3 * @brief 青魔法の処理実装 / Blue magic
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen.\n
15 #define pseudo_plev() (((p_ptr->lev + 40) * (p_ptr->lev + 40) - 1550) / 130) /*!< モンスター魔法をプレイヤーが使用する場合の換算レベル */
19 * @brief 文字列に青魔導師の呪文の攻撃力を加える
20 * @param SPELL_NUM 呪文番号
21 * @param plev プレイヤーレベル
23 * @param tmp 返すメッセージを格納する配列
26 void set_bluemage_damage(int SPELL_NUM, PLAYER_LEVEL plev, cptr msg, char* tmp)
28 int base_damage = monspell_bluemage_damage(SPELL_NUM, plev, BASE_DAM);
29 int dice_num = monspell_bluemage_damage(SPELL_NUM, plev, DICE_NUM);
30 int dice_side = monspell_bluemage_damage(SPELL_NUM, plev, DICE_SIDE);
31 int dice_mult = monspell_bluemage_damage(SPELL_NUM, plev, DICE_MULT);
32 int dice_div = monspell_bluemage_damage(SPELL_NUM, plev, DICE_DIV);
34 dice_to_string(base_damage, dice_num, dice_side, dice_mult, dice_div, dmg_str);
35 sprintf(tmp, msg, dmg_str);
39 * @brief 受け取ったモンスター魔法のIDに応じて青魔法の効果情報をまとめたフォーマットを返す
40 * @param p 情報を返す文字列参照ポインタ
41 * @param power モンスター魔法のID
44 static void learned_info(char *p, int power)
46 PLAYER_LEVEL plev = pseudo_plev();
49 cptr s_dam = " 損傷:%s";
52 cptr s_heal = " 回復:%s";
54 cptr s_dam = " dam %s";
56 cptr s_range = "range ";
57 cptr s_heal = " heal %s";
103 set_bluemage_damage((power), plev, s_dam, p); break;
139 set_bluemage_damage((power), plev, s_dam, p); break;
141 set_bluemage_damage((power), plev, s_heal, p); break;
157 case MS_MAGIC_MISSILE:
158 set_bluemage_damage((power), plev, s_dam, p); break;
160 sprintf(p, " %sd%d+%d", s_dur, 20+plev, plev);
163 set_bluemage_damage((power), plev, s_heal, p); break;
165 sprintf(p, " %sd7+7", s_dur);
168 sprintf(p, " %s10", s_range);
171 sprintf(p, " %s%d", s_range, plev * 5);
174 set_bluemage_damage((power), plev, s_dam, p); break;
177 sprintf(p, " %s5", s_range);
186 * @brief 使用可能な青魔法を選択する /
187 * Allow user to choose a imitation.
188 * @param sn 選択したモンスター攻撃ID、キャンセルの場合-1、不正な選択の場合-2を返す
189 * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。
191 * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
192 * If the user hits escape, returns FALSE, and set '*sn' to -1\n
193 * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
195 * The "prompt" should be "cast", "recite", or "study"\n
196 * The "known" should be TRUE for cast/pray, FALSE for study\n
198 * nb: This function has a (trivial) display bug which will be obvious\n
199 * when you run it. It's probably easy to fix but I haven't tried,\n
202 static bool get_learned_power(SPELL_IDX *sn)
208 PERCENTAGE minfail = 0;
209 PLAYER_LEVEL plev = p_ptr->lev;
210 PERCENTAGE chance = 0;
211 int ask = TRUE, mode = 0;
212 int spellnum[MAX_MONSPELLS];
217 BIT_FLAGS f4 = 0L, f5 = 0L, f6 = 0L;
218 cptr p = _("魔法", "magic");
222 int menu_line = (use_menu ? 1 : 0);
224 /* Assume cancelled */
227 /* Nothing chosen yet */
233 /* Get the spell, if available */
235 if (repeat_pull(&code))
237 *sn = (SPELL_IDX)code;
247 prt(format(_(" %s ボルト", " %s bolt"), (menu_line == 1) ? _("》", "> ") : " "), 2, 14);
248 prt(format(_(" %s ボール", " %s ball"), (menu_line == 2) ? _("》", "> ") : " "), 3, 14);
249 prt(format(_(" %s ブレス", " %s breath"), (menu_line == 3) ? _("》", "> ") : " "), 4, 14);
250 prt(format(_(" %s 召喚", " %s sommoning"), (menu_line == 4) ? _("》", "> ") : " "), 5, 14);
251 prt(format(_(" %s その他", " %s others"), (menu_line == 5) ? _("》", "> ") : " "), 6, 14);
252 prt(_("どの種類の魔法を使いますか?", "use which type of magic? "), 0, 0);
278 if (menu_line > 5) menu_line -= 5;
284 sprintf(comment, _("[A]ボルト, [B]ボール, [C]ブレス, [D]召喚, [E]その他:", "[A] bolt, [B] ball, [C] breath, [D] summoning, [E] others:"));
287 if (!get_com(comment, &ch, TRUE))
291 if (ch == 'A' || ch == 'a')
296 if (ch == 'B' || ch == 'b')
301 if (ch == 'C' || ch == 'c')
306 if (ch == 'D' || ch == 'd')
311 if (ch == 'E' || ch == 'e')
319 set_rf_masks(&f4, &f5, &f6, mode);
321 for (i = 0, num = 0; i < 32; i++)
323 if ((0x00000001 << i) & f4) spellnum[num++] = i;
327 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
331 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
333 for (i = 0; i < num; i++)
335 if (p_ptr->magic_num2[spellnum[i]])
337 if (use_menu) menu_line = i+1;
343 msg_print(_("その種類の魔法は覚えていない!", "You don't know any spell of this type."));
347 /* Build a prompt (accept all spells) */
348 (void)strnfmt(out_val, 78, _("(%c-%c, '*'で一覧, ESC) どの%sを唱えますか?", "(%c-%c, *=List, ESC=exit) Use which %s? "),
349 I2A(0), I2A(num - 1), p);
351 if (use_menu) screen_save();
353 /* Get a spell from the user */
355 choice= (always_show_list || use_menu) ? ESCAPE:1 ;
358 if(choice==ESCAPE) choice = ' ';
359 else if( !get_com(out_val, &choice, TRUE) )break;
361 if (use_menu && choice != ' ')
377 menu_line += (num-1);
378 if (menu_line > num) menu_line -= num;
379 } while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
390 if (menu_line > num) menu_line -= num;
391 } while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
400 while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line--;
409 while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line++;
424 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
427 if (!redraw || use_menu)
433 if (!use_menu) screen_save();
435 /* Display a list of spells */
437 put_str(_("名前", "Name"), y, x + 5);
438 put_str(_("MP 失率 効果", "SP Fail Info"), y, x + 33);
441 /* Dump the spells */
442 for (i = 0; i < num; i++)
446 prt("", y + i + 1, x);
447 if (!p_ptr->magic_num2[spellnum[i]]) continue;
449 /* Access the spell */
450 spell = monster_powers[spellnum[i]];
454 /* Reduce failure rate by "effective" level adjustment */
455 if (plev > spell.level) chance -= 3 * (plev - spell.level);
456 else chance += (spell.level - plev);
458 /* Reduce failure rate by INT/WIS adjustment */
459 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);
461 chance = mod_spell_chance_1(chance);
463 need_mana = mod_need_mana(monster_powers[spellnum[i]].smana, 0, REALM_NONE);
465 /* Not enough mana to cast */
466 if (need_mana > p_ptr->csp)
468 chance += 5 * (need_mana - p_ptr->csp);
471 /* Extract the minimum failure rate */
472 minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];
474 /* Minimum failure rate */
475 if (chance < minfail) chance = minfail;
477 /* Stunning makes spells harder */
478 if (p_ptr->stun > 50) chance += 25;
479 else if (p_ptr->stun) chance += 15;
481 /* Always a 5 percent chance of working */
482 if (chance > 95) chance = 95;
484 chance = mod_spell_chance_2(chance);
487 learned_info(comment, spellnum[i]);
491 if (i == (menu_line-1)) strcpy(psi_desc, _(" 》", " > "));
492 else strcpy(psi_desc, " ");
494 else sprintf(psi_desc, " %c)", I2A(i));
496 /* Dump the spell --(-- */
497 strcat(psi_desc, format(" %-26s %3d %3d%%%s",
498 spell.name, need_mana,
500 prt(psi_desc, y + i + 1, x);
503 /* Clear the bottom line */
504 if (y < 22) prt("", y + i + 1, x);
522 ask = isupper(choice);
525 if (ask) choice = (char)tolower(choice);
527 /* Extract request */
528 i = (islower(choice) ? A2I(choice) : -1);
531 /* Totally Illegal */
532 if ((i < 0) || (i >= num) || !p_ptr->magic_num2[spellnum[i]])
538 /* Save the spell index */
539 spell = monster_powers[spellnum[i]];
547 (void) strnfmt(tmp_val, 78, _("%sの魔法を唱えますか?", "Use %s? "), monster_powers[spellnum[i]].name);
549 /* Belay that order */
550 if (!get_check(tmp_val)) continue;
556 if (redraw) screen_load();
558 p_ptr->window |= (PW_SPELL);
561 /* Abort if needed */
562 if (!flag) return (FALSE);
564 /* Save the choice */
567 repeat_push((COMMAND_CODE)spellnum[i]);
576 * do_cmd_cast calls this function if the player's class is 'blue-mage'.
577 * @param spell 発動するモンスター攻撃のID
578 * @param success TRUEは成功時、FALSEは失敗時の処理を行う
579 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
581 static bool cast_learned_spell(int spell, bool success)
584 PLAYER_LEVEL plev = pseudo_plev();
585 PLAYER_LEVEL summon_lev = p_ptr->lev * 2 / 3 + randint1(p_ptr->lev/2);
586 HIT_POINT damage = 0;
588 bool no_trump = FALSE;
589 BIT_FLAGS p_mode, u_mode = 0L, g_mode;
593 p_mode = PM_FORCE_PET;
599 g_mode = PM_ALLOW_GROUP;
602 if (!success || (randint1(50+plev) < plev/10)) u_mode = PM_ALLOW_UNIQUE;
608 msg_print(_("かん高い金切り声をあげた。", "You make a high pitched shriek."));
609 aggravate_monsters(0);
617 if (!target_set(TARGET_KILL)) return FALSE;
618 m_idx = cave[target_row][target_col].m_idx;
620 if (!player_has_los_bold(target_row, target_col)) break;
621 if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
622 dispel_monster_status(m_idx);
626 if (!get_aim_dir(&dir)) return FALSE;
628 msg_print(_("ロケットを発射した。", "You fire a rocket."));
629 damage = monspell_bluemage_damage((MS_ROCKET), plev, DAM_ROLL);
630 fire_rocket(GF_ROCKET, dir, damage, 2);
634 if (!get_aim_dir(&dir)) return FALSE;
636 msg_print(_("矢を放った。", "You fire an arrow."));
637 damage = monspell_bluemage_damage((MS_SHOOT), plev, DAM_ROLL);
638 fire_bolt(GF_ARROW, dir, damage);
648 if (!get_aim_dir(&dir)) return FALSE;
650 msg_print(_("酸のブレスを吐いた。", "You breathe acid."));
651 damage = monspell_bluemage_damage((MS_BR_ACID), plev, DAM_ROLL);
652 fire_breath(GF_ACID, dir, damage, (plev > 40 ? 3 : 2));
655 if (!get_aim_dir(&dir)) return FALSE;
657 msg_print(_("稲妻のブレスを吐いた。", "You breathe lightning."));
658 damage = monspell_bluemage_damage((MS_BR_ELEC), plev, DAM_ROLL);
659 fire_breath(GF_ELEC, dir, damage, (plev > 40 ? 3 : 2));
662 if (!get_aim_dir(&dir)) return FALSE;
664 msg_print(_("火炎のブレスを吐いた。", "You breathe fire."));
665 damage = monspell_bluemage_damage((MS_BR_FIRE), plev, DAM_ROLL);
666 fire_breath(GF_FIRE, dir, damage, (plev > 40 ? 3 : 2));
669 if (!get_aim_dir(&dir)) return FALSE;
671 msg_print(_("冷気のブレスを吐いた。", "You breathe frost."));
672 damage = monspell_bluemage_damage((MS_BR_COLD), plev, DAM_ROLL);
673 fire_breath(GF_COLD, dir, damage, (plev > 40 ? 3 : 2));
676 if (!get_aim_dir(&dir)) return FALSE;
678 msg_print(_("ガスのブレスを吐いた。", "You breathe gas."));
679 damage = monspell_bluemage_damage((MS_BR_POIS), plev, DAM_ROLL);
680 fire_breath(GF_POIS, dir, damage, (plev > 40 ? 3 : 2));
683 if (!get_aim_dir(&dir)) return FALSE;
685 msg_print(_("地獄のブレスを吐いた。", "You breathe nether."));
686 damage = monspell_bluemage_damage((MS_BR_NETHER), plev, DAM_ROLL);
687 fire_breath(GF_NETHER, dir, damage, (plev > 40 ? 3 : 2));
690 if (!get_aim_dir(&dir)) return FALSE;
692 msg_print(_("閃光のブレスを吐いた。", "You breathe light."));
693 damage = monspell_bluemage_damage((MS_BR_LITE), plev, DAM_ROLL);
694 fire_breath(GF_LITE, dir, damage, (plev > 40 ? 3 : 2));
697 if (!get_aim_dir(&dir)) return FALSE;
699 msg_print(_("暗黒のブレスを吐いた。", "You breathe darkness."));
700 damage = monspell_bluemage_damage((MS_BR_DARK), plev, DAM_ROLL);
701 fire_breath(GF_DARK, dir, damage, (plev > 40 ? 3 : 2));
704 if (!get_aim_dir(&dir)) return FALSE;
706 msg_print(_("混乱のブレスを吐いた。", "You breathe confusion."));
707 damage = monspell_bluemage_damage((MS_BR_CONF), plev, DAM_ROLL);
708 fire_breath(GF_CONFUSION, dir, damage, (plev > 40 ? 3 : 2));
711 if (!get_aim_dir(&dir)) return FALSE;
713 msg_print(_("轟音のブレスを吐いた。", "You breathe sound."));
714 damage = monspell_bluemage_damage((MS_BR_SOUND), plev, DAM_ROLL);
715 fire_breath(GF_SOUND, dir, damage, (plev > 40 ? 3 : 2));
718 if (!get_aim_dir(&dir)) return FALSE;
720 msg_print(_("カオスのブレスを吐いた。", "You breathe chaos."));
721 damage = monspell_bluemage_damage((MS_BR_CHAOS), plev, DAM_ROLL);
722 fire_breath(GF_CHAOS, dir, damage, (plev > 40 ? 3 : 2));
725 if (!get_aim_dir(&dir)) return FALSE;
727 msg_print(_("劣化のブレスを吐いた。", "You breathe disenchantment."));
728 damage = monspell_bluemage_damage((MS_BR_DISEN), plev, DAM_ROLL);
729 fire_breath(GF_DISENCHANT, dir, damage, (plev > 40 ? 3 : 2));
732 if (!get_aim_dir(&dir)) return FALSE;
734 msg_print(_("因果混乱のブレスを吐いた。", "You breathe nexus."));
735 damage = monspell_bluemage_damage((MS_BR_NEXUS), plev, DAM_ROLL);
736 fire_breath(GF_NEXUS, dir, damage, (plev > 40 ? 3 : 2));
739 if (!get_aim_dir(&dir)) return FALSE;
741 msg_print(_("時間逆転のブレスを吐いた。", "You breathe time."));
742 damage = monspell_bluemage_damage((MS_BR_TIME), plev, DAM_ROLL);
743 fire_breath(GF_TIME, dir, damage, (plev > 40 ? 3 : 2));
746 if (!get_aim_dir(&dir)) return FALSE;
748 msg_print(_("遅鈍のブレスを吐いた。", "You breathe inertia."));
749 damage = monspell_bluemage_damage((MS_BR_INERTIA), plev, DAM_ROLL);
750 fire_breath(GF_INERTIAL, dir, damage, (plev > 40 ? 3 : 2));
753 if (!get_aim_dir(&dir)) return FALSE;
755 msg_print(_("重力のブレスを吐いた。", "You breathe gravity."));
756 damage = monspell_bluemage_damage((MS_BR_GRAVITY), plev, DAM_ROLL);
757 fire_breath(GF_GRAVITY, dir, damage, (plev > 40 ? 3 : 2));
760 if (!get_aim_dir(&dir)) return FALSE;
762 msg_print(_("破片のブレスを吐いた。", "You breathe shards."));
763 damage = monspell_bluemage_damage((MS_BR_SHARDS), plev, DAM_ROLL);
764 fire_breath(GF_SHARDS, dir, damage, (plev > 40 ? 3 : 2));
767 if (!get_aim_dir(&dir)) return FALSE;
769 msg_print(_("プラズマのブレスを吐いた。", "You breathe plasma."));
770 damage = monspell_bluemage_damage((MS_BR_PLASMA), plev, DAM_ROLL);
771 fire_breath(GF_PLASMA, dir, damage, (plev > 40 ? 3 : 2));
774 if (!get_aim_dir(&dir)) return FALSE;
776 msg_print(_("フォースのブレスを吐いた。", "You breathe force."));
777 damage = monspell_bluemage_damage((MS_BR_FORCE), plev, DAM_ROLL);
778 fire_breath(GF_FORCE, dir, damage, (plev > 40 ? 3 : 2));
781 if (!get_aim_dir(&dir)) return FALSE;
783 msg_print(_("魔力のブレスを吐いた。", "You breathe mana."));
784 damage = monspell_bluemage_damage((MS_BR_MANA), plev, DAM_ROLL);
785 fire_breath(GF_MANA, dir, damage, (plev > 40 ? 3 : 2));
788 if (!get_aim_dir(&dir)) return FALSE;
790 msg_print(_("放射能球を放った。", "You cast a ball of radiation."));
791 damage = monspell_bluemage_damage((MS_BALL_NUKE), plev, DAM_ROLL);
792 fire_ball(GF_NUKE, dir, damage, 2);
795 if (!get_aim_dir(&dir)) return FALSE;
797 msg_print(_("放射性廃棄物のブレスを吐いた。", "You breathe toxic waste."));
798 damage = monspell_bluemage_damage((MS_BR_NUKE), plev, DAM_ROLL);
799 fire_breath(GF_NUKE, dir, damage, (plev > 40 ? 3 : 2));
802 if (!get_aim_dir(&dir)) return FALSE;
804 msg_print(_("純ログルスを放った。", "You invoke a raw Logrus."));
805 damage = monspell_bluemage_damage((MS_BALL_CHAOS), plev, DAM_ROLL);
806 fire_ball(GF_CHAOS, dir, damage, 4);
809 if (!get_aim_dir(&dir)) return FALSE;
811 msg_print(_("分解のブレスを吐いた。", "You breathe disintegration."));
812 damage = monspell_bluemage_damage((MS_BR_DISI), plev, DAM_ROLL);
813 fire_breath(GF_DISINTEGRATE, dir, damage, (plev > 40 ? 3 : 2));
816 if (!get_aim_dir(&dir)) return FALSE;
818 msg_print(_("アシッド・ボールの呪文を唱えた。", "You cast an acid ball."));
819 damage = monspell_bluemage_damage((MS_BALL_ACID), plev, DAM_ROLL);
820 fire_ball(GF_ACID, dir, damage, 2);
823 if (!get_aim_dir(&dir)) return FALSE;
825 msg_print(_("サンダー・ボールの呪文を唱えた。", "You cast a lightning ball."));
826 damage = monspell_bluemage_damage((MS_BALL_ELEC), plev, DAM_ROLL);
827 fire_ball(GF_ELEC, dir, damage, 2);
830 if (!get_aim_dir(&dir)) return FALSE;
832 msg_print(_("ファイア・ボールの呪文を唱えた。", "You cast a fire ball."));
833 damage = monspell_bluemage_damage((MS_BALL_FIRE), plev, DAM_ROLL);
834 fire_ball(GF_FIRE, dir, damage, 2);
837 if (!get_aim_dir(&dir)) return FALSE;
839 msg_print(_("アイス・ボールの呪文を唱えた。", "You cast a frost ball."));
840 damage = monspell_bluemage_damage((MS_BALL_COLD), plev, DAM_ROLL);
841 fire_ball(GF_COLD, dir, damage, 2);
844 if (!get_aim_dir(&dir)) return FALSE;
846 msg_print(_("悪臭雲の呪文を唱えた。", "You cast a stinking cloud."));
847 damage = monspell_bluemage_damage((MS_BALL_POIS), plev, DAM_ROLL);
848 fire_ball(GF_POIS, dir, damage, 2);
851 if (!get_aim_dir(&dir)) return FALSE;
853 msg_print(_("地獄球の呪文を唱えた。", "You cast a nether ball."));
854 damage = monspell_bluemage_damage((MS_BALL_NETHER), plev, DAM_ROLL);
855 fire_ball(GF_NETHER, dir, damage, 2);
858 if (!get_aim_dir(&dir)) return FALSE;
860 msg_print(_("流れるような身振りをした。", "You gesture fluidly."));
861 damage = monspell_bluemage_damage((MS_BALL_WATER), plev, DAM_ROLL);
862 fire_ball(GF_WATER, dir, damage, 4);
865 if (!get_aim_dir(&dir)) return FALSE;
867 msg_print(_("魔力の嵐の呪文を念じた。", "You invoke a mana storm."));
868 damage = monspell_bluemage_damage((MS_BALL_MANA), plev, DAM_ROLL);
869 fire_ball(GF_MANA, dir, damage, 4);
872 if (!get_aim_dir(&dir)) return FALSE;
874 msg_print(_("暗黒の嵐の呪文を念じた。", "You invoke a darkness storm."));
875 damage = monspell_bluemage_damage((MS_BALL_DARK), plev, DAM_ROLL);
876 fire_ball(GF_DARK, dir, damage, 4);
879 if (!get_aim_dir(&dir)) return FALSE;
881 damage = monspell_bluemage_damage((MS_DRAIN_MANA), plev, DAM_ROLL);
882 fire_ball_hide(GF_DRAIN_MANA, dir, damage, 0);
885 if (!get_aim_dir(&dir)) return FALSE;
887 damage = monspell_bluemage_damage((MS_MIND_BLAST), plev, DAM_ROLL);
888 fire_ball_hide(GF_MIND_BLAST, dir, damage, 0);
891 if (!get_aim_dir(&dir)) return FALSE;
893 damage = monspell_bluemage_damage((MS_BRAIN_SMASH), plev, DAM_ROLL);
894 fire_ball_hide(GF_BRAIN_SMASH, dir, damage, 0);
897 if (!get_aim_dir(&dir)) return FALSE;
899 damage = monspell_bluemage_damage((MS_CAUSE_1), plev, DAM_ROLL);
900 fire_ball_hide(GF_CAUSE_1, dir, damage, 0);
903 if (!get_aim_dir(&dir)) return FALSE;
905 damage = monspell_bluemage_damage((MS_CAUSE_2), plev, DAM_ROLL);
906 fire_ball_hide(GF_CAUSE_2, dir, damage, 0);
909 if (!get_aim_dir(&dir)) return FALSE;
911 damage = monspell_bluemage_damage((MS_CAUSE_3), plev, DAM_ROLL);
912 fire_ball_hide(GF_CAUSE_3, dir, damage, 0);
915 if (!get_aim_dir(&dir)) return FALSE;
917 damage = monspell_bluemage_damage((MS_CAUSE_4), plev, DAM_ROLL);
918 fire_ball_hide(GF_CAUSE_4, dir, damage, 0);
921 if (!get_aim_dir(&dir)) return FALSE;
923 msg_print(_("アシッド・ボルトの呪文を唱えた。", "You cast an acid bolt."));
924 damage = monspell_bluemage_damage((MS_BOLT_ACID), plev, DAM_ROLL);
925 fire_bolt(GF_ACID, dir, damage);
928 if (!get_aim_dir(&dir)) return FALSE;
930 msg_print(_("サンダー・ボルトの呪文を唱えた。", "You cast a lightning bolt."));
931 damage = monspell_bluemage_damage((MS_BOLT_ELEC), plev, DAM_ROLL);
932 fire_bolt(GF_ELEC, dir, damage);
935 if (!get_aim_dir(&dir)) return FALSE;
937 msg_print(_("ファイア・ボルトの呪文を唱えた。", "You cast a fire bolt."));
938 damage = monspell_bluemage_damage((MS_BOLT_FIRE), plev, DAM_ROLL);
939 fire_bolt(GF_FIRE, dir, damage);
942 if (!get_aim_dir(&dir)) return FALSE;
944 msg_print(_("アイス・ボルトの呪文を唱えた。", "You cast a frost bolt."));
945 damage = monspell_bluemage_damage((MS_BOLT_COLD), plev, DAM_ROLL);
946 fire_bolt(GF_COLD, dir, damage);
949 if (!get_aim_dir(&dir)) return FALSE;
951 msg_print(_("スターバーストの呪文を念じた。", "You invoke a starburst."));
952 damage = monspell_bluemage_damage((MS_STARBURST), plev, DAM_ROLL);
953 fire_ball(GF_LITE, dir, damage, 4);
956 if (!get_aim_dir(&dir)) return FALSE;
958 msg_print(_("地獄の矢の呪文を唱えた。", "You cast a nether bolt."));
959 damage = monspell_bluemage_damage((MS_BOLT_NETHER), plev, DAM_ROLL);
960 fire_bolt(GF_NETHER, dir, damage);
963 if (!get_aim_dir(&dir)) return FALSE;
965 msg_print(_("ウォーター・ボルトの呪文を唱えた。", "You cast a water bolt."));
966 damage = monspell_bluemage_damage((MS_BOLT_WATER), plev, DAM_ROLL);
967 fire_bolt(GF_WATER, dir, damage);
970 if (!get_aim_dir(&dir)) return FALSE;
972 msg_print(_("魔力の矢の呪文を唱えた。", "You cast a mana bolt."));
973 damage = monspell_bluemage_damage((MS_BOLT_MANA), plev, DAM_ROLL);
974 fire_bolt(GF_MANA, dir, damage);
977 if (!get_aim_dir(&dir)) return FALSE;
979 msg_print(_("プラズマ・ボルトの呪文を唱えた。", "You cast a plasma bolt."));
980 damage = monspell_bluemage_damage((MS_BOLT_PLASMA), plev, DAM_ROLL);
981 fire_bolt(GF_PLASMA, dir, damage);
984 if (!get_aim_dir(&dir)) return FALSE;
986 msg_print(_("極寒の矢の呪文を唱えた。", "You cast a ice bolt."));
987 damage = monspell_bluemage_damage((MS_BOLT_ICE), plev, DAM_ROLL);
988 fire_bolt(GF_ICE, dir, damage);
990 case MS_MAGIC_MISSILE:
991 if (!get_aim_dir(&dir)) return FALSE;
993 msg_print(_("マジック・ミサイルの呪文を唱えた。", "You cast a magic missile."));
994 damage = monspell_bluemage_damage((MS_MAGIC_MISSILE), plev, DAM_ROLL);
995 fire_bolt(GF_MISSILE, dir, damage);
998 if (!get_aim_dir(&dir)) return FALSE;
1000 msg_print(_("恐ろしげな幻覚を作り出した。", "You cast a fearful illusion."));
1001 fear_monster(dir, plev+10);
1004 if (!get_aim_dir(&dir)) return FALSE;
1005 confuse_monster(dir, plev * 2);
1008 if (!get_aim_dir(&dir)) return FALSE;
1010 msg_print(_("誘惑的な幻覚をつくり出した。", "You cast a mesmerizing illusion."));
1011 confuse_monster(dir, plev * 2);
1014 if (!get_aim_dir(&dir)) return FALSE;
1015 slow_monster(dir, plev);
1018 if (!get_aim_dir(&dir)) return FALSE;
1019 sleep_monster(dir, plev);
1022 (void)set_fast(randint1(20 + plev) + plev, FALSE);
1026 if (!get_aim_dir(&dir)) return FALSE;
1028 msg_print(_("<破滅の手>を放った!", "You invoke the Hand of Doom!"));
1029 fire_ball_hide(GF_HAND_DOOM, dir, plev * 3, 0);
1033 msg_print(_("自分の傷に念を集中した。", "You concentrate on your wounds!"));
1034 (void)hp_player(plev*4);
1039 msg_print(_("無傷の球の呪文を唱えた。", "You cast a Globe of Invulnerability."));
1040 (void)set_invuln(randint1(4) + 4, FALSE);
1043 teleport_player(10, 0L);
1046 teleport_player(plev * 5, 0L);
1049 world_player = TRUE;
1050 msg_print(_("「時よ!」", "'Time!'"));
1054 p_ptr->energy_need -= 1000 + (100 + randint1(200)+200)*TURNS_PER_TICK/10;
1056 p_ptr->redraw |= (PR_MAP);
1057 p_ptr->update |= (PU_MONSTERS);
1059 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1067 monster_type *m_ptr;
1068 monster_race *r_ptr;
1071 if (!target_set(TARGET_KILL)) return FALSE;
1072 if (!cave[target_row][target_col].m_idx) break;
1073 if (!player_has_los_bold(target_row, target_col)) break;
1074 if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
1075 m_ptr = &m_list[cave[target_row][target_col].m_idx];
1076 r_ptr = &r_info[m_ptr->r_idx];
1077 monster_desc(m_name, m_ptr, 0);
1078 if (r_ptr->flagsr & RFR_RES_TELE)
1080 if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
1082 if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1083 msg_format(_("%sには効果がなかった!", "%s is unaffected!"), m_name);
1086 else if (r_ptr->level > randint1(100))
1088 if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1089 msg_format(_("%sには耐性がある!", "%s resists!"), m_name);
1093 msg_format(_("%sを引き戻した。", "You command %s to return."), m_name);
1094 teleport_monster_to(cave[target_row][target_col].m_idx, p_ptr->y, p_ptr->x, 100, TELEPORT_PASSIVE);
1098 if (!get_aim_dir(&dir)) return FALSE;
1100 (void)fire_beam(GF_AWAY_ALL, dir, 100);
1104 MONSTER_IDX target_m_idx;
1105 monster_type *m_ptr;
1106 monster_race *r_ptr;
1109 if (!target_set(TARGET_KILL)) return FALSE;
1110 target_m_idx = cave[target_row][target_col].m_idx;
1111 if (!target_m_idx) break;
1112 if (!player_has_los_bold(target_row, target_col)) break;
1113 if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
1114 m_ptr = &m_list[target_m_idx];
1115 r_ptr = &r_info[m_ptr->r_idx];
1116 monster_desc(m_name, m_ptr, 0);
1117 msg_format(_("%^sの足を指さした。", "You gesture at %^s's feet."), m_name);
1119 if ((r_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE)) ||
1120 (r_ptr->flags1 & RF1_QUESTOR) || (r_ptr->level + randint1(50) > plev + randint1(60)))
1122 msg_format(_("しかし効果がなかった!", "%^s is unaffected!"), m_name);
1124 else teleport_level(target_m_idx);
1128 if (!get_aim_dir(&dir)) return FALSE;
1130 msg_print(_("光の剣を放った。", "You throw a psycho-spear."));
1131 damage = monspell_bluemage_damage((MS_PSY_SPEAR), plev, DAM_ROLL);
1132 (void)fire_beam(GF_PSY_SPEAR, dir, damage);
1136 msg_print(_("暗闇の中で手を振った。", "You gesture in shadow."));
1137 (void)unlite_area(10, 3);
1140 if (!target_set(TARGET_KILL)) return FALSE;
1142 msg_print(_("呪文を唱えて邪悪に微笑んだ。", "You cast a spell and cackle evilly."));
1143 trap_creation(target_row, target_col);
1146 msg_print(_("しかし何も起きなかった。", "Nothing happen."));
1149 msg_print(_("死者復活の呪文を唱えた。", "You cast a animate dead."));
1150 (void)animate_dead(0, p_ptr->y, p_ptr->x);
1156 msg_print(_("援軍を召喚した。", "You summon minions."));
1157 for (k = 0;k < 1; k++)
1159 if (summon_kin_player(summon_lev, p_ptr->y, p_ptr->x, (pet ? PM_FORCE_PET : 0L)))
1161 if (!pet) msg_print(_("召喚された仲間は怒っている!", "Summoned fellows are angry!"));
1174 msg_print(_("サイバーデーモンを召喚した!", "You summon a Cyberdemon!"));
1175 for (k = 0 ;k < 1 ; k++)
1176 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_CYBER, p_mode))
1179 msg_print(_("召喚されたサイバーデーモンは怒っている!", "The summoned Cyberdemon are angry!"));
1190 msg_print(_("仲間を召喚した。", "You summon help."));
1191 for (k = 0;k < 1; k++)
1192 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, 0, p_mode))
1195 msg_print(_("召喚されたモンスターは怒っている!", "The summoned monster is angry!"));
1206 msg_print(_("モンスターを召喚した!", "You summon monsters!"));
1207 for (k = 0;k < plev / 15 + 2; k++)
1208 if(summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, 0, (p_mode | u_mode)))
1211 msg_print(_("召喚されたモンスターは怒っている!", "The summoned monsters are angry!"));
1222 msg_print(_("アリを召喚した。", "You summon ants."));
1223 for (k = 0;k < 1; k++)
1224 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode)))
1227 msg_print(_("召喚されたアリは怒っている!", "The summoned ants are angry!"));
1238 msg_print(_("蜘蛛を召喚した。", "You summon spiders."));
1239 for (k = 0;k < 1; k++)
1240 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode)))
1243 msg_print(_("召喚された蜘蛛は怒っている!", "Summoned spiders are angry!"));
1254 msg_print(_("ハウンドを召喚した。", "You summon hounds."));
1255 for (k = 0;k < 1; k++)
1256 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode)))
1259 msg_print(_("召喚されたハウンドは怒っている!", "Summoned hounds are angry!"));
1270 msg_print(_("ヒドラを召喚した。", "You summon a hydras."));
1271 for (k = 0;k < 1; k++)
1272 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_HYDRA, (g_mode | p_mode)))
1275 msg_print(_("召喚されたヒドラは怒っている!", "Summoned hydras are angry!"));
1286 msg_print(_("天使を召喚した!", "You summon an angel!"));
1287 for (k = 0;k < 1; k++)
1288 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_ANGEL, (g_mode | p_mode)))
1291 msg_print(_("召喚された天使は怒っている!", "Summoned angels are angry!"));
1302 msg_print(_("混沌の宮廷から悪魔を召喚した!", "You summon a demon from the Courts of Chaos!"));
1303 for (k = 0;k < 1; k++)
1304 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_DEMON, (g_mode | p_mode)))
1307 msg_print(_("召喚されたデーモンは怒っている!", "Summoned demons are angry!"));
1318 msg_print(_("アンデッドの強敵を召喚した!", "You summon an undead adversary!"));
1319 for (k = 0;k < 1; k++)
1320 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_UNDEAD, (g_mode | p_mode)))
1323 msg_print(_("召喚されたアンデッドは怒っている!", "Summoned undeads are angry!"));
1334 msg_print(_("ドラゴンを召喚した!", "You summon a dragon!"));
1335 for (k = 0;k < 1; k++)
1336 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_DRAGON, (g_mode | p_mode)))
1339 msg_print(_("召喚されたドラゴンは怒っている!", "Summoned dragons are angry!"));
1347 case MS_S_HI_UNDEAD:
1350 msg_print(_("強力なアンデッドを召喚した!", "You summon a greater undead!"));
1351 for (k = 0;k < 1; k++)
1352 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | u_mode)))
1355 msg_print(_("召喚された上級アンデッドは怒っている!", "Summoned greater undeads are angry!"));
1363 case MS_S_HI_DRAGON:
1366 msg_print(_("古代ドラゴンを召喚した!", "You summon an ancient dragon!"));
1367 for (k = 0;k < 1; k++)
1368 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_HI_DRAGON, (g_mode | p_mode | u_mode)))
1371 msg_print(_("召喚された古代ドラゴンは怒っている!", "Summoned ancient dragons are angry!"));
1382 msg_print(_("アンバーの王族を召喚した!", "You summon a Lord of Amber!"));
1383 for (k = 0;k < 1; k++)
1384 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_AMBERITES, (g_mode | p_mode | u_mode)))
1387 msg_print(_("召喚されたアンバーの王族は怒っている!", "Summoned Lords of Amber are angry!"));
1398 msg_print(_("特別な強敵を召喚した!", "You summon a special opponent!"));
1399 for (k = 0;k < 1; k++)
1400 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_UNIQUE, (g_mode | p_mode | PM_ALLOW_UNIQUE)))
1404 msg_print(_("召喚されたユニーク・モンスターは怒っている!", "Summoned special opponents are angry!"));
1406 for (k = count;k < 1; k++)
1407 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | PM_ALLOW_UNIQUE)))
1411 msg_print(_("召喚された上級アンデッドは怒っている!", "Summoned greater undeads are angry!"));
1424 msg_print(_("何も現れなかった。", "No one have appeared."));
1431 * @brief 青魔法コマンドのメインルーチン /
1432 * do_cmd_cast calls this function if the player's class is 'Blue-Mage'.
1433 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
1435 bool do_cmd_cast_learned(void)
1439 PERCENTAGE minfail = 0;
1440 PLAYER_LEVEL plev = p_ptr->lev;
1441 monster_power spell;
1443 MANA_POINT need_mana;
1446 /* not if confused */
1447 if (p_ptr->confused)
1449 msg_print(_("混乱していて唱えられない!", "You are too confused!"));
1454 if (!get_learned_power(&n)) return FALSE;
1456 spell = monster_powers[n];
1458 need_mana = mod_need_mana(spell.smana, 0, REALM_NONE);
1460 /* Verify "dangerous" spells */
1461 if (need_mana > p_ptr->csp)
1464 msg_print(_("MPが足りません。", "You do not have enough mana to use this power."));
1466 if (!over_exert) return FALSE;
1469 if (!get_check(_("それでも挑戦しますか? ", "Attempt it anyway? "))) return FALSE;
1472 /* Spell failure chance */
1473 chance = spell.fail;
1475 /* Reduce failure rate by "effective" level adjustment */
1476 if (plev > spell.level) chance -= 3 * (plev - spell.level);
1477 else chance += (spell.level - plev);
1479 /* Reduce failure rate by INT/WIS adjustment */
1480 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);
1482 chance = mod_spell_chance_1(chance);
1484 /* Not enough mana to cast */
1485 if (need_mana > p_ptr->csp)
1487 chance += 5 * (need_mana - p_ptr->csp);
1490 /* Extract the minimum failure rate */
1491 minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];
1493 /* Minimum failure rate */
1494 if (chance < minfail) chance = minfail;
1496 /* Stunning makes spells harder */
1497 if (p_ptr->stun > 50) chance += 25;
1498 else if (p_ptr->stun) chance += 15;
1500 /* Always a 5 percent chance of working */
1501 if (chance > 95) chance = 95;
1503 chance = mod_spell_chance_2(chance);
1506 if (randint0(100) < chance)
1508 if (flush_failure) flush();
1509 msg_print(_("魔法をうまく唱えられなかった。", "You failed to concentrate hard enough!"));
1514 /* Cast the spell */
1515 cast = cast_learned_spell(n, FALSE);
1521 /* Cast the spell */
1522 cast = cast_learned_spell(n, TRUE);
1524 if (!cast) return FALSE;
1527 /* Sufficient mana */
1528 if (need_mana <= p_ptr->csp)
1531 p_ptr->csp -= need_mana;
1535 int oops = need_mana;
1539 p_ptr->csp_frac = 0;
1541 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1543 /* Hack -- Bypass free action */
1544 (void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
1546 chg_virtue(V_KNOWLEDGE, -10);
1548 /* Damage CON (possibly permanently) */
1549 if (randint0(100) < 50)
1551 bool perm = (randint0(100) < 25);
1553 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1555 /* Reduce constitution */
1556 (void)dec_stat(A_CON, 15 + randint1(10), perm);
1560 p_ptr->energy_use = 100;
1562 p_ptr->redraw |= (PR_MANA);
1563 p_ptr->window |= (PW_PLAYER);
1564 p_ptr->window |= (PW_SPELL);
1570 * @brief 青魔法のラーニング判定と成功した場合のラーニング処理
1571 * @param monspell ラーニングを試みるモンスター攻撃のID
1574 void learn_spell(int monspell)
1576 if (p_ptr->action != ACTION_LEARN) return;
1577 if (monspell < 0) return; /* Paranoia */
1578 if (p_ptr->magic_num2[monspell]) return;
1579 if (p_ptr->confused || p_ptr->blind || p_ptr->image || p_ptr->stun || p_ptr->paralyzed) return;
1580 if (randint1(p_ptr->lev + 70) > monster_powers[monspell].level + 40)
1582 p_ptr->magic_num2[monspell] = 1;
1583 msg_format(_("%sを学習した!", "You have learned %s!"), monster_powers[monspell].name);
1584 gain_exp(monster_powers[monspell].level * monster_powers[monspell].smana);
1589 p_ptr->redraw |= (PR_STATE);
1595 * @brief モンスター特殊能力のフラグ配列から特定条件の魔法だけを抜き出す処理
1596 * Extract monster spells mask for the given mode
1597 * @param f4 モンスター特殊能力の4番目のフラグ配列
1598 * @param f5 モンスター特殊能力の5番目のフラグ配列
1599 * @param f6 モンスター特殊能力の6番目のフラグ配列
1600 * @param mode 抜き出したい条件
1605 void set_rf_masks(BIT_FLAGS *f4, BIT_FLAGS *f5, BIT_FLAGS *f6, BIT_FLAGS mode)
1609 case MONSPELL_TYPE_BOLT:
1610 *f4 = ((RF4_BOLT_MASK | RF4_BEAM_MASK) & ~(RF4_ROCKET));
1611 *f5 = RF5_BOLT_MASK | RF5_BEAM_MASK;
1612 *f6 = RF6_BOLT_MASK | RF6_BEAM_MASK;
1615 case MONSPELL_TYPE_BALL:
1616 *f4 = (RF4_BALL_MASK & ~(RF4_BREATH_MASK));
1617 *f5 = (RF5_BALL_MASK & ~(RF5_BREATH_MASK));
1618 *f6 = (RF6_BALL_MASK & ~(RF6_BREATH_MASK));
1621 case MONSPELL_TYPE_BREATH:
1622 *f4 = RF4_BREATH_MASK;
1623 *f5 = RF5_BREATH_MASK;
1624 *f6 = RF6_BREATH_MASK;
1627 case MONSPELL_TYPE_SUMMON:
1628 *f4 = RF4_SUMMON_MASK;
1629 *f5 = RF5_SUMMON_MASK;
1630 *f6 = RF6_SUMMON_MASK;
1633 case MONSPELL_TYPE_OTHER:
1634 *f4 = RF4_ATTACK_MASK & ~(RF4_BOLT_MASK | RF4_BEAM_MASK | RF4_BALL_MASK | RF4_INDIRECT_MASK);
1635 *f5 = RF5_ATTACK_MASK & ~(RF5_BOLT_MASK | RF5_BEAM_MASK | RF5_BALL_MASK | RF5_INDIRECT_MASK);
1636 *f6 = RF6_ATTACK_MASK & ~(RF6_BOLT_MASK | RF6_BEAM_MASK | RF6_BALL_MASK | RF6_INDIRECT_MASK);