3 /* Purpose: Mane code */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
15 #define pseudo_plev() (((p_ptr->lev + 40) * (p_ptr->lev + 40) - 1550) / 130)
17 static void learned_info(char *p, int power)
19 int plev = pseudo_plev();
25 cptr s_range = "ÈÏ°Ï:";
26 cptr s_heal = "²óÉü:";
30 cptr s_range = "range ";
31 cptr s_heal = "heal ";
77 sprintf(p, " %s%d+10d10", s_dam, plev * 8 + 50);
82 sprintf(p, " %s%d", s_dam, hp/4);
86 object_type *o_ptr = NULL;
87 if (buki_motteruka(INVEN_RARM)) o_ptr = &inventory[INVEN_RARM];
88 else if (buki_motteruka(INVEN_LARM)) o_ptr = &inventory[INVEN_LARM];
90 sprintf(p, " %s1", s_dam);
92 sprintf(p, " %s%dd%d+%d", s_dam, o_ptr->dd, o_ptr->ds, o_ptr->to_d);
101 sprintf(p, " %s%d", s_dam, hp/3);
104 sprintf(p, " %s%d", s_dam, MIN(hp/3, 250));
107 sprintf(p, " %s%d", s_dam, MIN(hp/3, 150));
110 sprintf(p, " %s%d", s_dam, MIN(hp/3, 200));
113 sprintf(p, " %s%d", s_dam, MIN(hp/3, 250));
124 sprintf(p, " %s%d", s_dam, hp/6);
128 sprintf(p, " %s%d", s_dam, MIN(hp/6, 200));
131 sprintf(p, " %s%d", s_dam, MIN(hp/6, 150));
134 sprintf(p, " %s%d+10d6", s_dam, plev * 2);
137 sprintf(p, " %s%d+10d10", s_dam, plev * 4);
140 sprintf(p, " %s15+d%d", s_dam, plev * 6);
143 sprintf(p, " %s8+d%d", s_dam, plev * 3);
146 sprintf(p, " %s10+d%d", s_dam, plev * 7);
149 sprintf(p, " %s10+d%d", s_dam, plev * 3);
152 sprintf(p, " %s12d2", s_dam);
155 sprintf(p, " %s%d+10d10", s_dam, plev * 2 + 50);
158 sprintf(p, " %s50+d%d", s_dam, plev * 4);
161 sprintf(p, " %sd%d+%d", s_heal, plev, plev);
164 sprintf(p, " %s8d8", s_dam);
167 sprintf(p, " %s12d15", s_dam);
170 sprintf(p, " %s3d8", s_dam);
173 sprintf(p, " %s8d8", s_dam);
176 sprintf(p, " %s10d15", s_dam);
179 sprintf(p, " %s15d15", s_dam);
182 sprintf(p, " %s%d+7d8", s_dam, plev * 2 / 3);
185 sprintf(p, " %s%d+4d8", s_dam, plev * 2 / 3);
188 sprintf(p, " %s%d+9d8", s_dam, plev * 2 / 3);
191 sprintf(p, " %s%d+6d8", s_dam, plev * 2 / 3);
194 sprintf(p, " %s%d+5d5", s_dam, 30 + plev * 8 / 3);
197 sprintf(p, " %s%d+10d10", s_dam, plev * 2);
200 sprintf(p, " %s50+d%d", s_dam, plev * 7);
203 sprintf(p, " %s%d+8d7", s_dam, plev * 2 + 10);
206 sprintf(p, " %s%d+6d6", s_dam, plev * 2);
208 case MS_MAGIC_MISSILE:
209 sprintf(p, " %s%d+2d6", s_dam, plev * 2 / 3);
212 sprintf(p, " %sd%d+%d", s_dur, 20+plev, plev);
215 sprintf(p, " %s%d", s_heal, plev*4);
218 sprintf(p, " %sd7+7", s_dur);
221 sprintf(p, " %s10", s_range);
224 sprintf(p, " %s%d", s_range, plev * 5);
227 sprintf(p, " %s100+d%d", s_dam, plev * 3);
230 sprintf(p, " %s5", s_range);
239 * Allow user to choose a imitation.
241 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
242 * If the user hits escape, returns FALSE, and set '*sn' to -1
243 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
245 * The "prompt" should be "cast", "recite", or "study"
246 * The "known" should be TRUE for cast/pray, FALSE for study
248 * nb: This function has a (trivial) display bug which will be obvious
249 * when you run it. It's probably easy to fix but I haven't tried,
252 static int get_learned_power(int *sn)
259 int plev = p_ptr->lev;
261 int ask = TRUE, mode = 0;
262 int spellnum[MAX_MONSPELLS];
267 s32b f4 = 0, f5 = 0, f6 = 0;
276 int menu_line = (use_menu ? 1 : 0);
278 /* Assume cancelled */
281 /* Nothing chosen yet */
287 #ifdef ALLOW_REPEAT /* TNB */
289 /* Get the spell, if available */
296 #endif /* ALLOW_REPEAT -- TNB */
305 prt(format(" %s ¥Ü¥ë¥È", (menu_line == 1) ? "¡Õ" : " "), 2, 14);
306 prt(format(" %s ¥Ü¡¼¥ë", (menu_line == 2) ? "¡Õ" : " "), 3, 14);
307 prt(format(" %s ¥Ö¥ì¥¹", (menu_line == 3) ? "¡Õ" : " "), 4, 14);
308 prt(format(" %s ¾¤´", (menu_line == 4) ? "¡Õ" : " "), 5, 14);
309 prt(format(" %s ¤½¤Î¾", (menu_line == 5) ? "¡Õ" : " "), 6, 14);
310 prt("¤É¤Î¼ïÎà¤ÎËâË¡¤ò»È¤¤¤Þ¤¹¤«¡©", 0, 0);
312 prt(format(" %s bolt", (menu_line == 1) ? "> " : " "), 2, 14);
313 prt(format(" %s ball", (menu_line == 2) ? "> " : " "), 3, 14);
314 prt(format(" %s breath", (menu_line == 3) ? "> " : " "), 4, 14);
315 prt(format(" %s sommoning", (menu_line == 4) ? "> " : " "), 5, 14);
316 prt(format(" %s others", (menu_line == 5) ? "> " : " "), 6, 14);
317 prt("use which type of magic? ", 0, 0);
343 if (menu_line > 5) menu_line -= 5;
350 sprintf(comment, "[A]¥Ü¥ë¥È, [B]¥Ü¡¼¥ë, [C]¥Ö¥ì¥¹, [D]¾¤´, [E]¤½¤Î¾:");
352 sprintf(comment, "[A] bolt, [B] ball, [C] breath, [D] summoning, [E] others:");
356 if (!get_com(comment, &ch, TRUE))
360 if (ch == 'A' || ch == 'a')
365 if (ch == 'B' || ch == 'b')
370 if (ch == 'C' || ch == 'c')
375 if (ch == 'D' || ch == 'd')
380 if (ch == 'E' || ch == 'e')
390 f4 = ((RF4_BOLT_MASK | RF4_BEAM_MASK) & ~(RF4_ROCKET));
391 f5 = RF5_BOLT_MASK | RF5_BEAM_MASK;
392 f6 = RF6_BOLT_MASK | RF6_BEAM_MASK;
396 f4 = (RF4_BALL_MASK & ~(RF4_BREATH_MASK));
397 f5 = (RF5_BALL_MASK & ~(RF5_BREATH_MASK));
398 f6 = (RF6_BALL_MASK & ~(RF6_BREATH_MASK));
402 f4 = RF4_BREATH_MASK;
403 f5 = RF5_BREATH_MASK;
404 f6 = RF6_BREATH_MASK;
408 f4 = RF4_SUMMON_MASK;
409 f5 = RF5_SUMMON_MASK;
410 f6 = RF6_SUMMON_MASK;
414 f4 = ~(RF4_BOLT_MASK | RF4_BEAM_MASK | RF4_BALL_MASK | RF4_SUMMON_MASK | RF4_INDIRECT_MASK | RF4_RIDING_MASK);
415 f5 = ~(RF5_BOLT_MASK | RF5_BEAM_MASK | RF5_BALL_MASK | RF5_SUMMON_MASK | RF5_INDIRECT_MASK | RF5_RIDING_MASK);
416 f6 = (~(RF6_BOLT_MASK | RF6_BEAM_MASK | RF6_BALL_MASK | RF6_SUMMON_MASK | RF6_INDIRECT_MASK | RF6_RIDING_MASK)) | (RF6_TRAPS | RF6_DARKNESS);
419 for (i = 0, num = 0; i < 32; i++)
421 if ((0x00000001 << i) & f4) spellnum[num++] = i;
425 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
429 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
431 for (i = 0; i < num; i++)
433 if (p_ptr->magic_num2[spellnum[i]])
435 if (use_menu) menu_line = i+1;
442 msg_print("¤½¤Î¼ïÎà¤ÎËâË¡¤Ï³Ð¤¨¤Æ¤¤¤Ê¤¤¡ª");
444 msg_print("You don't know any spell of this type.");
449 /* Build a prompt (accept all spells) */
451 (void) strnfmt(out_val, 78, "(%c-%c, '*'¤Ç°ìÍ÷, ESC) ¤É¤Î%s¤ò¾§¤¨¤Þ¤¹¤«¡©",
453 (void)strnfmt(out_val, 78, "(%c-%c, *=List, ESC=exit) Use which %s? ",
456 I2A(0), I2A(num - 1), p);
458 if (use_menu) screen_save();
460 /* Get a spell from the user */
462 choice= (always_show_list || use_menu) ? ESCAPE:1 ;
465 if(choice==ESCAPE) choice = ' ';
466 else if( !get_com(out_val, &choice, TRUE) )break;
468 if (use_menu && choice != ' ')
485 menu_line += (num-1);
486 if (menu_line > num) menu_line -= num;
487 } while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
498 if (menu_line > num) menu_line -= num;
499 } while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
508 while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line--;
517 while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line++;
532 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
535 if (!redraw || use_menu)
542 /* Save the screen */
543 if (!use_menu) screen_save();
545 /* Display a list of spells */
548 put_str("̾Á°", y, x + 5);
550 put_str("Name", y, x + 5);
554 put_str("MP ¼ºÎ¨ ¸ú²Ì", y, x + 33);
556 put_str("SP Fail Info", y, x + 32);
560 /* Dump the spells */
561 for (i = 0; i < num; i++)
565 prt("", y + i + 1, x);
566 if (!p_ptr->magic_num2[spellnum[i]]) continue;
568 /* Access the spell */
569 spell = monster_powers[spellnum[i]];
573 /* Reduce failure rate by "effective" level adjustment */
574 if (plev > spell.level) chance -= 3 * (plev - spell.level);
575 else chance += (spell.level - plev);
577 chance += p_ptr->to_m_chance;
579 /* Reduce failure rate by INT/WIS adjustment */
580 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);
582 if (p_ptr->heavy_spell) chance += 20;
583 if(p_ptr->dec_mana && p_ptr->easy_spell) chance-=4;
584 else if (p_ptr->easy_spell) chance-=3;
585 else if (p_ptr->dec_mana) chance-=2;
587 shouhimana = monster_powers[spellnum[i]].smana;
590 shouhimana = (shouhimana + 1) * 3 / 4;
593 /* Not enough mana to cast */
594 if (shouhimana > p_ptr->csp)
596 chance += 5 * (shouhimana - p_ptr->csp);
599 /* Extract the minimum failure rate */
600 minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];
602 /* Minimum failure rate */
603 if (chance < minfail) chance = minfail;
605 /* Stunning makes spells harder */
606 if (p_ptr->stun > 50) chance += 25;
607 else if (p_ptr->stun) chance += 15;
609 /* Always a 5 percent chance of working */
610 if (chance > 95) chance = 95;
612 if(p_ptr->dec_mana) chance--;
613 if (p_ptr->heavy_spell) chance += 5;
614 chance = MAX(chance,0);
617 learned_info(comment, spellnum[i]);
622 if (i == (menu_line-1)) strcpy(psi_desc, " ¡Õ");
624 if (i == (menu_line-1)) strcpy(psi_desc, " > ");
626 else strcpy(psi_desc, " ");
628 else sprintf(psi_desc, " %c)", I2A(i));
630 /* Dump the spell --(-- */
631 strcat(psi_desc, format(" %-26s %3d %3d%%%s",
632 spell.name, shouhimana,
634 prt(psi_desc, y + i + 1, x);
637 /* Clear the bottom line */
638 if (y < 22) prt("", y + i + 1, x);
647 /* Restore the screen */
658 ask = isupper(choice);
661 if (ask) choice = tolower(choice);
663 /* Extract request */
664 i = (islower(choice) ? A2I(choice) : -1);
667 /* Totally Illegal */
668 if ((i < 0) || (i >= num) || !p_ptr->magic_num2[spellnum[i]])
674 /* Save the spell index */
675 spell = monster_powers[spellnum[i]];
684 (void) strnfmt(tmp_val, 78, "%s¤ÎËâË¡¤ò¾§¤¨¤Þ¤¹¤«¡©", monster_powers[spellnum[i]].name);
686 (void)strnfmt(tmp_val, 78, "Use %s? ", monster_powers[spellnum[i]].name);
690 /* Belay that order */
691 if (!get_check(tmp_val)) continue;
698 /* Restore the screen */
699 if (redraw) screen_load();
705 p_ptr->window |= (PW_SPELL);
711 /* Abort if needed */
712 if (!flag) return (FALSE);
714 /* Save the choice */
717 #ifdef ALLOW_REPEAT /* TNB */
721 #endif /* ALLOW_REPEAT -- TNB */
729 * do_cmd_cast calls this function if the player's class
732 static bool cast_learned_spell(int spell, bool success)
735 int plev = pseudo_plev();
736 int summon_lev = p_ptr->lev * 2 / 3 + randint1(p_ptr->lev/2);
739 bool unique_okay = FALSE;
741 bool no_trump = FALSE;
742 u32b p_mode, u_mode = 0L, g_mode;
746 p_mode = PM_FORCE_PET;
752 g_mode = PM_ALLOW_GROUP;
755 if (!success || (randint1(50+plev) < plev/10)) u_mode = PM_ALLOW_UNIQUE;
762 msg_print("¤«¤ó¹â¤¤¶âÀÚ¤êÀ¼¤ò¤¢¤²¤¿¡£");
764 msg_print("You make a high pitched shriek.");
767 aggravate_monsters(0);
776 if (!target_set(TARGET_KILL)) return FALSE;
777 if (!cave[target_row][target_col].m_idx) break;
778 if (!los(py, px, target_row, target_col)) break;
779 m_ptr = &m_list[cave[target_row][target_col].m_idx];
780 monster_desc(m_name, m_ptr, 0);
785 msg_format("%s¤Ï¤â¤¦ÌµÅ¨¤Ç¤Ï¤Ê¤¤¡£", m_name);
787 msg_format("%^s is no longer invulnerable.", m_name);
789 m_ptr->energy_need += ENERGY_NEED();
795 msg_format("%s¤Ï¤â¤¦²Ã®¤µ¤ì¤Æ¤¤¤Ê¤¤¡£", m_name);
797 msg_format("%^s is no longer fast.", m_name);
804 msg_format("%s¤Ï¤â¤¦¸ºÂ®¤µ¤ì¤Æ¤¤¤Ê¤¤¡£", m_name);
806 msg_format("%^s is no longer slow.", m_name);
809 p_ptr->redraw |= (PR_HEALTH);
810 if (p_ptr->riding == cave[target_row][target_col].m_idx) p_ptr->redraw |= (PR_UHEALTH);
815 if (!get_aim_dir(&dir)) return FALSE;
818 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
820 msg_print("You fire a rocket.");
823 fire_rocket(GF_ROCKET, dir, damage, 2);
827 object_type *o_ptr = NULL;
829 if (!get_aim_dir(&dir)) return FALSE;
833 msg_print("Ìð¤òÊü¤Ã¤¿¡£");
835 msg_print("You fire an arrow.");
837 if (buki_motteruka(INVEN_RARM)) o_ptr = &inventory[INVEN_RARM];
838 else if (buki_motteruka(INVEN_LARM)) o_ptr = &inventory[INVEN_LARM];
843 damage = damroll(o_ptr->dd, o_ptr->ds)+ o_ptr->to_d;
844 if (damage < 1) damage = 1;
846 fire_bolt(GF_ARROW, dir, damage);
857 if (!get_aim_dir(&dir)) return FALSE;
859 else msg_print("»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
861 else msg_print("You breathe acid.");
864 fire_ball(GF_ACID, dir, damage, (plev > 40 ? -3 : -2));
867 if (!get_aim_dir(&dir)) return FALSE;
869 else msg_print("°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
871 else msg_print("You breathe lightning.");
874 fire_ball(GF_ELEC, dir, damage, (plev > 40 ? -3 : -2));
877 if (!get_aim_dir(&dir)) return FALSE;
879 else msg_print("²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
881 else msg_print("You breathe fire.");
884 fire_ball(GF_FIRE, dir, damage, (plev > 40 ? -3 : -2));
887 if (!get_aim_dir(&dir)) return FALSE;
889 else msg_print("Î䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
891 else msg_print("You breathe frost.");
894 fire_ball(GF_COLD, dir, damage, (plev > 40 ? -3 : -2));
897 if (!get_aim_dir(&dir)) return FALSE;
899 else msg_print("¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
901 else msg_print("You breathe gas.");
904 fire_ball(GF_POIS, dir, damage, (plev > 40 ? -3 : -2));
907 if (!get_aim_dir(&dir)) return FALSE;
909 else msg_print("ÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
911 else msg_print("You breathe nether.");
914 fire_ball(GF_NETHER, dir, damage, (plev > 40 ? -3 : -2));
917 if (!get_aim_dir(&dir)) return FALSE;
919 else msg_print("Á®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
921 else msg_print("You breathe light.");
924 fire_ball(GF_LITE, dir, damage, (plev > 40 ? -3 : -2));
927 if (!get_aim_dir(&dir)) return FALSE;
929 else msg_print("°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
931 else msg_print("You breathe darkness.");
934 fire_ball(GF_DARK, dir, damage, (plev > 40 ? -3 : -2));
937 if (!get_aim_dir(&dir)) return FALSE;
939 else msg_print("º®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
941 else msg_print("You breathe confusion.");
944 fire_ball(GF_CONFUSION, dir, damage, (plev > 40 ? -3 : -2));
947 if (!get_aim_dir(&dir)) return FALSE;
949 else msg_print("¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
951 else msg_print("You breathe sound.");
954 fire_ball(GF_SOUND, dir, damage, (plev > 40 ? -3 : -2));
957 if (!get_aim_dir(&dir)) return FALSE;
959 else msg_print("¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
961 else msg_print("You breathe chaos.");
964 fire_ball(GF_CHAOS, dir, damage, (plev > 40 ? -3 : -2));
967 if (!get_aim_dir(&dir)) return FALSE;
969 else msg_print("Îô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
971 else msg_print("You breathe disenchantment.");
974 fire_ball(GF_DISENCHANT, dir, damage, (plev > 40 ? -3 : -2));
977 if (!get_aim_dir(&dir)) return FALSE;
979 else msg_print("°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
981 else msg_print("You breathe nexus.");
983 damage = MIN(hp / 3, 250);
984 fire_ball(GF_NEXUS, dir, damage, (plev > 40 ? -3 : -2));
987 if (!get_aim_dir(&dir)) return FALSE;
989 else msg_print("»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
991 else msg_print("You breathe time.");
993 damage = MIN(hp / 3, 150);
994 fire_ball(GF_TIME, dir, damage, (plev > 40 ? -3 : -2));
997 if (!get_aim_dir(&dir)) return FALSE;
999 else msg_print("ÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£");
1001 else msg_print("You breathe inertia.");
1003 damage = MIN(hp / 6, 200);
1004 fire_ball(GF_INERTIA, dir, damage, (plev > 40 ? -3 : -2));
1007 if (!get_aim_dir(&dir)) return FALSE;
1009 else msg_print("½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£");
1011 else msg_print("You breathe gravity.");
1013 damage = MIN(hp / 3, 200);
1014 fire_ball(GF_GRAVITY, dir, damage, (plev > 40 ? -3 : -2));
1017 if (!get_aim_dir(&dir)) return FALSE;
1019 else msg_print("ÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£");
1021 else msg_print("You breathe shards.");
1024 fire_ball(GF_SHARDS, dir, damage, (plev > 40 ? -3 : -2));
1027 if (!get_aim_dir(&dir)) return FALSE;
1029 else msg_print("¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
1031 else msg_print("You breathe plasma.");
1033 damage = MIN(hp / 6, 150);
1034 fire_ball(GF_PLASMA, dir, damage, (plev > 40 ? -3 : -2));
1037 if (!get_aim_dir(&dir)) return FALSE;
1039 else msg_print("¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
1041 else msg_print("You breathe force.");
1043 damage = MIN(hp / 6, 200);
1044 fire_ball(GF_FORCE, dir, damage, (plev > 40 ? -3 : -2));
1047 if (!get_aim_dir(&dir)) return FALSE;
1049 else msg_print("ËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£");
1051 else msg_print("You breathe mana.");
1054 damage = MIN(hp / 3, 250);
1055 fire_ball(GF_MANA, dir, damage, (plev > 40 ? -3 : -2));
1058 if (!get_aim_dir(&dir)) return FALSE;
1060 else msg_print("Êü¼Íǽµå¤òÊü¤Ã¤¿¡£");
1062 else msg_print("You cast a ball of radiation.");
1064 damage = plev * 2 + damroll(10, 6);
1065 fire_ball(GF_NUKE, dir, damage, 2);
1068 if (!get_aim_dir(&dir)) return FALSE;
1070 else msg_print("Êü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
1072 else msg_print("You breathe toxic waste.");
1075 fire_ball(GF_NUKE, dir, damage, (plev > 40 ? -3 : -2));
1078 if (!get_aim_dir(&dir)) return FALSE;
1080 else msg_print("½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£");
1082 else msg_print("You invoke a raw Logrus.");
1084 damage = plev * 4 + damroll(10, 10);
1085 fire_ball(GF_CHAOS, dir, damage, 4);
1088 if (!get_aim_dir(&dir)) return FALSE;
1090 else msg_print("ʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
1092 else msg_print("You breathe disintegration.");
1094 damage = MIN(hp / 6, 150);
1095 fire_ball(GF_DISINTEGRATE, dir, damage, (plev > 40 ? -3 : -2));
1098 if (!get_aim_dir(&dir)) return FALSE;
1100 else msg_print("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1102 else msg_print("You cast an acid ball.");
1104 damage = randint1(plev * 6) + 15;
1105 fire_ball(GF_ACID, dir, damage, 2);
1108 if (!get_aim_dir(&dir)) return FALSE;
1110 else msg_print("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1112 else msg_print("You cast a lightning ball.");
1114 damage = randint1(plev * 3) + 8;
1115 fire_ball(GF_ELEC, dir, damage, 2);
1118 if (!get_aim_dir(&dir)) return FALSE;
1120 else msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1122 else msg_print("You cast a fire ball.");
1124 damage = randint1(plev * 7) + 10;
1125 fire_ball(GF_FIRE, dir, damage, 2);
1128 if (!get_aim_dir(&dir)) return FALSE;
1130 else msg_print("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1132 else msg_print("You cast a frost ball.");
1134 damage = randint1(plev * 3) + 10;
1135 fire_ball(GF_COLD, dir, damage, 2);
1138 if (!get_aim_dir(&dir)) return FALSE;
1140 else msg_print("°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1142 else msg_print("You cast a stinking cloud.");
1144 damage = damroll(12,2);
1145 fire_ball(GF_POIS, dir, damage, 2);
1147 case MS_BALL_NETHER:
1148 if (!get_aim_dir(&dir)) return FALSE;
1150 else msg_print("ÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1152 else msg_print("You cast a nether ball.");
1154 damage = plev * 2 + 50 + damroll(10, 10);
1155 fire_ball(GF_NETHER, dir, damage, 2);
1158 if (!get_aim_dir(&dir)) return FALSE;
1160 else msg_print("ή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£");
1162 else msg_print("You gesture fluidly.");
1164 damage = randint1(plev * 4) + 50;
1165 fire_ball(GF_WATER, dir, damage, 4);
1168 if (!get_aim_dir(&dir)) return FALSE;
1170 else msg_print("ËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£");
1172 else msg_print("You invoke a mana storm.");
1174 damage = plev * 8 + 50 + damroll(10, 10);
1175 fire_ball(GF_MANA, dir, damage, 4);
1178 if (!get_aim_dir(&dir)) return FALSE;
1180 else msg_print("°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£");
1182 else msg_print("You invoke a darkness storm.");
1184 damage = plev * 8 + 50 + damroll(10, 10);
1185 fire_ball(GF_DARK, dir, damage, 4);
1188 if (!get_aim_dir(&dir)) return FALSE;
1189 fire_ball_hide(GF_DRAIN_MANA, dir, randint1(plev)+plev, 0);
1192 if (!get_aim_dir(&dir)) return FALSE;
1193 damage = damroll(7, 7);
1194 fire_ball_hide(GF_MIND_BLAST, dir, damage, 0);
1196 case MS_BRAIN_SMASH:
1197 if (!get_aim_dir(&dir)) return FALSE;
1198 damage = damroll(12, 12);
1199 fire_ball_hide(GF_BRAIN_SMASH, dir, damage, 0);
1202 if (!get_aim_dir(&dir)) return FALSE;
1203 damage = damroll(3, 8);
1204 fire_ball_hide(GF_CAUSE_1, dir, damage, 0);
1207 if (!get_aim_dir(&dir)) return FALSE;
1208 damage = damroll(8, 8);
1209 fire_ball_hide(GF_CAUSE_2, dir, damage, 0);
1212 if (!get_aim_dir(&dir)) return FALSE;
1213 damage = damroll(10, 15);
1214 fire_ball_hide(GF_CAUSE_3, dir, damage, 0);
1217 if (!get_aim_dir(&dir)) return FALSE;
1218 damage = damroll(15, 15);
1219 fire_ball_hide(GF_CAUSE_4, dir, damage, 0);
1222 if (!get_aim_dir(&dir)) return FALSE;
1224 else msg_print("¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1226 else msg_print("You cast an acid bolt.");
1228 damage = damroll(7, 8) + plev * 2 / 3;
1229 fire_bolt(GF_ACID, dir, damage);
1232 if (!get_aim_dir(&dir)) return FALSE;
1234 else msg_print("¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1236 else msg_print("You cast a lightning bolt.");
1238 damage = damroll(4, 8) + plev * 2 / 3;
1239 fire_bolt(GF_ELEC, dir, damage);
1242 if (!get_aim_dir(&dir)) return FALSE;
1244 else msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1246 else msg_print("You cast a fire bolt.");
1248 damage = damroll(9, 8) + plev * 2 / 3;
1249 fire_bolt(GF_FIRE, dir, damage);
1252 if (!get_aim_dir(&dir)) return FALSE;
1254 else msg_print("¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1256 else msg_print("You cast a frost bolt.");
1258 damage = damroll(6, 8) + plev * 2 / 3;
1259 fire_bolt(GF_COLD, dir, damage);
1262 if (!get_aim_dir(&dir)) return FALSE;
1265 msg_print("¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£");
1267 msg_print("You invoke a starburst.");
1269 damage = plev * 8 + 50 + damroll(10, 10);
1270 fire_ball(GF_LITE, dir, damage, 4);
1272 case MS_BOLT_NETHER:
1273 if (!get_aim_dir(&dir)) return FALSE;
1275 else msg_print("ÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1277 else msg_print("You cast a nether bolt.");
1279 damage = 30 + damroll(5, 5) + plev * 8 / 3;
1280 fire_bolt(GF_NETHER, dir, damage);
1283 if (!get_aim_dir(&dir)) return FALSE;
1285 else msg_print("¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1287 else msg_print("You cast a water bolt.");
1289 damage = damroll(10, 10) + plev * 2;
1290 fire_bolt(GF_WATER, dir, damage);
1293 if (!get_aim_dir(&dir)) return FALSE;
1295 else msg_print("ËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1297 else msg_print("You cast a mana bolt.");
1299 damage = randint1(plev * 7) + 50;
1300 fire_bolt(GF_MANA, dir, damage);
1302 case MS_BOLT_PLASMA:
1303 if (!get_aim_dir(&dir)) return FALSE;
1305 else msg_print("¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1307 else msg_print("You cast a plasma bolt.");
1309 damage = 10 + damroll(8, 7) + plev * 2;
1310 fire_bolt(GF_PLASMA, dir, damage);
1313 if (!get_aim_dir(&dir)) return FALSE;
1315 else msg_print("¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1317 else msg_print("You cast a ice bolt.");
1319 damage = damroll(6, 6) + plev * 2;
1320 fire_bolt(GF_ICE, dir, damage);
1322 case MS_MAGIC_MISSILE:
1323 if (!get_aim_dir(&dir)) return FALSE;
1325 else msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1327 else msg_print("You cast a magic missile.");
1329 damage = damroll(2, 6) + plev * 2 / 3;
1330 fire_bolt(GF_MISSILE, dir, damage);
1333 if (!get_aim_dir(&dir)) return FALSE;
1335 else msg_print("¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£");
1337 else msg_print("You cast a fearful illusion.");
1339 fear_monster(dir, plev+10);
1342 if (!get_aim_dir(&dir)) return FALSE;
1343 confuse_monster(dir, plev * 2);
1346 if (!get_aim_dir(&dir)) return FALSE;
1348 else msg_print("ͶÏÇŪ¤Ê¸¸³Ð¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£");
1350 else msg_print("You cast a mesmerizing illusion.");
1352 confuse_monster(dir, plev * 2);
1355 if (!get_aim_dir(&dir)) return FALSE;
1359 if (!get_aim_dir(&dir)) return FALSE;
1363 (void)set_fast(randint1(20 + plev) + plev, FALSE);
1367 if (!get_aim_dir(&dir)) return FALSE;
1369 else msg_print("<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª");
1371 else msg_print("You invoke the Hand of Doom!");
1374 fire_ball_hide(GF_HAND_DOOM, dir, plev * 3, 0);
1379 msg_print("¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£");
1381 msg_print("You concentrate on your wounds!");
1383 (void)hp_player(plev*4);
1389 msg_print("̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1391 msg_print("You cast a Globe of Invulnerability.");
1393 (void)set_invuln(randint1(4) + 4, FALSE);
1396 teleport_player(10);
1399 teleport_player(plev * 5);
1402 world_player = TRUE;
1404 msg_print("¡Ö»þ¤è¡ª¡×");
1406 msg_print("'Time!'");
1411 p_ptr->energy_need -= 1000 + (100 + randint1(200)+200)*TURNS_PER_TICK/10;
1414 p_ptr->redraw |= (PR_MAP);
1416 /* Update monsters */
1417 p_ptr->update |= (PU_MONSTERS);
1420 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1428 monster_type *m_ptr;
1429 monster_race *r_ptr;
1432 if (!target_set(TARGET_KILL)) return FALSE;
1433 if (!cave[target_row][target_col].m_idx) break;
1434 if (!player_has_los_bold(target_row, target_col)) break;
1435 m_ptr = &m_list[cave[target_row][target_col].m_idx];
1436 r_ptr = &r_info[m_ptr->r_idx];
1437 monster_desc(m_name, m_ptr, 0);
1438 if (r_ptr->flags3 & (RF3_RES_TELE))
1440 if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags3 & (RF3_RES_ALL)))
1442 r_ptr->r_flags3 |= RF3_RES_TELE;
1444 msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", m_name);
1446 msg_format("%s is unaffected!", m_name);
1451 else if (r_ptr->level > randint1(100))
1453 r_ptr->r_flags3 |= RF3_RES_TELE;
1455 msg_format("%s¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª", m_name);
1457 msg_format("%s resists!", m_name);
1464 msg_format("%s¤ò°ú¤Ìᤷ¤¿¡£", m_name);
1466 msg_format("You command %s to return.", m_name);
1469 teleport_to_player(cave[target_row][target_col].m_idx, 100);
1473 if (!get_aim_dir(&dir)) return FALSE;
1475 (void)fire_beam(GF_AWAY_ALL, dir, 100);
1479 monster_type *m_ptr;
1480 monster_race *r_ptr;
1483 if (!target_set(TARGET_KILL)) return FALSE;
1484 if (!cave[target_row][target_col].m_idx) break;
1485 if (!los(py, px, target_row, target_col)) break;
1486 m_ptr = &m_list[cave[target_row][target_col].m_idx];
1487 r_ptr = &r_info[m_ptr->r_idx];
1488 monster_desc(m_name, m_ptr, 0);
1490 msg_format("%s¤Î¤ò»Ø¤µ¤·¤¿¡£", m_name);
1492 msg_format("You gesture at %s's feet.", m_name);
1495 if ((r_ptr->flags3 & RF3_RES_TELE) || (r_ptr->flags1 & RF1_QUESTOR) || (r_ptr->level + randint1(50) > plev + randint1(60)))
1498 msg_print("¤·¤«¤·¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª");
1500 msg_format("%s are unaffected!", m_name);
1504 else if (!dun_level || one_in_(2))
1507 msg_format("%s¤Ï¾²¤òÆͤÇˤäÆÄÀ¤ó¤Ç¤¤¤Ã¤¿¡£", m_name);
1509 msg_format("%s sinks through the floor.", m_name);
1511 delete_monster_idx(cave[target_row][target_col].m_idx);
1516 msg_format("%s¤ÏÅ·°æ¤òÆͤÇˤäÆÃè¤ØÉ⤤¤Æ¤¤¤Ã¤¿¡£",m_name);
1518 msg_format("%s rises up through the ceiling.", m_name);
1520 delete_monster_idx(cave[target_row][target_col].m_idx);
1525 if (!get_aim_dir(&dir)) return FALSE;
1528 else msg_print("¸÷¤Î·õ¤òÊü¤Ã¤¿¡£");
1530 else msg_print("You throw a psycho-spear.");
1532 damage = randint1(plev * 3) + 100;
1533 (void)fire_beam(GF_PSY_SPEAR, dir, damage);
1537 msg_print("°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£");
1539 msg_print("You gesture in shadow.");
1541 (void)unlite_area(10, 3);
1544 if (!target_set(TARGET_KILL)) return FALSE;
1546 msg_print("¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£");
1548 msg_print("You cast a spell and cackle evilly.");
1550 trap_creation(target_row, target_col);
1554 msg_print("¤·¤«¤·²¿¤âµ¯¤¤Ê¤«¤Ã¤¿¡£");
1556 msg_print("Nothing happen.");
1561 msg_print("»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1563 msg_print("You cast a animate dead.");
1565 (void)animate_dead(0, py, px);
1571 msg_print("±ç·³¤ò¾¤´¤·¤¿¡£");
1573 msg_print("You summon minions.");
1575 for (k = 0;k < 1; k++)
1577 if (summon_kin_player(summon_lev, py, px, (pet ? PM_FORCE_PET : 0L)))
1581 msg_print("¾¤´Ô¤µ¤ì¤¿Ãç´Ö¤ÏÅܤäƤ¤¤ë¡ª");
1583 msg_print("Summoned fellows are angry!");
1597 msg_print("¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª");
1599 msg_print("You summon a Cyberdemon!");
1601 for (k = 0 ;k < 1 ; k++)
1602 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_CYBER, p_mode))
1606 msg_print("¾¤´Ô¤µ¤ì¤¿¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ÏÅܤäƤ¤¤ë¡ª");
1608 msg_print("The summoned Cyberdemon are angry!");
1621 msg_print("Ãç´Ö¤ò¾¤´¤·¤¿¡£");
1623 msg_print("You summon help.");
1625 for (k = 0;k < 1; k++)
1626 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, 0, p_mode))
1630 msg_print("¾¤´Ô¤µ¤ì¤¿¥â¥ó¥¹¥¿¡¼¤ÏÅܤäƤ¤¤ë¡ª");
1632 msg_print("The summoned monster is angry!");
1645 msg_print("¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª");
1647 msg_print("You summon monsters!");
1649 for (k = 0;k < plev / 15 + 2; k++)
1650 if(summon_specific((pet ? -1 : 0), py, px, summon_lev, 0, (p_mode | u_mode)))
1654 msg_print("¾¤´Ô¤µ¤ì¤¿¥â¥ó¥¹¥¿¡¼¤ÏÅܤäƤ¤¤ë¡ª");
1656 msg_print("Summoned monsters are angry!");
1669 msg_print("¥¢¥ê¤ò¾¤´¤·¤¿¡£");
1671 msg_print("You summon ants.");
1673 for (k = 0;k < 1; k++)
1674 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode)))
1678 msg_print("¾¤´Ô¤µ¤ì¤¿¥¢¥ê¤ÏÅܤäƤ¤¤ë¡ª");
1680 msg_print("Summoned ants are angry!");
1693 msg_print("ÃØéá¤ò¾¤´¤·¤¿¡£");
1695 msg_print("You summon spiders.");
1697 for (k = 0;k < 1; k++)
1698 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode)))
1702 msg_print("¾¤´Ô¤µ¤ì¤¿ÃØéá¤ÏÅܤäƤ¤¤ë¡ª");
1704 msg_print("Summoned spiders are angry!");
1717 msg_print("¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£");
1719 msg_print("You summon hounds.");
1721 for (k = 0;k < 1; k++)
1722 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode)))
1726 msg_print("¾¤´Ô¤µ¤ì¤¿¥Ï¥¦¥ó¥É¤ÏÅܤäƤ¤¤ë¡ª");
1728 msg_print("Summoned hounds are angry!");
1741 msg_print("¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£");
1743 msg_print("You summon a hydras.");
1745 for (k = 0;k < 1; k++)
1746 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HYDRA, (g_mode | p_mode)))
1750 msg_print("¾¤´Ô¤µ¤ì¤¿¥Ò¥É¥é¤ÏÅܤäƤ¤¤ë¡ª");
1752 msg_print("Summoned hydras are angry!");
1765 msg_print("Å·»È¤ò¾¤´¤·¤¿¡ª");
1767 msg_print("You summon an angel!");
1769 for (k = 0;k < 1; k++)
1770 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_ANGEL, (g_mode | p_mode)))
1774 msg_print("¾¤´Ô¤µ¤ì¤¿Å·»È¤ÏÅܤäƤ¤¤ë¡ª");
1776 msg_print("Summoned angels are angry!");
1789 msg_print("º®Æ٤εÜÄ¤é°Ëâ¤ò¾¤´¤·¤¿¡ª");
1791 msg_print("You summon a demon from the Courts of Chaos!");
1793 for (k = 0;k < 1; k++)
1794 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_DEMON, (g_mode | p_mode)))
1798 msg_print("¾¤´Ô¤µ¤ì¤¿¥Ç¡¼¥â¥ó¤ÏÅܤäƤ¤¤ë¡ª");
1800 msg_print("Summoned demons are angry!");
1813 msg_print("¥¢¥ó¥Ç¥Ã¥É¤Î¶¯Å¨¤ò¾¤´¤·¤¿¡ª");
1815 msg_print("You summon an undead adversary!");
1817 for (k = 0;k < 1; k++)
1818 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_UNDEAD, (g_mode | p_mode)))
1822 msg_print("¾¤´Ô¤µ¤ì¤¿¥¢¥ó¥Ç¥Ã¥É¤ÏÅܤäƤ¤¤ë¡ª");
1824 msg_print("Summoned undeads are angry!");
1837 msg_print("¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª");
1839 msg_print("You summon a dragon!");
1841 for (k = 0;k < 1; k++)
1842 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_DRAGON, (g_mode | p_mode)))
1846 msg_print("¾¤´Ô¤µ¤ì¤¿¥É¥é¥´¥ó¤ÏÅܤäƤ¤¤ë¡ª");
1848 msg_print("Summoned dragons are angry!");
1857 case MS_S_HI_UNDEAD:
1861 msg_print("¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡ª");
1863 msg_print("You summon a greater undead!");
1865 for (k = 0;k < 1; k++)
1866 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | u_mode)))
1870 msg_print("¾¤´Ô¤µ¤ì¤¿¾åµé¥¢¥ó¥Ç¥Ã¥É¤ÏÅܤäƤ¤¤ë¡ª");
1872 msg_print("Summoned greater undeads are angry!");
1881 case MS_S_HI_DRAGON:
1885 msg_print("¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª");
1887 msg_print("You summon an ancient dragon!");
1889 for (k = 0;k < 1; k++)
1890 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HI_DRAGON, (g_mode | p_mode | u_mode)))
1894 msg_print("¾¤´Ô¤µ¤ì¤¿¸ÅÂå¥É¥é¥´¥ó¤ÏÅܤäƤ¤¤ë¡ª");
1896 msg_print("Summoned ancient dragons are angry!");
1909 msg_print("¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª");
1911 msg_print("You summon a Lord of Amber!");
1913 for (k = 0;k < 1; k++)
1914 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_AMBERITES, (g_mode | p_mode | u_mode)))
1918 msg_print("¾¤´Ô¤µ¤ì¤¿¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ÏÅܤäƤ¤¤ë¡ª");
1920 msg_print("Summoned Lords of Amber are angry!");
1933 msg_print("ÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª");
1935 msg_print("You summon a special opponent!");
1937 for (k = 0;k < 1; k++)
1938 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_UNIQUE, (g_mode | p_mode | PM_ALLOW_UNIQUE)))
1943 msg_print("¾¤´Ô¤µ¤ì¤¿¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ÏÅܤäƤ¤¤ë¡ª");
1945 msg_print("Summoned special opponents are angry!");
1948 for (k = count;k < 1; k++)
1949 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | PM_ALLOW_UNIQUE)))
1954 msg_print("¾¤´Ô¤µ¤ì¤¿¾åµé¥¢¥ó¥Ç¥Ã¥É¤ÏÅܤäƤ¤¤ë¡ª");
1956 msg_print("Summoned greater undeads are angry!");
1971 msg_print("²¿¤â¸½¤ì¤Ê¤«¤Ã¤¿¡£");
1973 msg_print("No one have appeared.");
1982 * do_cmd_cast calls this function if the player's class
1985 bool do_cmd_cast_learned(void)
1990 int plev = p_ptr->lev;
1991 monster_power spell;
1996 /* not if confused */
1997 if (p_ptr->confused)
2000 msg_print("º®Í𤷤Ƥ¤¤Æ¾§¤¨¤é¤ì¤Ê¤¤¡ª");
2002 msg_print("You are too confused!");
2009 if (!get_learned_power(&n)) return FALSE;
2011 spell = monster_powers[n];
2013 shouhimana = spell.smana;
2015 if (p_ptr->dec_mana)
2017 shouhimana = (shouhimana + 1) * 3 / 4;
2020 /* Verify "dangerous" spells */
2021 if (shouhimana > p_ptr->csp)
2025 msg_print("£Í£Ð¤¬Â¤ê¤Þ¤»¤ó¡£");
2027 msg_print("You do not have enough mana to use this power.");
2031 if (!over_exert) return FALSE;
2035 if (!get_check("¤½¤ì¤Ç¤âÄ©À路¤Þ¤¹¤«? ")) return FALSE;
2037 if (!get_check("Attempt it anyway? ")) return FALSE;
2042 /* Spell failure chance */
2043 chance = spell.fail;
2045 /* Reduce failure rate by "effective" level adjustment */
2046 if (plev > spell.level) chance -= 3 * (plev - spell.level);
2047 else chance += (spell.level - plev);
2049 chance += p_ptr->to_m_chance;
2051 /* Reduce failure rate by INT/WIS adjustment */
2052 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);
2054 if (p_ptr->heavy_spell) chance += 20;
2055 if(p_ptr->dec_mana && p_ptr->easy_spell) chance-=4;
2056 else if (p_ptr->easy_spell) chance-=3;
2057 else if (p_ptr->dec_mana) chance-=2;
2059 /* Not enough mana to cast */
2060 if (shouhimana > p_ptr->csp)
2062 chance += 5 * (shouhimana - p_ptr->csp);
2065 /* Extract the minimum failure rate */
2066 minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];
2068 /* Minimum failure rate */
2069 if (chance < minfail) chance = minfail;
2071 /* Stunning makes spells harder */
2072 if (p_ptr->stun > 50) chance += 25;
2073 else if (p_ptr->stun) chance += 15;
2075 /* Always a 5 percent chance of working */
2076 if (chance > 95) chance = 95;
2078 if(p_ptr->dec_mana) chance--;
2079 if (p_ptr->heavy_spell) chance += 5;
2080 chance = MAX(chance,0);
2083 if (randint0(100) < chance)
2085 if (flush_failure) flush();
2087 msg_print("ËâË¡¤ò¤¦¤Þ¤¯¾§¤¨¤é¤ì¤Ê¤«¤Ã¤¿¡£");
2089 msg_print("You failed to concentrate hard enough!");
2095 /* Cast the spell */
2096 cast = cast_learned_spell(n, FALSE);
2102 /* Cast the spell */
2103 cast = cast_learned_spell(n, TRUE);
2105 if (!cast) return FALSE;
2108 /* Sufficient mana */
2109 if (shouhimana <= p_ptr->csp)
2112 p_ptr->csp -= shouhimana;
2116 int oops = shouhimana;
2120 p_ptr->csp_frac = 0;
2124 msg_print("Àº¿À¤ò½¸Ã椷¤¹¤®¤Æµ¤¤ò¼º¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª");
2126 msg_print("You faint from the effort!");
2130 /* Hack -- Bypass free action */
2131 (void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
2133 chg_virtue(V_KNOWLEDGE, -10);
2135 /* Damage CON (possibly permanently) */
2136 if (randint0(100) < 50)
2138 bool perm = (randint0(100) < 25);
2142 msg_print("ÂΤò°¤¯¤·¤Æ¤·¤Þ¤Ã¤¿¡ª");
2144 msg_print("You have damaged your health!");
2148 /* Reduce constitution */
2149 (void)dec_stat(A_CON, 15 + randint1(10), perm);
2157 p_ptr->redraw |= (PR_MANA);
2158 p_ptr->window |= (PW_PLAYER);
2159 p_ptr->window |= (PW_SPELL);
2164 void learn_spell(int monspell)
2166 if (p_ptr->action != ACTION_LEARN) return;
2167 if (p_ptr->magic_num2[monspell]) return;
2168 if (p_ptr->confused || p_ptr->blind || p_ptr->image || p_ptr->stun || p_ptr->paralyzed) return;
2169 if (randint1(p_ptr->lev + 70) > monster_powers[monspell].level + 40)
2171 p_ptr->magic_num2[monspell] = 1;
2173 msg_format("%s¤ò³Ø½¬¤·¤¿¡ª", monster_powers[monspell].name);
2175 msg_format("You have learned %s!", monster_powers[monspell].name);
2177 gain_exp(monster_powers[monspell].level * monster_powers[monspell].smana);
2183 p_ptr->redraw |= (PR_STATE);