3 * @brief 青魔法の処理実装 / Blue magic
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen.\n
19 #include "spells-summon.h"
21 #include "spells-status.h"
22 #include "cmd-spell.h"
23 #include "player-status.h"
24 #include "monster-spell.h"
25 #include "monster-status.h"
27 #include "cmd-basic.h"
28 #include "player-effects.h"
29 #include "targeting.h"
30 #include "view-mainwindow.h"
33 * @brief モンスター魔法をプレイヤーが使用する場合の換算レベル
34 * @param caster_ptr プレーヤーへの参照ポインタ
37 PLAYER_LEVEL get_pseudo_monstetr_level(player_type *caster_ptr)
39 PLAYER_LEVEL monster_level = caster_ptr->lev + 40;
40 return (monster_level * monster_level - 1550) / 130;
47 * level, smana, %fail, manedam, %manefail, use_stat, name
49 const monster_power monster_powers[MAX_MONSPELLS] =
52 { 1, 1, 10, 0, 15, A_CON, "叫ぶ"},
53 { 10, 4, 35, 89, 40, A_INT, "何か"},
54 { 40, 35, 85, 0, 40, A_INT, "魔力消去"},
55 { 35, 30, 80, 800, 70, A_STR, "ロケット"},
56 { 5, 1, 20, 18, 15, A_DEX, "射撃"},
57 { 10, 4, 35, 89, 40, A_INT, "何か"},
58 { 10, 4, 35, 89, 40, A_INT, "何か"},
59 { 10, 4, 35, 89, 40, A_INT, "何か"},
60 { 20, 15, 55, 1600, 95, A_CON, "酸のブレス"},
61 { 20, 15, 55, 1600, 95, A_CON, "電撃のブレス"},
62 { 20, 15, 55, 1600, 95, A_CON, "炎のブレス"},
63 { 20, 15, 55, 1600, 95, A_CON, "冷気のブレス"},
64 { 20, 15, 55, 800, 95, A_CON, "毒のブレス"},
65 { 20, 15, 70, 550, 95, A_CON, "地獄のブレス"},
66 { 20, 16, 70, 400, 95, A_CON, "閃光のブレス"},
67 { 20, 16, 70, 400, 95, A_CON, "暗黒のブレス"},
68 { 20, 20, 70, 450, 95, A_CON, "混乱のブレス"},
69 { 20, 20, 70, 450, 95, A_CON, "轟音のブレス"},
70 { 20, 20, 70, 600, 95, A_CON, "カオスのブレス"},
71 { 20, 16, 70, 500, 95, A_CON, "劣化のブレス"},
72 { 30, 25, 80, 250, 95, A_CON, "因果混乱のブレス"},
73 { 35, 18, 80, 150, 95, A_CON, "時間逆転のブレス"},
74 { 30, 25, 80, 200, 95, A_CON, "遅鈍のブレス"},
75 { 30, 28, 90, 200, 95, A_CON, "重力のブレス"},
76 { 20, 15, 70, 500, 95, A_CON, "破片のブレス"},
77 { 35, 15, 80, 150, 95, A_CON, "プラズマのブレス"},
78 { 30, 18, 70, 200, 95, A_CON, "フォースのブレス"},
79 { 30, 28, 80, 250, 95, A_CON, "魔力のブレス"},
80 { 25, 20, 95, 320, 80, A_INT, "放射能球"},
81 { 25, 15, 70, 800, 95, A_CON, "放射性廃棄物のブレス"},
82 { 30, 32, 85, 400, 80, A_INT, "純ログルス"},
83 { 35, 40, 95, 150, 95, A_CON, "分解のブレス"},
84 { 18, 13, 55, 630, 80, A_INT, "アシッド・ボール"},
85 { 14, 10, 45, 316, 60, A_INT, "サンダー・ボール"},
86 { 20, 14, 60, 720, 80, A_INT, "ファイア・ボール"},
87 { 15, 11, 50, 320, 60, A_INT, "アイス・ボール"},
88 { 5, 3, 40, 48, 20, A_INT, "悪臭雲"},
89 { 25, 18, 70, 350, 80, A_INT, "地獄球"},
90 { 30, 22, 75, 350, 80, A_INT, "ウォーター・ボール"},
91 { 44, 45, 85, 550, 95, A_INT, "魔力の嵐"},
92 { 40, 42, 90, 550, 95, A_INT, "暗黒の嵐"},
93 { 10, 5, 50, 0, 25, A_INT, "魔力吸収"},
94 { 25, 10, 60, 0, 30, A_INT, "精神攻撃"},
95 { 30, 14, 65, 0, 30, A_INT, "脳攻撃"},
96 { 3, 1, 25, 24, 20, A_INT, "軽傷"},
97 { 12, 2, 35, 64, 25, A_INT, "重傷"},
98 { 22, 6, 50, 150, 30, A_INT, "致命傷"},
99 { 32, 10, 70, 225, 35, A_INT, "秘孔を突く"},
100 { 13, 7, 40, 178, 40, A_INT, "アシッド・ボルト"},
101 { 10, 5, 35, 130, 35, A_INT, "サンダー・ボルト"},
102 { 15, 9, 50, 210, 45, A_INT, "ファイア・ボルト"},
103 { 12, 6, 35, 162, 40, A_INT, "アイス・ボルト"},
104 { 40, 42, 90, 550, 95, A_INT, "スター・バースト"},
105 { 25, 17, 60, 255, 60, A_INT, "地獄の矢"},
106 { 25, 20, 65, 250, 60, A_INT, "ウォーター・ボルト"},
107 { 25, 24, 90, 400, 80, A_INT, "魔力の矢"},
108 { 25, 20, 80, 216, 60, A_INT, "プラズマ・ボルト"},
109 { 25, 16, 60, 186, 60, A_INT, "極寒の矢"},
110 { 3, 1, 25, 12, 20, A_INT, "マジック・ミサイル"},
111 { 5, 3, 35, 0, 20, A_INT, "恐慌"},
112 { 10, 5, 40, 0, 20, A_INT, "盲目"},
113 { 10, 5, 40, 0, 20, A_INT, "パニック・モンスター"},
114 { 10, 5, 40, 0, 20, A_INT, "スロウ・モンスター"},
115 { 10, 5, 40, 0, 20, A_INT, "スリープ・モンスター"},
116 { 20, 10, 70, 0, 40, A_INT, "スピード"},
117 { 45, 120, 95, 0, 60, A_INT, "破滅の手"},
118 { 20, 15, 70, 0, 20, A_WIS, "体力回復"},
119 { 45, 65, 80, 0, 60, A_INT, "無傷の球"},
120 { 5, 1, 30, 0, 20, A_INT, "ショート・テレポート"},
121 { 15, 8, 40, 0, 30, A_INT, "テレポート"},
122 { 40, 999, 99, 0, 80, A_INT, "ザ・ワールド"},
123 { 1, 0, 0, 0, 15, A_INT, "何か"},
124 { 15, 8, 50, 0, 30, A_INT, "引きよせる"},
125 { 20, 13, 80, 0, 30, A_INT, "テレポート・アウェイ"},
126 { 30, 40, 95, 0, 40, A_INT, "テレポート・レベル"},
127 { 35, 30, 80, 350, 70, A_INT, "光の剣"},
128 { 5, 1, 20, 0, 15, A_INT, "暗闇"},
129 { 5, 1, 20, 0, 15, A_DEX, "トラップ創造"},
130 { 15, 3, 40, 0, 30, A_INT, "記憶喪失"},
131 { 30, 30, 70, 0, 40, A_INT, "死者復活"},
132 { 40, 70, 85, 0, 45, A_INT, "援軍を呼ぶ"},
133 { 45, 90, 90, 0, 50, A_INT, "サイバーデーモンの召喚"},
134 { 25, 20, 65, 0, 30, A_INT, "モンスターの召喚"},
135 { 35, 30, 75, 0, 40, A_INT, "複数のモンスターの召喚"},
136 { 25, 25, 65, 0, 25, A_INT, "アリの召喚"},
137 { 25, 20, 60, 0, 25, A_INT, "蜘蛛の召喚"},
138 { 35, 26, 75, 0, 40, A_INT, "ハウンドの召喚"},
139 { 30, 23, 70, 0, 35, A_INT, "ヒドラの召喚"},
140 { 40, 50, 85, 0, 40, A_INT, "天使の召喚"},
141 { 35, 50, 80, 0, 35, A_INT, "デーモンの召喚"},
142 { 30, 30, 75, 0, 35, A_INT, "アンデッドの召喚"},
143 { 39, 70, 80, 0, 40, A_INT, "ドラゴンの召喚"},
144 { 43, 85, 85, 0, 45, A_INT, "上級アンデッドの召喚"},
145 { 46, 90, 85, 0, 45, A_INT, "古代ドラゴンの召喚"},
146 { 48, 120, 90, 0, 50, A_INT, "アンバーの王族の召喚"},
147 { 50, 150, 95, 0, 50, A_INT, "ユニークモンスターの召喚"},
149 { 1, 1, 10, 0, 15, A_CON, "shriek"},
150 { 10, 4, 35, 89, 40, A_INT, "something"},
151 { 40, 35, 85, 0, 40, A_INT, "dispel-magic"},
152 { 35, 30, 80, 800, 70, A_STR, "rocket"},
153 { 2, 1, 15, 10, 15, A_DEX, "arrow"},
154 { 5, 2, 20, 18, 20, A_DEX, "arrows"},
155 { 12, 3, 25, 30, 25, A_DEX, "missile"},
156 { 16, 4, 30, 42, 30, A_DEX, "missiles"},
157 { 20, 15, 55, 1600, 95, A_CON, "breath acid"},
158 { 20, 15, 55, 1600, 95, A_CON, "breath lightning"},
159 { 20, 15, 55, 1600, 95, A_CON, "breath fire"},
160 { 20, 15, 55, 1600, 95, A_CON, "breath cold"},
161 { 20, 15, 55, 800, 95, A_CON, "breath poison"},
162 { 20, 15, 70, 550, 95, A_CON, "breath nether"},
163 { 20, 16, 70, 400, 95, A_CON, "breath light"},
164 { 20, 16, 70, 400, 95, A_CON, "breath dark"},
165 { 20, 20, 70, 450, 95, A_CON, "breath confusion"},
166 { 20, 20, 70, 450, 95, A_CON, "breath sound"},
167 { 20, 20, 70, 600, 95, A_CON, "breath chaos"},
168 { 20, 16, 70, 500, 95, A_CON, "breath disenchantment"},
169 { 30, 25, 80, 250, 95, A_CON, "breath nexus"},
170 { 35, 18, 80, 150, 95, A_CON, "breath time"},
171 { 30, 25, 80, 200, 95, A_CON, "breath inertia"},
172 { 30, 28, 90, 200, 95, A_CON, "breath gravity"},
173 { 20, 15, 70, 500, 95, A_CON, "breath shards"},
174 { 35, 15, 80, 150, 95, A_CON, "breath plasma"},
175 { 30, 18, 70, 200, 95, A_CON, "breath force"},
176 { 30, 28, 80, 250, 95, A_CON, "breath mana"},
177 { 25, 20, 95, 320, 80, A_INT, "nuke ball"},
178 { 25, 15, 70, 800, 95, A_CON, "breath nuke"},
179 { 30, 32, 85, 400, 80, A_INT, "raw Logrus"},
180 { 35, 40, 95, 150, 95, A_CON, "breath disintegrate"},
181 { 18, 13, 55, 630, 80, A_INT, "acid ball"},
182 { 14, 10, 45, 316, 60, A_INT, "lightning ball"},
183 { 20, 14, 60, 720, 80, A_INT, "fire ball"},
184 { 15, 11, 50, 320, 60, A_INT, "frost ball"},
185 { 5, 3, 40, 48, 20, A_INT, "stinking cloud"},
186 { 25, 18, 70, 350, 80, A_INT, "nether ball"},
187 { 30, 22, 75, 350, 80, A_INT, "water ball"},
188 { 44, 45, 85, 550, 95, A_INT, "mana storm"},
189 { 40, 42, 90, 550, 95, A_INT, "darkness storm"},
190 { 10, 5, 50, 0, 25, A_INT, "drain mana"},
191 { 25, 10, 60, 0, 30, A_INT, "mind blast"},
192 { 30, 14, 65, 0, 30, A_INT, "brain smash"},
193 { 3, 1, 25, 24, 20, A_INT, "cause light wounds"},
194 { 12, 2, 35, 64, 25, A_INT, "cause serious wounds"},
195 { 22, 6, 50, 150, 30, A_INT, "cause critical wounds"},
196 { 32, 10, 70, 225, 35, A_INT, "cause mortal wounds"},
197 { 13, 7, 40, 178, 40, A_INT, "acid bolt"},
198 { 10, 5, 35, 130, 35, A_INT, "lightning bolt"},
199 { 15, 9, 50, 210, 45, A_INT, "fire bolt"},
200 { 12, 6, 35, 162, 40, A_INT, "frost bolt"},
201 { 40, 42, 90, 550, 95, A_INT, "starburst"},
202 { 25, 17, 60, 255, 60, A_INT, "nether bolt"},
203 { 25, 20, 65, 250, 60, A_INT, "water bolt"},
204 { 25, 24, 90, 400, 80, A_INT, "mana bolt"},
205 { 25, 20, 80, 216, 60, A_INT, "plasma bolt"},
206 { 25, 16, 60, 186, 60, A_INT, "ice bolt"},
207 { 3, 1, 25, 12, 20, A_INT, "magic missile"},
208 { 5, 3, 35, 0, 20, A_INT, "scare"},
209 { 10, 5, 40, 0, 20, A_INT, "blind"},
210 { 10, 5, 40, 0, 20, A_INT, "confuse"},
211 { 10, 5, 40, 0, 20, A_INT, "slow"},
212 { 10, 5, 40, 0, 20, A_INT, "sleep"},
213 { 20, 10, 70, 0, 40, A_INT, "speed"},
214 { 45, 120, 95, 0, 60, A_INT, "the Hand of Doom"},
215 { 20, 15, 70, 0, 20, A_WIS, "heal-self"},
216 { 45, 65, 80, 0, 60, A_INT, "make invulnerable"},
217 { 5, 1, 30, 0, 20, A_INT, "blink-self"},
218 { 15, 8, 40, 0, 30, A_INT, "teleport-self"},
219 { 40, 999, 99, 0, 80, A_INT, "The world"},
220 { 1, 0, 0, 0, 15, A_INT, "something"},
221 { 15, 8, 50, 0, 30, A_INT, "teleport to"},
222 { 20, 13, 80, 0, 30, A_INT, "teleport away"},
223 { 30, 40, 95, 0, 40, A_INT, "teleport level"},
224 { 35, 30, 80, 350, 70, A_INT, "psycho-spear"},
225 { 5, 1, 20, 0, 15, A_INT, "create darkness"},
226 { 5, 1, 20, 0, 15, A_DEX, "create traps"},
227 { 15, 3, 40, 0, 30, A_INT, "cause amnesia"},
228 { 30, 30, 70, 0, 40, A_INT, "raise dead"},
229 { 40, 70, 85, 0, 45, A_INT, "summon aid"},
230 { 45, 90, 90, 0, 50, A_INT, "summon Cyberdemons"},
231 { 25, 20, 65, 0, 30, A_INT, "summon a monster"},
232 { 35, 30, 75, 0, 40, A_INT, "summon monsters"},
233 { 25, 25, 65, 0, 25, A_INT, "summon ants"},
234 { 25, 20, 60, 0, 25, A_INT, "summon spiders"},
235 { 35, 26, 75, 0, 40, A_INT, "summon hounds"},
236 { 30, 23, 70, 0, 35, A_INT, "summon hydras"},
237 { 40, 50, 85, 0, 40, A_INT, "summon an angel"},
238 { 35, 50, 80, 0, 35, A_INT, "summon a daemon"},
239 { 30, 30, 75, 0, 35, A_INT, "summon an undead"},
240 { 39, 70, 80, 0, 40, A_INT, "summon a dragon"},
241 { 43, 85, 85, 0, 45, A_INT, "summon Greater Undead"},
242 { 46, 90, 85, 0, 45, A_INT, "summon Ancient Dragon"},
243 { 48, 120, 90, 0, 50, A_INT, "summon Lords of Amber"},
244 { 50, 150, 95, 0, 50, A_INT, "summon Unique Monsters"},
251 * @brief モンスター魔法名テーブル
253 const concptr monster_powers_short[MAX_MONSPELLS] = {
256 "叫ぶ", "何か", "魔力消去", "ロケット", "射撃", "何か", "何か", "何か",
257 "酸", "電撃", "火炎", "冷気", "毒", "地獄", "閃光", "暗黒",
258 "混乱", "轟音", "カオス", "劣化", "因果混乱", "時間逆転", "遅鈍", "重力",
259 "破片", "プラズマ", "フォース", "魔力", "放射能球", "放射性廃棄物", "純ログルス", "分解",
261 "酸", "電撃", "火炎", "冷気", "悪臭雲", "地獄球", "ウォーター", "魔力の嵐",
262 "暗黒の嵐", "魔力吸収", "精神攻撃", "脳攻撃", "軽傷", "重傷", "致命傷", "秘孔を突く",
263 "酸", "電撃", "火炎", "冷気", "スターバースト", "地獄の矢", "ウォーター", "魔力の矢",
264 "プラズマ", "極寒", "マジックミサイル", "恐慌", "盲目", "混乱", "減速", "睡眠",
266 "加速", "破滅の手", "体力回復", "無傷の球", "ショートテレポート", "テレポート", "時を止める", "何か",
267 "引きよせる", "テレポートアウェイ", "テレポートレベル", "光の剣", "暗闇", "トラップ創造", "記憶喪失", "死者復活",
268 "援軍", "サイバーデーモン", "モンスター", "複数のモンスター", "蟻", "蜘蛛", "ハウンド", "ヒドラ",
269 "天使", "悪魔", "アンデッド", "ドラゴン", "上級アンデッド", "古代ドラゴン", "アンバーの王族", "ユニーク"
273 "Shriek", "Something", "Dispel-magic", "Rocket", "Arrow", "Arrows", "Missile", "Missiles",
274 "Acid", "Lightning", "Fire", "Cold", "Poison", "Nether", "Light", "Dark",
275 "Confusion", "Sound", "Chaos", "Disenchantment", "Nexus", "Time", "Inertia", "Gravity",
276 "Shards", "Plasma", "Force", "Mana", "Nuke", "Nuke", "Logrus", "Disintergrate",
278 "Acid", "Lightning", "Fire", "Frost", "Stinking Cloud", "Nether", "Water", "Mana storm",
279 "Darkness storm", "Drain mana", "Mind blast", "Brain smash", "Cause Light Wound", "Cause Serious Wound", "Cause Critical Wound", "Cause Mortal Wound",
280 "Acid", "Lightning", "Fire", "Frost", "Starburst", "Nether", "Water", "Mana",
281 "Plasm", "Ice", "Magic missile", "Scare", "Blind", "Confuse", "Slow", "Sleep",
283 "Speed", "Hand of doom", "Heal-self", "Invulnerable", "Blink", "Teleport", "The world", "Something",
284 "Teleport to", "Teleport away", "Teleport level", "Psycho-spear", "Create darkness", "Create traps", "Amnesia", "Raise dead",
285 "Aid", "Cyberdeamons", "A monster", "Monsters", "Ants", "Spiders", "Hounds", "Hydras",
286 "Angel", "Daemon", "Undead", "Dragon", "Greater Undead", "Ancient Dragon", "Lords of Amber", "Unique monsters"
293 * @brief 文字列に青魔導師の呪文の攻撃力を加える
294 * @param SPELL_NUM 呪文番号
295 * @param plev プレイヤーレベル
297 * @param tmp 返すメッセージを格納する配列
300 void set_bluemage_damage(player_type *learner_type, int SPELL_NUM, PLAYER_LEVEL plev, concptr msg, char* tmp)
302 int base_damage = monspell_bluemage_damage(learner_type, SPELL_NUM, plev, BASE_DAM);
303 int dice_num = monspell_bluemage_damage(learner_type, SPELL_NUM, plev, DICE_NUM);
304 int dice_side = monspell_bluemage_damage(learner_type, SPELL_NUM, plev, DICE_SIDE);
305 int dice_mult = monspell_bluemage_damage(learner_type, SPELL_NUM, plev, DICE_MULT);
306 int dice_div = monspell_bluemage_damage(learner_type, SPELL_NUM, plev, DICE_DIV);
308 dice_to_string(base_damage, dice_num, dice_side, dice_mult, dice_div, dmg_str);
309 sprintf(tmp, " %s %s", msg, dmg_str);
314 * @brief 受け取ったモンスター魔法のIDに応じて青魔法の効果情報をまとめたフォーマットを返す
315 * @param learner_ptr プレーヤーへの参照ポインタ
316 * @param p 情報を返す文字列参照ポインタ
317 * @param power モンスター魔法のID
320 static void learned_info(player_type *learner_ptr, char *p, int power)
322 PLAYER_LEVEL plev = get_pseudo_monstetr_level(learner_ptr);
367 set_bluemage_damage(learner_ptr, power, plev, KWD_DAM, p); break;
403 set_bluemage_damage(learner_ptr, power, plev, KWD_DAM, p); break;
405 set_bluemage_damage(learner_ptr, power, plev, KWD_HEAL, p); break;
421 case MS_MAGIC_MISSILE:
422 set_bluemage_damage(learner_ptr, power, plev, KWD_DAM, p); break;
424 sprintf(p, " %sd%d+%d", KWD_DURATION, 20+plev, plev);
427 set_bluemage_damage(learner_ptr, power, plev, KWD_HEAL, p); break;
429 sprintf(p, " %sd7+7", KWD_DURATION);
432 sprintf(p, " %s10", KWD_SPHERE);
435 sprintf(p, " %s%d", KWD_SPHERE, plev * 5);
438 set_bluemage_damage(learner_ptr, power, plev, KWD_DAM, p); break;
441 sprintf(p, " %s5", KWD_SPHERE);
450 * @brief 使用可能な青魔法を選択する /
451 * Allow user to choose a imitation.
452 * @param caster_ptr プレーヤーへの参照ポインタ
453 * @param sn 選択したモンスター攻撃ID、キャンセルの場合-1、不正な選択の場合-2を返す
454 * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。
456 * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
457 * If the user hits escape, returns FALSE, and set '*sn' to -1\n
458 * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
460 * The "prompt" should be "cast", "recite", or "study"\n
461 * The "known" should be TRUE for cast/pray, FALSE for study\n
463 * nb: This function has a (trivial) display bug which will be obvious\n
464 * when you run it. It's probably easy to fix but I haven't tried,\n
467 static bool get_learned_power(player_type *caster_ptr, SPELL_IDX *sn)
473 PERCENTAGE minfail = 0;
474 PLAYER_LEVEL plev = caster_ptr->lev;
475 PERCENTAGE chance = 0;
476 int ask = TRUE, mode = 0;
477 int spellnum[MAX_MONSPELLS];
482 BIT_FLAGS f4 = 0L, f5 = 0L, f6 = 0L;
483 concptr p = _("魔法", "magic");
487 int menu_line = (use_menu ? 1 : 0);
489 /* Assume cancelled */
495 /* Get the spell, if available */
497 if (repeat_pull(&code))
499 *sn = (SPELL_IDX)code;
509 prt(format(_(" %s ボルト", " %s bolt"), (menu_line == 1) ? _("》", "> ") : " "), 2, 14);
510 prt(format(_(" %s ボール", " %s ball"), (menu_line == 2) ? _("》", "> ") : " "), 3, 14);
511 prt(format(_(" %s ブレス", " %s breath"), (menu_line == 3) ? _("》", "> ") : " "), 4, 14);
512 prt(format(_(" %s 召喚", " %s sommoning"), (menu_line == 4) ? _("》", "> ") : " "), 5, 14);
513 prt(format(_(" %s その他", " %s others"), (menu_line == 5) ? _("》", "> ") : " "), 6, 14);
514 prt(_("どの種類の魔法を使いますか?", "use which type of magic? "), 0, 0);
540 if (menu_line > 5) menu_line -= 5;
546 sprintf(comment, _("[A]ボルト, [B]ボール, [C]ブレス, [D]召喚, [E]その他:", "[A] bolt, [B] ball, [C] breath, [D] summoning, [E] others:"));
549 if (!get_com(comment, &ch, TRUE))
553 if (ch == 'A' || ch == 'a')
558 if (ch == 'B' || ch == 'b')
563 if (ch == 'C' || ch == 'c')
568 if (ch == 'D' || ch == 'd')
573 if (ch == 'E' || ch == 'e')
581 set_rf_masks(&f4, &f5, &f6, mode);
583 for (i = 0, num = 0; i < 32; i++)
585 if ((0x00000001 << i) & f4) spellnum[num++] = i;
589 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
593 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
595 for (i = 0; i < num; i++)
597 if (caster_ptr->magic_num2[spellnum[i]])
599 if (use_menu) menu_line = i+1;
605 msg_print(_("その種類の魔法は覚えていない!", "You don't know any spell of this type."));
609 /* Build a prompt (accept all spells) */
610 (void)strnfmt(out_val, 78, _("(%c-%c, '*'で一覧, ESC) どの%sを唱えますか?", "(%c-%c, *=List, ESC=exit) Use which %s? "),
611 I2A(0), I2A(num - 1), p);
613 if (use_menu) screen_save();
615 choice= (always_show_list || use_menu) ? ESCAPE:1 ;
618 if(choice==ESCAPE) choice = ' ';
619 else if( !get_com(out_val, &choice, TRUE) )break;
621 if (use_menu && choice != ' ')
637 menu_line += (num-1);
638 if (menu_line > num) menu_line -= num;
639 } while(!caster_ptr->magic_num2[spellnum[menu_line-1]]);
650 if (menu_line > num) menu_line -= num;
651 } while(!caster_ptr->magic_num2[spellnum[menu_line-1]]);
660 while(!caster_ptr->magic_num2[spellnum[menu_line-1]]) menu_line--;
669 while(!caster_ptr->magic_num2[spellnum[menu_line-1]]) menu_line++;
684 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
687 if (!redraw || use_menu)
691 if (!use_menu) screen_save();
693 /* Display a list of spells */
695 put_str(_("名前", "Name"), y, x + 5);
696 put_str(_("MP 失率 効果", "SP Fail Info"), y, x + 33);
699 /* Dump the spells */
700 for (i = 0; i < num; i++)
704 prt("", y + i + 1, x);
705 if (!caster_ptr->magic_num2[spellnum[i]]) continue;
707 /* Access the spell */
708 spell = monster_powers[spellnum[i]];
712 /* Reduce failure rate by "effective" level adjustment */
713 if (plev > spell.level) chance -= 3 * (plev - spell.level);
714 else chance += (spell.level - plev);
716 /* Reduce failure rate by INT/WIS adjustment */
717 chance -= 3 * (adj_mag_stat[caster_ptr->stat_ind[A_INT]] - 1);
719 chance = mod_spell_chance_1(caster_ptr, chance);
721 need_mana = mod_need_mana(caster_ptr, monster_powers[spellnum[i]].smana, 0, REALM_NONE);
723 /* Not enough mana to cast */
724 if (need_mana > caster_ptr->csp)
726 chance += 5 * (need_mana - caster_ptr->csp);
729 /* Extract the minimum failure rate */
730 minfail = adj_mag_fail[caster_ptr->stat_ind[A_INT]];
732 /* Minimum failure rate */
733 if (chance < minfail) chance = minfail;
735 /* Stunning makes spells harder */
736 if (caster_ptr->stun > 50) chance += 25;
737 else if (caster_ptr->stun) chance += 15;
739 /* Always a 5 percent chance of working */
740 if (chance > 95) chance = 95;
742 chance = mod_spell_chance_2(caster_ptr, chance);
745 learned_info(caster_ptr, comment, spellnum[i]);
749 if (i == (menu_line-1)) strcpy(psi_desc, _(" 》", " > "));
750 else strcpy(psi_desc, " ");
752 else sprintf(psi_desc, " %c)", I2A(i));
754 /* Dump the spell --(-- */
755 strcat(psi_desc, format(" %-26s %3d %3d%%%s",
756 spell.name, need_mana,
758 prt(psi_desc, y + i + 1, x);
761 /* Clear the bottom line */
762 if (y < 22) prt("", y + i + 1, x);
780 ask = isupper(choice);
783 if (ask) choice = (char)tolower(choice);
785 /* Extract request */
786 i = (islower(choice) ? A2I(choice) : -1);
789 /* Totally Illegal */
790 if ((i < 0) || (i >= num) || !caster_ptr->magic_num2[spellnum[i]])
796 /* Save the spell index */
797 spell = monster_powers[spellnum[i]];
805 (void) strnfmt(tmp_val, 78, _("%sの魔法を唱えますか?", "Use %s? "), monster_powers[spellnum[i]].name);
807 /* Belay that order */
808 if (!get_check(tmp_val)) continue;
815 if (redraw) screen_load();
817 caster_ptr->window |= (PW_SPELL);
818 handle_stuff(caster_ptr);
820 /* Abort if needed */
821 if (!flag) return FALSE;
823 /* Save the choice */
826 repeat_push((COMMAND_CODE)spellnum[i]);
835 * do_cmd_cast calls this function if the player's class is 'blue-mage'.
836 * @param spell 発動するモンスター攻撃のID
837 * @param success TRUEは成功時、FALSEは失敗時の処理を行う
838 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
840 static bool cast_learned_spell(player_type *caster_ptr, int spell, bool success)
843 PLAYER_LEVEL plev = get_pseudo_monstetr_level(caster_ptr);
844 PLAYER_LEVEL summon_lev = caster_ptr->lev * 2 / 3 + randint1(caster_ptr->lev/2);
845 HIT_POINT damage = 0;
847 bool no_trump = FALSE;
848 BIT_FLAGS p_mode, u_mode = 0L, g_mode;
852 p_mode = PM_FORCE_PET;
858 g_mode = PM_ALLOW_GROUP;
861 if (!success || (randint1(50+plev) < plev/10)) u_mode = PM_ALLOW_UNIQUE;
864 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
868 msg_print(_("かん高い金切り声をあげた。", "You make a high pitched shriek."));
869 aggravate_monsters(caster_ptr, 0);
877 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
878 m_idx = floor_ptr->grid_array[target_row][target_col].m_idx;
880 if (!player_has_los_bold(caster_ptr, target_row, target_col)) break;
881 if (!projectable(caster_ptr, caster_ptr->y, caster_ptr->x, target_row, target_col)) break;
882 dispel_monster_status(caster_ptr, m_idx);
886 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
888 msg_print(_("ロケットを発射した。", "You fire a rocket."));
889 damage = monspell_bluemage_damage(caster_ptr, (MS_ROCKET), plev, DAM_ROLL);
890 fire_rocket(caster_ptr, GF_ROCKET, dir, damage, 2);
894 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
896 msg_print(_("矢を放った。", "You fire an arrow."));
897 damage = monspell_bluemage_damage(caster_ptr, (MS_SHOOT), plev, DAM_ROLL);
898 fire_bolt(caster_ptr, GF_ARROW, dir, damage);
908 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
910 msg_print(_("酸のブレスを吐いた。", "You breathe acid."));
911 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_ACID), plev, DAM_ROLL);
912 fire_breath(caster_ptr, GF_ACID, dir, damage, (plev > 40 ? 3 : 2));
915 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
917 msg_print(_("稲妻のブレスを吐いた。", "You breathe lightning."));
918 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_ELEC), plev, DAM_ROLL);
919 fire_breath(caster_ptr, GF_ELEC, dir, damage, (plev > 40 ? 3 : 2));
922 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
924 msg_print(_("火炎のブレスを吐いた。", "You breathe fire."));
925 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_FIRE), plev, DAM_ROLL);
926 fire_breath(caster_ptr, GF_FIRE, dir, damage, (plev > 40 ? 3 : 2));
929 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
931 msg_print(_("冷気のブレスを吐いた。", "You breathe frost."));
932 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_COLD), plev, DAM_ROLL);
933 fire_breath(caster_ptr, GF_COLD, dir, damage, (plev > 40 ? 3 : 2));
936 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
938 msg_print(_("ガスのブレスを吐いた。", "You breathe gas."));
939 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_POIS), plev, DAM_ROLL);
940 fire_breath(caster_ptr, GF_POIS, dir, damage, (plev > 40 ? 3 : 2));
943 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
945 msg_print(_("地獄のブレスを吐いた。", "You breathe nether."));
946 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_NETHER), plev, DAM_ROLL);
947 fire_breath(caster_ptr, GF_NETHER, dir, damage, (plev > 40 ? 3 : 2));
950 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
952 msg_print(_("閃光のブレスを吐いた。", "You breathe light."));
953 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_LITE), plev, DAM_ROLL);
954 fire_breath(caster_ptr, GF_LITE, dir, damage, (plev > 40 ? 3 : 2));
957 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
959 msg_print(_("暗黒のブレスを吐いた。", "You breathe darkness."));
960 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_DARK), plev, DAM_ROLL);
961 fire_breath(caster_ptr, GF_DARK, dir, damage, (plev > 40 ? 3 : 2));
964 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
966 msg_print(_("混乱のブレスを吐いた。", "You breathe confusion."));
967 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_CONF), plev, DAM_ROLL);
968 fire_breath(caster_ptr, GF_CONFUSION, dir, damage, (plev > 40 ? 3 : 2));
971 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
973 msg_print(_("轟音のブレスを吐いた。", "You breathe sound."));
974 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_SOUND), plev, DAM_ROLL);
975 fire_breath(caster_ptr, GF_SOUND, dir, damage, (plev > 40 ? 3 : 2));
978 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
980 msg_print(_("カオスのブレスを吐いた。", "You breathe chaos."));
981 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_CHAOS), plev, DAM_ROLL);
982 fire_breath(caster_ptr, GF_CHAOS, dir, damage, (plev > 40 ? 3 : 2));
985 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
987 msg_print(_("劣化のブレスを吐いた。", "You breathe disenchantment."));
988 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_DISEN), plev, DAM_ROLL);
989 fire_breath(caster_ptr, GF_DISENCHANT, dir, damage, (plev > 40 ? 3 : 2));
992 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
994 msg_print(_("因果混乱のブレスを吐いた。", "You breathe nexus."));
995 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_NEXUS), plev, DAM_ROLL);
996 fire_breath(caster_ptr, GF_NEXUS, dir, damage, (plev > 40 ? 3 : 2));
999 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1001 msg_print(_("時間逆転のブレスを吐いた。", "You breathe time."));
1002 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_TIME), plev, DAM_ROLL);
1003 fire_breath(caster_ptr, GF_TIME, dir, damage, (plev > 40 ? 3 : 2));
1006 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1008 msg_print(_("遅鈍のブレスを吐いた。", "You breathe inertia."));
1009 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_INERTIA), plev, DAM_ROLL);
1010 fire_breath(caster_ptr, GF_INERTIAL, dir, damage, (plev > 40 ? 3 : 2));
1013 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1015 msg_print(_("重力のブレスを吐いた。", "You breathe gravity."));
1016 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_GRAVITY), plev, DAM_ROLL);
1017 fire_breath(caster_ptr, GF_GRAVITY, dir, damage, (plev > 40 ? 3 : 2));
1020 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1022 msg_print(_("破片のブレスを吐いた。", "You breathe shards."));
1023 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_SHARDS), plev, DAM_ROLL);
1024 fire_breath(caster_ptr, GF_SHARDS, dir, damage, (plev > 40 ? 3 : 2));
1027 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1029 msg_print(_("プラズマのブレスを吐いた。", "You breathe plasma."));
1030 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_PLASMA), plev, DAM_ROLL);
1031 fire_breath(caster_ptr, GF_PLASMA, dir, damage, (plev > 40 ? 3 : 2));
1034 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1036 msg_print(_("フォースのブレスを吐いた。", "You breathe force."));
1037 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_FORCE), plev, DAM_ROLL);
1038 fire_breath(caster_ptr, GF_FORCE, dir, damage, (plev > 40 ? 3 : 2));
1041 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1043 msg_print(_("魔力のブレスを吐いた。", "You breathe mana."));
1044 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_MANA), plev, DAM_ROLL);
1045 fire_breath(caster_ptr, GF_MANA, dir, damage, (plev > 40 ? 3 : 2));
1048 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1050 msg_print(_("放射能球を放った。", "You cast a ball of radiation."));
1051 damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_NUKE), plev, DAM_ROLL);
1052 fire_ball(caster_ptr, GF_NUKE, dir, damage, 2);
1055 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1057 msg_print(_("放射性廃棄物のブレスを吐いた。", "You breathe toxic waste."));
1058 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_NUKE), plev, DAM_ROLL);
1059 fire_breath(caster_ptr, GF_NUKE, dir, damage, (plev > 40 ? 3 : 2));
1062 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1064 msg_print(_("純ログルスを放った。", "You invoke a raw Logrus."));
1065 damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_CHAOS), plev, DAM_ROLL);
1066 fire_ball(caster_ptr, GF_CHAOS, dir, damage, 4);
1069 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1071 msg_print(_("分解のブレスを吐いた。", "You breathe disintegration."));
1072 damage = monspell_bluemage_damage(caster_ptr, (MS_BR_DISI), plev, DAM_ROLL);
1073 fire_breath(caster_ptr, GF_DISINTEGRATE, dir, damage, (plev > 40 ? 3 : 2));
1076 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1078 msg_print(_("アシッド・ボールの呪文を唱えた。", "You cast an acid ball."));
1079 damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_ACID), plev, DAM_ROLL);
1080 fire_ball(caster_ptr, GF_ACID, dir, damage, 2);
1083 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1085 msg_print(_("サンダー・ボールの呪文を唱えた。", "You cast a lightning ball."));
1086 damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_ELEC), plev, DAM_ROLL);
1087 fire_ball(caster_ptr, GF_ELEC, dir, damage, 2);
1090 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1092 msg_print(_("ファイア・ボールの呪文を唱えた。", "You cast a fire ball."));
1093 damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_FIRE), plev, DAM_ROLL);
1094 fire_ball(caster_ptr, GF_FIRE, dir, damage, 2);
1097 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1099 msg_print(_("アイス・ボールの呪文を唱えた。", "You cast a frost ball."));
1100 damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_COLD), plev, DAM_ROLL);
1101 fire_ball(caster_ptr, GF_COLD, dir, damage, 2);
1104 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1106 msg_print(_("悪臭雲の呪文を唱えた。", "You cast a stinking cloud."));
1107 damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_POIS), plev, DAM_ROLL);
1108 fire_ball(caster_ptr, GF_POIS, dir, damage, 2);
1110 case MS_BALL_NETHER:
1111 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1113 msg_print(_("地獄球の呪文を唱えた。", "You cast a nether ball."));
1114 damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_NETHER), plev, DAM_ROLL);
1115 fire_ball(caster_ptr, GF_NETHER, dir, damage, 2);
1118 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1120 msg_print(_("流れるような身振りをした。", "You gesture fluidly."));
1121 damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_WATER), plev, DAM_ROLL);
1122 fire_ball(caster_ptr, GF_WATER, dir, damage, 4);
1125 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1127 msg_print(_("魔力の嵐の呪文を念じた。", "You invoke a mana storm."));
1128 damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_MANA), plev, DAM_ROLL);
1129 fire_ball(caster_ptr, GF_MANA, dir, damage, 4);
1132 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1134 msg_print(_("暗黒の嵐の呪文を念じた。", "You invoke a darkness storm."));
1135 damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_DARK), plev, DAM_ROLL);
1136 fire_ball(caster_ptr, GF_DARK, dir, damage, 4);
1139 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1141 damage = monspell_bluemage_damage(caster_ptr, (MS_DRAIN_MANA), plev, DAM_ROLL);
1142 fire_ball_hide(caster_ptr, GF_DRAIN_MANA, dir, damage, 0);
1145 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1147 damage = monspell_bluemage_damage(caster_ptr, (MS_MIND_BLAST), plev, DAM_ROLL);
1148 fire_ball_hide(caster_ptr, GF_MIND_BLAST, dir, damage, 0);
1150 case MS_BRAIN_SMASH:
1151 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1153 damage = monspell_bluemage_damage(caster_ptr, (MS_BRAIN_SMASH), plev, DAM_ROLL);
1154 fire_ball_hide(caster_ptr, GF_BRAIN_SMASH, dir, damage, 0);
1157 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1159 damage = monspell_bluemage_damage(caster_ptr, (MS_CAUSE_1), plev, DAM_ROLL);
1160 fire_ball_hide(caster_ptr, GF_CAUSE_1, dir, damage, 0);
1163 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1165 damage = monspell_bluemage_damage(caster_ptr, (MS_CAUSE_2), plev, DAM_ROLL);
1166 fire_ball_hide(caster_ptr, GF_CAUSE_2, dir, damage, 0);
1169 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1171 damage = monspell_bluemage_damage(caster_ptr, (MS_CAUSE_3), plev, DAM_ROLL);
1172 fire_ball_hide(caster_ptr, GF_CAUSE_3, dir, damage, 0);
1175 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1177 damage = monspell_bluemage_damage(caster_ptr, (MS_CAUSE_4), plev, DAM_ROLL);
1178 fire_ball_hide(caster_ptr, GF_CAUSE_4, dir, damage, 0);
1181 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1183 msg_print(_("アシッド・ボルトの呪文を唱えた。", "You cast an acid bolt."));
1184 damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_ACID), plev, DAM_ROLL);
1185 fire_bolt(caster_ptr, GF_ACID, dir, damage);
1188 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1190 msg_print(_("サンダー・ボルトの呪文を唱えた。", "You cast a lightning bolt."));
1191 damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_ELEC), plev, DAM_ROLL);
1192 fire_bolt(caster_ptr, GF_ELEC, dir, damage);
1195 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1197 msg_print(_("ファイア・ボルトの呪文を唱えた。", "You cast a fire bolt."));
1198 damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_FIRE), plev, DAM_ROLL);
1199 fire_bolt(caster_ptr, GF_FIRE, dir, damage);
1202 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1204 msg_print(_("アイス・ボルトの呪文を唱えた。", "You cast a frost bolt."));
1205 damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_COLD), plev, DAM_ROLL);
1206 fire_bolt(caster_ptr, GF_COLD, dir, damage);
1209 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1211 msg_print(_("スターバーストの呪文を念じた。", "You invoke a starburst."));
1212 damage = monspell_bluemage_damage(caster_ptr, (MS_STARBURST), plev, DAM_ROLL);
1213 fire_ball(caster_ptr, GF_LITE, dir, damage, 4);
1215 case MS_BOLT_NETHER:
1216 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1218 msg_print(_("地獄の矢の呪文を唱えた。", "You cast a nether bolt."));
1219 damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_NETHER), plev, DAM_ROLL);
1220 fire_bolt(caster_ptr, GF_NETHER, dir, damage);
1223 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1225 msg_print(_("ウォーター・ボルトの呪文を唱えた。", "You cast a water bolt."));
1226 damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_WATER), plev, DAM_ROLL);
1227 fire_bolt(caster_ptr, GF_WATER, dir, damage);
1230 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1232 msg_print(_("魔力の矢の呪文を唱えた。", "You cast a mana bolt."));
1233 damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_MANA), plev, DAM_ROLL);
1234 fire_bolt(caster_ptr, GF_MANA, dir, damage);
1236 case MS_BOLT_PLASMA:
1237 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1239 msg_print(_("プラズマ・ボルトの呪文を唱えた。", "You cast a plasma bolt."));
1240 damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_PLASMA), plev, DAM_ROLL);
1241 fire_bolt(caster_ptr, GF_PLASMA, dir, damage);
1244 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1246 msg_print(_("極寒の矢の呪文を唱えた。", "You cast a ice bolt."));
1247 damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_ICE), plev, DAM_ROLL);
1248 fire_bolt(caster_ptr, GF_ICE, dir, damage);
1250 case MS_MAGIC_MISSILE:
1251 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1253 msg_print(_("マジック・ミサイルの呪文を唱えた。", "You cast a magic missile."));
1254 damage = monspell_bluemage_damage(caster_ptr, (MS_MAGIC_MISSILE), plev, DAM_ROLL);
1255 fire_bolt(caster_ptr, GF_MISSILE, dir, damage);
1258 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1260 msg_print(_("恐ろしげな幻覚を作り出した。", "You cast a fearful illusion."));
1261 fear_monster(caster_ptr, dir, plev+10);
1264 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1265 confuse_monster(caster_ptr, dir, plev * 2);
1268 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1270 msg_print(_("誘惑的な幻覚をつくり出した。", "You cast a mesmerizing illusion."));
1271 confuse_monster(caster_ptr, dir, plev * 2);
1274 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1275 slow_monster(caster_ptr, dir, plev);
1278 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1279 sleep_monster(caster_ptr, dir, plev);
1282 (void)set_fast(caster_ptr, randint1(20 + plev) + plev, FALSE);
1286 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1288 msg_print(_("<破滅の手>を放った!", "You invoke the Hand of Doom!"));
1289 fire_ball_hide(caster_ptr, GF_HAND_DOOM, dir, plev * 3, 0);
1293 msg_print(_("自分の傷に念を集中した。", "You concentrate on your wounds!"));
1294 (void)hp_player(caster_ptr, plev*4);
1295 (void)set_stun(caster_ptr, 0);
1296 (void)set_cut(caster_ptr,0);
1299 msg_print(_("無傷の球の呪文を唱えた。", "You cast a Globe of Invulnerability."));
1300 (void)set_invuln(caster_ptr, randint1(4) + 4, FALSE);
1303 teleport_player(caster_ptr, 10, 0L);
1306 teleport_player(caster_ptr, plev * 5, 0L);
1309 (void)time_walk(caster_ptr);
1315 monster_type *m_ptr;
1316 monster_race *r_ptr;
1317 GAME_TEXT m_name[MAX_NLEN];
1319 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
1320 if (!floor_ptr->grid_array[target_row][target_col].m_idx) break;
1321 if (!player_has_los_bold(caster_ptr, target_row, target_col)) break;
1322 if (!projectable(caster_ptr, caster_ptr->y, caster_ptr->x, target_row, target_col)) break;
1323 m_ptr = &floor_ptr->m_list[floor_ptr->grid_array[target_row][target_col].m_idx];
1324 r_ptr = &r_info[m_ptr->r_idx];
1325 monster_desc(caster_ptr, m_name, m_ptr, 0);
1326 if (r_ptr->flagsr & RFR_RES_TELE)
1328 if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
1330 if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1331 msg_format(_("%sには効果がなかった!", "%s is unaffected!"), m_name);
1334 else if (r_ptr->level > randint1(100))
1336 if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1337 msg_format(_("%sには耐性がある!", "%s resists!"), m_name);
1342 msg_format(_("%sを引き戻した。", "You command %s to return."), m_name);
1343 teleport_monster_to(caster_ptr, floor_ptr->grid_array[target_row][target_col].m_idx, caster_ptr->y, caster_ptr->x, 100, TELEPORT_PASSIVE);
1347 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1349 (void)fire_beam(caster_ptr, GF_AWAY_ALL, dir, 100);
1353 return teleport_level_other(caster_ptr);
1357 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
1359 msg_print(_("光の剣を放った。", "You throw a psycho-spear."));
1360 damage = monspell_bluemage_damage(caster_ptr, (MS_PSY_SPEAR), plev, DAM_ROLL);
1361 (void)fire_beam(caster_ptr, GF_PSY_SPEAR, dir, damage);
1365 msg_print(_("暗闇の中で手を振った。", "You gesture in shadow."));
1366 (void)unlite_area(caster_ptr, 10, 3);
1369 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
1371 msg_print(_("呪文を唱えて邪悪に微笑んだ。", "You cast a spell and cackle evilly."));
1372 trap_creation(caster_ptr, target_row, target_col);
1375 msg_print(_("しかし何も起きなかった。", "Nothing happen."));
1378 msg_print(_("死者復活の呪文を唱えた。", "You cast a animate dead."));
1379 (void)animate_dead(caster_ptr, 0, caster_ptr->y, caster_ptr->x);
1383 msg_print(_("援軍を召喚した。", "You summon minions."));
1384 for (int k = 0;k < 1; k++)
1386 if (summon_kin_player(caster_ptr, summon_lev, caster_ptr->y, caster_ptr->x, (pet ? PM_FORCE_PET : 0L)))
1388 if (!pet) msg_print(_("召喚された仲間は怒っている!", "Summoned fellows are angry!"));
1400 msg_print(_("サイバーデーモンを召喚した!", "You summon a Cyberdemon!"));
1401 for (int k = 0; k < 1; k++)
1403 if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_CYBER, p_mode))
1406 msg_print(_("召喚されたサイバーデーモンは怒っている!", "The summoned Cyberdemon are angry!"));
1417 msg_print(_("仲間を召喚した。", "You summon help."));
1418 for (int k = 0; k < 1; k++)
1420 if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, 0, p_mode))
1423 msg_print(_("召喚されたモンスターは怒っている!", "The summoned monster is angry!"));
1435 msg_print(_("モンスターを召喚した!", "You summon monsters!"));
1436 for (int k = 0; k < plev / 15 + 2; k++)
1438 if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, 0, (p_mode | u_mode)))
1441 msg_print(_("召喚されたモンスターは怒っている!", "The summoned monsters are angry!"));
1453 msg_print(_("アリを召喚した。", "You summon ants."));
1454 if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode)))
1457 msg_print(_("召喚されたアリは怒っている!", "The summoned ants are angry!"));
1467 msg_print(_("蜘蛛を召喚した。", "You summon spiders."));
1468 if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode)))
1471 msg_print(_("召喚された蜘蛛は怒っている!", "Summoned spiders are angry!"));
1482 msg_print(_("ハウンドを召喚した。", "You summon hounds."));
1483 if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode)))
1486 msg_print(_("召喚されたハウンドは怒っている!", "Summoned hounds are angry!"));
1497 msg_print(_("ヒドラを召喚した。", "You summon a hydras."));
1498 if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HYDRA, (g_mode | p_mode)))
1501 msg_print(_("召喚されたヒドラは怒っている!", "Summoned hydras are angry!"));
1512 msg_print(_("天使を召喚した!", "You summon an angel!"));
1513 if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_ANGEL, (g_mode | p_mode)))
1516 msg_print(_("召喚された天使は怒っている!", "Summoned angels are angry!"));
1527 msg_print(_("混沌の宮廷から悪魔を召喚した!", "You summon a demon from the Courts of Chaos!"));
1528 if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_DEMON, (g_mode | p_mode)))
1531 msg_print(_("召喚されたデーモンは怒っている!", "Summoned demons are angry!"));
1542 msg_print(_("アンデッドの強敵を召喚した!", "You summon an undead adversary!"));
1543 if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_UNDEAD, (g_mode | p_mode)))
1546 msg_print(_("召喚されたアンデッドは怒っている!", "Summoned undeads are angry!"));
1557 msg_print(_("ドラゴンを召喚した!", "You summon a dragon!"));
1558 if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_DRAGON, (g_mode | p_mode)))
1561 msg_print(_("召喚されたドラゴンは怒っている!", "Summoned dragons are angry!"));
1570 case MS_S_HI_UNDEAD:
1572 msg_print(_("強力なアンデッドを召喚した!", "You summon a greater undead!"));
1573 if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | u_mode)))
1576 msg_print(_("召喚された上級アンデッドは怒っている!", "Summoned greater undeads are angry!"));
1585 case MS_S_HI_DRAGON:
1587 msg_print(_("古代ドラゴンを召喚した!", "You summon an ancient dragon!"));
1588 if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HI_DRAGON, (g_mode | p_mode | u_mode)))
1591 msg_print(_("召喚された古代ドラゴンは怒っている!", "Summoned ancient dragons are angry!"));
1602 msg_print(_("アンバーの王族を召喚した!", "You summon a Lord of Amber!"));
1603 if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_AMBERITES, (g_mode | p_mode | u_mode)))
1606 msg_print(_("召喚されたアンバーの王族は怒っている!", "Summoned Lords of Amber are angry!"));
1617 msg_print(_("特別な強敵を召喚した!", "You summon a special opponent!"));
1618 for (k = 0; k < 1; k++)
1620 if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_UNIQUE, (g_mode | p_mode | PM_ALLOW_UNIQUE)))
1624 msg_print(_("召喚されたユニーク・モンスターは怒っている!", "Summoned special opponents are angry!"));
1628 for (k = count; k < 1; k++)
1630 if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | PM_ALLOW_UNIQUE)))
1634 msg_print(_("召喚された上級アンデッドは怒っている!", "Summoned greater undeads are angry!"));
1651 msg_print(_("何も現れなかった。", "No one have appeared."));
1659 * @brief 青魔法コマンドのメインルーチン /
1660 * do_cmd_cast calls this function if the player's class is 'Blue-Mage'.
1661 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
1663 bool do_cmd_cast_learned(player_type *caster_ptr)
1667 PERCENTAGE minfail = 0;
1668 PLAYER_LEVEL plev = caster_ptr->lev;
1669 monster_power spell;
1671 MANA_POINT need_mana;
1673 if (cmd_limit_confused(caster_ptr)) return FALSE;
1675 if (!get_learned_power(caster_ptr, &n)) return FALSE;
1677 spell = monster_powers[n];
1679 need_mana = mod_need_mana(caster_ptr, spell.smana, 0, REALM_NONE);
1681 /* Verify "dangerous" spells */
1682 if (need_mana > caster_ptr->csp)
1685 msg_print(_("MPが足りません。", "You do not have enough mana to use this power."));
1687 if (!over_exert) return FALSE;
1690 if (!get_check(_("それでも挑戦しますか? ", "Attempt it anyway? "))) return FALSE;
1693 /* Spell failure chance */
1694 chance = spell.fail;
1696 /* Reduce failure rate by "effective" level adjustment */
1697 if (plev > spell.level) chance -= 3 * (plev - spell.level);
1698 else chance += (spell.level - plev);
1700 /* Reduce failure rate by INT/WIS adjustment */
1701 chance -= 3 * (adj_mag_stat[caster_ptr->stat_ind[A_INT]] - 1);
1703 chance = mod_spell_chance_1(caster_ptr, chance);
1705 /* Not enough mana to cast */
1706 if (need_mana > caster_ptr->csp)
1708 chance += 5 * (need_mana - caster_ptr->csp);
1711 /* Extract the minimum failure rate */
1712 minfail = adj_mag_fail[caster_ptr->stat_ind[A_INT]];
1714 /* Minimum failure rate */
1715 if (chance < minfail) chance = minfail;
1717 /* Stunning makes spells harder */
1718 if (caster_ptr->stun > 50) chance += 25;
1719 else if (caster_ptr->stun) chance += 15;
1721 /* Always a 5 percent chance of working */
1722 if (chance > 95) chance = 95;
1724 chance = mod_spell_chance_2(caster_ptr, chance);
1727 if (randint0(100) < chance)
1729 if (flush_failure) flush();
1730 msg_print(_("魔法をうまく唱えられなかった。", "You failed to concentrate hard enough!"));
1735 cast = cast_learned_spell(caster_ptr, n, FALSE);
1740 cast = cast_learned_spell(caster_ptr, n, TRUE);
1741 if (!cast) return FALSE;
1744 /* Sufficient mana */
1745 if (need_mana <= caster_ptr->csp)
1748 caster_ptr->csp -= need_mana;
1752 int oops = need_mana;
1755 caster_ptr->csp = 0;
1756 caster_ptr->csp_frac = 0;
1758 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1760 /* Hack -- Bypass free action */
1761 (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(5 * oops + 1));
1763 chg_virtue(caster_ptr, V_KNOWLEDGE, -10);
1765 /* Damage CON (possibly permanently) */
1766 if (randint0(100) < 50)
1768 bool perm = (randint0(100) < 25);
1770 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1772 /* Reduce constitution */
1773 (void)dec_stat(caster_ptr, A_CON, 15 + randint1(10), perm);
1777 take_turn(caster_ptr, 100);
1779 caster_ptr->redraw |= (PR_MANA);
1780 caster_ptr->window |= (PW_PLAYER | PW_SPELL);
1787 * @brief 青魔法のラーニング判定と成功した場合のラーニング処理
1788 * @param monspell ラーニングを試みるモンスター攻撃のID
1791 void learn_spell(player_type *learner_ptr, int monspell)
1793 if (learner_ptr->action != ACTION_LEARN) return;
1794 if (monspell < 0) return;
1795 if (learner_ptr->magic_num2[monspell]) return;
1796 if (learner_ptr->confused || learner_ptr->blind || learner_ptr->image || learner_ptr->stun || learner_ptr->paralyzed) return;
1797 if (randint1(learner_ptr->lev + 70) > monster_powers[monspell].level + 40)
1799 learner_ptr->magic_num2[monspell] = 1;
1800 msg_format(_("%sを学習した!", "You have learned %s!"), monster_powers[monspell].name);
1801 gain_exp(learner_ptr, monster_powers[monspell].level * monster_powers[monspell].smana);
1805 learner_ptr->new_mane = TRUE;
1806 learner_ptr->redraw |= (PR_STATE);
1812 * @brief モンスター特殊能力のフラグ配列から特定条件の魔法だけを抜き出す処理
1813 * Extract monster spells mask for the given mode
1814 * @param f4 モンスター特殊能力の4番目のフラグ配列
1815 * @param f5 モンスター特殊能力の5番目のフラグ配列
1816 * @param f6 モンスター特殊能力の6番目のフラグ配列
1817 * @param mode 抜き出したい条件
1822 void set_rf_masks(BIT_FLAGS *f4, BIT_FLAGS *f5, BIT_FLAGS *f6, BIT_FLAGS mode)
1826 case MONSPELL_TYPE_BOLT:
1827 *f4 = ((RF4_BOLT_MASK | RF4_BEAM_MASK) & ~(RF4_ROCKET));
1828 *f5 = RF5_BOLT_MASK | RF5_BEAM_MASK;
1829 *f6 = RF6_BOLT_MASK | RF6_BEAM_MASK;
1832 case MONSPELL_TYPE_BALL:
1833 *f4 = (RF4_BALL_MASK & ~(RF4_BREATH_MASK));
1834 *f5 = (RF5_BALL_MASK & ~(RF5_BREATH_MASK));
1835 *f6 = (RF6_BALL_MASK & ~(RF6_BREATH_MASK));
1838 case MONSPELL_TYPE_BREATH:
1839 *f4 = RF4_BREATH_MASK;
1840 *f5 = RF5_BREATH_MASK;
1841 *f6 = RF6_BREATH_MASK;
1844 case MONSPELL_TYPE_SUMMON:
1845 *f4 = RF4_SUMMON_MASK;
1846 *f5 = RF5_SUMMON_MASK;
1847 *f6 = RF6_SUMMON_MASK;
1850 case MONSPELL_TYPE_OTHER:
1851 *f4 = RF4_ATTACK_MASK & ~(RF4_BOLT_MASK | RF4_BEAM_MASK | RF4_BALL_MASK | RF4_INDIRECT_MASK);
1852 *f5 = RF5_ATTACK_MASK & ~(RF5_BOLT_MASK | RF5_BEAM_MASK | RF5_BALL_MASK | RF5_INDIRECT_MASK);
1853 *f6 = RF6_ATTACK_MASK & ~(RF6_BOLT_MASK | RF6_BEAM_MASK | RF6_BALL_MASK | RF6_INDIRECT_MASK);