3 * @brief 青魔法の処理実装 / Blue magic
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen.\n
14 #include "spells-summon.h"
16 #define pseudo_plev() (((p_ptr->lev + 40) * (p_ptr->lev + 40) - 1550) / 130) /*!< モンスター魔法をプレイヤーが使用する場合の換算レベル */
20 * @brief 文字列に青魔導師の呪文の攻撃力を加える
21 * @param SPELL_NUM 呪文番号
22 * @param plev プレイヤーレベル
24 * @param tmp 返すメッセージを格納する配列
27 void set_bluemage_damage(int SPELL_NUM, PLAYER_LEVEL plev, cptr msg, char* tmp)
29 int base_damage = monspell_bluemage_damage(SPELL_NUM, plev, BASE_DAM);
30 int dice_num = monspell_bluemage_damage(SPELL_NUM, plev, DICE_NUM);
31 int dice_side = monspell_bluemage_damage(SPELL_NUM, plev, DICE_SIDE);
32 int dice_mult = monspell_bluemage_damage(SPELL_NUM, plev, DICE_MULT);
33 int dice_div = monspell_bluemage_damage(SPELL_NUM, plev, DICE_DIV);
35 dice_to_string(base_damage, dice_num, dice_side, dice_mult, dice_div, dmg_str);
36 sprintf(tmp, msg, dmg_str);
40 * @brief 受け取ったモンスター魔法のIDに応じて青魔法の効果情報をまとめたフォーマットを返す
41 * @param p 情報を返す文字列参照ポインタ
42 * @param power モンスター魔法のID
45 static void learned_info(char *p, int power)
47 PLAYER_LEVEL plev = pseudo_plev();
50 cptr s_dam = " 損傷:%s";
53 cptr s_heal = " 回復:%s";
55 cptr s_dam = " dam %s";
57 cptr s_range = "range ";
58 cptr s_heal = " heal %s";
104 set_bluemage_damage((power), plev, s_dam, p); break;
140 set_bluemage_damage((power), plev, s_dam, p); break;
142 set_bluemage_damage((power), plev, s_heal, p); break;
158 case MS_MAGIC_MISSILE:
159 set_bluemage_damage((power), plev, s_dam, p); break;
161 sprintf(p, " %sd%d+%d", s_dur, 20+plev, plev);
164 set_bluemage_damage((power), plev, s_heal, p); break;
166 sprintf(p, " %sd7+7", s_dur);
169 sprintf(p, " %s10", s_range);
172 sprintf(p, " %s%d", s_range, plev * 5);
175 set_bluemage_damage((power), plev, s_dam, p); break;
178 sprintf(p, " %s5", s_range);
187 * @brief 使用可能な青魔法を選択する /
188 * Allow user to choose a imitation.
189 * @param sn 選択したモンスター攻撃ID、キャンセルの場合-1、不正な選択の場合-2を返す
190 * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。
192 * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
193 * If the user hits escape, returns FALSE, and set '*sn' to -1\n
194 * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
196 * The "prompt" should be "cast", "recite", or "study"\n
197 * The "known" should be TRUE for cast/pray, FALSE for study\n
199 * nb: This function has a (trivial) display bug which will be obvious\n
200 * when you run it. It's probably easy to fix but I haven't tried,\n
203 static bool get_learned_power(SPELL_IDX *sn)
209 PERCENTAGE minfail = 0;
210 PLAYER_LEVEL plev = p_ptr->lev;
211 PERCENTAGE chance = 0;
212 int ask = TRUE, mode = 0;
213 int spellnum[MAX_MONSPELLS];
218 BIT_FLAGS f4 = 0L, f5 = 0L, f6 = 0L;
219 cptr p = _("魔法", "magic");
223 int menu_line = (use_menu ? 1 : 0);
225 /* Assume cancelled */
228 /* Nothing chosen yet */
234 /* Get the spell, if available */
236 if (repeat_pull(&code))
238 *sn = (SPELL_IDX)code;
248 prt(format(_(" %s ボルト", " %s bolt"), (menu_line == 1) ? _("》", "> ") : " "), 2, 14);
249 prt(format(_(" %s ボール", " %s ball"), (menu_line == 2) ? _("》", "> ") : " "), 3, 14);
250 prt(format(_(" %s ブレス", " %s breath"), (menu_line == 3) ? _("》", "> ") : " "), 4, 14);
251 prt(format(_(" %s 召喚", " %s sommoning"), (menu_line == 4) ? _("》", "> ") : " "), 5, 14);
252 prt(format(_(" %s その他", " %s others"), (menu_line == 5) ? _("》", "> ") : " "), 6, 14);
253 prt(_("どの種類の魔法を使いますか?", "use which type of magic? "), 0, 0);
279 if (menu_line > 5) menu_line -= 5;
285 sprintf(comment, _("[A]ボルト, [B]ボール, [C]ブレス, [D]召喚, [E]その他:", "[A] bolt, [B] ball, [C] breath, [D] summoning, [E] others:"));
288 if (!get_com(comment, &ch, TRUE))
292 if (ch == 'A' || ch == 'a')
297 if (ch == 'B' || ch == 'b')
302 if (ch == 'C' || ch == 'c')
307 if (ch == 'D' || ch == 'd')
312 if (ch == 'E' || ch == 'e')
320 set_rf_masks(&f4, &f5, &f6, mode);
322 for (i = 0, num = 0; i < 32; i++)
324 if ((0x00000001 << i) & f4) spellnum[num++] = i;
328 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
332 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
334 for (i = 0; i < num; i++)
336 if (p_ptr->magic_num2[spellnum[i]])
338 if (use_menu) menu_line = i+1;
344 msg_print(_("その種類の魔法は覚えていない!", "You don't know any spell of this type."));
348 /* Build a prompt (accept all spells) */
349 (void)strnfmt(out_val, 78, _("(%c-%c, '*'で一覧, ESC) どの%sを唱えますか?", "(%c-%c, *=List, ESC=exit) Use which %s? "),
350 I2A(0), I2A(num - 1), p);
352 if (use_menu) screen_save();
354 /* Get a spell from the user */
356 choice= (always_show_list || use_menu) ? ESCAPE:1 ;
359 if(choice==ESCAPE) choice = ' ';
360 else if( !get_com(out_val, &choice, TRUE) )break;
362 if (use_menu && choice != ' ')
378 menu_line += (num-1);
379 if (menu_line > num) menu_line -= num;
380 } while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
391 if (menu_line > num) menu_line -= num;
392 } while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
401 while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line--;
410 while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line++;
425 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
428 if (!redraw || use_menu)
434 if (!use_menu) screen_save();
436 /* Display a list of spells */
438 put_str(_("名前", "Name"), y, x + 5);
439 put_str(_("MP 失率 効果", "SP Fail Info"), y, x + 33);
442 /* Dump the spells */
443 for (i = 0; i < num; i++)
447 prt("", y + i + 1, x);
448 if (!p_ptr->magic_num2[spellnum[i]]) continue;
450 /* Access the spell */
451 spell = monster_powers[spellnum[i]];
455 /* Reduce failure rate by "effective" level adjustment */
456 if (plev > spell.level) chance -= 3 * (plev - spell.level);
457 else chance += (spell.level - plev);
459 /* Reduce failure rate by INT/WIS adjustment */
460 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);
462 chance = mod_spell_chance_1(chance);
464 need_mana = mod_need_mana(monster_powers[spellnum[i]].smana, 0, REALM_NONE);
466 /* Not enough mana to cast */
467 if (need_mana > p_ptr->csp)
469 chance += 5 * (need_mana - p_ptr->csp);
472 /* Extract the minimum failure rate */
473 minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];
475 /* Minimum failure rate */
476 if (chance < minfail) chance = minfail;
478 /* Stunning makes spells harder */
479 if (p_ptr->stun > 50) chance += 25;
480 else if (p_ptr->stun) chance += 15;
482 /* Always a 5 percent chance of working */
483 if (chance > 95) chance = 95;
485 chance = mod_spell_chance_2(chance);
488 learned_info(comment, spellnum[i]);
492 if (i == (menu_line-1)) strcpy(psi_desc, _(" 》", " > "));
493 else strcpy(psi_desc, " ");
495 else sprintf(psi_desc, " %c)", I2A(i));
497 /* Dump the spell --(-- */
498 strcat(psi_desc, format(" %-26s %3d %3d%%%s",
499 spell.name, need_mana,
501 prt(psi_desc, y + i + 1, x);
504 /* Clear the bottom line */
505 if (y < 22) prt("", y + i + 1, x);
523 ask = isupper(choice);
526 if (ask) choice = (char)tolower(choice);
528 /* Extract request */
529 i = (islower(choice) ? A2I(choice) : -1);
532 /* Totally Illegal */
533 if ((i < 0) || (i >= num) || !p_ptr->magic_num2[spellnum[i]])
539 /* Save the spell index */
540 spell = monster_powers[spellnum[i]];
548 (void) strnfmt(tmp_val, 78, _("%sの魔法を唱えますか?", "Use %s? "), monster_powers[spellnum[i]].name);
550 /* Belay that order */
551 if (!get_check(tmp_val)) continue;
557 if (redraw) screen_load();
559 p_ptr->window |= (PW_SPELL);
562 /* Abort if needed */
563 if (!flag) return (FALSE);
565 /* Save the choice */
568 repeat_push((COMMAND_CODE)spellnum[i]);
577 * do_cmd_cast calls this function if the player's class is 'blue-mage'.
578 * @param spell 発動するモンスター攻撃のID
579 * @param success TRUEは成功時、FALSEは失敗時の処理を行う
580 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
582 static bool cast_learned_spell(int spell, bool success)
585 PLAYER_LEVEL plev = pseudo_plev();
586 PLAYER_LEVEL summon_lev = p_ptr->lev * 2 / 3 + randint1(p_ptr->lev/2);
587 HIT_POINT damage = 0;
589 bool no_trump = FALSE;
590 BIT_FLAGS p_mode, u_mode = 0L, g_mode;
594 p_mode = PM_FORCE_PET;
600 g_mode = PM_ALLOW_GROUP;
603 if (!success || (randint1(50+plev) < plev/10)) u_mode = PM_ALLOW_UNIQUE;
609 msg_print(_("かん高い金切り声をあげた。", "You make a high pitched shriek."));
610 aggravate_monsters(0);
618 if (!target_set(TARGET_KILL)) return FALSE;
619 m_idx = cave[target_row][target_col].m_idx;
621 if (!player_has_los_bold(target_row, target_col)) break;
622 if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
623 dispel_monster_status(m_idx);
627 if (!get_aim_dir(&dir)) return FALSE;
629 msg_print(_("ロケットを発射した。", "You fire a rocket."));
630 damage = monspell_bluemage_damage((MS_ROCKET), plev, DAM_ROLL);
631 fire_rocket(GF_ROCKET, dir, damage, 2);
635 if (!get_aim_dir(&dir)) return FALSE;
637 msg_print(_("矢を放った。", "You fire an arrow."));
638 damage = monspell_bluemage_damage((MS_SHOOT), plev, DAM_ROLL);
639 fire_bolt(GF_ARROW, dir, damage);
649 if (!get_aim_dir(&dir)) return FALSE;
651 msg_print(_("酸のブレスを吐いた。", "You breathe acid."));
652 damage = monspell_bluemage_damage((MS_BR_ACID), plev, DAM_ROLL);
653 fire_breath(GF_ACID, dir, damage, (plev > 40 ? 3 : 2));
656 if (!get_aim_dir(&dir)) return FALSE;
658 msg_print(_("稲妻のブレスを吐いた。", "You breathe lightning."));
659 damage = monspell_bluemage_damage((MS_BR_ELEC), plev, DAM_ROLL);
660 fire_breath(GF_ELEC, dir, damage, (plev > 40 ? 3 : 2));
663 if (!get_aim_dir(&dir)) return FALSE;
665 msg_print(_("火炎のブレスを吐いた。", "You breathe fire."));
666 damage = monspell_bluemage_damage((MS_BR_FIRE), plev, DAM_ROLL);
667 fire_breath(GF_FIRE, dir, damage, (plev > 40 ? 3 : 2));
670 if (!get_aim_dir(&dir)) return FALSE;
672 msg_print(_("冷気のブレスを吐いた。", "You breathe frost."));
673 damage = monspell_bluemage_damage((MS_BR_COLD), plev, DAM_ROLL);
674 fire_breath(GF_COLD, dir, damage, (plev > 40 ? 3 : 2));
677 if (!get_aim_dir(&dir)) return FALSE;
679 msg_print(_("ガスのブレスを吐いた。", "You breathe gas."));
680 damage = monspell_bluemage_damage((MS_BR_POIS), plev, DAM_ROLL);
681 fire_breath(GF_POIS, dir, damage, (plev > 40 ? 3 : 2));
684 if (!get_aim_dir(&dir)) return FALSE;
686 msg_print(_("地獄のブレスを吐いた。", "You breathe nether."));
687 damage = monspell_bluemage_damage((MS_BR_NETHER), plev, DAM_ROLL);
688 fire_breath(GF_NETHER, dir, damage, (plev > 40 ? 3 : 2));
691 if (!get_aim_dir(&dir)) return FALSE;
693 msg_print(_("閃光のブレスを吐いた。", "You breathe light."));
694 damage = monspell_bluemage_damage((MS_BR_LITE), plev, DAM_ROLL);
695 fire_breath(GF_LITE, dir, damage, (plev > 40 ? 3 : 2));
698 if (!get_aim_dir(&dir)) return FALSE;
700 msg_print(_("暗黒のブレスを吐いた。", "You breathe darkness."));
701 damage = monspell_bluemage_damage((MS_BR_DARK), plev, DAM_ROLL);
702 fire_breath(GF_DARK, dir, damage, (plev > 40 ? 3 : 2));
705 if (!get_aim_dir(&dir)) return FALSE;
707 msg_print(_("混乱のブレスを吐いた。", "You breathe confusion."));
708 damage = monspell_bluemage_damage((MS_BR_CONF), plev, DAM_ROLL);
709 fire_breath(GF_CONFUSION, dir, damage, (plev > 40 ? 3 : 2));
712 if (!get_aim_dir(&dir)) return FALSE;
714 msg_print(_("轟音のブレスを吐いた。", "You breathe sound."));
715 damage = monspell_bluemage_damage((MS_BR_SOUND), plev, DAM_ROLL);
716 fire_breath(GF_SOUND, dir, damage, (plev > 40 ? 3 : 2));
719 if (!get_aim_dir(&dir)) return FALSE;
721 msg_print(_("カオスのブレスを吐いた。", "You breathe chaos."));
722 damage = monspell_bluemage_damage((MS_BR_CHAOS), plev, DAM_ROLL);
723 fire_breath(GF_CHAOS, dir, damage, (plev > 40 ? 3 : 2));
726 if (!get_aim_dir(&dir)) return FALSE;
728 msg_print(_("劣化のブレスを吐いた。", "You breathe disenchantment."));
729 damage = monspell_bluemage_damage((MS_BR_DISEN), plev, DAM_ROLL);
730 fire_breath(GF_DISENCHANT, dir, damage, (plev > 40 ? 3 : 2));
733 if (!get_aim_dir(&dir)) return FALSE;
735 msg_print(_("因果混乱のブレスを吐いた。", "You breathe nexus."));
736 damage = monspell_bluemage_damage((MS_BR_NEXUS), plev, DAM_ROLL);
737 fire_breath(GF_NEXUS, dir, damage, (plev > 40 ? 3 : 2));
740 if (!get_aim_dir(&dir)) return FALSE;
742 msg_print(_("時間逆転のブレスを吐いた。", "You breathe time."));
743 damage = monspell_bluemage_damage((MS_BR_TIME), plev, DAM_ROLL);
744 fire_breath(GF_TIME, dir, damage, (plev > 40 ? 3 : 2));
747 if (!get_aim_dir(&dir)) return FALSE;
749 msg_print(_("遅鈍のブレスを吐いた。", "You breathe inertia."));
750 damage = monspell_bluemage_damage((MS_BR_INERTIA), plev, DAM_ROLL);
751 fire_breath(GF_INERTIAL, dir, damage, (plev > 40 ? 3 : 2));
754 if (!get_aim_dir(&dir)) return FALSE;
756 msg_print(_("重力のブレスを吐いた。", "You breathe gravity."));
757 damage = monspell_bluemage_damage((MS_BR_GRAVITY), plev, DAM_ROLL);
758 fire_breath(GF_GRAVITY, dir, damage, (plev > 40 ? 3 : 2));
761 if (!get_aim_dir(&dir)) return FALSE;
763 msg_print(_("破片のブレスを吐いた。", "You breathe shards."));
764 damage = monspell_bluemage_damage((MS_BR_SHARDS), plev, DAM_ROLL);
765 fire_breath(GF_SHARDS, dir, damage, (plev > 40 ? 3 : 2));
768 if (!get_aim_dir(&dir)) return FALSE;
770 msg_print(_("プラズマのブレスを吐いた。", "You breathe plasma."));
771 damage = monspell_bluemage_damage((MS_BR_PLASMA), plev, DAM_ROLL);
772 fire_breath(GF_PLASMA, dir, damage, (plev > 40 ? 3 : 2));
775 if (!get_aim_dir(&dir)) return FALSE;
777 msg_print(_("フォースのブレスを吐いた。", "You breathe force."));
778 damage = monspell_bluemage_damage((MS_BR_FORCE), plev, DAM_ROLL);
779 fire_breath(GF_FORCE, dir, damage, (plev > 40 ? 3 : 2));
782 if (!get_aim_dir(&dir)) return FALSE;
784 msg_print(_("魔力のブレスを吐いた。", "You breathe mana."));
785 damage = monspell_bluemage_damage((MS_BR_MANA), plev, DAM_ROLL);
786 fire_breath(GF_MANA, dir, damage, (plev > 40 ? 3 : 2));
789 if (!get_aim_dir(&dir)) return FALSE;
791 msg_print(_("放射能球を放った。", "You cast a ball of radiation."));
792 damage = monspell_bluemage_damage((MS_BALL_NUKE), plev, DAM_ROLL);
793 fire_ball(GF_NUKE, dir, damage, 2);
796 if (!get_aim_dir(&dir)) return FALSE;
798 msg_print(_("放射性廃棄物のブレスを吐いた。", "You breathe toxic waste."));
799 damage = monspell_bluemage_damage((MS_BR_NUKE), plev, DAM_ROLL);
800 fire_breath(GF_NUKE, dir, damage, (plev > 40 ? 3 : 2));
803 if (!get_aim_dir(&dir)) return FALSE;
805 msg_print(_("純ログルスを放った。", "You invoke a raw Logrus."));
806 damage = monspell_bluemage_damage((MS_BALL_CHAOS), plev, DAM_ROLL);
807 fire_ball(GF_CHAOS, dir, damage, 4);
810 if (!get_aim_dir(&dir)) return FALSE;
812 msg_print(_("分解のブレスを吐いた。", "You breathe disintegration."));
813 damage = monspell_bluemage_damage((MS_BR_DISI), plev, DAM_ROLL);
814 fire_breath(GF_DISINTEGRATE, dir, damage, (plev > 40 ? 3 : 2));
817 if (!get_aim_dir(&dir)) return FALSE;
819 msg_print(_("アシッド・ボールの呪文を唱えた。", "You cast an acid ball."));
820 damage = monspell_bluemage_damage((MS_BALL_ACID), plev, DAM_ROLL);
821 fire_ball(GF_ACID, dir, damage, 2);
824 if (!get_aim_dir(&dir)) return FALSE;
826 msg_print(_("サンダー・ボールの呪文を唱えた。", "You cast a lightning ball."));
827 damage = monspell_bluemage_damage((MS_BALL_ELEC), plev, DAM_ROLL);
828 fire_ball(GF_ELEC, dir, damage, 2);
831 if (!get_aim_dir(&dir)) return FALSE;
833 msg_print(_("ファイア・ボールの呪文を唱えた。", "You cast a fire ball."));
834 damage = monspell_bluemage_damage((MS_BALL_FIRE), plev, DAM_ROLL);
835 fire_ball(GF_FIRE, dir, damage, 2);
838 if (!get_aim_dir(&dir)) return FALSE;
840 msg_print(_("アイス・ボールの呪文を唱えた。", "You cast a frost ball."));
841 damage = monspell_bluemage_damage((MS_BALL_COLD), plev, DAM_ROLL);
842 fire_ball(GF_COLD, dir, damage, 2);
845 if (!get_aim_dir(&dir)) return FALSE;
847 msg_print(_("悪臭雲の呪文を唱えた。", "You cast a stinking cloud."));
848 damage = monspell_bluemage_damage((MS_BALL_POIS), plev, DAM_ROLL);
849 fire_ball(GF_POIS, dir, damage, 2);
852 if (!get_aim_dir(&dir)) return FALSE;
854 msg_print(_("地獄球の呪文を唱えた。", "You cast a nether ball."));
855 damage = monspell_bluemage_damage((MS_BALL_NETHER), plev, DAM_ROLL);
856 fire_ball(GF_NETHER, dir, damage, 2);
859 if (!get_aim_dir(&dir)) return FALSE;
861 msg_print(_("流れるような身振りをした。", "You gesture fluidly."));
862 damage = monspell_bluemage_damage((MS_BALL_WATER), plev, DAM_ROLL);
863 fire_ball(GF_WATER, dir, damage, 4);
866 if (!get_aim_dir(&dir)) return FALSE;
868 msg_print(_("魔力の嵐の呪文を念じた。", "You invoke a mana storm."));
869 damage = monspell_bluemage_damage((MS_BALL_MANA), plev, DAM_ROLL);
870 fire_ball(GF_MANA, dir, damage, 4);
873 if (!get_aim_dir(&dir)) return FALSE;
875 msg_print(_("暗黒の嵐の呪文を念じた。", "You invoke a darkness storm."));
876 damage = monspell_bluemage_damage((MS_BALL_DARK), plev, DAM_ROLL);
877 fire_ball(GF_DARK, dir, damage, 4);
880 if (!get_aim_dir(&dir)) return FALSE;
882 damage = monspell_bluemage_damage((MS_DRAIN_MANA), plev, DAM_ROLL);
883 fire_ball_hide(GF_DRAIN_MANA, dir, damage, 0);
886 if (!get_aim_dir(&dir)) return FALSE;
888 damage = monspell_bluemage_damage((MS_MIND_BLAST), plev, DAM_ROLL);
889 fire_ball_hide(GF_MIND_BLAST, dir, damage, 0);
892 if (!get_aim_dir(&dir)) return FALSE;
894 damage = monspell_bluemage_damage((MS_BRAIN_SMASH), plev, DAM_ROLL);
895 fire_ball_hide(GF_BRAIN_SMASH, dir, damage, 0);
898 if (!get_aim_dir(&dir)) return FALSE;
900 damage = monspell_bluemage_damage((MS_CAUSE_1), plev, DAM_ROLL);
901 fire_ball_hide(GF_CAUSE_1, dir, damage, 0);
904 if (!get_aim_dir(&dir)) return FALSE;
906 damage = monspell_bluemage_damage((MS_CAUSE_2), plev, DAM_ROLL);
907 fire_ball_hide(GF_CAUSE_2, dir, damage, 0);
910 if (!get_aim_dir(&dir)) return FALSE;
912 damage = monspell_bluemage_damage((MS_CAUSE_3), plev, DAM_ROLL);
913 fire_ball_hide(GF_CAUSE_3, dir, damage, 0);
916 if (!get_aim_dir(&dir)) return FALSE;
918 damage = monspell_bluemage_damage((MS_CAUSE_4), plev, DAM_ROLL);
919 fire_ball_hide(GF_CAUSE_4, dir, damage, 0);
922 if (!get_aim_dir(&dir)) return FALSE;
924 msg_print(_("アシッド・ボルトの呪文を唱えた。", "You cast an acid bolt."));
925 damage = monspell_bluemage_damage((MS_BOLT_ACID), plev, DAM_ROLL);
926 fire_bolt(GF_ACID, dir, damage);
929 if (!get_aim_dir(&dir)) return FALSE;
931 msg_print(_("サンダー・ボルトの呪文を唱えた。", "You cast a lightning bolt."));
932 damage = monspell_bluemage_damage((MS_BOLT_ELEC), plev, DAM_ROLL);
933 fire_bolt(GF_ELEC, dir, damage);
936 if (!get_aim_dir(&dir)) return FALSE;
938 msg_print(_("ファイア・ボルトの呪文を唱えた。", "You cast a fire bolt."));
939 damage = monspell_bluemage_damage((MS_BOLT_FIRE), plev, DAM_ROLL);
940 fire_bolt(GF_FIRE, dir, damage);
943 if (!get_aim_dir(&dir)) return FALSE;
945 msg_print(_("アイス・ボルトの呪文を唱えた。", "You cast a frost bolt."));
946 damage = monspell_bluemage_damage((MS_BOLT_COLD), plev, DAM_ROLL);
947 fire_bolt(GF_COLD, dir, damage);
950 if (!get_aim_dir(&dir)) return FALSE;
952 msg_print(_("スターバーストの呪文を念じた。", "You invoke a starburst."));
953 damage = monspell_bluemage_damage((MS_STARBURST), plev, DAM_ROLL);
954 fire_ball(GF_LITE, dir, damage, 4);
957 if (!get_aim_dir(&dir)) return FALSE;
959 msg_print(_("地獄の矢の呪文を唱えた。", "You cast a nether bolt."));
960 damage = monspell_bluemage_damage((MS_BOLT_NETHER), plev, DAM_ROLL);
961 fire_bolt(GF_NETHER, dir, damage);
964 if (!get_aim_dir(&dir)) return FALSE;
966 msg_print(_("ウォーター・ボルトの呪文を唱えた。", "You cast a water bolt."));
967 damage = monspell_bluemage_damage((MS_BOLT_WATER), plev, DAM_ROLL);
968 fire_bolt(GF_WATER, dir, damage);
971 if (!get_aim_dir(&dir)) return FALSE;
973 msg_print(_("魔力の矢の呪文を唱えた。", "You cast a mana bolt."));
974 damage = monspell_bluemage_damage((MS_BOLT_MANA), plev, DAM_ROLL);
975 fire_bolt(GF_MANA, dir, damage);
978 if (!get_aim_dir(&dir)) return FALSE;
980 msg_print(_("プラズマ・ボルトの呪文を唱えた。", "You cast a plasma bolt."));
981 damage = monspell_bluemage_damage((MS_BOLT_PLASMA), plev, DAM_ROLL);
982 fire_bolt(GF_PLASMA, dir, damage);
985 if (!get_aim_dir(&dir)) return FALSE;
987 msg_print(_("極寒の矢の呪文を唱えた。", "You cast a ice bolt."));
988 damage = monspell_bluemage_damage((MS_BOLT_ICE), plev, DAM_ROLL);
989 fire_bolt(GF_ICE, dir, damage);
991 case MS_MAGIC_MISSILE:
992 if (!get_aim_dir(&dir)) return FALSE;
994 msg_print(_("マジック・ミサイルの呪文を唱えた。", "You cast a magic missile."));
995 damage = monspell_bluemage_damage((MS_MAGIC_MISSILE), plev, DAM_ROLL);
996 fire_bolt(GF_MISSILE, dir, damage);
999 if (!get_aim_dir(&dir)) return FALSE;
1001 msg_print(_("恐ろしげな幻覚を作り出した。", "You cast a fearful illusion."));
1002 fear_monster(dir, plev+10);
1005 if (!get_aim_dir(&dir)) return FALSE;
1006 confuse_monster(dir, plev * 2);
1009 if (!get_aim_dir(&dir)) return FALSE;
1011 msg_print(_("誘惑的な幻覚をつくり出した。", "You cast a mesmerizing illusion."));
1012 confuse_monster(dir, plev * 2);
1015 if (!get_aim_dir(&dir)) return FALSE;
1016 slow_monster(dir, plev);
1019 if (!get_aim_dir(&dir)) return FALSE;
1020 sleep_monster(dir, plev);
1023 (void)set_fast(randint1(20 + plev) + plev, FALSE);
1027 if (!get_aim_dir(&dir)) return FALSE;
1029 msg_print(_("<破滅の手>を放った!", "You invoke the Hand of Doom!"));
1030 fire_ball_hide(GF_HAND_DOOM, dir, plev * 3, 0);
1034 msg_print(_("自分の傷に念を集中した。", "You concentrate on your wounds!"));
1035 (void)hp_player(plev*4);
1040 msg_print(_("無傷の球の呪文を唱えた。", "You cast a Globe of Invulnerability."));
1041 (void)set_invuln(randint1(4) + 4, FALSE);
1044 teleport_player(10, 0L);
1047 teleport_player(plev * 5, 0L);
1050 world_player = TRUE;
1051 msg_print(_("「時よ!」", "'Time!'"));
1055 p_ptr->energy_need -= 1000 + (100 + randint1(200)+200)*TURNS_PER_TICK/10;
1057 p_ptr->redraw |= (PR_MAP);
1058 p_ptr->update |= (PU_MONSTERS);
1060 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1068 monster_type *m_ptr;
1069 monster_race *r_ptr;
1070 GAME_TEXT m_name[MAX_NLEN];
1072 if (!target_set(TARGET_KILL)) return FALSE;
1073 if (!cave[target_row][target_col].m_idx) break;
1074 if (!player_has_los_bold(target_row, target_col)) break;
1075 if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
1076 m_ptr = &m_list[cave[target_row][target_col].m_idx];
1077 r_ptr = &r_info[m_ptr->r_idx];
1078 monster_desc(m_name, m_ptr, 0);
1079 if (r_ptr->flagsr & RFR_RES_TELE)
1081 if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
1083 if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1084 msg_format(_("%sには効果がなかった!", "%s is unaffected!"), m_name);
1087 else if (r_ptr->level > randint1(100))
1089 if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1090 msg_format(_("%sには耐性がある!", "%s resists!"), m_name);
1094 msg_format(_("%sを引き戻した。", "You command %s to return."), m_name);
1095 teleport_monster_to(cave[target_row][target_col].m_idx, p_ptr->y, p_ptr->x, 100, TELEPORT_PASSIVE);
1099 if (!get_aim_dir(&dir)) return FALSE;
1101 (void)fire_beam(GF_AWAY_ALL, dir, 100);
1105 MONSTER_IDX target_m_idx;
1106 monster_type *m_ptr;
1107 monster_race *r_ptr;
1108 GAME_TEXT m_name[MAX_NLEN];
1110 if (!target_set(TARGET_KILL)) return FALSE;
1111 target_m_idx = cave[target_row][target_col].m_idx;
1112 if (!target_m_idx) break;
1113 if (!player_has_los_bold(target_row, target_col)) break;
1114 if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
1115 m_ptr = &m_list[target_m_idx];
1116 r_ptr = &r_info[m_ptr->r_idx];
1117 monster_desc(m_name, m_ptr, 0);
1118 msg_format(_("%^sの足を指さした。", "You gesture at %^s's feet."), m_name);
1120 if ((r_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE)) ||
1121 (r_ptr->flags1 & RF1_QUESTOR) || (r_ptr->level + randint1(50) > plev + randint1(60)))
1123 msg_format(_("しかし効果がなかった!", "%^s is unaffected!"), m_name);
1125 else teleport_level(target_m_idx);
1129 if (!get_aim_dir(&dir)) return FALSE;
1131 msg_print(_("光の剣を放った。", "You throw a psycho-spear."));
1132 damage = monspell_bluemage_damage((MS_PSY_SPEAR), plev, DAM_ROLL);
1133 (void)fire_beam(GF_PSY_SPEAR, dir, damage);
1137 msg_print(_("暗闇の中で手を振った。", "You gesture in shadow."));
1138 (void)unlite_area(10, 3);
1141 if (!target_set(TARGET_KILL)) return FALSE;
1143 msg_print(_("呪文を唱えて邪悪に微笑んだ。", "You cast a spell and cackle evilly."));
1144 trap_creation(target_row, target_col);
1147 msg_print(_("しかし何も起きなかった。", "Nothing happen."));
1150 msg_print(_("死者復活の呪文を唱えた。", "You cast a animate dead."));
1151 (void)animate_dead(0, p_ptr->y, p_ptr->x);
1157 msg_print(_("援軍を召喚した。", "You summon minions."));
1158 for (k = 0;k < 1; k++)
1160 if (summon_kin_player(summon_lev, p_ptr->y, p_ptr->x, (pet ? PM_FORCE_PET : 0L)))
1162 if (!pet) msg_print(_("召喚された仲間は怒っている!", "Summoned fellows are angry!"));
1175 msg_print(_("サイバーデーモンを召喚した!", "You summon a Cyberdemon!"));
1176 for (k = 0 ;k < 1 ; k++)
1177 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_CYBER, p_mode, '\0'))
1180 msg_print(_("召喚されたサイバーデーモンは怒っている!", "The summoned Cyberdemon are angry!"));
1191 msg_print(_("仲間を召喚した。", "You summon help."));
1192 for (k = 0;k < 1; k++)
1193 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, 0, p_mode, '\0'))
1196 msg_print(_("召喚されたモンスターは怒っている!", "The summoned monster is angry!"));
1207 msg_print(_("モンスターを召喚した!", "You summon monsters!"));
1208 for (k = 0;k < plev / 15 + 2; k++)
1209 if(summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, 0, (p_mode | u_mode), '\0'))
1212 msg_print(_("召喚されたモンスターは怒っている!", "The summoned monsters are angry!"));
1223 msg_print(_("アリを召喚した。", "You summon ants."));
1224 for (k = 0;k < 1; k++)
1225 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode), '\0'))
1228 msg_print(_("召喚されたアリは怒っている!", "The summoned ants are angry!"));
1239 msg_print(_("蜘蛛を召喚した。", "You summon spiders."));
1240 for (k = 0;k < 1; k++)
1241 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode), '\0'))
1244 msg_print(_("召喚された蜘蛛は怒っている!", "Summoned spiders are angry!"));
1255 msg_print(_("ハウンドを召喚した。", "You summon hounds."));
1256 for (k = 0;k < 1; k++)
1257 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode), '\0'))
1260 msg_print(_("召喚されたハウンドは怒っている!", "Summoned hounds are angry!"));
1271 msg_print(_("ヒドラを召喚した。", "You summon a hydras."));
1272 for (k = 0;k < 1; k++)
1273 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_HYDRA, (g_mode | p_mode), '\0'))
1276 msg_print(_("召喚されたヒドラは怒っている!", "Summoned hydras are angry!"));
1287 msg_print(_("天使を召喚した!", "You summon an angel!"));
1288 for (k = 0;k < 1; k++)
1289 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_ANGEL, (g_mode | p_mode), '\0'))
1292 msg_print(_("召喚された天使は怒っている!", "Summoned angels are angry!"));
1303 msg_print(_("混沌の宮廷から悪魔を召喚した!", "You summon a demon from the Courts of Chaos!"));
1304 for (k = 0;k < 1; k++)
1305 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_DEMON, (g_mode | p_mode), '\0'))
1308 msg_print(_("召喚されたデーモンは怒っている!", "Summoned demons are angry!"));
1319 msg_print(_("アンデッドの強敵を召喚した!", "You summon an undead adversary!"));
1320 for (k = 0;k < 1; k++)
1321 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_UNDEAD, (g_mode | p_mode), '\0'))
1324 msg_print(_("召喚されたアンデッドは怒っている!", "Summoned undeads are angry!"));
1335 msg_print(_("ドラゴンを召喚した!", "You summon a dragon!"));
1336 for (k = 0;k < 1; k++)
1337 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_DRAGON, (g_mode | p_mode), '\0'))
1340 msg_print(_("召喚されたドラゴンは怒っている!", "Summoned dragons are angry!"));
1348 case MS_S_HI_UNDEAD:
1351 msg_print(_("強力なアンデッドを召喚した!", "You summon a greater undead!"));
1352 for (k = 0;k < 1; k++)
1353 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | u_mode), '\0'))
1356 msg_print(_("召喚された上級アンデッドは怒っている!", "Summoned greater undeads are angry!"));
1364 case MS_S_HI_DRAGON:
1367 msg_print(_("古代ドラゴンを召喚した!", "You summon an ancient dragon!"));
1368 for (k = 0;k < 1; k++)
1369 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_HI_DRAGON, (g_mode | p_mode | u_mode), '\0'))
1372 msg_print(_("召喚された古代ドラゴンは怒っている!", "Summoned ancient dragons are angry!"));
1383 msg_print(_("アンバーの王族を召喚した!", "You summon a Lord of Amber!"));
1384 for (k = 0;k < 1; k++)
1385 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_AMBERITES, (g_mode | p_mode | u_mode), '\0'))
1388 msg_print(_("召喚されたアンバーの王族は怒っている!", "Summoned Lords of Amber are angry!"));
1399 msg_print(_("特別な強敵を召喚した!", "You summon a special opponent!"));
1400 for (k = 0;k < 1; k++)
1401 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_UNIQUE, (g_mode | p_mode | PM_ALLOW_UNIQUE), '\0'))
1405 msg_print(_("召喚されたユニーク・モンスターは怒っている!", "Summoned special opponents are angry!"));
1407 for (k = count;k < 1; k++)
1408 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | PM_ALLOW_UNIQUE), '\0'))
1412 msg_print(_("召喚された上級アンデッドは怒っている!", "Summoned greater undeads are angry!"));
1425 msg_print(_("何も現れなかった。", "No one have appeared."));
1432 * @brief 青魔法コマンドのメインルーチン /
1433 * do_cmd_cast calls this function if the player's class is 'Blue-Mage'.
1434 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
1436 bool do_cmd_cast_learned(void)
1440 PERCENTAGE minfail = 0;
1441 PLAYER_LEVEL plev = p_ptr->lev;
1442 monster_power spell;
1444 MANA_POINT need_mana;
1447 /* not if confused */
1448 if (p_ptr->confused)
1450 msg_print(_("混乱していて唱えられない!", "You are too confused!"));
1455 if (!get_learned_power(&n)) return FALSE;
1457 spell = monster_powers[n];
1459 need_mana = mod_need_mana(spell.smana, 0, REALM_NONE);
1461 /* Verify "dangerous" spells */
1462 if (need_mana > p_ptr->csp)
1465 msg_print(_("MPが足りません。", "You do not have enough mana to use this power."));
1467 if (!over_exert) return FALSE;
1470 if (!get_check(_("それでも挑戦しますか? ", "Attempt it anyway? "))) return FALSE;
1473 /* Spell failure chance */
1474 chance = spell.fail;
1476 /* Reduce failure rate by "effective" level adjustment */
1477 if (plev > spell.level) chance -= 3 * (plev - spell.level);
1478 else chance += (spell.level - plev);
1480 /* Reduce failure rate by INT/WIS adjustment */
1481 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);
1483 chance = mod_spell_chance_1(chance);
1485 /* Not enough mana to cast */
1486 if (need_mana > p_ptr->csp)
1488 chance += 5 * (need_mana - p_ptr->csp);
1491 /* Extract the minimum failure rate */
1492 minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];
1494 /* Minimum failure rate */
1495 if (chance < minfail) chance = minfail;
1497 /* Stunning makes spells harder */
1498 if (p_ptr->stun > 50) chance += 25;
1499 else if (p_ptr->stun) chance += 15;
1501 /* Always a 5 percent chance of working */
1502 if (chance > 95) chance = 95;
1504 chance = mod_spell_chance_2(chance);
1507 if (randint0(100) < chance)
1509 if (flush_failure) flush();
1510 msg_print(_("魔法をうまく唱えられなかった。", "You failed to concentrate hard enough!"));
1515 /* Cast the spell */
1516 cast = cast_learned_spell(n, FALSE);
1522 /* Cast the spell */
1523 cast = cast_learned_spell(n, TRUE);
1525 if (!cast) return FALSE;
1528 /* Sufficient mana */
1529 if (need_mana <= p_ptr->csp)
1532 p_ptr->csp -= need_mana;
1536 int oops = need_mana;
1540 p_ptr->csp_frac = 0;
1542 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1544 /* Hack -- Bypass free action */
1545 (void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
1547 chg_virtue(V_KNOWLEDGE, -10);
1549 /* Damage CON (possibly permanently) */
1550 if (randint0(100) < 50)
1552 bool perm = (randint0(100) < 25);
1554 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1556 /* Reduce constitution */
1557 (void)dec_stat(A_CON, 15 + randint1(10), perm);
1561 p_ptr->energy_use = 100;
1563 p_ptr->redraw |= (PR_MANA);
1564 p_ptr->window |= (PW_PLAYER);
1565 p_ptr->window |= (PW_SPELL);
1571 * @brief 青魔法のラーニング判定と成功した場合のラーニング処理
1572 * @param monspell ラーニングを試みるモンスター攻撃のID
1575 void learn_spell(int monspell)
1577 if (p_ptr->action != ACTION_LEARN) return;
1578 if (monspell < 0) return; /* Paranoia */
1579 if (p_ptr->magic_num2[monspell]) return;
1580 if (p_ptr->confused || p_ptr->blind || p_ptr->image || p_ptr->stun || p_ptr->paralyzed) return;
1581 if (randint1(p_ptr->lev + 70) > monster_powers[monspell].level + 40)
1583 p_ptr->magic_num2[monspell] = 1;
1584 msg_format(_("%sを学習した!", "You have learned %s!"), monster_powers[monspell].name);
1585 gain_exp(monster_powers[monspell].level * monster_powers[monspell].smana);
1590 p_ptr->redraw |= (PR_STATE);
1596 * @brief モンスター特殊能力のフラグ配列から特定条件の魔法だけを抜き出す処理
1597 * Extract monster spells mask for the given mode
1598 * @param f4 モンスター特殊能力の4番目のフラグ配列
1599 * @param f5 モンスター特殊能力の5番目のフラグ配列
1600 * @param f6 モンスター特殊能力の6番目のフラグ配列
1601 * @param mode 抜き出したい条件
1606 void set_rf_masks(BIT_FLAGS *f4, BIT_FLAGS *f5, BIT_FLAGS *f6, BIT_FLAGS mode)
1610 case MONSPELL_TYPE_BOLT:
1611 *f4 = ((RF4_BOLT_MASK | RF4_BEAM_MASK) & ~(RF4_ROCKET));
1612 *f5 = RF5_BOLT_MASK | RF5_BEAM_MASK;
1613 *f6 = RF6_BOLT_MASK | RF6_BEAM_MASK;
1616 case MONSPELL_TYPE_BALL:
1617 *f4 = (RF4_BALL_MASK & ~(RF4_BREATH_MASK));
1618 *f5 = (RF5_BALL_MASK & ~(RF5_BREATH_MASK));
1619 *f6 = (RF6_BALL_MASK & ~(RF6_BREATH_MASK));
1622 case MONSPELL_TYPE_BREATH:
1623 *f4 = RF4_BREATH_MASK;
1624 *f5 = RF5_BREATH_MASK;
1625 *f6 = RF6_BREATH_MASK;
1628 case MONSPELL_TYPE_SUMMON:
1629 *f4 = RF4_SUMMON_MASK;
1630 *f5 = RF5_SUMMON_MASK;
1631 *f6 = RF6_SUMMON_MASK;
1634 case MONSPELL_TYPE_OTHER:
1635 *f4 = RF4_ATTACK_MASK & ~(RF4_BOLT_MASK | RF4_BEAM_MASK | RF4_BALL_MASK | RF4_INDIRECT_MASK);
1636 *f5 = RF5_ATTACK_MASK & ~(RF5_BOLT_MASK | RF5_BEAM_MASK | RF5_BALL_MASK | RF5_INDIRECT_MASK);
1637 *f6 = RF6_ATTACK_MASK & ~(RF6_BOLT_MASK | RF6_BEAM_MASK | RF6_BALL_MASK | RF6_INDIRECT_MASK);