aim_dir(&dir)) return FALSE;
831 else msg_print("°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
833 else msg_print("You breathe lightning.");
836 fire_ball(GF_ELEC, dir, damage, (plev > 40 ? -3 : -2));
839 if (!get_aim_dir(&dir)) return FALSE;
841 else msg_print("²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
843 else msg_print("You breathe fire.");
846 fire_ball(GF_FIRE, dir, damage, (plev > 40 ? -3 : -2));
849 if (!get_aim_dir(&dir)) return FALSE;
851 else msg_print("Î䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
853 else msg_print("You breathe frost.");
856 fire_ball(GF_COLD, dir, damage, (plev > 40 ? -3 : -2));
859 if (!get_aim_dir(&dir)) return FALSE;
861 else msg_print("¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
863 else msg_print("You breathe gas.");
866 fire_ball(GF_POIS, dir, damage, (plev > 40 ? -3 : -2));
869 if (!get_aim_dir(&dir)) return FALSE;
871 else msg_print("ÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
873 else msg_print("You breathe nether.");
876 fire_ball(GF_NETHER, dir, damage, (plev > 40 ? -3 : -2));
879 if (!get_aim_dir(&dir)) return FALSE;
881 else msg_print("Á®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
883 else msg_print("You breathe light.");
886 fire_ball(GF_LITE, dir, damage, (plev > 40 ? -3 : -2));
889 if (!get_aim_dir(&dir)) return FALSE;
891 else msg_print("°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
893 else msg_print("You breathe darkness.");
896 fire_ball(GF_DARK, dir, damage, (plev > 40 ? -3 : -2));
899 if (!get_aim_dir(&dir)) return FALSE;
901 else msg_print("º®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
903 else msg_print("You breathe confusion.");
906 fire_ball(GF_CONFUSION, dir, damage, (plev > 40 ? -3 : -2));
909 if (!get_aim_dir(&dir)) return FALSE;
911 else msg_print("¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
913 else msg_print("You breathe sound.");
916 fire_ball(GF_SOUND, dir, damage, (plev > 40 ? -3 : -2));
919 if (!get_aim_dir(&dir)) return FALSE;
921 else msg_print("¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
923 else msg_print("You breathe chaos.");
926 fire_ball(GF_CHAOS, dir, damage, (plev > 40 ? -3 : -2));
929 if (!get_aim_dir(&dir)) return FALSE;
931 else msg_print("Îô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
933 else msg_print("You breathe disenchantment.");
936 fire_ball(GF_DISENCHANT, dir, damage, (plev > 40 ? -3 : -2));
939 if (!get_aim_dir(&dir)) return FALSE;
941 else msg_print("°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
943 else msg_print("You breathe nexus.");
945 damage = MIN(hp / 3, 250);
946 fire_ball(GF_NEXUS, dir, damage, (plev > 40 ? -3 : -2));
949 if (!get_aim_dir(&dir)) return FALSE;
951 else msg_print("»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
953 else msg_print("You breathe time.");
955 damage = MIN(hp / 3, 150);
956 fire_ball(GF_TIME, dir, damage, (plev > 40 ? -3 : -2));
959 if (!get_aim_dir(&dir)) return FALSE;
961 else msg_print("ÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£");
963 else msg_print("You breathe inertia.");
965 damage = MIN(hp / 6, 200);
966 fire_ball(GF_INERTIA, dir, damage, (plev > 40 ? -3 : -2));
969 if (!get_aim_dir(&dir)) return FALSE;
971 else msg_print("½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£");
973 else msg_print("You breathe gravity.");
975 damage = MIN(hp / 3, 200);
976 fire_ball(GF_GRAVITY, dir, damage, (plev > 40 ? -3 : -2));
979 if (!get_aim_dir(&dir)) return FALSE;
981 else msg_print("ÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£");
983 else msg_print("You breathe shards.");
986 fire_ball(GF_SHARDS, dir, damage, (plev > 40 ? -3 : -2));
989 if (!get_aim_dir(&dir)) return FALSE;
991 else msg_print("¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
993 else msg_print("You breathe plasma.");
995 damage = MIN(hp / 6, 150);
996 fire_ball(GF_PLASMA, dir, damage, (plev > 40 ? -3 : -2));
999 if (!get_aim_dir(&dir)) return FALSE;
1001 else msg_print("¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
1003 else msg_print("You breathe force.");
1005 damage = MIN(hp / 6, 200);
1006 fire_ball(GF_FORCE, dir, damage, (plev > 40 ? -3 : -2));
1009 if (!get_aim_dir(&dir)) return FALSE;
1011 else msg_print("ËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£");
1013 else msg_print("You breathe mana.");
1016 damage = MIN(hp / 3, 250);
1017 fire_ball(GF_MANA, dir, damage, (plev > 40 ? -3 : -2));
1020 if (!get_aim_dir(&dir)) return FALSE;
1022 else msg_print("Êü¼Íǽµå¤òÊü¤Ã¤¿¡£");
1024 else msg_print("You cast a ball of radiation.");
1026 damage = plev * 2 + damroll(10, 6);
1027 fire_ball(GF_NUKE, dir, damage, 2);
1030 if (!get_aim_dir(&dir)) return FALSE;
1032 else msg_print("Êü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
1034 else msg_print("You breathe toxic waste.");
1037 fire_ball(GF_NUKE, dir, damage, (plev > 40 ? -3 : -2));
1040 if (!get_aim_dir(&dir)) return FALSE;
1042 else msg_print("½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£");
1044 else msg_print("You invoke a raw Logrus.");
1046 damage = plev * 4 + damroll(10, 10);
1047 fire_ball(GF_CHAOS, dir, damage, 4);
1050 if (!get_aim_dir(&dir)) return FALSE;
1052 else msg_print("ʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
1054 else msg_print("You breathe disintegration.");
1056 damage = MIN(hp / 6, 150);
1057 fire_ball(GF_DISINTEGRATE, dir, damage, (plev > 40 ? -3 : -2));
1060 if (!get_aim_dir(&dir)) return FALSE;
1062 else msg_print("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1064 else msg_print("You cast an acid ball.");
1066 damage = randint1(plev * 6) + 15;
1067 fire_ball(GF_ACID, dir, damage, 2);
1070 if (!get_aim_dir(&dir)) return FALSE;
1072 else msg_print("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1074 else msg_print("You cast a lightning ball.");
1076 damage = randint1(plev * 3) + 8;
1077 fire_ball(GF_ELEC, dir, damage, 2);
1080 if (!get_aim_dir(&dir)) return FALSE;
1082 else msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1084 else msg_print("You cast a fire ball.");
1086 damage = randint1(plev * 7) + 10;
1087 fire_ball(GF_FIRE, dir, damage, 2);
1090 if (!get_aim_dir(&dir)) return FALSE;
1092 else msg_print("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1094 else msg_print("You cast a frost ball.");
1096 damage = randint1(plev * 3) + 10;
1097 fire_ball(GF_COLD, dir, damage, 2);
1100 if (!get_aim_dir(&dir)) return FALSE;
1102 else msg_print("°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1104 else msg_print("You cast a stinking cloud.");
1106 damage = damroll(12,2);
1107 fire_ball(GF_POIS, dir, damage, 2);
1109 case MS_BALL_NETHER:
1110 if (!get_aim_dir(&dir)) return FALSE;
1112 else msg_print("ÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1114 else msg_print("You cast a nether ball.");
1116 damage = plev * 2 + 50 + damroll(10, 10);
1117 fire_ball(GF_NETHER, dir, damage, 2);
1120 if (!get_aim_dir(&dir)) return FALSE;
1122 else msg_print("ή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£");
1124 else msg_print("You gesture fluidly.");
1126 damage = randint1(plev * 4) + 50;
1127 fire_ball(GF_WATER, dir, damage, 4);
1130 if (!get_aim_dir(&dir)) return FALSE;
1132 else msg_print("ËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£");
1134 else msg_print("You invoke a mana storm.");
1136 damage = plev * 8 + 50 + damroll(10, 10);
1137 fire_ball(GF_MANA, dir, damage, 4);
1140 if (!get_aim_dir(&dir)) return FALSE;
1142 else msg_print("°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£");
1144 else msg_print("You invoke a darkness storm.");
1146 damage = plev * 8 + 50 + damroll(10, 10);
1147 fire_ball(GF_DARK, dir, damage, 4);
1150 if (!get_aim_dir(&dir)) return FALSE;
1151 fire_ball_hide(GF_DRAIN_MANA, dir, randint1(plev)+plev, 0);
1154 if (!get_aim_dir(&dir)) return FALSE;
1155 damage = damroll(7, 7);
1156 fire_ball_hide(GF_MIND_BLAST, dir, damage, 0);
1158 case MS_BRAIN_SMASH:
1159 if (!get_aim_dir(&dir)) return FALSE;
1160 damage = damroll(12, 12);
1161 fire_ball_hide(GF_BRAIN_SMASH, dir, damage, 0);
1164 if (!get_aim_dir(&dir)) return FALSE;
1165 damage = damroll(3, 8);
1166 fire_ball_hide(GF_CAUSE_1, dir, damage, 0);
1169 if (!get_aim_dir(&dir)) return FALSE;
1170 damage = damroll(8, 8);
1171 fire_ball_hide(GF_CAUSE_2, dir, damage, 0);
1174 if (!get_aim_dir(&dir)) return FALSE;
1175 damage = damroll(10, 15);
1176 fire_ball_hide(GF_CAUSE_3, dir, damage, 0);
1179 if (!get_aim_dir(&dir)) return FALSE;
1180 damage = damroll(15, 15);
1181 fire_ball_hide(GF_CAUSE_4, dir, damage, 0);
1184 if (!get_aim_dir(&dir)) return FALSE;
1186 else msg_print("¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1188 else msg_print("You cast an acid bolt.");
1190 damage = damroll(7, 8) + plev * 2 / 3;
1191 fire_bolt(GF_ACID, dir, damage);
1194 if (!get_aim_dir(&dir)) return FALSE;
1196 else msg_print("¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1198 else msg_print("You cast a lightning bolt.");
1200 damage = damroll(4, 8) + plev * 2 / 3;
1201 fire_bolt(GF_ELEC, dir, damage);
1204 if (!get_aim_dir(&dir)) return FALSE;
1206 else msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1208 else msg_print("You cast a fire bolt.");
1210 damage = damroll(9, 8) + plev * 2 / 3;
1211 fire_bolt(GF_FIRE, dir, damage);
1214 if (!get_aim_dir(&dir)) return FALSE;
1216 else msg_print("¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1218 else msg_print("You cast a frost bolt.");
1220 damage = damroll(6, 8) + plev * 2 / 3;
1221 fire_bolt(GF_COLD, dir, damage);
1224 if (!get_aim_dir(&dir)) return FALSE;
1227 msg_print("¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£");
1229 msg_print("You invoke a starburst.");
1231 damage = plev * 8 + 50 + damroll(10, 10);
1232 fire_ball(GF_LITE, dir, damage, 4);
1234 case MS_BOLT_NETHER:
1235 if (!get_aim_dir(&dir)) return FALSE;
1237 else msg_print("ÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1239 else msg_print("You cast a nether bolt.");
1241 damage = 30 + damroll(5, 5) + plev * 8 / 3;
1242 fire_bolt(GF_NETHER, dir, damage);
1245 if (!get_aim_dir(&dir)) return FALSE;
1247 else msg_print("¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1249 else msg_print("You cast a water bolt.");
1251 damage = damroll(10, 10) + plev * 2;
1252 fire_bolt(GF_WATER, dir, damage);
1255 if (!get_aim_dir(&dir)) return FALSE;
1257 else msg_print("ËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1259 else msg_print("You cast a mana bolt.");
1261 damage = randint1(plev * 7) + 50;
1262 fire_bolt(GF_MANA, dir, damage);
1264 case MS_BOLT_PLASMA:
1265 if (!get_aim_dir(&dir)) return FALSE;
1267 else msg_print("¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1269 else msg_print("You cast a plasma bolt.");
1271 damage = 10 + damroll(8, 7) + plev * 2;
1272 fire_bolt(GF_PLASMA, dir, damage);
1275 if (!get_aim_dir(&dir)) return FALSE;
1277 else msg_print("¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1279 else msg_print("You cast a ice bolt.");
1281 damage = damroll(6, 6) + plev * 2;
1282 fire_bolt(GF_ICE, dir, damage);
1284 case MS_MAGIC_MISSILE:
1285 if (!get_aim_dir(&dir)) return FALSE;
1287 else msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1289 else msg_print("You cast a magic missile.");
1291 damage = damroll(2, 6) + plev * 2 / 3;
1292 fire_bolt(GF_MISSILE, dir, damage);
1295 if (!get_aim_dir(&dir)) return FALSE;
1297 else msg_print("¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£");
1299 else msg_print("You cast a fearful illusion.");
1301 fear_monster(dir, plev+10);
1304 if (!get_aim_dir(&dir)) return FALSE;
1305 confuse_monster(dir, plev * 2);
1308 if (!get_aim_dir(&dir)) return FALSE;
1310 else msg_print("ͶÏÇŪ¤Ê¸¸³Ð¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£");
1312 else msg_print("You cast a mesmerizing illusion.");
1314 confuse_monster(dir, plev * 2);
1317 if (!get_aim_dir(&dir)) return FALSE;
1321 if (!get_aim_dir(&dir)) return FALSE;
1325 (void)set_fast(randint1(20 + plev) + plev, FALSE);
1329 if (!get_aim_dir(&dir)) return FALSE;
1331 else msg_print("<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª");
1333 else msg_print("You invoke the Hand of Doom!");
1336 fire_ball_hide(GF_HAND_DOOM, dir, plev * 3, 0);
1341 msg_print("¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£");
1343 msg_print("You concentrate on your wounds!");
1345 (void)hp_player(plev*4);
1351 msg_print("̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1353 msg_print("You cast a Globe of Invulnerability.");
1355 (void)set_invuln(randint1(4) + 4, FALSE);
1358 teleport_player(10, FALSE);
1361 teleport_player(plev * 5, FALSE);
1364 world_player = TRUE;
1366 msg_print("¡Ö»þ¤è¡ª¡×");
1368 msg_print("'Time!'");
1373 p_ptr->energy_need -= 1000 + (100 + randint1(200)+200)*TURNS_PER_TICK/10;
1376 p_ptr->redraw |= (PR_MAP);
1378 /* Update monsters */
1379 p_ptr->update |= (PU_MONSTERS);
1382 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1390 monster_type *m_ptr;
1391 monster_race *r_ptr;
1394 if (!target_set(TARGET_KILL)) return FALSE;
1395 if (!cave[target_row][target_col].m_idx) break;
1396 if (!player_has_los_bold(target_row, target_col)) break;
1397 if (!projectable(py, px, target_row, target_col)) break;
1398 m_ptr = &m_list[cave[target_row][target_col].m_idx];
1399 r_ptr = &r_info[m_ptr->r_idx];
1400 monster_desc(m_name, m_ptr, 0);
1401 if (r_ptr->flagsr & RFR_RES_TELE)
1403 if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
1405 if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1407 msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", m_name);
1409 msg_format("%s is unaffected!", m_name);
1414 else if (r_ptr->level > randint1(100))
1416 if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1418 msg_format("%s¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª", m_name);
1420 msg_format("%s resists!", m_name);
1427 msg_format("%s¤ò°ú¤Ìᤷ¤¿¡£", m_name);
1429 msg_format("You command %s to return.", m_name);
1432 teleport_monster_to(cave[target_row][target_col].m_idx, py, px, 100, TRUE);
1436 if (!get_aim_dir(&dir)) return FALSE;
1438 (void)fire_beam(GF_AWAY_ALL, dir, 100);
1443 monster_type *m_ptr;
1444 monster_race *r_ptr;
1447 if (!target_set(TARGET_KILL)) return FALSE;
1448 target_m_idx = cave[target_row][target_col].m_idx;
1449 if (!target_m_idx) break;
1450 if (!player_has_los_bold(target_row, target_col)) break;
1451 if (!projectable(py, px, target_row, target_col)) break;
1452 m_ptr = &m_list[target_m_idx];
1453 r_ptr = &r_info[m_ptr->r_idx];
1454 monster_desc(m_name, m_ptr, 0);
1456 msg_format("%^s¤Î¤ò»Ø¤µ¤·¤¿¡£", m_name);
1458 msg_format("You gesture at %^s's feet.", m_name);
1461 if ((r_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE)) ||
1462 (r_ptr->flags1 & RF1_QUESTOR) || (r_ptr->level + randint1(50) > plev + randint1(60)))
1465 msg_print("¤·¤«¤·¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª");
1467 msg_format("%^s is unaffected!", m_name);
1470 else teleport_level(target_m_idx);
1474 if (!get_aim_dir(&dir)) return FALSE;
1477 else msg_print("¸÷¤Î·õ¤òÊü¤Ã¤¿¡£");
1479 else msg_print("You throw a psycho-spear.");
1481 damage = randint1(plev * 3) + 100;
1482 (void)fire_beam(GF_PSY_SPEAR, dir, damage);
1486 msg_print("°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£");
1488 msg_print("You gesture in shadow.");
1490 (void)unlite_area(10, 3);
1493 if (!target_set(TARGET_KILL)) return FALSE;
1495 msg_print("¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£");
1497 msg_print("You cast a spell and cackle evilly.");
1499 trap_creation(target_row, target_col);
1503 msg_print("¤·¤«¤·²¿¤âµ¯¤¤Ê¤«¤Ã¤¿¡£");
1505 msg_print("Nothing happen.");
1510 msg_print("»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1512 msg_print("You cast a animate dead.");
1514 (void)animate_dead(0, py, px);
1520 msg_print("±ç·³¤ò¾¤´¤·¤¿¡£");
1522 msg_print("You summon minions.");
1524 for (k = 0;k < 1; k++)
1526 if (summon_kin_player(summon_lev, py, px, (pet ? PM_FORCE_PET : 0L)))
1530 msg_print("¾¤´¤µ¤ì¤¿Ãç´Ö¤ÏÅܤäƤ¤¤ë¡ª");
1532 msg_print("Summoned fellows are angry!");
1546 msg_print("¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª");
1548 msg_print("You summon a Cyberdemon!");
1550 for (k = 0 ;k < 1 ; k++)
1551 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_CYBER, p_mode))
1555 msg_print("¾¤´¤µ¤ì¤¿¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ÏÅܤäƤ¤¤ë¡ª");
1557 msg_print("The summoned Cyberdemon are angry!");
1570 msg_print("Ãç´Ö¤ò¾¤´¤·¤¿¡£");
1572 msg_print("You summon help.");
1574 for (k = 0;k < 1; k++)
1575 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, 0, p_mode))
1579 msg_print("¾¤´¤µ¤ì¤¿¥â¥ó¥¹¥¿¡¼¤ÏÅܤäƤ¤¤ë¡ª");
1581 msg_print("The summoned monster is angry!");
1594 msg_print("¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª");
1596 msg_print("You summon monsters!");
1598 for (k = 0;k < plev / 15 + 2; k++)
1599 if(summon_specific((pet ? -1 : 0), py, px, summon_lev, 0, (p_mode | u_mode)))
1603 msg_print("¾¤´¤µ¤ì¤¿¥â¥ó¥¹¥¿¡¼¤ÏÅܤäƤ¤¤ë¡ª");
1605 msg_print("Summoned monsters are angry!");
1618 msg_print("¥¢¥ê¤ò¾¤´¤·¤¿¡£");
1620 msg_print("You summon ants.");
1622 for (k = 0;k < 1; k++)
1623 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode)))
1627 msg_print("¾¤´¤µ¤ì¤¿¥¢¥ê¤ÏÅܤäƤ¤¤ë¡ª");
1629 msg_print("Summoned ants are angry!");
1642 msg_print("ÃØéá¤ò¾¤´¤·¤¿¡£");
1644 msg_print("You summon spiders.");
1646 for (k = 0;k < 1; k++)
1647 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode)))
1651 msg_print("¾¤´¤µ¤ì¤¿ÃØéá¤ÏÅܤäƤ¤¤ë¡ª");
1653 msg_print("Summoned spiders are angry!");
1666 msg_print("¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£");
1668 msg_print("You summon hounds.");
1670 for (k = 0;k < 1; k++)
1671 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode)))
1675 msg_print("¾¤´¤µ¤ì¤¿¥Ï¥¦¥ó¥É¤ÏÅܤäƤ¤¤ë¡ª");
1677 msg_print("Summoned hounds are angry!");
1690 msg_print("¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£");
1692 msg_print("You summon a hydras.");
1694 for (k = 0;k < 1; k++)
1695 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HYDRA, (g_mode | p_mode)))
1699 msg_print("¾¤´¤µ¤ì¤¿¥Ò¥É¥é¤ÏÅܤäƤ¤¤ë¡ª");
1701 msg_print("Summoned hydras are angry!");
1714 msg_print("Å·»È¤ò¾¤´¤·¤¿¡ª");
1716 msg_print("You summon an angel!");
1718 for (k = 0;k < 1; k++)
1719 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_ANGEL, (g_mode | p_mode)))
1723 msg_print("¾¤´¤µ¤ì¤¿Å·»È¤ÏÅܤäƤ¤¤ë¡ª");
1725 msg_print("Summoned angels are angry!");
1738 msg_print("º®Æ٤εÜÄ¤é°Ëâ¤ò¾¤´¤·¤¿¡ª");
1740 msg_print("You summon a demon from the Courts of Chaos!");
1742 for (k = 0;k < 1; k++)
1743 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_DEMON, (g_mode | p_mode)))
1747 msg_print("¾¤´¤µ¤ì¤¿¥Ç¡¼¥â¥ó¤ÏÅܤäƤ¤¤ë¡ª");
1749 msg_print("Summoned demons are angry!");
1762 msg_print("¥¢¥ó¥Ç¥Ã¥É¤Î¶¯Å¨¤ò¾¤´¤·¤¿¡ª");
1764 msg_print("You summon an undead adversary!");
1766 for (k = 0;k < 1; k++)
1767 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_UNDEAD, (g_mode | p_mode)))
1771 msg_print("¾¤´¤µ¤ì¤¿¥¢¥ó¥Ç¥Ã¥É¤ÏÅܤäƤ¤¤ë¡ª");
1773 msg_print("Summoned undeads are angry!");
1786 msg_print("¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª");
1788 msg_print("You summon a dragon!");
1790 for (k = 0;k < 1; k++)
1791 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_DRAGON, (g_mode | p_mode)))
1795 msg_print("¾¤´¤µ¤ì¤¿¥É¥é¥´¥ó¤ÏÅܤäƤ¤¤ë¡ª");
1797 msg_print("Summoned dragons are angry!");
1806 case MS_S_HI_UNDEAD:
1810 msg_print("¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡ª");
1812 msg_print("You summon a greater undead!");
1814 for (k = 0;k < 1; k++)
1815 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | u_mode)))
1819 msg_print("¾¤´¤µ¤ì¤¿¾åµé¥¢¥ó¥Ç¥Ã¥É¤ÏÅܤäƤ¤¤ë¡ª");
1821 msg_print("Summoned greater undeads are angry!");
1830 case MS_S_HI_DRAGON:
1834 msg_print("¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª");
1836 msg_print("You summon an ancient dragon!");
1838 for (k = 0;k < 1; k++)
1839 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HI_DRAGON, (g_mode | p_mode | u_mode)))
1843 msg_print("¾¤´¤µ¤ì¤¿¸ÅÂå¥É¥é¥´¥ó¤ÏÅܤäƤ¤¤ë¡ª");
1845 msg_print("Summoned ancient dragons are angry!");
1858 msg_print("¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª");
1860 msg_print("You summon a Lord of Amber!");
1862 for (k = 0;k < 1; k++)
1863 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_AMBERITES, (g_mode | p_mode | u_mode)))
1867 msg_print("¾¤´¤µ¤ì¤¿¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ÏÅܤäƤ¤¤ë¡ª");
1869 msg_print("Summoned Lords of Amber are angry!");
1882 msg_print("ÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª");
1884 msg_print("You summon a special opponent!");
1886 for (k = 0;k < 1; k++)
1887 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_UNIQUE, (g_mode | p_mode | PM_ALLOW_UNIQUE)))
1892 msg_print("¾¤´¤µ¤ì¤¿¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ÏÅܤäƤ¤¤ë¡ª");
1894 msg_print("Summoned special opponents are angry!");
1897 for (k = count;k < 1; k++)
1898 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | PM_ALLOW_UNIQUE)))
1903 msg_print("¾¤´¤µ¤ì¤¿¾åµé¥¢¥ó¥Ç¥Ã¥É¤ÏÅܤäƤ¤¤ë¡ª");
1905 msg_print("Summoned greater undeads are angry!");
1920 msg_print("²¿¤â¸½¤ì¤Ê¤«¤Ã¤¿¡£");
1922 msg_print("No one have appeared.");
1931 * do_cmd_cast calls this function if the player's class
1934 bool do_cmd_cast_learned(void)
1939 int plev = p_ptr->lev;
1940 monster_power spell;
1945 /* not if confused */
1946 if (p_ptr->confused)
1949 msg_print("º®Í𤷤Ƥ¤¤Æ¾§¤¨¤é¤ì¤Ê¤¤¡ª");
1951 msg_print("You are too confused!");
1958 if (!get_learned_power(&n)) return FALSE;
1960 spell = monster_powers[n];
1962 need_mana = mod_need_mana(spell.smana, 0, REALM_NONE);
1964 /* Verify "dangerous" spells */
1965 if (need_mana > p_ptr->csp)
1969 msg_print("£Í£Ð¤¬Â¤ê¤Þ¤»¤ó¡£");
1971 msg_print("You do not have enough mana to use this power.");
1975 if (!over_exert) return FALSE;
1979 if (!get_check("¤½¤ì¤Ç¤âÄ©À路¤Þ¤¹¤«? ")) return FALSE;
1981 if (!get_check("Attempt it anyway? ")) return FALSE;
1986 /* Spell failure chance */
1987 chance = spell.fail;
1989 /* Reduce failure rate by "effective" level adjustment */
1990 if (plev > spell.level) chance -= 3 * (plev - spell.level);
1991 else chance += (spell.level - plev);
1993 /* Reduce failure rate by INT/WIS adjustment */
1994 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);
1996 chance = mod_spell_chance_1(chance);
1998 /* Not enough mana to cast */
1999 if (need_mana > p_ptr->csp)
2001 chance += 5 * (need_mana - p_ptr->csp);
2004 /* Extract the minimum failure rate */
2005 minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];
2007 /* Minimum failure rate */
2008 if (chance < minfail) chance = minfail;
2010 /* Stunning makes spells harder */
2011 if (p_ptr->stun > 50) chance += 25;
2012 else if (p_ptr->stun) chance += 15;
2014 /* Always a 5 percent chance of working */
2015 if (chance > 95) chance = 95;
2017 chance = mod_spell_chance_2(chance);
2020 if (randint0(100) < chance)
2022 if (flush_failure) flush();
2024 msg_print("ËâË¡¤ò¤¦¤Þ¤¯¾§¤¨¤é¤ì¤Ê¤«¤Ã¤¿¡£");
2026 msg_print("You failed to concentrate hard enough!");
2032 /* Cast the spell */
2033 cast = cast_learned_spell(n, FALSE);
2039 /* Cast the spell */
2040 cast = cast_learned_spell(n, TRUE);
2042 if (!cast) return FALSE;
2045 /* Sufficient mana */
2046 if (need_mana <= p_ptr->csp)
2049 p_ptr->csp -= need_mana;
2053 int oops = need_mana;
2057 p_ptr->csp_frac = 0;
2061 msg_print("Àº¿À¤ò½¸Ã椷¤¹¤®¤Æµ¤¤ò¼º¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª");
2063 msg_print("You faint from the effort!");
2067 /* Hack -- Bypass free action */
2068 (void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
2070 chg_virtue(V_KNOWLEDGE, -10);
2072 /* Damage CON (possibly permanently) */
2073 if (randint0(100) < 50)
2075 bool perm = (randint0(100) < 25);
2079 msg_print("ÂΤò°¤¯¤·¤Æ¤·¤Þ¤Ã¤¿¡ª");
2081 msg_print("You have damaged your health!");
2085 /* Reduce constitution */
2086 (void)dec_stat(A_CON, 15 + randint1(10), perm);
2094 p_ptr->redraw |= (PR_MANA);
2095 p_ptr->window |= (PW_PLAYER);
2096 p_ptr->window |= (PW_SPELL);
2101 void learn_spell(int monspell)
2103 if (p_ptr->action != ACTION_LEARN) return;
2104 if (monspell < 0) return; /* Paranoia */
2105 if (p_ptr->magic_num2[monspell]) return;
2106 if (p_ptr->confused || p_ptr->blind || p_ptr->image || p_ptr->stun || p_ptr->paralyzed) return;
2107 if (randint1(p_ptr->lev + 70) > monster_powers[monspell].level + 40)
2109 p_ptr->magic_num2[monspell] = 1;
2111 msg_format("%s¤ò³Ø½¬¤·¤¿¡ª", monster_powers[monspell].name);
2113 msg_format("You have learned %s!", monster_powers[monspell].name);
2115 gain_exp(monster_powers[monspell].level * monster_powers[monspell].smana);
2121 p_ptr->redraw |= (PR_STATE);
2127 * Extract monster spells mask for the given mode
2129 void set_rf_masks(s32b *f4, s32b *f5, s32b *f6, int mode)
2133 case MONSPELL_TYPE_BOLT:
2134 *f4 = ((RF4_BOLT_MASK | RF4_BEAM_MASK) & ~(RF4_ROCKET));
2135 *f5 = RF5_BOLT_MASK | RF5_BEAM_MASK;
2136 *f6 = RF6_BOLT_MASK | RF6_BEAM_MASK;
2139 case MONSPELL_TYPE_BALL:
2140 *f4 = (RF4_BALL_MASK & ~(RF4_BREATH_MASK));
2141 *f5 = (RF5_BALL_MASK & ~(RF5_BREATH_MASK));
2142 *f6 = (RF6_BALL_MASK & ~(RF6_BREATH_MASK));
2145 case MONSPELL_TYPE_BREATH:
2146 *f4 = RF4_BREATH_MASK;
2147 *f5 = RF5_BREATH_MASK;
2148 *f6 = RF6_BREATH_MASK;
2151 case MONSPELL_TYPE_SUMMON:
2152 *f4 = RF4_SUMMON_MASK;
2153 *f5 = RF5_SUMMON_MASK;
2154 *f6 = RF6_SUMMON_MASK;
2157 case MONSPELL_TYPE_OTHER:
2158 *f4 = RF4_ATTACK_MASK & ~(RF4_BOLT_MASK | RF4_BEAM_MASK | RF4_BALL_MASK | RF4_INDIRECT_MASK);
2159 *f5 = RF5_ATTACK_MASK & ~(RF5_BOLT_MASK | RF5_BEAM_MASK | RF5_BALL_MASK | RF5_INDIRECT_MASK);
2160 *f6 = RF6_ATTACK_MASK & ~(RF6_BOLT_MASK | RF6_BEAM_MASK | RF6_BALL_MASK | RF6_INDIRECT_MASK);